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81 results about "Texture space" patented technology

Line of sight estimation method based on generative adversarial network

The invention puts forward a line of sight estimation method based on a generative adversarial network. The method comprises the following main contents of generating a texture, generating real data and refining eyes. The method comprises the following processes that: firstly, automatically aligning a face image with the texture space of the horizontal direction and the vertical direction of a 3Dmodel; then, mapping a synthesis image to a true domain by an unpaired pixel level domain adaptive technology; thirdly, using the annotation and synthesis data of a line of sight direction to pre-train a line of sight direction estimator; and finally, in a whole mapping process, executing a refined network to keep a line of sight direction, and using a pre-training network to serve as a conversioncirculation constraint from synthesis to truth to synthesis. By use of the method, a novel adversarial training method is used, the rendered synthesis image is mapped to a vivid domain, and accurateline of sight estimation can be obtained on a practical image without using any piece of additional flag data from a true user. For the situations of extreme head gesture, blur, long distance and thelike, the method can generate line of sight estimation with robustness.
Owner:SHENZHEN WEITESHI TECH

Automatic optic inspection method for surface defects of metal cylindrical workpieces

InactiveCN104156913AEnables automated optical defect detectionLight evenlyImage enhancementTexture extractionEngineering
The invention provides an automatic optic inspection method for surface defects of metal cylindrical workpieces and belongs to the automatic optic inspection methods. The automatic optic inspection method is particularly suitable for detecting surface defects of special metal cylindrical workpieces and comprises the following steps: a linear array CCD acquires the unrolled images of a metal cylindrical workpiece, the local binary pattern (LBP) and the local variance (LVAR) are combined, that is, the image variance intensity serves as the weight value to adjust the local texture extraction and measurement result of the LBP, not only the LBP texture space structure mode but also the texture intensity contrast mode is drawn into consideration, finally, the photoelectric image fault features of metal cylinders are accurately extracted, the sizes, the positions, the ranges, the severities and the like of the defects are determined, and the automatic intelligent detection of the workpiece production quality is realized. Therefore, nonuniform lighting caused by the metal materials of the workpieces per se is avoided, the accuracy in detecting tiny defects is improved, the misjudgement rate is lowered, and automatic optic inspection of the metal cylindrical workpieces is achieved.
Owner:UNIV OF ELECTRONICS SCI & TECH OF CHINA

Texture image compression method based on geometric information of three-dimensional model

InactiveCN105141970AWavelet Transform Coefficient LiftingWavelet transform coefficient boosting or loweringDigital video signal modificationVisual presentationMachine vision
The invention provides a texture image compression method based on geometric information of a three-dimensional model in allusion to limitations of traditional product defect detection based on a machine vision method in applicable targets and a problem how a region-of-interest of the human eyes on a texture image is solved in the compression process. According to the invention, a region-of-interest of the human eyes is on a texture image is solved by using model grid data, three-dimensional feature points representing surface detail information of the three-dimensional model after multi-solution re-gridding and mapping points thereof on a texture space are extracted according to a visual presentation mode of the texture so as to act as texture feature points, class aggregation is carried out on the feature points in the image by using a K-means clustering algorithm according to the continuity of an image space, the region-of-interest of the texture image is acquired, and the differentiation precision of the region-of-interest and the background is improved. The method provided by the invention is verified through establishing an ROI based EZW coding and decoding experiment system, and good experiment effects are acquired.
Owner:HARBIN INST OF TECH SHENZHEN GRADUATE SCHOOL

Method for simplifying vertex clustering of three-dimensional models with texture constraint

InactiveCN102509339AImprove binding abilityPreserve texture features3D-image renderingGeometric errorAlgorithm
The invention provides a method for simplifying a vertex clustering of three-dimensional models with texture constraint. The method comprises the steps of: expanding the vertexes from a geometric space to a fifth-dimensional space including texture coordinates in consideration of algorithm efficiency in the self-adaptive division processes of the vertexes; dividing the vertexes according to the positions of the vertexes in the geometric space and the texture space in the self-adaptive division processes of the vertexes; in error measurement, respectively computing geometric errors and texture errors, if the error value is more than a given threshold, splitting the current node; and in the self-adaptive division processes of the vertexes, in consideration of saving the storage resources and improving the algorithm efficiency, adopting the relatively important vertex in an original model as a clustering representative instead of computing the geometric position of a new vertex through iteration. The method for simplifying vertex clustering of three-dimensional models with texture constraint organically integrates texture error measurement and geometric simplification, realizes rapid simplification of a mass of complex three-dimensional models and supports efficient three-dimensional visualization of city virtual scenes.
Owner:WUHAN UNIV

Magnified texture-mapped pixel performance in a single-pixel pipeline

InactiveUS7145570B2Improving magnified texture-mapped pixel performanceImage analysisCathode-ray tube indicatorsComputer graphics (images)Single pixel
A system and a method for improving magnified texture-mapped pixel performance in a single-pixel pipeline. A plurality of textured pixel addresses corresponding to a plurality of pixels may be generated. A FIFO or other memory unit may be used to linearly order the plurality of textured pixel addresses. Two consecutive textured pixel addresses out of the plurality of textured pixel addresses may be examined if they map to a common set of texels in texture space. The two consecutive textured pixel addresses may be merged together and propagated down the pipeline if they map to the common set of texels. However, only a first of the two consecutive textured pixel addresses may be propagated down the pipeline if the two consecutive textured pixel addresses do not map to a common set of texels. Texel data may be generated in response to receiving either the combined texel structure or the first of the two textured pixel addresses. The texel data may be filtered using one or more texture filters in order to generate texture values. The next two textured pixel addresses that may be examined by the merge unit include the subsequent two consecutive textured pixel addresses, or a second of the two consecutive textured pixel addresses and a subsequent consecutive textured pixel address.
Owner:ORACLE INT CORP
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