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54 results about "Virtual world" patented technology

Method for providing input event to virtual object, host, and computer readable storage medium

The embodiments of the disclosure provide a method for providing an input event to a virtual object, a host, and a computer readable storage medium. The method includes: displaying a first virtual object in a virtual world, wherein the first virtual object includes a plurality of coordinates; obtaining at least one mapping relationship between control events of an input object and the plurality of coordinates on the first virtual object; receiving a control event from the input object; determining a first target coordinate, among the plurality of coordinates, corresponding to the control event based on the at least one mapping relationship, and providing a first input event to the first virtual object based on the first target coordinate, wherein the first input event corresponds to the control event from the input object.
Owner:HTC CORP

Robotic control via a virtual world simulation

A system has a virtual-world (VW) controller and a physical-world (PW) controller. The pairing of a PW element with a VW element establishes them as corresponding physical and virtual twins. The VW controller and / or the PW controller receives measurements from one or more sensors characterizing aspects of the physical world, the VW controller generates the virtual twin, and the VW controller and / or the PW controller generates commands for one or more actuators affecting aspects of the physical world. To coordinate the corresponding virtual and physical twins, (i) the VW controller controls the virtual twin based on the physical twin or (ii) the PW controller controls the physical twin based on the virtual twin. Depending on the operating mode, one of the VW and PW controllers is a master controller, and the other is a slave controller, where the virtual and physical twins are both controlled based on one of VW or PW forces.
Owner:SENSORY ROBOTICS INC

Virtual world-based capture method and apparatus, device, medium, and product

PCT designated stageWO2026138235A1Computer graphics (images)Simulation
The present application relates to the field of human-machine interaction, and discloses a virtual world-based capture method and apparatus, a device, a medium, and a product. The method comprises: displaying a virtual pet character; receiving a pre-release operation for a virtual capture item, the virtual capture item being used for capturing the virtual pet character, and the pre-release operation being used for controlling the virtual capture item to be in a release-ready state; and in response to the pre-release operation for the virtual capture item, displaying a capture trajectory and a capture probability for the virtual pet character, wherein the capture trajectory is used for indicating a trajectory along which the virtual capture item is released to capture the virtual pet character, and the capture probability is used for indicating the probability that the virtual capture item successfully captures the virtual pet character after being released along the capture trajectory. The capture method in which a capture trajectory is displayed can greatly improve the capture probability of a virtual pet character, thereby improving the efficiency of human-machine interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Virtual world-based capturing method, apparatus, device, medium and product

This application discloses a capture method, apparatus, device, medium, and product based on a virtual world, belonging to the field of human-computer interaction. The method includes: displaying a main virtual character and a pet virtual character located in the virtual world; the main virtual character possesses a virtual capture tool used to capture the pet virtual character; receiving a pre-release operation for the virtual capture tool, the pre-release operation controlling the virtual capture tool to be in a release preparation state; and responding to the pre-release operation for the virtual capture tool by displaying the capture trajectory and capture probability for the pet virtual character; wherein the capture trajectory indicates the trajectory along which the virtual capture tool captures the pet virtual character, and the capture probability indicates the probability that the virtual capture tool will successfully capture the pet virtual character after being released along the capture trajectory. This capture method, which displays the capture trajectory, can greatly improve the capture probability of the pet virtual character, thereby improving the efficiency of human-computer interaction.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Host, tracking system, tracking method

A host, a tracking system, and a tracking method are described herein. A storage circuit is configured to store a program code. A processor is coupled to the storage circuit and configured to access the program code to execute: aligning a real coordinate system of a real world with a virtual coordinate system of a virtual world; obtaining a detecting status of a real object in the real world through an object sensor; obtaining a reference status in the real world; in response to a touch action to the real object, comparing the detecting status with the reference status; and in response to a status difference between the detecting status and the reference status being greater than a threshold value, calibrating a virtual object coordinate of the virtual object.
Owner:HTC CORP

System and method for augmented and virtual reality

ActiveUS12689666B2User deviceEngineering
One embodiment is directed to a system for enabling two or more users to interact within a virtual world comprising virtual world data, comprising a computer network comprising one or more computing devices, the one or more computing devices comprising memory, processing circuitry, and software stored at least in part in the memory and executable by the processing circuitry to process at least a portion of the virtual world data; wherein at least a first portion of the virtual world data originates from a first user virtual world local to a first user, and wherein the computer network is operable to transmit the first portion to a user device for presentation to a second user, such that the second user may experience the first portion from the location of the second user, such that aspects of the first user virtual world are effectively passed to the second user.
Owner:MAGIC LEAP INC

Physical simulation and rendering method, apparatus, and storage medium

The application relates to the field of artificial intelligence, in particular to a physical simulation and rendering method and device and a storage medium. The method comprises the following steps: an edge computing device cooperates with a cloud computing device to obtain a target physical simulation result through physical simulation, wherein the target physical simulation result indicates physical information simulated in a target local area in a virtual world after cooperation; a rendering image of the target local area is obtained through rendering according to the second physical simulation result; and the rendering image is sent to a terminal device. Through the introduction of the edge computing device, the cloud side and the edge side cooperate in the process of physical simulation, a new physical simulation and rendering architecture is realized, the problems existing in the current physical and rendering architecture in the related art are solved, the cloud side and the edge side transmit data through an internal backbone network, the data transmission quality is ensured, and the data transmission delay is reduced.
Owner:SHENZHEN HUAWEI CLOUD COMPUTING TECHNOLOGIES CO LTD

A method for synchronizing digital twin data between the real and virtual worlds in discrete manufacturing

PendingCN122310338AInformatizationVirtual world
This invention provides a method for synchronizing digital twin data with real-world data in discrete manufacturing, belonging to the field of intelligent manufacturing and industrial information technology. It involves unified preprocessing of multi-source heterogeneous sensor data and using discrete manufacturing equipment data as a time reference to dynamically align the twin model data in time. Based on this, an adaptive correction mechanism based on historical synchronization errors is established to compensate for sensor drift, noise interference, and model prediction errors in real time. Simultaneously, through high- and low-frequency data rate matching and interpolation compensation, high-frequency acquired data and low-frequency simulation models can operate collaboratively on a unified time scale. Through these technical means, the digital twin model can continuously and stably reflect the real operating status of discrete manufacturing equipment, providing a reliable data foundation for production monitoring, status analysis, and intelligent decision-making.
Owner:HENAN UNIV OF SCI & TECH

Virtual world-based display method, apparatus, device, storage medium, and product

The application discloses a display method and device based on a virtual world, equipment, a storage medium and a product, and belongs to the field of human-computer interaction. The method comprises the following steps: displaying a first virtual character in a virtual world, the first virtual character holding a task map, a target mark point being displayed on the task map, and the target mark point being used for indicating a range of an area where treasure resources are located; receiving a moving operation for the first virtual character, the moving operation being used for controlling the first virtual character to move to the range of the area where the treasure resources are located; in response to the moving operation for the first virtual character, the first virtual character is controlled to move, and position guide information displayed on the task map is updated in stages according to the moving progress of the first virtual character. Through the position guide information updated in stages, the position and direction of the first virtual character in the virtual world are known to the player, the player is guided to gradually approach the position of the treasure resources, and the gameplay of the treasure hunting mode is enriched.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Link between real-world activities and parallel reality games

ActiveKR102991477B1EngineeringVirtual world
A system and method for linking real-world activities with a location-based parallel reality experience are provided. Specifically, a game server hosting the parallel reality experience receives position data from a user's client device and determines whether the client device is at a real-world landmark associated with a geographic area. In response to the determination that the client device is at a real-world landmark, the game server causes the client device to provide content that encourages the user to move to a real-world location within the geographic area. The game server determines whether the client device is near that real-world location based on sensor data. In response to the determination that the client device is near that real-world location, the game server causes the client device to display a virtual element at a virtual-world location corresponding to that real-world location.
Owner:NIANTIC INC

Integration enabler using interfaces for integrating virtual world and physical world and method for operating the same

PendingUS20260187223A1Software engineeringVirtual world
An integration enabler using interfaces for integrating a virtual world and a physical world and a method for operating the same are disclosed. The integration enabler is configured to receive a first discovery request to discover available digital twin systems from a metaverse system, discover, in response to the first discovery request, a list of digital twin systems that are associated with domain requirements or a service provided by a metaverse of the metaverse system among digital twin systems registered with the integration enabler, provide the discovered list of digital twin systems to the metaverse system, and provide a digital twin model of a selected digital twin system among the discovered list of digital twin systems to the metaverse system.
Owner:ELECTRONICS & TELECOMM RES INST

Method and system for contextual device wake-up in multi-device multi-reality environments

A method for waking up a device among a plurality of devices in in a multi-reality environment is provided. The method includes detecting a voice input from a user, receiving, based on the voice input, a first plurality of wakeup parameters associated with a plurality of real-world devices in the real-world and a second plurality of wakeup parameters associated with a plurality of virtual-world devices in a virtual world, feeding the first plurality of wakeup parameters and the second plurality of wakeup parameters into a pre-trained artificial intelligence (AI)-based model a correlation of one or more of a context of the user, a history a device state of each of the plurality of real-world devices and the plurality of virtual-world devices, a device wakeup operation information of each of the plurality of real-world devices and the plurality of virtual-world devices, a task execution information of each of the plurality of real-world devices and the plurality of virtual-world devices, and error information in wake-up of each of the plurality of real-world devices and the plurality of virtual-world devices, predicting, by the pre-trained AI-based model, a target device based on the first plurality of wakeup parameters, the second plurality of wakeup parameters, and sending a wake-up signal to the target device for turning the target device into a listening state.
Owner:SAMSUNG ELECTRONICS CO LTD

Virtual world-based data processing method, system, apparatus, and electronic device

ActiveCN115860494BStrategy executionEngineering
The present disclosure provides a virtual world-based data processing method, system, device and electronic equipment, relates to the field of artificial intelligence, in particular to the technical field of augmented reality, virtual reality, computer vision, deep learning and the like, and can be applied to the scene of metaverse, virtual digital person and the like. The implementation scheme is as follows: obtaining a to-be-evaluated strategy and region data of a target region in which the to-be-evaluated strategy is executed, the region data at least including region deployment data and social activity data, the to-be-evaluated strategy being a strategy to be executed in the target region, and the to-be-evaluated strategy being used to balance economic development and resource and environment development in the target region; rendering a virtual world of the target region based on the region deployment data and the social activity data, to obtain a target virtual world of the target region; obtaining a strategy execution result of executing the to-be-evaluated strategy in the target virtual world; evaluating the to-be-evaluated strategy based on the strategy execution result, to obtain an evaluation result, the evaluation result representing an execution effect of executing the to-be-evaluated strategy in the target region.
Owner:BEIJING BAIDU NETCOM SCI & TECH CO LTD

Cross-server access method, device, equipment, medium and program product of virtual world

PendingCN122298026AAccess methodDowntime
This application discloses a method, apparatus, device, medium, and program product for cross-server access in a virtual world, relating to the field of computer technology. The method includes: establishing cross-server access permissions for a first account to a first server when cross-server occupancy information meets a first occupancy requirement; and sending first display data to the first account when the first account has cross-server access permissions to the first server. When a world entry request is received from the first account, the load status of cross-server accounts on the first server is obtained by acquiring cross-server occupancy information, and a decision is made on whether to allow the first account to cross-server access to the first virtual world managed by the first server by determining whether the load status meets the first occupancy requirement. This prevents the first server from being overloaded with too many cross-server accounts, thereby avoiding problems such as longer response times, downtime, and crashes due to excessive load on the first server, and ensuring the stable operation of the first server.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Metaverse system for adjusting virtual representation of virtual object in virtual service environment and method of operating the same

PendingUS20260196006A1Virtual worldOperating system
A metaverse system for adjusting a virtual representation of a virtual object and a method of operating the same are provided. The method of operating the metaverse system includes receiving a request for remote maintenance assistance of selected equipment from a worker via an augmented reality (AR) interface, in response to the request for remote maintenance assistance, synchronizing a view of an expert participating in a remote maintenance session in a virtual world with a digital twin of the equipment, and adjusting a virtual representation of a virtual object in accordance with the expert simulating an operation of the equipment through the virtual object corresponding to the digital twin in the virtual world.
Owner:ELECTRONICS & TELECOMM RES INST

Host, tracking system, tracking method

A host, a tracking system, and a tracking method are described herein. A storage circuit is configured to store a program code. A processor is coupled to the storage circuit and configured to access the program code to execute: aligning a real coordinate system of a real world with a virtual coordinate system of a virtual world; obtaining a detecting status of a real object in the real world through an object sensor; obtaining a reference status in the real world; in response to a touch action to the real object, comparing the detecting status with the reference status; and in response to a status difference between the detecting status and the reference status being greater than a threshold value, calibrating a virtual object coordinate of the virtual object.
Owner:HTC CORP

Virtual reality presentation of body postures of avatars

ActiveUS12682529B2VirtualizationAnimation
A computing system and method to implement a three-dimensional virtual reality world with avatar posture animation without user posture tracking devices. A position and orientation of a respective avatar in the virtual reality world is tracked to generate a view of the virtual world for the avatar and to present the avatar to others. In response to input data tracking a position, orientation, and motions of a head of a user of the virtual reality world, the server system uses a posture model to predict, from the input data, a posture of an avatar of the user in the virtual reality world, and computes an animation of the avatar showing the posture of the avatar in the virtual reality world.
Owner:LINDEN RES

A multi-scenario conflict arbitration and priority execution rule system and method based on light guide film

The application discloses a multi-scene conflict arbitration and priority execution rule system and method based on a light guide film, and unified identity authentication centers are used to uniformly arbitrate operation requests of users in multiple application scenes such as health monitoring, safety protection, social service, a virtual world and smart home. The system comprises an operation request gathering module, a priority rule engine, a conflict detection module, an arbitration execution module, a resource scheduling module and an interruption recovery module. The priority is divided according to safety levels: the highest is life safety, the second is property safety, the third is social service, the fourth is health monitoring and the lowest is daily interaction. The conflict detection module monitors resources such as loudspeakers, screens, vibration motors and communication interfaces in real time. The arbitration execution module supports preemptive execution, high-priority operations can interrupt low-priority operations, interruption recovery records states and automatically recovers after completion. Conflict notification is merged and pushed within a preset time window, manual intervention of a user is supported, and automatic execution is performed when a time limit is exceeded. The user can set a do-not-disturb mode to shield low-priority operations. The application solves the problems of multi-scene operation request conflicts and execution confusion, and is a core scheduling infrastructure for cross-scene intelligent services.
Owner:常乐

A method, system, and equipment for reviewing evidentiary photographs in land surveys.

This invention discloses a method, system, and device for reviewing evidence photos in land surveys, relating to the field of image processing. The method includes: acquiring several evidence photos corresponding to changed land features and vector polygon data of the changed land features; inputting each evidence photo into a pre-trained 3D reconstruction model for image data processing to reconstruct the virtual camera position, intrinsic parameter matrix, and extrinsic parameter rotation matrix in a virtual world coordinate system; transforming each virtual camera position from the virtual world coordinate system to the projection coordinate system where the vector polygon data is located to obtain the target camera position; determining the ground projection polygon of each evidence photo through coordinate transformation and geometric projection calculation; and calculating the local coverage rate and global coverage rate based on the ground projection polygon and vector polygon data to review each evidence photo. Therefore, this invention can improve the accuracy of evidence photo review in land surveys.
Owner:广东省土地调查规划院

A human-machine collaborative system

This application discloses a human-machine collaborative system that achieves motion and posture estimation and global spatial positioning of the human body in a large 3D scene using a small number of wearable sensors. The system further utilizes multimodal data fusion technology to ensure the precise position and posture of the head-mounted display in three-dimensional space, thereby achieving stable tracking by the positioning system. Furthermore, augmented reality technology is used to assist in dynamic interactive tracking between the human and the scene, establishing a two-way real-time system supporting high-precision data transmission and virtual-real interaction, truly achieving seamless integration and interaction between the physical and virtual worlds.
Owner:TSINGHUA UNIVERSITY

Tracked arm position in virtual reality multiuser application

The present technology pertains to full body or partial body tracking in a multiuser extended reality (XR) application. In one aspect, a client device that is participating in the multiuser XR application and may be configured to determine a position of a first elbow associated with an arm of an avatar in the virtual world based on at least a position associated with a wrist or hand of a user; determine whether the position of the elbow is inside a boundary associated with an opposing shoulder; adjust the position of the elbow to be outside of the boundary associated with the opposing shoulder; and render the arm of the avatar based on the position of the elbow outside of the boundary. Additional aspects include compound motion tracking and rendering of a shoulder in an XR application.
Owner:VRCHAT INC

Non-player character control method, device, equipment, storage medium and product

PendingCN122273108AVirtual worldNon-player character
This application discloses a method, device, equipment, storage medium, and product for controlling a non-player character, belonging to the field of human-computer interaction. The method includes: displaying a non-player character in a virtual world; displaying the non-player character attacking a first virtual character, the first virtual character being one of at least two virtual characters within the non-player character's attack range; and changing the non-player character's attack target based on the damage value inflicted by the first virtual character, the attack target being at least one of the at least two virtual characters. By changing the non-player character's attack target in real-time according to the damage value inflicted by at least one virtual character, the flexibility of the non-player character is improved, allowing for more dynamic and varied reactions when fighting multiple opponents.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Methods, devices, equipment, and storage media for handling cross-universe items

This invention discloses a method, apparatus, device, and storage medium for processing cross-universe items. The method includes: when a sale request for an item on a public blockchain is detected in a first virtual world, determining a transaction chain in a second virtual world that matches the item; if the item is not on the blockchain in the transaction chain, creating a non-fungible token product for the item on the transaction chain, and creating a smart contract for the non-fungible token product on the transaction chain. This invention enables the transfer of items between multiple virtual worlds.
Owner:MIGU CO LTD +1

Method and apparatus for controlling non-player character, and device, storage medium and product

PCT designated stageWO2026138180A1Virtual worldNon-player character
The present application belongs to the field of human-computer interaction. Disclosed are a method and apparatus for controlling a non-player character, and a device, a storage medium and a product. The method comprises: displaying a non-player character in a virtual world; displaying the non-player character attacking a first virtual character, wherein the first virtual character is one of at least two virtual characters located within an attack range of the non-player character; and on the basis of damage values dealt to the non-player character by the virtual characters, determining an attack target of the non-player character, wherein the attack target is at least one of the at least two virtual characters. On the basis of damage values dealt to a non-player character by at least one virtual character, an attack target of the non-player character is changed in real time, thereby improving the flexibility of the non-player character, and enabling the non-player character to exhibit more vivid and dynamic reactions when battling against multiple players.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A structured 3D scene and dynamic trajectory generation method for enhancing spatial understanding of a multi-modal large language model

PendingCN122453867AData setLinguistic model
The application discloses a structured 3D scene and dynamic trajectory generation method for enhancing spatial understanding of a multimodal large language model, and the method comprises the following steps: step 1, in response to high-level scene theme input, a blueprint conforming to human cognition and real logic is constructed for a scene to be generated; step 2, based on an anchor point priority placement strategy and a strict multi-level real-time verification mechanism, an abstract blueprint is instantiated into a three-dimensional geometric layout; step 3, a semantic interest point list is used to generate a camera trajectory; and step 4, rich virtual world information is converted into a highly structured and standardized data set that can be directly used by a machine learning model. The application significantly improves the semantic reality and layout rationality of a generated scene, realizes deep coupling of scene layout and agent trajectory, greatly improves the intrinsic value of training data, and ensures the effectiveness and solvability of all generated scenes for downstream navigation tasks.
Owner:HARBIN INST OF TECH

A method and system for constructing a personal data pedigree based on a light guide film

PendingCN122286735AData lineageData stream
This invention discloses a method and system for constructing a personal data lineage map based on a photoconductive film. It establishes a lineage map of personal data generated by users in multiple application scenarios such as health monitoring, security protection, social services, virtual worlds, and smart homes through a unified identity authentication center. The system includes a data lineage acquisition module, a data flow tracking module, a data processing link module, an authorization and traceability module, a lineage map construction module, and a lineage query module. Each data point generates a globally unique ID, recording the collection source, time, device, and application. Hash values ​​are used to verify integrity, and the collection location is blurred by default. Data flow records the reader, time, and purpose; processing records the input and output relationships, with a nesting depth limit of 20 levels, after which automatic merging occurs; authorization records include time, scope, duration, and withdrawal records. The lineage map adopts a directed acyclic graph structure, automatically detecting and blocking circular dependencies. It supports queries by data ID, time, application, and type, and a lineage comparison function highlights differences. Lineage is retained for 30 days after data deletion, and users can set the retention period. Exported data is anonymized by default, but users can choose to include data values ​​and add watermarks. Automatic archiving occurs when storage capacity is exceeded. This invention solves the problems of unclear sources, unclear flow, difficulty in tracing authorization, and high risk of privacy leaks for personal data, and is a core infrastructure for compliant personal data management.
Owner:常乐

Virtual object control method, apparatus, device, and medium

The application discloses a virtual object control method and device, equipment and medium, and relates to the field of virtual world. The method comprises the following steps: displaying a first virtual object and at least one candidate virtual object, the first virtual object having a target skill; displaying a skill indicator of the target skill between the first virtual object and a second virtual object in the case that the second virtual object is located in a skill release range of the target skill, the second virtual object being one of the at least one candidate virtual object, and the second virtual object being determined based on a facing direction of the first virtual object; updating at least one of a display length and a display position of the linear skill indicator in the case that the first virtual object and / or the second virtual object moves; and controlling the first virtual object to release the target skill to the second virtual object in response to a skill release operation.
Owner:TENCENT TECH (CHENGDU) CO LTD