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25782results about "Indoor games" patented technology

gaming machines

ActiveJP7749947B2Indoor games
To provide a game machine capable of more suitably performing control of a movable member in the game machine in which the movable member can be moved.SOLUTION: A game machine 10 determines whether a player operates an operation button 20 when a movable rotary accessory member 37 is in a standby position side when performing movable control of the movable rotary accessory member 37 in a range between a standby position and the maximum operation position by continuous operation common to movable modes A to D on the basis of one drive data 1, stops movement of the movable rotary accessory member 37 in continuous operation in a standby position side when the player operates the operation button 20, and starts individual operation after continuous operation of the respective movable modes A to D. After the continuous operation, a pattern display part 341 controls a display performance. In the meantime, when the movable rotary accessory member 37 is in the maximum operation position side, it is not determined whether the operation button 20 is operated. An execution period of continuous operation and a period when the movable rotary accessory member 37 is moved to the maximum operation position by continuous operation are indefinite.SELECTED DRAWING: Figure 269
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7718376B2Indoor games
To provide a game machine capable of improving a mode of a fall of displacing means.SOLUTION: A game machine can configure a mode for bringing a rotating member E442 into contact with a first link E240, first transmitting means E250, and the first transmitting means E250 of upper displacing means E300 falling from a rising position by its own weight, and stopping the first link E240, the first transmitting means E250, and the upper displacing means E300 in a middle position, and a mode for allowing the first link E240, the first transmitting means E250, and the upper displacing means E300 to fall to a descending position without bringing the rotating member E442 into contact with the first transmitting means E250. Therefore, a fall mode of the first link E240, the first transmitting means E250, and the upper displacing means E300 can be improved.SELECTED DRAWING: Figure 540
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7718375B2Indoor games
To provide a game machine capable of improving a mode of a fall of displacing means.SOLUTION: A game machine can configure a mode for bringing a rotating member E442 into contact with a first link E240, first transmitting means E250, and the first transmitting means E250 of upper displacing means E300 falling from a rising position by its own weight, and stopping the first link E240, the first transmitting means E250, and the upper displacing means E300 in a middle position, and a mode for allowing the first link E240, the first transmitting means E250, and the upper displacing means E300 to fall to a descending position without bringing the rotating member E442 into contact with the first transmitting means E250. Therefore, a fall mode of the first link E240, the first transmitting means E250, and the upper displacing means E300 can be improved.SELECTED DRAWING: Figure 540
Owner:SANYO BUSSAN KK

Pachinko machine

ActiveJP7697635B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

Pachinko machine

ActiveJP7686245B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

gaming machines

ActiveJP7725081B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

gaming machines

ActiveJP7761209B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

Gaming machine

ActiveJP7690854B2Indoor games
To provide a game machine for increasing fun of a game using a movable object.SOLUTION: A Pachinko machine 10 includes: movable support components W5R, W5L capable of moving movable members W1, W2 along a predetermined movement pattern by applying drive force; and multiple contacting members W13, W15 that have contacting surfaces W14, W16 and are provided such that multiple kinds of movement patterns of the movable members W1, W2 are available when a movable object abuts on the contacting surfaces W14, W16.SELECTED DRAWING: Figure 467
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7767343B2Indoor games
To provide a suitable game machine.SOLUTION: In a game in which a counter value regarding a difference between a used game value and an imparted game value restricts progress of a game if an operation value is reached when no control is performed to an advantageous state, and restricts progress of a game after completion of the advantageous state when the operation value is reached during control to the advantageous state, prior notification is performed when the counter value reaches a prior notification value, and operation warning notification is performed if the counter value reaches the operation value when control is performed to the advantageous state, the font of a character used for prior notification is the same as the font of a character used for the operation warning notification, and the font of a character used for the prior notification and the operation warning notification differs from the font of a character used for error notification.SELECTED DRAWING: Figure 226
Owner:SANKYO CO LTD

gaming machines

ActiveJP7802298B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

Pachinko machine

ActiveJP7690866B2Indoor games
To provide a suitable game machine regarding a process after a change in an output mode of information.SOLUTION: A Pachinko machine 10 includes an NFC communication part Y1 capable of bringing a portable terminal closer, detects approach operation for bringing a player's portable terminal Y3 closer to the NFC communication part Y1, sets a radio PAN communication connection state via a radio PAN communication unit Y2, receives a change in customization or the like of information, such as a fish school performance, at a different fish school occurrence frequency, such as "normal (30%)", "large (50%)", and "very large (70%)", and can change an output mode through the portable terminal Y3. When reservation of start winning developed into a premium ready-to-win occurs without depending on player's operation after a fish school performance is outputted at a fish school occurrence frequency in which the setting is changed from "normal" to "very large", the fish school performance can be outputted by changing to a 10% fish school occurrence frequency during a premium ready-to-win performance based on the reservation after that.SELECTED DRAWING: Figure 567
Owner:SANYO BUSSAN KK

Pachinko machine

ActiveJP7686247B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

Game machine

To realize efficient control processing.SOLUTION: In a game machine, a CPU is capable of executing: third processing which performs first processing of writing, by the CPU, 55H into a 1-byte first general-purpose register and then writing, by the CPU, a first general-purpose register value into a 1-byte first RAM, and performs second processing of writing, by the CPU, AAH into the 1-byte first general-purpose register and then writing, by the CPU, the first general-purpose register value into a 1-byte second RAM; and sixth processing which performs, after the third processing, fourth processing of writing, by the CPU, a first RAM value into the first general-purpose register and then comparing, by the CPU, the first general-purpose register value with 55H to determine whether or not they correspond to each other, and performs fifth processing of writing, by the CPU, a second RAM value to the first general-purpose register and then comparing, by the CPU, the first general-purpose register value with AAH to determine whether or not they correspond to each other.SELECTED DRAWING: Figure 130
Owner:SANSEI R&D KK

gaming machines

ActiveJP7778553B2Indoor games
To provide a game machine with enhanced marketability.SOLUTION: A game machine includes third light emission means and the like corresponding to performance control means and performance operation means. When switching a background image to a second background image from a first background image, a background fade-out display of the first background image can be executed, and a background fade-in display of the second background image can be executed. An identification information fade-out display can be executed at the start of a variable display of decoration identification information, and an identification information fade-in display can be executed at the end of the variable display of the decoration identification information. The background fade-in display is longer than the identification information fade-in display. During a first period, first light emission means and second light emission means are controlled using a background display table. During a second period, the first light emission means and the second light emission means are controlled using a demonstration display table. During the first period and the second period, the third light emission means is controlled using different tables.SELECTED DRAWING: Figure 88
Owner:SANKYO CO LTD

Pachinko machine

ActiveJP7694770B2Indoor games
To provide a game machine capable of suitably performing management of a game machine.SOLUTION: An MPU 62 includes not only a main-side CPU 63 but also a management IC 66. The main-side CPU 63 is electrically connected to the management IC 66, and a detection result of each ball entry detection sensor is transmitted from the main-side CPU 63 to the management IC 66. In this case, the detection result of each ball entry detection sensor is transmitted to the management IC 66 through each corresponding signal path, and a corresponding relationship between each ball entry detection sensor and the signal path is supplied from the main-side CPU 63 to the management IC 66 when starting to supply operating power. The management IC 66 stores information on the detection result of each ball entry detection sensor in a history memory 117 as history information. A management-side CPU 112 calculates each kind of parameter by utilizing history information of the history memory 117 in occurrence of an operation opportunity. The history information and each kind of parameter are outputted to the outside through a reading terminal 102.SELECTED DRAWING: Figure 13
Owner:SANYO BUSSAN KK

Pachinko machine

ActiveJP7701286B2Indoor games
To provide a game machine capable of enhancing interest in a game.SOLUTION: A background changing performance A is a performance allowing a background image to be displayed on an image display device 5 before crazing is displayed in a display area of the image display device 5 to differ from that after display of a fragment image since a glass plate is cracked, and a strong development performance A is a performance allowing a background image displayed on the image display device 5 before execution of the strong development performance A to differ from that after display of a fragment image in the strong development performance A is started. In this manner, since a type of a background image displayed before and after a fragment image is displayed commonly differs between the background changing performance A and the strong development performance A, a suitably different impression can be given to a player even in a performance in which a fragment image is displayed similarly.SELECTED DRAWING: Figure 63
Owner:SANKYO CO LTD

gaming machines

ActiveJP7730179B2Indoor games
To provide a game machine capable of suppressing a decline in interest in a game.SOLUTION: A game machine performs lottery regarding the imparting of a privilege to a player, and executes first performance display and second performance display that suggest the result of the lottery. The first performance display is a combination of multiple displays of a display mode selected from multiple display modes. There are a first situation and a second situation. In the first situation, the first performance display, the second performance display, and a performance video whose display priority is the lowest are displayed. In the second situation, the performance video whose display priority is the lowest is displayed but the first performance display and the second performance display are not displayed. While the performance video is displayed, a new performance image that suggests the result of the lottery can be displayed. The number of types of the new performance images that can be displayed in the first situation is greater than the number of types of the new performance images that can be displayed in the second situation.SELECTED DRAWING: Figure 66
Owner:DAIICHI SHOKAI KK

gaming machines

ActiveJP7827197B2Indoor games
To provide a game machine capable of enhancing interest in a game by improving identification performance of a game state.SOLUTION: In a game hall, a number of Pachinko machines 10 and a hall computer HC for managing them are provided. In the Pachinko machines 10, an external terminal board 240 for outputting various kinds of pieces of information toward the hall computer HC from a main control device is provided. The external terminal board 240 includes a second terminal for outputting predetermined identification information for showing that a current game state is either during a jackpot state or a high-support mode. During a predetermined period after completion of the high-support mode, specific identification information in an output mode differing from an output mode of the predetermined identification information is outputted from the second terminal.SELECTED DRAWING: Figure 3-41
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7749949B2Indoor games
To provide a game machine capable of more suitably performing control of a movable member in the game machine in which the movable member can be moved.SOLUTION: A game machine 10 determines whether a player operates an operation button 20 when a movable rotary accessory member 37 is in a standby position side when performing movable control of the movable rotary accessory member 37 in a range between a standby position and the maximum operation position by continuous operation common to movable modes A to D on the basis of one drive data 1, stops movement of the movable rotary accessory member 37 in continuous operation in a standby position side when the player operates the operation button 20, and starts individual operation after continuous operation of the respective movable modes A to D. After the continuous operation, a pattern display part 341 controls a display performance. In the meantime, when the movable rotary accessory member 37 is in the maximum operation position side, it is not determined whether the operation button 20 is operated. An execution period of continuous operation and a period when the movable rotary accessory member 37 is moved to the maximum operation position by continuous operation are indefinite.SELECTED DRAWING: Figure 269
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7796964B2Indoor games
To provide a game machine capable of maintaining interest in a game.SOLUTION: A pachinko machine 1 has a start pocket capable of receiving game balls hit into a game area 5a. When a game ball enters the start pocket, determination processing regarding winning is performed. Thereafter, variable display corresponding to a result of the determination processing is started and, if a winning pattern is displayed in the variable display, a winning game is executed. Accordingly, the pachinko machine 1 can perform a special performance as a performance associated with operation means.SELECTED DRAWING: Figure 60
Owner:DAIICHI SHOKAI KK

gaming machines

ActiveJP7807001B2Indoor games
To provide a game machine having an electronic board on which surface-mounted electronic components are mounted, and capable of suppressing decline in reliability.SOLUTION: A game machine includes a main control board related to the progress of a game. Multiple insertion-mounted electronic components and surface-mounted electronic components are mounted on at least the front board surface out of the front board surface and the back board surface of the main control board. Specific surface-mounted electronic components and the insertion-mounted electronic components out of the surface-mounted electronic components mounted on the front board surface of the main control board are arranged adjacent to each other with an electronic component-unmountable area in between.SELECTED DRAWING: Figure 129
Owner:DAIICHI SHOKAI KK

Wager-based gaming system with electro-mechanical dice-based RNG mechanism

Various systems and methods are directed to an electro-mechanical dice shaker gaming system designed to enhance fairness, transparency, and security in wager-based gaming environments. The system includes an electro-mechanical random number generator (RNG) assembly that physically isolates the dice shaking mechanism from the player terminal, preventing external interference from affecting game outcomes. The dice shaker mechanism is housed in a transparent enclosure, allowing players and casino operators to visually verify each roll. Integrated sensors, including tilt and vibration detectors, monitor environmental conditions to detect and prevent tampering. A camera-based monitoring system captures images of each dice roll, facilitating automated outcome verification and compliance auditing. The system supports modular configurations for multi-player gaming, real-time streaming for remote participation, and AI-driven fraud detection. Additionally, an adjustable mirror enhances dice visibility, and automated mechanisms allow dynamic control over the number of dice in play, offering a scalable and secure gaming solution.
Owner:TECH (MACAU) LTD

Pachinko machine

ActiveJP7709762B2Indoor games
To provide a game machine that increases interest of a game.SOLUTION: A game machine of the present invention with the provision of virtual game media has a first normal state, a second normal state, and a specific game state that is advantageous to a player, as game states. The first normal state has a higher advantage in terms of auxiliary games than the second normal state. When the particular failure symbol stops in the first normal state, the first normal state is maintained. When the particular failure symbol stops in the second normal state, the second normal state can be shifted to the first normal state or the specific game state. In the specific game state, when a particular symbol stops, the specific game state is maintained. When a specific condition is satisfied in the specific game state, the specific game state is shifted to the second normal state.SELECTED DRAWING: Figure 52
Owner:KYORAKU IND CO LTD

gaming machines

ActiveJP7793387B2Indoor games
To provide a game machine allowing a player to recognize execution of a movable body performance while preventing disturbance of an operation confirmation of a movable body by performance operation.SOLUTION: When a movable body performance is executed in a variable display started during a predetermined period when conformation movable control is underway on power-on not accompanying initialization, display of an effect display and output of a movable body performance sound are performed while performance movable control is restricted in execution of the movable body performance during the predetermined period, and the performance movable control and display of the effect display and then output of a movable performance sound are performed when the movable body performance is executed after a predetermined period.SELECTED DRAWING: Figure 66
Owner:SANKYO CO LTD

Gaming machine

ActiveJP7846903B2Indoor games
To make a control of a game machine favorable.SOLUTION: First control means can produce and output control data to second control means for each specific cycle, and can produce, as the control data, one of multiple control data, including first control data and second control data having the same data amount as the first control data. The first control data is data which may be produced when specific information indicating a satisfaction of a specific condition is stored in a predetermined storage area at a satisfaction of a production condition. The second control data is data which may not be produced when the specific information is stored in the predetermined storage area at the satisfaction of the production condition. When the second control means receives the first control data, a specific display mode which can notify a player of a satisfaction of a specific condition is displayed in a second position of a display screen. When the second control means receives the second control data, the specific display mode is not displayed in the second position. This can make a control of a game machine favorable.SELECTED DRAWING: Figure 1
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7749948B2Indoor games
To provide a game machine capable of more suitably performing control of a movable member in the game machine in which the movable member can be moved.SOLUTION: A game machine 10 determines whether a player operates an operation button 20 when a movable rotary accessory member 37 is in a standby position side when performing movable control of the movable rotary accessory member 37 in a range between a standby position and the maximum operation position by continuous operation common to movable modes A to D on the basis of one drive data 1, stops movement of the movable rotary accessory member 37 in continuous operation in a standby position side when the player operates the operation button 20, and starts individual operation after continuous operation of the respective movable modes A to D. After the continuous operation, a pattern display part 341 controls a display performance. In the meantime, when the movable rotary accessory member 37 is in the maximum operation position side, it is not determined whether the operation button 20 is operated. An execution period of continuous operation and a period when the movable rotary accessory member 37 is moved to the maximum operation position by continuous operation are indefinite.SELECTED DRAWING: Figure 269
Owner:SANYO BUSSAN KK

gaming machines

ActiveJP7755264B2Indoor games
To improve the convenience of a game machine.SOLUTION: A game machine that performs a lottery on the basis of the satisfaction of a predetermined lottery condition and imparts a game profit on the basis of a result of the lottery includes: specific function activation means that activates a specific function that stops the progress of a game including the lottery when a predetermined count value that can be counted on the basis of the satisfaction of a predetermined counting condition reaches a specific value; specific notification execution means that performs a specific notification corresponding to the activation of the specific function; abnormality detection means that detects a predetermined abnormality; and abnormality notification execution means that executes an abnormality notification corresponding to the abnormality. The count value can be updated even during the abnormality notification, and the specific notification takes priority over the abnormality notification.SELECTED DRAWING: Figure 657
Owner:DAIICHI SHOKAI KK

gaming machines

ActiveJP7807742B2Indoor games
To provide a game machine equipped with an electronic board mounted with a surface mounting electronic component, capable of suppressing deterioration in reliability.SOLUTION: A front board surface of a first board equipped with main control means for executing processing involved in the progress of a game has formed therein an insulation film and a notation part for specifying each of a plurality of electronic components on the insulation film. The front board surface is mounted with surface mounting type electronic components and insertion mounting type electronic components, and has formed therein a thermal pattern for connecting a specific connection part of a plurality of connection parts where the electronic components are soldered, to a solid ground. A front board surface of a second board arranged ahead of the first main board has formed therein an insulation film, but not a notation part, is mounted only with the surface mounting type electronic components, and has not formed therein a thermal pattern for connecting a specific connection part of a plurality of connection parts where the electronic components are soldered, to a solid ground.SELECTED DRAWING: Figure 129
Owner:DAIICHI SHOKAI KK

gaming machines

ActiveJP7803773B2Indoor games
To increase merchantability.SOLUTION: A game machine capable of performing control to an advantageous state performs a switching display for switching a reservation display to a correspondence display following a variation display start, performs a movement display for moving decorative identification information and a prior operation display as variation displays of decorative identification information, performs a prior operation display when a switching display is performed in a normal state, and can perform a common switching display on the basis of a first type of variable display pattern information and a second type of variable display pattern information. The game machine can display a crack sign image in a predetermined display layer, can display a fragment image in a specific display layer having high priority, and can display special information regarding a variable display in a special display layer having high priority. A predetermined performance includes a first predetermined part for displaying a crack sign image and a second predetermined part for displaying multiple fragment images. In a specific performance, multiple fragment images start to be displayed in a short period. Execution timing differs between the predetermined performance and the specific performance.SELECTED DRAWING: Figure 100
Owner:SANKYO CO LTD