The invention relates to a quick game making method and a game making cloud platform, and the method comprises the steps: binding received
natural language demand description data, sketch track data and real-time voice streams into an associated data object which can be stored for a long time, and distributing a global unique ID and a version updating
record identifier for the data object; according to the response emergency degree of the instruction in the data object, distributing a differentiated
data transmission channel; performing time point matching on the voice features, the sketch structure features and the text semantic features of the same data object through a space-
time synchronization engine, and outputting a unified instruction vector; calling a pre-trained game
content generation model, and converting the unified instruction vector into game elements which can be independently stored; and monitoring the modification operation of a player on the game elements, extracting modification difference data, training and generating a model optimization module, and updating a version
record. According to the method, the effects of cross-
session state inheritance of the NPC / scene, dynamic preemptive scheduling of computing power resources and reverse correction of the AI model by the player operation data are realized.