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22349 results about "Processing" patented technology

Processing is an open-source graphical library and integrated development environment (IDE) built for the electronic arts, new media art, and visual design communities with the purpose of teaching non-programmers the fundamentals of computer programming in a visual context.

Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system

InactiveUS7002591B1Efficient implementationIncrease in texture mapping hardware complexityCathode-ray tube indicators3D-image renderingPattern recognitionProcessing
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate / data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for “recirculating” indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate / data processing unit. Versatile indirect texture referencing is achieved by using the same texture coordinate / data processing unit to transform the recirculated texture lookup data into offsets that may be added to the texture coordinates of a direct texture lookup. A generalized indirect texture API function is provided that supports defining at least four indirect texture referencing operations and allows for selectively associating one of at least eight different texture images with each indirect texture defined. Retrieved indirect texture lookup data is processed as multi-bit binary data triplets of three, four, five, or eight bits. The data triplets are multiplied by a 3×2 texture coordinate offset matrix before being optionally combined with regular non-indirect coordinate data or coordinate data from a previous cycle / stage of processing. Values of the offset matrix elements are variable and may be dynamically defined for each cycle / stage using selected constants. Two additional variable matrix configurations are also defined containing element values obtained from current direct texture coordinates. Circuitry for optionally biasing and scaling retrieved texture data is also provided.
Owner:NINTENDO CO LTD

System and method for mining data

A system and method for extracting data, hereinafter referred to as MitoMine, that produces a strongly-typed ontology defined collection referencing (and cross referencing) all extracted records. The input to the mining process can be any data source, such as a text file delimited into a set of possibly dissimilar records. MitoMine contains parser routines and post processing functions, known as ‘munchers’. The parser routines can be accessed either via a batch mining process or as part of a running server process connected to a live source. Munchers can be registered on a per data-source basis in order to process the records produced, possibly writing them to an external database and / or a set of servers. The present invention also embeds an interpreted ontology based language within a compiler / interpreter (for the source format) such that the statements of the embedded language are executed as a result of the source compiler ‘recognizing’ a given construct within the source and extracting the corresponding source content. In this way, the execution of the statements in the embedded program will occur in a sequence that is dictated wholly by the source content. This system and method therefore make it possible to bulk extract free-form data from such sources as CD-ROMs, the web etc. and have the resultant structured data loaded into an ontology based system.
Owner:FAIRWEATHER JOHN

Method and system for programmable pipelined graphics processing with branching instructions

A programmable, pipelined graphics processor (e.g., a vertex processor) having at least two processing pipelines, a graphics processing system including such a processor, and a pipelined graphics data processing method allowing parallel processing and also handling branching instructions and preventing conflicts among pipelines. Preferably, each pipeline processes data in accordance with a program including by executing branch instructions, and the processor is operable in any one of a parallel processing mode in which at least two data values to be processed in parallel in accordance with the same program are launched simultaneously into multiple pipelines, and a serialized mode in which only one pipeline at a time receives input data values to be processed in accordance with the program (and operation of each other pipeline is frozen). During parallel processing mode operation, mode control circuitry recognizes and resolves branch instructions to be executed (before processing of data in accordance with each branch instruction starts) and causes the processor to operate in the serialized mode when (and preferably only for as long as) necessary to prevent any conflict between the pipelines due to branching. In other embodiments, the processor is operable in any one of a parallel processing mode and a limited serialized mode in which operation of each of a sequence of pipelines (or pipeline sets) pauses for a limited number of clock cycles. The processor enters the limited serialized mode in response to detecting a conflict-causing instruction that could cause a conflict between resources shared by the pipelines during parallel processing mode operation.
Owner:NVIDIA CORP

System and methodology for image and overlaid annotation display, management and communicaiton

An electronic image visualization system, such as a music stand system and display, management and communications methodologies relating thereto are presented. The electronic music stand system is comprised of a performer subsystem comprising a processing subsystem, librarian logic, performance logic, and communications management logic. The communications management logic provides management of communication via the communications interface with external apparatus responsive to the performance logic and the librarian logic. The user input apparatus and the display apparatus can be integrated into a touch-screen input display. The user input apparatus can alternatively be at least one of a touch-tablet, a stylus-based writing tablet, a mouse, a keyboard, a joystick, a game controller, and a switch. In a preferred embodiment, the librarian logic, the performance logic and the communications management logic are defined by program data stored in the data storage apparatus, and the processor is responsive to the program data for managing data formatting, displaying music, and management of communications of data with the external apparatus. In one embodiment, two Performer subsystems are operable alternatively as one of a single appliance as a linked set a linked mode and as two independent appliances a stand-alone mode, wherein in the linked mode each of the two Performer subsystems operate cooperatively with each other as a linked set to provide a two page display on the video presentation, and wherein in the stand alone mode each of the two Performer subsystems operates independently and mutually exclusive of the other to provide two independent and mutually exclusive single page displays on the video presentation. The present invention also relates to a method for providing for video display of music responsive to the music data stored in a music database. The method is comprised of defining a page of music image data from the music database; defining ordered logical sections; storing the mapping in a memory for selective retrieval; and providing for the video display of the music responsive to the mapping and the storing.
Owner:BAMA GAMING +1
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