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54 results about "Haptic rendering" patented technology

In this regard, haptic rendering can be defined as the process of displaying computer controlled forces on the user to make him or her sense the tactual feel of virtual objects In this tutorial, haptic rendering of 3D polygonal objects is discussed.

Metaball model based soft tissue deformation method

InactiveCN105302972AOvercome limitationsPhysical authenticity no lessSpecial data processing applications3D-image renderingField functionLaplacian coordinates
The invention provides a metaball model based soft tissue deformation method. The method comprises the four steps of: a stage of constructing a topological structure of a metaball model, wherein a Voronoi diagram is generated according to an original grid model by using a Bradshow Gareth ball tree generation algorithm, the metaball model is generated, and the topological structure of the metaball model is constructed with a threshold setting method; a stage of calculating deformation of the metaball model, wherein a deformation process of a soft tissue model is simulated in combination with Laplacian coordinate restriction by using a Position Based Dynamic (PBD) algorithm; a stage of realizing a skin process of the soft tissue model, wherein distance field functions are established for metaballs in a body model respectively, and a mapping relationship between the body model and a skin grid model is established, so that the skin process is realized; and a stage of realistic rendering and real-time haptic rendering, wherein the realistic rendering is performed according to the physical deformation of soft tissues, and the real-time haptic rendering is performed based on a Geomagic Touch force feedback device. The method can truly simulate the deformation process of the soft tissues in operation and has the characteristics of strong physical realism and good timeliness.
Owner:BEIHANG UNIV

Minitype haptic rendering method based on active and passive devices

The invention discloses a minitype haptic rendering method based on active and passive devices. The method comprises the steps of firstly conducting calibration on a magnetorheological damper and a continuous current dynamo, and obtaining a relationship of an input current and output torque; converting an expected force/torque value to a current of the magnetorheological damper to input, the corresponding torque is output through the magnetorheological damper, and exerting the torque to the body of an operation person through a force tactile transmission device; secondly, measuring actually exerted force/torque through a sensor installed at a force/torque point of action, comparing an actually output force/torque value with the expected force/torque value, and calculating a force/torque error; finally, converting the force/torque error to an input signal of the continuous current dynamo, and driving the continuous current dynamo to generate torque corresponding to the error. According to the minitype haptic rendering method based on the active and passive devices, minitype devices can output large-range and high-precision force/torque, thus haptic rendering equipment is more light and exquisite, and the fidelity of haptic interaction is improved; the method can be widely applied to the fields of virtual reality, teleoperation robot control, medical service and the like.
Owner:SOUTHEAST UNIV

A three-dimensional haptic rendering device and method based on plane interaction

ActiveCN109144261AChange tangential forceChange normal forceInput/output for user-computer interactionGraph readingTangential forceSignal generator
The invention relates to a three-dimensional haptic rendering device and a method based on plane interaction, belonging to the field of human-computer interaction. The device includes a positioning unit, a processing unit, a signal generator and an interaction unit, which can obtain the gray value and calculate the change rate of the corresponding gray value according to the position information of the finger on the image in real time, and further provide the tangential force by vibration, and provide the normal force by electrostatic force or air pressure film, and present the contour information by the three-dimensional haptic reproduction method based on the plane interaction. The advantages are: the portability of the device is good, at the same time, a tangential force and a normal force can be simultaneously applied to the finger, the feedback force is expanded from one dimension to two dimensions breaks through the restriction that electrostatic force only has feedback functionin the process of motion, the device and method realize the two-way width adjustment that the tangential force can be increased or decreased, and have more real three-dimensional haptic reproduction effect, which can be widely used in the field of human-computer interaction.
Owner:JILIN UNIV

Ultrasonic aerial tactile rendering method based on three-dimensional grid model

ActiveCN111340961ASure easyRefine the tactile sensation3D modellingPattern recognitionComputer graphics (images)
The invention relates to an ultrasonic aerial tactile rendering method based on a three-dimensional grid model, and belongs to the field of human-computer interaction and virtual reality. Positioningof a hand ultrasonic focus point and description of local features of a three-dimensional graph are completed in a grid model mode. Grid vertexes of the three-dimensional model obtain three-dimensional coordinates through specific software; and according to the finger joint coordinates and the distance information between the palm plane and the vertex of the three-dimensional graph grid, positioning of a hand ultrasonic focus point, is completed and ultrasonic focusing is performed on positions such as edges and vertexes of the three-dimensional graph by adopting different intensities and frequencies to complete rendering of local features of the three-dimensional graph. The method has the advantages that the hand part is divided into the finger part and the palm part, ultrasonic focusingis conducted on the finger part and the palm part respectively, ultrasonic focusing is conducted on edges, vertexes and other positions of the three-dimensional graph through different intensities andfrequencies, rendering of local features of the three-dimensional graph is completed, the recognition rate of a user for the three-dimensional graph is increased, and the trueness of the three-dimensional graph is further improved.
Owner:JILIN UNIV

Building method of superimposed disc spring virtual model for flexible haptic rendering

The invention discloses a building method of superimposed disc spring virtual model for flexible haptic rendering. The building method is characterized in that when the circumstance that a virtual agent collides with any point on the surface of a virtual flexible body is detected, under action of given virtual contact pressure, the inside of a local area in which the virtual agent interacts with the virtual flexible body is filled with the superimposed disc spring virtual model; in the process of interaction, a signal reflecting haptic information of real-time deformation simulation of the flexible body under pressure action and calculated by adopting the superimposed disc spring virtual model is output and fed back ; addition of sums of deformation of disc springs on each layer in the superimposed disc spring virtual model is externally equivalent to deformation of the surface of the flexible body, and sum of pressure consumed when the superimposed disc springs on each layer are compressed. By the building method, the deformation process of the flexible body can be vividly simulated in real time, haptic information which is fed back is real and stable, and a feasible path is sought for practically using virtual operation simulating.
Owner:NANJING UNIV OF INFORMATION SCI & TECH
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