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3338 results about "Game play" patented technology

Interactive gaming machine and method with customized game screen presentation

A method and apparatus for an interactive video game to be displayed on a video display device. The gaming apparatus includes a game controller adapted to control the outcome of a game played on the gaming machine for display on the display device. A player interface is coupled to the gaming apparatus and is configured to input information data personally identifying a player operating the gaming machine. This personal identification data, such as a players name, birthdate, digitized facial pictures of player, etc., is then integrated into the game for integral display in the game outcome on the display device. Thus, player interaction is increased by customizing the game screen presentation to include their personal information.
Owner:IGT

EZ pay smart card and ticket system

A disclosed smart card includes a processor and memory configured to execute a number of gaming applications, such as a bonus game application, a progressive game application, a voucher application and a paytable application, and communicate with a master gaming controller on the gaming machine. Gaming instructions, generated during the execution of one or more of the gaming application on the smart card, may be used to affect game play on the gaming machine. The gaming instructions for various gaming services may be supplied to gaming machines operating in a “stand alone” mode or gaming machine connected to some type of dedicated network. In addition, the smart card may store game components including audio game components and video game components that may be downloaded into a gaming machine and incorporated into a game presentation on the gaming machine. The smart card may be utilized at many different venues including casinos, hotels, bars, restaurants and retail stores.
Owner:IGT

Method and apparatus for registering a mobile device with a gaming machine

Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.
Owner:IGT

Mobile gaming devices for use in a gaming network having gaming and non-gaming zones

Novel gaming networks, devices, and systems for enabling game play on wireless, mobile gaming devices based on the location of the device are described. A mobile gaming device can be used for wagering game play when the device is physically present in an authorized game play zone in a gaming environment and is used by an authorized and verified user. A gaming environment is divided into zones wherein a zone either allows wagering game play on a device or does not. A zone has multiple transmitters that transmit security signals that are detectable by a mobile device at all times while the device is in the zone. An appropriate wireless communication standard can be used to transmit the security signal, such as near-field magnetic communication. The device has at least one user identification and authentication mechanism to ensure that only an authorized user is using the device.
Owner:IGT

Use of online messaging to facilitate selection of participants in game play

A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
Owner:MICROSOFT TECH LICENSING LLC

Tournament bonus awards and related methods

Various methods for administering a tournament game on a plurality of gaming machines are disclosed herein. According to one method, at least one networked gaming machine is reconfigured into a tournament mode. A gaming system then establishes one or more tournament bonus prizes. The tournament game play is initiated on the networked gaming machine. One or more tournament bonus prizes are awarded if a preselected criteria is achieved during play of the tournament game. At the conclusion of the tournament game, one or more tournament prizes are awarded to one or more winners of the tournament game.
Owner:BALLY GAMING INC

Video games adapted for wagering

A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
Owner:OLYMPIAN GAMING

Method and apparatus for multi-coin and multi-denomination progressive jackpots

The present invention is a method for controlling the funding and awarding of jackpot awards in a game in which wagers of varying size and / or denomination may be placed for conduct of the game and, during play of the game, a progressive payout trigger may occur. The method includes establishing a plurality of virtual progressive pools, each of which is correlated to a wager level. Upon receipt of a wager, a contribution, optionally an allocation of a wager, is made to virtual progressive pools for the wager level of the wager and at least one lesser wager level, if any. Upon a progressive payout trigger, a progressive award is issued that represents the sum of the virtual pools to which a contribution was made. Optionally the virtual pools included in the progressive award are reset to a base value.
Owner:OLSEN ERIC B

Intelligent wireless mobile device for use with casino gaming table systems

A technique is disclosed for facilitating play of a casino table game at a casino gaming table system which includes a casino gaming table and at least one handheld device. At least a portion of operations or activities relating to the casino game may be performed at a first handheld device. Examples of such operations may include electronically dealing a first card to a first player via the first handheld device, displaying a representation of the first card to the first player via a display at the first handheld device, etc. In at least one embodiment, an association between a selected handheld device and the first player station may be created and used for subsequent game play activities to enable the selected handheld device to be operable to display game play data relating to game play activities associated with the first player station. In some embodiments, at least a portion of the features of a selected handheld device may be enabled / disabled based on the detection of one or more conditions or events. According to specific embodiments, the handheld device may be adapted to provide various functionality for facilitating game play at a casino gaming table. Examples of such functionality may include, for example, allowing a player to select cards for discard / holding; allowing a player to perform wagering activities; retrieving and / or displaying player tracking data; retrieving and / or displaying player account data; displaying game play assistance information; displaying casino layout information; displaying promotional information; etc.
Owner:IGT

Card dispensing shoe with scanner apparatus, system and method therefor

The present invention is directed to a playing card dispensing shoe apparatus, system and method wherein the shoe has a card scanner which scans the indicia on a playing card as the card moves along and out of a chute of the shoe by operation of the dealer. The scanner comprises an optical-sensor used in combination with a neural network which is trained using error back-propagation to recognize the card suits and card values of the playing cards as they are moved past the scanner. The scanning process in combination with a central processing unit (CPU) determines the progress of the play of the game and, by identifying card counting systems or basic playing strategies in use by the players of the game, provides means to limit or prevent casino losses and calculate the Theoretical Win of the casino, thus also providing an accurate quality method of the amount of comps to be given a particular player. The shoe is also provided with additional devices which make it simple and easy to access, record and display other data relevant to the play of the game. These include means for acconunodating a "customer-tracking card" which reads each player's account information from a magnetic stripe on the card, thus providing access to the player's customer data file stored on the casino's computer system, and one or more alpha-numeric keyboards and LCD displays used to enter and retrieve player and game information. Also included are keyboards on the game table so that each player can individually select various playing or wagering options using their own keyboard.
Owner:PROGRESSIVE GAMING INT

Video games adapted for wagering

A method, apparatus, and computer readable storage to allow players to wager on video games. The method disclosed herein can allow players to win or lose money while partaking in any video game previously played for entertainment purposes. A player can purchase play time on a game, play the game and earn monetary prizes during the game, and then redeem the monetary prizes for real cash.
Owner:OLYMPIAN GAMING

Universal personal identifier for accessing patron information at a gaming venue

A method and apparatus for associating a patron with wagering game play at a gaming machine in a server-based gaming network is disclosed. The method includes associating a unique patron identification with the patron, establishing a patron account for the patron where the patron account is identified by the unique patron identification, associating the gaming machine with a universal personal identifier device for receiving a universal personal identifier having a patron identification where the universal personal identifier device is capable of detecting and transmitting the patron identification, receiving the patron identification, comparing the patron identification to the unique patron identification, and enabling collection of patron accounting data resulting from wagering game play if the patron identification matches the unique patron identification. The universal personal identifier device may be a card reader, a touch screen, a biometric device, a Bluetooth™ module device, a microchip scanner, or a combination thereof.
Owner:BALLY GAMING INC

Computerized game with cascading strategy and full information

A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
Owner:IGT

Gaming device with directional and speed control of mechanical reels using touch screen

An enhanced mechanical gaming system (10) utilizes a touch panel (40) as a user control device for mechanical assemblies and game play features which provides users with the enhanced flexibility and interactivity of a video gaming device in a mechanical gaming device environment. The enhanced mechanical gaming system (10) includes a gaming machine assembly (20), a touch sensor assembly (30) incorporating a substantially transparent touch panel (40), a touch panel controller (50), and touch panel software (60). The gaming machine assembly is a standard gaming machine assembly that has been modified to utilize touch-panel components. The touch panel (40) and the sensor assembly (30) produce touch data when activated, and provide viewing of mechanical assemblies behind the touch panel (40). The touch panel controller (50) acts to control and interpret the touch panel (40). The touch panel software (60) controls and interprets the touch data, as well as applying the touch data to interactive applications of the gaming machine assembly (20).
Owner:BALLY GAMING INC

Method and apparatus for registering a mobile device with a gaming machine

Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.
Owner:IGT

Frame buffer capture of actual game play

A gaming machine that enables the capture and output of game history frames corresponding to actual frames of a game presentation on the gaming machines where the frames are stored and retrieved from a non-volatile storage device is described. Critical game presentation data and other information from the gaining machine may be incorporated into the game history frames. During game history playback, a game history playback code that is independent of the game being played on the gaming machine may be used to display the game history frames. In addition, the gaming machine may transmit game history frames to locations outside of the gaming machine. Also, the transmitted game history frames may be used for security purposes and promotional activities.
Owner:IGT

Method and apparatus for a one click upgrade for mobile applications

InactiveUS20050055309A1Reduces customer chumBroaden applicationFinancePayment architectureGame playRepertoire
The present invention enables a cell phone or PDA user to purchase a full version of an application with a single key stroke, without switching back and forth between the application and a browser. A one click upgrade is made available which is intuitive and quicker than prior methods known in the art. Trial versions in the present invention are full versions with most of the game disabled. Upgrades to the full version are enabled by setting a flag once the customer has paid for the upgrade. The customer is able to play one level or track for a game or to play the,game for limited period of time. Once the trial limit is reached, the content or game provider offers details on how to purchase the full version.
Owner:DIJJI

Computerized smart gaming tournament system for the internet

A tournament system that encompasses and integrates wirelessly connected actual sports equipment with a computer and the internet to allow players geographically remote from one another to play an actual competitive sport. The system allows the communication of direct images and verbal interactions between geographically remote players during every aspect of play as if playing the same game together at the exact same time from their respective geographic locations. An individual player may opt to play solo or against the computer to improve techniques. Each local system of sports implements is coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a receiver and computer. The computer displays player information and visually displays and controls a sports competition in real-time between two or more players via the internet having similar equipment and remotely located from each other. The tournament system pairs remote players and designates a remote player within the group as a server and the others clients. If a player is disconnected during competition, information regarding that player's IP address and game status is supplied to the group's designated server and a connection is either reestablished or that player is replaced with another player from a queue of awaiting players. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Owner:MURDOCK WILBERT Q +1

Online gaming spectator system

During an online event, a spectator process monitors a state of the event, updating a spectator model, so that spectator data streams can be generated and provided to spectators. The spectator data streams can be formatted and provided with content appropriate for use by different types of spectator devices used by the spectators. The spectator process can also automatically generate virtual commentary appropriate for the action occurring in the event for inclusion in the spectator data streams. A media server receives the rendered data streams and distributes them to the electronic devices being used by the spectators. The distribution can be delayed to avoid a spectator conveying information to a participant that would provide an unfair advantage. Executable code can be included in the spectator data stream to provide additional functionality and facilitate interaction between the spectators, and to enable a spectator to also “play” the game.
Owner:MICROSOFT TECH LICENSING LLC

Feature management of a communication device

A system and method for the real-time management of a device, and more particularly to the establishment and enforcement of policies or rules associated with the feature or functions that may be performed with the device. Modern communication devices are capable of many things, including making and receiving calls, exchanging data, playing games and music, sending and receiving email, accessing web sites, and paying for goods and services. Depending on who is using the communication device, such as a child or an employee, there may be a need or desire to regulate how that communication device can be used and to determine who will pay for what goods or services. In addition to providing all of the features associated with a device, service providers need to be able to establish and enforce rules (policies) regulating how and when that device can be used and who will pay for a good or service requested by the user of the device.
Owner:KAJEET

Instant messaging embedded games

Instant messaging systems and methods are disclosed. The systems and methods allow users to play competitive and collaborative games using an instant messaging client application. The client application may create a user interface screen that includes an instant messaging region or window for exchanging instant messages and a game region or window for playing games.
Owner:MICROSOFT TECH LICENSING LLC

System and method for conducting a game

A game system is provided that conducts a game having one or more players. In the game, players compete in a number of gaming sessions to achieve an ultimate goal. In one example, the ultimate goal is to win a race, with the players' progress in the race being influenced by each players' success within individual game sessions. In one example, at least one of the game sessions is a guts poker game played among a number of players.
Owner:SCI GAMES HLDG

Wireless gaming network

The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
Owner:BALLY GAMING INC

Name your prize game playing methodology

A disclosed gaming machine has a memory storing a list of one or more prizes, a prize display for viewing prize information, and a prize selection mechanism that allows a user playing a game on the gaming machine to select one or more prizes specific to one or more outcomes of the game played on the gaming machine. One or more gaming machines may be connected in a “prize distribution network” to a “prize server.” The prize server may include an interface for providing prize information to the gaming machines connected in the prize distribution network and a memory storing the prize information as groups of prizes for separate display on the gaming machines. With the prize server and prize distribution network, the prizes available as an award on each gaming machine in the prize distribution network may be easily changed.
Owner:NUTECH O3 INC +1
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