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2119 results about "Game play" patented technology

Large Language Model-Based AI-Powered Interactive Doll

The present invention is a Large Language Model-Based AI-powered interactive doll that provides personalized content, education, companionship, entertainment and emotional support to children. The doll connects to a large language model (LLM) and uses a microphone, video camera, touch screen and speaker to interact with the child. The integrated LLM provides real-time video analysis capabilities. The accompanying app provides a full suite of customization options for parents to tailor the doll's interactions to their child's needs and preferences. The doll provides a wide range of content, including educational content, homework assistance, entertainment, AI art, video and music generation, companionship and emotional support, and can suggest activities, tell personalized interactive stories, assisting with language learning, play games, and interact with the child in various other ways. The doll can also be used as a monitor, allowing parents to listen in on the child's interactions, and in another embodiment, to livestream video via an internal camera.
Owner:MECHLOWICZ SCOTT

Game machine

To increase interest in a game.SOLUTION: A game machine can execute a rainbow light-emitting performance in which light-emitting means emits light in a specific light-emitting color, execute a first specific notification when a specific value reaches a first value, execute a second specific notification when a specific value reaches a second value, execute a specific rainbow light-emitting performance while a suggestion performance is executed during the execution of a specific variation performance, continue the specific rainbow light-emitting performance when the first specific notification is executed while the specific rainbow light-emitting performance is executed, and restrict the specific rainbow light-emitting performance when the second specific notification is executed while the specific rainbow light-emitting performance is executed.SELECTED DRAWING: Figure 371
Owner:KYORAKU IND CO LTD

Adjustable game play matrix systems and methods in electronic gaming

An electronic gaming system including a memory and a processor is described. The processor is configured to cause display of an adjustable game play matrix including a plurality of reels. A first column of the adjustable game play matrix includes a first predefined number of reels. The processor is also configured to randomly determine a first number of symbols to display on the first column for a first instance of an electronic game, randomly determine a first plurality of symbols corresponding to the first number of symbols, and select a first size, of a plurality of sizes, for each symbol of the first plurality of symbols to generate a sized first plurality of symbols. The processor is also configured to adjust display of the reels on the first column and cause display of the sized first plurality of symbols at a first number of the first predefined number of reels.
Owner:ARISTOCRAT TECHNOLOGIES INC

Cloud game queueing

PCT designated stage expiredWO2024248845A1Video gamesEngineeringGame play
Some cloud gaming and other remote game environments require a user to wait in a queue before playing a game. During this time, the user may be concerned that they will lose their place in the queue if they close the window displaying the game to do another task on the computing device. If the user decides to do something away from the computing device while waiting in the queue, it is possible that the user will be unaware when they progress out of the queue and miss their opportunity to play the game. This can be a frustrating experience for the user. The embodiments presented herein can be used to address this situation.
Owner:BACKBONE LABS INC

Game machine

To provide a game machine capable of advancing a game smoothly.SOLUTION: A game machine includes a main game unit that controls the progress of a game, a performance display unit that can display a performance, an operation member that can be operated by a player, a speaker that can output sound, and a sub-game unit that can be connected to earphones that can output sound. Connection to the earphones can be performed by operating the operation member by the player, and connection to the earphones can be disconnected by operating the operation member by the player. Connection to the earphones cannot be executed during symbol variation, but disconnection to the earphones can be executed during symbol variation.SELECTED DRAWING: Figure 802
Owner:SAMMY CORPORATION

Game machine

To provide a game machine capable of urging a player to perform proper shooting.SOLUTION: A game machine includes a control section capable of controlling a game progress in a special game state in which information regarding operation advantageous to a player can be reported, in which a first period and a second period executed after the first period are prepared in the special game state. The control section can shift to a second period when a player's operation during the first period satisfies a first condition in the special game state, and can execute one type of lottery processing from among mutually different kinds of lottery processing, or another kind of lottery processing during one game performed in the first period when the first condition is satisfied, and an impartation probability of benefit contents imparted by one kind of lottery processing and / or benefit contents from among mutually different kinds of lottery processing, differ from an impartation probability of benefit contents imparted in the other kind of lottery processing and / or benefit contents.SELECTED DRAWING: Figure 2
Owner:ENTERRISE CO LTD

Systems and methods for changing future game outcomes by delaying the utilization of results of a random number generator

A system and method for operating a game of chance. A gaming system includes one or more game displays, a user interface, at least one processor running executable instructions related to a game of chance and memory in communication with said at least one processor. The game of chance including one or more random number generators in communication with the at least one processor, wherein a player may selectively delay the processor from utilizing results from the at least one RNG to change a future game outcome by interacting with the gaming machine and preventing game play for a delay period.
Owner:GAMING ARTS LLC

Game server, privilege imparting method, and computer program

To provide a game server, a privilege imparting method, and a computer program for increasing a user's motivation to continue a game.SOLUTION: A game server 110 includes: a sales section 112 for selling game media to a user; a privilege setting section 1132 for setting a privilege corresponding to each of thresholds of multiple purchase units of game media during each of multiple periods; and a privilege impartation section 1133 for imparting a privilege corresponding to a purchase unit of a user's game media during a second period on the basis that a user purchases game media equal to or more than a threshold of the minimum purchase unit and a privilege is imparted during a first period included in multiple periods, and that the user purchases the game media equal to or more than a threshold of the minimum purchase unit during the second period included in multiple periods immediately after the first period.SELECTED DRAWING: Figure 2
Owner:GUMI INC

Animating gaming-table outcome indicators for detected randomizing-game-object states

In one example, a gaming system for determining, via image analysis, an outcome value (e.g., a card value) of a randomizing game object (e.g., a playing card) for a game played at a gaming table and also detecting, based on the outcome value and one or more game rules, an occurrence of a winning outcome for the game. The gaming system can further determine, via image analysis, a location at a gaming table surface related to the winning outcome. The gaming system can further, in response to determining the location, render a virtual-scene overlay having an outcome indicator positioned at pixel coordinates that correspond to the location. The gaming system can further project the virtual-scene overlay at the gaming table to cause an image of the outcome indicator to appear at, and in some examples conform to a shape of, the location at the gaming table surface.
Owner:LNW GAMING INC

Systems and methods for streaming in a gaming environment

Systems and methods that enable a user at a streaming device to create, configure, and transmit a live stream via a live streaming platform. In various embodiments, the streaming device provides the ability to capture the relevant game play displays displayed by the display device of the streaming device being played by the streamer and the audio of such game plays, the ability to capture the video of at least parts of the streamer, the ability to capture the audio of the streamer, the ability to control, adjust, modify, and / or otherwise configure a stream mix, the ability to view the stream mix, the ability to encode the video and audio, and / or the ability to record the stream mix including the game play related video and audio and the streamer related video and audio.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Bartop gaming device including a lift assembly for a button deck

A bartop gaming device includes a housing base; a button deck assembly having one or more buttons for receiving player inputs during game play on the gaming device; and a lift assembly for raising or lowering the button deck assembly relative to the housing to service the button deck or an area of the gaming device covered by the button deck. The lift assembly includes a lift frame supporting the button deck assembly, an arm leg pivotally connected to the lift frame and extending to a track, and an actuator that includes a piston coupled to the lift frame.
Owner:ARISTOCRAT TECHNOLOGIES INC

Multi-player claw machine

A multi-player claw machine includes a coin slot, a first controller, a second controller, a third controller, and a fourth controller. The first controller has a first joystick configured to actuate a first claw unit. The second controller has a second joystick configured to actuate a second claw unit. The third controller has a third joystick configured to actuate a third claw unit. The fourth controller has a fourth joystick configured to actuate a fourth claw unit. The coin slot is connected to a coin acceptor. The coin acceptor is able to generate a playable value. Any one of the first controller, the second controller, the third controller and the fourth controller can be actuated to play a game.
Owner:FA TENG TECH CO LTD

User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects

A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Gaming machine and method with numerical basis for prizes in wheel

The present invention includes methods, gaming machines, program products, and networked gaming systems that provide improvements to games played on slot machines or other gaming machines. A gaming machine and method for operating a gaming machine game are provided in which virtual or mechanical concentric wheel segments include numbers from which a prize amount is produced by concatenation. In response to an activation by a player, the wheel segments display conduct of a game including spinning a plurality of concentric wheel segments, each having a plurality of symbol locations including game symbols located on the wheel segments while spinning and after stopping to display a game result. A prize amount associated with the outcome is identified by concatenating the single and double digit numbers along a designated payline.
Owner:EVERI GAMES INC

Wheel bonus system for games

A bonus providing device, including a bonus providing element, distinct from underlying game play that enables a plurality of players unique benefits to an underlying game winning outcome or triggering outcome is provided. The bonus providing element provides indications of at least three individual random indicators, wherein at least two of the at least three individual random indicators are linear, each one of the plurality of players being associated with a player station, the player stations being divided into a plurality of groups, with a predetermined number of player stations being associated with each of the groups, The three individual random indicators including an identification of a randomly selected one of the groups, an identification of a randomly selected one of the player stations associated with the randomly selected one of the groups, and an identification of a randomly selected parameter associated with a bonus award.
Owner:AGS LLC

Cone tossing game

A system for playing a game including a rectangular playing area established by laying two ropes in parallel at a set distance apart. Also included is a set of four cones, each cone having a conical tip, and a base with an octagonal outer perimeter. A larger second end of the tip is configured to fit inside and mechanically attach to the base. Two of the cones have a tip of a first color and two have a tip of a second color. A method for playing a game includes setting up a playing area, wherein two ropes are laid out in parallel side-by-side and separated by a distance. The first rope is part of a foul line and the second rope is part of a far line, with a neutral zone in between and a fair zone over the far line opposite the neutral zone.
Owner:PLAYCONES LLC

Gaming machines implementing various game modes

The present disclosure relates generally to computational devices and, in particular, to a computational device, system, and method of operating a computational device. The method may include implementing various game modes during game play on at least one gaming machine in a bank of linked gaming devices.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Imaging video frames on documents

Security-enhanced documents and methods of forming security-enhanced documents having indicia under a Scratch-Off Coating (SOC), and more particularly including digitally imaging video frames onto the display area and / or back of the documents. In certain embodiments, portions of digitally imaged video frames are also utilized as game play variable indicia.
Owner:GTECH CORP

Methods and systems for processing audio signals for controlling game assets

Methods and systems for providing audio synchronization control for game scenes of a game include receiving audio data identified for providing the audio synchronization control and processing the audio data while the game is played by the user to identify characteristics of the audio data and an audio signal that is included with the audio data. Input parameters for the audio data is identified and one or more of the input parameters are used as audio synchronization control of at least two assets rendered in one or more game scenes. The audio synchronization control acts to control changes in movements of the assets in accordance to the input parameters.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic Method of Gaming

A gaming machine comprising a display, and a game controller that at least: selects a first set of symbols, causes the display to display the first set of symbols at a first set of display positions and conducts a random selection process so that a second set of display positions has an overlapping spatial relationship with a first set of display positions. The random selection process includes a first type of outcome where a designated number of special symbols is selected and a second type of outcome where less than the designated number of special symbols is selected. Upon the occurrence of the second type of outcome, the game controller displays the less than the designated number of special symbols selected at either individual ones of the first set of display positions or of the second set of display positions, and triggers a feature game for conducting feature game play.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Aggregative dice shaker

An aggregative dice shaker comprises: providing two or more dice cup devices and a control device. Each dice cup device includes a dice plate, a camera, and a shaking device. A plate surface of the dice plate is for placing the dice thereon. The camera faces toward the plate surface. The shaking device applies a reciprocating force to the dice plate. The control device receives an external control signal and activating the corresponding dice cup device, and outputs the game result as an output. Therefore players can play games using one dice cup device and games using multiple dice cup devices.
Owner:BOLLER TECH CO LTD

Program and system

To generate an interesting record easily during a game.SOLUTION: A program allows a computer to function as: storage means capable of storing action in a virtual space of a character operable by a user as log data; and generation means for generating summary data summarizing the character's action until resumption when the user resumes the character's action in the virtual space at least on the basis of a learned model that has learned on the basis of learning data including the log data.SELECTED DRAWING: Figure 17
Owner:COLOPL

Game assisting method and device

The invention provides a game assisting method and device.The method comprises the steps that in the process that a user plays a game, voice of the user is recognized, the voice is converted into a text, and a game image corresponding to the text is matched and recorded as a target game image; retrieving a preset game strategy knowledge base by utilizing the target game image to obtain target game strategy information; the target game image, the text and the target game strategy information are submitted to the large-scale multi-mode model for analysis, the instructive text is generated, the instructive text is synthesized into the voice and played, and a game assisting scheme which does not affect the game experience of the user in the game playing process of the user and efficiently and effectively guides the user is provided.
Owner:HAIMA CLOUD TIANJIN INFORMATION TECH CO LTD

Rewards system using skill / amusement game play device to award prizes

A “dual” gaming unit or machine is configured to implement both one or more traditional casino-style wagering games, such as games having outcomes determined primarily by chance and not skill, and one or more games which are traditionally not casino style games, such as amusement-type games or games having amusement-type game components, such as games where the outcome is determined substantially by skill. The wagering game portion of the gaming machine may award monetary awards to the player for winning wagering game outcomes, and the amusement portion of the gaming machine may be used to award promotional prizes to the player. A player rewards system may include such dual gaming units or other award dispensing mechanisms.
Owner:ARIES TECHNOLOGY LLC

Intelligent agent game method and device, computer equipment and readable storage medium

The embodiment of the invention provides an agent game playing method and device, computer equipment and a readable storage medium. Comprising the following steps: in response to a game triggering operation for a target game environment, determining a calling sequence of game agent agents in the current target game environment; acquiring a current game state of the target game environment, and generating game action calling information of the corresponding game agent according to the game state; determining a resource agent end associated with each game agent agent, sending the game action calling information to the corresponding game agent agent through the resource agent end, and obtaining game action information returned by the game agent agent; the game action information received by the resource agent side is fed back to the target game environment through the connection interface, and game match information is formed according to the multiple pieces of game action information in the target game environment; and performing intelligent agent game playing in the target game playing environment based on the game playing information. Therefore, the stability and the reliability of the system during intelligent agent game playing can be improved.
Owner:PENG CHENG LAB