Game machine

JP2024108078A5Pending Publication Date: 2025-11-04SANYO BUSSAN KK
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Patent Information

Application Number
JP2023012363
Authority / Receiving Office
JP · JP
Patent Type
Applications
Current Assignee / Owner
Filing Date
2023-01-30
Publication Date
2025-11-04

AI Technical Summary

Benefits of technology

【0008】 請求項1記載の遊技機によれば、始動条件の成立を検出可能な検出手段と、前記始動条件が成立したことに基づいて、所定の抽選を実行可能な判定手段と、前記所定の抽選が特定結果である場合に、複数の図柄の変動表示の終了後に特定の図柄を停止表示可能な表示手段と、前記特定の図柄が表示された後に、遊技者に有利な有利状態を発生可能な有利状態発生手段と、少なくとも前記表示手段で行われる遊技結果を出力する場合に用いられる設定値を、複数段階の設定値のうち1の設定値に設定可能な設定手段と、設定された前記設定値を記憶可能な設定値記憶手段と、操作可能な操作手段と、前記遊技機に対して電源が投入された際に前記操作手段に対して特定の操作が行われたことに基づいて、前記遊技機を初期化する初期化手段と、を備えた遊技機であって、前記初期化手段によって前記遊技機が初期化された場合に成立し得る所定の設定条件が成立したことに基づいて、前記設定値記憶手段に記憶される前記設定値を設定可能な初期設定手段と、前記初期化手段によって前記遊技機が初期化された場合に、前記遊技機の遊技状態を所定の遊技状態に設定する遊技状態設定手段と、前記複数段階の設定値として所定の設定値が設定されている前記所定の遊技状態において第1条件が成立したことに基づいて、前記所定の設定値よりも高い段階である特定の設定値に変更する第1変更手段と、前記第1変更手段によって前記特定の設定値に変更された後で前記第1条件と異なる第2条件が成立したことに基づいて、前記特定の設定値から前記所定の設定値に変更する第2変更手段と、少なくとも前記所定の遊技状態において前記第1条件が成立したことに基づいて、所定の報知を実行可能な報知手段と、を備え、前記第1条件と前記第2条件とは、少なくとも前記遊技機の電源が遮断されずに前記所定の遊技状態が継続している状態で成立し得る条件であり、前記第1変更手段は、前記第1条件が成立することに基づいて、その時点での前記所定の設定値を維持した状態で、前記出力態様を異なる出力態様へ段階的に変更可能に構成される。これにより、遊技への注目度を好適に高めることができる、という効果がある。

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Abstract

To provide a game machine capable of enhancing interest in a game.SOLUTION: A Pachinko machine 10 is configured such that one probability setting value can be set from among multiple probability setting values having different degrees of expectation in which a game value is imparted to a player by setting a setting scenario number when the power of the Pachinko machine 10 is started. Then, when the number of execution times of a dynamic display of a special pattern after power is turned on reaches a predetermined value, the Pachinko machine 10 is configured such that a probability setting value different from a current probability setting value can be set by referring to a setting scenario table 202n by the number of execution times and the setting scenario number.SELECTED DRAWING: Figure 9
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Description

[Technical field]

[0001] The present invention relates to a gaming machine such as a pachinko machine. [Background technology]

[0002] Conventionally, there are gaming machines in which a lottery is held to determine whether a player will win a prize based on the satisfaction of a specified start condition, and when a player wins a prize, a specified gaming value is awarded to the player in accordance with the satisfaction of a specified acquisition condition.

[0003] These gaming machines are configured to be capable of generating at least a predetermined first gaming state and a second gaming state that is more advantageous to the player than the first gaming state, and some are configured to be capable of winning a winning game in the second gaming state and then successively generating the second gaming state again (for example, Patent Document 1). [Prior art documents] [Patent documents]

[0004] [Patent Document 1] JP 2008-295672 A Summary of the Invention [Problem to be solved by the invention]

[0005] In order to improve the enjoyment of the game in the gaming machines exemplified above, it is necessary to increase the attention to the game, and there is still room for improvement in this regard.

[0006] The present invention has been made in consideration of the above circumstances, and has an object to provide a gaming machine that can appropriately increase attention to the game. [Means for solving the problem]

[0007] In order to achieve this object, the gaming machine described in claim 1 comprises detection means capable of detecting the establishment of a start condition, determination means capable of executing a predetermined lottery based on the establishment of the start condition, display means capable of displaying a specific symbol stationarily after the variable display of a plurality of symbols has ended if the predetermined lottery results in a specific result, advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed, setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one setting value out of a plurality of setting values, setting value storage means capable of storing the set setting value, an operable operation means, and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and initializing means capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means, and a first change means for changing a specific setting value which is a step higher than the predetermined setting value based on a first condition being satisfied in the predetermined gaming state in which a predetermined setting value is set as one of the multiple setting values; a second change means for changing the specific setting value to the predetermined setting value based on a second condition being satisfied that is different from the first condition after the specific setting value has been changed to the specific setting value by the first change means; and an alarm means for executing a predetermined alarm based on at least the first condition being satisfied in the predetermined gaming state, wherein the first condition and the second condition are conditions which can be satisfied at least when the power supply of the gaming machine is not interrupted and the predetermined gaming state continues, and the first change means is configured to be able to change the output mode to a different output mode in a stepwise manner based on the first condition being satisfied, while maintaining the predetermined setting value at that time. Effect of the Invention

[0008] According to the gaming machine of claim 1, the gaming machine includes detection means capable of detecting the establishment of a start condition, determination means capable of executing a predetermined lottery based on the establishment of the start condition, display means capable of displaying a specific symbol stationarily after the variable display of multiple symbols has ended when the predetermined lottery results in a specific result, advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed, setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one setting value out of multiple setting values, setting value storage means capable of storing the set setting value, an operable operation means, and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, wherein the gaming machine includes initializing means capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means, and Thus, when the gaming machine is initialized, the gaming state setting means sets the gaming state of the gaming machine to a predetermined gaming state, a first change means changes the predetermined setting value to a specific setting value that is a step higher than the predetermined setting value based on the establishment of a first condition in the predetermined gaming state in which the predetermined setting value is set as the multiple setting values, a second change means changes the specific setting value to the predetermined setting value based on the establishment of a second condition different from the first condition after the setting value is changed to the specific setting value by the first change means, and a notification means capable of executing a predetermined notification based on the establishment of at least the first condition in the predetermined gaming state, the first condition and the second condition being conditions that can be established at least in a state in which the power supply of the gaming machine is not cut off and the predetermined gaming state continues, the first change means is configured to be able to change the output mode to a different output mode in a stepwise manner based on the establishment of the first condition while maintaining the predetermined setting value at that time. This has the effect of suitably increasing the attention to the game. [Brief description of the drawings]

[0009] [Figure 1]1 is a front view of a pachinko machine according to a first embodiment of the present invention. [Diagram 2] FIG. 2 is a rear view of the pachinko machine according to the first embodiment. [Diagram 3] FIG. 2 is a front view of the game board of the pachinko machine in the first embodiment. [Figure 4] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Diagram 5] 1 is a block diagram showing the electrical configuration of a pachinko machine in the first embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. FIG. [Figure 6] FIG. 2 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the first embodiment. [Figure 7] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the first embodiment. [Figure 8] FIG. 2 is a diagram showing a schematic example of a jackpot random number table in the first embodiment. [Figure 9] FIG. 2 is a diagram illustrating an example of a setting scenario table in the first embodiment. [Figure 10] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 11] This is a list explaining the trigger for transitioning to each game state in the first embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 12] A diagram showing the firing mode in each game state in the first embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Figure 13] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1 in the first embodiment, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2 in the first embodiment. [Figure 14] 1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Figure 15] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the first embodiment, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the first embodiment. [Figure 16] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 2 in the first embodiment, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 2 in the first embodiment. [Figure 17] FIG. 2 is a diagram showing a schematic diagram of an example of a big win opening table in the first embodiment. [Figure 18] FIG. 4 is a diagram illustrating an example of a time-saving end condition table in the first embodiment. [Figure 19] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 20] 2 is a block diagram showing the electrical configuration of the voice lamp control device in the first embodiment. FIG. [Figure 21] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area in the first embodiment. FIG. [Figure 22] A diagram showing a schematic example of a setting value change suggestion lottery table in the first embodiment. [Diagram 23] A diagram showing a schematic example of a setting suggestion lottery table in the first embodiment. [Figure 24] FIG. 2 is a diagram illustrating an example of a volume table in the first embodiment. [Diagram 25] 5 is a flowchart showing a start-up process executed by an MPU in a main control device in the first embodiment. [Figure 26] 4 is a flowchart showing a setting scenario change process executed by an MPU in a main control device in the first embodiment. [Figure 27] 5 is a flowchart showing a set value determination process executed by an MPU in a main control device in the first embodiment. [Figure 28] 5 is a flowchart showing main processing executed by an MPU in a main control device in the first embodiment. [Figure 29] 5 is a flowchart showing a timer interrupt process executed by an MPU in a main control device in the first embodiment. [Diagram 30] 1 is a flowchart showing the start winning processing executed by the MPU in the main control device in the first embodiment. [Diagram 31] 5 is a flowchart showing a gate passing process executed by an MPU in a main control device in the first embodiment. [Diagram 32] 4 is a flowchart showing the special chart change processing executed by the MPU in the main control device in the first embodiment. [Diagram 33] 5 is a flowchart showing a fluctuation start process executed by an MPU in a main control device in the first embodiment. [Diagram 34] 4 is a flowchart showing a fluctuation stop processing executed by an MPU in a main control device in the first embodiment. [Diagram 35] 5 is a flowchart showing a time-saving counting process executed by an MPU in a main control device in the first embodiment. [Diagram 36] 5 is a flowchart showing a relief arrival counting process executed by an MPU in a main control device in the first embodiment. [Figure 37] 11 is a flowchart showing a set scenario counter counting process executed by an MPU in a main control device in the first embodiment. [Figure 38] 11 is a flowchart showing a winning process executed by an MPU in a main control device in the first embodiment. [Figure 39] 10 is a flowchart showing a jackpot opening / closing control process executed by an MPU in a main control device in the first embodiment. [Diagram 40] 10 is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control device in the first embodiment. [Diagram 41] 11 is a flowchart showing the big win end processing executed by the MPU in the main control device in the first embodiment. [Diagram 42] 4 is a flowchart showing a general change processing executed by an MPU in a main control device in the first embodiment. [Diagram 43] 4 is a flowchart showing a normal power utility control process executed by an MPU in a main control device in the first embodiment. [Diagram 44] 5 is a flowchart showing an abnormality detection process executed by an MPU in a main control device in the first embodiment. [Diagram 45] 5 is a flowchart showing an NMI interrupt process executed by an MPU in a main control device in the first embodiment. [Diagram 46] 4 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device in the first embodiment. [Figure 47] 11 is a flowchart showing a volume and light intensity initialization process executed by an MPU in a voice lamp control device in the first embodiment. [Figure 48] 4 is a flowchart showing main processing executed by an MPU in a voice lamp control device in the first embodiment. [Figure 49] 4 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the first embodiment. [Figure 50]A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 51] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 52] A flowchart showing the reserved ball number command processing executed by the MPU in the voice lamp control device in the first embodiment. [Figure 53] 4 is a flowchart showing a setting value command processing executed by an MPU in a voice lamp control device in the first embodiment. [Figure 54] 11 is a flowchart showing abnormal status command processing executed by an MPU in a voice lamp control device in the first embodiment. [Figure 55] 11 is a flowchart showing a demo production process executed by an MPU in a voice lamp control device in the first embodiment. [Figure 56] 11 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the first embodiment. [Figure 57] 4 is a flowchart showing a setting value suggestion process executed by an MPU in a voice lamp control device in the first embodiment. [Figure 58] 4 is a flowchart showing the sound editing and output processing executed by an MPU in the voice lamp control device in the first embodiment. [Figure 59] 4 is a flowchart showing a volume and light intensity adjustment process executed by an MPU in a voice lamp control device in the first embodiment. [Figure 60](a) is a diagram showing a state in which the first special pattern change performance is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) where the first special pattern change performance that was being executed has ended, (c) is a diagram showing a state from the state of (b) where the next first special pattern change performance is being executed and a setting suggestion performance is being displayed, and (d) is a diagram showing a state from the state of (c) where the first special pattern change performance that was being executed has ended. [Figure 61] 60(a) is a diagram showing a state in which the next first special pattern change performance is currently being executed from the state of FIG. 60(d), (b) is a diagram showing a state in which the first special pattern change performance that was currently being executed from the state of (a) has ended and a message is displayed indicating that the number of times the special pattern change performance has been executed has reached a specific number of spins, and a message is displayed indicating that the probability setting value has changed, and (c) is a diagram showing a state in which the next first special pattern change performance is currently being executed from the state of (b), and a setting suggestion performance is displayed. [Figure 62] (a) is a diagram showing a state in which the first special pattern change performance is being executed in the "normal game state", (b) is a diagram showing a state from the state of (a) where the first special pattern change performance that was being executed has ended, (c) is a diagram showing a state from the state of (b) where the next first special pattern change performance is being executed and a setting suggestion performance is being displayed, and (d) is a diagram showing a state from the state of (c) where the power to the pachinko machine 10 is cut off while the first special pattern change performance is being executed. [Figure 63] 62(d) is a diagram showing the state in which the power of the pachinko machine 10 has been turned on, from the state shown in FIG. 62(d); (b) is a diagram showing the state in which the start-up process of the pachinko machine 10 has been completed, from the state shown in (a), and the first special pattern variation presentation that was being executed in FIG. 62(c) has ended; and (c) is a diagram showing the state in which the next first special pattern variation presentation is being executed, from the state shown in (b), and a setting suggestion presentation is being displayed. [Figure 64] FIG. 13 is a diagram illustrating an example of a setting scenario table in the second embodiment. [Figure 65] 13 is a flowchart showing the special chart change processing executed by the MPU in the main control device in the second embodiment. [Figure 66] 13 is a flowchart showing a standby setting change process executed by an MPU in a main control device in the second embodiment. [Figure 67] (a) is a diagram showing a state in which the first special pattern change presentation is being executed and a setting suggestion presentation is being displayed in a "normal game state", (b) is a diagram showing a state from (a) where the first special pattern change presentation that was being executed has ended, (c) is a diagram showing a state from (b) where more than three hours have passed since the execution of the first special pattern change presentation was stopped without any special pattern change presentation being executed, and (d) is a diagram showing a state from (c) where game play has been resumed, the first special pattern change presentation is being executed, and a setting suggestion presentation is being displayed. [Figure 68] FIG. 13 is a diagram showing a schematic example of a jackpot random number table in the third embodiment. [Figure 69] FIG. 13 is a diagram illustrating an example of a setting scenario table in the third embodiment. [Figure 70] A block diagram showing the electrical configuration of a voice lamp control device in a fourth embodiment. [Figure 71] A diagram showing a schematic example of a setting value 4 suggestion start time lottery table in the fourth embodiment. [Figure 72] 13 is a flowchart showing the setting value command processing executed by an MPU in a voice lamp control device in the fourth embodiment. [Figure 73] A flowchart showing the special diagram 1 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 74] A flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device in the fourth embodiment. [Figure 75]13 is a flowchart showing a setting value suggestion process executed by an MPU in a voice lamp control device in the fourth embodiment. [Figure 76] (a) is a diagram showing the state in which the first special pattern change performance is in progress and a setting suggestion performance is displayed, (b) is a diagram showing the state from (a) where the first special pattern change performance that was in progress has ended, (c) is a diagram showing the state from (b) where the next first special pattern change performance is in progress and a suggestion performance that the probability setting value is "4" is displayed, and (d) is a diagram showing the state from (c) where the first special pattern change performance has ended with the setting 4 notification performance still displayed. [Figure 77] FIG. 13 is a block diagram showing a ROM and a RAM provided in a main control device 110 in the fifth embodiment. [Figure 78] FIG. 13 is a diagram illustrating an example of a setting scenario table in the fifth embodiment. [Figure 79] A block diagram showing the electrical configuration of a voice lamp control device in the fifth embodiment. [Figure 80] 13 is a flowchart showing a set value determination process executed by an MPU in a main control device in the fifth embodiment. [Figure 81] 13 is a flowchart showing a timer interrupt process executed by an MPU in a main control device in the fifth embodiment. [Figure 82] 13 is a flowchart showing a switch reading process executed by an MPU in a main control device in the fifth embodiment. [Figure 83] 13 is a flowchart showing a firing counter update process executed by an MPU in the main control device in the fifth embodiment. [Figure 84] 13 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the fifth embodiment. [Figure 85] 13 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 86]13 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 87] 13 is a flowchart showing the setting value command processing executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 88] 13 is a flowchart showing the prize ball counting process executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 89] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device in the fifth embodiment. [Figure 90] (a) is a diagram showing a state in which the first special pattern change presentation is being executed in the "normal game state", (b) is a diagram showing a state from (a) in which the first special pattern change presentation is still being executed and a notification is given that the number of game balls fired by the player has reached a certain value, (c) is a diagram showing a state from (b) in which the first special pattern change presentation has been executed multiple times and a setting suggestion presentation is being displayed, and (d) is a diagram showing a state from (c) in which a jackpot has been won in the next first special pattern change presentation. [Figure 91] 90(d), (a) shows a state in which the "cassette state" has continued to a second jackpot state, and a notification has been received that the number of balls won by the player in the "cassette state" has exceeded 2000 balls; (b) shows a state in which the "cassette state" has continued for a while, and then transitioned to a "time-shortened state", in which the variable presentation of the second special pattern is being executed; (c) shows a state in which the "cassette state" has been executed, and a notification has been received that the "cassette state" has ended; and (d) shows a state in which the "normal game state" has been executed, and the dynamic display of the second special pattern is being executed, in which the "cassette state" has ended. [Figure 92]91(a) is a diagram showing a state in which game play in the "normal game state" has progressed from the state shown in FIG. 91(d) and a notification has been given that the number of game balls fired has reached 10,000, and (b) is a diagram showing a state in which game play in the "normal game state" has progressed further from the state shown in (a) and a setting suggestion effect has been displayed at the point in time when the number of game balls fired has reached 12,000. [Figure 93] FIG. 13 is a block diagram showing a ROM and a RAM provided in a main control device 110 in a sixth embodiment. [Figure 94] FIG. 23 is a diagram illustrating an example of a setting scenario table in the sixth embodiment. [Figure 95] A block diagram showing the electrical configuration of a voice lamp control device in a sixth embodiment. [Figure 96] 13 is a flowchart showing a set value determination process executed by an MPU in a main control device in the sixth embodiment. [Figure 97] 23 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the sixth embodiment. [Figure 98] 13 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device in the sixth embodiment. [Figure 99] 13 is a flowchart showing the setting value command processing executed by an MPU in a voice lamp control device in the sixth embodiment. [Figure 100] FIG. 23 is a diagram illustrating an example of a setting scenario table in the seventh embodiment. [Figure 101] 13 is a flowchart showing a set scenario counter counting process executed by the MPU in the main control device in the seventh embodiment. [Figure 102] FIG. 13 is a front view of a pachinko machine according to an eighth embodiment of the present invention. [Figure 103] FIG. 2 is a rear view of the pachinko machine. [Figure 104] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 105]1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 106] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 107] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Figure 108] FIG. 13 is a diagram showing an example of a jackpot random number table. [Figure 109] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 110] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 111] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 112] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Figure 113] This is a diagram showing a schematic example of a reservation number table for Special Chart 2. [Fig. 114] 1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Figure 115] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. [Fig. 116]1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Figure 117] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 118] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Figure 119] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 120] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 121] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 122] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Figure 123] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 124] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 125] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 126] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Figure 127] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 128] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Figure 129] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 130]4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 131] 13 is a flowchart showing ST counting processing executed by the MPU in the main control device. [Fig. 132] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 133] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 134] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 135] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 136] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 137] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 138] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 139] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 140] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 141] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device. [Fig. 142] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 143] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 144] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 145]This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 146] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 147] 11 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device. [Fig. 148] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 149] FIG. 149(a) shows the change presentation in the third pattern display device that is performed based on the execution of the dynamic display of the first special pattern or the second special pattern when transitioning from the "normal pattern high probability time shortening state" to the "normal game state", where FIG. 149(a) is a diagram showing the state when the jackpot game ends and the state transitions to the "normal pattern high probability time shortening state", FIG. 149(b) is a diagram showing the state from the state of FIG. 149(a) where the change display of the special pattern in the "normal pattern high probability time shortening state" has been executed "50 times" and the final change display in the "normal pattern high probability time shortening state" has stopped, FIG. 149(c) is a diagram showing the state immediately after the "normal pattern high probability time shortening state" ends and the state transitions to the "normal game state" from the state of FIG. 149(b), and FIG. 149(d) is a diagram showing the state from the state of FIG. 149(c) where the change display of the second special pattern that was being executed in FIG. 149(c) has stopped. [Fig. 150] 13A is a diagram showing a schematic example of a special chart 1 jackpot type table in the ninth embodiment, and FIG. 13B is a diagram showing a schematic example of a special chart 2 jackpot type table in the ninth embodiment. [Fig. 151] This is a list explaining the trigger for transitioning to each game state in the ninth embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 152] A diagram showing the firing mode in each game state in the 9th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 153] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 9th embodiment. [Fig. 154] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 9th embodiment. [Fig. 155] FIG. 13A is a diagram showing an example of an E table of a stop pattern table in the ninth embodiment, and FIG. 13B is a diagram showing an example of an F table of a stop pattern table in the ninth embodiment. [Fig. 156] 13(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1 in the ninth embodiment, and FIG. 13(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot in the special chart 1 in the ninth embodiment. [Fig. 157] 13(a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss in the ninth embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 jackpot in the ninth embodiment. [Fig. 158] FIG. 13 is a diagram illustrating an example of a time-saving end condition table in the ninth embodiment. [Fig. 159] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 9th embodiment. [Fig. 160] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the ninth embodiment. [Fig. 161] 13 is a flowchart showing a relief counter display process executed by an MPU in a voice lamp control device in the ninth embodiment. [Fig. 162] 13 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the ninth embodiment. [Fig. 163] This is a list explaining the trigger for transitioning to each game state in the 10th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 164] A diagram showing the firing patterns in each game state in the 10th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 165] A diagram showing a schematic example of a reservation number table for special drawing 1 in the tenth embodiment. [Fig. 166] A diagram showing a schematic diagram of an example of a reservation number table for special drawing 2 in the tenth embodiment. [Fig. 167] FIG. 23( a ) is a diagram showing an example of a G table of the stop pattern table in the tenth embodiment, and FIG. 23( b ) is a diagram showing an example of an H table of the stop pattern table in the tenth embodiment. [Fig. 168] 10(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss on special chart 1 in the tenth embodiment, and FIG. 10(b) is a diagram showing a schematic example of a fluctuation pattern table for a jackpot on special chart 1 in the tenth embodiment. [Fig. 169] 10(a) is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 2 in the tenth embodiment, and FIG. 10(b) is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 2 in the tenth embodiment. [Fig. 170] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the tenth embodiment. [Fig. 171] A front view of the game board of a pachinko machine in the 11th embodiment. [Fig. 172] This is a block diagram showing the electrical configuration of a pachinko machine in the 11th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 173] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 11th embodiment. [Fig. 174] 11(a) is a diagram showing a special chart 1 jackpot random number table of the 11th embodiment, and FIG. 11(b) is a diagram showing a special chart 2 jackpot random number table of the 11th embodiment. [Fig. 175]11(a) is a diagram showing a schematic example of a special chart 1 jackpot type table of the 11th embodiment, and FIG. 11(b) is a diagram showing a schematic example of a special chart 2 jackpot type table of the 11th embodiment. [Fig. 176] This is a diagram showing a schematic example of a special chart 2 small prize type table in the 11th embodiment. [Fig. 177] This is a list explaining the trigger for transitioning to each game state in the 11th embodiment, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 178] A diagram showing the firing mode in each game state in the 11th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 179] A diagram showing a schematic example of a reservation number table for special drawing 1 in the 11th embodiment. [Fig. 180] A diagram showing a schematic example of a reservation number table for special drawing 2 in the 11th embodiment. [Fig. 181] 11(a) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 miss / small win A in the 11th embodiment, and (b) is a diagram showing a schematic example of a fluctuation pattern table for special chart 2 big win / small win B in the 11th embodiment. [Fig. 182] FIG. 23 is a diagram showing a schematic example of a big win opening table in the eleventh embodiment. [Fig. 183] FIG. 23 is a diagram showing a schematic diagram of an example of a small win opening table in the eleventh embodiment. [Fig. 184] FIG. 23 is a diagram illustrating an example of a time-saving termination condition table in the eleventh embodiment. [Fig. 185] A block diagram showing mainly the electrical configuration of a voice lamp control device in the 11th embodiment. [Fig. 186] A diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area in the eleventh embodiment. [Fig. 187] 23 is a flowchart showing timer interrupt processing executed by the MPU in the main control device in the eleventh embodiment. [Fig. 188] A flowchart showing the start winning processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 189] A flowchart showing special chart change processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 190] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 191] 13 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device in the 11th embodiment. [Fig. 192] 13 is a flowchart showing a time-saving counting process executed by the MPU in the main control device in the 11th embodiment. [Fig. 193] 23 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device in the eleventh embodiment. [Fig. 194] 23 is a flowchart showing a winning process executed by the MPU in the main control device in the eleventh embodiment. [Fig. 195] 16 is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device in the 11th embodiment. [Fig. 196] 23 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device in the 11th embodiment. [Figure 197] A flowchart showing the processing during opening of the large prize opening upon a small win, which is executed by the MPU in the main control device in the 11th embodiment. [Figure 198] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 199] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the 11th embodiment. [Figure 200] 13 is a flowchart showing the start-up processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Figure 201] 13 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 202] 23 is a flowchart showing the relief counter display processing executed by an MPU in a voice lamp control device in the 11th embodiment. [Fig. 203] 16 is a flowchart showing the winning effect processing executed by the MPU in the voice lamp control device in the 11th embodiment. [Fig. 204] FIG. 23 is a front view of a pachinko machine according to a twelfth embodiment of the present invention. [Fig. 205] FIG. 2 is a rear view of the pachinko machine. [Fig. 206] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 207] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 208] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 209] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 210] FIG. 13 is a diagram showing an example of a jackpot random number table. [Fig. 211] This is a diagram showing a schematic example of a special chart 1 jackpot type table. [Fig. 212] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 213] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 214]This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 215] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 216] 1A is a diagram showing an example of an A table of the stop pattern table, FIG. 1B is a diagram showing an example of a B table of the stop pattern table, FIG. 1C is a diagram showing an example of a C table of the stop pattern table, and FIG. 1D is a diagram showing an example of a D table of the stop pattern table. [Fig. 217] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Fig. 218] 1A is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a schematic diagram of an example of a fluctuation pattern table for a special chart 2 jackpot. [Fig. 219] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 220] FIG. 13 is a diagram showing a schematic example of a probability change area opening table. [Fig. 221] This is a diagram showing a schematic example of a special chart 1 special variable area validity table. [Fig. 222] This is a diagram showing a schematic example of a special chart 2 special variable area effective table. [Fig. 223] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 224]This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability B" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 225] This is a timing chart that shows a schematic relationship between the activation timing of the large prize opening solenoid and the special probability area solenoid in each round when a jackpot type "Special probability C" is won, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding to the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 226] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 227] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 228] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 229] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 230] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 231] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 232] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 233] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 234]This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 235] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 236] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 237] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 238] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 239] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 240] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 241] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 242] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 243] 13 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device. [Fig. 244] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 245] This is a flowchart showing the process of determining whether or not a player has passed through a special probability area, which is executed by the MPU in the main control unit. [Fig. 246] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 247] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 248] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 249]4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 250] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device. [Fig. 251] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 252] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 253] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 254] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 255] This is a flowchart showing the command reception processing during a jackpot executed by the MPU in the voice lamp control device. [Fig. 256] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 257] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Fig. 258] This is a flowchart showing the performance processing during a jackpot executed by an MPU in a voice lamp control device. [Fig. 259] 13 is a flowchart showing a voting performance process executed by an MPU in a voice lamp control device. [Fig. 260] This is a flowchart showing the performance processing during the opening of the special probability area executed by the MPU in the voice lamp control device. [Fig. 261] 13 is a flowchart showing the competition presentation processing executed by an MPU in the voice and lamp control device. [Fig. 262]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the first special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Fig. 263] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state shown in Figure 262(b), and the first round is still being executed, and (b) is a diagram showing the state after the first round has ended and progressed to the second round, from the state shown in (a). [Fig. 264] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state shown in Figure 263(b), and the second round is still being played, and (b) is a diagram showing the state after the second round has ended and progressed to the third round, from the state shown in (a). [Fig. 265] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 264(b) where the third round has ended and progressed to the fourth round, (b) is a diagram showing the state from the state of (a) where the fourth round is continuing, the player has played with the right hand to win the variable winning device 65 and the ball has passed into the special probability area 65d, (c) is a diagram showing the state from the state of (b) where the fourth round is continuing, the special probability area 65d has been closed, and the variable winning device 65 is still open, and (d) is a diagram showing the state from the state of (c) where the fourth round has ended and progressed to the fifth round. [Fig. 266]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing a state in which the ball has progressed from the state of FIG. 265(d) to the sixth round without passing through the special probability area 65d in the fifth round, (b) is a diagram showing a state in which the ball has progressed from the state of (a) to the seventh round without passing through the special probability area 65d in the sixth round, (c) is a diagram showing a state in which the ball has progressed from the state of (b) to the eighth round without passing through the special probability area 65d in the seventh round, and (d) is a diagram showing a state in which the ball has progressed from the state of (c) to the ninth round without passing through the special probability area 65d in the eighth round. [Fig. 267] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 9th round is being played continuing from the state shown in Figure 266(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the 9th round is being played continuing. [Fig. 268] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 267(b) where the 9th round has ended and the game has progressed to the 10th round, and (b) is a diagram showing the state from the state of (a) where the 10th round is still being played. [Fig. 269] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 268(b) and the 10th round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the 10th round is still being executed. [Fig. 270]The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 269(b), and (b) showing the state after a certain period of time (approximately a few seconds) has passed since the state shown in (a), with the jackpot ending still being executed and the successful result of the "competition presentation" being displayed. [Fig. 271] The figures show the progression of the presentation on the third pattern display device during jackpot play, with (a) showing a state after a certain period (about a few seconds) has passed since the state of Figure 270(a), with the jackpot ending still being executed and the result of the "competition presentation" being displayed as being unsuccessful, and (b) showing a state after a certain period (about a few seconds) has passed since the state of Figure 270(b), with the jackpot ending still being executed. [Fig. 272] This shows the progression of the presentation on the third pattern display device during a jackpot game, and illustrates the state after a certain period of time (about a few seconds) has passed since the state in Figure 271(a), and the jackpot ending is still being executed. [Fig. 273] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which a jackpot based on the dynamic display of the second special pattern has been won and the jackpot opening is being executed, and (b) is a diagram showing the state from (a) where the jackpot opening has ended and the first round has begun. [Fig. 274] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of Figure 273(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state of (a) and the first round is still being executed. [Fig. 275]The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period (about a few seconds) has passed since the state shown in Figure 274(b) and the first round is still being executed, and (b) is a diagram showing the state after a certain period (about a few seconds) has passed since the state shown in (a) and the first round is still being executed. [Fig. 276] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of FIG. 275(b) where the first round has ended and the game has progressed to the second round, (b) is a diagram showing the state from the state of (a) where the second round is still being played and although the special probability area 65d has been closed, the variable winning device 65 is still open, (c) is a diagram showing the state from the state of (b) where the second round has ended and the game has progressed to the third round, and (d) is a diagram showing the state from the state of (c) where the game has progressed to the fourth round without the ball passing through the special probability area 65d in the third round. [Fig. 277] The figures show the progression of the presentation on the third pattern display device during a jackpot game, in which (a) is a diagram showing the state in which the fourth round continues from the state of Figure 276(d), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, (b) is a diagram showing the state in which the fourth round has ended and the game has progressed to the fifth round from the state of (a), (c) is a diagram showing the state in which the fifth round continues from the state of (b), in which the player has played with a right-hand hit to win the variable winning device 65 and the ball has passed into the special probability area 65d, and (d) is a diagram showing the state in which the fifth round has ended and the game has progressed to the sixth round from the state of (c). [Fig. 278] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the sixth round is being played following the state shown in Figure 277(d), in which the player has played from the right and caused the ball to win the variable winning device 65 and pass through the special probability area 65d, and (b) is a diagram showing the state in which a certain period of time (about a few seconds) has passed since the state shown in (a), in which the sixth round is being played following the state shown in (a). [Fig. 279] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state from the state of Figure 278(b) after the sixth round has ended and the game has progressed to the seventh round, and (b) is a diagram showing the state from the state of (a) after the seventh round has ended and the game has progressed to the eighth round. [Fig. 280] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state in which the 8th round is continuing from the state shown in Figure 279(b), and (b) is a diagram showing the state in which the 8th round has ended and the 9th round has begun, from the state shown in (a). [Fig. 281] This shows the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 280(b), and the 9th round is still being played, and (b) is a diagram showing the state after the 9th round has ended and progressed to the 10th round, from the state of (a). [Fig. 282] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 281(b), the 10th round has continued, and the winning result of the "competition presentation" is displayed, and (b) is a diagram showing the state after a certain period of time (about a few seconds) has passed since the state of Figure 281(b), the 10th round has continued, and the losing result of the "competition presentation" is displayed. [Fig. 283] The figures show the progression of the presentation on the third pattern display device during a jackpot game, where (a) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 282(a), and (b) is a diagram showing the state after the 10th round has ended and the jackpot ending has progressed from the state shown in Figure 282(b). [Fig. 284] A front view of the game board of a pachinko machine in the thirteenth embodiment. [Fig. 285] This is an enlarged front view showing a schematic front view of the variable winning device in the 13th embodiment. [Fig. 286] 13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the first special probability area opening / closing plate 65e1 is in an open state (submerged state) and the five special probability area opening / closing plates, the second special probability area opening / closing plate 65e2 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment; and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that flows into the variable winning device 65 when the second special probability area opening / closing plate 65e2 is in an open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 and the third special probability area opening / closing plate 65e3 to the sixth special probability area opening / closing plate 65e6, are all in a closed state (protruding state) in the 13th embodiment. [Fig. 287] 13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the third variable probability area opening / closing plate 65e3 is in an open state (submerged state) and the first variable probability area opening / closing plate 65e1, the second variable probability area opening / closing plate 65e2, and the fourth variable probability area opening / closing plate 65e4 to the sixth variable probability area opening / closing plate 65e6 are all in a closed state (protruding state) in the 13th embodiment; 13. (b) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when the fourth special probability area opening / closing plate 65e4 is in the open state (submerged state) and the five special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the third special probability area opening / closing plate 65e3, the fifth special probability area opening / closing plate 65e5 and the sixth special probability area opening / closing plate 65e6, are all in the closed state (protruding state) in the 13th embodiment. [Fig. 288]13(a) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the fifth probability variable area opening / closing plate 65e5 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fourth probability variable area opening / closing plate 65e4 and the sixth probability variable area opening / closing plate 65e6, are all in a closed state (protruding state); and (b) is a schematic cross-sectional view of the variable winning device 65 for explaining the behavior of a ball that has flowed into the variable winning device 65 when the sixth probability variable area opening / closing plate 65e6 is in an open state (submerged state) and the five probability variable area opening / closing plates, the first probability variable area opening / closing plate 65e1 to the fifth probability variable area opening / closing plate 65e5, are all in a closed state (protruding state) in the 13th embodiment. [Fig. 289] 13(a) is a schematic cross-sectional view of the variable winning device 65 to explain the behavior of a ball that flows into the variable winning device 65 when all six special probability area opening / closing plates, the first special probability area opening / closing plate 65e1 to the sixth special probability area opening / closing plate 65e6, are in a closed state (protruding state) in the 13th embodiment. [Fig. 290] This is a block diagram showing the electrical configuration of a pachinko machine in the 13th embodiment, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 291] FIG. 23 is a diagram showing a schematic example of a probability change area opening table in the 13th embodiment. [Fig. 292] FIG. 23 is a diagram showing a schematic example of a special chart 1 special variable area effective table in the 13th embodiment. [Fig. 293] FIG. 23 is a diagram showing a schematic diagram of an example of a special chart 2 special variable area effective table in the 13th embodiment. [Fig. 294] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability A" is won in the thirteenth embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 295]This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "special probability B" is won in the thirteenth embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 296] This is a timing chart that shows a schematic relationship between the operation timing of the large prize opening solenoid and the special probability area solenoid in each round when the jackpot type "Special probability C" is won in the thirteenth embodiment, the timing of ball detection at the large prize opening switch and the special probability area switch, the timing of adding the value of the special probability area passage count counter, the period during which the large prize opening opening opening plate is closed, and the timing of setting the special probability area valid flag and the special probability transition flag. [Fig. 297] 23 is a flowchart showing the variable probability area control processing executed by the MPU in the main control device in the 13th embodiment. [Fig. 298] A flowchart showing the processing during the opening of the large prize opening executed by the MPU in the main control device in the 13th embodiment. [Figure 299] FIG. 23 is a front view of a pachinko machine according to a fourteenth embodiment of the present invention. [Figure 300] FIG. 2 is a rear view of the pachinko machine. [Fig. 301] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 302] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 303] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 304] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 305]1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 306] This is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 307] 1A is a diagram showing a schematic example of a special chart 1 small prize type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 small prize type table. [Fig. 308] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 309] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 310] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 311] FIG. 1A is a diagram showing an example of Table A of the stop pattern table, and FIG. 1B is a diagram showing an example of Table B of the stop pattern table. [Fig. 312] FIG. 1A is a diagram showing an example of a C table of the stop pattern table, and FIG. 1B is a diagram showing an example of a D table of the stop pattern table. [Fig. 313] FIG. 1A is a diagram showing an example of an E table of the stop pattern table, and FIG. 1B is a diagram showing an example of an F table of the stop pattern table. [Fig. 314] 1A is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 miss, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a special chart 1 small win. [Fig. 315]1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Fig. 316] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 317] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 318] This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 319] This shows the drive patterns of the large prize opening solenoid and the specific area solenoid when the small prize type "Time-saving B (small prize A)" or "Time-saving C (small prize A)" is won in the dynamic display of the first special pattern, the detection modes of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when the ball is not allowed to pass through the specific area. [Fig. 320] This shows the drive pattern of the large prize opening solenoid and the specific area solenoid when the small prize type ``Time-saving D (small prize B)'' is won in the dynamic display of the second special pattern, the detection mode of the large prize opening switch and the specific area switch, and the setting mode of the large prize flag, and is a timing chart when a ball passes through the specific area. [Fig. 321] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 322] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 323] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 324]2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 325] This table summarizes the difference in the average number of balls acquired for the two game states when a small jackpot type "Time-saving B (small jackpot A)" or "Time-saving C (small jackpot A)" is won in "normal game state A," and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, and when a jackpot is generated by playing with the right hand at the time of the small jackpot winning, the player does not play with the right hand at the time of the small jackpot winning, but returns to "normal game state A" to execute the dynamic display of the special pattern again, and when the rescue condition is met the number of times, the player transitions to the "normal pattern low probability time-saving state." [Fig. 326] FIG. 10 is a diagram illustrating an example of a break-even number table. [Fig. 327] 2 is a block diagram mainly showing the electrical configuration of a display control device. FIG. [Fig. 328] FIG. 13 is an explanatory diagram illustrating an image displayed when the power is turned on. [Fig. 329] 1A is an explanatory diagram illustrating a rear surface A, and FIG. 1B is an explanatory diagram illustrating a rear surface B. FIG. [Fig. 330] 13 is an explanatory diagram illustrating the rear surface C. FIG. [Fig. 331] A diagram showing a schematic example of a variable display data table. [Fig. 332] FIG. 10 is a diagram illustrating an example of an additional data table. [Figure 333] FIG. 10 is a diagram illustrating an example of a transfer data table. [Fig. 334] FIG. 10 is a diagram illustrating an example of a drawing list. [Fig. 335] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 336] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 337] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Figure 338]4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 339] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 340] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 341] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 342] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Figure 343] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 344] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Figure 345] 13 is a flowchart showing a relief arrival counting process executed by an MPU in the main control device. [Fig. 346] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Figure 347] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 348] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Fig. 349] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is opened during a small win. [Fig. 350] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 351] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 352] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 353]13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 354] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 355] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 356] 11 is a flowchart showing a base value process executed by an MPU in the main control device. [Figure 357] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 358] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device. [Figure 359] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 360] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 361] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 362] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 363] 11 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device. [Figure 364] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 365] A flowchart showing the display special diagram 1 variation pattern command setting process executed by the MPU in the voice lamp control device. [Fig. 366] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device. [Figure 367]13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 368] This is a flowchart showing the right-hit notification display processing when a small win is won, which is executed by the MPU in the voice lamp control device. [Figure 369] 4 is a flowchart showing main processing executed by an MPU in the display control device. [Fig. 370] 1A is a flowchart showing command interrupt processing executed by an MPU in a display control device, and FIG. 1B is a flowchart showing V interrupt processing executed by an MPU in a display control device. [Fig. 371] 11 is a flowchart showing a command determination process executed by an MPU in the display control device. [Fig. 372] 13A is a flowchart showing the pending ball number command processing executed by the MPU in the display control device, and FIG. 13B is a flowchart showing the demo command processing executed by the MPU in the display control device. [Fig. 373] 13 is a flowchart showing the variable performance command processing executed by an MPU in a display control device. [Figure 374] 13A is a flowchart showing a determination command process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a variation pattern command process executed by an MPU in a display control device. [Figure 375] 11 is a flowchart showing a stop type command process executed by an MPU in the display control device. [Figure 376] 11 is a flowchart showing hit-related command processing executed by an MPU in the display control device. [Figure 377] 11 is a flowchart showing a character-based command process executed by an MPU in the display control device. [Figure 378]13A is a flowchart showing rear-image related command processing executed by an MPU in a display control device, and FIG. 13B is a flowchart showing error command processing executed by an MPU in a display control device. [Figure 379] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 380] 11 is a flowchart showing a display setting process executed by an MPU in the display control device. [Figure 381] 13A is a flowchart showing a reserved image setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a warning image setting process executed by an MPU in a display control device. [Figure 382] 11 is a flowchart showing a pointer update process executed by an MPU in the display control device. [Figure 383] 13A is a flowchart showing a transfer setting process executed by an MPU in a display control device, and FIG. 13B is a flowchart showing a resident image transfer setting process executed by an MPU in a display control device. [Figure 384] 11 is a flowchart showing a normal image transfer setting process executed by an MPU in the display control device. [Figure 385] 11 is a flowchart showing detailed image transfer processing executed by an MPU in the display control device. [Figure 386] 1 is a flowchart showing a drawing process executed by an MPU in a display control device. [Figure 387]13 shows the progression of the presentation on the third pattern display device when a small win on special chart 1 is won in "normal game state A", where (a) is a diagram showing the state in which the rescue counter in "normal game state A" is at "58" (i.e., the big win priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the rescue counter in "normal game state A" is at "637" (i.e., the rescue priority notification period) when the small win on special chart 1 is won, the variable presentation ends and the third pattern stops, and (d) is a diagram showing the state in which the opening of the small win game is being executed from the state of (c). [Figure 388] A block diagram showing the electrical configuration of a voice lamp control device 113 in the 15th embodiment. [Figure 389] FIG. 23 is a diagram illustrating an example of a break-even number table in the fifteenth embodiment. [Figure 390] 23 is a flowchart showing the start-up process executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Figure 391] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the 15th embodiment. [Figure 392] 23 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the fifteenth embodiment. [Figure 393] This is a flowchart showing the right-hit notification performance processing when a small win is won, which is executed by the MPU in the voice lamp control device in the fifteenth embodiment. [Figure 394] 23 is a flowchart showing a hit-related command process executed by an MPU in the display control device in the fifteenth embodiment. [Figure 395]15 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 15th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Figure 396] This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 15th embodiment, where (a) is a diagram showing a state in which the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period) when the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a). [Figure 397]The transition of the presentation on the third symbol display device 81 when the special symbol 1 small win is won in the "normal game state A" of the 16th embodiment is shown. (a) is a diagram showing a state in which the special symbol 1 small win is won during the period (i.e., the ambiguous notification period) in which the value of the rescue counter 203r in the "normal game state A" is "524 to 563 spins" and the opening of the small win game is being executed, and (b) is a diagram showing a state in which the opening of the small win game is being executed continuously from the state of (a), and (a) (c) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (b) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (b), and (d) is a diagram showing a state in which the opening of the small win game continues to be executed from the state of (c) and the contents of the right-hit notification display have changed after a certain period of time has passed since the state of (c). [Figure 398] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 17th embodiment. [Figure 399] 17 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 17th embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), and (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to a big win state, and the state returns to the "normal game state A", and the variable display of the first special pattern is being executed. [Figure 400] FIG. 23 is a block diagram showing the electrical configuration of a display control device in an 18th embodiment. [Fig. 401]A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 18th embodiment. [Fig. 402] 18(a) is a flowchart showing rear image command processing executed by an MPU in a display control device in the 18th embodiment, and (b) is a flowchart showing error command processing executed by an MPU in a display control device in the 18th embodiment. [Fig. 403] 18 shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 18th embodiment, where (a) is a diagram showing a state in which the variable display of the first special pattern is being executed when the rescue counter 203r in the "normal game state A" is "551" (i.e., the ambiguous notification period), (b) is a diagram showing a state in which, from the state of (a), the variable display of the special pattern that was being executed has won the special chart 1 small win, the variable presentation has ended, and the third pattern has stopped, and (c) is a diagram showing a state in which, from the state of (b), the opening of the small win game is being executed. [Fig. 404] 19 shows the transition of the presentation on the third pattern display device 81 when the special chart 1 small win is won in the "normal game state A" of the 19th embodiment, (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends, and the third pattern stops; (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a); (c) is a diagram showing a state in which the ball does not pass through the specific area 65d from the state of (b), the small win state ends without transitioning to the big win state, and the game returns to the "normal game state A", and the rescue counter 203r in the "normal game state A" is "550" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops; and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 405]This shows the progression of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 19th embodiment, where (a) shows the state in which, from the state of Figure 404(d), the ball does not pass through the specific area 65d, the small win state ends without transitioning to a big win state, and the state returns to "normal game state A", and when the rescue counter 203r in "normal game state A" is "637" (i.e., the rescue priority notification period), the special chart 1 small win is won, the variable presentation ends, and the third pattern stops, and (b) shows the state in which the opening of the small win game is being executed from the state of (a). [Fig. 406] A block diagram showing the electrical configuration of the main control device in the 20th embodiment. [Fig. 407] FIG. 23 is a diagram illustrating an example of a table of the number of times a relief condition is satisfied in the twentieth embodiment. [Fig. 408] A block diagram showing the electrical configuration of a voice lamp control device in the 20th embodiment. [Fig. 409] This is a table summarizing the difference in the average number of balls acquired by the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, in which the average number of balls acquired is generated by playing with the right hand when the small jackpot is won and a jackpot is generated, and when the right hand is not played when the small jackpot is won, the game returns to "normal game state A" where the dynamic display of the special symbol is executed again, the number of times the rescue condition is met is reached, and the game transitions to the "normal symbol low probability time shortening state." [Fig. 410] This is a table summarizing the difference in the average number of balls acquired by the two game states when a special symbol 1 small jackpot is won in the "normal game state A" of the 20th embodiment, in which the average number of balls acquired is generated by playing with the right hand when the small jackpot is won and a jackpot is generated, and when the right hand is not played when the small jackpot is won, the game returns to "normal game state A" where the dynamic display of the special symbol is executed again, the number of times the rescue condition is met is reached, and the game transitions to the "normal symbol low probability time shortening state." [Fig. 411] FIG. 23 is a diagram illustrating an example of a break-even number table in the twentieth embodiment. [Fig. 412] 15 is a flowchart showing the start-up process executed by the MPU in the main control device in the twentieth embodiment. [Fig. 413] 13 is a flowchart showing a rescue condition fulfillment count lottery process executed by an MPU in a main control device in the twentieth embodiment. [Fig. 414] 13 is a flowchart showing a winning process executed by the MPU in the main control device in the twentieth embodiment. [Fig. 415] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device in the twentieth embodiment. [Fig. 416] 13 is a flowchart showing base value processing executed by an MPU in the main control device in the twentieth embodiment. [Fig. 417] 13 is a flowchart showing the start-up processing executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 418] 13 is a flowchart showing a rescue-related command receiving process executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 419] A flowchart showing the display special diagram 1 stop type command setting process executed by the MPU in the voice lamp control device in the twentieth embodiment. [Fig. 420] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device in the twentieth embodiment. [Fig. 421] This is a flowchart showing the right-hit notification performance processing when a small win is won, which is executed by the MPU in the voice lamp control device in the twentieth embodiment. [Fig. 422]13 shows the transition of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 21st embodiment, where (a) is a diagram showing the state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is at "550" (i.e., the ambiguous notification period), the variable presentation ends, and the third pattern stops, (b) is a diagram showing the state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing the state in which the ball has passed through a specific area 65d due to the player's right-hand hit play from the state of (b), and (d) is a diagram showing the transition to a big win state from the state of (c). [Fig. 423] 22 shows the progress of the presentation on the third pattern display device 81 when a special chart 1 small win is won in the "normal game state A" of the 22nd embodiment, where (a) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "58" (i.e., the big win priority notification period), the variable presentation ends and the third pattern stops, (b) is a diagram showing a state in which the opening of the small win game is being executed from the state of (a), (c) is a diagram showing a state in which the special chart 1 small win is won when the rescue counter 203r in the "normal game state A" is "637" (i.e., the rescue priority notification period), the variable presentation ends and the third pattern stops, and (d) is a diagram showing a state in which the opening of the small win game is being executed from the state of (c). [Fig. 424] A flowchart showing the display special chart 1 variation pattern command setting process executed by the MPU in the voice lamp control device in the 23rd embodiment. [Fig. 425] 23 is a flowchart showing a sub-rescue counter display process executed by an MPU in a voice lamp control device in the twenty-third embodiment. [Fig. 426]23 shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal gaming state A" of the 23rd embodiment, where (a) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped when the rescue counter 203r in the "normal gaming state A" is at "541" (i.e., the jackpot priority notification period), (b) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (a), (c) is a diagram showing the state in which the variable display of the first special pattern has ended and the third pattern has stopped from the state of (b), and (d) is a diagram showing the state in which the variable display of the next first special pattern has started from the state of (c). [Fig. 427] This shows the progression of the presentation on the third pattern display device 81 when the variable display of the special pattern is executed in the "normal game state A" of the 23rd embodiment, where (a) is a figure showing the state from the state of Figure 426(d) where the variable display of the first special pattern has ended and the third pattern has stopped, and (b) is a figure showing the state where the variable display of the first special pattern has started to be executed when the rescue counter 203r is "791" (i.e., the rescue priority notification period). [Fig. 428] A front view of the game board in the 24th embodiment. [Fig. 429] FIG. 25 is a front view of a pachinko machine according to a 25th embodiment of the present invention. [Fig. 430] FIG. 2 is a rear view of the pachinko machine. [Fig. 431] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 432] (a) is a schematic cross-sectional view of the first non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the ball flows down when the first non-electric prop unit is in an open state. [Fig. 433](a) is a schematic cross-sectional view of the second non-electric prop unit when viewed from the front, (b) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in a closed state, and (c) is a schematic cross-sectional view for explaining the manner in which the balls flow down when the second non-electric prop unit is in an open state. [Fig. 434] 2 is a schematic cross-sectional view of an ordinary electric utility unit as viewed from the front. FIG. [Fig. 435] 435(a) is a diagram showing the state in which the first ball A1 enters the normal electric unit 72 in an open state, (b) is a diagram showing the state in which the first ball A1 that has entered the normal electric unit has entered the normal electric path from the state in FIG. 435(a), (c) is a diagram showing the state in which the first ball A1 has passed the switching valve drop point and is rolling on the ball inlet switching valve as a guide device from the state in FIG. 435(b), and the second ball A2 has entered the normal electric unit, and (d) is a diagram showing the state in which the first ball A1 has been detected as entering by the first non-electric role start port switch as a detection unit, the ball inlet switching valve as a guide device has been moved to the second position, which is a specific mode, by the switching device, and the second ball A2 has entered the normal electric path from the state in FIG. 435(c). [Fig. 436] 435(d) shows the state in which the second ball A2 has passed the switching valve drop point and is rolling on the ball inlet switching valve serving as a guiding device, from the state shown in FIG. 435(d), and FIG. 436(b) shows the state in which the second ball A2 has been detected as having entered the ball by the second non-electric feature starter switch serving as a sensing unit, and the ball inlet switching valve serving as a guiding device has been moved to the first position, which is a predetermined mode, by the switching device, from the state shown in FIG. 436(a). [Fig. 437] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Fig. 438] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 439] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Fig. 440] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 441] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 442] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 443] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Figure 444] This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Figure 445] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 446] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Figure 447] FIG. 1A is a diagram showing an example of Table A of the stop pattern table, FIG. 1B is a diagram showing an example of Table B of the stop pattern table, and FIG. 1C is a diagram showing an example of Table C of the stop pattern table. [Figure 448] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 449] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Fig. 450]1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Fig. 451] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 452] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 453] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after winning the jackpot type "time-shortened A" in the changing display of the first special pattern. [Fig. 454] This is a timing chart for right-hand play during the "time-shortened state," and is a timing chart showing the "time-shortened state" after a big win based on a small win of the changing display of special pattern 2 shown in Figure 453. [Fig. 455] This is a timing chart for right-hand play during "normal game state B", and is a timing chart for when the ending time of the normal electric unit 72 ends during a jackpot game with the remaining reserved variable display of special pattern 2. [Fig. 456] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 457] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 458] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 459] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 460] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 461] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 462]4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 463] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 464] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 465] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 466] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 467] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 468] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 469] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 470] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 471] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 472] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Fig. 473] This is a flowchart showing the processing performed by the MPU in the main control unit when the small prize opening is open. [Fig. 474] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 475] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 476] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 477]13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 478] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 479] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 480] 13 is a flowchart showing the ball inlet switching valve control process executed by the MPU in the main control device. [Figure 481] 4 is a flowchart showing the normal power service termination processing executed by the MPU in the main control unit. [Figure 482] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Figure 483] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device. [Figure 484] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Figure 485] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Figure 486] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Figure 487] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Figure 488] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Figure 489]489(a) is a diagram showing a state in which the dynamic display of the first special pattern has won a jackpot in "normal game state A" and the "Challenge Battle" presentation has started in the 5th round of the jackpot round; (b) is a diagram showing a state in which the jackpot round has progressed to the 6th round from the state of FIG. 489(a) and the "Challenge Battle" presentation is currently in progress; (c) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state of FIG. 489(b) and the "Challenge Battle" presentation is still in progress, with a roulette presentation being executed during the "Challenge Battle" presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot round is still in progress from the state of FIG. 489(c), and the "X" option has been selected by pressing a button in the roulette presentation. [Fig. 490] 489(d) and 490(c) are diagrams showing a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 489(d), and the "Challenge Battle" presentation has failed due to the selection of the "X" option in the roulette presentation; (b) is a diagram showing a state in which the jackpot round has progressed to the 7th round from the state shown in FIG. 489(b), and the "Challenge Battle" presentation is still in progress, with the roulette presentation being executed during the "Challenge Battle" presentation; (c) is a diagram showing a state in which the 7th round of the jackpot has continued from the state shown in FIG. 490(b), and the "Medium Technique" option has been selected by pressing a button in the roulette presentation; and (d) is a diagram showing a state in which the 7th round of the jackpot has continued from the state shown in FIG. 490(c), and the result of the "Challenge Battle" presentation can be displayed by pressing a button. [Figure 491]490(d) is a diagram showing a state in which the jackpot round has progressed to the 8th round from the state shown in FIG. 490(d), the movable parts have moved, and the "Challenge Battle" presentation has been a success; (b) is a diagram showing a state in which the jackpot round has progressed to the 9th round from the state shown in FIG. 491(a), and the success of the "Challenge Battle" presentation is being announced; (c) is a diagram showing a state in which the jackpot round has progressed to the 10th round from the state shown in FIG. 491(b), and a continuation suggestion presentation of the "consecutive wins" state is being executed; and (d) is a diagram showing a state in which the jackpot round has ended from the state shown in FIG. 491(c), and the ending is being executed. [Fig. 492] 492(a) is a diagram showing a state in which the jackpot ending has ended and the state has shifted from the state of FIG. 491(d) to a "time-shortened state" in which the dynamic display of the second special pattern is in progress, (b) is a diagram showing a state in which the reserved balls of the dynamic display of the second special pattern have been successfully stored and the dynamic display of the second special pattern, which was in progress, has won the small jackpot type "normal C" from the state of FIG. 492(a), (c) is a diagram showing a state in which the small jackpot game has started from the state of FIG. 492(b), the ball has passed through specific area 73d and the state has shifted to the first jackpot based on the small jackpot winning of the second special pattern, and (d) is a diagram showing a state in which the state has shifted from the state of FIG. 492(c) to a first jackpot state based on the small jackpot winning of the second special pattern and the second round is in progress. [Figure 493] 492(d), (a) is a diagram showing the state where the first jackpot based on a small jackpot winning of the second special symbol has progressed to the 10th round; (b) is a diagram showing the state where the first jackpot based on a small jackpot winning of the second special symbol has ended and the ending is being played from the state of FIG. 493(a); (c) is a diagram showing the state where the ending of the first jackpot based on a small jackpot winning of the second special symbol has ended and the remaining reservation of the dynamic display of the second special symbol has been played, resulting in a win of the small jackpot type "normal C" from the state of FIG. 493(c); and (d) is a diagram showing the state where the small jackpot game has started from the state of FIG. 493(c), the ball has passed through a specific area, and the game has transitioned to the second jackpot based on a small jackpot winning of the second special symbol. [Figure 494] (a) is a diagram showing the state in which the state has shifted from the state of Figure 493(d) to the second jackpot state based on a small jackpot winning of the second special pattern, with the second round being in progress; (b) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has progressed to the 10th round, from the state of Figure 494(a); (c) is a diagram showing the state in which the second jackpot based on a small jackpot winning of the second special pattern has ended and the ending is being executed, from the state of Figure 494(b); and (d) is a diagram showing the state in which the ending of the second jackpot based on a small jackpot winning of the second special pattern has ended, the remaining reservation of the dynamic display of the second special pattern has been executed, and the small jackpot type "normal C" has been won, from the state of Figure 494(c). [Fig. 495] 494(d) (a) is a diagram showing the state where a small prize game has started from the state of FIG. 494(d), the ball has passed through a specific area, and the game has transitioned to the third big prize based on the small prize win of the second special pattern, (b) is a diagram showing the state where the game has transitioned from the state of FIG. 495(a) to the third big prize state based on the small prize win of the second special pattern, with the second round being in progress, (c) is a diagram showing the state where the third big prize based on the small prize win of the second special pattern has progressed to the tenth round from the state of FIG. 495(b), and (d) is a diagram showing the state where the third big prize based on the small prize win of the second special pattern has ended from the state of FIG. 495(c), with the ending being in progress. [Figure 496]495(d), (a) is a diagram showing the state where the ending of the third jackpot based on a small jackpot winning of the second special pattern has ended, and the remaining reservation of the dynamic display of the second special pattern has been executed, resulting in a win of the small jackpot type "normal C." 496(a), (b) is a diagram showing the state where the small jackpot game has started, the ball has passed through a specific area, and the state has shifted to the fourth jackpot based on a small jackpot winning of the second special pattern. 496(b), (c) is a diagram showing the state where the state has shifted to the fourth jackpot state based on a small jackpot winning of the second special pattern, and the second round is in progress. 496(d) is a diagram showing the state where the fourth jackpot based on a small jackpot winning of the second special pattern has progressed to the 10th round, from the state of 496(c). [Figure 497] A front view of the game board of a pachinko machine in the 26th embodiment. [Figure 498] A front view of the game board of a pachinko machine in the 27th embodiment. [Figure 499] 498 (lower part of Figure 498), and (b) is a schematic cross-sectional view for explaining the flow pattern of balls when the first non-electric role unit is in the open state when viewed from the direction of LXXIa as shown in enlarged view A of Figure 498 (lower part of Figure 498) in the 27th embodiment. [Figure 500] 13A is a schematic cross-sectional view of the second non-electric prop unit in the 27th embodiment when viewed from the front, (b) is a schematic cross-sectional view for explaining the flow of the balls when the second non-electric prop unit is in a closed state in the 27th embodiment, and (c) is a schematic cross-sectional view for explaining the flow of the balls when the second non-electric prop unit is in an open state in the 27th embodiment. [Fig. 501]498 (a) is a schematic cross-sectional view of the second non-electric role unit in the 27th embodiment, as shown in enlarged view A of FIG. 498 (the lower part of FIG. 498), when viewed from the direction of LXXIIIa, and (b) is a schematic cross-sectional view for explaining the flow pattern of the balls when the second non-electric role unit is in the open state in the 27th embodiment. [Figure 502] A front view of the game board of a pachinko machine in the 28th embodiment. [Figure 503] (a) is a schematic cross-sectional view of the second non-electric role unit in the 28th embodiment, as shown in enlarged view B of Figure 502 (the lower part of Figure 502), when viewed from the direction of LXXVa, (b) is a schematic cross-sectional view for explaining the flow-down behavior of the ball when the second non-electric role unit is in a closed state in the 28th embodiment, and (c) is a schematic cross-sectional view for explaining the flow-down behavior of the ball when the second non-electric role unit is in an open state in the 28th embodiment. [Figure 504] A front view of the game board of a pachinko machine in the 29th embodiment. [Figure 505] A schematic cross-sectional view of a normal electric utility unit 72 in the 29th embodiment when viewed from the front. [Figure 506] 506(a) is a diagram showing the state in the 29th embodiment, in which the first ball B1 that enters the normal electric unit enters the first non-electric feature start port as the action port, and the second ball B2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 506(a) in which the first ball B1 is detected as having entered by the first non-electric feature start port switch as the detection unit, and the ball inlet switching valve as the guiding means is moving from the first position, which is a predetermined mode, to the second position, which is a specific mode, by the changing means, and the second ball B2 flows down from the switching valve drop point to the ball inlet switching valve; and (c) is a diagram showing the state from the state of Figure 506(b) in which the second ball B2 that has rolled on the ball inlet switching valve 75 that has moved all the way to the second position passes through the left discharge path. [Figure 507]507(a) is a diagram showing the state in the 29th embodiment, in which the first ball C1 that enters the normal electric unit enters the second non-electric feature start port as an inlet, and the second ball C2 passes through the switching valve drop point and flows down to the ball inlet switching valve side; (b) is a diagram showing the state from the state of Figure 507(a) in which the first ball C1 is detected as having entered by the second non-electric feature start port switch as a sensing unit, and the second ball C2 flows down from the switching valve drop point to the ball inlet switching valve while the ball inlet switching valve as a guiding means is moving from the second position, which is a specific mode, to the first position, which is a predetermined mode, by the changing means; and (c) is a diagram showing the state from the state of Figure 507(b) in which the second ball C2 that has rolled on the ball inlet switching valve that has moved completely to the first position, which is the predetermined mode, passes through the right-side discharge path. [Figure 508] This is a block diagram showing the electrical configuration of a pachinko machine in the 29th embodiment, mainly showing the electrical configuration of the main control device. [Figure 509] A flowchart showing the ball inlet switching valve control processing executed by the MPU in the main control device in the 29th embodiment. [Fig. 510] 29 is a flowchart showing the command determination processing executed by an MPU in a voice lamp control device in the 29th embodiment. [Figure 511] A front view of the game board of a pachinko machine in the 30th embodiment. [Figure 512] 512(a) is a schematic cross-sectional view of an ordinary electric utility unit in the 30th embodiment when viewed from the front, (b) is an enlarged view of the LXXXIVb portion of Figure 512(a) which is a schematic cross-sectional view of a path sorting device as a resistance portion within an ordinary electric utility unit, and (c) is an enlarged view of the LXXXIVb portion of Figure 512(a) which is a schematic cross-sectional view of the path sorting device when rotated approximately 90 degrees clockwise around the rotating shaft portion. [Figure 513]513(a) is a diagram showing the state in the 30th embodiment, in which the first ball D1 enters the normal electric unit in an open state; (b) is a diagram showing the state from the state of FIG. 513(a), in which the first ball D1 that has entered the normal electric unit enters the recess of the path sorting device as a resistance section, and the second ball D2 passes through the normal electric switch; (c) is a diagram showing the state from the state of FIG. 513(b), in which the first ball D1 enters the right-hand path from the path sorting device in a rotating state, and the second ball D2 passes through the pre-sorting path 72c; and (d) is a diagram showing the state from the state of FIG. 513(c), in which the first ball D1 passes through the right-hand path and enters the junction, and the second ball D2 enters the recess of the path sorting device that has returned to its initial state. [Figure 514] 513(d) shows the state in the 30th embodiment, in which the first ball D1 passes through the junction and rolls on the ball inlet switching valve as a guide means, and the second ball D2 enters the right-hand path from the path sorting device in a rotating state; (b) shows the state in which the first ball D1 is detected as entering the right-hand path by the first non-electric role start switch as a detection unit from the state in FIG. 514(a), and the ball inlet switching valve as a guide means is moved to the second position, which is a specific mode, by the change means; FIG. 514(c) is a diagram showing the state in which the second ball D2 passes through the right-hand path and enters the junction, and FIG. 514(b) is a diagram showing the state in which the second ball D2 passes through the junction and rolls on the ball inlet switching valve serving as a guide means, from the state in FIG. 514(b). FIG. 514(d) is a diagram showing the state in which the second ball D2 has been detected as entering by the second non-electric feature start switch serving as a sensing unit, and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means, from the state in FIG. 514(c). [Figure 515]515(a) is a diagram showing the state in the 30th embodiment, in which the first ball E1 enters the normal electric unit in an open state; (b) is a diagram showing the state from the state of FIG. 515(a), in which the first ball E1 that has entered the normal electric unit enters the recess, and the second ball E2 enters the normal electric unit and passes through the pre-sorting path; (c) is a diagram showing the state from the state of FIG. 515(b), in which the first ball E1 enters the right-hand path from the path sorting device in a rotating state, and the second ball E2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left-hand path; and (d) is a diagram showing the state from the state of FIG. 515(c), in which the first ball E1 passes through the right-hand path and enters the junction, and the second ball E2 passes through the left-hand path and enters the deceleration section. [Fig. 516] 515(d) is a diagram showing a state in the 30th embodiment in which the first ball E1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball E2 passes through the deceleration section. FIG. 516(b) is a diagram showing a state in which the first ball E1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball E2 passes through the deceleration section, from the state shown in FIG. 516(a). FIG. FIG. 516(c) is a diagram showing the state in which the second ball E2 passes through the deceleration section and enters the junction section, from the state in FIG. 516(b) and rolls on the ball inlet switching valve serving as a guide means, and FIG. 516(d) is a diagram showing the state in which the second ball E2 has been detected as entering by the second non-electric feature start port switch serving as a sensing section, from the state in FIG. 516(c), and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means. [Figure 517]517(a) is a diagram showing the state in the 30th embodiment in which the first ball F1 and the second ball F2 enter the open normal electric unit in a close contact state, (b) is a diagram showing the state in which the first ball F1 and the second ball F2 that have entered the normal electric unit pass through the pre-sorting path in a close contact state from the state of FIG. 517(a), (c) is a diagram showing the state in which the first ball F1 enters the right path from the path sorting device in a rotating state from the state of FIG. 517(b), and the second ball F2 rolls on the outer curved portion of the path sorting device as a resistance section and enters the left path, and (d) is a diagram showing the state in which the first ball F1 passes through the right path and enters the junction section, and the second ball F2 passes through the left path and enters the deceleration section from the state of FIG. 517(c). [Figure 518] 517(d) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, and FIG. 518(b) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, and FIG. 518(a) is a diagram showing a state in which the first ball F1 passes through the junction and rolls on the ball inlet switching valve as the guide means, and the second ball F2 passes through the deceleration section, and FIG. FIG. 518(c) is a diagram showing the state in which the second ball F2 passes through the deceleration section and enters the junction, from the state in FIG. 518(b) and rolls on the ball inlet switching valve serving as a guide means, and FIG. 518(d) is a diagram showing the state in which the second ball F2 has been detected as entering by the second non-electric feature start switch serving as a sensing section and the ball inlet switching valve serving as a guide means has been moved to the first position, which is a predetermined mode, by the change means, from the state in FIG. 518(c). [Figure 519] A front view of the game board of a pachinko machine in the 31st embodiment. [Fig. 520] This is a front view of a pachinko machine 10 in the 32nd embodiment with the front frame 14 opened from the outer frame 11 and the inner frame 12. [Fig. 521] A front view of the game board of a pachinko machine in the 33rd embodiment. [Figure 522]A front view of a pachinko machine in the 34th embodiment of the present invention. [Figure 523] FIG. 2 is a rear view of the pachinko machine. [Figure 524] FIG. 2 is a front view of the game board of a pachinko machine. [Figure 525] (a) is a schematic oblique view of the area around the ordinary electric unit 59, (b) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 525(a) is viewed from the IVb direction (the front view direction of the game board 13), and (c) is a schematic cross-sectional view of the ordinary electric unit 59 when Figure 525(b) is viewed from the IVc direction. [Fig. 526] (a) is a schematic oblique view of an ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a protruding state, and (b) is a schematic oblique view of an ordinary electric unit 59 for explaining the behavior of the ball when the inverted plate 72a is in a retracted state (non-protruding state). [Figure 527] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 528] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Figure 529] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Fig. 530] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 531] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Figure 532] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Figure 533] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Fig. 534]This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 535] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 536] FIG. 13 is a diagram showing an example of a big win opening table. [Figure 537] FIG. 13 is a diagram showing an example of a small prize opening table. [Figure 538] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Figure 539] This is a timing chart showing the transition of the game state when a small prize type for which the time-saving end condition is not met is won by the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag.For example, this is a timing chart when the small prize type "time-saving D" is won in the "second time-saving state". [Fig. 540] This is a timing chart showing the transition of the game state when a small prize type is won when the time-saving end condition based on the number of times the time-saving has been applied is met by the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag. For example, this is a timing chart when the small prize type "time-saving A" is won in the "first time-saving state". [Figure 541]This is a timing chart showing the transition of the game state when a small prize type is won when the time-saving end condition based on the number of small prize wins is met by the changing display of the second special pattern during the "time-saving state", the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag.For example, this is a timing chart when the small prize type "time-saving A" is won in the "second time-saving state". [Fig. 542] This is a timing chart showing the transition of the game state when a variable display resulting in a miss is executed by the variable display of the second special pattern during the "time-shortened state" when the time-shortened end condition based on the number of times the time-shortened state is met, the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the jackpot flag.For example, this is a timing chart when a variable display resulting in a miss is executed in the "first time-shortened state". [Figure 543] This is a diagram showing a schematic example of a reservation number table for Special Drawing 1. [Figure 544] This is a diagram showing a schematic example of a reservation number table for Special Drawing 2. [Figure 545] FIG. 1A is a diagram showing an example of Table A of the stop pattern table, FIG. 1B is a diagram showing an example of Table B of the stop pattern table, and FIG. 1C is a diagram showing an example of Table C of the stop pattern table. [Figure 546] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Figure 547] FIG. 13 is a diagram illustrating an example of a G table of a stop pattern table. [Figure 548] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. FIG. [Figure 549] 1A is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss, FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 big win, and FIG. 1C is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 small win. [Fig. 550] 1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 551] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Figure 552] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Figure 553] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 554] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Figure 555] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 556] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Figure 557] This is a flowchart showing the special drawing 1 start winning processing executed by the MPU in the main control unit. [Figure 558] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Figure 559] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 560] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 561] This is a flowchart showing the process of determining the condition for ending the time-saving feature for small wins, which is executed by the MPU in the main control device. [Fig. 562] 10 is a flowchart showing a time-saving A determination process executed by an MPU in the main control device. [Figure 563] 13 is a flowchart showing a time-saving B determination process executed by an MPU in the main control device. [Fig. 564] 13 is a flowchart showing a time-saving C determination process executed by an MPU in the main control device. [Fig. 565] 13 is a flowchart showing a time-saving D determination process executed by an MPU in the main control device. [Fig. 566] 10 is a flowchart showing a time-saving G determination process executed by an MPU in the main control device. [Figure 567] 10 is a flowchart showing a time-saving E determination process executed by an MPU in the main control device. [Figure 568] 10 is a flowchart showing a time-saving F determination process executed by an MPU in the main control device. [Fig. 569] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 570] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 571] 13 is a flowchart showing the time-saving counting process for small wins executed by the MPU in the main control device. [Fig. 572] 10 is a flowchart showing a time-saving A counting process executed by an MPU in the main control device. [Fig. 573] 10 is a flowchart showing a time-saving B counting process executed by an MPU in the main control device. [Figure 574] 11 is a flowchart showing a time-saving C counting process executed by the MPU in the main control device. [Fig. 575] 11 is a flowchart showing a time-saving D counting process executed by the MPU in the main control device. [Fig. 576] 10 is a flowchart showing the time-saving G counting process executed by the MPU in the main control device. [Figure 577]10 is a flowchart showing a time-saving E counting process executed by the MPU in the main control device. [Figure 578] 10 is a flowchart showing a time-saving F counting process executed by an MPU in the main control device. [Fig. 579] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 580] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 581] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Fig. 582] This is a flowchart showing the processing performed by the MPU in the main control unit when the small prize opening is open. [Fig. 583] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 584] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Figure 585] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 586] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Figure 587] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Figure 588] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Figure 589] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 590] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device. [Fig. 591] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 592]11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 593] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 594] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 595] 13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 596] A flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Figure 597] 13 is a flowchart showing the winning effect processing executed by an MPU in a voice lamp control device. [Figure 598] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time-saving No. 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time-saving state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the dynamic display of the second special pattern has progressed from the state in (b) and a silhouette that appears to be that of an enemy character has appeared, and (d) is a diagram showing the state in which the dynamic display of the second special pattern has further progressed from the state in (c) and an enemy character has appeared and the reach performance has begun. [Figure 599] (a) is a diagram showing a state in which the execution of the dynamic display of the second special pattern has progressed further from the state of Figure 598(d) and the variable element of the Super Reach has begun, (b) is a diagram showing a state in which the execution of the dynamic display of the second special pattern has progressed further from the state of (a) and the main character has won and won a small win that can pass through a specific area, and (c) is a diagram showing a state in which the execution of the dynamic display of the second special pattern has progressed further from the state of (a) and the result of the dynamic display is displayed in which the main character has been defeated and has lost. [Figure 600](a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time Reduction 2" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "second time-reduction state" and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the execution of the dynamic display of the second special pattern has progressed from the state in (b), an enemy character has appeared, and the reach performance has begun, and (d) is a diagram showing the state in which the execution of the dynamic display of the second special pattern has further progressed from the state in (c), and the variable elements of the super reach have begun. [Fig. 601] (a) is a diagram showing a state in which a successful result is executed in the Super Reach variable presentation from the state of Figure 600(d), and a small win that can pass through a specific area is won; (b) is a diagram showing a state in which a small win opening has started and a right-hit notification presentation has been executed from the state of (a); (c) is a diagram showing a state in which a failed result is executed in the Super Reach variable presentation from the state of Figure 600(d), and a small win that cannot pass through a specific area is won; and (d) is a diagram showing a state in which a small win opening has started and a presentation for when passage through a specific area is not possible from the state of (c). [Fig. 602] (a) is a diagram showing the state from the state of Figure 601(b) where the big win ending is being executed when the small win type "Time-saving B" is won, (b) is a diagram showing the state from the state of (a) where the "third time-saving state" has been entered and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state from the state of (b) where the dynamic display of the second special pattern has progressed and an enemy character has appeared to begin the reach performance, and (d) is a diagram showing the state from the state of (c) where the dynamic display of the second special pattern has further progressed and the variable elements of the super reach have begun. [Figure 603](a) is a diagram showing the state in which, from the state of Figure 602(d), a failed result is executed in the variable presentation of the Super Reach, and a small win that cannot pass through a specific area is won. (b) is a diagram showing the state in which, from the state of (a), a small win opening has started and the presentation for when passage through a specific area is not possible has been executed. (c) is a diagram showing the state in which, from the state of (b), the small win game has ended and the dynamic display of the next second special pattern has started. [Figure 604] (a) is a diagram showing the state in which the ending of the jackpot based on winning the small jackpot type "Time Reduction E" is being executed from the state of Figure 603(c), (b) is a diagram showing the state in which the state has transitioned to the "fourth time-reduction state" from the state of (a) and the dynamic display of the second special pattern has begun, (c) is a diagram showing the state in which the small jackpot type "Time Reduction G" has been won from the state of (b), and (d) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (b). [Fig. 605] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of the 35th embodiment. [Fig. 606] 35(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 35th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 35th embodiment. [Fig. 607] A diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 35th embodiment. [Figure 608] This is a list explaining the trigger for transitioning to each game state in the 35th embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 609] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Figure 610] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-fifth embodiment. [Figure 611] FIG. 35 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-fifth embodiment. [Figure 612] FIG. 35 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM in the thirty-fifth embodiment. [Figure 613] 35(a) is a schematic diagram showing a reserved number table for special symbol 1 corresponding to the first special symbol in the 35th embodiment, and FIG. 35(b) is a schematic diagram showing a reserved number table for special symbol 2 corresponding to the second special symbol in the 35th embodiment. [Figure 614] FIG. 23 is a diagram illustrating an example of an H table of the stop pattern table of the thirty-fifth embodiment. [Fig. 615] (a) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 miss stored in a ROM, (b) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 big win stored in a ROM, and (c) is a diagram showing a schematic example of a fluctuation pattern table for a special chart 2 small win stored in a ROM. [Fig. 616] (a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time-saving No. 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned to the "first time-saving state" from (a) and the dynamic display of the second special pattern has begun and the variable elements of the super reach have begun, (c) is a diagram showing the state in which a small jackpot that cannot pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which a small jackpot type "Time-saving No. A" that can pass through a specific area has been won from the state in (b). [Fig. 617](a) is a diagram showing a state where, starting from the state of Fig. 616(d), the number of rounds and information on the destination game state based on the winning small hit type for which the small hit opening has started are being notified; (b) is a diagram showing a state where, starting from the state of Fig. 616(b), the small hit type "Short Time B" that allows passage through the specific area has been won; (c) is a diagram showing a state where, starting from the state of (b), the small hit opening has started and the number of rounds and information on the destination game state based on the winning small hit type are being notified; (d) is a diagram showing a state where, starting from the state of Fig. 616(b), the big hit type "Short Time Third" has been won. [Fig. 618] (a) is a diagram showing a state where, starting from the state of Fig. 617(d), the number of rounds and information on the destination game state based on the winning big hit type for which the big hit opening has started are being notified; (b) is a diagram showing a state where, starting from the state of Fig. 617(c), the big hit ending based on winning the small hit type "Short Time B" is in progress; (c) is a diagram showing a state where, starting from the state of (b), the dynamic display of the second special symbol is executed and the small hit type "Short Time A" that allows passage through the specific area has been won; (d) is a diagram showing a state where, starting from the state of (c), the small hit opening has started and the number of rounds and information on the destination game state based on the winning small hit type are being notified. [Fig. 619] (a) is a diagram showing a state where, starting from the state of Fig. 618(b), the dynamic display of the second special symbol is executed and the small hit type "Short Time C" that allows passage through the specific area has been won; (b) is a diagram showing a state where, starting from the state of (a), the small hit opening has started and the number of rounds and information on the destination game state based on the winning small hit type are being notified; (c) is a diagram showing a state where, starting from the state of Fig. 618(b), the dynamic display of the second special symbol is executed and the big hit type "Short Time Third" has been won; (d) is a diagram showing a state where, starting from the state of (c), the big hit opening has started and the number of rounds and information on the destination game state based on the winning big hit type are being notified. [Fig. 620](a) is a diagram showing a state in which a jackpot ending based on winning the small win type "Time-saving C" is being executed from the state of Figure 619(b), (b) is a diagram showing a state in which a dynamic display of a second special pattern is executed from the state of (a) and a small win type "Time-saving D" that can pass through a specific area is won, (c) is a diagram showing a state in which a small win opening has started from the state of (b) and information on the number of rounds and the destination game state based on the won small win type is announced, and (d) is a diagram showing a state in which a dynamic display of a second special pattern is executed from the state of (a) and a small win type "Time-saving E" that can pass through a specific area is won. [Fig. 621] 620(d), where a small win opening has started and information on the number of rounds and the destination game state based on the small win type that has been won has been announced; (b) is a diagram showing a state in which a big win ending is being executed based on the winning of the small win type "Time Reduction E" from the state of (a); (c) is a diagram showing a state in which a dynamic display of the second special pattern has been executed and the small win type "Time Reduction D" that can pass through a specific area has been won from the state of (b); and (d) is a diagram showing a state in which a small win opening has started and information on the number of rounds and the destination game state based on the small win type that has been won has been announced from the state of (c). [Fig. 622] (a) is a diagram showing a state in which, from the state of Figure 621(b), dynamic display of the second special pattern is executed and the small win type "Time Reduction E" which can pass through a specific area is won, and (b) is a diagram showing a state in which, from the state of (a), a small win opening is started and information on the number of rounds and the destination game state based on the small win type which has been won is announced. [Fig. 623] A block diagram showing the ROM and RAM provided in the main control device 110 of the pachinko machine 10 of the 36th embodiment. [Fig. 624]36(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 36th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 36th embodiment. [Fig. 625] A diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 36th embodiment. [Fig. 626] This is a list explaining the trigger for transitioning to each game state in the 36th embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Figure 627] A diagram showing the firing mode in each game state in the 36th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 628] FIG. 21 is a schematic diagram showing an example of a big win opening table of the thirty-sixth embodiment stored in the ROM. [Figure 629] FIG. 36 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-sixth embodiment. [Fig. 630] FIG. 36 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM in the thirty-sixth embodiment. [Fig. 631] 36(a) is a schematic diagram showing a reserved number table for special symbol 1 corresponding to the first special symbol in the 36th embodiment, and FIG. 36(b) is a schematic diagram showing a reserved number table for special symbol 2 corresponding to the second special symbol in the 36th embodiment. [Figure 632](a) is a diagram showing the state in which the jackpot ending is being executed when the jackpot type "Time-saving No. 1" is won in the "normal game state", (b) is a diagram showing the state in which the state has transitioned from (a) to the "first time-saving state" where the dynamic display of the second special pattern has begun and the variable elements of the super reach have started, (c) is a diagram showing the state in which the small jackpot type "Time-saving No. A" that can pass through a specific area has been won from the state in (b), and (d) is a diagram showing the state in which the small jackpot opening has begun from the state in (c) and information on the number of rounds and the game state to transition to based on the small jackpot type that has been won is announced. [Figure 633] (a) is a diagram showing the state in which the small win type "Time Reduction B" that can pass through a specific area has been won from the state of Figure 632(b), (b) is a diagram showing the state in which the small win opening has started from the state of (a) and information on the number of rounds and the destination game state based on the won small win type has been announced, (c) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of Figure 632(b), and (d) is a diagram showing the state in which the jackpot opening has started from the state of (c) and information on the number of rounds and the destination game state based on the won jackpot type has been announced. [Figure 634] (a) is a diagram showing the state in which the state has transitioned from that of Figure 633(b) to the "second time-shortening state", in which the dynamic display of the second special pattern has begun and the variable elements of the Super Reach have begun; (b) is a diagram showing the state in which the small win type "time-shortening C", which can pass through a specific area, has been won from the state of (a); (c) is a diagram showing the state in which the small win opening has begun from the state of (b), in which information on the number of rounds and the destination game state based on the won small win type has been announced; and (d) is a diagram showing the state in which the state of (a) has been won to the small win type "time-shortening D", which can pass through a specific area. [Fig. 635]634(a) is a diagram showing a state in which a small win opening has started from the state of FIG. 634(d) and information on the number of rounds and the destination game state based on the type of small win that has been won has been announced; (b) is a diagram showing a state in which a big win type "Time-saving third" has been won from the state of FIG. 634(a); (c) is a diagram showing a state in which a big win opening has started from the state of (b) and information on the number of rounds and the destination game state based on the type of big win that has been won has been announced; and (d) is a diagram showing a state in which a transition has been made to the "third time-saving state" from the state of (a), dynamic display of the second special pattern has begun, and the variable elements of the super reach have begun. [Fig. 636] (a) is a diagram showing the state in which the small win type "Time Reduction E" that can pass through a specific area has been won from the state of Figure 635(d), (b) is a diagram showing the state in which the small win opening has started from the state of (a) and information on the number of rounds and the destination game state based on the won small win type has been announced, (c) is a diagram showing the state in which the jackpot type "Time Reduction 3" has been won from the state of (a), and (d) is a diagram showing the state in which the jackpot opening has started from the state of (c) and information on the number of rounds and the destination game state based on the won jackpot type has been announced. [Figure 637] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of the 37th embodiment. [Fig. 638] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 37th embodiment, and FIG. 13(b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 37th embodiment. [Figure 639] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 37th embodiment. [Fig. 640]This is a list explaining the trigger for transitioning to each game state in the 37th embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 641] A diagram showing the firing mode in each game state in the 37th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 642] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-seventh embodiment. [Fig. 643] FIG. 37 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-seventh embodiment. [Fig. 644] FIG. 37 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the thirty-seventh embodiment. [Fig. 645] A flowchart showing the process of determining the condition for ending the time-saving small win in the 37th embodiment. [Fig. 646] 23 is a flowchart showing a time-saving H determination process according to the thirty-seventh embodiment. [Fig. 647] 23 is a flowchart showing a time-saving I determination process according to the thirty-seventh embodiment. [Fig. 648] 23 is a flowchart showing a time-saving J determination process according to the thirty-seventh embodiment. [Fig. 649] 23 is a flowchart showing a time-saving K determination process according to the thirty-seventh embodiment. [Fig. 650] A flowchart showing the time-saving counting process for small wins in the 37th embodiment. [Fig. 651] 37 is a flowchart showing a time-saving H counting process according to the thirty-seventh embodiment. [Fig. 652] 37 is a flowchart showing a time-saving I counting process according to the thirty-seventh embodiment. [Fig. 653] 37 is a flowchart showing a time-saving J counting process according to the thirty-seventh embodiment. [Fig. 654] 37 is a flowchart showing a time-saving K counting process according to the thirty-seventh embodiment. [Fig. 655] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of the 38th embodiment. [Fig. 656] 13(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 38th embodiment, and FIG. 13(b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 38th embodiment. [Fig. 657] This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 38th embodiment. [Fig. 658] This is a list explaining the trigger for transitioning to each game state in the 38th embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 659] A diagram showing the firing mode in each game state in the 38th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 660] FIG. 13 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-eighth embodiment. [Fig. 661] FIG. 38 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-eighth embodiment. [Fig. 662] FIG. 38 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM in the thirty-eighth embodiment. [Figure 663] 38 is a flowchart showing the variable performance processing of the 38th embodiment. [Fig. 664] A flowchart showing the display special diagram 1 stop type command setting process in the 38th embodiment. [Fig. 665] A flowchart showing the display special diagram 2 stop type command setting process in the 38th embodiment. [Fig. 666](a) is a diagram showing the state in which the dynamic display of the first special pattern in the "normal game state" has selected the jackpot type "Time Reduction 3", (b) is a diagram showing the state in which the jackpot opening has started from the state of (a), (c) is a diagram showing the state in which the state has transitioned to the "Third Time Reduction State" from the state of (b) and the dynamic display of the second special pattern has selected the small jackpot type "Time Reduction C", and (d) is a diagram showing the state in which the small jackpot opening has started from the state of (c). [Fig. 667] (a) is a diagram showing the state where the state has shifted from the state of Figure 666(d) to the "second time-shortened state" and the dynamic display of the second special pattern has won the small win type "time-shortened B", (b) is a diagram showing the state where the small win opening has started from the state of (a), (c) is a diagram showing the state where the state has shifted from the state of (b) to the "first time-shortened state" and the dynamic display of the second special pattern has won the small win type "time-shortened A", and (d) is a diagram showing the state where the small win opening has started from the state of (c). [Fig. 668] A block diagram showing the ROM and RAM provided in the main control device of a pachinko machine 10 of the 39th embodiment. [Fig. 669] A diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area in the 39th embodiment. [Fig. 670] (a) is a schematic diagram showing an example of a jackpot random number table corresponding to the first special pattern stored in the ROM of the 39th embodiment, and (b) is a schematic diagram showing an example of a jackpot random number table corresponding to the second special pattern stored in the ROM of the 39th embodiment. [Fig. 671] 39(a) is a diagram showing a schematic example of a special symbol 1 jackpot type table corresponding to the first special symbol stored in the ROM of the pachinko machine 10 of the 39th embodiment, and (b) is a diagram showing a schematic example of a special symbol 2 jackpot type table corresponding to the second special symbol stored in the ROM of the pachinko machine 10 of the 39th embodiment. [Fig. 672]This is a diagram showing a schematic example of a special pattern 2 small win type table corresponding to the second special pattern stored in the ROM of the 39th embodiment. [Fig. 673] This is a list explaining the trigger for transitioning to each game state in the 39th embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 674] A diagram showing the firing patterns in each game state in the 39th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 675] FIG. 23 is a schematic diagram showing an example of a big win opening table stored in the ROM of the thirty-ninth embodiment. [Fig. 676] FIG. 39 is a schematic diagram showing an example of a small win opening table stored in the ROM of the thirty-ninth embodiment. [Fig. 677] FIG. 39 is a schematic diagram showing an example of a time-saving end condition table stored in the ROM of the thirty-ninth embodiment. [Fig. 678] 39(a) is a schematic diagram showing a reserved number table for special symbol 1 corresponding to the first special symbol in the 39th embodiment, and FIG. 39(b) is a schematic diagram showing a reserved number table for special symbol 2 corresponding to the second special symbol in the 39th embodiment. [Fig. 679] 39 is a flowchart showing a timer interrupt process according to the thirty-ninth embodiment. [Fig. 680] A flowchart showing the start winning processing of the 39th embodiment. [Fig. 681] A flowchart showing special chart change processing in the 39th embodiment. [Fig. 682] A figure showing an example of an arrangement of third patterns on the third pattern display device when dynamic display of special patterns is executed in each game state ("normal game state," "first time-shortened state," "second time-shortened state," and "third time-shortened state") of the 39th embodiment. [Fig. 683] FIG. 40 is a schematic diagram showing an example of a normal electric coupling release table stored in the ROM of the 40th embodiment. [Fig. 684] This is a timing chart showing the transition of the game state when a small prize type for which the time-saving end condition is not met is won by the changing display of the second special pattern during the “4th time-shortened state” of the 40th embodiment, the drive pattern of the small prize entry solenoid and the specific area solenoid, the detection mode of the small prize entry switch and the specific area switch, and the setting mode of the big prize flag. For example, this is a timing chart when the small prize type “time-shortened D” is won in the “4th time-shortened state”. [Fig. 685] This is a list explaining the trigger for transitioning to each game state in the 40th embodiment, the probability of winning a normal pattern, the encouraged mode of ball launch, the main winning destinations, the change time of the first special pattern, the change time of the second special pattern, the types of big wins that can be won, the types of small wins that can pass through specific areas, and whether or not right-hitting is possible. [Fig. 686] A diagram showing the firing mode in each game state in the 40th embodiment and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 687] FIG. 40 is a schematic diagram showing an example of a time-saving end condition table stored in a ROM according to the 40th embodiment. [Figure 688] FIG. 41 is a front view of a pachinko machine according to the 41st embodiment of the present invention. [Figure 689] FIG. 2 is a rear view of the pachinko machine. [Fig. 690] FIG. 2 is a front view of the game board of a pachinko machine. [Fig. 691] 1A is a schematic cross-sectional view of the alternating distribution unit when viewed from the front, FIG. 1B is an enlarged view of the area around the left and right distribution devices that constitute the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution devices are in their initial state, and FIG. 1C is an enlarged view of the area around the left and right distribution devices that constitute the alternating distribution unit, and is a schematic cross-sectional view when the left and right distribution devices are rotated approximately 90 degrees clockwise around the distribution axis. [Fig. 692]FIG. 1A is a diagram showing the state in which the first ball G1 enters the alternating sorting unit; FIG. 1B is a diagram showing the state in which the first ball G1 that has entered the alternating sorting unit has entered the ball receiving area of ​​the left and right sorting device from the state of (a); FIG. 1C is a diagram showing the state in which the first ball G1 enters the right-hand path of the sorting unit from the rotating left and right sorting device from the state of (b), and the state in which the second ball G2 enters the alternating sorting unit; FIG. 1D is a diagram showing the state in which the first ball G1 has passed through the right-hand path of the sorting unit and entered the first starting port from the state of (c), and the second ball G2 has entered the ball receiving area of ​​the left and right sorting device that has returned to its initial state; and FIG. 1E is a diagram showing the state in which the second ball G2 enters the right-hand path of the sorting unit from the rotating left and right sorting device from the state of (d). [Fig. 693] This is a timing chart showing the arrival points of each ball and the operation mode of the left and right distribution device in the case of the flow pattern of Figure 692. [Fig. 694] (a) is a diagram showing the state in which the first ball H1 enters the alternating sorting unit, (b) is a diagram showing the state in which, from the state in (a), the first ball H1 that has entered the alternating sorting unit enters the ball receiving area, and the second ball H2 enters the alternating sorting unit, (c) is a diagram showing the state in which, from the state in (b), the first ball H1 enters the right-hand path of the sorting unit from the rotating left and right sorting device, and the second ball H2 rolls on the curved portion of the left and right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which, from the state in (c), the first ball H1 passes through the right-hand path of the sorting unit and enters the first starting port, and the second ball H2 passes through the left-hand path of the sorting unit. [Fig. 695] This is a timing chart showing the arrival points of each ball and the operation mode of the left and right distribution device in the case of the flow pattern of Figure 694. [Fig. 696](a) is a diagram showing the state in which the first ball I1 and the second ball I2 enter the alternating sorting unit in close proximity, (b) is a diagram showing the state in which the first ball I1 and the second ball I2 that have entered the alternating sorting unit enter the ball receiving area in close proximity from the state of (a), (c) is a diagram showing the state in which the first ball I1 enters the right-hand path of the sorting unit from the rotating left-right sorting device from the state of (b), and the second ball I2 rolls on the curved portion of the left-right sorting device and enters the left-hand path of the sorting unit, and (d) is a diagram showing the state in which the first ball I1 passes through the right-hand path of the sorting unit and enters the first starting port, and the second ball I2 passes through the left-hand path of the sorting unit from the state of (c). [Fig. 697] This is a timing chart showing the arrival points of each ball and the operation mode of the left and right distribution device 59 in the case of the flow pattern of Figure 696. [Fig. 698] 1A is a diagram showing a schematic diagram of area division settings and effective line settings on a display screen, and FIG. 1B is a diagram showing an example of an actual display screen. [Figure 699] This is a block diagram showing the electrical configuration of a pachinko machine, and is a block diagram mainly showing the electrical configuration of the main control device. [Fig. 700] FIG. 2 is a block diagram showing the ROM and RAM provided in the main control device 110. [Fig. 701] This is a diagram showing a schematic configuration of various counters, each reserved ball storage area, and reserved ball execution area. [Fig. 702] 1A is a diagram showing a schematic example of a special chart 1 jackpot random number table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot random number table. [Fig. 703] 1A is a diagram showing a schematic example of a special chart 1 jackpot type table, and FIG. 1B is a diagram showing a schematic example of a special chart 2 jackpot type table. [Fig. 704] This is a diagram showing a schematic example of a special chart 2 small prize type table. [Fig. 705]This is a list that explains, for each game state, the trigger for transitioning to that game state, the probability of hitting the jackpot with a special symbol, the probability of hitting with a normal symbol, the recommended ball launch mode, the main winning destinations, the change time of the first special symbol, the change time of the second special symbol, and whether or not right-hitting is possible. [Fig. 706] This is a diagram showing the firing mode in each game state and the transition destination of the game state based on the type of jackpot won, etc. [Fig. 707] 1A is a diagram showing a schematic example of a reserved number table for special drawing 1, and FIG. 1B is a diagram showing a schematic example of a reserved number table for special drawing 2. FIG. [Fig. 708] 1A is a diagram showing a schematic example of an A table of the stop pattern table, FIG. 1B is a diagram showing a schematic example of a B table of the stop pattern table, and FIG. 1C is a diagram showing a schematic example of a C table of the stop pattern table. [Fig. 709] FIG. 1A is a diagram showing an example of a D table of the stop pattern table, FIG. 1B is a diagram showing an example of an E table of the stop pattern table, and FIG. 1C is a diagram showing an example of an F table of the stop pattern table. [Fig. 710] 1A is a diagram showing a schematic example of a fluctuation pattern table for a miss in the special chart 1, and FIG. 1B is a diagram showing a schematic example of a fluctuation pattern table for a big win in the special chart 1. [Fig. 711] 1A is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 miss, and FIG. 1B is a diagram showing a typical example of a fluctuation pattern table for a special chart 2 big win / small win. [Fig. 712] FIG. 13 is a diagram showing an example of a big win opening table. [Fig. 713] FIG. 13 is a diagram showing an example of a small prize opening table. [Fig. 714] FIG. 13 is a diagram illustrating an example of a time-saving end condition table. [Fig. 715]1A is a diagram showing a typical example of a random number table for a normal draw, FIG. 1B is a diagram showing a typical example of a normal draw fluctuation time table, and FIG. 1C is a diagram showing a typical example of a normal electric role release table. [Fig. 716] 2 is a block diagram mainly showing the electrical configuration of a voice lamp control device. FIG. [Fig. 717] 2 is a diagram showing a schematic configuration of a first pending information storage area, a second pending information storage area, and an execution information storage area. FIG. [Fig. 718] 4 is a flowchart showing a start-up process executed by an MPU in the main control device. [Fig. 719] 13 is a flowchart showing a setting change process executed by an MPU in the main control device. [Fig. 720] 4 is a flowchart showing main processing executed by an MPU in the main control device. [Fig. 721] 4 is a flowchart showing a timer interrupt process executed by an MPU in the main control device. [Fig. 722] This is a flowchart showing the start winning processing executed by the MPU in the main control unit. [Fig. 723] 11 is a flowchart showing a gate passing process executed by an MPU in the main control device. [Fig. 724] This is a flowchart showing the special chart change processing executed by the MPU in the main control unit. [Fig. 725] 13 is a flowchart showing the fluctuation start processing executed by the MPU in the main control device. [Fig. 726] 4 is a flowchart showing the fluctuation stop processing executed by the MPU in the main control device. [Fig. 727] 4 is a flowchart showing a time-saving counting process executed by an MPU in the main control device. [Fig. 728] 13 is a flowchart showing a winning process executed by the MPU in the main control device. [Fig. 729] This is a flowchart showing the small win opening / closing control process executed by the MPU in the main control device. [Fig. 730] 10 is a flowchart showing a specific area device opening / closing control process executed by an MPU in the main control device. [Fig. 731] This is a flowchart showing the processing performed by the MPU in the main control unit when the large prize opening is opened during a small win. [Fig. 732] 13 is a flowchart showing the small win end processing executed by the MPU in the main control device. [Fig. 733] 13 is a flowchart showing the jackpot opening / closing control process executed by the MPU in the main control device. [Fig. 734] This is a flowchart showing the processing during opening of the large prize opening executed by the MPU in the main control unit. [Fig. 735] 13 is a flowchart showing the jackpot end processing executed by the MPU in the main control device. [Fig. 736] 4 is a flowchart showing the normal map change processing executed by the MPU in the main control device. [Fig. 737] 4 is a flowchart showing the normal power supply control processing executed by the MPU in the main control unit. [Fig. 738] 4 is a flowchart showing an NMI interrupt process executed by an MPU in the main control device. [Fig. 739] 11 is a flowchart showing the start-up process executed by an MPU in the voice lamp control device. [Fig. 740] 4 is a flowchart showing the main processing executed by the MPU in the voice lamp control device. [Fig. 741] 11 is a flowchart showing a command determination process executed by an MPU in a voice lamp control device. [Fig. 742] This is a flowchart showing the special figure 1 command processing executed by the MPU in the voice lamp control device. [Fig. 743] This is a flowchart showing the special diagram 2 command processing executed by the MPU in the voice lamp control device. [Fig. 744]13 is a flowchart showing the variable performance processing executed by an MPU in a voice lamp control device. [Fig. 745] A flowchart showing the display special chart 2 variation pattern command setting process executed by the MPU in the voice lamp control device. [Fig. 746] (a) is a diagram showing a state in which the dynamic display of the first special pattern is being executed in "normal game state A", (b) is a diagram showing a state from the state of (a) where a winning jackpot has been won at the second central starting port while the dynamic display of the first special pattern is still being executed, (c) is a diagram showing a state from the state of (b) where the dynamic display of the first special pattern has finished executing, and (d) is a diagram showing a state from the state of (c) where the dynamic display of the second special pattern has started executing. DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS

[0010] First Embodiment Hereinafter, an embodiment of the present invention will be described with reference to the accompanying drawings. First, a first embodiment in which the present invention is applied to a pachinko game machine (hereinafter, simply referred to as a "pachinko machine") 10 will be described with reference to Figs. 1 to 63. Fig. 1 is a front view of the pachinko machine 10 in the first embodiment, Fig. 2 is a rear view of the pachinko machine 10, and Fig. 3 is a front view of a game board 13 of the pachinko machine 10.

[0011] Conventionally, there is a gaming machine that, after a predetermined period of time has elapsed, transitions to a game state that is advantageous to a player and awards the player a profit. In the advantageous game state, if a predetermined condition is established by the player's play, the player can obtain a prize ball.

[0012] In such gaming machines, further improvements are required in the control method regarding the degree of advantage given to the player.

[0013] Specifically, for example, in conventional gaming machines, there are gaming machines equipped with a control process capable of changing a probability setting value related to the degree of advantage of the player, but the process of changing the probability setting value in these gaming machines is performed by the manager (employee) of the gaming facility only when the gaming machine is turned on in order to prevent unauthorized changes to the probability setting value by the player and to properly manage the ball payout of the gaming machine, and the change process is configured not to be executed while the player is playing. Therefore, when a player plays a gaming machine equipped with multiple probability settings, if the player continues to not win a jackpot or has difficulty winning a jackpot, the player may infer that the gaming machine is set to a probability setting value that makes it difficult to obtain a gaming profit, and may become distrustful of the gaming machine or the gaming facility and stop playing.

[0014] The present invention was invented in consideration of the above problems, and aims to increase the interest in the game and improve the operating rate of the gaming machine by allowing the player to change the probability setting values ​​related to the player's degree of advantage while playing.

[0015] More specifically, for example, in the pachinko machine 10 of the first embodiment, when a player fires a game ball to execute the dynamic display of a special pattern, the probability setting value is configured to be changeable when the number of times the dynamic display of the special pattern is executed reaches a predetermined value.

[0016] In order to achieve this object, a pachinko machine 10 of a first embodiment is a gaming machine including: detection means capable of detecting the establishment of a start condition; judgment means capable of executing a predetermined lottery based on the establishment of the start condition; display means capable of displaying a specific symbol stationarily after the variable display of a plurality of symbols has ended if the predetermined lottery results in a specific result; advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol has been displayed; setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one of a plurality of setting values; setting value storage means capable of storing the set setting value; operable operation means; and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and initializing means for initializing the gaming machine based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means; The gaming machine is provided with a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized; a first change means for changing an output mode of the game result to a higher stage based on a first condition being satisfied in the predetermined game state in which a predetermined setting value is set as the multiple-stage setting value; a second change means for changing the output mode from a higher stage to the original output mode based on a second condition different from the first condition being satisfied after the output mode has been changed to the higher stage by the first change means; and an alarm means for executing a predetermined alarm based on at least the first condition being satisfied in the predetermined game state, wherein the first condition and the second condition are conditions that can be satisfied at least when the power supply of the gaming machine is not cut off and the predetermined game state continues, and the gaming machine is configured such that, when the power supply to the gaming machine is turned on without initialization of the gaming machine by the initialization means, an output mode different from the output mode that was set before the power supply to the gaming machine was cut off can be set.

[0017] In addition, in the pachinko machine 10 of the first embodiment, when the output mode is high, the advantageous state is more likely to occur than when the output mode is at the initial value of the predetermined setting value.

[0018] Furthermore, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when initialized by the initialization means.

[0019] In addition, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the stage of the output mode based on the counting result by the counting means.

[0020] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0021] In addition, in the pachinko machine 10 of the first embodiment, the high stage of the output mode set by the first change means is an output mode that cannot be set by the setting means.

[0022] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine including a detection means capable of detecting the establishment of a start condition, a determination means capable of executing a predetermined lottery based on the establishment of the start condition, a display means capable of displaying a specific symbol stationarily after the variable display of a plurality of symbols has ended if the predetermined lottery is a specific result, an advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol is displayed, a setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one setting value out of a plurality of setting values, a setting value storage means capable of storing the set setting value, an operable operation means, and an initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and an initial setting means capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means, and a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by a stage; a first change means for changing the output mode of the game result to a higher stage based on the fact that a first condition is satisfied in the predetermined game state in which a predetermined setting value is set as the setting value of the multiple stages; a second change means for changing the output mode from a higher stage to the original output mode based on the fact that a second condition different from the first condition is satisfied after the output mode has been changed to a higher stage by the first change means; and an alarm means for executing a predetermined alarm based on at least the fact that the first condition is satisfied in the predetermined game state, wherein the first condition and the second condition are conditions that can be satisfied at least when the power supply of the gaming machine is not cut off and the predetermined game state continues, and the gaming machine is provided with a player operation means that can be operated by a player, and the output mode performed by the display means can be changed due to the player operating the player operation means.

[0023] In addition, the pachinko machine 10 of the first embodiment is equipped with a shot ball number counting means capable of counting the number of game balls shot based on the operation of the player operation means, and the first change means or the second change means changes the output mode based on the counting result by the shot ball number counting means.

[0024] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the output mode based on the counting result by the counting means.

[0025] In addition, the pachinko machine 10 of the first embodiment has a specified outer frame and an inner frame that is configured to be rotatable relative to the outer frame around an axis on the left side of the gaming machine when viewed from the front, and the operating means is provided on the right side of the inner frame when viewed from the front of the gaming machine.

[0026] Furthermore, in the pachinko machine 10 of the first embodiment, when the output mode is higher than the predetermined set value, the advantageous state is more likely to occur than the predetermined set value.

[0027] In addition, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when initialized by the initialization means.

[0028] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0029] In addition, in the pachinko machine 10 of the first embodiment, the high stage of the output mode set by the first change means is an output mode that cannot be set by the setting means.

[0030] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine including a detection means capable of detecting the establishment of a start condition, a determination means capable of executing a predetermined lottery based on the establishment of the start condition, a display means capable of displaying a specific symbol stationarily after the variable display of a plurality of symbols is completed when the predetermined lottery is a specific result, an advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol is displayed, a setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one setting value out of a plurality of setting values, a setting value storage means capable of storing the set setting value, an operable operation means, and an initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and an initial setting means capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means, and an initialization means for initializing the gaming machine by the initialization means. a game state setting means for setting the game state of the gaming machine to a predetermined game state when the game state is initialized; a first change means for changing a specific setting value which is a step higher than the predetermined setting value based on the fact that a first condition is satisfied in the predetermined game state in which a specific setting value is set as one of the multiple setting values; a second change means for changing the specific setting value to the predetermined setting value based on the fact that a second condition different from the first condition is satisfied after the specific setting value has been changed to the specific setting value by the first change means; and an alarm means for executing a predetermined alarm based on at least the fact that the first condition is satisfied in the predetermined game state, wherein the first condition and the second condition are conditions which can be satisfied at least when the power supply to the gaming machine is not cut off and the predetermined game state continues, and the gaming machine is configured so that when the power supply to the gaming machine is turned on without initialization of the gaming machine by the initialization means, a setting value different from the setting value which was set before the power supply to the gaming machine was cut off can be set.

[0031] In addition, in the pachinko machine 10 of the first embodiment, the specific setting value is a state in which the advantageous state is more likely to occur than the predetermined setting value.

[0032] Furthermore, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when initialized by the initialization means.

[0033] In addition, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the setting value based on the counting result by the counting means.

[0034] Furthermore, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0035] Moreover, the pachinko machine 10 of the first embodiment is a gaming machine including a detection means capable of detecting the establishment of a start condition, a determination means capable of executing a predetermined lottery based on the establishment of the start condition, a display means capable of displaying a specific symbol stationarily after the variable display of a plurality of symbols has ended if the predetermined lottery is a specific result, an advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol is displayed, a setting means capable of setting a setting value used when outputting at least a game result performed on the display means to one of a plurality of setting values, a setting value storage means capable of storing the set setting value, an operable operation means, and an initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and an initial setting means capable of setting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means, and a resetting means for resetting the setting value stored in the setting value storage means based on the establishment of a predetermined setting condition that may be established when the gaming machine is initialized by the initialization means. a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by a command from a player, a first change means for changing a specific setting value which is a step higher than the predetermined setting value based on the fact that a first condition is satisfied in the predetermined game state in which a specific setting value is set as one of the multiple setting values, a second change means for changing the specific setting value to the predetermined setting value based on the fact that a second condition different from the first condition is satisfied after the specific setting value has been changed to the specific setting value by the first change means, and an alarm means for executing a predetermined alarm based on at least the fact that the first condition is satisfied in the predetermined game state, wherein the first condition and the second condition are conditions which can be satisfied at least when the power supply of the gaming machine is not cut off and the predetermined game state continues, and the gaming machine is equipped with a player operation means which can be operated by a player, and the output mode of the game result performed on the display means can be changed due to the player operating the player operation means.

[0036] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a shot ball number counting means capable of counting the number of game balls shot based on the operation of the player operation means, and the first change means or the second change means changes the output mode based on the counting result by the shot ball number counting means.

[0037] In addition, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and the first change means or the second change means changes the output mode based on the counting result by the counting means.

[0038] Furthermore, the pachinko machine 10 of the first embodiment has a predetermined outer frame and an inner frame that is configured to be rotatable relative to the outer frame around an axis on the left side of the gaming machine when viewed from the front, and the operating means is provided on the right side of the gaming machine when viewed from the front on the inner frame.

[0039] In addition, in the pachinko machine 10 of the first embodiment, when the output mode is higher than the predetermined set value, the advantageous state is more likely to occur than the predetermined set value.

[0040] Furthermore, in the pachinko machine 10 of the first embodiment, the predetermined setting value is set when initialized by the initialization means.

[0041] In addition, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, the predetermined notification by the notification means cannot be performed or is difficult to perform.

[0042] Furthermore, the pachinko machine 10 of the first embodiment is a gaming machine equipped with detection means capable of detecting the establishment of a start condition, determination means capable of executing a predetermined lottery based on the establishment of the start condition, display means capable of displaying a specific symbol stationarily after the variable display of a plurality of symbols has ended if the predetermined lottery is a specific result, advantageous state generating means capable of generating an advantageous state advantageous to a player after the specific symbol is displayed, state value setting means capable of setting a state value used when outputting a game result performed on the display means to one of at least two or more state values, state value storage means capable of storing the set state value, operable operation means, and initialization means for initializing the gaming machine based on a specific operation being performed on the operation means when power is turned on to the gaming machine, and based on the establishment of a predetermined setting condition that can be established when the gaming machine is initialized by the initialization means, at least two or more set state values ​​are set. the gaming machine includes an initial setting means capable of setting one of the state values ​​set to a predetermined state value, a game state setting means for setting the game state of the gaming machine to a predetermined game state when the gaming machine is initialized by the initialization means, a first change means for changing the state value to a second state value having a higher game value for the player than the first state value based on the establishment of a first condition caused by the player's game operation in the predetermined game state in which a first state value is set as the state value, a second change means for changing the state value to the first state value based on the establishment of a second condition after the state value is changed to the second state value by the first change means, and an alarm means for executing a predetermined alarm based on the establishment of the first condition at least in the predetermined game state, and the gaming machine sets the state value stored in the state value storage means to the first state value when the advantageous state occurs in a situation in which the state value has been changed to the second state value by the first change means.

[0043] In addition, the pachinko machine 10 of the first embodiment is equipped with an end-time setting means for setting the state value to be stored in the state value storage means according to the game result of the variable display when the advantageous state ends.

[0044] Furthermore, in the pachinko machine 10 of the first embodiment, the advantageous state is more likely to occur with the second state value than with the first state value.

[0045] In addition, in the pachinko machine 10 of the first embodiment, the first state value is set when initialized by the initialization means.

[0046] Furthermore, the pachinko machine 10 of the first embodiment is equipped with a counting means capable of counting the number of times the variable display is executed, and at least the second change means is configured to be able to change from the second state value to the first state value based on the counting result by the counting means.

[0047] In addition, in the pachinko machine 10 of the first embodiment, for a predetermined period of time after the power supply of the gaming machine is restored, it is impossible or difficult for the notification means to execute the predetermined notification.

[0048] As a specific configuration of the present invention, the gaming machine includes a start condition as a start condition, a detection device as a detection means, a result extraction as a predetermined lottery, an extraction process as a determination means, a special extraction result as a specific result, a plurality of identification information as a plurality of symbols, a dynamic display as a variable display, specific identification information as a specific symbol, a display device as a display means, a value obtainable state as an advantageous state, a value obtainable process as an advantageous state generating means, a display result as a game result, setting contents as a setting value, a decision control as a setting means, an information storage unit as a setting value storage means, an operation device as an operation means, and a specific operation as a specific operation. The device has an operation, a recovery control as an initialization means, a prerequisite as a predetermined setting condition, an initial processing as an initial setting means, a predetermined state as a predetermined game state, a state setting control as a game state setting means, a specific setting content as a predetermined setting value, a specific requirement as a first condition, a special setting content as a high output mode stage, an update control as a first change means, a specific requirement as a second condition, a special setting content as an original output mode, an update control as a second change means, a specific notification content as a predetermined notification, a specific notification control as a notification means, a specific interval as a predetermined period, and a user side operation device as a player operation means.

[0049] For example, as a starting condition, in this embodiment, the ball winning at the first starting port 64 or the second starting port 71 is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such starting conditions include the ball winning at a large winning port, the ball winning at a general winning port, the ball passing through a through gate, the ball passing through a specific area provided in the game area, the ball being launched itself, the operation of a specific device, the slot lever being tilted (turned on), or the button switch that can be pressed by the player being pressed (turned on).

[0050] Also, for example, as a player operation means, in this embodiment, an operation handle 51 for firing the ball is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a start lever that can execute a predetermined lottery by tilting it from an initial position, a push button that can be operated when a predetermined performance is executed while the special pattern is being displayed in a varying manner, an operation lever that can be operated when a predetermined performance is executed while the special pattern is being displayed in a varying manner, a stop button for stopping the special pattern, a light adjustment button that can adjust the brightness of the liquid crystal display device, a volume adjustment button that can adjust the volume from an audio output device such as a speaker, and a firing adjustment input device that can adjust the firing interval or firing strength of the firing device.

[0051] Furthermore, for example, as the predetermined period, in this embodiment, the period during which the power-on process of the gaming machine is executed is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention. For example, the period during which the gaming ball is being launched, the period until one launched gaming ball enters any of the ball entrances, the period during which the dynamic display of one special pattern is being executed, the period during which the dynamic display of one special pattern is finished, the period during which the dynamic display of one special pattern is stopped, the period during which the variable display of one normal pattern is being executed, the period during which the dynamic display of the special pattern is stopped, These include the period when it is possible to execute, the period when the dynamic display of special patterns cannot be executed, the period when the power-on process of the gaming machine is executed, the period when the devices arranged on the gaming board are operating, the period when the large prize opening is open, the period when the large prize opening is closed, the period when a win at the large prize opening is considered valid, the period when the small prize opening is open, the period when the small prize opening is closed, the period when a win at the small prize opening is considered valid, the period when the normal electric role is open, the period when the normal electric role is closed, the period when a win at the normal electric role is considered valid, and the period when it is easier for players to gain gaming profits.

[0052] In addition, for example, as a judgment means, the present embodiment will explain an example of a lottery process for determining whether a special pattern is a winner or loser, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include a lottery process for determining whether a normal pattern is a winner or loser, and a lottery process for an effect that does not involve a big win or small win.

[0053] Furthermore, for example, as a setting value storage means, in this embodiment, an information value storage area 203j that stores scenario data related to a big win probability value provided in the RAM 203 of the main control device 110 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention. For example, a storage area such as a flag, counter, or area that stores scenario data related to a small win probability value provided in the RAM 203 of the main control device 110, a storage area such as a flag, counter, or area that stores a game state provided in the RAM 203 of the main control device 110, a performance data in a liquid crystal display device (for example, the third pattern display device 81) provided in the RAM 223 of the sound lamp control device 113 or the display control device 114, etc. These include a flag, a counter or area or other memory area for storing information related to the payout content, a flag, a counter or area or other memory area for storing a light intensity value indicating the brightness of a liquid crystal display device provided in RAM 223 of the voice lamp control device 113 or the display control device 114, a flag, a counter or area or other memory area for storing a volume value indicating the volume output from a sound output device such as a speaker provided in RAM 223 of the voice lamp control device 113 or the display control device 114, and a flag, a counter or area or other memory area for storing a firing interval value or a firing force value provided in RAM 203 of the main control device 110, the payout control device 111 or the firing control device 112.

[0054] Also, for example, as an operable operating means, the present embodiment will be described using the RAM erase switch 503 as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples of such operating means include a device that can initialize the contents set in the gaming machine by operation, a device that can launch gaming balls by operation, a device that can change the flow pattern of gaming balls by operation, a device that can change the setting values ​​set in the gaming machine by operation, a device that can change the operating pattern of a gimmick arranged on the gaming board by operation, a device that can change the lighting pattern of electric lights arranged on the gaming board by operation, a device that can change the output pattern of sound output from the gaming machine by operation, a device that can change the presentation pattern of a variable presentation by operation, a device that can detach a part arranged on the gaming machine by operation, and a device that can open or close a part arranged on the gaming machine by operation.

[0055] Furthermore, for example, as a display means, the present embodiment will be described using the third pattern display device 81, which is an LCD display, as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a drum-type display device, a lamp-type display device, a mechanical display device, an LED-type display device, etc.

[0056] In addition, for example, as an advantageous state, in this embodiment, a big win state of a special pattern will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a small win state of a special pattern, a time-shortening state of a special pattern in a low probability state of a normal pattern, a time-shortening state of a special pattern in a high probability state of a normal pattern, a probability-changing state of a special pattern, and a latent probability-changing state of a special pattern.

[0057] Furthermore, for example, as an advantageous state generating means, in this embodiment, the jackpot processing (S203) performed in the main control unit 110 will be used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such configurations include processing related to jackpots performed in the voice lamp control unit 113, processing related to normal pattern hits performed in the main control unit 110, processing related to small wins performed in the main control unit 110, processing related to probability changing states or time shortening states, etc. performed in the main control unit 110, processing related to probability changing states or time shortening states, etc. performed in the voice lamp control unit 113, etc.

[0058] In addition, for example, in this embodiment, the game result will be described using the result of the display of a special pattern as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the result of the display of a normal pattern, a predetermined performance result in a demo performance, the result of a performance that advances the game state during a jackpot game, and the result of a performance that advances the round during a jackpot game.

[0059] Furthermore, for example, as a setting value, in this embodiment, a jackpot probability value for a special pattern determined by a setting scenario table will be used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples of such setting values ​​include a jackpot probability value for a special pattern set when the power is turned on, a hit probability value for a normal pattern determined by the setting scenario table, a small win probability value for a special pattern set when the power is turned on, a small win probability value for a special pattern determined by the setting scenario table, a transition probability value for a probability changing state or a time shortening state when a jackpot is won set when the power is turned on, a probability value of a predetermined effect appearing in a special pattern changing effect, a light intensity value indicating the brightness of a liquid crystal display device, a volume value indicating the volume output from an audio output device such as a speaker, a firing interval value corresponding to the firing interval of a ball fired from the firing device, and a firing force value corresponding to the strength of a ball fired from the firing device.

[0060] In addition, for example, as the setting means or state value setting means, in this embodiment, a setting key 501 for setting the probability of a big win of a special pattern will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention. For example, a setting key for setting the winning probability of a normal pattern, a setting key for setting the probability of a small win of a special pattern, a setting key for setting the game state transition probability of a special pattern, a setting key for setting the appearance probability value of a predetermined effect that appears in the variable performance of a special pattern, an input device (for example, a button, lever, or touch panel, etc. The same applies below) for setting the appearance probability of a predetermined effect that appears in the variable performance of a special pattern, a setting process for setting the game state, a setting process for setting the content of the variable performance, an input device for setting a light amount value indicating the brightness of a liquid crystal display device, an input device for setting a volume value indicating the volume output from an audio output device such as a speaker, an operating device for adjusting a firing interval value corresponding to the firing interval of a ball fired from the firing device, an operating device for adjusting a firing force value corresponding to the strength of a ball fired from the firing device, etc.

[0061] Furthermore, for example, as a changing display, the present embodiment will explain the changing display of the first special pattern or the second special pattern as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a changing display of a normal pattern, a changing effect unrelated to a special pattern or a normal pattern, a demo effect, an effect during a jackpot game, etc.

[0062] In addition, for example, as a specific pattern, in this embodiment, a big winning pattern of a special pattern will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a winning pattern of a normal pattern, a losing pattern of a normal pattern, a small winning pattern of a special pattern, a time-saving winning pattern of a special pattern, and a losing pattern of a special pattern.

[0063] Furthermore, for example, as the original output mode, in this embodiment, the stage is from a jackpot probability value corresponding to jackpot probability setting value 2 to a jackpot probability value corresponding to jackpot probability setting value 1, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include the hit probability value of a normal pattern being at a low stage (initial setting), the small win probability value of a special pattern being at a low stage (initial setting), the transition probability value of the probability variable state or time shortening state at the time of winning a jackpot being at a low stage (initial setting), the appearance probability value of a predetermined effect appearing in the variable effect of a special pattern being at a low stage (initial setting), the light quantity value indicating the brightness of the liquid crystal display device being at a low stage (original brightness), the volume value indicating the volume output from an audio output device such as a speaker being at a low stage (original volume), the firing interval value corresponding to the firing interval of the ball fired from the firing device being at a low stage (initial setting), and the firing force value corresponding to the strength of the ball fired from the firing device being at a low stage (initial setting).

[0064] Also, for example, as a detection means, the present embodiment will use a first start port switch or a second start port switch as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a large prize port switch, a general prize port switch, a through gate switch, a launch switch, a button switch that can be pressed by the player, a slot lever detection switch, etc., which are composed of an optical switch, a magnetic switch, a mechanical switch or a non-contact switch.

[0065] Furthermore, for example, as a specific result, although the present embodiment will explain the result of whether or not a big win with a special pattern has been won as an example, any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include the result of whether or not a win with a normal pattern has been won, the result of whether or not a small win with a special pattern has been won, the result of whether or not a time-saving winning pattern with a special pattern has been won, the result of whether or not a probability-changing winning pattern with a special pattern has been won, etc.

[0066] Also, for example, in this embodiment, pressing the RAM erase switch 503 is used as an example of a specific operation to be performed on the gaming machine, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples of such operations include an operation to initialize the contents set in the gaming machine, an operation to launch a gaming ball, an operation that can change the flow pattern of the gaming ball, an operation that can change the setting value set in the gaming machine, an operation that can change the operating pattern of the gimmick arranged on the gaming board, an operation that can change the lighting pattern of the electric lights arranged on the gaming board, an operation that can change the output pattern of the sound output from the gaming machine, an operation that can change the presentation pattern of the variable presentation, an operation that can detach a part arranged on the gaming machine, and an operation that can open or close a part arranged on the gaming machine.

[0067] In addition, for example, as a predetermined setting condition that may be established when the gaming machine is initialized, in this embodiment, a state in which the setting key 501 is turned on is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples of such a condition include the power of the gaming machine being turned on, the power of the gaming machine being turned off, a specific flag such as a probability change flag being turned on, a specific flag such as a probability change flag being turned off, a predetermined judgment value for a predetermined control being equal to a specific value, a predetermined judgment value for a predetermined control being smaller than a specific value or less than a specific value, a predetermined judgment value for a predetermined control being larger than a specific value or more than a specific value, a predetermined judgment value for a predetermined control reaching a specific value, a predetermined judgment value for a predetermined control becoming 0, a specific gaming state such as a probability fluctuation state being entered, a gaming ball being launched, a gaming ball not being launched, a specific detection switch such as a start port switch being turned on, a specific detection switch such as a start port switch being turned off, a specific process such as an initialization process being executed, a specific process such as an initialization process not being executed, and a specific period of time related to a variable display or a jackpot game having passed.

[0068] Furthermore, for example, as a predetermined gaming state, in this embodiment, a normal gaming state is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a normal gaming state, a time-saving state, a probability-changing state, a jackpot state, a state in which dynamic display of special patterns is being executed, a state in which dynamic display of special patterns is not being executed, a state in which a gaming ball is being launched, a state in which a gaming ball is not being launched, a state in which the power of the gaming machine is turned off, a state in which the power-on process is in progress, a state after the power-on process, a state in which a variable presentation is being executed, and a state in which a variable presentation is not being executed.

[0069] In addition, for example, as multiple patterns, in this embodiment, variable patterns used in the variable presentation of the first special pattern or the second special pattern performed by the third pattern display device 81 will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a main pattern used in the dynamic display of the first special pattern performed in the fourth pattern display area 87 for special pattern 1, a main pattern used in the dynamic display of the second special pattern performed in the fourth pattern display area 88 for special pattern 2, an auxiliary pattern of the first special pattern or the second special pattern performed by the third pattern display device 81, a normal pattern used in the variable display of the normal pattern performed by the normal pattern display device 83, and a variable pattern used in the variable display of the special pattern or the normal pattern performed by the drum display device.

[0070] Furthermore, in this embodiment, the predetermined setting values ​​are described using the values ​​in the setting scenario table as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention. For example, there may be a predetermined value as a jackpot probability value for a special pattern that is set when the power is turned on, a predetermined value as a hit probability value for a normal pattern that is determined by the setting scenario table, a predetermined value as a small win probability value for a special pattern that is set when the power is turned on, a predetermined value as a small win probability value for a special pattern that is determined by the setting scenario table, a predetermined value as a transition probability value of a probability variable state or a time shortening state when a jackpot is won that is set when the power is turned on, a predetermined value as a probability value of a predetermined effect that appears in a variable special pattern effect, a predetermined value as a light quantity value indicating the brightness of a liquid crystal display device, a predetermined value as a volume value indicating the volume output from an audio output device such as a speaker, a predetermined value as a firing interval value corresponding to the firing interval of a ball fired from the firing device, and a predetermined value as a firing force value corresponding to the strength of a ball fired from the firing device.

[0071] In addition, for example, as the first condition, in this embodiment, the number of times the dynamic display of the special pattern is executed reaches a predetermined value, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, the first condition may be a condition in which a gaming ball is launched, a gaming ball is not launched, a gaming operation is not executed for a certain period of time, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a dynamic display of a special pattern is executed, a dynamic display of a special pattern is not executed, execution of the dynamic display of a special pattern is started, execution of the dynamic display of a special pattern is ended, the number of times the dynamic display of a special pattern is executed reaches a specific value, the number of times the dynamic display of a special pattern is executed is less than a specific value, These include the following: the number of times the dynamic display of special patterns is executed is equal to or greater than a specific value, the dynamic display of special patterns wins a specific pattern, a transition to a specific game state, the dynamic display of special patterns is executed for a specific period of time, a specific presentation is executed in the variable special pattern presentation, the time to start a specific process is reached, a frame button is operated, a player volume operation unit is operated, a player light intensity operation unit is operated, a gadget arranged on the game board performs a specific operation, a detection switch is turned on, an error is detected, the error state is released, the power to the gaming machine is turned on, the power to the gaming machine is turned off, etc.

[0072] Furthermore, for example, as a stage where the output mode of the game result is high, in this embodiment, it will be described as a stage from a jackpot probability value corresponding to jackpot probability setting value 1 to a jackpot probability value corresponding to jackpot probability setting value 2, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples of such stages include a stage where the winning probability value of a normal pattern is high, a stage where the small winning probability value of a special pattern is high, a stage where the transition probability value of the probability variable state or time shortening state when a jackpot is won is high, a stage where the appearance probability value of a predetermined effect appearing in the variable effect of a special pattern is high, a stage where the light quantity value indicating the brightness of a liquid crystal display device is high, a stage where the volume value indicating the volume output from an audio output device such as a speaker is high, a stage where the firing interval value corresponding to the firing interval of the ball fired from the firing device is high, and a stage where the firing force value corresponding to the strength of the ball fired from the firing device is high.

[0073] Also, for example, as the first change means, in this embodiment, a process for increasing the probability of a jackpot in the set scenario counter counting process will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples of such a process include a process that can change the degree of advantage for the player, a process that can change the presentation style of a variable presentation, a process that can change the game status, a process that can change the lighting brightness of the electric lights arranged on the game board, a process that can change the sound volume output from the gaming machine, a process that can change the frequency of appearance of a specific presentation in a variable presentation, and a process that updates a specific value.

[0074] Furthermore, for example, as a specified lottery, in this embodiment, a lottery on whether a special pattern is selected is used as an example, but any configuration may be used as long as it does not deviate from the spirit of the present invention, and examples include a lottery on whether a normal pattern is selected, and a special lottery that does not involve a big win or small win.

[0075] Also, for example, in this embodiment, the game state setting means will be described using the special probability flag 203n as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a flag for determining whether or not a special pattern is in a high probability state, a memory area such as a counter or area, a flag for determining whether or not a normal pattern is in a high probability state, a memory area such as a counter or area, a flag for determining whether or not a jackpot state is in progress, a memory area such as a counter or area, a flag for determining whether or not a variable performance is being executed, a memory area such as a counter or area, a flag for determining whether or not a standby state is in progress, a memory area such as a counter or area, a flag for determining whether or not a power-on state is in progress, a memory area such as a counter or area, and the like.

[0076] Furthermore, for example, as an initialization means capable of initializing the gaming machine, the present embodiment will explain an initialization process within the start-up process of the main control device 110 as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a control process that initializes the contents set in the gaming machine, a control process that initializes the operating mode of the gimmicks arranged on the gaming board, a control process that initializes the lighting mode of the electric lights arranged on the gaming board, a control process that initializes the output mode of the sound output from the gaming machine, and a control process that initializes the presentation mode of the variable presentation.

[0077] Also, for example, as the second change means, in this embodiment, a process for lowering the jackpot probability value in the set scenario counter counting process will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples include a process that can change the degree of advantage for the player, a process that can change the presentation style of a variable presentation, a process that can change the game status, a process that can change the lighting brightness of the electric lights arranged on the game board, a process that can change the sound volume output from the gaming machine, a process that can change the frequency of appearance of a specific presentation in a variable presentation, and a process that updates a specific value.

[0078] Furthermore, for example, as a predetermined notification, in this embodiment, a notification effect that a predetermined number of rotations has been reached will be described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention. For example, a performance based on the dynamic display of a special symbol, a performance notifying that the execution of a variable special symbol performance has started, a performance notifying that the execution of a variable special symbol performance has stopped, a performance notifying that the dynamic display of a special symbol has been executed a predetermined number of times, a performance notifying the current game state, a performance notifying a recommended game method, a performance notifying that the game state has changed, and the like may be used. These include effects that notify the occurrence of a certain gaming state, effects that notify the remaining number of times the dynamic display of special patterns will be executed before the gaming state changes, effects that suggest a probability setting value, effects that notify the ball has entered a specific ball entry port, effects that notify the large prize entry port has opened, effects that notify the small prize entry port has opened, effects that notify the ball has been paid out, effects that notify the ball has been turned on, effects that notify the ball has been detected, and effects that notify the start-up process of the gaming machine is currently being executed.

[0079] In addition, for example, as a notification means capable of executing a predetermined notification, a set value command process that notifies that a predetermined number of rotations has been reached will be described as an example in this embodiment, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, a process of notifying that the execution of a special symbol variable presentation has started, a process of notifying that the execution of a special symbol variable process has stopped, a process of notifying that the dynamic display of a special symbol has been executed a predetermined number of times, a process of notifying the current game state, and a process of notifying the remaining number of times the dynamic display of a special symbol will be executed until the game state changes. These include processes that suggest a probability setting value, processes that notify that the game state has changed, processes that notify that a specific game state has occurred, processes that notify that a ball has entered a specific ball entry port, processes that notify that a large prize entry port has opened, processes that notify that a small prize entry port has opened, processes that notify that a normal electric role has opened, processes that notify that a specific prize ball has been paid out, processes that notify that a specific detection switch has been turned on, processes that notify that some kind of error has been detected, and processes that notify that the start-up process of the gaming machine is being executed.

[0080] Furthermore, for example, as the initial setting means, in this embodiment, an initial setting process related to the probability of a big win executed during the start-up process (e.g., a probability value of a big win of 1) is described as an example, but any configuration may be used as long as it does not deviate from the spirit of the invention, and examples thereof include an initial setting process related to the probability of a small win executed during the start-up process (e.g., a probability value of a small win of 1), an initial setting process related to the game state executed during the start-up process (e.g., set to "normal game state"), an initial setting process related to the transition probability of the game state executed during the start-up process, an initial setting process related to a predetermined performance related to the variable performance of a special pattern, an initial setting process related to a light amount value indicating the brightness of a liquid crystal display device (e.g., a default brightness), an initial setting process related to a volume value indicating the volume output from an audio output device such as a speaker (e.g., a default volume), an initial setting process related to a firing interval value corresponding to the firing interval of a ball fired from a firing device (e.g., a default firing interval), and an initial setting process related to a firing force value corresponding to the strength of a ball fired from a firing device (e.g., a default firing force).

[0081] Also, for example, as the second condition, in this embodiment, the number of times the dynamic display of the special pattern is executed reaches a specific value that is greater than a predetermined value, but any configuration may be used as long as it does not deviate from the spirit of the invention, and for example, a gaming ball is launched, a gaming ball is not launched, a gaming operation is not executed for a certain period of time, a gaming ball enters a specific ball entrance, a gaming ball enters a specific area, a dynamic display of a special pattern is executed, a dynamic display of a special pattern is not executed, execution of the dynamic display of a special pattern is started, execution of the dynamic display of a special pattern is ended, the number of times the dynamic display of a special pattern is executed reaches a specific value, the number of times the dynamic display of a special pattern is executed reaches a specific value, and the number of times the dynamic display of a special pattern is executed reaches a specific value. These include: being less than a set value, the number of times the dynamic display of special patterns is executed being equal to or greater than a specific value, the dynamic display of special patterns winning a specific pattern, transitioning to a specific game state, the dynamic display of special patterns being executed for a specific period of time, a specific presentation being executed in the variable special pattern presentation, reaching the time to start a specific process, a frame button being operated, a player volume control unit being operated, a player light intensity control unit being operated, a gadget arranged on the game board performing a specific operation, a detection switch being turned on, some kind of error being detected, the error state being released, the power to the gaming machine being turned on, the power to the gaming machine being turned off, etc.

[0082] As shown in Fig. 1, a pachinko machine 10 comprises an outer frame 11, the outer shell of which is formed by wooden frames assembled into a substantially rectangular shape, and an inner frame 12, which is formed to have substantially the same external shape as the outer frame 11 and is supported so as to be openable and closable relative to the outer frame 11. Metal hinges 18 are attached to the outer frame 11 at two locations, top and bottom, on the left side as viewed from the front (see Fig. 1), in order to support the inner frame 12, and the inner frame 12 is supported so as to be openable and closable toward the front side, with the side where the hinges 18 are provided serving as the axis for opening and closing.

[0083] A game board 13 (see FIG. 3) having a number of nails and winning holes (ball entry holes) 63, 64, 65, 71, 72, etc. is detachably attached to the back side of the inner frame 12. A pinball game is played by balls flowing down the front of the game board 13. The inner frame 12 is equipped with a ball launching unit 112a (see FIG. 5) that launches balls to the front area of ​​the game board 13, a launching rail (not shown) that guides the balls launched from the ball launching unit 112a to the front area of ​​the game board 13, and the like. Details of the game board 13 will be described later with reference to FIG. 3.

[0084] On the front side of the inner frame 12, there is provided a front frame 14 that covers the upper side of the front face, and a lower plate unit 15 that covers the lower side. Metal hinges 19 are attached to two locations, top and bottom, on the left side when viewed from the front (see Figure 1), in order to support the front frame 14 and the lower plate unit 15, and the front frame 14 and the lower plate unit 15 are supported so that they can be opened and closed toward the front side, with the side where the hinges 19 are provided serving as the axis for opening and closing. The locking of the inner frame 12 and the locking of the front frame 14, which are predetermined operations, are each released by inserting a dedicated key into the keyhole 21 of the cylinder lock 20 and performing a predetermined operation.

[0085] The front frame 14 is assembled with decorative resin parts, electric parts, etc., and has a window 14c formed in a substantially elliptical shape at its approximate center. A glass unit 16 having two glass sheets is disposed on the rear side of the front frame 14, and the front of the game board 13 can be seen from the front side of the pachinko machine 10 through the glass unit 16.

[0086] In the front frame 14, an upper tray 17 for storing balls is formed in a generally box-like shape with an open top that protrudes forward, and prize balls and loan balls are discharged into this upper tray 17. The bottom surface of the upper tray 17 is formed with a downward inclination to the right side when viewed from the front (see FIG. 1), and this inclination guides balls dropped into the upper tray 17 to a ball launching unit 112a (see FIG. 10) that serves as an operating device. In addition, on the top surface of the upper tray 17, a frame button 22 is provided on the front left side when viewed from the front, and a player volume operation unit 44 and a player light intensity operation unit 45 are provided on the rear side of the frame button 22.

[0087] The frame button 22 is a button that is pressed by the player when changing the stage of the performance displayed on the third symbol display device 81 (see FIG. 3) described later. The frame button 22 is also used as an operation button for allowing the player to select the performance content in the preview display executed in the variable display of the third symbol (hereinafter, the variable display of the third symbol is referred to as "variable performance").

[0088] The variable presentation is a presentation displayed on the third pattern display device 81 (see Figure 3) described below, and as described below, is executed when a ball fired into the front area of ​​the game board 13 enters a specific winning hole (for example, the first starting hole 64 and the second starting hole 71 (see Figure 3) as the ball entry sections described below), and after the pattern (the third pattern described below) changes for a predetermined period of time, the result of the lottery held for that winning hole (whether it is a jackpot or not) is presented to the player based on the combination of patterns that are stopped and displayed.

[0089] Furthermore, the stage refers to a presentation mode that provides uniformity to various presentations displayed on the third symbol display device 81 (see FIG. 3) described later, and the present pachinko machine 10 has three stages: "town stage," "sky stage," and "island stage." The above-mentioned variable presentations and various presentations such as "reach display" performed during the variable presentations are designed to be performed according to the theme given to each stage.

[0090] In addition, the "reach display" refers to a display just before the "big win display" indicating the occurrence of a big win in the variable performance executed in the third symbol display device 81 (see FIG. 3) described later. Specifically, it refers to a state in which the third symbols in the left symbol row Z1 and the right symbol row Z3 (see FIG. 9) described later stop as the same symbol, and the center symbol row Z2 (see FIG. 9) continues to vary without stopping yet.

[0091] In the pachinko machine 10 of this embodiment, the "reach displays" are roughly divided into a single element that constitutes the "normal reach" presentation (hereinafter, a single element that constitutes the presentation is referred to as a "variable element"), a "super reach" variable element that is executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "normal reach", and a "special reach" variable element that is similarly executed by developing from the variable elements of the "normal reach" and has a higher chance of winning a jackpot than the variable elements of the "super reach".

[0092] The stage is changed when the frame button 22 is pressed by the player as a specific game operation during a period when no variation performance is being performed (i.e., during a demo display) or during a "high-speed variation" variable element in which the third symbol is rapidly variable so as not to be visible to the player during the variation performance. Each time the frame button 22 as an operation device is operated, the stage is repeatedly changed in the following order: "town stage" → "empty stage" → "island stage" → "town stage" → ... Immediately after the power is turned on, the "town stage" is set as the initial stage.

[0093] In addition, when a variable element of a "normal reach" is started in the variable performance performed by the third pattern display device 81 (see Figure 3) described later, and the variable element of the "normal reach" develops into a variable element of a "super reach" or a variable element of a "special reach", a selection screen for the variable element of the "super reach" or the variable element of the "special reach" may be configured to be displayed on the third pattern display device 81 during the variable element of the "normal reach".

[0094] Specifically, the selection screen displays multiple candidates that can be selected as the variable elements of the "Super Reach" or the "Special Reach", and the selected candidate is changed when the frame button 22 is pressed by the player while the selection screen is displayed. Then, the variable elements of the "Super Reach" or the "Special Reach" are determined based on the performance candidate selected when the variable elements of the "Super Reach" or the "Special Reach" develop into the variable elements of the "Super Reach", and the variable elements of the "Special Reach" are executed by the third pattern display device 81 according to the determination.

[0095] In the first embodiment, the frame button 22 is configured as a button to be pressed, but instead of the frame button 22, it may be configured as an operation lever that can be tilted by the player in a predetermined direction (for example, forward, backward, rightward, or leftward with respect to the pachinko machine 10) with respect to the pachinko machine 10. Then, based on the direction in which the operation lever is tilted, the performance stage may be selected or changed, or the variable element of the "super reach" or the variable element of the "special reach" may be determined.

[0096] In addition, although the frame button 22 is configured to be positioned on the front side of the upper tray 17 when viewed from the side, the position of the frame button 22 may be any position as long as it is a position where the player can press it, and for example, it may be positioned on the top side of the upper tray 17, or it may be positioned near the lower tray 50 (top or side) described later.

[0097] The player volume operation unit 44 is an operation unit for adjusting the volume value output from the sound output device 226 (see FIG. 5) when a variable performance or the like is executed, and is a button that can be pressed by the player. The player volume operation unit 44 is composed of a player volume increase unit 44a and a player volume decrease unit 44b.

[0098] Details will be described later, but this player volume operation unit 44 can be operated by the player regardless of whether or not a variable presentation is being executed, and is configured to enable adjustment of the volume value at any time.

[0099] In addition, the volume value output by the audio output device 226 from the pachinko machine 10 of the first embodiment is configured to be adjustable by the volume values ​​of two volume operation units: the hall volume operation unit 117 (see Figure 2) described later and the player volume operation unit 44.

[0100] The hall volume operation unit 117 is disposed on the rear part of the pachinko machine 10, within the voice lamp control board (voice lamp control device 113), and is an operation unit that is adjusted in advance mainly by hall personnel before opening for business.

[0101] Therefore, for example, the actual volume value output from the pachinko machine 10 when a variable performance is executed (hereinafter, the volume value output from the audio output device 226 when a variable performance is executed may be referred to as the "actual volume value") is determined based on the volume value of the hall volume operation unit 117 operated by hall personnel, etc. (hereinafter, the volume value set by the hall volume operation unit 117 may be referred to as the "hall operated volume value"), and the actual volume value is determined based on the volume value of the player volume operation unit 44 that can be operated by the player (hereinafter, the volume value set by the player volume operation unit 44 may be referred to as the "player operated volume value") (see Figure 24).

[0102] For example, if the hall operation volume value is "1", the range of the actual volume value is "2 to 10", and if the player operation volume value is "2", the actual volume value is determined to be "4" (see FIG. 24).

[0103] The player light amount operation unit 45 is an operation unit for adjusting the light amount value output from the illumination unit 29 to 33 by the lamp display device 227 (hereinafter, the light amount value output from the lamp display device 227 may be referred to as the "actual light amount value"), and is a button that can be pressed by the player. This player light amount operation unit 45 is composed of a player light amount increase unit 45a and a player light amount increase unit 45b. This player light amount operation unit 45 can be operated regardless of whether or not a variable performance is being performed, and is configured so that the player can adjust the light amount value at any timing. Note that the light amount value set by the player light amount operation unit 45 may be referred to as the "player operated light amount value", but since the light amount value output from the pachinko machine 10 is configured to be adjustable only by the operation of the player light amount operation unit 45, this means that the player operated light amount value and the actual light amount value are the same value.

[0104] Moreover, the light amount value output from the pachinko machine 10 of the first embodiment is configured to be adjustable only by the player light amount operation unit 45.

[0105] The front frame 14 is provided with various light-emitting means such as lamps around its periphery (for example, at the corners). These light-emitting means change and control their light-emitting modes by turning on or blinking in response to changes in the game state, such as when a jackpot is hit or a specified "reach display" is reached, and serve to enhance the presentation effect during the game. The periphery of the window portion 14c is provided with illumination units 29-33 incorporating light-emitting means such as light-emitting diodes (Light Emitting Diodes, hereafter abbreviated as "LEDs").

[0106] In the pachinko machine 10, these illumination units 29-33 function as performance lamps such as jackpot lamps, and when a jackpot or "reach display" occurs, the built-in LEDs of the illumination units 29-33 light up or flash to notify the player that a jackpot is occurring or that the player is in the "reach display" state just before the jackpot. In addition, an indicator lamp 34 is provided at the upper left of the front frame 14 as viewed from the front, which has a built-in light-emitting means such as an LED and can indicate when prize balls are being paid out and when an error has occurred.

[0107] A small window 35 is formed by attaching transparent resin to the underside of the right-side illumination section 32 from the back side so that the back side of the front frame 14 can be seen, and the certificate stamps and the like affixed to the attachment space K1 (see FIG. 3) on the front of the game board 13 can be seen from the front of the pachinko machine 10. In addition, in the pachinko machine 10, a plated member 36 made of chrome-plated acrylonitrile butadiene styrene (hereinafter abbreviated as "ABS") resin is attached to the area around the illumination sections 29-33 to create a more brilliant appearance.

[0108] A ball lending operation unit 40 is disposed below the window portion 14c. The ball lending operation unit 40 is provided with a number display unit 41, a ball lending button 42, and a return button 43. When the ball lending operation unit 40 is operated with bills, cards, etc. inserted into a card unit (ball lending unit, not shown) arranged on the side of the pachinko machine 10, balls are lent out in response to the operation. Specifically, the number display unit 41 is an area in which the remaining balance information of the card, etc. is displayed, and a built-in LED is lit to display the remaining balance in numbers as the remaining balance information. The ball lending button 42 is operated to obtain lent balls based on information recorded on a card, etc. (recording medium) as a predetermined operation, and lent balls are supplied to the upper tray 17 as long as there is a remaining balance on the card, etc. The return button 43 is operated when requesting the return of a card, etc. inserted into the card unit.

[0109] In addition, in pachinko machines where balls are directly dispensed from a ball dispenser to the upper tray 17 without going through a card unit, i.e., in so-called cash machines, the ball dispensing operation unit 40 is not necessary, but in this case, a decorative sticker or the like may be added to the installation part of the ball dispensing operation unit 40 to make the parts configuration common. It is possible to commonize pachinko machines using a card unit and cash machines.

[0110] The lower tray unit 15, located below the upper tray 17, has a lower tray 50 in the center, which is formed in a roughly box-like shape with an open top, for storing balls that could not be stored in the upper tray 17. On the right side of the lower tray 50, an operating handle 51 is arranged, which is operated by the player to shoot the ball into the front of the game board 13. Inside the operating handle 51, there are built-in a touch sensor 51a for permitting the operation of the ball launching unit 112a (see FIG. 10), a push-button type shooting stop switch 51b for stopping the shooting of the ball while it is being pressed, and a variable resistor (not shown) for detecting the amount of rotation of the operating handle 51 by a change in electrical resistance.

[0111] As a specific operation, when the operating handle 51 is rotated clockwise by the player, the touch sensor 51a is turned on and the resistance value of the variable resistor changes corresponding to the amount of operation, and the ball is shot with a strength corresponding to the resistance value of the variable resistor which changes according to the amount of rotation of the operating handle 51, thereby shooting the ball into the front of the game board 13 with a flight amount corresponding to the operation of the player. Also, when the operating handle 51 is not being operated by the player, the touch sensor 51a and the shot stop switch 51b are turned off.

[0112] A ball removal lever 52 is provided on the lower front part of the lower tray 50 to be operated when discharging the balls stored in the lower tray 50 downward. This ball removal lever 52 is always biased to the right, and as a specific operation, by sliding it to the left against the bias, a bottom opening formed on the bottom surface of the lower tray 50 opens, and the balls fall naturally from the bottom opening and are discharged. This ball removal lever 52 is usually operated with a box (generally called a "dollar box") that receives the balls discharged from the lower tray 50 placed below the lower tray 50. As described above, the operating handle 51 is disposed on the right side of the lower tray 50, and an ashtray 53 is attached to the left side of the lower tray 50.

[0113] Next, as shown in Fig. 2, the rear side of the pachinko machine 10 is mainly equipped with control board units 90, 91 and a back pack unit 94. The control board unit 90 is unitized with a main board (main control device 110), a voice lamp control board (voice lamp control device 113) and a display control board (display control device 114). The control board unit 91 is unitized with a payout control board (payout control device 111), a launch control board (launch control device 112), a power supply board (power supply device 115) and a card unit connection board 116.

[0114] The back pack unit 94 is a unit formed by the back pack 92 forming the protective cover and the payout unit 93. In addition, each control board is equipped with a micro-processing unit (hereinafter abbreviated as "MPU") as a one-chip microcomputer that controls each control, a port for communicating with various devices, a random number generator used in various lotteries, a clock pulse generating circuit used for time counting and synchronization, etc. as necessary.

[0115] The main control device 110, the voice lamp control device 113 and the display control device 114, the payout control device 111 and the launch control device 112, the power supply device 115, and the card unit connection board 116 are each stored in the board boxes 100 to 104. The board boxes 100 to 104 each include a box base and a box cover that covers the opening of the box base, and the box base and the box cover are connected to each other to store the respective control devices and boards.

[0116] In addition, the board box 100 (main control device 110) and the board box 102 (dispensing control device 111 and launch control device 112) are connected (connected by a crimping structure) between the box base and the box cover by a sealing unit (not shown). In addition, a sealing seal (not shown) is affixed to the connection between the box base and the box cover, spanning the box base and the box cover. This sealing seal is made of a brittle material, and if an attempt is made to peel off the sealing seal to open the board box 100, 102 or to forcefully open the board box 100, 102, it will be cut into the box base side and the box cover side. Therefore, by checking the sealing unit or the sealing seal, it is possible to know whether the board box 100, 102 has been opened.

[0117] A base display device 401 is disposed on the main board constituting the main control device 110, and is assembled so that the display screen of the base display device 401 can be seen when looking at the rear side of the pachinko machine 10. The base display device 401 normally displays a base value (the number (ratio) of balls paid out (awarded) for 100 balls shot in normal game mode), while displaying a set scenario number in a set scenario number change mode and a set scenario number confirmation mode. The base display device 401 is also configured to be able to display an error history.

[0118] Also provided on the main board that constitutes main control device 110 are setting keys 501, which are used to change the setting scenario number that serves as a set reference value or to check the set setting scenario number, and an error display button 502, which is used to display an error history on the base display device 401. Setting keys 501 and error display button 502 are provided protruding from the main board through holes provided in board box 100, and can be operated by hall personnel or the like without opening board box 100.

[0119] The set scenario number is a value that can be set by a hall staff member or the like when the power supply of the pachinko machine 10 is turned on. In addition, in the pachinko machine 10, the probability setting value as the setting content is configured to be set based on this set scenario number (details will be described later with reference to FIG. 9).

[0120] Here, the pachinko machine 10 of the first embodiment is configured so that the probability setting value can be changed as the player progresses in the game, that is, as the dynamic display of the special symbol is executed as the display mode. Specifically, in conventional pachinko machines, in order to prevent the player from illegally changing the setting, only the hall personnel can change the probability setting value by performing the setting change operation during the start-up process of the pachinko machine, and the probability setting value set at the time of power-up is configured to be unchangeable or difficult to change during the game. In contrast, the pachinko machine 10 of the first embodiment is configured so that the probability setting value corresponding to the set scenario number is set by setting a set scenario number at the time of power-up, and further, the player plays the game, and the dynamic display of the special symbol is executed, resulting in a predetermined game result corresponding to the set scenario number (for example, reaching a predetermined number of rotations), thereby making it possible to change the probability setting value corresponding to the set scenario number set at the time of startup.

[0121] By configuring in this way, for example, even if the current game situation of the pachinko machine 10 has continued to be in a state where it is difficult to win a jackpot, the probability setting value can be changed by the player continuing to play and executing the dynamic display of the special pattern to match the setting content of the set scenario number, so that by continuing to play, the probability setting value may change to a value that makes it easier to acquire game value than the probability setting value set in the pachinko machine 10 up to that point, which leads to a motivation for the player to continue playing the pachinko machine 10, and it is possible to increase interest by creating new playability, and to increase the player's willingness to play, thereby promoting the operation of the pachinko machine 10. Details of the change in the probability setting value during play will be described later in FIG. 9.

[0122] The payout unit 93 includes a tank 130 located at the top of the back pack unit 94 and opening upward, a tank rail 131 connected to the bottom of the tank 130 and gently inclined toward the downstream side, a case rail 132 connected vertically to the downstream side of the tank rail 131, and a payout device 133 provided at the most downstream part of the case rail 132 and performing ball payout by a predetermined electrical configuration of a payout motor 216 (see FIG. 10). The tank 130 is successively replenished with balls supplied from the island equipment of the game hall, and the payout device 133 appropriately pays out the required number of balls. A vibrator 134 for applying vibration to the tank rail 131 is attached to the tank rail 131.

[0123] In addition, the payout control device 111 is provided with a state recovery switch 120, the launch control device 112 is provided with an operating knob 121 for a variable resistor, and the power supply device 115 is provided with a RAM erase switch 503 as an operating device. The state recovery switch 120 is operated to resolve ball jams (return to normal state) when a payout error occurs, such as ball jamming in the payout motor 216 (see FIG. 10). The operating knob 121 is operated to adjust the firing force of the launch solenoid. The RAM erase switch 503 is operated as a specific operation when the power is turned on to return the pachinko machine 10 to its initial state.

[0124] Furthermore, the sound lamp control device 113 is provided with a hall volume operation unit 117 (see FIG. 2). As described above, the hall volume operation unit 117 is an operation unit for the hall operation volume value that can be operated by hall personnel, etc., and is configured to be operable with a tool or the like through a hole provided in the back pack 92. In the pachinko machine 10 of the first embodiment, the hall operation volume value is configured to be adjustable in eight stages by operating the hall volume operation unit 117 as a predetermined task (described later in FIG. 24).

[0125] Next, a specific configuration of the game board 13 will be described with reference to Fig. 3. First, as shown in Fig. 3, the game board 13 is provided with a wooden base board 60 machined into a substantially square shape when viewed from the front, a number of nails, windmills and rails 61, 62 for guiding balls, a general winning hole 63 and a right general winning hole 63a through which a predetermined prize ball can be obtained by a winning ball, a variable winning device 65 that opens when a jackpot of the third symbol occurs, and a ball entry section that serves as a lottery trigger for a first special symbol, which is one of the third symbols (so-called special symbols as a display form). The reel is constructed by assembling together a first starting hole 64 as a ball entry portion which triggers the drawing of the second special symbol which is one of the third symbols, a through gate 67 which triggers the drawing of the second symbol (so-called normal symbol), a normal electric device 72 which allows a ball to enter the second starting hole 71 when opened, a third symbol display device 81, and a variable display device unit 80 which has a second symbol display device 83, etc., and its peripheral portion is attached to the back side of the inner frame 12.

[0126] The general winning opening 63, the right general winning opening 63a, the first start opening 64, the variable winning device 65, the second start opening 71, the through gate 67, the normal electric role 72, and the variable display unit 80 are disposed in through holes formed in the base plate 60 by router processing, and are fixed from the front side of the game board 13 with wood screws or the like. Also, the front center part of the game board 13 can be seen from the front side of the inner frame 12 through the window part 14c (see FIG. 1) of the front frame 14. The configuration of the game board 13 will be described below mainly with reference to FIG. 3.

[0127] An outer rail 62 formed by bending a strip-shaped metal plate into a substantially arc shape is set up on the front of the game board 13, and an arc-shaped inner rail 61 formed from a strip-shaped metal plate similar to the outer rail 62 is set up on the inside of the outer rail 62. The inner rail 61 and the outer rail 62 surround the front periphery of the game board 13, and the game board 13 and the glass unit 16 (see FIG. 1) surround the front and rear, forming a game area in front of the game board 13 where games are played based on the behavior of the ball. The game area is a substantially circular area (an area where winning holes and the like are arranged and where shot balls flow down) defined on the front of the game board 13 by the two rails 61, 62 and the arc member 70.

[0128] The two rails 61, 62 are provided to guide the ball launched from the ball launching unit 112a (see FIG. 5) to the upper part of the game board 13. A return ball prevention member 68 is attached to the tip part (upper left part of FIG. 3) of the inner rail 61, and prevents the ball once guided to the upper part of the game board 13 from returning back into the ball guide passage. A return rubber 69 is attached to the tip part (upper right part of FIG. 3) of the outer rail 62 at a position corresponding to the maximum flight part of the ball, and a ball launched with a predetermined force or more hits the return rubber 69 and bounces back to the center while its force is attenuated (hereinafter, the act of launching a ball with the force of hitting the return rubber 69 and passing the right side of the variable display unit 80 as viewed from the front is referred to as a "right-handed play", while the act of launching a ball and passing the left side of the variable display unit 80 as viewed from the front is referred to as a "left-handed play"). In the first embodiment, in a left-handed game, the ball can or easily enters the first start hole 64 or the general winning hole 63, while the ball is difficult or does not enter the second start hole 71, the variable winning device 65, the normal electric role 72, the through gate 67, or the right-side general winning hole 63a. Also, in a right-handed game, the ball can or easily enter the second start hole 71, the variable winning device 65, the normal electric role 72, the through gate 67, or the right-side general winning hole 63a, while the ball is difficult or does not enter the first start hole 64 or the general winning hole 63.

[0129] In addition, between the lower right tip of the inner rail 61 and the upper right tip of the outer rail 62, a resin arc member 70 formed with an arc connecting the rails on the inner side is hammered into the base plate 60 and fixed thereto.

[0130] A special symbol display device 37 is provided at the lower left side of the game area when viewed from the front (lower left side of Fig. 3), which includes a status LED group 37a, a special LED group 37b, and a right-hit notification lamp 37c, which are composed of multiple LEDs that are light-emitting means. The special symbol display device 37 displays the first and second special symbols in a variable manner (hereinafter, the variable display of both special symbols is referred to as "dynamic display") as a display form corresponding to each control performed by the main control device 110 (see Fig. 10) described later, and also displays the game status of the pachinko machine 10.

[0131] The status LED group 37a indicates, by the lighting state, the number of reserved balls, which is the number of balls (reserved balls) that have not yet been displayed as a variable display among the balls that have won (entered) the first starting hole 64 or the second starting hole 71 as the ball entry section described later. In addition, the number of jackpot rounds (hereinafter, the round may be simply referred to as "R") and error display are also indicated by the lighting state of the status LED group 37a corresponding to the state. The status LED group 37a is configured so that each LED has a different light emission color (for example, red, green, blue), and various game states of the pachinko machine 10 can be indicated by the combination of the light emission colors with a small number of LEDs.

[0132] In addition, a "round" in a jackpot refers to the period from when the large prize opening opening / closing plate 65a, which opens and closes the variable prize winning device 65 described later in order to divide the number of winning balls in a jackpot, is opened to when it is closed. In the pachinko machine 10 of the first embodiment, one "round" is executed when "30 seconds" have elapsed since the large prize opening opening / closing plate 65a began to open, or when 10 balls win while the large prize opening opening / closing plate 65a is open.

[0133] The special LED group 37b is composed of a total of 12 LEDs, including an upper LED group 37b1 composed of six LEDs and a lower LED group 37b2 also composed of six LEDs. The upper LED group 37b1 dynamically displays a first special symbol indicating the result of a first lottery game executed based on the entry of a ball into the first starting hole 64. The lower LED group 37b2 dynamically displays a second special symbol indicating the result of a second lottery game executed based on the entry of a ball into the second starting hole 71.

[0134] Specifically, the upper LED group 37b1 displays a dynamic display (in the first embodiment, the LEDs in the upper LED group 37b1 are lit up one by one in sequence, starting from the topmost LED in the upper LED group 37b1 and the lower LEDs are repeatedly lit) until a variable time (dynamic display time) has elapsed that is determined based on the winning of a ball into the first starting hole 64, which serves as an entry section provided in the center of the surface of the game board 13, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).

[0135] In addition, the lower LED group 37b2 displays a dynamic display (in the first embodiment, the LEDs in the lower LED group 37b2 are lit one by one in sequence, starting from the uppermost LED in the lower LED group 37b2, and this lighting pattern is repeatedly displayed) until a variable time (dynamic display time) determined based on the winning of a ball into the second starting hole 71, which serves as an entry section provided on the right side of the game board 13, has elapsed, and then displays a stopped pattern indicating the judgment result (in the first embodiment, any of a total of 64 types of stopping patterns depending on the combination of the lighting patterns of the six LEDs).

[0136] In both LED groups 37b1 and 37b2, if the result of the judgment is a miss, only the leftmost LED is lit, and if the result of the judgment is a jackpot, each LED group is lit in a lighting pattern corresponding to the type (category) of the jackpot. Details of the stop patterns of each LED group will be described later.

[0137] In this pachinko machine 10, a judgment is made as to whether or not a ball that enters the first starting hole 64 or the second starting hole 71, which serve as the ball entry section, is a jackpot or not (jackpot lottery), and if a jackpot is determined in each judgment, a judgment is also made as to the type of jackpot depending on which entry hole 64 or 71 the ball entered into, and the variable entry device 65 is opened and closed depending on the type of jackpot.

[0138] In the first embodiment, the types of jackpots that are determined include a "5-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving A")" in which the variable winning device 65 opens five times based on winning the first starting hole 64 as the ball entry part, and a "5-round certain variable jackpot (hereinafter, sometimes referred to as "certain variable A")" in which the variable winning device 65 opens five times (see FIG. 10(a)). In addition, based on winning the second starting hole 71 as the ball entry part, a "10-round time-saving jackpot (hereinafter, sometimes referred to as "time-saving B")" in which the variable winning device 65 opens ten times, and a "10-round certain variable jackpot (hereinafter, sometimes referred to as "certain variable B")" in which the variable winning device 65 opens ten times are provided (see FIG. 14(b)).

[0139] Here, the "normal game state" as the predetermined state refers to a game state that is neither the "time shortening state" nor the "probability changing state", and refers to a state in which the jackpot probability of each special symbol as a display form and the hit probability of the normal symbol are in a normal state (i.e., a low probability state) and the opening time of the normal electric role 72 is short. In other words, the "normal game state" as the predetermined state is configured so that the jackpot probability of each special symbol is lower than in the "probability changing state", and the hit probability of the normal symbol is lower than in the "probability changing state" and the "normal symbol high probability time shortening state" (equivalent to the "normal symbol low probability time shortening state"), and the opening time of the normal electric role 72 is also short.

[0140] Details will be described later, but in the "normal game state" as a predetermined state, when a so-called right-hand hit game is performed, it is not a game state in which the ball is likely to win the normal electric role 72 (hereinafter, the state in which the ball is likely to win the normal electric role 72 may be referred to as the "winning assistance state"), but is the most disadvantageous game state for the player. In the "normal game state", when a ball shot in a right-hand hit game is detected as a specific game operation (for example, detection of the ball passing through the through gate 67, etc.), a predetermined alarm (for example, a voice output of "Please return to left-hand hit game" or a display of "Please return to left-hand hit game" on the third pattern display device 81) is output in order to inform the player and hall personnel that a game that is not recommended is being played. By configuring in this way, it is possible to suppress the continuous execution of a non-recommended right-hand hit game in the "normal game state", and to realize the game performance according to the game specifications.

[0141] In addition, in the pachinko machine 10 of the first embodiment, when the probability of winning a special symbol as a display form is in a low probability state, if the player does not win a jackpot a predetermined number of times in succession in the dynamic display (in the first embodiment, "600 times"), the player is provided with a function (so-called ceiling function) that generates a "normal symbol low probability time shortening state" in which the variable time of the normal symbol is shortened and the opening time of the normal electric role 72 is lengthened, even though the jackpot probability of the special symbol and the winning probability of the normal symbol are in a low probability state (hereinafter, when the probability of winning a special symbol is in a low probability state, the "normal symbol low probability time shortening state" without winning a jackpot "600 times" in succession in the dynamic display is referred to as "establishment of the rescue condition", and the number of times when the "rescue condition is established" when the probability of winning a special symbol is in a low probability state may be referred to as the "number of times the rescue condition is established").

[0142] Next, the "normal high probability time shortening state" refers to a state in which the probability of winning each special symbol as a display form is a low probability state like the "normal game state" and the "normal low probability time shortening state" described later, but the winning probability of the normal symbol increases, the variable display time of the normal symbol (hereinafter, the variable display of the normal symbol is referred to as "variable display") is shortened, and the opening time of the normal electric role 72 is lengthened (hereinafter, the increase in the winning probability of the normal symbol, the shortening of the variable display time of the normal symbol, and the lengthening of the opening time of the normal electric role 72 may be referred to as the "high probability time shortening function"). In this "normal high probability time shortening state", the normal electric role 72 provided above the second starting hole 71 as the ball entry part becomes more likely to be in an open state, and the ball launched by right-handed play as a specific game operation becomes more likely to enter the second starting hole 71.

[0143] That is, in the "normal symbol high probability time shortening state", the probability of winning a jackpot with a special symbol is the same as in the "normal game state" as a predetermined state, but a win with a normal symbol is more likely to be derived in a shorter time than in the "normal game state", and the open state of the normal electric role 72 is longer. Therefore, in the "normal symbol high probability time shortening state", it is easier to make a ball shot by right-hand play enter the second starting hole 71 as the ball entry part, so it is possible to play while obtaining a prize ball (for example, 1 ball / entry) as a predetermined setting based on the entry into the second starting hole 71 and suppressing the decrease in the number of balls held.

[0144] In the pachinko machine 10 of the first embodiment, the "normal symbol high probability time shortening state" is a state in which the probability of winning of the normal symbol is high from the start of the "normal symbol high probability time shortening state" until the dynamic display of the special symbol is executed a predetermined number of times (in the first embodiment, the dynamic display of the first special symbol is executed "100 times", the dynamic display of the second special symbol is executed "120 times", or the total number of times the dynamic display of the first special symbol and the dynamic display of the second special symbol are executed "120 times"). Then, after the dynamic display of the special symbol is executed the specified number of times, the machine is configured to transition from the "normal symbol high probability time shortening state" to the "normal game state".

[0145] In addition, in the "normal high probability time shortening state", the "normal low probability time shortening state" described later, or the "probability changing state" described later, if it is detected that a ball has been shot by a left-handed hit as a specific game operation (for example, detection of a ball entering the first starting hole 64 as the ball entry part), a predetermined alarm (for example, a voice output of "Please hit to the right" or a display of "Please hit to the right") is output to inform the player and hall personnel that a non-recommended game is being played. By configuring in this way, it is possible to suppress the continued execution of non-recommended left-handed hit games in the "normal high probability time shortening state", the "normal low probability time shortening state", or the "probability changing state", and to realize game play according to the game specifications.

[0146] Next, the "normal low probability time shortening state" is a state in which the probability of a jackpot for each special symbol as a display form is low, similar to the "normal game state" and the "normal high probability time shortening state", and the probability of a hit for a normal symbol is low, similar to the "normal game state" as a predetermined state, while the variable display time of the normal symbol is shortened and the opening time of the normal electric role 72 is long, similar to the "probability fluctuating state" and the "normal high probability time shortening state" (hereinafter, the state in which the probability of a hit for a normal symbol is low, while the variable display time of the normal symbol is shortened and the opening time of the normal electric role 72 is long, may be referred to as the "low probability time shortening function". Also, the "high probability time shortening function" and the "low probability time shortening function" may be collectively referred to as the "time shortening function"), so that a ball launched by right-hand play as a specific game operation is more likely to enter the second starting hole 71 as the ball entry part.

[0147] That is, in the "normal low probability time shortening state", the probability of winning the special symbol and the probability of winning the normal symbol are equal to those in the "normal game state" as a predetermined state, but the winning by the variable display of the normal symbol is more likely to be derived in a shorter time than in the "normal game state", and the open state of the normal electric role 72 is longer. Therefore, in the "normal low probability time shortening state", it is easier to make the ball shot by right-hitting play enter the second starting hole 71, so it is possible to play while obtaining a prize ball (for example, 1 ball / entry) based on the entry into the second starting hole 71 and suppressing the decrease in the number of balls held.

[0148] This "regular pattern low probability time shortening state" is configured to transition to the "regular pattern low probability time shortening state" if, after a jackpot, a jackpot has not been won "600 times in a row" in the low probability state of the special pattern, that is, if misses continue to be extracted while the dynamic display of the special pattern is being performed "600 times" in the low probability state of the special pattern.

[0149] In addition, the "normal low probability time short...

Claims

[Claim 1] a detection means for detecting whether a starting condition is satisfied; a determination means for executing a predetermined lottery when the start condition is met; A display means for displaying a variable display of a plurality of symbols and for displaying a specific symbol in a static display; After the specific symbol is displayed, an advantageous state that is advantageous to the player may be generated, The setting value used when outputting at least whether or not the advantageous state is to be generated is configured to be one of a plurality of setting values, A gaming machine configured to be able to store the set value, an initialization means for initializing the gaming machine when a specific operation is performed on a predetermined operation means in a situation where the gaming machine is powered on; The setting value can be set in a situation where the gaming machine is initialized by the initialization means and at least before the establishment of the start condition is detected by the detection means, When the gaming machine is initialized by the initialization means, the gaming state of the gaming machine can be set to a predetermined gaming state, When a first condition is established in the predetermined game state in which predetermined setting values ​​are set as the plurality of setting values, the output mode when outputting whether or not the advantageous state will be generated can be changed to a higher level, When a second condition different from the first condition is satisfied after the output mode has been changed to the high level, the output mode can be changed from the high level to the original output mode, When the first condition is satisfied in at least the predetermined gaming state, a predetermined notification can be executed; The first condition and the second condition are conditions that can be met at least when the power supply of the gaming machine is not interrupted and the predetermined gaming state continues, In a situation where the power supply to the gaming machine is turned on without initializing the gaming machine by the initialization means and at least the variable display is not being executed, an output mode different from the output mode set before the power supply to the gaming machine is turned off can be set, When the output mode is switched to a high level based on the establishment of the first condition, the output mode is configured to be able to output, for at least a first period, information that the output mode has been switched to a high level. A gaming machine characterized by: