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588 results about "Computer game" patented technology

System and method for promoting commerce, including sales agent assisted commerce, in a networked economy

A personal communication and electronic commerce system for use by participating users and participating merchants in connection with incentive programs in the Network Economy. The system includes a cellular communication network that includes geographically spaced base stations that are linked to a fixed communication network. Users may have personal communication devices that can be used to allow a digital message generated on the personal communication devices by placing a call through one of the base stations and memory for storing a digital value corresponding to a monetary value. The personal communication device may also be used as a cellular position locator to determine one's geographic location and, if desired, to access information from a merchant information database containing information pertaining to a plurality of participating merchants located within the geographic territory covered by the cellular communication network. The merchant information may be stored on a database that is accessible by merchants so those merchants can add, delete or alter information contained in their respective listings. An incentive system is also provided for creating incentives for participating users to encourage. This computer implemented incentive program for encouraging certain participant actions includes a first reward program under which participants may earn points for certain actions and a second reward program through which the redemption rate associated with a particular participant is adjusted in response to certain participant action. The incentive program has a wide range of applications, including transportation, financial services and computer gaming.
Owner:BEDNAREK MICHAEL DAVID

Network computer game linked to real-time financial data

A network-based computer game that both uses real-time financial data to affect game state and uses participants' actions to determine and engage in financial transactions. A game server receives financial data on market conditions (such as currency markets) from a financial server and regularly synchronizes user's game environments to match the financial data. The game server propagates financial data to the game or games, coordinates communication (if any) between the games, and can initiate the opening and closing of positions in the financial market based on players' game behavior. The financial market can be a currency market, where one nation's currency can be exchanged for another currency at a certain exchange rate.
Owner:FINANCIAL DATA GAMES

Real-Time Objects Tracking and Motion Capture in Sports Events

InactiveUS20080192116A1Increase game 's fidelityQuality improvementImage enhancementImage analysisBody organsGraphics
Non-intrusive peripheral systems and methods to track, identify various acting entities and capture the full motion of these entities in a sports event. The entities preferably include players belonging to teams. The motion capture of more than one player is implemented in real-time with image processing methods. Captured player body organ or joints location data can be used to generate a three-dimensional display of the real sporting event using computer games graphics.
Owner:SPORTVU

Methods and apparatus for awarding prizes based on authentication of computer generated outcomes using coupons

The present invention provides authentication of computer generated game or test results (“outcomes”), and a system by which persons who play games or take tests on a game or testing computer, respectively, may submit the outcomes of the games or tests to a central authority having at least one central computer, and have the central computer “certify” those outcomes as being accurately reported and fairly achieved. This certification of the computer generated result constitutes a “remote-auditing” of the activity taking place on the game computer. In one application, the system enables computer generated game tournaments in which players play the games on game computers and compete against each other by submitting the outcomes for those tournament games to the central computer, which certifies the outcomes and rates and ranks the players. In another application, the system provides for players of computer games to obtain a certified ranking and rating without participation in a tournament. In other embodiments, the system provides for self-authentication and certification of outcomes for games played on the game computer itself, or for mutual-authentication and certification of such outcomes on any other game computer in the system.
Owner:INVENTOR HLDG

Controller in a Camera for Creating a Panoramic Image

InactiveUS20100097443A1Reduce the misalignment angle to negligibleTelevision system detailsImage analysisComputer graphics (images)Mobile device
Methods and apparatus to create and display panoramic images on a mobile device are disclosed. Such a mobile device can be a mobile phone. Apparatus is provided to control the position of a lens in relation to a reference lens. Methods and apparatus are provided to generate multiple images that are combined into a panoramic image. A panoramic image may be a static image. It may also be a video image. A controller provides correct camera settings for different conditions. An image processor creates a panoramic image from the correct settings provided by the controller. A panoramic camera is applied in a computer gaming system.
Owner:SPATIAL CAM

Setting up on-line game sessions out of a game context

A service that provides for setting up game sessions for a plurality of game players. A number of game players that each have a computing device capable of playing a computer game are linked together by the service. The service allows a player to set up a common game session so that a subset of the players can simultaneously start playing the game at the same level. Additionally, the service allows game competitions to be structured and played among a subset of the game players.
Owner:MICROSOFT TECH LICENSING LLC

Computer gaming system

The present invention comprises an intelligent gaming system that includes a game engine, simulation engine, and, in certain embodiments, a static evaluator. Embodiments of the invention include an intelligent, poker playing slot machine that allows a user to play poker for money against one or more intelligent, simulated opponents. In one embodiment, the invention generates card playing strategies by analyzing the expected return to players of a game. In one embodiment, a multi-dimensional model is used to represent possible strategies that may be used by each player participating in a card game. Each axis (dimension) of the model represents a distribution of a player's possible hands. Points along a player's distribution axis divide each axis into a number of segments. Each segment has associated with it an action sequence to be undertaken by the player with hands that fall within the segment. The dividing points delineate dividing points between different action sequences. The model is divided into separate portions each corresponding to an outcome determined by the action sequences and hand strengths for each player applicable to the portion. An expected return expression is generated by multiplying the outcome for each portion by the size of the portion, and adding together the resulting products. The location of the dividing points that result in the maximum expected return is determined by taking partial derivatives of the expected return function with respect to each variable, and setting them equal to zero. The result is a set of simultaneous equations that are solved to obtain values for each dividing point. The values for the optimized dividing points define optimized card playing strategies.
Owner:GAMECRAFT

Interactive asynchronous computer game infrastructure

In embodiments of the present invention improved capabilities are described for a computer program product embodied in a computer readable medium that, when executing on one or more computers, receives a request for game play, and in response to the request, causing prior game play data to be retrieved, where the prior game play data was stored in response to prior game play of another user. Further, an asynchronous game play environment may be provided where an active participant, who made the request, is able to play against and interact with an apparently live participant based on the prior game play data.
Owner:TETRIS ONLINE INC

System and method for personalized avatar generation, especially for computer games

InactiveUS20170312634A1Straightforward and mannerVideo games3D-image renderingPersonalizationData set
A system and method for generating a 3D personalized avatar including a computerized server, a computerized client device, a bidirectional communications channel between the server and the client device, a memory in the client device, storing 3D scan data of at least part of a user's body, a memory in the server stores the 3D scan data received from the client device. A plurality of 3D model data sets are stored in the server memory. A gaming system selector provides information about a gaming system selected for personalized avatar generation. A personalized 3D avatar generation engine is responsive to the selected gaming system for merging the user 3D scan data with a 3D model data set. An avatar package generator generates a personalized avatar package containing the merged data. An avatar package installer in the client device receives the package and makes the personalized 3D avatar accessible to the selected gaming system.
Owner:URANIOM

Methods and apparatus for constructing virtual environments

The invention relates to methods, apparatus, and software for designing and building virtual environments for playing computer games. A map builder is used to construct one or more two-dimensional maps comprised of tiles selected from a set of tiles, the map or maps representing the virtual environment for the computer game. Data describing the map is then combined with tile data providing 3D geometry to create the virtual environment. The tile data preferably also includes non-visible game-related data such as collision and navigation data, which is also combined to provide game data for the game's virtual environment. The tiles include interfaces for connecting one tile to another and, in a preferred embodiment, two versions of the interface geometry are provided for each tile, one with the interface open, the other with the interface closed. The invention facilitates the rapid construction of 3D virtual environments for playing games.
Owner:CRYTEK IP HLDG

Method and apparatus for interfacing multiple peripheral devices to a host computer

A method and an apparatus to interface multiple peripheral devices to a host computer is provided. An interface control module located in a multi-user computer game arcade system interfaces a host computer via a Universal Serial Bus (USB) to one or more joysticks, steering wheels, trackballs, coin op / bill counters, credit card readers and / or optical guns. A set of connectors allows the game builder or player to interface a variety of input peripherals to the interface control module. The interface control module recognizes the HID type of the input peripheral by the type of the selected connector, and then provides HD reports that describe each input device to the HID compliant software system of the host computer. The interface control module may support 127 HID peripherals. A watchdog function of the interface control module detects host computer malfunctions and crashes, and boots the host computer while retaining coin credit input data received proximate to and during the malfunction and recovery.
Owner:ACTIVISION PUBLISHING

Character for computer game and method

A video game character or avatar is generated using images of the player so that the on-screen avatar being controlled by the player appears like the player. Answers to a questionnaire or a psychological profile are provided by the player to determine characteristics that the player views as desirable, which are used to generate a final version of the avatar. Iterations of the avatar appearance are generated from the initial appearance to the final, more desirable appearance. Using the avatar, as play of the game proceeds the player's avatar begins as a character appearing like themselves and gradually becomes a character that is more as they would like to appear. The avatar increases the emotional impact of games by providing strong visual and psychological connections with the player. The avatar may instead begin from an initial character that does not appear similar to the player. The iterations may make the avatar gradually less appealing or with other changes in appearance, in some embodiments.
Owner:LYLE DEV

Methods and systems for computer video game streaming, highlight, and replay

Methods and systems for generating a highlight video of a critical gaming moment from a source computer game running on a game server are disclosed. The method, when executed by a processor accessible by a processing server, comprises receiving video recordings recorded using at least two game virtual cameras positioned at predetermined locations during a source game play, wherein at least one of the game virtual cameras was inserted into the source computer game using a SDK or a game connector module. Next, analyzing the received recordings to extract visual, audio, and / or metadata cues; generating highlight metadata; and detecting the critical gaming moment based on the highlight metadata. Finally, generating a highlight video of the critical gaming moment from the received video recordings based on the highlight metadata. In some embodiments, the highlight videos can be used to drive additional traffic to the game tournament and / or streaming platform operator.
Owner:SLIVER VR TECH INC

Method and system of online gaming organization

An aspect of the present invention relates to methods and systems for the organization of online computer network gaming applications. Embodiments of the present invention relate to providing filtered gaming applications in response to a user's computer game query. Embodiments of the present invention relate to providing computer game recommendations to a user by matching identified computer game characteristics to the user's computer game preference. Embodiments of the present invention relate to providing game file updates by tracking a user's actual computer game interactions and updating the user computer game preference file and game file with computer game applications that may match at least one characteristic of the user computer game preference file. Embodiments of the present invention relate to providing the user with targeted advertisement that may be based on the at least one characteristic of the user's computer game preference file. Embodiments of the present invention relate to aggregating monetized information from the user computer game preference file for at least one user computer game characteristic.
Owner:DAGRES TODD A

Methods and systems for game video recording and virtual reality replay

Methods and systems for processing computer game videos for virtual reality replay are disclosed. The method, when executed by a processor, comprises first receiving a video recorded using a virtual camera array during a game play of a source computer game. Next, upscaling the received video to a higher resolution, and interpolating neighboring video frames of the upscaled video for insertion into the upscaled video at a server. Finally, generating a spherical video from the interpolated video for replay in a virtual reality environment. The virtual camera array includes multiple virtual cameras each facing a different direction, and the video is recorded at a frame rate and a resolution lower than those of the source computer game. The spherical videos are provided on a video sharing platform. The present invention solves the chicken-and-egg problem of mass adoption of virtual reality technology by easily generating VR content from existing computer games.
Owner:SLIVER VR TECH INC

System and method for automatically editing captured images for inclusion into 3D video game play

A video / computer game machine maps external images onto animated game players in a game program. An image of a person's face may be mapped onto the head of an animated game player. The person may then play the game using the animated game player having a face that appears to be that of the person. Similarly, images of other persons can be mapped on other animated game players that appear in the video game program. Improved realism of video games is obtained by enabling individuals to create animated game players that have features, e.g., a facial image, of the individual or that were selected and imported by the individual.
Owner:NINTENDO CO LTD +1

Virtual environment for computer game

A multi-user virtual reality universe (VRU) process receives input from multiple remote clients to manipulate avatars through a modeled 3-D environment. A VRU host models movement of avatars in the VRU environment in response to client input, which each user providing input for control of a corresponding avatar. The modeled VRU data is provided by the host to client workstations for display of a simulated environment visible to all participants. The host maintains personalized data for selected modeled objects or areas that is personalized for specific users in response to client input. The host includes personalized data in modeling the VRU environment. The host may segregate VRU data provided to different clients participating in the same VRU environment according to limit personalized data to authorized users, while all users receive common data.
Owner:PFAQUTRUMA RES LLC

System and method for promoting commerce, including sales agent assisted commerce, in a networked economy

A personal communication and electronic commerce system for use by participating users and participating merchants in connection with incentive programs in the Network Economy. The system includes a cellular communication network that includes geographically spaced base stations that are linked to a fixed communication network. Users may have personal communication devices that can be used to allow a digital message generated on the personal communication devices by placing a call through one of the base stations and memory for storing a digital value corresponding to a monetary value. The personal communication device may also be used as a cellular position locator to determine one's geographic location and, if desired, to access information from a merchant information database containing information pertaining to a plurality of participating merchants located within the geographic territory covered by the cellular communication network. The merchant information may be stored on a database that is accessible by merchants so those merchants can add, delete or alter information contained in their respective listings. An incentive system is also provided for creating incentives for participating users to encourage. This computer implemented incentive program for encouraging certain participant actions includes a first reward program under which participants may earn points for certain actions and a second reward program through which the redemption rate associated with a particular participant is adjusted in response to certain participant action. The incentive program has a wide range of applications, including transportation, financial services and computer gaming.
Owner:BEDNAREK MICHAEL D

Distributed load balancing for single entry-point systems

A method and system for distributing work load in a cluster of at least two service resources. Depending upon the configuration, a service resource may be an individual process, such as a single instance of a computer game, or a node on which multiple processes are executing, such as a Server. Initial connection requests from new clients are directed to a single entry-point service resource in the cluster, called an intake. A separate intake is designated for each type of service provided by the cluster. The clients are processed in a group at the service resource currently designated as the intake to which clients initially connected, for the duration of the session. Based upon its loading, the current intake service resource determines that another service resource in the cluster should become a new intake for subsequent connection requests received from new clients. Selection of another service resource to become the new intake is based on the current work load of each resource in the cluster. All resources in the cluster are periodically informed of the resource for each service being provided that was last designated as the intake, and of the current load on each resource in the cluster. Subsequently, new clients requesting a service are directed to the newly designated intake for that service and processed on that resource for the duration of the session by those clients.
Owner:MICROSOFT TECH LICENSING LLC

System and method for cross-platform and cross-game virtual asset creation and management

A system for cross-platform virtual asset creation and management comprises a first computer game having a first set of virtual assets denominated in a first currency, a second computer game having a second set of virtual assets denominated in second currency and a gamer set of virtual assets denominated in a third currency. The games are accessible through a centralized server connected to a communications network. The system includes a currency exchange engine which permits the gamer to play a first game denominated in the first currency, win assets in that first currency and then exchange those assets for assets denominated in the third currency. Therefore, the gamer can play one game, win assets and then exchange the assets using the currency exchange engine for assets used on a second game and denominated in another currency.
Owner:BRAUN EDWIN

Classification of humans into multiple age categories from digital images

The present invention includes a method and system for automatically extracting the multi-class age category information of a person from digital images. The system detects the face of the person(s) in an image, extracts features from the face(s), and then classifies into one of the multiple age categories. Using appearance information from the entire face gives better results as compared to currently known techniques. Moreover, the described technique can be used to extract age category information in more robust manner than currently known methods, in environments with a high degree of variability in illumination, pose and presence of occlusion. Besides use as an automated data collection system wherein given the necessary facial information as the data, the age category of the person is determined automatically, the method could also be used for targeting certain age-groups in advertisements, surveillance, human computer interaction, security enhancements and immersive computer games.
Owner:VIDEOMINING CORP

Method and system for using geographic data in computer game development

A system and method are disclosed for facilitating development of computer games that depict or represent actual, real world geographic areas as part of the play scenarios of the games. A source database contains data that represent geographic features in a region including roads in the region. The data in the source database includes attributes suitable for use for providing navigation-related functions. In addition to providing data from the source database for navigation-related functions, data from the source database are also provided for computer game development. An application programming interface, as well as other tools for handling geographic data, is provided for accessing and processing of the geographic data.
Owner:HERE GLOBAL BV

Method for creating, manufacturing, and distributing three-dimensional models

A method is provided for producing three-dimensional (3D) models. The invention will take any sculpture, character, or model from artwork, still life models, images of human beings, characters from a computer game, or any other 3D digital image or model that is scanned, and turn the digital image into 3D models. The method is comprised of the following steps: creating a user account in a computer storage area; storing 3D images under the user account; allowing the user to select the 3D image(s) he or she wants to create as 3D models; manufacturing the 3D models; and delivering the models to the user or to a specified third-party. An online storefront and / or auction system may allow each user the opportunity to sell their 3D models or purchase other users' 3D models. The system may also create 3D models for a mobile phone and portable media player while transferring the models to either of these devices.
Owner:TAG LLC (US)

E-commerce development intranet portal

An intranet providing a multiple-carrel public-access kiosk is disclosed. The intranet provides free access to foreign and domestic informational e-commerce intranet sites as well as e-mail and public service educational and informational materials. The kiosk accepts anonymous pre-paid cards issued by a local franchisee of a network of c-commerce intranets that includes the local intranet. The franchisee owns or leases kiosks and also provides a walk-in e-commerce support center where e-commerce support services and goods, such as pre-paid accounts for access to paid services at a kiosk, can be purchased. The paid services provided by the carrel include video-conference and chat room time, playing and / or copying audio-visual materials such as computer games and music videos, and international e-commerce purchase support services such as customs and currency exchange. The third-party sponsored public service materials include audio-visual instructional materials in local dialects introducing the user to the use of the kiosks services and providing training for using standard business software programs. Sponsors include pop-up market research questions in the sponsored public service information and receive clickstream date correlated with the user's intranet ID and answers to the original demographic questions answered by the user.
Owner:DE FABREGA INGRID PERSCKY

Exercise Gaming Device and Method of Facilitating User Exercise During Video Game Play

The present invention embodiments promote performance of exercise by users during a video or computer game by enabling a user to perform exercises to interact with the game. An embodiment of the present invention includes an exercise gaming device with a plurality of effector or gripping members in the form of handles to be manipulated by a user. The exercise gaming device further includes additional input devices to interact with a simulation or gaming scenario. The user applies forces to the handles to interact with the gaming scenario, thereby requiring the user to perform exercises during game play. The exercise gaming device may employ various damping mechanisms to provide resistance to the handles for the user. Alternatively, the handles may be fixedly attached to the exercise gaming device to resist the applied forces and provide isometric exercises for the user.
Owner:IA LABS CA

Demographic classification using image components

The present invention includes a system and method for automatically extracting the demographic information from images. The system detects the face in an image, locates different components, extracts component features, and then classifies the components to identify the age, gender, or ethnicity of the person(s) in the image. Using components for demographic classification gives better results as compared to currently known techniques. Moreover, the described system and technique can be used to extract demographic information in more robust manner than currently known methods, in environments where high degree of variability in size, shape, color, texture, pose, and occlusion exists. This invention also performs classifier fusion using Data Level fusion and Multi-level classification for fusing results of various component demographic classifiers. Besides use as an automated data collection system wherein given the necessary facial information as the data, the demographic category of the person is determined automatically, the system could also be used for targeting of the advertisements, surveillance, human computer interaction, security enhancements, immersive computer games and improving user interfaces based on demographic information.
Owner:VIDEOMINING CORP
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