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249 results about "Game element" patented technology

Gaming systems and methods with dynamic game elements

Provided herein is a gaming system that presents symbol-bearing reels, a symbol array, and persistent elements external to the array that each have a respective set of visual states and are uniquely associated with a respective state symbol type. The system generates and presents one or more game outcomes, where each game outcome includes spinning and stopping the symbol-bearing reels to land symbols in the array, animating, in response to the landed symbols including a state change event associated with a first persistent element, the first persistent element and associated state symbols to change from a first visual state to a second visual state, and, in response to detecting a symbol trigger event associated with the first persistent element, presenting a game enhancement sequence for a game enhancement that varies based on the current visual state of the first persistent element.
Owner:LNW GAMING INC

AR game camera system based on combination of real scene and 3D game elements

The invention discloses an AR (Augmented Reality) game camera system based on combination of live-action and 3D (Three-Dimensional) game elements, which comprises a live-action acquisition module for acquiring RGB (Red, Green, Blue) images and depth information, and processing the RGB images to form a real-time video stream; the semantic segmentation module is used for carrying out semantic segmentation on the real-time video stream, identifying an interactive surface and establishing a dynamic interactive region topology database; the virtual element generation module is used for constructing a 3D model library based on a game engine and dynamically matching the 3D model library with the live-action collection information through an adapter interface to generate virtual elements; the virtual-real fusion engine adopts a multi-layer rendering pipeline technology to realize seamless fusion of virtual elements and a real environment; the interactive response module is used for realizing interactive response between the player and the virtual object; and the adaptive calibration module is used for adjusting parameters of the SLAM algorithm according to the semantic segmentation result. According to the method, accurate fusion and natural interaction of the virtual elements in a complex real scene are realized, more immersive user experience is provided, and high precision and stability can be kept in different environments.
Owner:SHANGHAI JIUYUNGUANG DIGITAL TECHNOLOGY CO LTD

Game device and program

To provide a new technique for enhancing interest.SOLUTION: The game apparatus includes an acquirer configured to acquire character string information relating to acquisition of a game element, a specifier configured to specify the game element from the character string information, a display controller configured to display one or more pieces of character string information acquired by the acquirer on a display in a selectable state, and a controller configured to control, based on selection of any one of the one or more pieces of character string information, the game element specified from the selected character string information to be in an acquisition state in the game.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Controlled interactive ai-driven question-and-answer generation based on physical game pieces

Systems and methods herein are provided for delivering personalized trivia content in an interactive game using tangible game elements and a digital companion application. Players are enabled to select and scan multiple tangible game elements (e.g., via quick-response codes, ArUco markers, tags, or other identifiers), each representing a game parameter value (e.g., a topic or category), through a client-side user interface of the digital application to create different combinations. The user interface is coupled to a backend host that controls communications between the user interface and a database storing cache records including game content for particular combinations. The backend host queries the database to check for available game content for the selected combination (subject to certain constraints, such as game content not already previously presented to a user). If not, the backend host transmits a query to a generative artificial intelligence model trained to generate new game content.
Owner:HASBRO INC

Information processing program, information processing method, and information processing device

To provide an information processing program, information processing method, and information processing device that can suppress decrease in value as a game element, in a game having a time division every predetermined period.SOLUTION: An information processing program causes a computer to execute processing of converting a first game element, which is set to be able to carry over to a second period that is a predetermined period after a first period, into a second game element that can be used during the second period, when the first period in which a player has acquired the first game element ends, in a game in which the first period that has a time division for each predetermined period and is a predetermined period including a time point when the player has acquired the game element can be set as a usage time limit of the game element that the player has acquired.SELECTED DRAWING: Figure 9
Owner:KOEI TECMO GAMES CO LTD

Game providing server

To provide a character rearing game with high amusement properties while adopting an activity in an SNS for a game element.SOLUTION: A server for providing a game in which one or a plurality of user terminals are caused to rear a user character in a game space acquires information related to an activity in one or a plurality of SNS applications that the user uses, and converts the information related to the activity to a game element in the game space.SELECTED DRAWING: Figure 7
Owner:株式会社EAGLE

Gamification of bequests

Various systems and methods for providing a gamification of bequests are described herein. An online system for managing beneficiaries and assets of a will is configured to present a conditional bequest to a user, the conditional bequest presented in a user interface on a device operated by the user, the user interface including gaming elements, and the conditional bequest comprising a task to be completed by the user and a gift to be given to the user after completion of the task; receive a notification that the user has completed the task; and initiate transfer of the gift to the user in response to confirming that the user has completed the task.
Owner:WELLS FARGO BANK NA

Information processing apparatus, information processing method, and program

To provide a game in which a user can obtain a benefit by game effect enhancement of a game object even when acquiring an overlapping character.SOLUTION: According to at least one embodiment of this disclosure, there is provided an information processing apparatus including a grant unit and a game object control unit, in which the grant unit grants a game element to a user in accordance with the user acquiring a game object having a predetermined relationship with a game object possessed by the user, and the game object control unit controls a game effect in accordance with a condition satisfied by a target game object that is the game object possessed by the user so that the game effect can be acquired or enhanced using the game element.SELECTED DRAWING: Figure 1
Owner:MIXI INC

Program, terminal, game system and game management system

A program causes a computer to perform execution processing for performing a battle game in which a deck comprising a plurality of first game elements is used; and recommended deck presentation processing for presenting a recommended deck which is recommended for use in the battle game, under a condition that the number of predetermined losses of a player in the battle game reaches a predetermined number.
Owner:BANDAI CO LTD

Dynamic multiplayer gaming platform

Systems, methods, and computer readable media for providing a multiplayer game to players of a plurality of electronic gaming machines are described. When executed by a at least one processor, stored instructions cause the at least one processor to (i) cause to be displayed, on a multiplayer game display, a group metamorphic game element configured to interact with each of the plurality of electronic gaming machines, (ii) activate, during a first game play on a first electronic gaming machine, a multiplayer feature, (iii) cause the group metamorphic game element to transition one of the communal game elements from the multiplayer game display to an individual metamorphic game element associated with the first electronic gaming machine, and (iv) based on the transitioned communal game element, apply the activated multiplayer feature to a first game play on the first electronic gaming machine.
Owner:ARISTOCRAT TECHNOLOGIES INC

Rapid game making method based on artificial intelligence and game making cloud platform

The invention relates to a quick game making method and a game making cloud platform, and the method comprises the steps: binding received natural language demand description data, sketch track data and real-time voice streams into an associated data object which can be stored for a long time, and distributing a global unique ID and a version updating record identifier for the data object; according to the response emergency degree of the instruction in the data object, distributing a differentiated data transmission channel; performing time point matching on the voice features, the sketch structure features and the text semantic features of the same data object through a space-time synchronization engine, and outputting a unified instruction vector; calling a pre-trained game content generation model, and converting the unified instruction vector into game elements which can be independently stored; and monitoring the modification operation of a player on the game elements, extracting modification difference data, training and generating a model optimization module, and updating a version record. According to the method, the effects of cross-session state inheritance of the NPC / scene, dynamic preemptive scheduling of computing power resources and reverse correction of the AI model by the player operation data are realized.
Owner:BEIJING CHUANDU HAPPY TECHNOLOGY CO LTD

Program and game device

We will provide games that enhance entertainment value. [Means for solving the problem] The program causes the computer to function as a payment means capable of settling the payment of a price, a first type of game element provider means that provides a tangible first type of game element on the condition that the payment of the price is settled, and a second type of game element provider means that provides a number of second type game elements corresponding to the number of times the first type of game element has been provided, on the condition that the payment of the price is settled.
Owner:BANDAI CO LTD

Interaction control method and device in game, terminal equipment and storage medium

The invention provides an interaction control method in a game, a graphical user interface is provided through a terminal device, at least part of a game scene corresponding to a game match is displayed in the graphical user interface, the game scene comprises a first role controlled through the terminal device, and the interaction control method comprises the following steps: responding to the fact that the first role is eliminated from the game match; acquiring game playing data before the first role is eliminated; based on the game match data, reproducing a game scene when the first role is eliminated in a graphical user interface, and providing a first control in the graphical user interface; in response to a trigger operation acting on the first control, controlling to determine a target game element from the reproduced game scene, and generating a target shortcut signal based on the determined target game element; and a target shortcut signal is controlled to be sent to a second role which is the same as the first role in camp, and the second role is a game role which is not eliminated from the game.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Program, game management device, and game device

To provide a game having high amusement for a player.SOLUTION: A program causes a computer to function as: change value receiving means that receives a change value for a parameter of a first type of game element which is by a player; consumption means that consumes a second type of game element in an amount necessary to change the parameter of the first type of game element from its current value to the change value; change means that changes the value of the parameter of the first type of game element to the change value, on the condition that the second type of game element is consumed; and provision means that provides an excess amount of the second type of game element in excess of the amount of change, on the condition that the consumed second type of game element has an excess amount exceeding the amount of change. The second type of game element has multiple quantity types. The provision means provides the excess amount of the second type of game element by combining at least one or more quantity types.SELECTED DRAWING: Figure 41
Owner:BANDAI CO LTD

Program and game device

To provide a game in which interest of a player is increased.SOLUTION: A program causes a computer to function as game element presenting means that presents a game element of a first type and a game element of a second type. The game element presenting means presents the game element of the first type in a first manner according to the number of the game element of the first type, and presents the game element of the second type in a second manner independent of the number of the game element of the second type.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Game device and control program

PCT designated stageWO2025229943A1Video gamesCommunication interfaceControl cell
[Problem] To provide a game device and a control program having a highly amusing element. [Solution] A game device 100 includes a communication interface 106 and a control unit 101. The communication interface 106 is capable of communication with a server 200. Also, the game device 100 is a game device capable of executing a game in which a first character appears. The control unit 101 acquires information of a second character that is different from the first character from the server 200 via the communication interface 106, and performs processing of imparting a game element relating to the second character in accordance with the first character and the second character coming to be in a predetermined relation.
Owner:BANDAI CO LTD

Game system and computer program used for the same

To provide a game system or the like capable of rationally setting the price of a game element according to the convenience of each of a server side agent and a client side agent.SOLUTION: In a game system including a game machine 3B for determining a price to be charged to a user on the basis of price setting data DR in which game elements and prices are recorded in association with each other, a price related to a game element classified into a first class C1L among a plurality of game elements is set on the basis of a setting operation of a manager on a shop system 10 side, and a price related to a game element classified into a second class C2L is set on the basis of a setting operation of the manager on a server system 20 side so as not to be overlapped with the game elements classified into the first class C1L.SELECTED DRAWING: Figure 2
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Virtual reality environment for teaching children about money

A virtual reality environment for teaching children about money is provided. For example, a computing system can generate a virtual reality environment associated with a child user account linked to a parent user account. The virtual reality environment can include an interactive gaming element. The computing system can output the virtual reality environment to a user device associated with the child user account. The computing system can receive, from the user device, an input for the interactive gaming element. The computing system can determine, based on the input, an update to a financial balance in the child user account. The computing system can output, to the user device, the update to the financial balance for display in the virtual reality environment.
Owner:TRUIST BANK

Game element display method and device, program product and electronic equipment

The invention provides a game element display method and device, a program product and electronic equipment, and the game element display method comprises the steps: responding to a movement control operation of a controlled virtual object, and controlling the controlled virtual object to move in a virtual scene; determining an element type corresponding to the target element according to the position relationship between the controlled virtual object and the resource region, and controlling to display the target element according to the element type corresponding to the target element; wherein the target element is used for indicating the orientation of the resource area; the element type is one of a scene type and an interface type. According to the method and the device, the target element is controlled to be adaptively adjusted between the scene type and the interface type by monitoring the position relationship between the controlled virtual object and the resource region, so that the resource region orientation guide requirements of a player in different scenes can be flexibly met.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Accumulating and redeeming universal game elements

Systems and methods that accumulate a universal game element, wherein upon redemption, one or more attributes of that universal game element are determined based on which of a plurality of games are triggered to be played.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Data processing method based on game live broadcast and related device

ActiveCN116474379BGame elementGame based
The application provides a data processing method based on game live broadcast and related equipment. The method comprises the following steps: providing a first game picture of a target game to a live broadcast end; the first game picture displays a target virtual character; the target virtual character participates in a target battle event; in response to receiving a first interaction instruction sent by the live broadcast end, determining first element data of a first game element configured by the target virtual character according to the first interaction instruction, and sending the first element data to the live broadcast end; in response to receiving a second interaction instruction sent by the live broadcast end, determining second element data of a second game element corresponding to the first game element according to the second interaction instruction, replacing the first element data with the second element data, determining battle data generated by the target virtual character after replacement in executing the target battle event, generating an effect video stream, and sending the effect video stream to the live broadcast end.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Augmented reality integration in electronic gaming machines

An electronic gaming machine according to some embodiments includes a processing circuit, a display screen coupled to the processing circuit, and a transceiver coupled to the processing circuit and providing wireless communications with an augmented reality (AR) display device that is separate from the electronic gaming machine. The processing circuit displays a game element in a first screen area of the display screen, and transmits, via the transceiver, screen location data to the AR display device identifying a second screen area on the display screen, other than the first screen area, that is available for the AR display device to overlay AR graphics in a field of view of a user of the AR display device without overlaying the game element displayed in the first screen area of the display screen.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Non-transitory computer readable medium storing program and game apparatus

A non-transitory computer readable medium stores a program causing a computer to execute a display control process for controlling a display device to display a game screen containing a field, the computer executing an electronic game that progresses by placing game elements on the field. The display control process includes placing and displaying, among game elements associated with a player, a game element of a first type and a game element of a second type in visually different forms on the field, the game element of the first type and the game element of the second type having different roles in progression of the electronic game.
Owner:BANDAI CO LTD

Non-transitory computer readable medium storing program, and gaming device

There is provided a non-transitory computer readable medium storing a program causing a computer to function as: an execution unit configured to execute a fighting game using a game element; a play field presentation unit configured to present a play field including a plurality of areas; and a game element presentation unit configured to present character information of a game element of a player positioned in a first area among the plurality of areas so that the character information is visually unrecognizable to an opponent player, and to present character information of a game element of the player positioned in a second area so that the character information is visually recognizable to the opponent player.
Owner:BANDAI CO LTD

Navigation method and related device

The embodiment of the invention discloses a navigation method and a related device, and the method comprises the steps: responding to a navigation style setting operation triggered by a map application, and displaying at least one candidate game; game elements in the candidate game support being applied to a navigation function of the map application; receiving a selected setting operation triggered for a target game in the at least one candidate game; in response to a use operation which is triggered by the map application and aims at the navigation function, displaying a navigation interface comprising the target game element; the target game elements serve as navigation elements in the navigation interface, and navigation semantics of the target game elements in the navigation interface are matched with game semantics of the target game elements in the target game. The method can help the user to quickly and accurately understand the information actually indicated by the navigation element, and can meet the individual requirements of the user.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

system

The system according to this embodiment aims to evaluate the user's activities that contribute to the SDGs and provide game elements based on that evaluation. [Solution] The system according to the embodiment comprises a reception unit, a determination unit, a generation unit, and a provision unit. The reception unit receives video submissions taken by users. The determination unit analyzes the video received by the reception unit and determines its sustainability level. The generation unit generates monsters based on the sustainability level determined by the determination unit. The provision unit provides the monsters generated by the generation unit to the users.
Owner:SOFTBANK GROUP CORP

Program, game management device, and game device

To provide a game having high amusement.SOLUTION: A program causes a computer to function as: game progress enable point consumption means that consumes game progress enable points as the game progresses; first recovery means that recovers the game progress enable points over time up to a first upper limit; and second recovery means that recovers the game progress enable points on the condition that a first type of game element or a second type of game element is consumed. The second recovery means allows recovery of the game progress enable points of the first upper limit or exceeding the second upper limit larger than the first upper limit on the condition that the first type of game element is consumed, and when the game progress enable points exceed a second upper limit due to recovery through consumption of the first type of game element, disables recovery through consumption of the first type of game element until the game progress enable points fall below the second upper limit. When the game progress enable points exceed the first upper limit due to recovery through consumption of the second type of game element, the game progress enable points are set to the first upper limit.SELECTED DRAWING: Figure 41
Owner:BANDAI CO LTD

Enhanced tracking of game elements at a gaming table

A system and method for tracking game elements at a gaming table are disclosed. Image data of the gaming-table surface is captured. A first machine-learning model analyzes the image data to detect and create a bounding area for randomizing game objects. For each detected object, a second machine-learning model processes the image data within the bounding area to generate a precise pixel-level segmentation mask defining the object's boundary. An outcome state of the object is then determined using a computer vision model based on features within the mask. A time-stamped data structure is generated, associating the detected object, its outcome state, and its precisely defined boundary. This provides for accurate and detailed logging of game play events.
Owner:LNW GAMING INC