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305 results about "Game element" patented technology

Gaming systems and methods with dynamic game elements

Provided herein is a gaming system that presents symbol-bearing reels, a symbol array, and persistent elements external to the array that each have a respective set of visual states and are uniquely associated with a respective state symbol type. The system generates and presents one or more game outcomes, where each game outcome includes spinning and stopping the symbol-bearing reels to land symbols in the array, animating, in response to the landed symbols including a state change event associated with a first persistent element, the first persistent element and associated state symbols to change from a first visual state to a second visual state, and, in response to detecting a symbol trigger event associated with the first persistent element, presenting a game enhancement sequence for a game enhancement that varies based on the current visual state of the first persistent element.
Owner:LNW GAMING INC

AR game camera system based on combination of real scene and 3D game elements

The invention discloses an AR (Augmented Reality) game camera system based on combination of live-action and 3D (Three-Dimensional) game elements, which comprises a live-action acquisition module for acquiring RGB (Red, Green, Blue) images and depth information, and processing the RGB images to form a real-time video stream; the semantic segmentation module is used for carrying out semantic segmentation on the real-time video stream, identifying an interactive surface and establishing a dynamic interactive region topology database; the virtual element generation module is used for constructing a 3D model library based on a game engine and dynamically matching the 3D model library with the live-action collection information through an adapter interface to generate virtual elements; the virtual-real fusion engine adopts a multi-layer rendering pipeline technology to realize seamless fusion of virtual elements and a real environment; the interactive response module is used for realizing interactive response between the player and the virtual object; and the adaptive calibration module is used for adjusting parameters of the SLAM algorithm according to the semantic segmentation result. According to the method, accurate fusion and natural interaction of the virtual elements in a complex real scene are realized, more immersive user experience is provided, and high precision and stability can be kept in different environments.
Owner:SHANGHAI JIUYUNGUANG DIGITAL TECHNOLOGY CO LTD

Gaming systems and methods with persistent multi-state game features

There is provided a gaming system that utilizes game-logic circuitry and a presentation assembly for presenting a multi-state bonus game. The bonus game is conducted with a first bonus game feature for a first duration by the presentation assembly presenting a bonus game interface including one or more modifiable game elements associated with the first bonus game feature, presenting first bonus game outcomes, and, in response to detecting a modifier event, updating at least one of the modifiable game elements based on the modifier event. In response to the first duration concluding, the bonus game is conducted with a second bonus game feature for a second duration, wherein the updated modifiable game elements persist between the bonus game features. The bonus game within the second duration includes the presentation assembly presenting second bonus game outcomes based on the second bonus game feature and the updated modifiable game elements.
Owner:LNW GAMING INC

Game device and program

To provide a new technique for enhancing interest.SOLUTION: The game apparatus includes an acquirer configured to acquire character string information relating to acquisition of a game element, a specifier configured to specify the game element from the character string information, a display controller configured to display one or more pieces of character string information acquired by the acquirer on a display in a selectable state, and a controller configured to control, based on selection of any one of the one or more pieces of character string information, the game element specified from the selected character string information to be in an acquisition state in the game.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Controlled interactive ai-driven question-and-answer generation based on physical game pieces

Systems and methods herein are provided for delivering personalized trivia content in an interactive game using tangible game elements and a digital companion application. Players are enabled to select and scan multiple tangible game elements (e.g., via quick-response codes, ArUco markers, tags, or other identifiers), each representing a game parameter value (e.g., a topic or category), through a client-side user interface of the digital application to create different combinations. The user interface is coupled to a backend host that controls communications between the user interface and a database storing cache records including game content for particular combinations. The backend host queries the database to check for available game content for the selected combination (subject to certain constraints, such as game content not already previously presented to a user). If not, the backend host transmits a query to a generative artificial intelligence model trained to generate new game content.
Owner:HASBRO INC

Systems and methods for generative game world population and game element tags

System, process, and device configurations are provided for generative game world population. A method can include determining elements for populating an electronic game area including generating content for a new game area of the electronic game or a new storyline component. Populating electronic game areas may include use of a game world generation model trained to generate a new game area based on a game area standard. Game world population may include new game areas and output of the game areas to appear as part of an electronic game. Game world population may be performed to generate and insert new game areas and storylines into an electronic game including a game level, game map, game storyline, design style for objects, and design of game elements. Game world generation may be based on detection of game element tags including a description of game elements.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Systems and methods for generative game world population and nested template generation

System, process, and device configurations are provided for generative game world population including player customized generation with a user interface and nested templates. A method can include determining elements for populating an electronic game area using player data and a template. Templates can include one or more nested layers including constraints and parameters for generating or populating game elements. Populating electronic game areas may include use of a game world generation model trained to generate a new game area or elements to appear as part of an electronic game. Game world population may be customized based on player input, such as a variable control input to provide preferences for game parameters. Game world generation may be based on sublayers of a template providing a boundary and parameters for generation. Templates may be used to inherit or override game objects and game parameters during game world population.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Information processing program, information processing method, and information processing device

To provide an information processing program, information processing method, and information processing device that can suppress decrease in value as a game element, in a game having a time division every predetermined period.SOLUTION: An information processing program causes a computer to execute processing of converting a first game element, which is set to be able to carry over to a second period that is a predetermined period after a first period, into a second game element that can be used during the second period, when the first period in which a player has acquired the first game element ends, in a game in which the first period that has a time division for each predetermined period and is a predetermined period including a time point when the player has acquired the game element can be set as a usage time limit of the game element that the player has acquired.SELECTED DRAWING: Figure 9
Owner:KOEI TECMO GAMES CO LTD

System and method for physical blocks and corresponding virtual game elements

Systems and methods are provided for video game elements that attract players with game elements that incorporate physical elements and virtual elements of a game environment. For example, a player may collect physical blocks associated with digital resources, such as organisms. By interacting with physical blocks in the real world, players may advance, combat, and / or trade their digital resources. Additionally and / or alternatively, the player may construct at least a portion of the virtual world based on the arrangement of the physical blocks in the real world. The players can then interact with the virtual world that they construct in the game environment.
Owner:MODERN GAMES INC

Game providing server

To provide a character rearing game with high amusement properties while adopting an activity in an SNS for a game element.SOLUTION: A server for providing a game in which one or a plurality of user terminals are caused to rear a user character in a game space acquires information related to an activity in one or a plurality of SNS applications that the user uses, and converts the information related to the activity to a game element in the game space.SELECTED DRAWING: Figure 7
Owner:株式会社EAGLE

Collaborative strategy generation method, system and equipment for multi-player game

The invention is applicable to the technical field of computers, and provides a collaborative strategy generation method for a multi-player game, which comprises the following steps: distributing a role customization scheme for an initial player based on a player role generalization model; distributing a game session for the initial player based on the role customization scheme and the role participation mode, and marking the initial player as a game player; acquiring game behavior data of each game player, and analyzing the game behavior data to obtain a cooperation mode of the game players; dynamically adjusting game element attribute parameters according to the role customization scheme, the game behavior data and the cooperation mode of the game player; inputting the real-time game behavior data and the game element attribute parameters into a pre-trained deep learning model to generate collaborative strategy suggestions; and providing the collaboration strategy suggestions to the corresponding game players, and dynamically adjusting resource allocation of each game player according to the collaboration strategy suggestions. According to the method, the ability of the multi-player game in the aspects of deep strategy collaboration and personalized game experience can be improved.
Owner:GUANGZHOU SANQI DREAM NETWORK TECH CO LTD

Program and game device

To provide a game that is highly interesting for players. [Solution] The system includes a group organizing means for organizing a group including a first type of game element and a second type of game element, an action part executing means for executing an action part in which a player selects an action from at least one or more actions and changes the attribute value of the first type of game element depending on the result of the selected action, a battle part executing means for executing a battle part in which the first type of game element competes using at least one of the attribute values ​​of the second type of game element that organizes the group and relationship information between the character and the player corresponding to the first type of game element, a game element granting means for granting a new second type of game element based on at least the attribute values ​​of the first type of game element, and a relationship information changing means for changing the relationship information between the character and the player on the condition that a present is given to the character.
Owner:BANDAI CO LTD

Gamification of bequests

Various systems and methods for providing a gamification of bequests are described herein. An online system for managing beneficiaries and assets of a will is configured to present a conditional bequest to a user, the conditional bequest presented in a user interface on a device operated by the user, the user interface including gaming elements, and the conditional bequest comprising a task to be completed by the user and a gift to be given to the user after completion of the task; receive a notification that the user has completed the task; and initiate transfer of the gift to the user in response to confirming that the user has completed the task.
Owner:WELLS FARGO BANK NA

Information sending method and device in game, electronic equipment and readable storage medium

The invention provides an information sending method and device in a game, electronic equipment and a readable storage medium, and the method comprises the steps: determining a plurality of shortcut messages comprising at least one vacant field in response to a message setting instruction; determining a target game element corresponding to the message setting instruction from the game scene; determining target field information corresponding to the target game element; filling the target field information into vacant fields corresponding to the plurality of shortcut messages one by one, and generating a plurality of candidate messages corresponding to the plurality of shortcut messages in a graphical user interface; and in response to a selection operation for a target candidate message in the plurality of candidate messages, controlling the first virtual object to send the target candidate message to a second virtual object in the game scene. Therefore, on the premise of not destroying the balance of game competition, the message sending efficiency can be improved while the message sending accuracy is ensured.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing apparatus, information processing method, and program

To provide a game in which a user can obtain a benefit by game effect enhancement of a game object even when acquiring an overlapping character.SOLUTION: According to at least one embodiment of this disclosure, there is provided an information processing apparatus including a grant unit and a game object control unit, in which the grant unit grants a game element to a user in accordance with the user acquiring a game object having a predetermined relationship with a game object possessed by the user, and the game object control unit controls a game effect in accordance with a condition satisfied by a target game object that is the game object possessed by the user so that the game effect can be acquired or enhanced using the game element.SELECTED DRAWING: Figure 1
Owner:MIXI INC

Game level generation method and device, storage medium and electronic equipment

The invention discloses a game level generation method and device, a storage medium and electronic equipment. Game music is determined, the difficulty level of the game music is determined to serve as a target level, and element density parameters corresponding to the target level are determined. The method comprises the steps of obtaining a density parameter of game music, determining playing moments corresponding to beats contained in the game music, determining alternative moments for generating game elements in the playing moments, performing random selection in the alternative moments according to the density parameter, and taking the selected alternative moments as target moments. By applying the method, the alternative moments where the game elements are possibly generated are selected from the playing moments according to different difficulty levels, randomness is further introduced, whether the game elements need to be generated at the alternative moments or not is determined, the target moment for generating the game elements has uncertainty, and the diversity of game levels is guaranteed.
Owner:广州三七极耀网络科技有限公司

Program, terminal, game system and game management system

A program causes a computer to perform execution processing for performing a battle game in which a deck comprising a plurality of first game elements is used; and recommended deck presentation processing for presenting a recommended deck which is recommended for use in the battle game, under a condition that the number of predetermined losses of a player in the battle game reaches a predetermined number.
Owner:BANDAI CO LTD

Dynamic multiplayer gaming platform

Systems, methods, and computer readable media for providing a multiplayer game to players of a plurality of electronic gaming machines are described. When executed by a at least one processor, stored instructions cause the at least one processor to (i) cause to be displayed, on a multiplayer game display, a group metamorphic game element configured to interact with each of the plurality of electronic gaming machines, (ii) activate, during a first game play on a first electronic gaming machine, a multiplayer feature, (iii) cause the group metamorphic game element to transition one of the communal game elements from the multiplayer game display to an individual metamorphic game element associated with the first electronic gaming machine, and (iv) based on the transitioned communal game element, apply the activated multiplayer feature to a first game play on the first electronic gaming machine.
Owner:ARISTOCRAT TECHNOLOGIES INC

Rapid game making method based on artificial intelligence and game making cloud platform

The invention relates to a quick game making method and a game making cloud platform, and the method comprises the steps: binding received natural language demand description data, sketch track data and real-time voice streams into an associated data object which can be stored for a long time, and distributing a global unique ID and a version updating record identifier for the data object; according to the response emergency degree of the instruction in the data object, distributing a differentiated data transmission channel; performing time point matching on the voice features, the sketch structure features and the text semantic features of the same data object through a space-time synchronization engine, and outputting a unified instruction vector; calling a pre-trained game content generation model, and converting the unified instruction vector into game elements which can be independently stored; and monitoring the modification operation of a player on the game elements, extracting modification difference data, training and generating a model optimization module, and updating a version record. According to the method, the effects of cross-session state inheritance of the NPC / scene, dynamic preemptive scheduling of computing power resources and reverse correction of the AI model by the player operation data are realized.
Owner:BEIJING CHUANDU HAPPY TECHNOLOGY CO LTD

Program and game device

We will provide games that enhance entertainment value. [Means for solving the problem] The program causes the computer to function as a payment means capable of settling the payment of a price, a first type of game element provider means that provides a tangible first type of game element on the condition that the payment of the price is settled, and a second type of game element provider means that provides a number of second type game elements corresponding to the number of times the first type of game element has been provided, on the condition that the payment of the price is settled.
Owner:BANDAI CO LTD

Interaction control method and device in game, terminal equipment and storage medium

The invention provides an interaction control method in a game, a graphical user interface is provided through a terminal device, at least part of a game scene corresponding to a game match is displayed in the graphical user interface, the game scene comprises a first role controlled through the terminal device, and the interaction control method comprises the following steps: responding to the fact that the first role is eliminated from the game match; acquiring game playing data before the first role is eliminated; based on the game match data, reproducing a game scene when the first role is eliminated in a graphical user interface, and providing a first control in the graphical user interface; in response to a trigger operation acting on the first control, controlling to determine a target game element from the reproduced game scene, and generating a target shortcut signal based on the determined target game element; and a target shortcut signal is controlled to be sent to a second role which is the same as the first role in camp, and the second role is a game role which is not eliminated from the game.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Program, game management device, and game device

To provide a game having high amusement for a player.SOLUTION: A program causes a computer to function as: change value receiving means that receives a change value for a parameter of a first type of game element which is by a player; consumption means that consumes a second type of game element in an amount necessary to change the parameter of the first type of game element from its current value to the change value; change means that changes the value of the parameter of the first type of game element to the change value, on the condition that the second type of game element is consumed; and provision means that provides an excess amount of the second type of game element in excess of the amount of change, on the condition that the consumed second type of game element has an excess amount exceeding the amount of change. The second type of game element has multiple quantity types. The provision means provides the excess amount of the second type of game element by combining at least one or more quantity types.SELECTED DRAWING: Figure 41
Owner:BANDAI CO LTD

Program and game device

To provide a game in which interest of a player is increased.SOLUTION: A program causes a computer to function as game element presenting means that presents a game element of a first type and a game element of a second type. The game element presenting means presents the game element of the first type in a first manner according to the number of the game element of the first type, and presents the game element of the second type in a second manner independent of the number of the game element of the second type.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Game device and control program

PCT designated stageWO2025229943A1Video gamesCommunication interfaceControl cell
[Problem] To provide a game device and a control program having a highly amusing element. [Solution] A game device 100 includes a communication interface 106 and a control unit 101. The communication interface 106 is capable of communication with a server 200. Also, the game device 100 is a game device capable of executing a game in which a first character appears. The control unit 101 acquires information of a second character that is different from the first character from the server 200 via the communication interface 106, and performs processing of imparting a game element relating to the second character in accordance with the first character and the second character coming to be in a predetermined relation.
Owner:BANDAI CO LTD

Game system and computer program used for the same

To provide a game system or the like capable of rationally setting the price of a game element according to the convenience of each of a server side agent and a client side agent.SOLUTION: In a game system including a game machine 3B for determining a price to be charged to a user on the basis of price setting data DR in which game elements and prices are recorded in association with each other, a price related to a game element classified into a first class C1L among a plurality of game elements is set on the basis of a setting operation of a manager on a shop system 10 side, and a price related to a game element classified into a second class C2L is set on the basis of a setting operation of the manager on a server system 20 side so as not to be overlapped with the game elements classified into the first class C1L.SELECTED DRAWING: Figure 2
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Virtual reality environment for teaching children about money

A virtual reality environment for teaching children about money is provided. For example, a computing system can generate a virtual reality environment associated with a child user account linked to a parent user account. The virtual reality environment can include an interactive gaming element. The computing system can output the virtual reality environment to a user device associated with the child user account. The computing system can receive, from the user device, an input for the interactive gaming element. The computing system can determine, based on the input, an update to a financial balance in the child user account. The computing system can output, to the user device, the update to the financial balance for display in the virtual reality environment.
Owner:TRUIST BANK

Game element display method and device, program product and electronic equipment

The invention provides a game element display method and device, a program product and electronic equipment, and the game element display method comprises the steps: responding to a movement control operation of a controlled virtual object, and controlling the controlled virtual object to move in a virtual scene; determining an element type corresponding to the target element according to the position relationship between the controlled virtual object and the resource region, and controlling to display the target element according to the element type corresponding to the target element; wherein the target element is used for indicating the orientation of the resource area; the element type is one of a scene type and an interface type. According to the method and the device, the target element is controlled to be adaptively adjusted between the scene type and the interface type by monitoring the position relationship between the controlled virtual object and the resource region, so that the resource region orientation guide requirements of a player in different scenes can be flexibly met.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Recording medium, provision management device, and game device

The invention relates to a recording medium, a management device and a game device. Provided is a game that improves the interestingness of a player. A program of the present invention causes a computer to function as: a giving control means for giving a first game element and a second game element used in a transaction in a game; and a transaction control means for performing control such that the first type of game element is preferentially consumed during the transaction and the second type of game element is consumed after the first type of game element is consumed.
Owner:BANDAI CO LTD

Accumulating and redeeming universal game elements

Systems and methods that accumulate a universal game element, wherein upon redemption, one or more attributes of that universal game element are determined based on which of a plurality of games are triggered to be played.
Owner:INTERNATIONAL GAME TECHNOLOGY INC