Bullet screen sharing rendering method, apparatus, equipment, and medium
Patent Information
- Application Number
- CN202610513658.5
- Authority / Receiving Office
- CN · China
- Patent Type
- Patents(China)
- Current Assignee / Owner
- Filing Date
- 2026-04-17
- Publication Date
- 2026-06-30
- Estimated Expiration
- 2046-04-17
AI Technical Summary
Existing bullet hell rendering solutions suffer from problems such as linear correlation between the number of rendering calls and the number of bullets in large-scale bullet hell scenarios, large memory allocation and recycling overhead, high coupling between logic and rendering, and low efficiency in handling instantaneous effects, making it difficult to meet the rendering requirements of high frame rate, low latency, and stable and smooth performance.
The bullet screen sharing rendering method is adopted. By creating bullet screen effect slot areas and sharing bullet screen effect rendering instances for target bullet screen effect types, the rendering instances and effect objects are decoupled. Through slot reuse and centralized data management, rendering overhead and memory fragmentation are reduced.
It significantly reduces the rendering overhead of the central processing unit and graphics processing unit, eliminates memory fragmentation and garbage collection pressure, and ensures performance optimization and smooth rendering in large-scale bullet hell scenes.
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Figure CN122044916B_ABST
Abstract
Citation Information
Patent Citations
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