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1318 results about "Game play" patented technology

Game machine

To provide a game machine capable of advancing a game smoothly.SOLUTION: A game machine includes a main game unit that controls the progress of a game, a performance display unit that can display a performance, an operation member that can be operated by a player, a speaker that can output sound, and a sub-game unit that can be connected to earphones that can output sound. Connection to the earphones can be performed by operating the operation member by the player, and connection to the earphones can be disconnected by operating the operation member by the player. Connection to the earphones cannot be executed during symbol variation, but disconnection to the earphones can be executed during symbol variation.SELECTED DRAWING: Figure 802
Owner:SAMMY CORPORATION

Systems and methods for changing future game outcomes by delaying the utilization of results of a random number generator

A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including one or more random number generators in communication with the at least one processor, wherein a player may selectively delay the processor from utilizing results from the at least one RNG to change a future game outcome by interacting with the gaming machine and preventing game play for a delay period.
Owner:GAMING ARTS LLC

Game server, privilege imparting method, and computer program

To provide a game server, a privilege imparting method, and a computer program for increasing a user's motivation to continue a game.SOLUTION: A game server 110 includes: a sales section 112 for selling game media to a user; a privilege setting section 1132 for setting a privilege corresponding to each of thresholds of multiple purchase units of game media during each of multiple periods; and a privilege impartation section 1133 for imparting a privilege corresponding to a purchase unit of a user's game media during a second period on the basis that a user purchases game media equal to or more than a threshold of the minimum purchase unit and a privilege is imparted during a first period included in multiple periods, and that the user purchases the game media equal to or more than a threshold of the minimum purchase unit during the second period included in multiple periods immediately after the first period.SELECTED DRAWING: Figure 2
Owner:GUMI INC

Animating gaming-table outcome indicators for detected randomizing-game-object states

In one example, a gaming system for determining, via image analysis, an outcome value (e.g., a card value) of a randomizing game object (e.g., a playing card) for a game played at a gaming table and also detecting, based on the outcome value and one or more game rules, an occurrence of a winning outcome for the game. The gaming system can further determine, via image analysis, a location at a gaming table surface related to the winning outcome. The gaming system can further, in response to determining the location, render a virtual-scene overlay having an outcome indicator positioned at pixel coordinates that correspond to the location. The gaming system can further project the virtual-scene overlay at the gaming table to cause an image of the outcome indicator to appear at, and in some examples conform to a shape of, the location at the gaming table surface.
Owner:LNW GAMING INC

Bartop gaming device including a lift assembly for a button deck

A bartop gaming device includes a housing base; a button deck assembly having one or more buttons for receiving player inputs during game play on the gaming device; and a lift assembly for raising or lowering the button deck assembly relative to the housing to service the button deck or an area of the gaming device covered by the button deck. The lift assembly includes a lift frame supporting the button deck assembly, an arm leg pivotally connected to the lift frame and extending to a track, and an actuator that includes a piston coupled to the lift frame.
Owner:ARISTOCRAT TECHNOLOGIES INC

Multi-player claw machine

A multi-player claw machine includes a coin slot, a first controller, a second controller, a third controller, and a fourth controller. The first controller has a first joystick configured to actuate a first claw unit. The second controller has a second joystick configured to actuate a second claw unit. The third controller has a third joystick configured to actuate a third claw unit. The fourth controller has a fourth joystick configured to actuate a fourth claw unit. The coin slot is connected to a coin acceptor. The coin acceptor is able to generate a playable value. Any one of the first controller, the second controller, the third controller and the fourth controller can be actuated to play a game.
Owner:FA TENG TECH CO LTD

User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects

A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Gaming machine and method with numerical basis for prizes in wheel

The present invention includes methods, gaming machines, program products, and networked gaming systems that provide improvements to games played on slot machines or other gaming machines. A gaming machine and method for operating a gaming machine game are provided in which virtual or mechanical concentric wheel segments include numbers from which a prize amount is produced by concatenation. In response to an activation by a player, the wheel segments display conduct of a game including spinning a plurality of concentric wheel segments, each having a plurality of symbol locations including game symbols located on the wheel segments while spinning and after stopping to display a game result. A prize amount associated with the outcome is identified by concatenating the single and double digit numbers along a designated payline.
Owner:EVERI GAMES INC

Wheel bonus system for games

A bonus providing device, including a bonus providing element, distinct from underlying game play that enables a plurality of players unique benefits to an underlying game winning outcome or triggering outcome is provided. The bonus providing element provides indications of at least three individual random indicators, wherein at least two of the at least three individual random indicators are linear, each one of the plurality of players being associated with a player station, the player stations being divided into a plurality of groups, with a predetermined number of player stations being associated with each of the groups, The three individual random indicators including an identification of a randomly selected one of the groups, an identification of a randomly selected one of the player stations associated with the randomly selected one of the groups, and an identification of a randomly selected parameter associated with a bonus award.
Owner:AGS LLC

Cone tossing game

A system for playing a game including a rectangular playing area established by laying two ropes in parallel at a set distance apart. Also included is a set of four cones, each cone having a conical tip, and a base with an octagonal outer perimeter. A larger second end of the tip is configured to fit inside and mechanically attach to the base. Two of the cones have a tip of a first color and two have a tip of a second color. A method for playing a game includes setting up a playing area, wherein two ropes are laid out in parallel side-by-side and separated by a distance. The first rope is part of a foul line and the second rope is part of a far line, with a neutral zone in between and a fair zone over the far line opposite the neutral zone.
Owner:PLAYCONES LLC

Gaming machines implementing various game modes

The present disclosure relates generally to computational devices and, in particular, to a computational device, system, and method of operating a computational device. The method may include implementing various game modes during game play on at least one gaming machine in a bank of linked gaming devices.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Methods and systems for processing audio signals for controlling game assets

Methods and systems for providing audio synchronization control for game scenes of a game include receiving audio data identified for providing the audio synchronization control and processing the audio data while the game is played by the user to identify characteristics of the audio data and an audio signal that is included with the audio data. Input parameters for the audio data is identified and one or more of the input parameters are used as audio synchronization control of at least two assets rendered in one or more game scenes. The audio synchronization control acts to control changes in movements of the assets in accordance to the input parameters.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic Method of Gaming

A gaming machine comprising a display, and a game controller that at least: selects a first set of symbols, causes the display to display the first set of symbols at a first set of display positions and conducts a random selection process so that a second set of display positions has an overlapping spatial relationship with a first set of display positions. The random selection process includes a first type of outcome where a designated number of special symbols is selected and a second type of outcome where less than the designated number of special symbols is selected. Upon the occurrence of the second type of outcome, the game controller displays the less than the designated number of special symbols selected at either individual ones of the first set of display positions or of the second set of display positions, and triggers a feature game for conducting feature game play.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Program and system

To generate an interesting record easily during a game.SOLUTION: A program allows a computer to function as: storage means capable of storing action in a virtual space of a character operable by a user as log data; and generation means for generating summary data summarizing the character's action until resumption when the user resumes the character's action in the virtual space at least on the basis of a learned model that has learned on the basis of learning data including the log data.SELECTED DRAWING: Figure 17
Owner:COLOPL

Game assisting method and device

The invention provides a game assisting method and device.The method comprises the steps that in the process that a user plays a game, voice of the user is recognized, the voice is converted into a text, and a game image corresponding to the text is matched and recorded as a target game image; retrieving a preset game strategy knowledge base by utilizing the target game image to obtain target game strategy information; the target game image, the text and the target game strategy information are submitted to the large-scale multi-mode model for analysis, the instructive text is generated, the instructive text is synthesized into the voice and played, and a game assisting scheme which does not affect the game experience of the user in the game playing process of the user and efficiently and effectively guides the user is provided.
Owner:HAIMA CLOUD TIANJIN INFORMATION TECH CO LTD

Rewards system using skill / amusement game play device to award prizes

A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Owner:ARIES TECHNOLOGY LLC

Reactive game play

A method and system for playing a player reactive game at a golf entertainment venue are disclosed herein. The system includes golf ball tracking sensors, hitting bays and a server. The golf ball tracking sensors are positioned at a golf driving range. The hitting bays are also at the golf driving range, and each hitting bay has a video display. The server is configured to modify gameplay based on the shot types detected.
Owner:TOPGOLF INTERNATIONAL INC

Event driven auto bookmarking for sharing

A method including generating telemetry data for a plurality of image frames that is generated for a game play of a video game. The method including storing at least a subset of the plurality of image frames in a buffer. The method including analyzing the telemetry data to identify an event occurring in the subset of the plurality of image frames, wherein the event is associated with one or more image frames. The method including generating a bookmark for an image frame in the one or more image frames of the event, wherein the bookmark includes information of the event, and wherein selection of the bookmark by a user initiates a replay of the one or more image frames of the event.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

System and method for executing and manipulating a storyline

A system and method that generates a screenplay from a text of a book for a game play that incorporates artificial intelligence to allow the player to modify / change the story and the system will adjust the story and game play based on the player's modification.
Owner:INSOLENT GAMES INC

Ai-generated media after play

An artificial intelligence (AI) module captures gameplay to create personalized media including a child's storybook to motivate children to read based on their own game play, audio books and podcasts to listen to while commuting, memes / gifs to share online to friends, music while exercising, and screen saver highlight movies for work PCs to extend immersion and enjoyment of games after play.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Video recapping key events in game play of video game generated using artificial intelligence

A method includes accessing game state data for a game play of a video game. The method including executing an artificial intelligence (AI) model using the game state data to identify key events in the game play. The method including executing the AI model using the game state data to curate a storyline for a video recapping the game play for a selected duration. The method including executing the AI model using the game state data to select and arrange scenes from the game play following the storyline, wherein each scene includes video frames from the game play. The method including regenerating the scenes using the game state of the game play. The method including executing the AI model to generate the video recapping the game play including the scenes arranged to follow the storyline. The method including displaying the video recapping the game play in a user interface.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game data processing method, device and equipment, computer readable storage medium and computer program product

The invention provides a game data processing method, device and equipment, a computer readable storage medium and a computer program product. The method comprises the steps of generating at least one candidate decision in response to reaching a decision generation opportunity for a non-player character in a game playing process; determining a first target decision from the at least one candidate decision based on the attribute information and experience information of the non-player character, and controlling the non-player character to execute the first target decision; when the decision link corresponding to the non-player character comprises other decisions after the first target decision, iteratively executing the following steps until the non-player character executes the last decision in the decision link: acquiring behavior information of a first virtual object interacting with the non-player character; and determining a second target decision based on the behavior information and the attribute information, and controlling the non-player character to execute the second target decision. According to the method and the device, decision differentiation and performance diversity of non-player roles can be improved.
Owner:SAROS NETWORK TECHNOLOGY (SHENZHEN) CO LTD

Game machine

To provide an awaited game machine capable of smoothly progressing games.SOLUTION: A predetermined molded article formed by injection molding is provided, a predetermined surface in the predetermined molded article having ejector pin marks generated when ejected out of a mold. The surface area of the ejector pin marks on the predetermined surface is smaller than the cross sectional area of the cross section passing through the center of a game ball.SELECTED DRAWING: Figure 266
Owner:SAMMY CORPORATION

Systems and methods for posture position detection and user feedback

System, process, and device configurations are provided for posture position detection and user feedback. A method can include capturing posture position data for the user using at least one imaging device, detecting a change in posture position, and controlling output of a posture position notification to the user in response to the change in posture position. Embodiments can include use of an imaging device on at least one of a display, gaming console, and head mounted gaming unit to capture posture position data. Capturing posture position data can include capturing image data of a reflection of the user for at least one of head position, shoulder position and hand position. Output of posture notifications can include controlling display of a message including a notice to correct user posture, or controlling operation of an electronic game for at least one of slowing game play and restricting game play operation.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic gaming system and method having a community game play display area

An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game machine

To provide a game machine which can smoothly progress a game.SOLUTION: When a second control board is viewed from a side of a mounting surface of the second control board, the mounting surface of the second control board has a mounting surface low transmission area having a low light transmissivity. When the second control board is viewed from a side of a non-mounting surface of the second control board, the non-mounting surface of the second control board has a non-mounting surface low transmission area having a low light transmissivity. A ratio of an area occupied by the mounting surface low transmission area to the whole of the mounting surface of the second control board is approximately equal to a ratio of an area occupied by the non-mounting surface low transmission area to the whole of the non-mounting surface of the second control board. A game machine is configured such that a predetermined connector is not mounted in a direction extending from the center of gravity of a first control board perpendicularly to the mounting surface of the first control board, with a main control chip detached from the first control board.SELECTED DRAWING: Figure 284
Owner:SAMMY CORPORATION

Game machine

To provide a game machine capable of smoothly progressing a game.SOLUTION: A game machine comprises a main game section for controlling progress of a game, a performance display section capable of displaying a performance, a speaker capable of outputting sound, an operation member operable by a player, and a sub-game section for controlling a performance display to the performance display section, and is configured so as not to output sound from the speaker in a predetermined state.SELECTED DRAWING: Figure 623
Owner:SAMMY CORPORATION