Information Processing Apparatus Zoom-Out Mode Game Status Presentation

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Solution Overview

Problem

Conventional techniques face challenges in recognizing the game status of other users connected via a network, making it difficult to determine whether to register users as friends and facilitating communication among them.

Innovation Solution

An information processing apparatus connected to a server via a network that operates in both game-play and zoom-out modes, allowing users to acquire and present provision information about other users' game play, enabling selection and display of game information based on predetermined conditions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If the system displays detailed game information of other users, then user communication is improved, but information overload and difficulty in recognizing key status occurs

Engineering Contradiction:
Improvegame status informationVSAvoidinformation presentation complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The patent segments game information into distinct categories (user ID, game title, game status, etc.) and presents them in a structured layout. The information processing apparatus divides the provision information into multiple display regions, allowing users to systematically view different aspects of other users' game status without being overwhelmed by undifferentiated data.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent extracts and highlights key game status information from the comprehensive provision information. The selection means selectively extracts relevant game status data based on predetermined conditions, presenting only the most important information (such as current game state, score, or level) while omitting less critical details, thus preventing information overload.

Inventive Principle:
Principle #2Taking out (Extraction)

2Loss of information

If the system provides comprehensive provision information about other users, then user recognition and communication are improved, but the difficulty in determining friend registration increases

Engineering Contradiction:
Improveuser game status informationVSAvoidfriend registration suitability
Core Design Contradiction:
Loss of informationVSDifficulty of detecting and measuring

Solution Approach 1:

The patent applies different presentation qualities to different pieces of information. Critical information for friend registration decisions (such as game status compatibility, activity level) is highlighted or emphasized through specific display characteristics, while less important information is presented in a more subdued manner. This helps users quickly identify which information is most relevant for determining friend registration suitability.

Inventive Principle:
Principle #3Local quality

3Loss of information

If the system displays all acquired provision information, then complete user situation recognition is achieved, but communication efficiency decreases due to information overload

Engineering Contradiction:
Improvecomplete game statusVSAvoidcommunication efficiency
Core Design Contradiction:
Loss of informationVSProductivity

Solution Approach 1:

The patent implements dynamic information presentation where the displayed provision information adapts based on user interactions and context. The selection means can dynamically adjust which information is highlighted or expanded based on user preferences, game type, or current situation, allowing efficient scanning of key information while maintaining the option to access complete details when needed.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS11980821B2Information processing apparatus, method of controlling information processing apparatus, and program
Publication Date: 2024.05.14 SONY INTERACTIVE ENTERTAINMENT LLC
  • US11980821B2 patent drawing
  • US11980821B2 patent drawing
  • US11980821B2 patent drawing

AI summary

An information processing apparatus is communicably connected to a server via a network and acquires, from the server, pieces of provision information including pieces of information regarding game play in other information processing apparatuses. The information processing apparatus operates in at least one mode among a game-play mode in which a user is allowed to play a game and a zoom-out mode in which the pieces of provision information acquired are presented, and, in the zoom-out mode, acquires provision information regarding game play of another user selected on the basis of a predetermined selection condition among the pieces of provision information and presents the acquired provision information.