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654 results about "Three dimensional graphics" patented technology

System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs

A system and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs of a system user. The system comprises a computer-readable memory, a video camera for generating video signals indicative of the gestures of the system user and an interaction area surrounding the system user, and a video image display. The video image display is positioned in front of the system user. The system further comprises a microprocessor for processing the video signals, in accordance with a program stored in the computer-readable memory, to determine the three-dimensional positions of the body and principle body parts of the system user. The microprocessor constructs three-dimensional images of the system user and interaction area on the video image display based upon the three-dimensional positions of the body and principle body parts of the system user. The video image display shows three-dimensional graphical objects within the virtual reality environment, and movement by the system user permits apparent movement of the three-dimensional objects displayed on the video image display so that the system user appears to move throughout the virtual reality environment.
Owner:PHILIPS ELECTRONICS NORTH AMERICA

Methods and apparatus for delivering 3D graphics in a networked environment

A system and method for seamlessly combining client-only rendering techniques with server-only rendering techniques. The approach uses a composite stream containing three distinct streams. Two of the streams are synchronized and transmit camera definition, video of server-rendered objects, and a time dependent depth map for the server-rendered object. The third stream is available to send geometry from the server to the client, for local rendering if appropriate. The invention can satisfy a number of viewing applications. For example, initially the most relevant geometry can stream to the client for high quality local rendering while the server delivers renderings of less relevant geometry at lower resolutions. After the most relevant geometry has been delivered to the client, the less important geometry can be optionally streamed to the client to increase the fidelity of the entire scene. In the limit, all of the geometry is transferred to the client and the situation corresponds to client-only rendering system where local graphics hardware is used to improve fidelity and reduce bandwidth. Alternatively, if a client does not have local three-dimensional graphics capability then the server can transmit only the video of the server-rendered object and drop the other two streams. In either case, the approach also permits for a progressive improvement in the server-rendered image whenever the scene becomes static. Bandwidth that was previously used to represent changing images is allocated to improving the fidelity of the server-rendered image whenever the scene becomes static.
Owner:LENOVO (SINGAPORE) PTE LTD

Method and apparatus for delivering 3D graphics in a networked environment using transparent video

A system and method for seamlessly combining client-only rendering techniques with server-only rendering techniques. The approach uses a composite stream containing three distinct streams. One stream is available to send geometry from the server to the client. Another stream contains video with transparent pixels that allow the client-rendered object to appear in the context of the server rendered objects. The third stream contains camera information. The invention can satisfy a number of viewing applications. For example, initially the most relevant geometry can stream to the client for high quality local rendering while the server delivers renderings of less relevant geometry at lower resolutions. After the most relevant geometry has been delivered to the client, the less important geometry can be optionally streamed to the client to increase the fidelity of the entire scene. In the limit, all of the geometry is transferred to the client and the situation corresponds to client-only rendering system where local graphics hardware is used to improve fidelity and reduce bandwidth. Alternatively, if a client does not have local three-dimensional graphics capability then the server can transmit only the video of the server-rendered object and drop the other two streams. In either case, the approach also permits for a progressive improvement in the server-rendered image whenever the scene becomes static. Bandwidth that was previously used to represent changing images is allocated to improving the fidelity of the server-rendered image whenever the scene becomes static.
Owner:NVIDIA CORP

Implementation method for three-dimensional figure render based on cloud computing framework and cloud service system

The invention discloses an implementation method for three-dimensional figure render based on a cloud computing framework. The implementation method includes the steps that existing scene description is uploaded to a scene root explorer of a cloud service system, a model needed by a scene is analyzed by the scene root explorer, and the model is uploaded from a memory system. The belonging model is packaged, a scene object is set, a render instruction supported by a specific renderer is generated, and the render instruction is packed and is sent to a render system. After the render instruction returns to a render picture, the picture is transmitted to an application layer and is displayed. A user interacts with the application layer, the application layer captures action events, and the action events are transmitted to a cloud service layer according to a protocol. After the cloud service layer receives the action events, a scene is automatically adjusted on the background of the cloud service layer according to new action parameters. Format conversion of packaging and render instruction is carried out for a second time, then the action events are transmitted to the render system and are rendered by the render system, and finally the action events are displayed on the application layer anew. Therefore, interactive edit and display of a three-dimensional scene are achieved.
Owner:JIANGSU CUDATEC TECH CO LTD

Clip testing unit for a three-dimensional graphics accelerator

A clip testing unit within a graphics accelerator for comparing a value of a given homogeneous coordinate of a vertex position of a polygon relative to a plurality of clipping planes. The plurality of clipping planes includes both regular and guard band clipping planes. The clip testing unit includes registers for receiving and storing a W value corresponding to the vertex position, as well as a coordinate input register for receiving and storing the given homogeneous coordinate. The W value is conveyed to a guard band W generation unit, which generates a guard band W value in response thereto. The clip testing unit also includes a clip compare unit coupled to receive the W value, the guard band W value and the value of the given coordinate. The clip compare unit receives and compares the W value and the value of the given coordinate, generating one or more first clip signals in response thereto. The one or more first clip signals indicate whether the value of the given coordinate is outside of a regular clipping space defined by the regular clipping planes. Furthermore, the clip compare unit receives and compares the guard band W value and the value of the given coordinate, generating one or more second clip signals in response thereto. The one or more second clip signals indicate whether the value of the given coordinate is outside of a guard band clipping space defined by the guard band clipping planes. Because the first and second clip comparisons are performed substantially concurrently by the clip compare unit, the clip testing performance of the graphics accelerator is advantageously increased.
Owner:ORACLE INT CORP

Information management method and system based on electromechanical integrated BIM (building information model)

The invention discloses an information management method and system based on an electromechanical integrated BIM (building information model). According to the method, a comprehensive deepening graph is modeled by utilizing three-dimensional graphics software so as to generate three-dimensional models, and the generated three-dimensional models are exported as VRP (virtue reality platform) model data to constitute basic model data; the VRP model data is directly imported into a VRP editor, parameters and positions of corresponding parts and components in the model, structural information of applicable places, electromechanical comprehensive deepening planar graphs and correspondence documents during deepening process are input, and links with corresponding three-dimensional models are established; the three-dimensional models are displayed via a man-machine interaction device, and information or documents in a database is displayed in a switched manner according to the links; and meanwhile, the parameters of the parts and components, and the positions of scenes of real-time pictures are checked through a navigator. The invention further provides an information management system based on the electromechanical integrated BIM, which can be applied to an overall project implementation phase by various construction design units, and has the characteristics of interactivity, visualization, informatization, parameterization, flexibility and confidentiality.
Owner:CHINA CONSTR IND & ENERGY ENG GRP CO LTD
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