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11580 results about "Virtual reality" patented technology

Virtual reality (VR) is a simulated experience that can be similar to or completely different from the real world. Applications of virtual reality can include entertainment (i.e. gaming) and educational purposes (i.e. medical or military training). Other, distinct types of VR style technology include augmented reality and mixed reality.

System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs

A system and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs of a system user. The system comprises a computer-readable memory, a video camera for generating video signals indicative of the gestures of the system user and an interaction area surrounding the system user, and a video image display. The video image display is positioned in front of the system user. The system further comprises a microprocessor for processing the video signals, in accordance with a program stored in the computer-readable memory, to determine the three-dimensional positions of the body and principle body parts of the system user. The microprocessor constructs three-dimensional images of the system user and interaction area on the video image display based upon the three-dimensional positions of the body and principle body parts of the system user. The video image display shows three-dimensional graphical objects within the virtual reality environment, and movement by the system user permits apparent movement of the three-dimensional objects displayed on the video image display so that the system user appears to move throughout the virtual reality environment.
Owner:PHILIPS ELECTRONICS NORTH AMERICA

Network-linked interactive three-dimensional composition and display of saleable objects in situ in viewer-selected scenes for purposes of promotion and procurement

A design professional such as an interior designer running a browser program at a client computer (i) optionally causes a digital image of a room, or a room model, or room images to be transmitted across the world wide web to a graphics server computer, and (ii) interactively selects furnishings from this server computer, so as to (iii) receive and display to his or her client a high-fidelity high-quality virtual-reality perspective-view image of furnishings displayed in, most commonly, an actual room of a client's home. Opticians may, for example, (i) upload one or more images of a client's head, and (ii) select eyeglass frames and components, to (iii) display to a prospective customer eyeglasses upon the customer's own head. The realistic images, optionally provided to bona fide design professionals for free, promote the sale to the client of goods which are normally obtained through the graphics service provider, profiting both the service provider and the design professional. Models of existing objects are built as necessary from object views. Full custom objects, including furniture and eyeglasses not yet built, are readily presented in realistic virtual image.
Also, a method of interactive advertising permits a prospective customer of a product, such as a vehicle, to view a virtual image of the selected product located within a customer-selected virtual scene, such as the prospective customer's own home driveway. Imaging for all purposes is supported by comprehensive and complete 2D to 3D image translation with precise object placement, scaling, angular rotation, coloration, shading and lighting so as to deliver flattering perspective images that, by selective lighting, arguably look better than actual photographs of real world objects within the real world.
Owner:CARLIN BRUCE +3

Network-linked interactive three-dimensional composition and display of saleable objects in situ in viewer-selected scenes for purposes of object promotion and procurement, and generation of object advertisements

A design professional such as an interior designer, furniture sales associate or advertising designer running a browser program at a client computer (i) uses the world wide web to connect to a graphics server computer, and (ii) interactively selects or specifies furnishings or other objects from this server computer and previews the scene and communicates with the server, so as to (iii) receive and display to his or her client a high-fidelity high-quality virtual-reality perspective-view photorealistic image of furnishings or other objects displayed in, most commonly, a virtual representation of an actual room of a client's home or an advertisement scene. The photorealistic images, optionally provided to bona fide design professionals and their clients for free, but typically paid for by the product's manufacturer, promote the sale to the client of goods which are normally obtained through the graphics service provider's customer's distributor, profiting both the service provider and the design professional. Models, textures and maps of existing objects are built as necessary from object views or actual objects. Full custom objects, including furniture and other products not yet built, are readily presented in realistic virtual image. Also, a method of interactive advertising permits a prospective customer of a product, such as furniture, to view a virtual but photorealistic, image of a selected product located within a customer-selected scene, such as the prospective customer's own home, to allow in-context visualization.
Owner:CARLIN BRUCE

Systems and methods for immersive interaction with actual and/or simulated facilities for process, environmental and industrial control

The invention provides, in some aspects, systems for interaction with a control environment that includes controlled equipment along with control devices that monitor and control that controlled equipment. According to some of those aspects, such a system includes first functionality that generates output representing an operational status of the controlled equipment, as well as second functionality that generates output representing an operational of one or more of the control devices. An engine coordinates the first functionality and to the second functionality to generate an operational status of the control environment. A virtual reality environment generates, as a function of that operational status and one or more physical aspects of the control environment, a three-dimensional (“3D”) display of the control environment. The virtual reality environment is responsive to user interaction with one or more input devices to generate the 3D display so as to permit the user to interact with at least one of the control devices and the controlled equipment at least as represented by the 3D display of the control environment. The engine applies to at least one of the first and second functionality indicia of those interactions to discern resulting changes in the operational status of the control environment. It applies indicia of those changes to the virtual reality environment to effect corresponding variation in the 3D display of the control environment—i.e., variation indicative of the resulting change in the control environment.
Owner:INVENSYS SYST INC

Binaural synthesis, head-related transfer functions, and uses thereof

PCT No. PCT/DK95/00089 Sec. 371 Date Dec. 27, 1996 Sec. 102(e) Date Dec. 27, 1996 PCT Filed Feb. 27, 1995 PCT Pub. No. WO95/23493 PCT Pub. Date Aug. 31, 1995A method and apparatus for simulating the transmission of sound from sound sources to the ear canals of a listener encompasses novel head-related transfer functions (HTFs), novel methods of measuring and processing HTFs, and novel methods of changing or maintaining the directions of the sound sources as perceived by the listener. The measurement methods enable the measurement and construction of HTFs for which the time domain descriptions are surprisingly short, and for which the differences between listeners are surprisingly small. The novel HTFs can be exploited in any application concerning the simulation of sound transmission, measurement, simulation, or reproduction. The invention is particularly advantageous in the field of binaural synthesis, specifically, the creation, by means of two sound sources, of the perception in the listener of listening to sound generated by a multichannel sound system. It is also particularly useful in the designing of electronic filters used, for example, in virtual reality systems, and in the designing of an "artificial head" having HTFs that approximate the HTFs of the invention as closely as possible in order to make the best possible representation of humans by the artificial head, thereby making artificial head recordings of optimal quality.
Owner:M O SLASHED LLER HENRIK +3
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