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525 results about "Virtual world" patented technology

Real-time build out of a virtual world

Disclosed herein is a system that allows for the real-time build out of a virtual environment. The system and methods receive, via a web browser, a user selection of a three-dimensional (3D) model in a virtual environment. The user selection is made during an active user session of the user. Based on receiving the user selection, an editor is launched from within the web browser. The editor is used to modify properties of the 3D model in real-time during the active user session. One or more user inputs are received indicating the properties of the 3D model to be modified. Based on the one or more user inputs, the properties of the 3D model are modified in real-time. The 3D model is rendered to reflect the properties within the virtual environment during the active user session.
Owner:KATMAI TECH INC

Agent-based modeler using multimodal input

Systems and methods for simulating multi-agent within a virtual world in response to generated hypotheses are disclosed herein. The system can generate a virtual world that includes a set of agents. The system can receive instructions that include a question, including a first query and a first input item, and a set of input traits, which can be used to instantiate a set of agents. The system can generate a first hypothesis representing the first input item and can execute a first simulation session to generate a first output set. The system can generate a second data schema associated with a second hypothesis and execute a second simulation session to generate, using the second hypothesis and the first query, a second output set. Accordingly, the system can generate a sentiment summary and display the sentiment (impression) summary at a graphical user interface (GUI) accessible to an experimenter.
Owner:AARU INC

Systems and methods for maintaining security of virtual objects in a distributed network

Systems, computer program products, and methods are described herein for maintaining security of virtual objects in a distributed network. Some embodiments are directed to a system including a first artificial intelligence engine configured to determine motives of users associated with avatars in a virtual world and a second artificial intelligence engine configured to determine access paths of the avatars in the virtual world. The system may include a third artificial intelligence engine configured to generate visual content based on attributes of the users, the motives of the users, and the access paths of the avatars. The system may be configured to detect diversions from access paths, determine updated motives of users, determine whether the diversions are permissible, and restrict movement of the avatar within the virtual world.
Owner:BANK OF AMERICA CORP

Coordinate fusion calibration method and system based on XR technology

The invention provides a coordinate fusion calibration method and system based on an XR technology, and the method comprises the following steps: S1, manually measuring a transformation matrix # imgabs0 #, S2, obtaining a transformation matrix # imgabs1 #, obtaining a transformation matrix # imgabs2 #, obtaining a transformation matrix # imgabs3 #, S3, carrying out the operation to obtain a transformation matrix # imgabs4 #, S4, carrying out the operation to obtain a transformation matrix # imgabs5 #, S5, carrying out the operation to obtain a transformation matrix # imgabs4 #, and S5, carrying out the operation to obtain a transformation matrix # imgabs4 #. S6, carrying out operation to obtain a transformation matrix # imgabs6 #; S6, carrying out operation to obtain a transformation matrix # imgabs7 # again, and adjusting the origin of the virtual world coordinate system to coincide with the origin of the coordinates of the real world; and S7, fusion is completed. The method has the advantages that the problem of position deviation of the virtual world and the real world of head display equipment in the prior art can be effectively solved, the relative transformation matrix of the head display camera C and the locator t is calculated through the method, then the fused transformation matrix # imgabs8 # is calculated, the origin of coordinates of the virtual world and the origin of coordinates of the real world are adjusted to coincide, and therefore the head display equipment is more accurate. And the exercise using accuracy of the user is ensured.
Owner:SHENZHEN TIANFUCHUANG TECH CO LTD

Digital model and digital twin generation using generative transformer networks and large language models

Digital model and digital twin generation using generative transformer networks and large language models is described. A digital twin generator is configured to generate a digital twin of a physical system useable for electronic testing with simulated real world conditions in a digital environment. Real world objects are represented accurately in a virtual world digital environment. The digital environment can be updated based on real world conditions. The present systems and methods are configured to enable more accurate and realistic simulation with the real world objects and / or physical systems in the real world conditions compared to prior systems.
Owner:CHAOS IND INC

Industrial mechanical arm tool changing operation monitoring system based on digital twinning

The invention discloses an industrial mechanical arm tool changing operation monitoring system based on digital twinning, and relates to the technical field of digital twinning. The system establishes a complete digital twinning model by integrating a floating platform model, a mechanical arm model and a tool changing device model; and a sensing sensor group is arranged to acquire real physical world data of the platform, the mechanical arm and the tool changing device in real time. The data are transmitted to a digital twin model in real time for processing and simulation, so that the virtual world state and the physical world state can be bidirectionally synchronized. According to the highly integrated monitoring mode, the resonance risk between the platform and the mechanical arm and the change of the tool locking trend can be recognized in time. Through an effective risk early warning and adjusting mechanism, the system can ensure the accuracy and safety of tool changing operation, and tool changing failure or equipment damage caused by resonance or abnormal locking is avoided, so that the production efficiency is improved, and the downtime is shortened.
Owner:LIAOCHENG VOCATIONAL & TECHN COLLEGE +1

Multi-agent simulator platform

A computing platform can generate a virtual world and a set of virtual agents having agent traits and interaction rules. For example, by automatically analyzing experimenter queries, the platform can bind the agents to machine learning models that perform tasks responsive to the questions. The platform can generate additional hypotheticals to enable chains of simulations. The platform can execute a first simulation session by causing the set of agents to generate a first output set. Using an additional data source to generate new world characteristics, such as environmental and / or temporal conditions, the platform can generate and apply agent evolution logic for subsequent simulations, such as by performing mutation of agent traits, selection of agents, crossover of agent characteristics, and / or deletion of agents that do not meet a fitness threshold. The platform can persist agent states and outputs to generate user-interactive visualizations, aggregations, and training data sets for training agent models.
Owner:AARU INC

Agent-based modeler using dynamic model-parameter and constraint generation

Techniques for simulating multi-agent interactions within a virtual world in response to generated hypotheses using dynamically retrieved external data are disclosed herein. A computing system can receive instructions including a user input with a seed phrase and provide the user input to a configuration generation model to generate agent traits associated with agents in a virtual world and / or data-source identifiers associated with external data sources. The system can retrieve external data from the external data sources and provide the agent traits and external data to a hypothesis generation model to generate a hypothesis that includes a constraint associated with the external data. The system can instantiate agents that have the agent traits and execute a simulation session consistent with the constraint (e.g., by causing the agents to generate an output set using the hypothesis and question). The system can generate a representation of the output set for analysis.
Owner:AARU INC

Image data processing and storage method based on meta-universe game

The invention provides an image data processing and storing method based on a meta universe game, which comprises the following steps of: integrating and primarily processing image data to obtain an original image data set; a graphic database is designed based on a distributed storage system and by adopting a cold and hot data hierarchical storage strategy; processing the original image data set by utilizing a self-adaptive compression algorithm, a multi-thread asynchronous loading mode, GPU (Graphics Processing Unit) parallel computing, a progressive rendering technology, a physical basic rendering technology and illumination computing to obtain a standard image data set; a virtualization technology is utilized to simulate various hardware configurations, and a plurality of APIs are combined to carry out cross-platform compatible management of image data; and automatically updating and optimizing the content of the image data according to the monitoring result of the image data. According to the method, efficient storage and processing of the image data can be realized, the quality and compatibility of the image data are enhanced, the game performance and the user experience are remarkably improved, and development and popularization of the virtual world are promoted.
Owner:苏州和数智能软件有限公司

Pain psychotherapy simulation system based on virtual reality technology

The invention relates to the field of psychotherapy, and discloses a pain psychotherapy simulation system based on a virtual reality technology, which is used for solving the problem that when a female patient experiences a physiological cycle, a patient biofeedback signal collected by the system can be interfered, and comprises the following steps: combining a head-mounted display, a handle and other control equipment; the method comprises the steps that a patient enters an immersive virtual world through equipment, physiological data of the patient are obtained, the physiological data comprise heart rate data, skin conductivity and brain wave data, an initial disease pain index is calculated according to the physiological data of the patient, a regulatory factor is calculated according to physiological period information, and the initial disease pain index is calculated according to the regulatory factor; the actual disease pain index is calculated according to the initial disease pain index and the regulatory factor, and psychological intervention is performed according to the actual disease pain index, so that the accuracy of evaluating the state of the treated part of the patient by the system is effectively improved, and the use experience of the patient is improved.
Owner:HEFEI ZHONGCHENG YUNTIAN INTELLECTUAL PROPERTY OPERATION CO LTD

Systems and methods for maintaining security of virtual objects in a distributed network

Systems, computer program products, and methods are described herein for maintaining security of virtual objects in a distributed network. Some embodiments are directed to a system including a first artificial intelligence engine configured to determine viewing angles of avatars moving along access paths in a virtual world and a second artificial intelligence engine configured to determine movements of the avatars moving along the access paths in the virtual world. The system may include a third artificial intelligence engine configured to generate visual content based on attributes of users associated with the avatars, the access paths, the viewing angles of the avatars moving along the access paths in the virtual world, and the movements of the avatars moving along the access paths in the virtual world.
Owner:BANK OF AMERICA CORP

System and method for dynamic IoT multi-device automation generation for real / virtual world environment

A method for creating automations for interactions of a plurality of electronic devices may include receiving a user input including user intents from a user, generating, using a generative model based on the user input, a list of activities to be executed in connection with the user intents, identifying, using the generative model, a plurality of entities that are required to perform the activities, predicting an execution plan including a plurality of automations to be carried out the activities, based on relations between the activities and the plurality of entities for triggering the plurality of automations via the plurality of electronic devices, mapping a corresponding electronic device among the plurality of electronic devices with a corresponding entity among the plurality of entities based on the execution plan, and triggering, based on the mapping, the plurality of automations in a sequence upon occurrence of events in connection with the activities.
Owner:SAMSUNG ELECTRONICS CO LTD

Computer-based privacy for a chat group in a virtual environment

In an approach to improve the privacy of chat groups within a virtual world, embodiments of the present invention expand a chat area of a chat group to form an experience annulus according to predetermined distance that a voice volume of private-chat-group member can propagate. Responsive to identifying an external user is interested in the chat group, embodiments generate and set a current topic representing a conversation in the chat group as an externally hearable topic that is perceivable by the external user and generate a faux multi-person conversation associated with the externally hearable topic that corresponds to a real conversation made by members in the chat group. Further, embodiments assign the faux utterances to chat group members based on a corresponding speaker index and utilize one or more corresponding avatars of the chat group members to present the faux utterances to the external user.
Owner:INTERNATIONAL BUSINESS MACHINE CORPORATION

Agent trait diffusion simulation techniques for multi-agent simulator platform

A computing platform can generate a virtual world and a set of virtual agents that have agent traits (attributes). A trait distribution for a set of agents Y can be generated by processing seed data to generate trait values T and a trait distribution algorithm. The algorithm assigns a particular trait value T′ to an agent Y′, conforming to the trait distribution algorithm applied to the set of agents Y. The platform uses the agents in a simulation session, prompting an AI model with the particular trait value T′ to generate an output set. The output set can be displayed and navigated to provide further information about the trait value T′, which enables analysis of agent behaviors and outputs based on agent traits.
Owner:AARU INC

Agent-based modeler using multimodal input processing and attribute extraction

Techniques for simulating multi-agent interactions within a virtual world in response to generated hypotheses are disclosed herein. A computing system can receive an input dataset of a first format and process the dataset, in connection with an input configuration, to generate a virtual world populated with a set of agents. The system can receive input (e.g., a query, an API message, an AI model output) specifying attributes of a particular item or scenario to test within the virtual world. Based on the input, the system can generate a hypothesis, execute a simulation session according to the hypothesis, and generate an associated output set for display on a graphical user interface. The disclosed techniques enable flexible, tunable simulations of various within the virtual world based on multimodal inputs and / or contextual information.
Owner:AARU INC

Data acquisition method and system of intelligent Internet of Things sensor in universe virtual-real fusion

The invention provides a data acquisition method and system of an intelligent Internet of Things sensor in universe virtual-real fusion, and relates to the technical field of universe, and the method comprises the steps: collecting physical scene information through the intelligent Internet of Things sensor, and carrying out the preprocessing; adaptive fusion processing is carried out by using a deep space-time correlation network; constructing a meta universe virtual scene; bidirectional mapping and interaction of virtual and real scenes are realized through an intelligent perception engine, and a sampling strategy is optimized based on deep reinforcement learning. According to the invention, accurate mapping and real-time interaction between the physical world and the virtual world are realized, and the data acquisition efficiency and the virtual-real fusion experience are improved.
Owner:HANGZHOU MOXI TECH DEV CO LTD

Smart and Real-time Digital Twins for Open, Programmable and Virtualized Wireless Network Systems

Embodiments disclose a computer-implemented system for representing a wireless communications network. The system includes a digital twinning platform including a real-world twin component and a virtual-world twin component representing at least a matching subset of layers of a full stack wireless communications network, and a communications module configured to enable bi-directional flow of data representing state information corresponding to the subset of layers of the real-world component and the virtual-world component.
Owner:NORTHEASTERN UNIV (US)

Feedback loop combining augmented reality and virtual reality to facilitate interactions in the virtual world and the physical world

Combining augmented reality (AR), virtual reality (VR), and photogrammetry to facilitate interactions with the physical world is disclosed. Images may be collected through various means (e.g., images taken by drones, ground-based photography, satellite imaging, etc.) and used to construct a three-dimensional (3D) model representation of the real world. This virtual environment can then be experienced by users in either a computing system (e.g., a desktop computer, laptop computer, smart phone, tablet, etc.) or a VR interface (e.g., a headset). The users can create various annotations, such as voice recordings, images, text, etc., and place these annotations in the virtual 3D model of the real world. These annotations are linked to the physical world via a coordinate system. AR “explorers” and VR users can then interact with one another via geographically aligned AR and VR models.
Owner:AEROSPACE CORP

Intrusion prevention system used in meta-universe environment

The invention discloses an intrusion prevention system used in a meta universe environment, which relates to the technical field of information security and comprises a virtual identity verification module, a virtual asset protection module, a virtual scene integrity verification module, a behavior analysis and threat detection module, a real-time response and recovery module and a security policy management module. According to the invention, by setting a multi-layer defense mechanism, through virtual identity verification, virtual asset protection, scene integrity verification, behavior analysis and other multi-layer defense mechanisms, the system can comprehensively cover various security threats in the universe, it is ensured that a user is protected in each link in the virtual world, and AI and ML technologies are introduced at the same time, so that the security of the user is improved. The system can dynamically adapt to complex virtual interaction scenes and detect and respond to threats in real time, meanwhile, the system can continuously optimize the protection model through the self-adaptive learning function so as to cope with new attack means, and high real-time performance and self-adaptability are achieved.
Owner:RUNJIAN COMM

Three-dimensional simulation verification method and system based on BIM

The invention relates to the related field of simulation verification of welding, discloses a BIM-based three-dimensional simulation verification method and system, and constructs a high-precision welding management implementation method in which reality is mapped to virtuality and reality data is corrected through virtual simulation in an analogue simulation mode. Simulation fitting can be carried out on thermal deformation of a workpiece joint at different positions in the welding process on the premise of condition synchronization, a small amount of change of the position of the joint relative to a cooling state when the current welding point is moved to the next welding point after welding is completed is judged, then a deviation correction value which should be made by the welding point is calculated, and the deviation correction value of the welding point is calculated. Compared with a welding control scheme in the prior art, more accurate welding seam positioning can be obtained, and the welding quality is improved.
Owner:GUONENG (ZHEJIANG ANJI) POWER GENERATION CO LTD +1

Virtual hand grasping perception and exoskeleton force feedback mapping method based on virtual-real interaction

The invention relates to a virtual hand grasping perception and exoskeleton force feedback mapping method based on virtual-real interaction, and belongs to the technical field of virtual reality, the method comprises the following steps: building a hand exoskeleton, and reading joint data in real time; calculating the pose of each joint coordinate system of the virtual hand relative to the virtual world; according to the calculated poses of all the joints of the virtual hand, the virtual hand is driven to synchronously move with the hand exoskeleton in real time; collision and contact events of the virtual hand and the digital object are monitored in real time, and virtual interaction force generated when the virtual hand interacts with the digital object is calculated; calculating feedback torque required to be output by each hand exoskeleton motor of the hand exoskeleton, and driving the motors to output corresponding feedback force through a motor controller of the hand exoskeleton, so as to realize force feedback of the hand. According to the method, the interaction reality sense in the virtual reality application can be enhanced, the user can interact with the virtual environment more naturally in an immersive mode, and the user experience is improved.
Owner:BEIJING YIDA DONGQING MEDICAL TECHNOLOGY CO LTD

Technology for providing spatial positioning for virtual world of meta universe based on RTK and VIO precise positioning

The invention provides a space positioning technology provided for a meta-universe virtual world based on RTK and VIO precise positioning, the space positioning system comprises an RTK positioning module and a VIO positioning module, the RTK positioning module adopts a high-precision RTK receiver, receives satellite signals and calculates absolute position information of a user or an object, and the absolute position information of the user or the object is calculated by using a differential positioning technology. The satellite signal error is eliminated by performing data differential processing with a reference station with a known position; the VIO positioning module collects image information of the surrounding environment through a visual sensor, and the motion posture and displacement of the equipment are calculated through feature extraction and a matching algorithm. According to the invention, continuous positioning can be maintained in an environment without GNSS signals. The relative positioning capability enables the VIO to be especially suitable for indoor, underground and other complex scenes. A visual sensor captures an environment image, and the relative displacement of the equipment is calculated through feature extraction and matching; and the IMU provides motion information in a short time, and high-robustness positioning can be realized through combination of the motion information and the motion information.
Owner:WUHAN HUACHUANG HIGHLIGHT DIGITAL TECHNOLOGY CO LTD

Agent instantiation and calibration for multi-agent simulator platform

A platform for adaptive multi-agent simulation in a virtual world instantiates a set of agents with input traits and executes a simulation session, generating an output set. Upon detecting a change event in the virtual world, a trained model recommends an evolution operation, which is applied to the set of agents to generate an evolved set. The evolution operation includes mutation, selection, crossover, deletion of agents, or a combination thereof. The platform persists at least a portion of the initial output set and executes a second simulation operation using the evolved agents, generating a new output set and thereby enabling analysis and comparison of simulation results. The disclosed adaptive simulation approach with persisted context enables realistic and dynamic modeling of complex systems.
Owner:AARU INC

Multi-agent architecture based on online evolution

The invention provides a multi-agent architecture based on online evolution, and relates to the technical field of multi-agent systems.According to the multi-agent architecture based on online evolution, actual rewards obtained by executing actions in the real world after control agents make decisions are compared with virtual rewards predicted in the virtual world; whether a sensing agent needs to be updated or not is determined according to a comparison result, expert knowledge of a generative model in a virtual world is used for assisting decision making of a control agent, generated information and existing information in the virtual world are fused to narrow the decision making range, collaboration of sensing, control and generation is achieved, and the control efficiency is improved. According to the architecture, feedback information obtained after a control agent executes actions in a physical environment serves as newly-added data to be added into a corresponding data set of a sensing agent, and a model of the sensing agent is adjusted through collaborative optimization of the newly-added data. The expandability, the interpretability and the convergence efficiency of the intelligent agent are ensured while the intelligent agent adapts to continuously changing environmental conditions.
Owner:FUDAN UNIVERSITY

Human-computer interaction method, device and equipment based on virtual world, medium and product

The application of the invention is a divisional application of 202211003350.4. The invention discloses a human-computer interaction method, device and equipment based on a virtual world, a medium and a product, and belongs to the field of human-computer interaction. The method comprises the following steps: displaying a list control; in response to a touch selection operation on the list control, displaying an aiming rocker corresponding to the selected container prop and displaying an aiming sight bead; and in response to a touch aiming operation on the aiming rocker, displaying the aiming sight bead after the aiming position is changed, in response to the touch throwing operation and the selected container prop being a first container prop, displaying a thrown first pet virtual character; and in response to the touch throwing operation and the selected container prop as a second container prop, displaying the thrown second container prop. Through the touch control on the touch screen, the selection and throwing operation of the pet virtual character is realized, the interactive operation between the pet virtual character and the virtual world is realized, and the man-machine interaction efficiency is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Avatar joint semantics representation

PCT designated stage expiredWO2025149308A1AnimationVideo gamesHuman anatomyHuman body
In one implementation, we describe the semantics of skeleton joints of the avatar to be animated as a mapping to a highly-detailed skeleton model containing most or all of the joints and bones of human anatomy (the "reference skeleton"). Such a reference skeleton (e.g., the "LOA-4" version of the Web3D humanoid skeleton model) features detailed models of the hand and foot phalanges and joints for every vertebra of the spine. Owing to the level of detail of the reference skeleton, each joint of a user-defined animation skeleton can be mapped to one of the joints of the reference skeleton. The identification and location of each joint in the user-defined skeleton on the human body is thereby accurately and unambiguously described. Such semantics can be used in implementing some features of a virtual world platform, for example, in automated action or gesture recognition.
Owner:INTERDIGITAL CE PATENT HOLDINGS SAS

Adjusting Virtual View in a Mirrored Virtual World

A method, system, and computer-readable storage medium are disclosed for displaying virtual elements (e.g., AR content) in a physical environment by a client device using a virtual camera pose that is different from the pose of the physical camera used to capture images of the physical environment. The client device uses a three-dimensional (3D) map (e.g., a topographical mesh) of the physical environment to determine a pose (a position and orientation) of the camera of the client device. The 3D map can include geometry, colors, textures, or any other suitable information describing the physical environment.
Owner:NIANTIC SPATIAL INC

System and method for physical blocks and corresponding virtual game elements

Systems and methods are provided for video game elements that attract players with game elements that incorporate physical elements and virtual elements of a game environment. For example, a player may collect physical blocks associated with digital resources, such as organisms. By interacting with physical blocks in the real world, players may advance, combat, and / or trade their digital resources. Additionally and / or alternatively, the player may construct at least a portion of the virtual world based on the arrangement of the physical blocks in the real world. The players can then interact with the virtual world that they construct in the game environment.
Owner:MODERN GAMES INC

Artificial intelligence interaction device

The invention relates to the technical field of artificial intelligence interaction, and discloses an artificial intelligence interaction device, which comprises an information acquisition unit, a data processing unit, a somatosensory feedback unit, a visual feedback unit and an audio feedback unit, and is characterized in that the information acquisition unit comprises a high-precision motion capture sensor, a voice recognition sensor and an environment sensor; the information collection unit is an information inlet of the device and is responsible for collecting multi-dimensional information of a user in the interaction process, and the multi-dimensional information of the user in the interaction process is obtained through the arranged somatosensory feedback unit and the touch sense by means of the synergistic effect of a micro vibration motor array, a flexible pressure sensor and a temperature adjusting element. The touch sense of various materials, the counter-acting force of an object, the temperature change and the touch sense evolution in continuous actions can be accurately simulated, and in combination with an environment sensor, a user can really sense the physical characteristics of the object in the virtual world in the interaction process, so that the interaction experience is more real, fine and natural.
Owner:ZHEJIANG UNIV OF FINANCE & ECONOMICS