The invention relates to the technical field of
video game decision making, and particularly discloses a
video game decision making system based on auxiliary
task learning. The method comprises the following steps: generating a structured game
state vector by comprehensively collecting and fusing vision, numerical values, texts and interaction data in a game; a multi-element auxiliary task
library is constructed, and an auxiliary
task list with priority
ranking is output after evaluation,
ranking and scheduling; realizing collaborative learning of the main task and the auxiliary task through a shared-private double-
branch network and a collaborative
loss function, and outputting optimized
decision model parameters; game operation is generated and executed based on the
decision model parameters and the game
state vector, and meanwhile continuous adjustment and optimization are conducted according to feedback data of the game environment. According to the method, the problem that a complex game state is difficult to comprehensively analyze in a traditional game
intelligent decision is solved, the pertinence, the efficiency, the robustness and the generalization of the decision are improved, and comprehensive and powerful support is provided for
video game decision.