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640 results about "Game play" patented technology

Game machine

To provide a game machine capable of advancing a game smoothly.SOLUTION: A game machine includes a main game unit that controls the progress of a game, a performance display unit that can display a performance, an operation member that can be operated by a player, a speaker that can output sound, and a sub-game unit that can be connected to earphones that can output sound. Connection to the earphones can be performed by operating the operation member by the player, and connection to the earphones can be disconnected by operating the operation member by the player. Connection to the earphones cannot be executed during symbol variation, but disconnection to the earphones can be executed during symbol variation.SELECTED DRAWING: Figure 802
Owner:SAMMY CORPORATION

Cone tossing game

A system for playing a game including a rectangular playing area established by laying two ropes in parallel at a set distance apart. Also included is a set of four cones, each cone having a conical tip, and a base with an octagonal outer perimeter. A larger second end of the tip is configured to fit inside and mechanically attach to the base. Two of the cones have a tip of a first color and two have a tip of a second color. A method for playing a game includes setting up a playing area, wherein two ropes are laid out in parallel side-by-side and separated by a distance. The first rope is part of a foul line and the second rope is part of a far line, with a neutral zone in between and a fair zone over the far line opposite the neutral zone.
Owner:PLAYCONES LLC

System and method for executing and manipulating a storyline

A system and method that generates a screenplay from a text of a book for a game play that incorporates artificial intelligence to allow the player to modify / change the story and the system will adjust the story and game play based on the player's modification.
Owner:INSOLENT GAMES INC

Ai-generated media after play

An artificial intelligence (AI) module captures gameplay to create personalized media including a child's storybook to motivate children to read based on their own game play, audio books and podcasts to listen to while commuting, memes / gifs to share online to friends, music while exercising, and screen saver highlight movies for work PCs to extend immersion and enjoyment of games after play.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Video recapping key events in game play of video game generated using artificial intelligence

A method includes accessing game state data for a game play of a video game. The method including executing an artificial intelligence (AI) model using the game state data to identify key events in the game play. The method including executing the AI model using the game state data to curate a storyline for a video recapping the game play for a selected duration. The method including executing the AI model using the game state data to select and arrange scenes from the game play following the storyline, wherein each scene includes video frames from the game play. The method including regenerating the scenes using the game state of the game play. The method including executing the AI model to generate the video recapping the game play including the scenes arranged to follow the storyline. The method including displaying the video recapping the game play in a user interface.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic gaming system and method having a community game play display area

An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.
Owner:ARISTOCRAT TECHNOLOGIES INC

Program, game processing method, and game processing device

To enhance a player's willingness to play a game.SOLUTION: A program allows a computer to execute first object setting processing for setting a first object to be grown in a game, second object setting processing for setting a second object related to raising of the first object, third object setting processing for setting a third object that is of a type different from that of the second object and is related to the raising, and effect generation processing for generating a first effect that is advantageous to the raising when the second object and the third object satisfy a predetermined condition in the game.SELECTED DRAWING: Figure 12
Owner:RUDEL INC

Input processing with profile context

A speech-processing system may be configured to provide certain endpoints (e.g., skills and / or applications) with data reflecting an explicitly selected user profile. When handling requests from a device configured to support a session context (e.g., a personal device), the skill may handle multiple requests in an interaction (e.g., a “session”) using the selected profile as the session context, even if the system recognizes a different user for one or more of the requests. Thus, if the system recognizes more than one user using a personal device during an interaction with the skill (e.g., playing a game or requesting songs), the skill may handle each request of the interaction according to the selected profile. For a device not configured to support a session person, however, (e.g., a communal device) the skill may handle each request according to the recognized profile regardless of an explicitly selected profile.
Owner:AMAZON TECH INC

Gaming systems, devices, and methods for customized competitive gaming

A method includes receiving first customized rules for a first game of a game type to be played by a first player on a first gaming device, and receiving second customized rules for a second game of the game type to be played by a second player on a second gaming device. The method includes establishing, for the first and second games, a competitive gaming session between the first gaming device and the second gaming device. The method includes determining possible payouts for the gaming session based on the first and second customized rules. The method includes applying the first customized rules to play the first game on the first gaming device to generate first customized game play information, and applying the second customized rules to play the second game on the second gaming device to generate second customized game play information.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Systems and methods for externally communicating vehicular gaming status

Systems and methods for externally communicating vehicular gaming status are disclosed herein. One embodiment of a gaming-status communication system detects automatically, in a connected vehicle, activation of a gaming mode of the connected vehicle in which a gaming system of the connected vehicle supports at least one of (1) electronic game playing by one or more occupants of the connected vehicle and (2) multi-vehicle networked electronic gaming involving the connected vehicle and one or more other connected vehicles. In response to detecting the activation of the gaming mode, the system activates automatically one or more external human-machine interface (HMI) indicators on the exterior of the connected vehicle to communicate, to other road users, information pertaining to the gaming mode of the connected vehicle.
Owner:TOYOTA MOTOR ENG & MFG NORTH AMERICA INC +1

Thermo-haptics for a pointing device for gaming

An information handling system may include a processor, a data storage device, a power management unit, a thermo-haptic mouse, including an array of thermoelectric generators of a thermo-haptic module to selectively heat or cool a portion of the thermo-haptic mouse to be felt by a user of the thermo-haptic mouse, and a piezoelectric actuator of the thermo-haptic module to selectively apply a vibration to the portions of the thermo-haptic mouse to be felt by the user of the thermo-haptic mouse, and the processor executing code of a mouse training machine learning system to: receive, as training input, captured images during the execution of a gaming application and provide, as output, image recognition dataset descriptive of recognized game action event environmental data during execution of the gaming application, the image recognition dataset to be used by the processor executing a thermo-haptic feedback model evaluation system to provide thermo-haptic signals to the array of thermoelectric generators and the piezoelectric actuator to provide thermo-haptic feedback commensurate with the game action event environment during game play.
Owner:DELL PROD LP

Server device, information processing device, and information providing method

Provided is a server device including one or more processors including hardware, in which the one or more processors acquire pieces of meta information of a plurality of players, use the pieces of meta information of the plurality of players to generate a plurality of groups with different play styles, acquire meta information of a user who is playing a game, use the meta information of the user to identify a corresponding one of the groups to which the user belongs, and provide the user with information concerning the group to which the user belongs.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Random gaming establishment loyalty benefits based on non-gameplay activity tracked at a gaming establishment device

Systems and methods that track, during a first period of time, non-game play activity of a user at a gaming establishment device, and after the first period of time, determine a gaming establishment loyalty benefit based on a random determination and the tracked activity.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Server device, information processing device, and information providing method

Provided is a server device including one or more processors having hardware. The one or more processors derive remaining time left until a user ends game play, specify an activity that is predicted to be completed by the user in the derived remaining time, and provide information regarding the specified activity to the user.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

An arrangement and a method for recommending gambling games in a gambling game session for a user of a user device

An arrangement and a method, e.g. a computer-implemented method, for recommending gambling games in a gambling game session for a user of a user device, the game session comprising consecutive rounds of different gambling games. The method comprises collecting data during gameplay of a game relating to the user playing the game, and after the game has ended, presenting a proposed selection of games from a list of available games, wherein the proposed selection of games is prepared at least in part based on collected data relating to the user. The method further comprises receiving user selection of the next game from a list of proposed selection of games, starting the selected next game based on the received user selection, and repeating the steps of collecting data during gameplay of the selected game relating to the user playing the game, preparing proposed selection of games after the selected game has ended and receiving user selection for the next selected game and starting the next selected game based on the user selection until the game session is ended.
Owner:FENNICA GAMING OY

System and method for a game

A game with a rollable device associated with manipulating obstacles and a wheel in a game play area. The wheel comprises pockets corresponding to various numbers, symbols, colors, or the like. Each pocket, individually or as a part of a group of pockets, is assigned a wager outcome. The rollable device is launched and the wheel starts to spin. The rollable device travels or moves in the game play area, and eventually lands in one of the pockets of the wheel. A predetermined payout is paid out, based on the wager outcome assigned to the pocket in which the rollable device landed.
Owner:SILVER DARCY

Systems and methods for eye tracking and interactive entertainment control

System, process, and device configurations are provided for eye tracking and interactive game control. A method can include detecting eye tracking data for at least one user during the presentation of the gaming content and determining a player engagement parameter for the gaming content based on the eye tracking data. Presentation of the gaming content may be updated using the player engagement parameter. Embodiments can include use of the player engagement parameter for one or more of identifying game play objects of interest, player engagement level, user effect of the gaming content, player type, player profiles and audio immersion preferences. The player engagement parameter can be used to update gaming content, audio output and control sound output for gaming content.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Gaming operation for dynamically and randomly modifying symbol awards displayed on a gaming device

An electronic gaming device is disclosed to (i) cause display of a game play matrix including a plurality of symbol positions including a set of active symbol positions and a set of locked symbol positions and arranged in columns and rows in response to triggering a bonus game; (ii) cause display of a modifier row proximate to the game play matrix where the modifier row; (iii) randomly determine a first set of symbols for displaying on the modifier row; (iv) randomly determine a second set of symbols for displaying within the active symbol positions of the game play matrix; and (v) cause modification of at least one modifiable symbol of the second set of symbols by showing a respective value assigned to a value symbol of the first set of symbols being transferred to the at least one modifiable symbol displayed within the game play matrix.
Owner:ARISTOCRAT TECHNOLOGIES INC

System, method, and device for analyzing game play video

A computer implemented system and method for analyzing gameplay files to provide a training assessment. The system includes an input module to receive a raw replay file from a game, game platform, or user and provide the raw replay file to a parsing module. The parsing module is configured to parse each raw replay file and classify the parsed replay file as any event type indicated by feature data of the parsed replay file. Where the parsed replay file is classified as at least one event type, the parsing module saves the parsed replay file in an event dataset. The parsing module extracts game events from the parsed replay file and saves the game events in an event table schema. The input module may be integrated into a backend of a game or a game platform. The system may include a training assessment module configured to generate the training assessment.
Owner:WMC ANALYTICS INC

gaming machines

There is a demand for a gaming machine that allows players to play games smoothly. [Solution] A rotation start sound can be output when the reels start to rotate, and a stop sound can be output when the stop button is operated to stop the reels, and if the maximum frequency is the frequency at which the volume is greatest when the audio waveform at the time when the sound output for a predetermined period is decomposed into frequency components, the maximum frequency of one rotation start sound is configured to be higher than the maximum frequency of one stop sound for the reel that stops first when all reels are rotating.
Owner:SAMMY CORPORATION

Pachinko game machine

To provide a game machine which can smoothly progress a game.SOLUTION: A game machine can store at least first information and second information as information based on a given game value number and a usage game value number, is configured such that when the first information satisfies a first condition, a first process can be executed, is configured such that when the second information satisfies a second condition, a second process can be executed, can execute a predetermined notification when the first process is executed, and can execute a specific notification when the second process is executed. The number of types of notification modes of the predetermined notification is different from the number of types of notification modes of the specific notification.SELECTED DRAWING: Figure 653
Owner:SAMMY CORPORATION

Multi-mode electronic table game systems and electronic gaming machine systems providing wager-based game play, tournament game play, bonus tournament jackpots, and remote access / control features

A Local and Remote Wager-Based & Tournament Gaming Platform (“Nebula”), provides a novel remote control and content streaming architecture, enabling remote player interaction with physical Electronic Gaming Machines (EGMs) or Electronic Table Game Terminals (ETGTs). A first server system generates a hybrid graphical user interface, combining live EGM / ETGT video with interactive overlays for remote control. This system employs predictive input processing and multi-point validation for latency mitigation during remote gameplay. The platform uniquely supports concurrent wager-based and tournament gameplay on a single EGM / ETGT, accessible remotely and facilitated by the first server system. Furthermore, the first server system dynamically manages system resources and multi-jurisdictional regulatory compliance, ensuring a seamless and compliant remote gaming experience on physical casino assets.
Owner:TECH (MACAU) LTD

Method for preventing user collision while playing in a virtual reality environment

A system for generating a virtual reality environment includes a mocap suit having a plurality of sensors for generating at least one mocap suit output responsive to movement of an individual within the mocap suit within the virtual reality environment. At least one virtual reality player headset generates at least one virtual reality headset output responsive to actions of a player within the virtual reality environment. A virtual reality controller receives the at least one mocap suit output and the at least one virtual reality headset output and generates the virtual reality environment for display in the at least one virtual reality player headset. The virtual reality controller selectively generates an avatar associated with the mocap suit responsive to the at least one mocap suit output. The avatar being selectively inserted into the virtual reality world responsive to a first input and selectively removed from the virtual reality environment responsive to a second input.
Owner:EXPLORING DIGITAL LLC

System and method for providing assistance to user during game operations

PendingCN121941532AMove forward easilyVideo gamesUser inputEngineering
Systems and methods for providing game manipulation assistance are described. One of the methods includes monitoring a game operation of a user of a game. Monitoring is performed to identify interaction skills of game operations of a user during a game session. The method also includes determining that an interaction skill of the game operation has fallen below a threshold level for advancing the game, and initiating game operation assistance in response to the interaction skill fallen below the threshold level. Game operations assist in hybrid offloading including user inputs to complete one or more interaction tasks of the game. The hybrid offload of the user inputs includes an amount of secondary inputs that overlies a selected one of the user inputs. The amount of auxiliary input varies over time during a game operation of the game to maintain an interaction skill of the game operation above a threshold level of an interaction skill of playing the game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

gaming machines

There is a demand for a gaming machine that allows players to play games smoothly. [Solution] The first guard portion has at least a first base portion to which a first long side of the reel tape is attached, and a first protrusion joined to the first base portion and protruding from the first base portion toward the center of the circle of the first guard portion; the second guard portion has at least a second base portion to which a second long side of the reel tape is attached, and a second protrusion joined to the second base portion and protruding from the second base portion toward the center of the circle of the second guard portion; the distance between the backup lamp housing and the first protrusion is shorter than the diameter of the screw head of the screw with the longest screw head diameter among the screws used in the reel unit; and when the first protrusion is pressed toward the opposite side of the backup lamp housing with a force within the range in which the first protrusion can elastically deform, the distance between the backup lamp housing and the first protrusion is longer than the diameter of the screw head of the screw with the longest screw head diameter.
Owner:SAMMY CORPORATION