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1037 results about "Game play" patented technology

Game machine

To provide a game machine capable of advancing a game smoothly.SOLUTION: A game machine includes a main game unit that controls the progress of a game, a performance display unit that can display a performance, an operation member that can be operated by a player, a speaker that can output sound, and a sub-game unit that can be connected to earphones that can output sound. Connection to the earphones can be performed by operating the operation member by the player, and connection to the earphones can be disconnected by operating the operation member by the player. Connection to the earphones cannot be executed during symbol variation, but disconnection to the earphones can be executed during symbol variation.SELECTED DRAWING: Figure 802
Owner:SAMMY CORPORATION

Animating gaming-table outcome indicators for detected randomizing-game-object states

In one example, a gaming system for determining, via image analysis, an outcome value (e.g., a card value) of a randomizing game object (e.g., a playing card) for a game played at a gaming table and also detecting, based on the outcome value and one or more game rules, an occurrence of a winning outcome for the game. The gaming system can further determine, via image analysis, a location at a gaming table surface related to the winning outcome. The gaming system can further, in response to determining the location, render a virtual-scene overlay having an outcome indicator positioned at pixel coordinates that correspond to the location. The gaming system can further project the virtual-scene overlay at the gaming table to cause an image of the outcome indicator to appear at, and in some examples conform to a shape of, the location at the gaming table surface.
Owner:LNW GAMING INC

Bartop gaming device including a lift assembly for a button deck

A bartop gaming device includes a housing base; a button deck assembly having one or more buttons for receiving player inputs during game play on the gaming device; and a lift assembly for raising or lowering the button deck assembly relative to the housing to service the button deck or an area of the gaming device covered by the button deck. The lift assembly includes a lift frame supporting the button deck assembly, an arm leg pivotally connected to the lift frame and extending to a track, and an actuator that includes a piston coupled to the lift frame.
Owner:ARISTOCRAT TECHNOLOGIES INC

Multi-player claw machine

A multi-player claw machine includes a coin slot, a first controller, a second controller, a third controller, and a fourth controller. The first controller has a first joystick configured to actuate a first claw unit. The second controller has a second joystick configured to actuate a second claw unit. The third controller has a third joystick configured to actuate a third claw unit. The fourth controller has a fourth joystick configured to actuate a fourth claw unit. The coin slot is connected to a coin acceptor. The coin acceptor is able to generate a playable value. Any one of the first controller, the second controller, the third controller and the fourth controller can be actuated to play a game.
Owner:FA TENG TECH CO LTD

User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects

A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Gaming machine and method with numerical basis for prizes in wheel

The present invention includes methods, gaming machines, program products, and networked gaming systems that provide improvements to games played on slot machines or other gaming machines. A gaming machine and method for operating a gaming machine game are provided in which virtual or mechanical concentric wheel segments include numbers from which a prize amount is produced by concatenation. In response to an activation by a player, the wheel segments display conduct of a game including spinning a plurality of concentric wheel segments, each having a plurality of symbol locations including game symbols located on the wheel segments while spinning and after stopping to display a game result. A prize amount associated with the outcome is identified by concatenating the single and double digit numbers along a designated payline.
Owner:EVERI GAMES INC

Wheel bonus system for games

A bonus providing device, including a bonus providing element, distinct from underlying game play that enables a plurality of players unique benefits to an underlying game winning outcome or triggering outcome is provided. The bonus providing element provides indications of at least three individual random indicators, wherein at least two of the at least three individual random indicators are linear, each one of the plurality of players being associated with a player station, the player stations being divided into a plurality of groups, with a predetermined number of player stations being associated with each of the groups, The three individual random indicators including an identification of a randomly selected one of the groups, an identification of a randomly selected one of the player stations associated with the randomly selected one of the groups, and an identification of a randomly selected parameter associated with a bonus award.
Owner:AGS LLC

Cone tossing game

A system for playing a game including a rectangular playing area established by laying two ropes in parallel at a set distance apart. Also included is a set of four cones, each cone having a conical tip, and a base with an octagonal outer perimeter. A larger second end of the tip is configured to fit inside and mechanically attach to the base. Two of the cones have a tip of a first color and two have a tip of a second color. A method for playing a game includes setting up a playing area, wherein two ropes are laid out in parallel side-by-side and separated by a distance. The first rope is part of a foul line and the second rope is part of a far line, with a neutral zone in between and a fair zone over the far line opposite the neutral zone.
Owner:PLAYCONES LLC

Gaming machines implementing various game modes

The present disclosure relates generally to computational devices and, in particular, to a computational device, system, and method of operating a computational device. The method may include implementing various game modes during game play on at least one gaming machine in a bank of linked gaming devices.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game assisting method and device

The invention provides a game assisting method and device.The method comprises the steps that in the process that a user plays a game, voice of the user is recognized, the voice is converted into a text, and a game image corresponding to the text is matched and recorded as a target game image; retrieving a preset game strategy knowledge base by utilizing the target game image to obtain target game strategy information; the target game image, the text and the target game strategy information are submitted to the large-scale multi-mode model for analysis, the instructive text is generated, the instructive text is synthesized into the voice and played, and a game assisting scheme which does not affect the game experience of the user in the game playing process of the user and efficiently and effectively guides the user is provided.
Owner:HAIMA CLOUD TIANJIN INFORMATION TECH CO LTD

System and method for executing and manipulating a storyline

A system and method that generates a screenplay from a text of a book for a game play that incorporates artificial intelligence to allow the player to modify / change the story and the system will adjust the story and game play based on the player's modification.
Owner:INSOLENT GAMES INC

Ai-generated media after play

An artificial intelligence (AI) module captures gameplay to create personalized media including a child's storybook to motivate children to read based on their own game play, audio books and podcasts to listen to while commuting, memes / gifs to share online to friends, music while exercising, and screen saver highlight movies for work PCs to extend immersion and enjoyment of games after play.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Video recapping key events in game play of video game generated using artificial intelligence

A method includes accessing game state data for a game play of a video game. The method including executing an artificial intelligence (AI) model using the game state data to identify key events in the game play. The method including executing the AI model using the game state data to curate a storyline for a video recapping the game play for a selected duration. The method including executing the AI model using the game state data to select and arrange scenes from the game play following the storyline, wherein each scene includes video frames from the game play. The method including regenerating the scenes using the game state of the game play. The method including executing the AI model to generate the video recapping the game play including the scenes arranged to follow the storyline. The method including displaying the video recapping the game play in a user interface.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game machine

To provide an awaited game machine capable of smoothly progressing games.SOLUTION: A predetermined molded article formed by injection molding is provided, a predetermined surface in the predetermined molded article having ejector pin marks generated when ejected out of a mold. The surface area of the ejector pin marks on the predetermined surface is smaller than the cross sectional area of the cross section passing through the center of a game ball.SELECTED DRAWING: Figure 266
Owner:SAMMY CORPORATION

Electronic gaming system and method having a community game play display area

An electronic gaming device for providing a community-based electronic game including a community matrix for providing community gameplay of the community-based electronic game. The community-based electronic game includes a base game including a first set of reels and the community matrix displayed within a display interface of the community-based electronic game. One or more social trigger symbols associated with play of the base game by a plurality of players are randomly determined and presented on one or more reel columns of the first set of reels. For each of the one or more social trigger symbols, one or more community social trigger symbols are presented on one or more columns of the community matrix, each of the one or more community social trigger symbols being attributed to respective one or more players of the plurality of players of the base game associated with at least one social trigger symbol.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game machine

To provide a game machine which can smoothly progress a game.SOLUTION: When a second control board is viewed from a side of a mounting surface of the second control board, the mounting surface of the second control board has a mounting surface low transmission area having a low light transmissivity. When the second control board is viewed from a side of a non-mounting surface of the second control board, the non-mounting surface of the second control board has a non-mounting surface low transmission area having a low light transmissivity. A ratio of an area occupied by the mounting surface low transmission area to the whole of the mounting surface of the second control board is approximately equal to a ratio of an area occupied by the non-mounting surface low transmission area to the whole of the non-mounting surface of the second control board. A game machine is configured such that a predetermined connector is not mounted in a direction extending from the center of gravity of a first control board perpendicularly to the mounting surface of the first control board, with a main control chip detached from the first control board.SELECTED DRAWING: Figure 284
Owner:SAMMY CORPORATION

Game machine

To provide a game machine capable of smoothly progressing a game.SOLUTION: A game machine comprises a main game section for controlling progress of a game, a performance display section capable of displaying a performance, a speaker capable of outputting sound, an operation member operable by a player, and a sub-game section for controlling a performance display to the performance display section, and is configured so as not to output sound from the speaker in a predetermined state.SELECTED DRAWING: Figure 623
Owner:SAMMY CORPORATION

Program, game processing method, and game processing device

To enhance a player's willingness to play a game.SOLUTION: A program allows a computer to execute first object setting processing for setting a first object to be grown in a game, second object setting processing for setting a second object related to raising of the first object, third object setting processing for setting a third object that is of a type different from that of the second object and is related to the raising, and effect generation processing for generating a first effect that is advantageous to the raising when the second object and the third object satisfy a predetermined condition in the game.SELECTED DRAWING: Figure 12
Owner:RUDEL INC

Server apparatus, skill value derivation method, and information processing apparatus

An event data recording section 240 records event data related to an activity executed by a plurality of players. A play time acquisition section 212 acquires play times of the plurality of players for the activity from event data indicating start of the activity and event data indicating end of the activity. A skill value derivation section 216 derives a skill value for a user for the activity on a basis of the play time of the user for the activity and a distribution of play times for the activity. The skill value derivation section 216 derives the skill value for the user related to game play on a basis of a plurality of skill values derived for a plurality of activities.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Input processing with profile context

A speech-processing system may be configured to provide certain endpoints (e.g., skills and / or applications) with data reflecting an explicitly selected user profile. When handling requests from a device configured to support a session context (e.g., a personal device), the skill may handle multiple requests in an interaction (e.g., a “session”) using the selected profile as the session context, even if the system recognizes a different user for one or more of the requests. Thus, if the system recognizes more than one user using a personal device during an interaction with the skill (e.g., playing a game or requesting songs), the skill may handle each request of the interaction according to the selected profile. For a device not configured to support a session person, however, (e.g., a communal device) the skill may handle each request according to the recognized profile regardless of an explicitly selected profile.
Owner:AMAZON TECH INC

Automatic game playing method and system based on host mechanism

The invention provides an automatic game playing implementation method and system based on a host mechanism, and the method comprises the steps: enabling a server to execute a host selection algorithm based on network delay data after the game playing is started, and determining a current host client; the host client side calculates behavior instructions and behavior results of all the AI robots in the scene; the server receives a calculation result fed back by the host client and verifies the calculation result; if verification fails, it is judged that the host cheats and stops the authority of the host, and if verification passes, whether the current calculation step is a preset key step or not is judged; if yes, broadcasting calculation results to all the clients and requiring verification, and arbitrating whether to pass or not according to voting results of the clients; if not, directly broadcasting the calculation result; and all the clients execute the calculation result finally broadcasted by the server. According to the method, computing resource consumption of the server can be reduced, and the bearing capacity of the system is improved; and the anti-cheating capability can be enhanced, and the game fairness is guaranteed.
Owner:GUANGZHOU AIYOU INFORMATION TECH

Plotting behind the scenes with learnable game engines

A framework trains game-engine-like neural models from annotated videos to generate a Learnable Game Engine (LGE) that maintains states of the scene, objects and agents in it, and enables rendering the environment from a controllable viewpoint. The LGE models the logic of the game and the rules of physics, making it possible for the user to play the game by specifying both high- and low-level action sequences. The LGE also unlocks a director's mode where the game is played by plotting behind the scenes, specifying high-level actions and goals for the agents using text-based instructions. To implement the director's mode, a trained diffusion-based animation model navigates the scene using high-level constraints, to enable play against an adversary, and to devise the strategy to win a point. To render the resulting state of the environment and its agents, a compositional neural radiance field (NeRF) representation is used in a synthesis model.
Owner:SNAP INC

Structurally reinforced pickleball

Through the use of an internal support system integrated with the interior shell of a hollow ball, the concentration of impact stress to the ball's shell during game play is reduced through better dispersion and resistance of applied force, while also reinforcing the ball's shell at its weakest points, which are the holes, thus making it more resilient and thereby less susceptible to breakage. Enhanced fortification against impact stress applied during gameplay serves to increase the usable life of the ball.
Owner:HAUT ADAM

Gaming systems, devices, and methods for customized competitive gaming

A method includes receiving first customized rules for a first game of a game type to be played by a first player on a first gaming device, and receiving second customized rules for a second game of the game type to be played by a second player on a second gaming device. The method includes establishing, for the first and second games, a competitive gaming session between the first gaming device and the second gaming device. The method includes determining possible payouts for the gaming session based on the first and second customized rules. The method includes applying the first customized rules to play the first game on the first gaming device to generate first customized game play information, and applying the second customized rules to play the second game on the second gaming device to generate second customized game play information.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Coordinated gameplay and coaching gameplay

A method and system for collaborative game play or coaching game play in a virtual environment are disclosed. 【Solution means】The memory may store a content control profile regarding a set of control inputs associated with actions within the virtual environment of the digital content title. Requests may be received from a set of one or more users associated with different source devices regarding collaborative game play of the digital content title. In response to the requests, at least one virtual avatar may be generated for an interactive session of the digital content title. A plurality of control inputs may be received from a plurality of different source devices and combined into a combined set of control inputs. Generating the combined set of control inputs may be based on the content control profile. Virtual actions associated with the virtual avatar may be controlled within the virtual environment according to the combined set of control inputs.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Video game controller

PendingUS20250295989A1Video gamesUser inputSimulation
A video game controller receives user inputs to control game play. A pair of triggers operate in a user selected mode of operation responsive to a position of a movable input device adjacent to the trigger. The input device position causes positioning of a link which either causes game play inputs corresponding to each trigger position throughout a full range of trigger movement, or more rapid trigger inputs that result from relatively shorter trigger movement to a stop position which causes actuation of a trigger stop switch. A plurality of finger actuatable paddles may be selectively installed on and removed from a socket on the controller to provide game play inputs. Overlays may be releasably installed by the user on the console to change appearance and / or tactile features of portions of the controller.
Owner:GORALCZYK MACIEJ

Wagering game play feature with deferred bonus game and increasing multiplier

A graphical user interface (GUI) of a gaming device displays a first option to play a bonus game at the first multiplier value and a second option to increase the first multiplier value for a future bonus game. Based on a selection of the first option by a player, the gaming device initiates the bonus game, generates a bonus game result, determines a first bonus game award based on the bonus game result, multiplies the first bonus game award based on the first multiplier to generate a first total bonus game award, and awards the first total bonus game award to the player. Based on a selection of the second option by the player, the gaming device increases the first multiplier value to a second multiplier value higher than the first multiplier value, removes the first bonus game trigger condition, and resumes play of the base wagering game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Pachinko game machine

To provide a game machine which can smoothly progress a game.SOLUTION: A game machine is configured such that, in the case of executing processing Y using a storage area of a storage area group Y, processing Y1 for designating a storage area C different from a storage area Y1 of the storage area group Y is executed, and at least designation processing is then executed to designate the storage area Y1 of the storage area group Y. The storage area C is a storage area included in the storage area group Y. The game machine is configured such that, in the case of executing processing Z using a storage area of a storage area group Z, processing Z1 for designating the storage area Z1 of the storage area group Z is executed, and at least designation processing is then executed to designate the storage area D different from the storage area Z1 of the storage area group Z.SELECTED DRAWING: Figure 590
Owner:SAMMY CORPORATION