Patents
Literature
Patsnap Copilot is an intelligent assistant for R&D personnel, combined with Patent DNA, to facilitate innovative research.
Patsnap Copilot

915 results about "Texture mapping" patented technology

Texture mapping is a method for defining high frequency detail, surface texture, or color information on a computer-generated graphic or 3D model. The original technique was pioneered by Edwin Catmull in 1974.

Broadcast advertisement adapting method and apparatus

Techniques of adapting an advertisement previously broadcast or in the process of being broadcast are disclosed. An advertisement selection factor is generated in order to adapt ads to a particular recipient. The advertisement selection factor can be derived from a database of information concerning the recipient and / or from data input by the recipient. The ad may be adapted in a variety of ways including replacing a broadcast ad segment with another segment. The replacement ad segment may be stored in a local device such as a set-top box or hardware card of a TV or PC and selected according to the advertisement selection factor. The replacement ad segment is synchronized with the on-going broadcast to produce a seamless ad. Alternatively, an ad processing can change audio or visual characteristics of the ad according to the ad selection factor. Such ad processing also includes dynamical texture mapping, object replacement, object addition, and audio / video data layering. The ad processing may also be combined with ad segment replacement. The result is a broadcast advertisement specifically targeted for a recipient and thereby likely to have a greater impact on that recipient's buying patterns. These techniques may also be applied to a variety of content such as sitcoms and sports shows to adapt the content to a particular recipient.
Owner:THE DIRECTV GRP INC

Broadcast advertisement adapting method and apparatus

Techniques of adapting an advertisement previously broadcast or in the process of being broadcast are disclosed. An advertisement selection factor is generated in order to adapt ads to a particular recipient. The advertisement selection factor can be derived from a database of information concerning the recipient and/or from data input by the recipient. The ad may be adapted in a variety of ways including replacing a broadcast ad segment with another segment. The replacement ad segment may be stored in a local device such as a set-top box or hardware card of a TV or PC and selected according to the advertisement selection factor. The replacement ad segment is synchronized with the on-going broadcast to produce a seamless ad. Alternatively, an ad processing can change audio or visual characteristics of the ad according to the ad selection factor. Such ad processing also includes dynamical texture mapping, object replacement, object addition, and audio/video data layering. The ad processing may also be combined with ad segment replacement. The result is a broadcast advertisement specifically targeted for a recipient and thereby likely to have a greater impact on that recipient's buying patterns. These techniques may also be applied to a variety of content such as sitcoms and sports shows to adapt the content to a particular recipient.
Owner:THE DIRECTV GROUP

Systems and methods for downloading algorithmic elements to a coprocessor and corresponding techniques

Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering. The invention allows for runtime-predicated flow control of programs downloaded to coprocessors, enables coprocessors to include indexable arrays of on-chip storage elements that are readable and writable during execution of programs, provides native support for textures and texture maps and corresponding operations in a vertex shader, provides frequency division of vertex streams input to a vertex shader with optional support for a stream modulo value, provides a register storage element on a pixel shader and associated interfaces for storage associated with representing the “face” of a pixel, provides vertex shaders and pixel shaders with more on-chip register storage and the ability to receive larger programs than any existing vertex or pixel shaders and provides 32 bit float number support in both vertex and pixel shaders.
Owner:MICROSOFT TECH LICENSING LLC

Three-dimensional virtual human head image generation method, and method and device of human head image motion tracking

The invention discloses a three-dimensional virtual human head image generation method, and a method and a device of human head image motion tracking, and belongs to the field of image processing. The three-dimensional virtual human head image generation method comprises collecting a human face picture, obtaining feature points on the human face picture, wherein the feature points are used for showing a left eyebrow, a right eyebrow, a left eye, a right eye, a nose, the edge contour of a human face and a forehead portion of the human face; obtaining a personalized three-dimensional human face model according to the obtained feature points and a preset standard human face model; and carrying out texture mapping to the personalized three-dimensional human face model, and generating a three-dimensional virtual human head image. Due to the facts that the feature points which are used for characterizing feature information of the human face on a single human face picture are obtained, and are applied in the three-dimensional human face model, and the personalized three-dimensional human face model which includes the forehead portion and is good in third dimension is generated, the three-dimensional virtual human head image generation method, and the method and the device of the human head image motion tracking have the advantages of being in no need of manual marking of the feature points, greatly reducing manual processing amount, being applicable to modeling occasions which require for simpleness and speediness, and being capable of enabling the third dimension of the generated three-dimensional human head image to be greatly improved and to be high in accuracy due to the fact that the feature points include feature points of the forehead portion of the human face.
Owner:HUAWEI SOFTWARE TECH

Systems and methods for downloading algorithmic elements to a coprocessor and corresponding techniques

Systems and methods for downloading algorithmic elements to a coprocessor and corresponding processing and communication techniques are provided. For an improved graphics pipeline, the invention provides a class of co-processing device, such as a graphics processor unit (GPU), providing improved capabilities for an abstract or virtual machine for performing graphics calculations and rendering. The invention allows for runtime-predicated flow control of programs downloaded to coprocessors, enables coprocessors to include indexable arrays of on-chip storage elements that are readable and writable during execution of programs, provides native support for textures and texture maps and corresponding operations in a vertex shader, provides frequency division of vertex streams input to a vertex shader with optional support for a stream modulo value, provides a register storage element on a pixel shader and associated interfaces for storage associated with representing the “face” of a pixel, provides vertex shaders and pixel shaders with more on-chip register storage and the ability to receive larger programs than any existing vertex or pixel shaders and provides 32 bit float number support in both vertex and pixel shaders.
Owner:MICROSOFT TECH LICENSING LLC

Rendering method and apparatus

The present invention is directed to a real-time controllable reflection mapping function which covers all stereoscopic directions of space. More specifically, the surface of a mirrored object is segmented into a plurality of polygonal elements (for example, triangles). Then, a polyhedron, which includes a predetermined point (for example, the center of the mirrored object) in a three-dimensional space (for example, a cube) in the interior thereof, is generated and a rendering process is performed for each surface of the polyhedron with the predetermined point as a view point. The rendered image is stored. Thereafter, a reflection vector is calculated between each vertex of the polygonal elements and a view point used when the entire three-dimensional space is rendered. Next, the surface of the polyhedron, in which an intersecting point between the reflection vector with the predetermined point as a start point and the polyhedron exists, is obtained. The coordinate in the image, which corresponds to each vertex of the polygonal elements, is calculated by using the surface where the intersecting point exists and the reflection vector. The image is texture-mapped onto the surface of the object by using the coordinate in the image which corresponds to each vertex of the polygonal elements. Finally, the result of the texture mapping is displayed.
Owner:GOOGLE LLC

Complex pipeline collision optimization method of subway electromechanical engineering

ActiveCN103093061AOvercome the shortcomings of error-prone, omission and bump-to-missSolving technical issues with cross collisionsSpecial data processing applicationsNODALCollision analysis
The invention belongs to the technical field of electromechanical device installation and discloses a complex pipeline collision optimization method of subway electromechanical engineering. According to the method, three-dimensional bus interface module (BIM) software is used for establishing different professional virtual BIM models which are consistent with completed engineering and then output to three-dimensional collision software for establishment of a combined three-dimensional collision model for collision analysis, collision nodes are then processed and optimized, and then decorative texture mapping and animation roaming are carried out on the combined, analysed and processed three-dimensional collision model without the collision node problem through 3D - MAX software, and therefore collision optimization of complex pipelines of the subway electromechanical engineering is achieved. According to the complex pipeline collision optimization method of the subway electromechanical engineering, the BIM technology is utilized to solve the problem that collision of various complex pipelines causes construction ceasing during electromechanical installation, reasonable planning and utilization of electromechanical pipeline equipment and the like are achieved by means of the optimized design, construction waste is reduced, construction time is shortened, working efficiency at site is improved greatly, and initial investment of a proprietor is reduced.
Owner:ELECTRIFICATION ENG CO LTD OF CHINA RAILWAY 22TH BUREAU GRP +1

Three-dimensional facial reconstruction method

InactiveCN101751689AGeometry reconstruction speed reducedImplement automatic rebuild3D-image rendering3D modellingAdaBoostFace model
The invention relates to a three-dimensional facial reconstruction method, which can automatically reconstruct a three-dimensional facial model from a single front face image and puts forward two schemes. The first scheme is as follows: a deformable face model is generated off line; Adaboost is utilized to automatically detect face positions in the inputted image; an active appearance model is utilized to automatically locate key points on the face in the inputted image; based on the shape components of the deformable face model and the key points of the face on the image, the geometry of a three-dimensional face is reconstructed; with a shape-free texture as a target image, the texture components of the deformable face model are utilized to fit face textures, so that a whole face texture is obtained; and after texture mapping, a reconstructed result is obtained. The second scheme has the following differences from the first scheme: after the geometry of the three-dimensional face is reconstructed, face texture fitting is not carried out, but the inputted image is directly used as a texture image as a reconstructed result. The first scheme is applicable to fields such as film and television making and three-dimensional face recognition, and the reconstruction speed of the second scheme is high.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI +1

Single-photo-based human face animating method

The invention discloses a single-photo-based human face animating method, which belongs to the field of graph and image processing and computer vision. The method is to automatically reconstruct a three-dimensional model of a human face according to a single human front face photo and then to drive the reconstructed three-dimensional model to form personal human face animation. The method uses a human three-dimensional reconstruction unit and a human face animation unit, wherein the human face three-dimensional reconstruction unit carries out the following steps: generating a shape-change model off-line; automatically positioning the key points on the human faces by utilizing an active appearance model; adding eye and tooth grids to form a complete human face model; and obtaining the reconstruction result by texture mapping. The human face animation unit carries out the following steps: making animation data of far spaced key points; mapping the animation data onto a target human face model by using a radical primary function; realizing motion data interpolation by using spherical parametrization; and generating the motion of eyes. The method has the characteristics of high automation, robustness and sense of reality and is suitable to be used in field of film and television making, three-dimensional games and the like.
Owner:北京盛开智联科技有限公司
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products