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272 results about "Virtual world" patented technology

Agent-based modeler using multimodal input

Systems and methods for simulating multi-agent within a virtual world in response to generated hypotheses are disclosed herein. The system can generate a virtual world that includes a set of agents. The system can receive instructions that include a question, including a first query and a first input item, and a set of input traits, which can be used to instantiate a set of agents. The system can generate a first hypothesis representing the first input item and can execute a first simulation session to generate a first output set. The system can generate a second data schema associated with a second hypothesis and execute a second simulation session to generate, using the second hypothesis and the first query, a second output set. Accordingly, the system can generate a sentiment summary and display the sentiment (impression) summary at a graphical user interface (GUI) accessible to an experimenter.
Owner:AARU INC

Multi-agent simulator platform

A computing platform can generate a virtual world and a set of virtual agents having agent traits and interaction rules. For example, by automatically analyzing experimenter queries, the platform can bind the agents to machine learning models that perform tasks responsive to the questions. The platform can generate additional hypotheticals to enable chains of simulations. The platform can execute a first simulation session by causing the set of agents to generate a first output set. Using an additional data source to generate new world characteristics, such as environmental and / or temporal conditions, the platform can generate and apply agent evolution logic for subsequent simulations, such as by performing mutation of agent traits, selection of agents, crossover of agent characteristics, and / or deletion of agents that do not meet a fitness threshold. The platform can persist agent states and outputs to generate user-interactive visualizations, aggregations, and training data sets for training agent models.
Owner:AARU INC

Agent-based modeler using dynamic model-parameter and constraint generation

Techniques for simulating multi-agent interactions within a virtual world in response to generated hypotheses using dynamically retrieved external data are disclosed herein. A computing system can receive instructions including a user input with a seed phrase and provide the user input to a configuration generation model to generate agent traits associated with agents in a virtual world and / or data-source identifiers associated with external data sources. The system can retrieve external data from the external data sources and provide the agent traits and external data to a hypothesis generation model to generate a hypothesis that includes a constraint associated with the external data. The system can instantiate agents that have the agent traits and execute a simulation session consistent with the constraint (e.g., by causing the agents to generate an output set using the hypothesis and question). The system can generate a representation of the output set for analysis.
Owner:AARU INC

System and method for dynamic IoT multi-device automation generation for real / virtual world environment

A method for creating automations for interactions of a plurality of electronic devices may include receiving a user input including user intents from a user, generating, using a generative model based on the user input, a list of activities to be executed in connection with the user intents, identifying, using the generative model, a plurality of entities that are required to perform the activities, predicting an execution plan including a plurality of automations to be carried out the activities, based on relations between the activities and the plurality of entities for triggering the plurality of automations via the plurality of electronic devices, mapping a corresponding electronic device among the plurality of electronic devices with a corresponding entity among the plurality of entities based on the execution plan, and triggering, based on the mapping, the plurality of automations in a sequence upon occurrence of events in connection with the activities.
Owner:SAMSUNG ELECTRONICS CO LTD

Agent trait diffusion simulation techniques for multi-agent simulator platform

A computing platform can generate a virtual world and a set of virtual agents that have agent traits (attributes). A trait distribution for a set of agents Y can be generated by processing seed data to generate trait values T and a trait distribution algorithm. The algorithm assigns a particular trait value T′ to an agent Y′, conforming to the trait distribution algorithm applied to the set of agents Y. The platform uses the agents in a simulation session, prompting an AI model with the particular trait value T′ to generate an output set. The output set can be displayed and navigated to provide further information about the trait value T′, which enables analysis of agent behaviors and outputs based on agent traits.
Owner:AARU INC

Agent-based modeler using multimodal input processing and attribute extraction

Techniques for simulating multi-agent interactions within a virtual world in response to generated hypotheses are disclosed herein. A computing system can receive an input dataset of a first format and process the dataset, in connection with an input configuration, to generate a virtual world populated with a set of agents. The system can receive input (e.g., a query, an API message, an AI model output) specifying attributes of a particular item or scenario to test within the virtual world. Based on the input, the system can generate a hypothesis, execute a simulation session according to the hypothesis, and generate an associated output set for display on a graphical user interface. The disclosed techniques enable flexible, tunable simulations of various within the virtual world based on multimodal inputs and / or contextual information.
Owner:AARU INC

Agent instantiation and calibration for multi-agent simulator platform

A platform for adaptive multi-agent simulation in a virtual world instantiates a set of agents with input traits and executes a simulation session, generating an output set. Upon detecting a change event in the virtual world, a trained model recommends an evolution operation, which is applied to the set of agents to generate an evolved set. The evolution operation includes mutation, selection, crossover, deletion of agents, or a combination thereof. The platform persists at least a portion of the initial output set and executes a second simulation operation using the evolved agents, generating a new output set and thereby enabling analysis and comparison of simulation results. The disclosed adaptive simulation approach with persisted context enables realistic and dynamic modeling of complex systems.
Owner:AARU INC

Image Display Method for Virtual Scene, Device, Medium, and Program Product

Image rendering techniques for use with virtual worlds and interactive media are described herein. Techniques may include: acquiring a first scene depth texture map and a first scene color texture map of a first image frame; acquiring, based on the first scene depth texture map, a first spatial position of a vertex of a target triangle face in a first clipping space; mapping, based on a first camera parameter and a second camera parameter, the first spatial position to a second spatial position in a second clipping space; generating a second scene depth texture map and a second scene color texture map based on the second spatial position and the first scene color texture map; and displaying a second image frame based on the second scene depth texture map and the second scene color texture map. Image display frame rates for a virtual scene may be improved, thereby improving visual effects.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

System for Test Run of Facility, Method Therefor, and Control Device Therefor, Using Digital Twin

A system for test running of equipment using a digital twin object is presented and the system may include a controller configured to determine at least one control value for operation of at least one equipment in the virtual world; transmit an at least one control value to the equipment in the virtual world; receive at least one feedback on the at least one control value from the at least one equipment in the virtual world wherein the at least one feedback on the at least one control value is used to calculate at least one correction value for a virtual model control program; and receive the at least one correction value based on the at least one feedback on the at least one control value.
Owner:LG ENERGY SOLUTION LTD

Computer-Based Modification of Visualizations in a Virtual World Collaboration Environment

In an approach to improve computer-based virtual world collaboration environments, embodiments of the present invention embodiments identify a context associated with a current state of a virtual environment and determines a physical object that is being rendered as a virtual display in the virtual environment based on the context. Further, embodiments render a virtual object representing the physical object according to the context using a generative model in a such a manner that the virtual object is rendered visually distinct from the physical object being represented.
Owner:INTERNATIONAL BUSINESS MACHINE CORPORATION

Oral language translation for interactivity in virtualized worlds

Methods, systems, and computer-readable storage media are disclosed for translating a user input to a virtual environment into a contextualized output. The input is converted into a first textual representation by a recognition model, and a first set of tokens based on the textual representation is generated. The first set of tokens is fused with a second set of tokens stored in a contextualized language database. The second set of tokens is based on a second textual representation of previously collected user interactivity metrics, a virtual environment engine configuration, or displayable attributes. A trained neural network uses the fused set of tokens and at least a portion of the second set of tokens to generate an assessment of user activity to adjust a first display attribute, change the current position of the user within the virtual environment, or generate a natural language audio or textual output from the virtual environment.
Owner:WOODARD JR KENNETH LA-VERNE

Outdoor mixed reality illumination compensation method and system based on multi-source environment perception and real-time weather data

The invention provides an outdoor mixed reality illumination compensation method and system based on multi-source environment perception and real-time weather data, and the method comprises the steps: obtaining multi-source data: providing original data of'space-time reference + environment characteristics' for all subsequent illumination calculation, solving the problems of incomplete coverage and insufficient precision of a single data source (such as only a camera), and obtaining the multi-source data; the data is a data basis for real-time illumination compensation; main light source resolving: the'spatio-temporal data 'is converted into'virtual main light source parameters' through a physical algorithm, it is ensured that the direction and intensity of a virtual main light source (sun / moon) are completely consistent with those of the real world, and the problems of'shadow direction error 'and'illumination angle splitting' are solved; through GPS space-time positioning, network weather API data and local visual sensor fused illumination compensation, a real-time environment illumination shadow relationship matches a virtual world with a real world, a more immersive mixed reality experience is presented, and a split feeling is reduced.
Owner:WUHAN HUACHUANG HIGHLIGHT DIGITAL TECHNOLOGY CO LTD

Comprehensive energy system transformation and optimization method based on digital twin body

The invention relates to the technical field of comprehensive energy transformation, in particular to a digital twin-body-based comprehensive energy system transformation optimization method, which comprises the following steps of: constructing a digital twin body comprising a building thermal model and an energy equipment system model on the basis of static data, dynamic operation data and external environment data of a target area; global optimization with a preset objective function as a guide is carried out, an optimal system capacity configuration and architecture scheme is determined, and then local equipment type selection and control strategy optimization are carried out; issuing the optimized control strategy to a physical energy system for execution, and continuously collecting feedback data to calibrate the digital twin to form closed-loop optimization; a sensing-analysis-decision-execution-learning closed-loop system is constructed, an energy system of a physical world is deeply coupled with a digital model of a virtual world, global and local layered collaborative optimization is realized through a digital twin, and dynamic adaptability is improved through closed-loop operation.
Owner:YINGSHENG (SUZHOU) INTEGRATED ENERGY SERVICES CO LTD

Virtual character control method and device, equipment and storage medium

The invention discloses a virtual character control method and device, equipment and a storage medium, and belongs to the technical field of virtual world. The method comprises the following steps: displaying a plurality of virtual chess and cards in a virtual chess and card game and virtual characters respectively corresponding to a plurality of game parties in the virtual chess and card game; the virtual character is a virtual object which assists the playing party in processing virtual chess and cards; receiving a specified operation of the first playing party on the first virtual chess and card; the first playing party is one of a plurality of playing parties, and the first virtual chess and card is one or more of a plurality of virtual chess and cards; controlling the first virtual character to execute an interaction action corresponding to the specified operation on the first virtual chess and card; the first virtual role is a virtual role corresponding to the first game party. By setting the virtual character, the interaction between the virtual character and the virtual chess and card in the game can be realized, so that the interaction effect between the game party and the virtual chess and card is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Method and apparatus for assigning users to virtual world servers based on social connectivity

[0009] Methods and apparatuses are provided for assigning users to virtual world servers based on social connectivity. One exemplary method includes receiving a request to connect a client device to one of a plurality of virtual world servers and accessing social network connectivity data of a user account associated with the client device. The method further includes identifying a plurality of other user accounts based on the social network connectivity data, ranking the plurality of virtual world servers based on connections with devices associated with the plurality of other user accounts, and connecting the client device to a virtual world server of the plurality of virtual world servers based on the ranking.
Owner:ADAIR GUYS INC

Software interaction system and method for promoting virtual-real fusion landing of element universe

The invention discloses a software interaction system and method for promoting virtual-real fusion landing of meta universe, and belongs to the technical field of virtual-real interaction. The method is realized by pure software, and supports two modes of exchanging virtual assets for entity commodities and automatically returning the virtual assets after the entity commodities are purchased. The system accesses a digital platform through a standardized interface to complete asset verification, cancel-after-verification and voucher generation, supports delivery modes such as logistics distribution, store cancel-after-verification and offline self-pick-up, can automatically return virtual assets when purchasing entity commodities, and does not need a user to upload a voucher. The method breaks through the interaction barrier between the digital world and the physical world, is suitable for platforms such as games, movies and televisions, music and cartoons, realizes virtual-real two-way automatic intercommunication, and has high practicability and commercial value.
Owner:何希星

Dynamic volume adjustment based on a player's forward vector relative to an audio source in a virtual world

The present technology provides a more natural audio experience in a virtual world. In particular, the present technology provides an inner cone around a local player where audio sources within the inner cone are presented at full volume and an outer cone where audio sources outside the outer cone are presented at a minimum volume, or not at all. Audio sources that originate between the inner cone and outer cone are scaled based on their distance between the inner cone and outer cone. The present technology also provides a spatial aspect by shaping the inner cone and outer cone based on the forward vector of the local player so that more sounds are audible that are in front of the local player and less sounds behind the local player are audible.
Owner:VRCHAT INC

AUV (Autonomous Underwater Vehicle) pose correction method and system based on perspective conversion and storage medium

The invention discloses an AUV (Autonomous Underwater Vehicle) pose correction method and system based on perspective conversion and a storage medium, and belongs to the field of underwater robots. The method comprises the steps that an underwater circular light source lamp array image is shot through a monocular camera, and initial circle center feature points are extracted after preprocessing and contour screening; using a P3P algorithm to preliminarily solve the relative pose and constructing a perspective transformation matrix; carrying out ellipse fitting on the contour and sampling on an ellipse, and projecting sampling points to a virtual plane through inverse perspective transformation; calculating an average circle center coordinate on the virtual plane, and re-projecting the average circle center coordinate to the image plane to obtain a corrected feature point; and finally, calculating a high-precision final pose by using the correction point through a P3P algorithm. According to the method, the virtual world plane is constructed by adopting a perspective conversion-based method with relatively small operand, the circle center coordinate is obtained in a circle correction mode by utilizing the characteristic that the inclination angle between the virtual world plane and the real world plane is relatively small, the influence of an eccentric distance phenomenon on the extraction of the circular target feature point is reduced, and the AUV pose resolving precision is effectively improved.
Owner:HARBIN ENG UNIV

Method and apparatus for displaying environmental objects

The application relates to the field of virtual reality, and particularly discloses a display method and device for an environment object, which comprises the following steps: in response to a creation operation of an environment object contained in a virtual world application, acquiring an object generation time of the environment object; determining an associated object having an association relationship with the environment object, and acquiring an associated interaction time at which the associated object and the environment object interact; determining a time parameter of the environment object according to the object generation time and the associated interaction time; and displaying the environment object according to the time parameter. The method can accurately restore the real state of a real world, and compared with a traditional method of performing complex calculation through a physical engine, the method can reduce system resource consumption and improve display speed.
Owner:SHANGHAI MIHA YOUHAIYUANCHENG TECH CO LTD

Virtual-real combined simulation method and real object device

The invention discloses a virtuality and reality combined simulation method and a real object device. The virtuality and reality combined simulation device comprises a data acquisition module, a virtual modeling module, a virtuality and reality fusion module, an interaction control module and a data storage and analysis module. The data acquisition module is used for collecting various data of a real scene, the virtual modeling module is used for building a virtual model according to the collected data, simulating an object and an environment in the real scene and building a virtual world, the virtual-real fusion module is used for fusing the virtual model and the real scene, and the transparency and the position of the virtual object are adjusted through an algorithm. The interaction control module is used for interaction between a user and a virtual-real fusion scene, receiving an operation instruction of the user and feeding back an operation result to the user, the fusion real feeling environment and algorithm influence in the prior art are common in effect, and the scheme is more vivid and natural; a system in the prior art is high in response delay, interaction experience is affected, and the scheme is high in real-time performance. Part of modules in the prior art are difficult to expand, and the scheme is easy to expand new functions.
Owner:HANGZHOU TIANCI HONGYE TECH CO LTD

Method for providing input event to virtual object, host, and computer readable storage medium

The embodiments of the disclosure provide a method for providing an input event to a virtual object, a host, and a computer readable storage medium. The method includes: displaying a first virtual object in a virtual world, wherein the first virtual object includes a plurality of coordinates; obtaining at least one mapping relationship between control events of an input object and the plurality of coordinates on the first virtual object; receiving a control event from the input object; determining a first target coordinate, among the plurality of coordinates, corresponding to the control event based on the at least one mapping relationship, and providing a first input event to the first virtual object based on the first target coordinate, wherein the first input event corresponds to the control event from the input object.
Owner:HTC CORP

Call integration with computer-generated reality

The technology described herein allows a user to bring phone functionality into a virtual world without disrupting the virtual world experience. For example, the technology described herein enables the user to make and receive calls while in the virtual world, access their contacts, and recent call information. The user may also send and receive text communications. This functionality may be enabled by a phone-sharing application running on a Head Mounted Device (“HMD”) interfacing with the wireless telecommunication network that provides service to the user's telephone (e.g., smartphone). The phone-sharing application can communicate with the telecommunication network to provide notice that the user is actively using the HMD (e.g., in a virtual world). Upon receiving the notice, the telecommunication network can associate the user's telephone number with the HMD to cause communications to be routed to the HMD.
Owner:T MOBILE INNOVATIONS LLC

Off-line multi-scene cooperation and data synchronization mechanism and system based on light guide film

PendingCN122053641ASecuring communicationRetention periodData synchronization
The invention discloses an off-line multi-scene collaboration and data synchronization mechanism and system based on a light guide film. State data of a user in multiple application scenes such as health monitoring, safety protection, social service, virtual world and smart home are subjected to local temporary storage, priority ranking and intelligent synchronization after network disconnection recovery through a unified identity authentication center. The unique identity feature code is locally cached after the user registers for the first time, and the user does not need to depend on online authentication in an offline state. The system comprises an off-line data temporary storage module, a priority ranking module, an off-network recovery synchronization module, a conflict arbitration module, a storage space management module and a manager off-line response module. When the network is interrupted, state change is temporarily stored in a local circular queue according to the priority (the highest life safety class), sequencing is carried out in real time during writing, and low-priority data is preferentially discarded when the space is full (coverage operation is executed at the head of the queue). And after the network is recovered, reporting according to a priority sequence, and reporting overtime retry by adopting a fragment transmission and breakpoint resume mechanism. The multi-device offline conflict is automatically arbitrated according to a version number, a timestamp and a device priority rule, and a conflict log retention period can be set. And when the supervisor is offline, automatically electing a temporary supervisor, and synchronizing data after recovery. According to the method, the problems that multi-scene state data are lost when the network is interrupted, off-line operation cannot be coordinated, and data conflicts are generated after recovery are solved, and a complete closed loop of online real-time synchronization, off-line temporary storage and supplementary transmission and high availability of a manager is realized.
Owner:常乐

Distributed database for massive-scale virtual worlds

A computer-implemented method includes obtaining, by a processor, an initial version of a set of tables associated with a region of a virtual experience. Each row contains information associated with a virtual object located in a corresponding portion of the region. The method includes simulating, by the processor, the initial frame of the region of the virtual experience based at least in part on the initial version of the set of tables. The method includes generating, by the processor, an updated version of the set of tables associated with the region based on one or more first changes to a first virtual object in the region of the virtual experience. The method includes simulating, by the processor, the subsequent frame of the region of the virtual experience based at least in part on the updated version of the set of tables.
Owner:ROBLOX CORP

Robotic control via a virtual world simulation

A system has a virtual-world (VW) controller and a physical-world (PW) controller. The pairing of a PW element with a VW element establishes them as corresponding physical and virtual twins. The VW controller and / or the PW controller receives measurements from one or more sensors characterizing aspects of the physical world, the VW controller generates the virtual twin, and the VW controller and / or the PW controller generates commands for one or more actuators affecting aspects of the physical world. To coordinate the corresponding virtual and physical twins, (i) the VW controller controls the virtual twin based on the physical twin or (ii) the PW controller controls the physical twin based on the virtual twin. Depending on the operating mode, one of the VW and PW controllers is a master controller, and the other is a slave controller, where the virtual and physical twins are both controlled based on one of VW or PW forces.
Owner:SENSORY ROBOTICS INC

Global permanent virtual exhibition

The disclosure herein deals with the brief introduction of parts of the permanent virtual world exhibition that has created the 17 goals of the United Nations in promotion and sustainable development by providing a uniform and dynamic environment for growth and development for the people of the world. By creating virtual systems, this method has created the same stable global conditions for access to knowledge, markets, and opportunities to increase value, and as a result, through synergy and support for SME international competition, inclusive growth and global partnerships in real development. Is. It will take a global form. The world's permanent virtual exhibition is equipped with the most advanced necessary facilities, so that the participants can optimally introduce their capabilities to their audience and compare the visitors to visit the products and services.
Owner:MOUSAVI SEYEDMOHAMMADREZA

Method and system for generating virtual world based on AI

The invention discloses a method and system for generating a virtual world based on AI, and relates to the field of virtual world construction.The method comprises the steps that perfection information, input by a user at the current moment, of the virtual world of a current frame is received, the perfect information at least comprises at least one of the following information: a theme type, a role type, an interaction preference type, a style type and a control signal; through an AI large model, the perfect information is added to the virtual world of the current frame, and the virtual world of the next frame is obtained; and outputting the virtual world of the next frame. According to the invention, a personalized virtual world can be generated.
Owner:KUAISHANGYUN (SHANGHAI) NETWORK TECHNOLOGY CO LTD

Pose updating method and device, input device, and storage medium

The application discloses a pose updating method and device, an input device and a storage medium. The method is applied to an interaction process based on optical tracking and comprises the following steps: acquiring pixel coordinates and three-dimensional coordinates of an input device; when the pixel coordinates and the three-dimensional coordinates do not match, updating the pose of the input device in a current frame to obtain an updated pose, and displaying a virtual input device in a virtual reality picture based on the updated pose. When the shaking of the input device seriously affects the normal use of a user, the pose of the input device in the current frame is updated, and the virtual input device is displayed in the virtual reality based on the updated pose, so that the last input device stable effect is ensured to be presented according to the result of real-time data calculation. Therefore, the pose updating of the input device can be more smooth and stable in the scene, the interactive operation of the user in the virtual world is met, and the virtual reality experience of the user is improved.
Owner:GEER TECH CO LTD