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146 results about "Game design" patented technology

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.

Information recommendation effect evaluation method and mobile phone based on facial expression images

The invention relates to an information recommendation effect evaluation method and mobile phone based on facial expression images. The method comprises the steps that recommendation information such as pictures, characters, videos and games are read and watched by users, facial expression images of users are collected in the reading process, features of facial expression images are extracted, the emotional situations of users are judged through a facial expression classifier, and the emotional states serve as evaluation effects of information recommendation. The invention further discloses the information recommendation effect evaluation mobile phone based on facial expression images. The information recommendation effect evaluation mobile phone based on facial expression images comprises a recommendation information reading module, a facial expression image collection module, a facial expression image feature vector structuring module, a facial expression classification module, an information recommendation effect evaluation module and a facial expression training sample database. The information recommendation effect evaluation method and mobile phone based on facial expression images have the effects that facial expressions are collected more naturally, evaluation is more real, use is more convenient, and the method can be applied to improvement on an advertisement putting method, a video recommendation method, a game design strategy and the like.
Owner:广州华见智能科技有限公司

Camera animation path generating method and device

ActiveCN106600665ASolve the problem of design over-dependence on third-party softwareImprove production efficiencyAnimationThird partyCamera lens
The present invention discloses a camera animation path generating method and a device thereof. The camera animation path generating method comprises the steps of acquiring the initial information of the key frames of a path; calculating to obtain the data of the key frames according to the initial information of the key frames of the path, wherein the initial information of the key frames of the path is composed of the position data of key frames, the data of observed target points and animation moments; subjecting the data of key frames to interpolation operation to obtain the intermediate data of the key frames; and generating a camera animation path according to the data of the key frames and the intermediate data of the key frames. According to the technical scheme of the invention, the problem that the design for the camera animation path of a game view angle is excessively depending on the third-party software during the game designing process can be solved. Meanwhile, the related data of the camera animation path are obtained and processed based on the game development software itself, and then the camera animation path is obtained. Therefore, a series of problems, generated due to the dependence on the third-party software, including poor customizability, fewer game special-effect shots, changing coordinate system and the like, can be effectively avoided. Furthermore, the generation of the camera animation path is increased and the user experience is improved.
Owner:BEIJING PIXEL SOFTWARE TECH

Publicity display and experience device for game design and manufacturing

The invention relates to the technical field of game design and manufacturing, and discloses a publicity display and experience device for game design and manufacturing. The propaganda display and experience device comprises a mounting box, wherein a first motor is arranged inside the mounting box, a first bevel gear is fixedly connected to the output end of the first motor, a second bevel gear and a third bevel gear are connected to the left tooth edge and the right tooth edge of the first bevel gear in a meshing mode, first screw rods are fixedly connected to the tail portion of the second bevel gear and the tail portion of the third bevel gear correspondingly, and first sliding blocks are in threaded connection to rod bodies of the first screw rods. According to the publicity display and experience device for game design and manufacturing, the first motor rotates forwards and reversely to indirectly drive a lifting table to drive a touch display screen to ascend or descend, and is matched with an adjusting controller to control a second motor to rotate forwards and reversely, so that the touch display screen is indirectly driven to rotate around a hinge point, and the screen angle is changed so that the height and the angle of the display screen can be adjusted, the requirements of different crowds are met, and the propaganda effect and the game experience are improved.
Owner:广州和悦软件有限公司
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