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9664 results about "Sound sources" patented technology

Method of enhancing sound for hearing impaired individuals

A portable assistive listening system for enhancing sound for hearing impaired individuals includes a fully functional hearing aid and a separate handheld digital signal processing (DSP) device. The focus of the present invention is directed to the handheld DSP device and a unique method of processing incoming audio signals. The DSP device includes a programmable digital signal processor, a UWB transceiver for communicating with the hearing aid and / or other wireless audio sources, an LCD display, and a user input device (keypad). The handheld device is user programmable to apply different sound enhancement algorithms for enhancing sound signals received from the hearing aid and / or other audio source. The handheld device is capable of receiving audio signals from multiple sources, and gives the user control over selection of incoming sound sources and selective enhancement of sound. In the context of being user programmable, the digital signal processing device includes a software platform that provides for the ability of the user to select, or plug-in, desired enhancement algorithms for application to selected incoming audio signals. Specifically, the invention focuses on a method of buffering an incoming audio signal, and selectively replaying the buffered audio. The method further includes converting the replayed audio signal to text for display on the handheld DSP device.
Owner:BIONICA CORP

Binaural synthesis, head-related transfer functions, and uses thereof

PCT No. PCT/DK95/00089 Sec. 371 Date Dec. 27, 1996 Sec. 102(e) Date Dec. 27, 1996 PCT Filed Feb. 27, 1995 PCT Pub. No. WO95/23493 PCT Pub. Date Aug. 31, 1995A method and apparatus for simulating the transmission of sound from sound sources to the ear canals of a listener encompasses novel head-related transfer functions (HTFs), novel methods of measuring and processing HTFs, and novel methods of changing or maintaining the directions of the sound sources as perceived by the listener. The measurement methods enable the measurement and construction of HTFs for which the time domain descriptions are surprisingly short, and for which the differences between listeners are surprisingly small. The novel HTFs can be exploited in any application concerning the simulation of sound transmission, measurement, simulation, or reproduction. The invention is particularly advantageous in the field of binaural synthesis, specifically, the creation, by means of two sound sources, of the perception in the listener of listening to sound generated by a multichannel sound system. It is also particularly useful in the designing of electronic filters used, for example, in virtual reality systems, and in the designing of an "artificial head" having HTFs that approximate the HTFs of the invention as closely as possible in order to make the best possible representation of humans by the artificial head, thereby making artificial head recordings of optimal quality.
Owner:M O SLASHED LLER HENRIK +3

Audio playback method and apparatus using line array speaker unit

A multi-channel audio system is constituted using at least one line array speaker unit, in which plural speakers are arrayed in line, wherein the same audio signal is supplied with a prescribed delay time to each of the speakers, thus forming plural sound beams. The plural sound beams are reflected on a wall surface and a ceiling of a room so as to form plural virtual sound sources surrounding a listening position, and emission directions and intensities of the sound beams are controlled so as to localize a phantom at a prescribed position based on the plural virtual sound sources. By appropriately arranging plural line array speaker units horizontally, vertically, and slantingly in such a way that each line array speaker unit forms sound beams distributed and spread in a sectorial form, it is possible to realize a surround audio system having a high degree of freedom with regard to setup positions for forming virtual sound sources.
Owner:YAMAHA CORP

Object-oriented audio streaming system

Systems and methods for providing object-oriented audio are described. Audio objects can be created by associating sound sources with attributes of those sound sources, such as location, velocity, directivity, and the like. Audio objects can be used in place of or in addition to channels to distribute sound, for example, by streaming the audio objects over a network to a client device. The objects can define their locations in space with associated two or three dimensional coordinates. The objects can be adaptively streamed to the client device based on available network or client device resources. A renderer on the client device can use the attributes of the objects to determine how to render the objects. The renderer can further adapt the playback of the objects based on information about a rendering environment of the client device. Various examples of audio object creation techniques are also described.
Owner:DTS
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