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46 results about "Game design" patented technology

Game design is the art of applying design and aesthetics to create a game for entertainment or for educational, exercise, or experimental purposes. Increasingly, elements and principles of game design are also applied to other interactions, in the form of gamification.

Toy (magnetic sensory strategy game design 2)

ActiveCN310114235SEngineeringGame design
1. The name of the design product: toy (magnetic sensory strategy game design 2). 2. The use of the design product: for toys, with stress-relieving effect. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:DONGGUAN FULIAN MOLD CO LTD

An ai-driven game 3d asset modular generation and multi-end intelligent adaptation method and system

The application discloses an AI-driven game 3D asset modular generation and multi-terminal intelligent adaptation method and system. The method comprises the following steps: firstly, a multi-task deep learning model integrating semantic segmentation and graph convolution network is used to perform structural feature recognition and disassembly on an input 2D game design drawing, and a structured descriptor containing component semantics, key points and topological relations is generated. Secondly, a generative AI model is used to generate a parameterized 3D geometric body based on the descriptor, and the parameterized 3D geometric body is encapsulated into an independent asset module with a standardized connection interface to construct a searchable modular asset library. Finally, according to a target terminal performance knowledge graph, a reinforcement learning-based adaptation agent is used to automatically optimize the rendering parameters of the modular assets, and a closed-loop verification of performance and visual consistency is performed in a simulation environment, and an adapted asset package is output.
Owner:FUDAN UNIVERSITY

Game parameter generation methods, systems, devices and media

This application discloses a method, system, device, and medium for generating game parameters, relating to the technical field of game design. The method includes: performing correlation mining on the multidimensional behavioral data to obtain an emotional state feature sequence; constructing a personalized emotional response model for the target player based on the emotional state feature sequence, and generating a target emotional state feature trajectory for the target player based on an emotional change template and the personalized emotional response model; acquiring historical game interaction data and constructing an emotional state prediction model based on the historical game interaction data; calling the emotional state prediction model and searching in the game plot parameter space using a Bayesian algorithm to generate target game plot parameters, such that the emotional state feature prediction sequence corresponding to the target game plot parameters matches the target emotional state feature trajectory. This application has the effect of enhancing the personalized immersive experience of players in the game plot.
Owner:NEXT TECHNOLOGY (CHENGDU) CO LTD

Toy (magnetic sensory strategy game design 1)

ActiveCN310080515SEngineeringGame design
1. Name of the designed product: toy (magnetic sensory strategy game design 1). 2. Use of the designed product: for toys, with stress-relieving effect. 3. Design points of the designed product: in shape. 4. Picture or photo that best indicates the design points: design 1 perspective view 1. 5. Design 1 is designated as the basic design.
Owner:DONGGUAN FULIAN MOLD CO LTD

Systems and methods for analyzing video data and generating scoring data

System, process and device configurations are provided for analyzing video data, such as electronic game data, and generating scoring data for video data. Processes and device configurations include training a video data analysis model to generate scoring parameters, and for an evaluation tool for video data. Highly viewed and popular videos may be used as training input to the video analysis model. At least one score parameter may be determined for scoring videos. For electronic games, at least one score may be associated with a game scene, gameplay storylines, and for scoring video data in general. Analysis of game titles and game design may be performed during design to ensure that game scenes will have a high likelihood of user interest. Embodiments may also include modifying gameplay and gameplay storylines, and evaluating game promotional videos.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Toy (magnetic sensory strategy game design 4)

ActiveCN310114239SEngineeringGame design
1. The name of the design product: toy (magnetic sensory strategy game design 4). 2. The use of the design product: for toys, with stress-relieving effect. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:DONGGUAN FULIAN MOLD CO LTD

A 3D engine super-large scene dynamic loading efficiency optimization method and system

PendingCN122331984AVideo memoryShard
This invention discloses a method and system for optimizing the dynamic loading efficiency of ultra-large scenes in 3D engines, belonging to the field of computer game design technology. It aims to solve problems such as high computational overhead, resource lag, and fragmented video memory in existing scene loading methods. The method includes: constructing a dynamic sparse octree index to achieve ordered spatial data organization; predicting future positions based on viewpoint motion vectors and constructing pre-loaded view frustums; establishing a multi-threaded asynchronous I / O scheduling mechanism to read and convert data in parallel according to priority; implementing video memory pooling management and reference counting strategies to achieve resource reclamation and reuse by page blocks; and using a time-weighted linear interpolation algorithm to achieve smooth switching between multiple levels of detail. The system includes corresponding index construction, state prediction, streaming scheduling, pooling management, and dynamic update modules. Through the above solutions, this invention significantly improves the real-time performance of data loading and hardware utilization, effectively eliminating screen stuttering, white models, and visual jump phenomena.
Owner:CHENGDU TIME RACING TECHNOLOGY CO LTD

Game testing method and device and electronic equipment

The invention provides a game testing method and device and electronic equipment, and the method comprises the steps: controlling at least one electronic equipment to load a specified game function module, and collecting test data generated when an artificial intelligence (AI) virtual role executes a game task included in game content corresponding to the specified game function module in the specified game function module; performing rule verification on the test data based on a pre-generated game design rule; performing comparison verification on the test data based on the historical test data passing the verification; and generating a test result of the target game based on the abnormal test data and the normal test data determined by the rule verification and the comparison verification. According to the method, a corresponding test script does not need to be written for each game task, and the AI virtual character is used for carrying out random running test, so that each function point in the game with high degree of freedom can be covered.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Batch-based game chat data analysis method, system, device and apparatus

The application is suitable for the computer technology field, and provides a game chat data analysis method based on batch accumulation, which comprises the following steps: acquiring chat data of a game system in real time, preprocessing the chat data; constructing a data storage tree, storing the chat data to the data storage tree, and classifying the chat data; batch processing data of the same classification, generating a batch accumulation queue, and monitoring batch accumulation conditions; when the batch accumulation conditions are triggered, data analysis is performed on the data in the batch accumulation queue, the data in the batch accumulation queue is analyzed when the batch accumulation conditions are triggered, potential rules and trends in the data can be mined, and the method is helpful for understanding the behavior patterns of players, optimizing game design, improving game experience and the like.
Owner:ANHUI SANQI JIYU NETWORK TECH CO LTD

Complex game contents development and study method

PendingKR1020260113491ACharacter designAnimation
The objective of the present invention is to provide a comprehensive game content development research method for developing and researching game content in which the design or appearance characteristics of suitable characters in computer games or mobile games are important factors determining the success or failure of the game. The composition of the present invention is characterized by including a subculture content and character design research stage for researching subculture worldviews and character designs, a high-quality animation and cinematic direction research stage, and a game design and user experience innovation research stage.
Owner:ICHIL-O GAMES CO LTD

Shared farmland management system and method based on virtual-real closed loop and gamification excitation of intelligent hardware linkage

The invention discloses a shared farmland management system and method based on virtual-real closed loop and gamification excitation of intelligent hardware linkage, and relates to the technical field of shared farmland and digital interaction. The system comprises a reality end intelligent hardware suite, a virtual end interaction management platform and a data linkage module, hardware such as a soil monitoring terminal, an intelligent irrigation valve, an intelligent camera and an intelligent tool box is deployed at a reality end, and real-time collection and remote control of farmland data are achieved; the virtual end is a mobile phone APP and comprises a gamification farming task module, an incentive social module, a remote monitoring module and an agricultural product delivery module, tasks of irrigation, fertilization, weeding and the like are generated based on hardware acquisition data, and a virtual-real closed loop of data acquisition, task (result) pushing, instruction issuing (autonomous or entrusting) and execution result feedback is configured. According to the method, through the steps of hardware deployment and data linkage, task triggering and pushing, user operation execution, effect feedback excitation, harvesting and delivery and the like, and in combination with gamification designs such as a growth level, a ranking list and a virtual medal, the problems that an existing shared farmland is single in participation form, insufficient in intelligence and weak in user stickiness are solved; the interestingness, convenience and flexibility of farming activities are improved, and integration of shared farmland management, remote control and agricultural product delivery is realized.
Owner:HENAN ZHIYOU SHENGJING TOURISM PLANNING & DESIGN CO LTD

Determining quality of an electronic game based on a development engagement indicator

ActiveCN114269444BError detection/correctionSoftware metricsTime rangeGame development tool
This application relates to determining a quality of an electronic game based at least in part on the time spent by a game designer designing the electronic game. The number of actions performed using a game development tool counts towards a plurality of time ranges while operating the game development tool during the game design process. If the number of actions for any particular time range meets a threshold of the number of actions, then the duration of that time range is added to a value of a total development time of the electronic game. Other time ranges, where the number of actions fails to meet the threshold, do not have their time range durations added to the value of the total development time. Higher quality ratings correspond to longer total development times.
Owner:ROBLOX CORP

An action game design analysis method, system, device and storage medium

This invention belongs to the field of adaptive difficulty analysis and design for competitive games, and discloses a method, system, device, and storage medium for designing and analyzing action games. By constructing a behavioral feature dataset and evaluating habitual confidence levels, this invention can accurately grasp players' behavioral habits during combat, providing a reliable basis for subsequent difficulty adjustments and solving the problem of insufficient player behavior analysis in existing technologies. Based on a large amount of test data and objective classification logic, this invention constructs a mapping relationship between competitive actions and difficulty, making the difficulty classification more consistent with players' actual experiences and overcoming the shortcomings of unscientific difficulty classification in existing technologies. This invention achieves autonomous adjustment of the difficulty of simulated character combat actions by evaluating player adaptability and analyzes the rationality of the adjustment to ensure that the difficulty adjustment is suitable for players, improving game playability and player experience, and making up for the lack of autonomy and rationality evaluation in tactical adjustments in existing technologies.
Owner:NANJING FORESTRY UNIV

Control method and device of virtual object, computer device and readable storage medium

The application discloses a virtual object control method and device, computer equipment and a readable storage medium, and relates to the technical field of game design. In the environment of an open-world multiplayer network synchronization game, the amount of data for synchronization is reduced under the premise of ensuring smooth game and complete functions, the design of the skill of the virtual object in the open-world network game is avoided from being limited, and novel game experience is brought to players. The method comprises the following steps: in response to a virtual object sinking skill release instruction, a sinking area is generated in a virtual scene; a sinking calculation result from a server is received, the sinking calculation result being determined by the server according to at least one or both of a control instruction of the virtual object and real-time physical collision detection results of the virtual object and the sinking area; and a sinking animation performance of the virtual object in the sinking area is displayed according to the sinking calculation result.
Owner:SUZHOU HUANTA NETWORK TECH CO LTD

Intelligent production and management method and system for cartoon game

The invention relates to the technical field of intelligent production of cartoon games, in particular to an intelligent production and management method and system for cartoon games. The method comprises the following steps: acquiring animation game design data and animation game plot data; performing design element feature extraction according to the animation game design data so as to generate design element feature data, and performing plot emotion feature extraction and role positioning feature extraction according to the animation game plot data so as to generate plot emotion feature data and role positioning feature data; and constructing a role generation model according to the design element feature data so as to construct a cartoon game role generation model, and performing generation calculation on the cartoon game role generation model by utilizing the plot emotion feature data and the role positioning feature data so as to generate cartoon game role data. According to the method, the roles with various appearances and capabilities are generated by utilizing the design element features and the plot emotion features, so that the user experience is improved.
Owner:SHENZHEN XINGCHEN FILM & TELEVISION CULTURE TECH CO LTD

Controllable agents with style in open world games through parameterized reward weight universal value function approximators

A single policy can be trained to handle the user selection of parameters across a predetermined range for each component of an artificial intelligent agent within a domain. The agent can be trained across a number of weights within the desired range for each component. These weights determine how much of a reward portion for each component should be considered by the agent during training. Thus, an improved formulation can be realized for UVFA-like goals based on compositional reward functions parameterized by their components' weights. Additionally, a set of reward components has been determined for the domain of autonomous racing games that, when combined with the improved UVFA formulation, allows training a single racing agent that generalizes over continuous behaviors in multiple dimensions. This can be used by game designers to tune the skill and personality of a trained agent.
Owner:SONY GROUP CORP

An AI-based multi-modal game generation method and generation system

The application relates to an AI-based multi-modal game generation method and a generation system, obtains associated information groups for generating games, analyzes and generates a structured initial game design list, revises the initial game design list based on requirements, calls multi-modal agent groups to generate corresponding game component images under each classification in the revised list, repeatedly cross-checks the multi-modal agent groups, coordinates until the requirements are met, fuses all generated game component images according to the associated information groups, and generates games; the generation system comprises a list generation module, a multi-modal generation module and a fusion output module. The application reduces the requirement of game design on the professionalism of users, expands the applicable population, simultaneously reduces the difficulty of game design for developers, improves the efficiency of game design, and effectively reduces the game design cost; the generated game product can be commercially used without repeated modification, the game is systematically fused in the whole process, the operation is simple, and the game is easy to use.
Owner:HANGZHOU JIYI ARTIFICIAL INTELLIGENCE TECHNOLOGY CO LTD

Game design scheme generation method based on AI and terminal

The invention discloses an AI-based game design scheme generation method and a terminal, and the method comprises the steps: collecting excellent historical game design schemes with design scores higher than a first score threshold value and design templates thereof, and learning the generation process of the excellent design schemes, so as to obtain an AI model used for the generation of excellent schemes; the conditions of design errors are reduced; after a game design demand is received, functional modules are divided, and design templates are matched according to the divided functional modules to generate an initial scheme, so that the initial scheme can cover functions required by the game design demand, and the situation of design omission is reduced; afterwards, the initial scheme and the game design requirement are substituted into an AI model, and a final game design scheme is generated. In this way, the game design scheme can be automatically generated according to the game design requirement, and the situation of design omission or design errors is reduced.
Owner:FUJIAN TQ DIGITAL

Multimodal transport logistics game system, planning method, electronic equipment and storage medium

The invention provides a multimodal transport logistics game system, a planning method, electronic equipment and a storage medium, and the system comprises a map construction module which is used for providing the capability of creating and editing a map, constructing a transport network map in response to user operation, and outputting map data; the task management module is used for receiving the map data, distributing a transportation task to a user and displaying transportation task information based on the map data, receiving a transportation scheme output by the user for completing the transportation task, and outputting a task execution result; and the gamification processing module is used for managing sequence propulsion of transportation tasks, recording transportation schemes and generating a comprehensive score and task progress based on task execution results. The immersive and low-threshold multimodal transport logistics game system and planning method which can be used for education simulation and can provide reference for actual decision making are constructed, and the comprehensive innovation ability of combining the education theory, software engineering and game design is embodied.
Owner:SHANSHU TECH (BEIJING) CO LTD +3

Virtual equipment display method and device, equipment and storage medium

The invention provides a virtual equipment display method and device, equipment and a storage medium, and the display method comprises the steps: responding to a target triggering operation, and displaying a configuration panel associated with target virtual equipment in a graphical user interface; receiving configuration operations for the multiple equipment appearances through the configuration panel, and generating a carousel display scheme matched with the configuration operations; and responding to the controlled virtual character to assemble the target virtual equipment, and performing dynamic carousel display on the multiple equipment appearances according to the carousel display scheme in a game scene where the controlled virtual character is located. Thus, according to the carousel display scheme pre-configured by the player, the multiple equipment appearances of the target virtual equipment can be dynamically displayed in the actual game scene in a carousel mode, the matching degree between the equipment appearances and existing game designs with diversified equipment appearances is effectively improved, and the game experience is improved. And meanwhile, the appearance display flexibility of the virtual equipment can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Toilet Training Device and Game

The present invention relates to an interactive toilet training device and game designed to engage children in proper toilet use. The device includes a floating target that has a visual reaction when exposed to urine including but not limited to, sinking, changing color, and releasing dye. It features a scoring system that rewards accuracy and etiquette while penalizing misses, making potty training a fun and engaging activity.
Owner:ANTHONY PATRICIA

Method and system for automatically generating two-dimensional breakthrough game scene by utilizing multi-modal AI (Artificial Intelligence) generation content

PendingCN121466604AVideo gamesAlgorithmModelSim
The invention discloses a method and a system for automatically generating a two-dimensional breakthrough game scene by utilizing multi-modal AI (Artificial Intelligence) generation content, and belongs to the technical field of game development and game design. The method comprises the following steps of: 1, multi-modal input acquisition and coding; 2, performing semantic fusion and scene intention modeling based on the acquisition and coding in the step 1; 3, generating a scene structure chart based on the modeling in the step 2; 4, generating stylized art resources based on the scene structure chart in the step 3; 5, based on the art resources in the step 4, integrating and labeling the structured assets; and 6, performing fine tuning and user feedback optimization based on user interaction. The method supports user intention-driven high-quality game scene generation, improves the structural rationality, visual consistency and controllability of the generated content, remarkably reduces the manual creation cost, and is suitable for application scenes such as lightweight game production, educational training and cultural creative content generation.
Owner:JILIN ANIMATION INST

Scene passing control method and device, equipment and medium

The invention relates to a scene passing control method and device, equipment and a medium. The method comprises the following steps: monitoring a real-time position of activity generation of a player character in a game scene; when the real-time position reaches a mechanism loading area for the first time, invoking mechanism configuration data predefined in the area to instantiate a mechanism template class to obtain a scene fast arrival mechanism, and binding corresponding business logic by the scene fast arrival mechanism corresponding to a mechanism type in the mechanism configuration data; when the real-time position enters an entrance response area set by a scene speed arrival mechanism, running first control logic in the business logic to generate a visual prompt effect; and operating a second control logic in the business logic to correspond to the scene fast arrival mechanism, and controlling the player character to execute the visual performance of the passing process. According to the method, the unified framework and data driving are provided for various passing paths in the game scene, so that the development efficiency, the runtime performance and the game design flexibility are remarkably improved.
Owner:GUANGZHOU KULUO SHUJIE TECH CO LTD

Game designer tool for scripting complex gameplay actions

The present technology provides a scripting tool, built on top of an object component architecture of a game engine for creating games, that binds an event class for a tagged event handler in code at compile time. The event handler in code is tied to movement of one or more objects and associated effects within a game environment. Through the scripting tool, game engineers generate and define an event handler in code for the designers to discover and add various other effects to in forming gameplay sequences. The game designers tag the event along with the other effects, and at compile time, forming an event class including the tagged effects.
Owner:DISCORD INC

Particle object rendering processing method, related device and medium

The invention provides a particle object rendering processing method, a related device and a medium. The method comprises the following steps: if a first resource file for rendering a target particle object does not exist in a current rendering engine, obtaining a plurality of candidate resource files for rendering the target particle object outside the current rendering engine; determining a content difference degree between the candidate resource file and the first resource file; determining the conversion complexity between the second format and the first format of the candidate resource file; determining a second resource file in the plurality of candidate resource files based on the content difference degree and the conversion complexity; and converting the second format of the candidate resource file into the first format to obtain a converted resource file, and importing the converted resource file into the current rendering engine to render the target particle object. According to the method and the device, the particle object rendering performance can be improved when the current rendering engine lacks the resource file required by particle object rendering. The method can be applied to various scenes such as artificial intelligence, cloud technology and game design.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Gaming system providing group-based awards

Innovations in game design features of an electronic gaming device are presented. Groups of players can be defined that may win an award that is also available to non-group based players. If the award is won by a group-based player, the award can be distributed to at least a portion of the group members in addition to the player who won the award. A group profile can define criteria for group membership, awards associated with the group, how awards will be distributed among the group, and how and when groups can be altered. Groups can be associated with awards other than those associated with gaming activity. In addition, a value of a gaming award can be increased based on non-gaming activity.
Owner:ARISTOCRAT TECHNOLOGIES INC

Interactive game design system

A system for simulating an interactive physical environment includes: a physical actuator positioned within the interactive physical environment; and a translator configured to: generate a digital representation of the interactive physical environment including a virtual actuator in a digital location, where the virtual actuator is representative of the physical actuator; generate a virtual command for an action of the virtual actuator; translate the virtual command into a physical signal for the physical actuator; and output the physical signal to the physical actuator.
Owner:DISNEY ENTERPRISES INC

A 24-hour urine collection device for children

ActiveCN224685856UUrine volumeUrine sample
The application relates to the technical field of medical auxiliary devices, and discloses a 24-hour urine collection device for children, which comprises a base provided with universal wheels, an open liquid guide hopper, a liquid storage bottle and a main control board. The liquid storage bottle is provided with double electronic locks (a second electronic lock between the liquid guide hopper and the liquid storage bottle and a first electronic lock at the bottom), so that the user can urinate at any time and the urine can be locked at regular time intervals; the main control board is integrated with a liquid level / inclination sensor, a voice module and an alarm module, and when an abnormality occurs, the device triggers an audible and light warning and pushes the parent terminal APP. The device dynamically displays the urine volume progress through a screen / light strip, and the cartoon stickers and voice interaction improve the compliance of children. The base is provided with a non-slip pad and a detachable handle, so that the stability of movement is ensured. Through double locking to prevent pollution, intelligent monitoring and game design, the problems of complicated operation of the traditional device, easy pollution of the sample and low compliance of children are solved, and the integrity of the urine sample and the detection accuracy are ensured.
Owner:WOMEN & CHILDRENS MEDICAL CENTER AFFILIATED WITH GUANGZHOU MEDICAL UNIVERSITY

Intelligence-promoting game machine

The utility model provides an intelligence-promoting game machine which comprises a machine body, a chessboard and an interaction area are arranged on the machine body, a plurality of grid points distributed according to rows and columns are arranged on the chessboard, grid lines are arranged between the plurality of adjacent grid points, the plurality of grid points and the plurality of grid lines are all connected with a light-emitting part, and the light-emitting part is electrically connected with a main control board in the machine body. The interaction area comprises a switch button, a mode button and a lattice screen, and the switch button, the mode button and the lattice screen are electrically connected with the main control board in the machine body. The electronic device is simple in structure and easy to operate, games in the electronic device are designed to be in a physical game machine form, damage to the eyesight of children caused by an electronic screen can be effectively avoided, and the eyesight of the children is protected.
Owner:SHANGHAI CHENTAI CHILDRENS PRODUCTS CO LTD