This invention discloses a method and
system for optimizing the
dynamic loading efficiency of ultra-large scenes in 3D engines, belonging to the field of
computer game design technology. It aims to solve problems such as high computational overhead, resource
lag, and fragmented
video memory in existing scene loading methods. The method includes: constructing a dynamic sparse
octree index to achieve ordered spatial data organization; predicting future positions based on viewpoint motion vectors and constructing pre-loaded view frustums; establishing a multi-threaded asynchronous I / O scheduling mechanism to read and convert data in parallel according to priority; implementing
video memory pooling management and
reference counting strategies to achieve resource reclamation and reuse by page blocks; and using a time-weighted linear interpolation
algorithm to achieve smooth switching between multiple levels of detail. The
system includes corresponding index construction,
state prediction, streaming scheduling,
pooling management, and dynamic update modules. Through the above solutions, this invention significantly improves the real-time performance of data loading and hardware utilization, effectively eliminating screen
stuttering, white models, and visual jump phenomena.