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2337 results about "Video game" patented technology

A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a two- or three-dimensional video display device such as a touchscreen, virtual reality headset or monitor/TV set.Since the 1980s, video games have become an increasingly important part of the entertainment industry, and whether they are also a form of art is a matter of dispute.

Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability

A method of balancing a user's input to an interactive computer program with the program's output is obtained by continually measuring the difference between the user's input and the program's output and adjusting one or more parameters of the program's output so that the difference from the user's performance is progressively reduced. The adjustment may be obtained dynamically through negative feedback dampening of the measured difference (delta) between user input and program output, and/or by selection of predetermined apposite values for program output corresponding to the measurement of user input. The adjustment results in dynamic generation and/or selection of premodeled segments of interactive output in closer balance with user input. The adjustment method can be applied to video games, educational games, productivity programs, training programs, biofeedback programs, entertainment programs, and other interactive programs. In video games, the adjustment method results in balancing user performance with game difficulty for a more engaging game experience. It can also enable embedded advertising to be triggered when the user is in an optimum state of engagement. The adjustment method may be performed by projecting future trends of user performance, selecting predetermined or dynamically determined levels of value, modifying user control of input devices, or even modifying the program's challenges to user capability over time.
Owner:CONKWRIGHT GEORGE COLBY

Statistical metering and filtering of content via pixel-based metadata

Data supplied to a display having a plurality of pixels comprises both content to be displayed and metadata that identifies the content of the respective pixel as being of a particular type by setting the metadata for each pixel to a value that is one of a predefined set of values. The identification of the content as being of a particular type enables the classification of the pixels on a per pixel basis into one or more categories. Pixels containing data for an advertisement can be identified and metered to determine the total display space they occupy and length of time they are displayed, which are both considered measures of the effectiveness of the advertisement. This metering can therefore be used to more equitably charge for advertising on web pages because an advertiser can be charged on the basis of what a user actually sees on the display. If only a percentage of the advertisement is visible, the advertiser pays an amount in proportion to the percentage of the advertisement that is visible. Pixels belonging to an advertisement can also be metered by a video game in a manner that gives an incentive to a game player to view advertisements. Additionally, metadata can be used to identify a pixel as containing objectionable content or some other information or type of content not desired by a user. The pixels containing objectionable or undesired content, which usually are pixels that display an object or portions thereof, can then be filtered out of the picture in a more precise way to either delete or leave a blurred image of the object or objectionable/undesirable portion thereof only, without hiding an entire screen of data.
Owner:NOKIA TECHNOLOGLES OY

System for Incorporating Chance Into Interactive Games Requiring the Application of Intellectual or Motor Skills

The invention refers to digital interactive games operable from specific terminals, video game consoles, personal computers, cell phones, digital interactive television, even when they include an initial bit of chance for their usual development, in order to incorporate the possibility to get a prize (including cash payments), besides of simply diversion. It comprises the incorporation of at least one random resource capable of sustaining a mathematical balance between winners and losers equivalent to that governing games of pure chance, keeping the condition that, for the resolution of each game, it requires the participation of the person, his/her with and his/her visual, motor, spatial, and linguistic skills, besides to his/her knowledge. The incorporated random resource is managed by a probabilistic balance system that ensures the proper ratio between winners and losers in terms of the predetermined “payout”. The incorporated random resource could be either a lottery of maximum results including the previous draw of the maximum result the player can reach (although he/she plays it perfectly), or a lottery of levels of difficulty that draws the level of difficulty set for each game between a maximum level (virtually impossible to overcome) and a minimum level (very easy to overcome), or a combination of both of them.
Owner:IPARK ENTRETENIMENTOS S L U

Methods and apparatus for selecting a wireless network based on quality of service (QoS) criteria associated with an application

Methods and apparatus for selecting a wireless communication network based on quality of service criteria associated with an application are disclosed. In one illustrative example, one of several different software applications of a mobile communication device is executed. The software application may be, for example, an e-mail application, an Internet data application, a voice-over-IP application, a video player application, an audio player application, or a video game application. Each software application is associated with different quality of service (QoS) criteria for data communications through a wireless network. The quality of service criteria may include, for example, a bandwidth criterion, a delay criterion, a delay variation criterion, and a data loss criterion. A scanning operation is performed to identify a plurality of a wireless networks available in a coverage area of the mobile device. One of the identified wireless networks is selected for communication based on a match between its available quality of service and the quality of service criterion associated with the executed software application. Advantageously, the most suitable network may be chosen and utilized for each software application.
Owner:MALIKIE INNOVATIONS LTD
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