This invention discloses a multi-dimensional perceptual
gaze-point rendering method,
system, and medium. The multi-dimensional perceptual
gaze-point rendering method is characterized by the following steps: S1, acquiring the user's eye-
tracking data in real-time within a
virtual reality environment; S2, dividing the rendering sequence into
saccade windows,
recovery windows, and stable
gaze windows; S3, constructing a multi-dimensional
visual perception model that integrates
saccade sequence features; S4, acquiring the
perception critical frequency and mapping it to a resolution scaling factor to guide rasterization operations in the
graphics pipeline; S5, invoking the resolution scaling factor and performing
dynamic resolution rendering in the
graphics rendering pipeline based on the resolution scaling factor. The
system includes a
data acquisition module, an event detection module, a model calculation module, a rendering scheduling module, and a
graphics drawing module. This invention is rationally designed, effectively utilizing computing resources, improving the rendering
system's
frame rate, and enhancing the user experience.