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312 results about "Game element" patented technology

Computerized game with cascading strategy and full information

A gaming machine and method for operating the same has gameplay elements provided in a manner that can be visualized, with the gameplay elements having a specific nature which is revealed to the player at a beginning to the game. That is, the player knows the value, or ranking, or position, etc., of the gameplay elements upon inception of the game. In a base level for the game of the gaming machine, no unknown gameplay element or random event is injected into the gameplay elements. This is a full information format for the gaming machine and method, and success is measured by the player's ability to manipulate the gameplay elements presented. A gaming machine and a method for operating the same is also provided with the gameplay elements once again having a specific nature which is known to the player at a start to game play, and in a preferred embodiment not subject thereafter to a random or unknown event, with the gameplay elements being arranged in one of a variety of different arrangements presenting a plurality of choices to a player for subsequent play of the elements. Outcome of the game is dependent upon the choices made by the player, with a given choice potentially influencing the next choice that may be available. Embodiments of the invention in the form of a checkers game and in the form of a poker-type game are disclosed, among others.
Owner:IGT

Biofeedback for a gaming device, such as an electronic gaming machine (EGM)

Environmental feedback and / or biofeedback is associated with one or more players' emotions in real time. The emotional feedback is provided to a game device being used by the player, such an electronic gaming machine (EGM). The game device uses the biofeedback and / or environmental feedback to appropriately adjust the game play to maximize the game's entertainment value to the player(s). The player(s) can be identified, and the game device matches the emotional response with certain game elements being presented at that time and associates this matching to the identified player. The matches can be used to make an adjustment to the game device, to the environments, and / or to take some other action. The game device can also store the matches, combined with any collected environmental and / or biometric stimuli, on a game server or player tracking database via the network. Previous environmental / biometric information can be used to make immediate adjustments to the game or environment, or incorporated into future game design and environmental design.
Owner:LNW GAMING INC

Chain reaction game

A game, gaming machine apparatus and game method wherein game elements are assigned to a matrix of game element locations. Play is initiated by evaluating the game elements for predetermined transformative conditions, such as a match of game elements. If a transformative condition is found, the game element(s) are transformed with at least one being removed from the matrix. The remaining game elements are moved, if permitted, according to a movement methodology. The steps of evaluating, transforming, removing, and moving the remaining game elements are repeated so long as a transformation is subsequently available for continued gameplay.
Owner:CASE VENTURE MANAGEMENT

Gaming machine having multiple level progressive feature with player controlled outcome

A new type of progressive game can be used in conjunction with wagering games. A gaming terminal is capable of playing a progressive game that is triggered during or after the typical wagering game that is played at the gaming terminal. The gaming terminal includes an input device for receiving inputs from a player during the wagering game. Such inputs include a wager amount. A display displays a randomly selected outcome of the wagering game in response to receiving the wager amount from the player. In response to the progressive game being triggered, the display then displays a plurality of player-selectable game elements. The player selects one or more of the player-selectable game elements. The progressive game payoff is determined based on his or her selection.
Owner:LNW GAMING INC

Gaming machine having dynamic bonus feature

A gaming machine and a method of playing the game which includes randomly displaying a plurality of game elements (20) in a grid (14) of cells (16) to produce a normal random display with one element (20) in each of the cells (16). A bonus random display of the game elements (20) is initiated in response to a triggering combination (30) of three apple symbols appearing in the cells (16). Once this occurs, a sound is played to convey the beginning of the bonus round, and the sound is preferably of bees. In the bonus round, a plurality of the cells (16) is designated as wild cells (34) for the bonus random display and a wild card (40) is positioned over the wild cell (34) such that the wild card (40) conceals the game element (20) disposed within the wild cell (34). The bonus random display is repeated for a predetermined number of rounds.
Owner:KONAMI GAMING

Affiliated gaming system and method

A system and method for providing a secondary gaming feature across affiliated properties, which includes enabling secondary game elements based upon based upon the wagering activity of the player at a base game. When the elements have been enabled a winning or losing outcome for the secondary game may be derived. In certain embodiments the player may select from one or more secondary games. The player may wager upon the secondary game using promotional funds. The secondary game may be a progressive game whose prize is funded based upon player wagering activity.
Owner:BALLY GAMING INC

Portable Wagering Game With Vibrational Cues and Feedback Mechanism

A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass.
Owner:BALLY GAMING INC

Wagering game with competitive multi-tier event

A method and gaming system for playing a wagering game at a plurality of gaming terminals. The method includes conducting the wagering game at each of the plurality of gaming terminals. The plurality of gaming terminals are divided into a plurality of teams. A plurality of game elements are displayed and arranged into tiers. At least one turn-ending element is included. A first gaming terminal in a first team selects at least one of the plurality of game elements in each of the tiers until encountering the at least one turn-ending element or until one of the plurality of elements has been selected in each of the plurality of tiers. The selecting continues until a predetermined event occurs and a winning team is determined among the plurality of teams based upon the selecting.
Owner:BALLY GAMING INC

Controlling a user interface of a computer device

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Owner:KING COM

Novel response game systems and method

Novel response games provide members of a World community opportunities to receive response points and subsequent prizes, awards, fortune, and fame for correctly responding to and / or controlling various elements of interactive promotions, productions, and products with respect to all genres of existing and future / innovative / interactive publications, radio, music, Television (e.g., talent shows, game shows, award shows, reality, sitcom, drama, etc.) film (e.g. feature, animated, documentary, etc.), video games, politics, and manufacturing. Most notably novel response games compel and empower viewers to take part in Television promotions, productions, and programs. Correct responses are generally determined by a Television producer's and SPONSOR'S targeted viewers (e.g. a designated response game point controller). Players receiving a highest response point total for a plurality of response sessions are identified as highly in-sync with a response point controller (e.g. producer's and sponsor's targeted viewers) and qualify to be selected to star on Television as viewer / controller representatives. While starring on Television viewer / controller representatives are presented with various producer's and sponsor's business element options associated with a future Television promotion, production, and program provided. The representatives are shown evaluating each business element and selecting a number of most suitable elements to become future response game elements. The producer's and sponsor's elements selected by the viewer / controller representatives are determined by the representatives to be the most suitable elements for viewers to respond to during a future response game. After all, who could be more qualified to represent viewers than those proven to be most in-sync with viewers?Novel response games are designed to utilize producer and sponsor provided elements as response game elements relating to the producer's and sponsor's interactive promotions, productions, and end products. In essence a response games is intended to be wrapped around all genres of media promotions, productions, and products.
Owner:PATCHEN JEFFERY ALLEN

Controlling a user interface of a computer device

A computer device has user interface configured to display user actuatable game elements and to detect user input when a user engages with a game element; and a processor configured to receive a detected user input and on detecting a match game condition to control the user interface to remove at least three game elements from the display and to provide on the user interface replacement user actuatable game elements, wherein the manner of providing each replacement game element has a graphical representation governed by a tile associated with each game element, wherein each tile has a selectable physics which controls at least one of (i) the direction in which it moves to replenish a vacancy left by the removed user game elements; and (ii) the speed at which it moves to replenish the vacancy.
Owner:KING COM

Intelligent game editing system and method with autocomplete and other functions that facilitate game authoring by non-expert end users

A new user-friendly game editor allows game players with little or no experience to create new games or game levels. Game element structures can be “drawn” using an “auto completion” feature that automatically functionally connects and / or arranges chosen game elements to provide a visually pleasing environment that is easily navigated by game characters. Such technology can allow an end user game player with little or no technical background to easily develop game levels that are fun to play and do not suffer from any significant defects or other problems that would decrease ease of navigation, functionality or amount of fun. The user may share the authored game with other users via a network so other users can retrieve the game and play it on their own game playing devices. Users can provide feedback concerning the fun and functionality of the game. Good feedback can entitle the game author to recognition including for example bonus points. Bonus points can be redeemed for items listed in an online catalog, which in turn can be used to author ever more interesting game play levels.
Owner:NINTENDO CO LTD

Method and Apparatus For Real-Time Viewer Interaction With A Media Presentation

Real-time participation within a media presentation is disclosed. A participant overlay may be generated by preprocessing a media presentation to extract a time-variant metadata stream associated with one or more interactive regions depicted in the media presentation. The participant overlay includes simulated physics, which may include boundaries of the interactive regions defined in accordance with content in said media presentation. A participant's interaction with said media presentation through the interactive regions may be captured and combined with the media presentation for display on a display. The interaction may comprise a user action upon one or more elements in the media presentation, a user action expressed in the media presentation through an avatar, or a user action in said media presentation in connection with a game element.
Owner:SONY INTERACTIVE ENTRTAINMENT LLC

Portable wagering game with vibrational cues and feedback mechanism

A handheld gaming machine including one or more actuators for providing vibrational cues or feedback during play of a wagering game to indicate the occurrence of a wagering-game event, such as a change in game rules, an input of a wager, and the like. The change in game rules may include a change in the odds of winning an award during the wagering game, a change in the type of award that can be awarded during the wagering game, eligibility for bonus play, or eligibility to accumulate one or more game elements associated with the wagering game. The vibration can be consistent with a wagering-game theme and can accompany or be a substitute for concurrently played audio sounds. The actuator(s) may include a haptic device such as a haptic touchscreen that overlays the display or an electromagnetic coil acting upon an unbalanced mass.
Owner:BALLY GAMING INC

Game object advances for the 3D printing entertainment industry

Embodiments describe constructing game-related objects through additive manufacturing systems. At least one construction configuration for building a game-related object is advanced at least partly due to at least one game task result being attained by a user and / or due to when an object is constructed and / or arranged to be built. Several embodiments demonstrate select game task results leading to determined construction configurations instead of alternative construction configurations, causing, for instance, a differing design, complexity, function, and / or number of constructed object portions. Game task results in certain embodiments lead to multiple distinct portions of one or more objects being constructed concurrently and / or successively, at one or more locations. Selected methods and systems disclose objects constructed as awards, puzzles, other assembly challenges, educational challenges, wagering elements, electronic game elements, in multiple inseparable portions, and / or for other entertainment purposes.
Owner:NEVINS JOEL

Method of generating unpredictable and auditable random numbers

A system and method for generation of unpredictable and auditable random numbers includes a host computer, a digital signature server and a verification device. The host computer provides data to the digital signature server; obtains digital signature for this data; uses elements of this signature for random numbers generation; logs relevant data for audit. The verification device uses logged data for auditing of the random number generation process. This invention can be applied in gaming and gambling industries where the random numbers are used for generation of game / play elements and of winning numbers elements. The game / play elements and winning numbers elements generated using this invention can be audited.
Owner:SZREK WALTER +1

System and method for automatically initiating game play on an electronic gaming device

An electronic gaming device, such as a slot machine, is provided which initiates a game without input from a player. After initiating the game, the device may present one or more active game elements, such as rotating slot reels, to the player. The device determines an outcome of the game corresponding to a final position of the active game elements. The device further provides an interval to the player to make payment before the final outcome of the game is displayed. Payouts to the player are based on the final outcome and whether the player has made payment. Payouts may be increased based on a measurement of the player's participation rate in a series of games and the frequency of the games played, as measured by the device.
Owner:IGT

Online gaming with real-world data

InactiveUS8088010B1Affect outcomeBoard gamesVideo gamesGame elementReal world data
A method, system, and apparatus provide online games integrating sensory data and / or gameplay data from a live game that was played with physical game elements. Sensory data and / or gameplay data from the original live game are recorded for delayed playback or live streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the live game. The remote player may play the position / seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position / seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
Owner:INTERNET GAMING SERVICES INT

Gaming machine

A gaming machine includes symbol display unit 4 for variably displaying a plurality of symbols; game element acquisition unit 2 for selecting a symbol displayed on the symbol display unit 4 and acquiring a game element based on the selected symbol; game processing unit 3 for performing game processing for players to compete with each other for the number of acquired areas based on the game element acquired in the game element acquisition unit 2; and game display unit 5 for displaying the processing result of the game processing unit 3.
Owner:UNIVERSAL ENTERTAINMENT CORP

Online gaming with real-world data

InactiveUS20120004036A1Affect outcomeBoard gamesVideo gamesGame elementReal world data
A method, system, and apparatus provide for online games integrating sensory data and / or gameplay data from a live game that was played with physical game elements. Sensory data and / or gameplay data from the original live game are recorded for delayed playback or streaming. Data from the live game is incorporated into an online game. A remote player is able to participate in the online game as if the remote player had been present at the, live game. The remote player may play the position / seat occupied by one or more of the original real-world players in the live game. In card games with individual hands of cards, the remote player receives cards as they were dealt to the same position / seat in the live game. The remote player can make strategic decisions that differ from those of the real-world player may affect the outcome of the game for the remote player.
Owner:INTERNET GAMING SERVICES INT
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