Artificial player character for massive multi-player on-line game
a player character and online game technology, applied in the field of computer game autonomous artificial intelligence player character, can solve the problems of crude and essentially limited decision-making capabilities, somewhat more complicated process, and limited movement of players
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[0044]An Artificial Player Character (APC) is a client-side or server-side software entity which possesses a specific identity within a Massive Multi-player On-line (MMO) game and is capable of fully autonomous action within the virtual gaming world. In one embodiment, the Artificial Player Character is an artificially intelligent (AI) player character capable of simulating learned behavior and of propagating itself through the creation of distinct entities which share aspects of its core elements.
[0045]When a plurality of players play a Massive Multi-player On-line game, they encounter two types of characters, player characters and non-player characters. Player characters are controlled by humans and therefore possess a wide variety of motivations and objectives, while non-player characters possess only response-based motivations and static objectives assigned to each individual non-player character by the programmers of the MMO game. A process for creating proactive motivations an...
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