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15806 results about "Headphones" patented technology

Headphones (or head-phones in the early days of telephony and radio) traditionally refer to a pair of small loudspeaker drivers worn on or around the head over a user's ears. They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. Headphones are also known as earspeakers, earphones or, colloquially, cans. Circumaural ('around the ear') and supra-aural ('over the ear') headphones use a band over the top of the head to hold the speakers in place. Another type, known as earbuds or earpieces consist of individual units that plug into the user's ear canal. A third type are bone conduction headphones, which typically wrap around the back of the head and rest in front of the ear canal, leaving the ear canal open.

Use of online messaging to facilitate selection of participants in game play

A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
Owner:MICROSOFT TECH LICENSING LLC

Headset-Based Telecommunications Platform

A hands-free wireless wearable GPS enabled video camera and audio-video communications headset, mobile phone and personal media player, capable of real-time two-way and multi-feed wireless voice, data and audio-video streaming, telecommunications, and teleconferencing, coordinated applications, and shared functionality between one or more wirelessly networked headsets or other paired or networked wired or wireless devices and optimized device and data management over multiple wired and wireless network connections. The headset can operate in concert with one or more wired or wireless devices as a paired accessory, as an autonomous hands-free wide area, metro or local area and personal area wireless audio-video communications and multimedia device and / or as a wearable docking station, hot spot and wireless router supporting direct connect multi-device ad-hoc virtual private networking (VPN). The headset has built-in intelligence to choose amongst available network protocols while supporting a variety of onboard, and remote operational controls including a retractable monocular viewfinder display for real time hands-free viewing of captured or received video feed and a duplex data-streaming platform supporting multi-channel communications and optimized data management within the device, within a managed or autonomous federation of devices or other peer-to-peer network configuration.
Owner:EYECAM INC

Variable gain active noise canceling system with improved residual noise sensing

InactiveUS6118878AReduce the possibilityCancellation system retains its effectiveness across its bandwidthNoise generationSound producing devicesInstabilityEngineering
An active noise cancellation system includes a series of features for more effective cancellation, greater reliability, and improved stability. A particular feature adapted for headset systems includes locating a residual microphone radially offset from the center of a sound generator to detect a signal more similar to that incident upon the eardrum of the user. In addition, an open back headset design includes perforations on the side of the headset instead of the back, so that the perforations are less susceptible to inadvertent blockage. The system also includes a mechanism for detecting changes in the acoustic characteristics of the environment that may be caused, for example, by pressure exerted upon the earpieces, and that may destabilize the cancellation system. The system automatically responds to such changes, for example, by reducing the gain or the frequency response of the system to preserve stability. The system further includes other methods for detecting imminent instability and compensating, such as detecting the onset of signals within enhancement frequencies characteristic of the onset of instability, and adjusting the gain or frequency response of the system or suppressing the enhanced signals. The system further includes a mechanism for conserving battery life by turning the system off when sound levels are low, or adjusting the power supply to the system to correspond to the current power requirements of the system.
Owner:NOISE CANCELLATION TECH
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