Position information of equipment at an event, such as a ball, one or more players, or other items in a game or sporting event, is used in selecting camera, camera shot type, camera angle, audio signals, and/or other output data for providing a multimedia presentation of the event to a viewer. The position information is used to determine the desired viewer perspective. A network of feedback robotically controlled Pan-Tilt-Zoom (PTZ), manually controlled cameras and stationary cameras work together with interpolation techniques to create a 2D video signal. The position information may also be used to access gaming rules and assist officiating of the event. The position information may be obtained through a transceiver(s), accelerometer(s), transponder(s), and/or RADAR detectable element(s) fitted into the ball, apparel or equipment of players, the players themselves, or other playing equipment associated with the game or sporting event. Other positioning methods that can be used include infrared video-based tracking systems, SONAR positioning system(s), LIDAR positioning systems, and digital signal processing (DSP) image processing techniques such as triangulation.