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15938 results about "Headphones" patented technology

Headphones (or head-phones in the early days of telephony and radio) traditionally refer to a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural ('around the ear') and supra-aural ('over the ear') headphones use a band over the top of the head to hold the speakers in place. Another type, known as earbuds or earpieces consist of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open.

Use of online messaging to facilitate selection of participants in game play

A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.

Virtual or augmented reality headsets having adjustable interpupillary distance

A virtual or augmented reality headset is provided having a frame, a pair of virtual or augmented reality eyepieces, and an interpupillary distance adjustment mechanism. The frame includes opposing arm members, a bridge positioned intermediate the opposing arm members, and one or more linear rails. The adjustment mechanism is coupled to the virtual or augmented reality eyepieces and operable to simultaneously move the eyepieces in adjustment directions aligned with the plurality of linear rails to adjust the interpupillary distance of the eyepieces.

Headset-Based Telecommunications Platform

A hands-free wireless wearable GPS enabled video camera and audio-video communications headset, mobile phone and personal media player, capable of real-time two-way and multi-feed wireless voice, data and audio-video streaming, telecommunications, and teleconferencing, coordinated applications, and shared functionality between one or more wirelessly networked headsets or other paired or networked wired or wireless devices and optimized device and data management over multiple wired and wireless network connections. The headset can operate in concert with one or more wired or wireless devices as a paired accessory, as an autonomous hands-free wide area, metro or local area and personal area wireless audio-video communications and multimedia device and / or as a wearable docking station, hot spot and wireless router supporting direct connect multi-device ad-hoc virtual private networking (VPN). The headset has built-in intelligence to choose amongst available network protocols while supporting a variety of onboard, and remote operational controls including a retractable monocular viewfinder display for real time hands-free viewing of captured or received video feed and a duplex data-streaming platform supporting multi-channel communications and optimized data management within the device, within a managed or autonomous federation of devices or other peer-to-peer network configuration.

Variable gain active noise canceling system with improved residual noise sensing

InactiveUS6118878AReduce the possibilityCancellation system retains its effectiveness across its bandwidthNoise generationSound producing devicesInstabilityEngineering
An active noise cancellation system includes a series of features for more effective cancellation, greater reliability, and improved stability. A particular feature adapted for headset systems includes locating a residual microphone radially offset from the center of a sound generator to detect a signal more similar to that incident upon the eardrum of the user. In addition, an open back headset design includes perforations on the side of the headset instead of the back, so that the perforations are less susceptible to inadvertent blockage. The system also includes a mechanism for detecting changes in the acoustic characteristics of the environment that may be caused, for example, by pressure exerted upon the earpieces, and that may destabilize the cancellation system. The system automatically responds to such changes, for example, by reducing the gain or the frequency response of the system to preserve stability. The system further includes other methods for detecting imminent instability and compensating, such as detecting the onset of signals within enhancement frequencies characteristic of the onset of instability, and adjusting the gain or frequency response of the system or suppressing the enhanced signals. The system further includes a mechanism for conserving battery life by turning the system off when sound levels are low, or adjusting the power supply to the system to correspond to the current power requirements of the system.

Personal audio assistant device and method

At least one exemplary embodiment is directed to an earpiece comprising: an ambient microphone; an ear canal microphone; an ear canal receiver; a sealing section; a logic circuit; a communication module; a memory storage unit,; and a user interaction element, where the user interaction element is configured to send a play command to the logic circuit when activated by a user where the logic circuit reads registration parameters stored on the memory storage unit and sends audio content to the ear canal receiver according to the registration parameters.

Audible list traversal

Many embodiments may comprise logic such as hardware and / or code to implement user interface for traversal of long sorted lists, via audible mapping of the lists, using sensor based gesture recognition, audio and tactile feedback and button selection while on the go. In several embodiments, such user interface modalities are physically small in size, enabling a user to be truly mobile by reducing the cognitive load required to operate the device. For some embodiments, the user interface may be divided across multiple worn devices, such as a mobile device, watch, earpiece, and ring. Rotation of the watch may be translated into navigation instructions, allowing the user to traverse the list while the user receives audio feedback via the earpiece to describe items in the list as well as audio feedback regarding the navigation state. Many embodiments offer the user a simple user interface to traverse the list without visual feedback.

Auto detection of headphone orientation

A detector located on or near an ear piece may automatically detect whether a left or right ear or neither ear is wearing the ear piece. A signal mixer may automatically apply a correct configuration to signals transmitted to or from the ear piece according to whether the left or right ear or neither ear is determined to be wearing the ear piece. It is emphasized that this abstract is provided to comply with the rules requiring an abstract that will allow a searcher or other reader to quickly ascertain the subject matter of the technical disclosure. It is submitted with the understanding that it will not be used to interpret or limit the scope or meaning of the claims.

Wireless Hands-Free Computing Headset With Detachable Accessories Controllable by Motion, Body Gesture and/or Vocal Commands

ActiveUS20110187640A1Enhance headsetEnhance peripheral device controlInput/output for user-computer interactionCathode-ray tube indicatorsComputer hardwareHead movements
A remote control microdisplay device that uses hand movement, body gesture, head movement, head position and / or vocal commands to control the headset, a peripheral device, a remote system, network or software application, such as to control the parameters of a field of view for the microdisplay within a larger virtual display area associated with a host application, a peripheral device or host system. The movement and / or vocal commands are detected via the headset and / or detachable peripheral device connected to the headset microdisplay device via one or more peripheral ports.
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