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147 results about "Game design" patented technology

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.

Biofeedback for a gaming device, such as an electronic gaming machine (EGM)

Environmental feedback and / or biofeedback is associated with one or more players' emotions in real time. The emotional feedback is provided to a game device being used by the player, such an electronic gaming machine (EGM). The game device uses the biofeedback and / or environmental feedback to appropriately adjust the game play to maximize the game's entertainment value to the player(s). The player(s) can be identified, and the game device matches the emotional response with certain game elements being presented at that time and associates this matching to the identified player. The matches can be used to make an adjustment to the game device, to the environments, and / or to take some other action. The game device can also store the matches, combined with any collected environmental and / or biometric stimuli, on a game server or player tracking database via the network. Previous environmental / biometric information can be used to make immediate adjustments to the game or environment, or incorporated into future game design and environmental design.
Owner:LNW GAMING INC

Game Design Tool

A tool is provided for designing electronic games of chance such as slot or fruit machine games. Software that runs on a computer or remote server takes user inputs and selections such as game rules, input data, and pointers to or import of files (such as sound and graphics files). The output data of such a tool may be a file or parameters that specify one or more of hit rate, return to player, pay-table, symbol mapping, symbols, game theme, risk profile, rules of game play, denomination, language, currency, display, simulation results, pay methods, triggers for game features or jackpots.
Owner:E SYNERGIES COM

Interactive guitar game designed for learning to play the guitar

An interactive game designed for learning to play a guitar. A guitar may be connected to a computer or other platform, capable of loading music and displaying notes and chords and other feedback and visual learning aids on a display screen, allowing a user to read music and play along. The goal of the software or interactive game engine is for players to learn how to play a guitar. Users may operate the game in a number of modes with different goals, playing mini-games throughout the levels of the game. The game provides feedback and statistics to help users learn how to play the guitar.
Owner:UBISOFT ENTERTAINMENT

Method and system for controlling playing of card game artificial intelligence

A method and system for controlling a card game artificial intelligence (AI), which plays in a set pattern by a game designer, and enables a play pattern reflecting a recent game trend of garners to be played by a game AI. Also, a method and system which can execute the card game AI in a pattern where a play trend of the gamer is reflected with respect to a particular game situation.
Owner:NHN ENTERTAINMENT

Realtime coaching system

InactiveUS20090256688A1Check effectivenessGenerate vital statisticCosmonautic condition simulationsDigital data processing detailsIce hockeySimulation
A method and system for improving the effectiveness of coaches and video game designers for games like soccer, American football, basketball, lacrosse or ice hockey by using RF technology and software. A base station is equipped with a computer programmed with algorithms to track the players and game equipment and thereby produce data of interest to a coach or game designer.
Owner:KHAN NASER MOHAMMED

System and program for cognitive skill training

PendingUS20180286272A1Accurate targetPrecise personalized measurementElectroencephalographySensorsSustaining attentionBehavioral inhibition
This invention enables targeting, personalized measurement, and management of cognitive skills development by users, clinicians, teachers, and parents. The invention features a game based virtual learning curriculum for targeting and developing the underlying cognitive skills of executive functions. The methods and systems of the invention provide an effective and rapid video game-based training curriculum to improve the cognitive skills such as focused attention, sustained attention, cognitive inhibition, behavioral inhibition, selective attention, alternating attention, divided attention, interference control, novelty inhibition, delay of gratification, inner voice, motivational inhibition, and self-regulation. This curriculum utilizes: (i) each of the cognitive processes that underlie attention control and impulse inhibition; (ii) the identification of measurable and trainable cognitive skills; and (iii) game design and game mechanics that effectively train and enable retention of those skills. The game-based system provides a medical professional, clinician, parent, teacher and user with the ability to measure and manage training of targeted cognitive skills to reach a desired performance goal.
Owner:ATENTIV LLC

Information recommendation effect evaluation method and mobile phone based on facial expression images

The invention relates to an information recommendation effect evaluation method and mobile phone based on facial expression images. The method comprises the steps that recommendation information such as pictures, characters, videos and games are read and watched by users, facial expression images of users are collected in the reading process, features of facial expression images are extracted, the emotional situations of users are judged through a facial expression classifier, and the emotional states serve as evaluation effects of information recommendation. The invention further discloses the information recommendation effect evaluation mobile phone based on facial expression images. The information recommendation effect evaluation mobile phone based on facial expression images comprises a recommendation information reading module, a facial expression image collection module, a facial expression image feature vector structuring module, a facial expression classification module, an information recommendation effect evaluation module and a facial expression training sample database. The information recommendation effect evaluation method and mobile phone based on facial expression images have the effects that facial expressions are collected more naturally, evaluation is more real, use is more convenient, and the method can be applied to improvement on an advertisement putting method, a video recommendation method, a game design strategy and the like.
Owner:广州华见智能科技有限公司

Virtual network Marathon body-building game method

The invention discloses a virtual network fitness marathon game method. By using computers, sensors, multimedia, network and other technologies, with the step master as equipment, user can do exercise, roaming or competitions in the network virtual scenes. System framework consists of hardware devices, clients, servers, network communications and game scenarios. Users sporting information and physiological indicators are obtained from middleware and delivered to clients. Clients utilizes gaming engine to process the information from hardware, user inter-communication and network, and synchronously update the scenes. There are three entertainment modes: training, physical exercise and competition.
Owner:ZHEJIANG UNIV

Artificial player character for massive multi-player on-line game

An artificial intelligence system for autonomous artificial player characters in an on-line game is provided. The artificial player character (APC) makes use of an adaptive neural net wherein the function of the artificial player character at any given time is determined as a composition of other functions defined by one or more of the following: the game designer, the personality preference filters of the artificial player character, the current statistical levels of the artificial player character, the database of historical interactions of the artificial player character, a master database of historical interactions by other artificial player characters, and interactions of the artificial player character with other characters and / or the game environment.
Owner:BEALE THEODORE

System and method for self-defining drama of network game

InactiveCN108283803ARich plot contentAdd funVideo gamesClient-sideGame based
The invention relates to a system and method for self-defining drama of a network game. The system comprises a game drama setting module, a game drama prompt module, a game drama database, a data drama selection module and a player client side. Game drama options are provided for a player, and accordingly the game drama is richer. The invention further relates to the method for self-defining the drama of the network game based on the system. According to the method, the consistency of game pictures is guaranteed, the game drama requirement of the player at each game drama branch point is judged at the same time, and the more human-friendly game setting method with rich drama is provided. The designed network game designed through the system and method is more interesting, and the game requirements of various players are met.
Owner:王可

High performance network art rendering systems

InactiveUS20100285884A1Highly dynamic and powerful automated art rendering serviceVideo gamesSpecial data processing applicationsGraphicsThe Internet
Computer games deployed over communications networks such as the Internet are arranged with graphics rendering services to effect a real-time, automated fast rendering facility responsive to requests generated in view of game execution state. High-performance graphics authoring tools are used to produce graphics elements in agreement with a particular game design and scenario specification ‘on-the-fly’. These graphics are uploaded and stored in a database having a cooperating prescribed schema. A media player executing game logic is coupled to a render manager whereby render requests are passed thereto. The render manager forms scene files to be processed at a rendering application and finally to an assembler which converts all rendered graphics to a form usable at the media player. In this way, very high-quality real-time automated graphics generation is provided for bandwidth and memory limited platforms such as user workstations coupled to the Internet.
Owner:GAZILLION

Audio effect rendering based on graphic polygons

A method to supply audio effects to video games employs graphics information of sound source objects and sound interacting objects in a real time physical model to determine the audio effects. Each sound source and sound interacting object is associated with a computer generated object in the graphical environment. The physical model determines how the sound interacts with the environment at the current object locations and applies the audio effects. The game designer does not need to dub in audio effects artificially in an add-on manner.
Owner:TEXAS INSTR INC

Game background program generation system and method

The invention discloses a game background program generation system and method. The system comprises a bottom layer, a logic layer, a medium layer and a service layer, wherein the bottom layer comprises a data storage module and a timer module; the logic layer comprises a game behavior setting module; the medium layer comprises a data transmission module; the service layer comprises a lua script module and a configuration module. According to the system, a developer can independently customize the game mode and lot; in addition, the game data and materials can be independently designed and adjusted through the data storage module, so that the flexibility of a game design engine can be greatly improved; the developers can easily perform; meanwhile, the developers can monitor the game performance through a performance analyzing module while starting the game background program, thus the developer can conveniently optimize and adjust the game, and the development and operation costs can be greatly decreased.
Owner:ANHUI YOUYIDAO NETWORK TECH

Camera animation path generating method and device

ActiveCN106600665ASolve the problem of design over-dependence on third-party softwareImprove production efficiencyAnimationThird partyCamera lens
The present invention discloses a camera animation path generating method and a device thereof. The camera animation path generating method comprises the steps of acquiring the initial information of the key frames of a path; calculating to obtain the data of the key frames according to the initial information of the key frames of the path, wherein the initial information of the key frames of the path is composed of the position data of key frames, the data of observed target points and animation moments; subjecting the data of key frames to interpolation operation to obtain the intermediate data of the key frames; and generating a camera animation path according to the data of the key frames and the intermediate data of the key frames. According to the technical scheme of the invention, the problem that the design for the camera animation path of a game view angle is excessively depending on the third-party software during the game designing process can be solved. Meanwhile, the related data of the camera animation path are obtained and processed based on the game development software itself, and then the camera animation path is obtained. Therefore, a series of problems, generated due to the dependence on the third-party software, including poor customizability, fewer game special-effect shots, changing coordinate system and the like, can be effectively avoided. Furthermore, the generation of the camera animation path is increased and the user experience is improved.
Owner:BEIJING PIXEL SOFTWARE TECH

Publicity display and experience device for game design and manufacturing

The invention relates to the technical field of game design and manufacturing, and discloses a publicity display and experience device for game design and manufacturing. The propaganda display and experience device comprises a mounting box, wherein a first motor is arranged inside the mounting box, a first bevel gear is fixedly connected to the output end of the first motor, a second bevel gear and a third bevel gear are connected to the left tooth edge and the right tooth edge of the first bevel gear in a meshing mode, first screw rods are fixedly connected to the tail portion of the second bevel gear and the tail portion of the third bevel gear correspondingly, and first sliding blocks are in threaded connection to rod bodies of the first screw rods. According to the publicity display and experience device for game design and manufacturing, the first motor rotates forwards and reversely to indirectly drive a lifting table to drive a touch display screen to ascend or descend, and is matched with an adjusting controller to control a second motor to rotate forwards and reversely, so that the touch display screen is indirectly driven to rotate around a hinge point, and the screen angle is changed so that the height and the angle of the display screen can be adjusted, the requirements of different crowds are met, and the propaganda effect and the game experience are improved.
Owner:广州和悦软件有限公司

Game role transmission method and device, electronic equipment and storage medium

PendingCN111729306ADoes not increase performance consumptionIncrease workloadVideo gamesGraphical user interfaceTerminal equipment
The invention provides a game role transmission method and device, electronic equipment and a storage medium, and relates to the technical field of games. The current game scene picture of the game world is displayed through a graphical user interface of a first terminal device, the current game scene picture comprises a game role, and the current game scene picture displayed on the graphical userinterface is determined through a virtual camera; in response to a game scene transmission instruction, a scene transmission picture can be displayed on the graphical user interface and target scenedata can be loaded, and the scene transmission picture is a picture generated by the transmission picture data determined by the virtual camera; after the target scene data is loaded, the game role iscontrolled to enter the target scene, and other game scenes are not introduced when the target scene data is loaded, so that the performance consumption of the first terminal equipment is hardly increased in the transmission process of the game role, and extra workload is not increased for a game designer.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game invitation method and device and electric equipment

The invention provides a game invitation method and device and electric equipment, and relates to the technical field of online game design. The method comprises the steps that invitation information sent by an inviting client is received, wherein the invitation information comprises the user identification of the invitation client; a response message input by a user according to the invitation information is received, wherein the response message comprises acceptance or rejection; when the response message is acceptation, a link request is sent to a server, wherein the link request comprises the parameters including the user identification of an invited client and the user identification of an inviting client; the invitation result sent by the server is received, and the link between the invited client and the inviting client is built according to the invitation result. According to the game invitation method and device and the electric equipment in the embodiment, in the team forming inviting or friend inviting process, the operation is simple, no invitation code is needed to be input, and the user experience is improved.
Owner:GUANGZHOU AIYOU INFORMATION TECH

Interactive experience system for museum

InactiveCN107957782AInterpretation conceptVivid connotationInput/output for user-computer interactionElectrical apparatusElectricityRemote control
The invention relates to the technical field of interaction of a museum, in particular to an interactive experience system for a museum. The system is used for an experience region of the museum and separately comprises a sound-light-electricity effect system, a multimedia touch system, a voice synchronous lamplight control system, a multimedia remote control system, an interactive projection system, a near-field interactive pushing system, a holographic imaging system and a 3D interaction and virtual reality system which are connected with a master control system of the museum in a controlledmanner. A multimedia technology is introduced in exhibition, the cultural connotation of exhibits is extended, interaction between the interactive experience system and a visitor is improved, and different side surfaces of an exhibit are shown by multiple layers; and three-dimensional images of the exhibits and interactive game designed according to associated contents of the exhibits are pushedto visitors, and thus, the visitors can know the exhibits comprehensively, and can learn related knowledge in interactive games which teach through lively activities interestingly.
Owner:广东互动电子有限公司

Method for improving prevalence effectiveness of internet advertisements

The provided method to improve internet ad validity comprises: plugging ad video flow media displayer in Website; overlaying one layer on the displayer with Flash animation; showing the displayer on the transparent part of Flash; designing the ad game integrated video and random reward pattern, building game rule and rewarding scheme, and uploading to the internet server for online running. This invention overcomes tedium in prior art.
Owner:何金鑫

Transportable play assembly

A transportable play design assembly with an open operative position, an alternative closed position and which may be folded to enclose play items therebetween when play time is concluded. The open operative position is utilized as a play surface. The alternative closed position is utilized as a transporting and storage device for play items. The alternative closed position further has a closing mechanism to prevent the play items from falling out of the assembly during transportation.
Owner:HOMEGROWN KIDS A CALIFORNIA CORP

Gaming system for extended player retention

A system for extended player retention provides for game designs and devices, and even methods of play, that present jackpot events for a player which may never be lost or taken from them, which may include a display (3) decrementing the distance that the player is from the jackpot event, which may be based upon common events intrinsically included in the game, which may utilize a number of events for card and other types of games, and which even may provide for multiple jackpots in which the player is constantly presented with a seemingly achievable distances at all times. The system may involve devices or methods which can be accomplished through human interaction or through devices. Each is designed to achieve extended player retention in specific games. Differing types of jackpot occurrences can be seen by the player as progressing toward the final jackpot payout. In addition, the system can present games in which the player is constantly afforded a not-too-distant jackpot event.
Owner:TUHY ROGER +3

Method of designing multiple computer games

A method of designing multiple computer games, using a software module running on a processor, in which the module enables pre-defined kinds of game design functions to be implemented across multiple different computer games; and in which the module implements multiple pre-defined kinds of common game design functions; and is extensible in that new components can be added to the module to create new functionality.
Owner:KING COM
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