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790 results about "Virtual world" patented technology

Real-time build out of a virtual world

Disclosed herein is a system that allows for the real-time build out of a virtual environment. The system and methods receive, via a web browser, a user selection of a three-dimensional (3D) model in a virtual environment. The user selection is made during an active user session of the user. Based on receiving the user selection, an editor is launched from within the web browser. The editor is used to modify properties of the 3D model in real-time during the active user session. One or more user inputs are received indicating the properties of the 3D model to be modified. Based on the one or more user inputs, the properties of the 3D model are modified in real-time. The 3D model is rendered to reflect the properties within the virtual environment during the active user session.
Owner:KATMAI TECH INC

Group travel between artificial reality destinations

Aspects of the present disclosure are directed to group travel between artificial reality (XR) destinations. Currently, users in an artificial reality (XR) experience cannot travel with a group to a specific destination or between destinations (e.g., to and from virtual worlds, levels, applications, etc.). Thus, some implementations assign users within a group in a multiplayer XR experience (e.g., a virtual lobby) a same session identifier. When the users select a destination, some implementations can provide a computing system hosting the destination with the session identifier associated with the users, such that the hosting computing system can ensure that the users travel to the same instance of the destination together. If a user does not already have the destination installed, some implementations can allow the user to acquire access rights to the destination, then travel to the same instance of the destination as the other users.
Owner:META PLATFORMS TECHNOLOGIES LLC

Agent-based modeler using multimodal input

Systems and methods for simulating multi-agent within a virtual world in response to generated hypotheses are disclosed herein. The system can generate a virtual world that includes a set of agents. The system can receive instructions that include a question, including a first query and a first input item, and a set of input traits, which can be used to instantiate a set of agents. The system can generate a first hypothesis representing the first input item and can execute a first simulation session to generate a first output set. The system can generate a second data schema associated with a second hypothesis and execute a second simulation session to generate, using the second hypothesis and the first query, a second output set. Accordingly, the system can generate a sentiment summary and display the sentiment (impression) summary at a graphical user interface (GUI) accessible to an experimenter.
Owner:AARU INC

Project spatio-temporal information management and control method based on BIM technology

The invention discloses a project spatio-temporal information management and control method based on a BIM technology, and the method specifically comprises the following steps: 1, building a BIM collaborative public data environment, and enabling an engineering project decomposition structure coding standard to be analyzed and built in the BIM collaborative public data environment; step 2, establishing a plan information model, inputting budget quota data and engineering quantity list data into the BIM collaborative public data environment established in the step 1, establishing a mapping relationship among quota list items, engineering quantity list items and an engineering project decomposition structure, and determining unique codes of the data; step 3, establishing an execution information model, inputting spatio-temporal information data of the real world and model information data of the virtual world into a BIM collaborative public data environment, establishing a mapping relationship with a plan information model by relying on an engineering project decomposition structure code, and multiplexing the unique code determined in the step 2; 4, establishing a collaborative linkage relationship between the information model and information data, and realizing plan and execution difference comparative analysis based on model definition by means of data fusion and visualization service of a graphic engine; and step five, based on a three-dimensional visualization analysis result in the step four, project cost, progress, quality and safety control is carried out. The method is suitable for traffic infrastructure project management and control.
Owner:CHINA TRANSPORT INFORMATION TECH GRP CO LTD

Redirected walking in virtual reality environments

Redirected walking methods are described that may be implemented in virtual reality (VR) systems for guiding or redirecting users' movements within constrained physical environments or in unconstrained physical environments, while the users perceive that they are freely moving about within virtual worlds provided by the VR systems. The methods may involve rendering views of a VR world based at least in part on a user's movements in the real environment, adjusting the views according to the user's position and movements with respect to objects in and boundaries of the real environment, and displaying the adjusted views to the user. In response to visual cues introduced by the methods, the user may adjust their path in the real world environment. For example, a rotation of the VR environment introduced by a shift of one or more views may cause the user to turn in a direction opposite to the rotation.
Owner:APPLE INC

Systems and methods for maintaining security of virtual objects in a distributed network

Systems, computer program products, and methods are described herein for maintaining security of virtual objects in a distributed network. Some embodiments are directed to a system including a first artificial intelligence engine configured to determine motives of users associated with avatars in a virtual world and a second artificial intelligence engine configured to determine access paths of the avatars in the virtual world. The system may include a third artificial intelligence engine configured to generate visual content based on attributes of the users, the motives of the users, and the access paths of the avatars. The system may be configured to detect diversions from access paths, determine updated motives of users, determine whether the diversions are permissible, and restrict movement of the avatar within the virtual world.
Owner:BANK OF AMERICA CORP

Coordinate fusion calibration method and system based on XR technology

The invention provides a coordinate fusion calibration method and system based on an XR technology, and the method comprises the following steps: S1, manually measuring a transformation matrix # imgabs0 #, S2, obtaining a transformation matrix # imgabs1 #, obtaining a transformation matrix # imgabs2 #, obtaining a transformation matrix # imgabs3 #, S3, carrying out the operation to obtain a transformation matrix # imgabs4 #, S4, carrying out the operation to obtain a transformation matrix # imgabs5 #, S5, carrying out the operation to obtain a transformation matrix # imgabs4 #, and S5, carrying out the operation to obtain a transformation matrix # imgabs4 #. S6, carrying out operation to obtain a transformation matrix # imgabs6 #; S6, carrying out operation to obtain a transformation matrix # imgabs7 # again, and adjusting the origin of the virtual world coordinate system to coincide with the origin of the coordinates of the real world; and S7, fusion is completed. The method has the advantages that the problem of position deviation of the virtual world and the real world of head display equipment in the prior art can be effectively solved, the relative transformation matrix of the head display camera C and the locator t is calculated through the method, then the fused transformation matrix # imgabs8 # is calculated, the origin of coordinates of the virtual world and the origin of coordinates of the real world are adjusted to coincide, and therefore the head display equipment is more accurate. And the exercise using accuracy of the user is ensured.
Owner:SHENZHEN TIANFUCHUANG TECH CO LTD

3D surface structure estimation using neural networks for autonomous systems and applications

In various examples, to support training a deep neural network (DNN) to predict a dense representation of a 3D surface structure of interest, a training dataset is generated using a simulated environment. For example, a simulation may be run to simulate a virtual world or environment, render frames of virtual sensor data (e.g., images), and generate corresponding depth maps and segmentation masks (identifying a component of the simulated environment such as a road). To generate input training data, 3D structure estimation may be performed on a rendered frame to generate a representation of a 3D surface structure of the road. To generate corresponding ground truth training data, a corresponding depth map and segmentation mask may be used to generate a dense representation of the 3D surface structure.
Owner:NVIDIA CORP

Digital model and digital twin generation using generative transformer networks and large language models

Digital model and digital twin generation using generative transformer networks and large language models is described. A digital twin generator is configured to generate a digital twin of a physical system useable for electronic testing with simulated real world conditions in a digital environment. Real world objects are represented accurately in a virtual world digital environment. The digital environment can be updated based on real world conditions. The present systems and methods are configured to enable more accurate and realistic simulation with the real world objects and / or physical systems in the real world conditions compared to prior systems.
Owner:CHAOS IND INC

Industrial mechanical arm tool changing operation monitoring system based on digital twinning

The invention discloses an industrial mechanical arm tool changing operation monitoring system based on digital twinning, and relates to the technical field of digital twinning. The system establishes a complete digital twinning model by integrating a floating platform model, a mechanical arm model and a tool changing device model; and a sensing sensor group is arranged to acquire real physical world data of the platform, the mechanical arm and the tool changing device in real time. The data are transmitted to a digital twin model in real time for processing and simulation, so that the virtual world state and the physical world state can be bidirectionally synchronized. According to the highly integrated monitoring mode, the resonance risk between the platform and the mechanical arm and the change of the tool locking trend can be recognized in time. Through an effective risk early warning and adjusting mechanism, the system can ensure the accuracy and safety of tool changing operation, and tool changing failure or equipment damage caused by resonance or abnormal locking is avoided, so that the production efficiency is improved, and the downtime is shortened.
Owner:LIAOCHENG VOCATIONAL & TECHN COLLEGE +1

Multi-agent simulator platform

A computing platform can generate a virtual world and a set of virtual agents having agent traits and interaction rules. For example, by automatically analyzing experimenter queries, the platform can bind the agents to machine learning models that perform tasks responsive to the questions. The platform can generate additional hypotheticals to enable chains of simulations. The platform can execute a first simulation session by causing the set of agents to generate a first output set. Using an additional data source to generate new world characteristics, such as environmental and / or temporal conditions, the platform can generate and apply agent evolution logic for subsequent simulations, such as by performing mutation of agent traits, selection of agents, crossover of agent characteristics, and / or deletion of agents that do not meet a fitness threshold. The platform can persist agent states and outputs to generate user-interactive visualizations, aggregations, and training data sets for training agent models.
Owner:AARU INC

Agent-based modeler using dynamic model-parameter and constraint generation

Techniques for simulating multi-agent interactions within a virtual world in response to generated hypotheses using dynamically retrieved external data are disclosed herein. A computing system can receive instructions including a user input with a seed phrase and provide the user input to a configuration generation model to generate agent traits associated with agents in a virtual world and / or data-source identifiers associated with external data sources. The system can retrieve external data from the external data sources and provide the agent traits and external data to a hypothesis generation model to generate a hypothesis that includes a constraint associated with the external data. The system can instantiate agents that have the agent traits and execute a simulation session consistent with the constraint (e.g., by causing the agents to generate an output set using the hypothesis and question). The system can generate a representation of the output set for analysis.
Owner:AARU INC

Image data processing and storage method based on meta-universe game

The invention provides an image data processing and storing method based on a meta universe game, which comprises the following steps of: integrating and primarily processing image data to obtain an original image data set; a graphic database is designed based on a distributed storage system and by adopting a cold and hot data hierarchical storage strategy; processing the original image data set by utilizing a self-adaptive compression algorithm, a multi-thread asynchronous loading mode, GPU (Graphics Processing Unit) parallel computing, a progressive rendering technology, a physical basic rendering technology and illumination computing to obtain a standard image data set; a virtualization technology is utilized to simulate various hardware configurations, and a plurality of APIs are combined to carry out cross-platform compatible management of image data; and automatically updating and optimizing the content of the image data according to the monitoring result of the image data. According to the method, efficient storage and processing of the image data can be realized, the quality and compatibility of the image data are enhanced, the game performance and the user experience are remarkably improved, and development and popularization of the virtual world are promoted.
Owner:苏州和数智能软件有限公司

Pain psychotherapy simulation system based on virtual reality technology

The invention relates to the field of psychotherapy, and discloses a pain psychotherapy simulation system based on a virtual reality technology, which is used for solving the problem that when a female patient experiences a physiological cycle, a patient biofeedback signal collected by the system can be interfered, and comprises the following steps: combining a head-mounted display, a handle and other control equipment; the method comprises the steps that a patient enters an immersive virtual world through equipment, physiological data of the patient are obtained, the physiological data comprise heart rate data, skin conductivity and brain wave data, an initial disease pain index is calculated according to the physiological data of the patient, a regulatory factor is calculated according to physiological period information, and the initial disease pain index is calculated according to the regulatory factor; the actual disease pain index is calculated according to the initial disease pain index and the regulatory factor, and psychological intervention is performed according to the actual disease pain index, so that the accuracy of evaluating the state of the treated part of the patient by the system is effectively improved, and the use experience of the patient is improved.
Owner:HEFEI ZHONGCHENG YUNTIAN INTELLECTUAL PROPERTY OPERATION CO LTD

Systems and methods for managing virtual world in cloud-based gaming

A cloud-based gaming system generates first and second instances of a virtual world of an online game for first and second players, respectively. First and second video streams of the first and second instances of the virtual world, respectively, are transmitted to the first and second players, respectively. The second video stream includes a ghosted version of a feature within the first instance of the virtual world. A request is received from the second player to merge the first and second instances of the virtual world. With the first player's approval, a merged instance of the virtual world is automatically generated by the cloud-gaming system as a combination of the first and second instances of the virtual world. Third and fourth video streams of the merged instance of the virtual world are transmitted to the first and second players, respectively, in lieu of the first and second video streams, respectively.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Systems and methods for maintaining security of virtual objects in a distributed network

Systems, computer program products, and methods are described herein for maintaining security of virtual objects in a distributed network. Some embodiments are directed to a system including a first artificial intelligence engine configured to determine viewing angles of avatars moving along access paths in a virtual world and a second artificial intelligence engine configured to determine movements of the avatars moving along the access paths in the virtual world. The system may include a third artificial intelligence engine configured to generate visual content based on attributes of users associated with the avatars, the access paths, the viewing angles of the avatars moving along the access paths in the virtual world, and the movements of the avatars moving along the access paths in the virtual world.
Owner:BANK OF AMERICA CORP

System and method for dynamic IoT multi-device automation generation for real / virtual world environment

A method for creating automations for interactions of a plurality of electronic devices may include receiving a user input including user intents from a user, generating, using a generative model based on the user input, a list of activities to be executed in connection with the user intents, identifying, using the generative model, a plurality of entities that are required to perform the activities, predicting an execution plan including a plurality of automations to be carried out the activities, based on relations between the activities and the plurality of entities for triggering the plurality of automations via the plurality of electronic devices, mapping a corresponding electronic device among the plurality of electronic devices with a corresponding entity among the plurality of entities based on the execution plan, and triggering, based on the mapping, the plurality of automations in a sequence upon occurrence of events in connection with the activities.
Owner:SAMSUNG ELECTRONICS CO LTD

Decentralized avatar authentication in online platforms

Techniques are described for using a decentralized group of authentication server nodes to prevent singular dependence upon any given online platform for authenticating avatars. For each epoch duration of time, a consensus protocol operating on a blockchain is used to elect an authentication server node. The elected node can then act as an authentication server on behalf of the online platform for that fixed epoch duration of time. Within this epoch of time, a client device (e.g., used by a user to access an online platform) performs a periodic heartbeat authentication with the elected authentication server node using an efficient authentication protocol that relies on a keyed-hashing mechanism. A client device can use the described system and authentication methods concurrently with multiple different online platforms (e.g., separate metaverses or other virtual worlds).
Owner:NUMERAIRE FINANCIAL INC

Virtual reality interaction method, electronic device, storage medium and program product

The invention provides a virtual reality interaction method, electronic equipment, a storage medium and a program product. The virtual reality interaction method comprises the following steps: when interacting with a virtual world, fusing a skeleton posture captured by a motion with a skeleton posture of a virtual world animation system; a physical effect is added to the virtual world in an interaction process, so that a real interaction behavior is simulated in the virtual world. According to the method, the motion space of an operator is expanded to an infinite virtual world by fusing the skeleton posture captured by the motion with the skeleton posture of the virtual world animation system, and the reality of interaction is enhanced by adding a physical effect to the virtual world, so that the purposes of improving the reality of user interaction and expanding the motion mapping space are achieved.
Owner:BEIJING INSTITUTE FOR GENERAL ARTIFICIAL INTELLIGENCE

Bridge construction monitoring method, device and equipment based on digital twinning and medium

The invention discloses a bridge construction monitoring method, device and equipment based on digital twinning and a medium, and relates to the technical field of digital twinning, and the method comprises the steps: carrying out the construction environment data collection of a preset construction environment, and constructing a virtual construction site according to the collected construction environment data; acquiring equipment information of the construction equipment, and acquiring positioning data of the construction equipment in real time through a preset positioning sensor; determining real-time attitude information of the construction equipment based on positioning information generated by the positioning data and the equipment information; determining a real-time bridge erection point location based on the collected real-time construction image so as to generate bridge tracking information; and constructing a bridge construction model based on digital twinning based on the virtual construction site, the positioning information, the real-time attitude information and the bridge tracking information, and performing remote real-time monitoring according to the bridge construction model. Therefore, real-time visual feedback can be provided for intelligent control through the constructed bridge construction site model based on digital twinning.
Owner:3TH ENG CO LTD OF CHINA RAILWAY CONSTR 11TH BUREAU GRP +2

Computer-based privacy for a chat group in a virtual environment

In an approach to improve the privacy of chat groups within a virtual world, embodiments of the present invention expand a chat area of a chat group to form an experience annulus according to predetermined distance that a voice volume of private-chat-group member can propagate. Responsive to identifying an external user is interested in the chat group, embodiments generate and set a current topic representing a conversation in the chat group as an externally hearable topic that is perceivable by the external user and generate a faux multi-person conversation associated with the externally hearable topic that corresponds to a real conversation made by members in the chat group. Further, embodiments assign the faux utterances to chat group members based on a corresponding speaker index and utilize one or more corresponding avatars of the chat group members to present the faux utterances to the external user.
Owner:INTERNATIONAL BUSINESS MACHINE CORPORATION

Agent trait diffusion simulation techniques for multi-agent simulator platform

A computing platform can generate a virtual world and a set of virtual agents that have agent traits (attributes). A trait distribution for a set of agents Y can be generated by processing seed data to generate trait values T and a trait distribution algorithm. The algorithm assigns a particular trait value T′ to an agent Y′, conforming to the trait distribution algorithm applied to the set of agents Y. The platform uses the agents in a simulation session, prompting an AI model with the particular trait value T′ to generate an output set. The output set can be displayed and navigated to provide further information about the trait value T′, which enables analysis of agent behaviors and outputs based on agent traits.
Owner:AARU INC

Agent-based modeler using multimodal input processing and attribute extraction

Techniques for simulating multi-agent interactions within a virtual world in response to generated hypotheses are disclosed herein. A computing system can receive an input dataset of a first format and process the dataset, in connection with an input configuration, to generate a virtual world populated with a set of agents. The system can receive input (e.g., a query, an API message, an AI model output) specifying attributes of a particular item or scenario to test within the virtual world. Based on the input, the system can generate a hypothesis, execute a simulation session according to the hypothesis, and generate an associated output set for display on a graphical user interface. The disclosed techniques enable flexible, tunable simulations of various within the virtual world based on multimodal inputs and / or contextual information.
Owner:AARU INC

Image display method and device for virtual scene, medium and program product

The invention discloses an image display method and device for a virtual scene, a medium and a program product, and belongs to the technical field of virtual world. The method comprises the following steps: acquiring a first scene depth texture map and a first scene color texture map of a first image frame; based on the first scene depth texture map, obtaining a first spatial position of a vertex of the target triangular surface in a first clipping space; mapping the first spatial position to a second spatial position in a second clipping space based on the first camera parameter and a current second camera parameter; and generating a second scene depth texture map and a second scene color texture map of the second image frame based on the second spatial position and the first scene color texture map. According to the scheme, the display frame rate of the virtual scene can be improved, so that the display effect of the virtual scene is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Generation of object-based multi-sensory content for virtual worlds

Some methods involve receiving virtual world data, including virtual world object data corresponding to one or more virtual world objects, and receiving virtual world state data corresponding to a virtual world state. At least some of the virtual world data may correspond to virtual world object properties of one or more virtual world objects. Some methods involve generating object-based multi-sensory (MS) content based, at least in part, on the virtual world object data and the virtual world state data, and providing the object-based MS content to an MS renderer. Some methods involve rendering, by the MS renderer, the object-based MS content to control signals for one or more actuators residing in a real-world environment in which video data corresponding to a virtual world is being presented on one or more displays. The actuators may include one or more light fixtures, haptic devices, air flow control devices, or combinations thereof.
Owner:DOLBY LABORATORIES LICENSING CORP

Data acquisition method and system of intelligent Internet of Things sensor in universe virtual-real fusion

The invention provides a data acquisition method and system of an intelligent Internet of Things sensor in universe virtual-real fusion, and relates to the technical field of universe, and the method comprises the steps: collecting physical scene information through the intelligent Internet of Things sensor, and carrying out the preprocessing; adaptive fusion processing is carried out by using a deep space-time correlation network; constructing a meta universe virtual scene; bidirectional mapping and interaction of virtual and real scenes are realized through an intelligent perception engine, and a sampling strategy is optimized based on deep reinforcement learning. According to the invention, accurate mapping and real-time interaction between the physical world and the virtual world are realized, and the data acquisition efficiency and the virtual-real fusion experience are improved.
Owner:HANGZHOU MOXI TECH DEV CO LTD

Smart and Real-time Digital Twins for Open, Programmable and Virtualized Wireless Network Systems

Embodiments disclose a computer-implemented system for representing a wireless communications network. The system includes a digital twinning platform including a real-world twin component and a virtual-world twin component representing at least a matching subset of layers of a full stack wireless communications network, and a communications module configured to enable bi-directional flow of data representing state information corresponding to the subset of layers of the real-world component and the virtual-world component.
Owner:NORTHEASTERN UNIV (US)

Feedback loop combining augmented reality and virtual reality to facilitate interactions in the virtual world and the physical world

Combining augmented reality (AR), virtual reality (VR), and photogrammetry to facilitate interactions with the physical world is disclosed. Images may be collected through various means (e.g., images taken by drones, ground-based photography, satellite imaging, etc.) and used to construct a three-dimensional (3D) model representation of the real world. This virtual environment can then be experienced by users in either a computing system (e.g., a desktop computer, laptop computer, smart phone, tablet, etc.) or a VR interface (e.g., a headset). The users can create various annotations, such as voice recordings, images, text, etc., and place these annotations in the virtual 3D model of the real world. These annotations are linked to the physical world via a coordinate system. AR “explorers” and VR users can then interact with one another via geographically aligned AR and VR models.
Owner:AEROSPACE CORP

Realistic 3D virtual world creation and simulation for training automated driving systems

A computer implemented method of creating a simulated realistic virtual model of a geographical area for training an autonomous driving system, comprising obtaining geographic map data of a geographical area, obtaining visual imagery data of the geographical area, classifying static objects identified in the visual imagery data to corresponding labels to designate labeled objects, superimposing the labeled objects over the geographic map data, generating a virtual 3D realistic model emulating the geographical area by synthesizing a corresponding visual texture for each of the labeled objects and injecting synthetic 3D imaging feed of the realistic model to imaging sensor(s) input(s) of the autonomous driving system controlling movement of an emulated vehicle in the realistic model where the synthetic 3D imaging feed is generated to depict the realistic model from a point of view of emulated imaging sensor(s) mounted on the emulated vehicle.
Owner:COGNATA LTD