The invention provides a scene
reconstruction method based on delayed rendering and three-dimensional
Gaussian. The method comprises the following steps: S1, generating initial three-dimensional
point cloud data based on a multi-view image; s2, constructing a trainable structural body for three-dimensional
Gaussian modeling; s3, normal initialization and residual optimization are carried out on the
Gaussian ellipsoid primitives, depth consistency constraint is combined, and a differentiable and learnable normal reconstruction mechanism is realized, so that the geometric expression ability of illumination modeling is enhanced; s4, introducing a reflection training
mechanism based on ambient light and a reflection direction, and generating a Gaussian attribute based on a
visual angle; and S5, a final image is generated through a differentiable Gaussian
sputtering rendering
algorithm, and optimization is carried out through pixel loss of the final image and a
real image. According to the method, the reality sense and
geometric consistency of the Gaussian
sputtering model under the complex illumination condition are remarkably improved, and the technical problems of unreal rendering effect, inaccurate surface normal
estimation, weak propagation capability and the like of the existing three-dimensional Gaussian
sputtering model under the complex illumination condition are solved.