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1408 results about "Virtual world" patented technology

Coexistent interaction between a virtual character and the real world

A game system, incorporating co-existent interaction between a virtual character 20 and a user 10 in the real world, comprising a virtual character 20 in a computer sub-system 12,14 including a computer device 12 and means 38,40,42 for inputting real-world actions of a user in the real world into said sub-system 12,14, whereby actions of a user in the real world, at a pre-chosen real world location 36, other than correlative movements, are recorded and inputted into the computer sub-system and influence the character 20 in the virtual world 16.
Owner:EARTHLINK

Multi-interface compact personal token apparatus and methods of use

A compact personal token apparatus, suitably resembling a conventional USB memory fob in size, shape, and form which can be plugged into a PC and interfaced with the virtual world of the Internet. The apparatus is capable of loading and storing information from the Internet, via the PC to its flash memory or EEPROM and then using the stored information or value via its wireless interface in the real world. The apparatus is capable of implementing an auto-run application, when inserted into a personal computer. The apparatus is capable of exchanging information with other devices having compatible interfaces. The apparatus can also function as a firewall when plugged between an Internet connection and a PC.
Owner:DPD PATENT TRUST

Virtual world of sports competition events with integrated betting system

The present invention provides a system that creates virtual events within a virtual world. A virtual event may be akin to a real event, but is completely computer generated within a computer-generated world and is based on statistical measures, either real world or created. Numerous characteristics about the competitors and the competition location parameters are available before a competition event. Based on the known parameters about the location of an event and the characteristics of the participants and their historical past performances in similar events enable bettors to make informed wagers on an event that greatly enhances the satisfaction and involvement in a competition event. As such, Histories of virtual events are maintained on actual virtual performance data of competitors in the virtual world. The histories can include all relevant virtual data about a competitor and the past events the competitor competed.The virtual event may be created by an event engine, scheduled, and broadcast or simulcast in real-time through-out the real-world using existing and conventional video transport media, such as web, TV, satellite, telephone network, and cable. A video delivery system is used that will allow high quality high definition video to be broadcast worldwide with very low bandwidth requirements (<20 kb / s).Individuals throughout the real-world may place wagers (e.g., bets) on the outcome of either a pari-mutuel event or a fixed odds event, utilizing either pari-mutuel, exchange wagering or fixed odds wagering systems. The virtual event may be any type of sport, or skill based game that is usually between competitors.
Owner:I RACE

Generating, recording, simulating, displaying and sharing user related real world activities, actions, events, participations, transactions, status, experience, expressions, scenes, sharing, interactions with entities and associated plurality types of data in virtual world

Systems and methods for virtual world simulations of the real-world or emulate real-life or real-life activities in virtual world or real life simulator or generating a virtual world based on real environment: host, at a server, a virtual world geography or environment that correspondences the real world geography or environment as a result, as the user continuously moves about or navigates in a range of coordinates in the real world, the user also continuously moves about in a range of coordinates in the real world map or virtual world; generate and access, by the server, a first avatar or representation, that is associated with a first user or entity in the virtual world; monitor, track and store, by the server, plurality types of data associated with user's real life or real life activities, actions, transactions, participated or participating events, current or past locations, checked-in places, participations, expressions, reactions, relations, connections, status, behaviours, sharing, communications, collaborations, interactions with various types of entities in the real world; receive, by the server, first data associated with a mobile device of the first user related to the first activity from the first geo-location co-ordinates or place; determine, by the server, one or more real world activities of the first user based on the first data; generate, record, simulate and update, by the server, virtual world based on said stored data, wherein updating a first avatar, that is associated with the first user or entity, in the virtual world; causing, by the server, a first avatar associated with the first user or entity, to engage in one or more virtual activities in the virtual world, that are at least one of the same as or sufficiently similar to or substantially similar to the determined one or more real world activities, by generating, recording, simulating, updating and displaying, by a simulation engine, simulation or a graphic user interface that presents a user a simulation of said real-life activities; and display in the virtual world, by the server, said real world activity or interacted entity or location or place or GPS co-ordinates related or associated or one or more types of user generated or provided or shared or identified contextual one or more types of contents, media, data and metadata from one or more sources including server, providers, contacts of user and users of network and external sources, databases, servers, networks, devices, websites and applications, wherein virtual world geography correspondences the real world geography. In an embodiment receiving from a user, a privacy settings, instructing to limit viewing of or sharing of said generated simulation of user's real world life or user's real world life activities to selected one or more contacts, followers, all or one or more criteria or filters specific users of network or make it as private.
Owner:RATHOD YOH

Multi-interface compact personal token apparatus and methods of use

A compact personal token apparatus (100,120,140,200,220,300,320,500), resembling a conventional USB memory fob in size, shape, and form which can be plugged into a PC and interfaced with the virtual world of the Internet. The apparatus is capable of loading and storing information from the Internet, via the PC to its flash memory (410) or EEPROM and then using the stored information or value via its contactless interface (108,128,148,508) in the real world. The apparatus is capable of implementing an auto-run application, when inserted into a personal computer. The apparatus is capable of exchanging information with other devices having compatible interfaces. The apparatus can also function as a firewall (400) when plugged between an Internet connection and a PC.
Owner:DPD PATENT TRUST

Avatar appearance transformation in a virtual universe

Methods, articles of manufacture, systems, articles and programmable devices are provided for configuring a chameleon avatar in response to data associated with a target avatar within a virtual universe. In response to determining that an engagement of a chameleon avatar with a target avatar is indicated, it is determined whether the chameleon avatar should maintain an initial appearance or be auto-morphed for engagement with the target avatar. Auto-morphing may be accomplished by reading an attribute from metadata associated with the target avatar, selecting a baseline avatar template and auto-morphing the baseline template to incorporate the read attribute. Target avatar attributes include gender, interests, outfits attribute, ethnic data, language and preferences, as well as others. The chameleon may mimic an appearance of the target avatar.
Owner:ACTIVISION PUBLISHING

Managing objectionable material in 3D immersive virtual worlds

A method of and system for managing objectionable content in a virtual world associates a tag with an attribute associated with an avatar in the virtual world. The method places a limitation on the avatar in the virtual world based upon information in the tag while the tagged attribute is associated with the avatar.
Owner:ACTIVISION PUBLISHING

Media Content User Interface Systems and Methods

Exemplary media content user interface systems and methods are disclosed herein. An exemplary method includes a media content access subsystem displaying a plurality of display elements topographically distributed throughout a graphical representation of a virtual world in accordance with one or more distribution heuristics, detecting a user interaction, and dynamically adjusting the topographical distribution of the one or more display elements in accordance with the user interaction. Corresponding systems and methods are also disclosed.
Owner:VERIZON PATENT & LICENSING INC

System and method for enabling users to interact in a virtual space

The present invention provides a highly scalable architecture for a three-dimensional graphical, multi-user, interactive virtual world system. In a preferred embodiment a plurality of users interact in the three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user. The virtual world shows avatars representing the other users who are neighbors of the user viewing the virtual word. In order that the view can be updated to reflect the motion of the remote user's avatars, motion, information is transmitted to a central server process which provides positions updates to client processes for neighbors of the user at that client process. The client process also uses an environment database to determine which background objects to render as well as to limit the movement of the user's avatar.
Owner:WORLDS

Mobile system and method for payments and non-financial transactions

A method and system for mobile commerce, communication, and transaction processing to real-world POS, web, e-commerce, virtual terminal, mobile personal digital assistant, mobile phone, mobile device, or other computer based transactions involving either one or both financial and non-financial such as loyalty based transactions as a mobile payment system is described. One embodiment comprises using a mobile phone via a consumer mobile software application (CMA) in lieu of a consumer card (examples include physical, virtual, or chips) to conduct payment transactions in the Real or Virtual World of commerce. An embodiment is related to making payments to real-world stores via having the CMA on a mobile device on behalf of the consumer present to conduct transactions and no physical card required.
Owner:PAYME

System and method for directed improvisation by computer controlled characters

A system and method for directing the improvisational behavior of a computer-controlled character which enables the character to reflect personality, mood, and other life-like qualities. The method includes the step of storing in the system a set of possible behaviors for the character and state data representative of a current state of the character. The possible behaviors include both physical and verbal behaviors. The current state includes the character's current mood, directional state, activity state, and location in a virtual world. The method also includes the step of identifying from the set of possible behaviors a subset of feasible behaviors for the character in the current state. Each of the feasible behaviors is evaluated to determine a respective desirability rating of the feasible behavior in the current state. The method further includes the step of selecting a behavior to be executed by the character from the subset of feasible behaviors. The behavior to be executed is selected in dependence upon its desirability rating.
Owner:EXTEMPO SYST

Virtual world avatar control, interactivity and communication interactive messaging

Methods and systems for rendering an interactive virtual environment for communication is provided. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The virtual message is one of a plurality of virtual message posted to the interactive space, and the permissions prevent viewing of the virtual message by virtual user avatars that do not have permission to view the virtual message. The permissions may be based on one of buddy lists, game familiarity relative to other real-world users, skill level of other real-world users, and combinations thereof. In some embodiments, the avatars can be computer controlled bots, thus not requiring a real-world user to dictate control.
Owner:SONY INTERACTIVE ENTERTAINMENT AMERICA LLC +1

Switching mode of operation in a head mounted display

Methods, systems, and computer programs are presented for managing the display of images on a head mounted device (HMD). One method includes an operation for tracking the gaze of a user wearing the HMD, where the HMD is displaying a scene of a virtual world. In addition, the method includes an operation for detecting that the gaze of the user is fixed on a predetermined area for a predetermined amount of time. In response to the detecting, the method fades out a region of the display in the HMD, while maintaining the scene of the virtual world in an area of the display outside the region. Additionally, the method includes an operation for fading in a view of the real world in the region as if the HMD were transparent to the user while the user is looking through the region. The fading in of the view of the real world includes maintaining the scene of the virtual world outside the region.
Owner:SONY COMPUTER ENTERTAINMENT INC

Persistent authenticating mechanism to map real world object presence into virtual world object awareness

A persistent authenticating mechanism to map real world object presence into virtual world object awareness are provided. The illustrative embodiments provide a mechanism by which the presence of a real world object is detected and, while the real world object's presence continues to be detected, it is made available for use in a virtual environment. The detection of the real world object provides an identifier of the object which is correlated with information regarding how to represent the object in the virtual environment, how the object may be utilized in relation to other objects in the virtual environment such that the real world object is modeled in the virtual environment, and the like. The detection of multiple real world objects may be performed and identification of each of the multiple objects may be used to determine how these objects may be utilized together in the virtual environment.
Owner:ACTIVISION PUBLISHING

Virtual world electronic game

ActiveUS20080280684A1Heightened, more intense visual animationsVideo gamesSpecial data processing applicationsVisual presentationAnimation
An electronic game for playing on a portable handheld game unit and on-line includes a dynamic animated virtual character that can be customized and updated both visually and functionally through game play and that can translate from a two dimensional visual presentation on a game unit to a higher order visual presentation in an interactive multi-player virtual world on-line and back while retaining any customization or upgrades is provided. Different versions of the electronic game produce different virtual characters that can interact on-line or through wireless linkage between game units.
Owner:MGA ENTERTAINMENT

Managing and presenting avatar mood effects in a virtual world

A method for managing and presenting avatar mood effects in a virtual world may include allowing a mood effect to be associated with a user's avatar in the virtual world from a plurality of predefined mood effects. The method may also include presenting the associated mood effect to other users of the virtual world.
Owner:IBM CORP

Shared virtual space conversation support system using virtual telephones

A conversation support system and a conversation support method for providing a realtime communications environment in which a plurality of users simultaneously participate in a virtual world built and provided on a computer network for realtime talking. A shared virtual space accommodates remote communications infrastructures such as mobile telephone, PHS, and public telephone. Avatars can have a talk with each other by use of these infrastructures regardless of the locations of the communicating avatars, namely regardless of whether each avatar is inside or outside its aura. Namely, the avatars can communicate each other beyond a single shared virtual world. The PHS owned by each avatar can communicate with any PHS in another virtual world or even in the real world.
Owner:SONY CORP

Information processing apparatus and information processing method

An information processing system stores information of various types, which is obtained in the real world, in connection with keys indicative of the attribute and feature of the information so that the real-world information is stored quickly and surely in the virtual world which is formed of the linkage of information and stored information of various types is retrieved easily.
Owner:SONY CORP

Mobile system and method for payments and non-financial transactions

A method and system for mobile commerce, communication, and transaction processing to real-world POS. web, e-commerce, virtual terminal, mobile personal digital assistant, mobile phone, mobile device, or other computer based transactions involving either one or both financial and non-financial such as loyalty based transactions as a mobile payment system is described. One embodiment comprises using a mobile phone via a consumer mobile software application (CMA) in lieu of a consumer card (examples include physical, virtual, or chips) to conduct payment transactions in the Real or Virtual World of commerce. An embodiment is related to making payments to real-world stores via having the CMA on a mobile device on behalf of the consumer present to conduct transactions and no physical card required.
Owner:PAYME

Social network based virtual assembly places

A method of providing virtual meeting environments for user controlled avatars. Each avatar is associated with user information from at least one social network (Facebook), and the user's profile picture and sex controls the general appearance of the avatars. The avatar's appearance can also be customized according to their user's social network relationships such as friends, friends of friends, or strangers. Various online virtual events, such as virtual parties, meeting rooms and the like may be created, and other social network users invited to participate by sending their avatars to the meeting environment. There the avatars may move about and interact with one another according to real-world rules, such as the rule that only avatars that are portrayed as physically being closely associated to each other in the virtual world may chat or interact, as well as exchange social network user information. Virtual environment search engines are also provided.
Owner:PLAYSTUDIOS

Mapping user emotional state to avatar in a virtual world

InactiveUS20080215972A1Video gamesData switching networksVirtual worldPrivate space
A method for user interaction with a three-dimensional virtual world is disclosed. The virtual world may comprise one or more public spaces and one or more private spaces. A user may be represented in the virtual world by an avatar. The user may manipulate the avatar via a user interface. An emotional state of the user may be detected via the interface. The user's emotional state may be mapped to one or more features of the avatar that are perceptible by other users. Thus, other users may perceive the user's emotional state through perception of the avatar.
Owner:SONY INTERACTIVE ENTERTAINMENT AMERICA LLC +1

System and method for product marketing using feature codes

An Entertainment System including a website, in combination with a commercially purchased product, wherein the system allows a product user to register a primary product online using a registration code, allowing the user access to various activities and scenarios in a ā€œvirtual worldā€ including a virtual representation of the product, via a computer connected to the Internet. Additional ancillary products are also provided that may be related to the primary product or the virtual world, with these ancillary products also being provided with one or more codes to provide additional content, bonus items, and / or bonus access in the virtual world.
Owner:GANZ AN ONTARIO PARTNERSHIP CONSISTING OF S H GANZ HLDG INC & 816877 ONTARIO

Flexible information display terminal and interface for information display

An information display terminal includes a flexible display unit that displays information and is configured to be flexible; bend sensors that are incorporated in the display unit and detect a bending degree by bending the display unit; and an image display control unit that controls a scrolling speed of the information displayed on the display unit in accordance with a detection output of the bend sensor, wherein a page turn-over display of the information is performed at the scrolling speed in accordance with the bending degree of the display unit. The information display terminal provides an interface for performing content browsing in a virtual world with the same sense of reading an actual book.
Owner:HITACHI LTD

Virtual world user opinion & response monitoring

Methods and systems for executing a network application is provided. The network application is defined to render a virtual environment, and the virtual environment is depicted by computer graphics. The method includes generating an animated user and controlling the animated user in the virtual environment. The method presents advertising objects in the virtual environment and detects actions by the animated user to determine if the animated user is viewing one of the advertising object in the virtual environment. Reactions of the animated user are captured when the animated user is viewing the advertising object. The reactions by the animated user within the virtual environment are those that relate to the advertising object, and are presented to a third party to determine effectiveness of the advertising object in the virtual environment. Additionally, actual reactions (e.g., physical, audible, or combinations) of the real-world user can be captured and analyzed, or captured and mapped to the avatar for analysis of the of the avatar response.
Owner:SONY COMP ENTERTAINMENT EURO +1

System and method for enabling users to interact in a virtual space

The present invention provides a highly scalable architecture for a three-dimensional graphical, multi-user, interactive virtual world system. In a preferred embodiment a plurality of users interact in the three-dimensional, computer-generated graphical space where each user executes a client process to view a virtual world from the perspective of that user. The virtual world shows avatars representing the other users who are neighbors of the user viewing the virtual word. In order that the view can be updated to reflect the motion of the remote user's avatars, motion information is transmitted to a central server process which provides positions updates to client processes for neighbors of the user at that client process. The client process also uses an environment database to determine which background objects to render as well as to limit the movement of the user's avatar.
Owner:WORLDS

Variable rendering of virtual universe avatars

Avatar appearance attributes for use in rendering a first avatar within a virtual universe are associated with keys, wherein the first avatar is rendered to a second user in a virtual universe graphic user interface display with the defined appearance attribute as a function of a second avatar of the second user possessing the key. The first avatar may be rendered simultaneously to other users with an appearance attribute distinct from the defined appearance attribute rendered to the second user as a function of the other user's avatars not possessing the key. A key may be recognized as a function of an identity characteristic, and appearance attributes selected manually or as a function of a preference. Pluralities of avatar appearance attributes may be broadcast by an avatar for selection by key possession, and keys may be assigned as a function of a unique identity, a trait and an inventory asset.
Owner:IBM CORP

System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

Apparatus and methods provide a player of a massively multiplayer online role playing game (MMORPG) to participate in at least one aspect of the MMORPG while using a wireless device. The wireless device executes a mobile MMORPG client, which interfaces with the game server(s) of the MMORPG via a mobile MMORPG server. A location based gaming mode for use with the wireless device is disclosed.
Owner:QUALCOMM INC

Selective interactive mapping of real-world objects to create interactive virtual-world objects

A method for interactively defining a virtual-world space based on real-world objects in a real-world space is disclosed. In one operation, one or more real-world objects in the real-world space is captured to define the virtual-world space. In another operation, one of the real-world objects is identified, the identified object is to be characterized into a virtual-world object. In yet another operation, a user is prompted for user identification of one or more object locations to enable extraction of parameters for real-world object, and the object locations are identified relative to an identifiable reference plane in the real-world space. In another operation, the extracted parameters of the real-world object may be stored in memory. The virtual-world object can then be generated in the virtual world space from the stored extracted parameters of the real-world object.
Owner:SONY COMP ENTERTAINMENT EURO +1
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