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103 results about "Game element" patented technology

Gaming systems and methods with dynamic game elements

Provided herein is a gaming system that presents symbol-bearing reels, a symbol array, and persistent elements external to the array that each have a respective set of visual states and are uniquely associated with a respective state symbol type. The system generates and presents one or more game outcomes, where each game outcome includes spinning and stopping the symbol-bearing reels to land symbols in the array, animating, in response to the landed symbols including a state change event associated with a first persistent element, the first persistent element and associated state symbols to change from a first visual state to a second visual state, and, in response to detecting a symbol trigger event associated with the first persistent element, presenting a game enhancement sequence for a game enhancement that varies based on the current visual state of the first persistent element.
Owner:LNW GAMING INC

Game device and program

To provide a new technique for enhancing interest.SOLUTION: The game apparatus includes an acquirer configured to acquire character string information relating to acquisition of a game element, a specifier configured to specify the game element from the character string information, a display controller configured to display one or more pieces of character string information acquired by the acquirer on a display in a selectable state, and a controller configured to control, based on selection of any one of the one or more pieces of character string information, the game element specified from the selected character string information to be in an acquisition state in the game.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Information processing apparatus, information processing method, and program

To provide a game in which a user can obtain a benefit by game effect enhancement of a game object even when acquiring an overlapping character.SOLUTION: According to at least one embodiment of this disclosure, there is provided an information processing apparatus including a grant unit and a game object control unit, in which the grant unit grants a game element to a user in accordance with the user acquiring a game object having a predetermined relationship with a game object possessed by the user, and the game object control unit controls a game effect in accordance with a condition satisfied by a target game object that is the game object possessed by the user so that the game effect can be acquired or enhanced using the game element.SELECTED DRAWING: Figure 1
Owner:MIXI INC

Program and game device

We will provide games that enhance entertainment value. [Means for solving the problem] The program causes the computer to function as a payment means capable of settling the payment of a price, a first type of game element provider means that provides a tangible first type of game element on the condition that the payment of the price is settled, and a second type of game element provider means that provides a number of second type game elements corresponding to the number of times the first type of game element has been provided, on the condition that the payment of the price is settled.
Owner:BANDAI CO LTD

Game system and computer program used for the same

To provide a game system or the like capable of rationally setting the price of a game element according to the convenience of each of a server side agent and a client side agent.SOLUTION: In a game system including a game machine 3B for determining a price to be charged to a user on the basis of price setting data DR in which game elements and prices are recorded in association with each other, a price related to a game element classified into a first class C1L among a plurality of game elements is set on the basis of a setting operation of a manager on a shop system 10 side, and a price related to a game element classified into a second class C2L is set on the basis of a setting operation of the manager on a server system 20 side so as not to be overlapped with the game elements classified into the first class C1L.SELECTED DRAWING: Figure 2
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Game element display method and device, program product and electronic equipment

The invention provides a game element display method and device, a program product and electronic equipment, and the game element display method comprises the steps: responding to a movement control operation of a controlled virtual object, and controlling the controlled virtual object to move in a virtual scene; determining an element type corresponding to the target element according to the position relationship between the controlled virtual object and the resource region, and controlling to display the target element according to the element type corresponding to the target element; wherein the target element is used for indicating the orientation of the resource area; the element type is one of a scene type and an interface type. According to the method and the device, the target element is controlled to be adaptively adjusted between the scene type and the interface type by monitoring the position relationship between the controlled virtual object and the resource region, so that the resource region orientation guide requirements of a player in different scenes can be flexibly met.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Accumulating and redeeming universal game elements

Systems and methods that accumulate a universal game element, wherein upon redemption, one or more attributes of that universal game element are determined based on which of a plurality of games are triggered to be played.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Data processing method based on game live broadcast and related device

ActiveCN116474379BGame elementGame based
The application provides a data processing method based on game live broadcast and related equipment. The method comprises the following steps: providing a first game picture of a target game to a live broadcast end; the first game picture displays a target virtual character; the target virtual character participates in a target battle event; in response to receiving a first interaction instruction sent by the live broadcast end, determining first element data of a first game element configured by the target virtual character according to the first interaction instruction, and sending the first element data to the live broadcast end; in response to receiving a second interaction instruction sent by the live broadcast end, determining second element data of a second game element corresponding to the first game element according to the second interaction instruction, replacing the first element data with the second element data, determining battle data generated by the target virtual character after replacement in executing the target battle event, generating an effect video stream, and sending the effect video stream to the live broadcast end.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Navigation method and related device

The embodiment of the invention discloses a navigation method and a related device, and the method comprises the steps: responding to a navigation style setting operation triggered by a map application, and displaying at least one candidate game; game elements in the candidate game support being applied to a navigation function of the map application; receiving a selected setting operation triggered for a target game in the at least one candidate game; in response to a use operation which is triggered by the map application and aims at the navigation function, displaying a navigation interface comprising the target game element; the target game elements serve as navigation elements in the navigation interface, and navigation semantics of the target game elements in the navigation interface are matched with game semantics of the target game elements in the target game. The method can help the user to quickly and accurately understand the information actually indicated by the navigation element, and can meet the individual requirements of the user.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

system

The system according to this embodiment aims to evaluate the user's activities that contribute to the SDGs and provide game elements based on that evaluation. [Solution] The system according to the embodiment comprises a reception unit, a determination unit, a generation unit, and a provision unit. The reception unit receives video submissions taken by users. The determination unit analyzes the video received by the reception unit and determines its sustainability level. The generation unit generates monsters based on the sustainability level determined by the determination unit. The provision unit provides the monsters generated by the generation unit to the users.
Owner:SOFTBANK GROUP CORP

Tabletop board game

PCT designated stageWO2026102387A1Board gamesGame elementComputer engineering
A tabletop game is disclosed. The game includes a surface having indicia associated with a soccer game, a first goal and an opposing goal, a plurality of recessed portions configured to receive game elements and a playing ball, and a playing element configured to selectively impact the playing ball using a suspended, selectively rotatable object, wherein the playing element includes a plurality of divots configured to receive the playing ball, the divots being spaced apart to impart selective spin upon the playing ball.
Owner:OXENDER BRYAN R

Gaming machine

To provide a gaming machine that incorporates novel gameplay elements in the game state as the stages transition. [Solution] The gaming machine has a game state that can transition between multiple stages, and when the game state ends and then transitions to another game state, at least one of the following can be carried over from immediately before the end of the previous game state: the stage the player was in, the number of games played in that stage, the number of game values ​​earned in that stage, the number of points earned in that stage, and the number of times a predetermined game condition was met in that stage.
Owner:ENTERRISE CO LTD

Program, provision management device, and game device

To provide a game with improved amusement for a player.SOLUTION: The program includes screen display means for displaying a home screen, a deck assembly screen, and a store screen of a game, provision control means for providing a first type of game element and a second type of game element used in a transaction in the game, transaction control means for performing control such that the first type of game element is preferentially consumed and then the second type of game element is consumed in the transaction, and option display means for displaying a total number of the first type of game element and the second type of game element, a breakdown screen option, and a provision screen option on a screen. The first type of game element is given according to a predetermined condition. The second type of game element is provided in exchange for a fee. When the total amount of the exchanged charges exceeds an upper limit amount within a prescribed period, the application control means notifies the user of it. The option displayer displays the breakdown screen by selection of the breakdown screen option and displays the provision screen for providing the second type of game element by selection of the provision screen option.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Systems and methods for content creation tools and content sourcing

PendingUS20260208047A1Content creationEngineering
System, process, and device configurations are provided for generative content crafting and game element source generation for an electronic game. Game element source generation can include creating the source for rendering artwork and systems and processes are provided for a tool to receive input from one or more users. The input, such as seed elements may be used to configure one or more layers and features of crafted elements. User annotations to seed inputs may also be detected to determine how to use the seed inputs. Processes and configurations allow for seed inputs to be applied to multiple layers and at one or more times of the generative operations. Iterations may be determined for elements and modified to allow for multiple users to develop a crafted element. Processes and systems may update source element iterations to include additional iterations and for merging of seed elements.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Object detection method, computing device, storage medium and computer program product

Embodiments of the present specification provide an object detection method, a computing device, a storage medium and a computer program product, the object detection method comprising: in response to an exception query request for a target game, obtaining a target video corresponding to the exception query request, and obtaining label object information of a target object in the target video, the target object is a game element object in a target game, and the label object information is obtained through an object detection model; inputting the target video into an object detection model to obtain detection object information of the target object in the target video; and according to the detection object information and the game information corresponding to the target game, determining an exception identification result corresponding to the target video, and according to the detection object information and the label object information, performing update training on the object detection model to obtain an updated object detection model, so that when a next exception query request is received, the next exception query request is obtained. And calling the updated object detection model.
Owner:CHENGDU XISHANJU INTERACTIVE ENTERTAINMENT TECH

Accumulating and redeeming universal game elements

Systems and methods that accumulate a universal game element, wherein upon redemption, one or more attributes of that universal game element are determined based on which of a plurality of games are triggered to be played.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Storage device and game device

The present invention is to maintain the interest of a player while ensuring fairness among players. A program of the present invention enables a computer that provides a game experience to perform a providing process of providing a game element to a player and a control process of determining a game element to be provided in the providing process based on a default providing order, and the control process determines a game element to be provided based on the default providing order after a specified number of game elements are provided to the player based on the default providing order.
Owner:BANDAI CO LTD

Program, game device, and game element providing device

To provide a game with high amusement for a player.SOLUTION: Presenting a type of a first game element that can be provided in each stage and a winning probability thereof in a browsable manner for each stage, the stage being performed for a limited period and including a plurality of stages; And second first game element provision means for providing the first game element by lottery in which the winning probability is changed on condition that the cumulative number of times of provision of the first game element is counted, the cumulative number of times of provision is presented, and the cumulative number of times of provision reaches an upper limit value. Transition to provision of a first game element in a next stage when provision of the first game element in a predetermined stage satisfies a predetermined condition; The change of the winning-probability of the second first game-element providing device is a change for increasing the winning-probability of winning the first game element having a high value.SELECTED DRAWING: Figure 22
Owner:BANDAI CO LTD

Game system and program

In a multiplayer game, the objective is to provide a game system that matches players with the goal of acquiring desired game elements when changing the game environment, and that modifies the game accordingly, thereby providing motivation for the multiplayer game and improving its appeal. [Solution] The server device 10, when running a game, performs a matching process that matches multiple players who meet given game element conditions related to the items each player wishes to acquire, while referring to the items each player wishes to acquire stored in memory. It then performs a game environment setting process that sets a game environment in the game of the players matched by the matching process in which each player can acquire the game elements they wish to acquire, and provides the set game environment to the corresponding players.
Owner:BANDAI NAMCO ENTERTAINMENT INC

system

We provide the system. [Solution] A means of recording and analyzing the user's learning progress, A means of automatically generating learning content tailored to the user's level of understanding using a generative model, A means of increasing engagement by incorporating game elements, Including a generative model that provides real-time answers to financial questions, A system using information processing equipment.
Owner:SOFTBANK GROUP CORP

Programs and Systems

The aim is to improve interest and appeal. [Solution] The program displays a list of multiple game elements, including a first game element generated by the player's actions and a second game element generated independently of the player's actions, for the player to select from. The program changes the number, proportion, or type of second game elements displayed in the list according to the generation status of the first game elements.
Owner:COLOPL

A virtual player training method, game matching method and system

The application discloses a virtual player training method, which comprises the following steps: configuring the placement position of a game element based on a profit degree; and marking all game elements and their corresponding placement positions by using random numbers and generating an operation list; wherein the profit degree is defined as the ability of the game element to obtain game profit based on the placement position of the game element in the game process. In the application, on the one hand, the operation of placing the game element by a player with different characters in the game process can be simulated by the profit degree configuration, so that virtual players with different game styles are obtained, and the user experience is improved; on the other hand, the operation steps of the virtual player can be recorded by recording the game elements and their corresponding placement positions by using random numbers and generating the operation list of the virtual player.
Owner:TUYOO GAMES +1

A high-precision peripheral feedback adaptation method and system for real-time scene analysis

The application discloses a high-precision peripheral feedback adaptation method and system for real-time scene analysis. Through end-to-end feature flow extraction, combined with multi-scale feature fusion based on an attention mechanism, scene determination and regression prediction are directly performed on a full image or a dynamic region of interest. Through lightweight and high-precision real-time feature extraction, millisecond-level dynamic feedback control of peripherals (vibration, adaptive trigger damping) is realized, and the analysis accuracy of specific game elements (such as the number of bullets and the state of a specific vehicle) in a complex texture background is improved. The problems of high delay, low recognition accuracy and inability to adapt in high-dynamic and detail-dense real-time game scenes are solved.
Owner:NO 4 HOST TECHNOLOGY (CHENGDU) CO LTD

Intelligent grading method for game elements

The invention relates to the technical field of graph structure data processing, and discloses an intelligent game element grading method which comprises the steps of obtaining initial prop attribute data and player interaction data, constructing a missing topological index and reconstructing the initial prop attribute data in combination with a topological constraint interpolation method, and generating target prop attribute data. Data incomplete interference is weakened; generating an attribute topological relation graph based on the target prop attribute data, identifying sensitive attribute nodes to form a sensitive node subgraph, and depicting key differences in a centralized manner; determining a node topology mapping area according to the sensitive node sub-graph, executing node topology position mapping, generating a prop grading topological graph, and unifying grading coordinates; and performing node topological position calibration on the sensitive node sub-graph based on the prop grading topological graph, outputting a prop grading boundary, reducing the fuzziness of the prop grading boundary, and improving the stability of a prop grading structure.
Owner:HANGZHOU HURRICANE NETWORK CO LTD

Endless game with novel storyline

Embodiments of the present disclosure will be described in connection with an electronic game such as slots, video poker, or other such game. The game can provide a unique, dynamic storyline. For example, a storyline can be presented through graphical or other visual indicators that appear during game play, e.g. symbols or other game elements. The storyline and the graphical or other visual indicators of the storyline can change throughout a gaming session based on results in the game. For example, a winning spin in a slots game can cause the storyline to change in a positive direction while a non-winning spin can cause the storyline to remain neutral or change in a negative direct. Other factors that could influence the storyline can include, but are not limited to, the amount of a wager, the number of spins or the amount of time played so far, etc.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game device, computer program product, and computer-readable recording medium

The invention provides a game device, a computer program product and a computer readable recording medium, which can improve convenience. A game device for executing a game in which a character exits is provided with: an execution means for executing the game; a display control unit that causes the character to be displayed on the display unit; and an operation input unit that accepts an operation input relating to the game, the operation input unit being capable of accepting at least a first operation input relating to switching of the display modes of the display elements associated with the character, and a second operation input relating to switching of the display modes of the display elements associated with the character. The display control unit switches the display mode of the display element to display on the condition that the first operation input is accepted, and the execution unit switches the display mode of the display element to display on the condition that the first operation input is accepted, and switches the display mode of the display element to display on the condition that the second operation input is accepted. The type of the game element that can be selected by the second operation input is changed.
Owner:BANDAI CO LTD

Method and device for quickly generating game level

The invention provides a method and system for quickly generating game levels, equipment and a storage medium. According to the method, when a real object is used for completing the design of a game level, the level design is photographed; all game elements are automatically recognized through automatic picture recognition and processing procedures, and in the recognition process, recognition and attribute extraction of the building block type game elements are efficiently achieved by using a cold start rapid image recognition method. After game elements are recognized, the sizes of the game elements are counted to reversely deduce a basic unit of a grid, and the basic unit is utilized to construct a grid structure to cover all the elements, so that the size of the whole level is finally obtained. And finally, generating a loadable level file of the game according to the size of the level and the coordinates of the game elements in the level. Through the embodiment provided by the invention, the efficiency bottleneck of a traditional editor or pure manual input is broken through, the conversion time of a single level from a design drawing to a playable level is greatly shortened, and tedious and error-prone manual identification and input work is also reduced.
Owner:TUYOO GAMES +3