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81998 results about "The Internet" patented technology

The Internet (portmanteau of interconnected network) is the global system of interconnected computer networks that use the Internet protocol suite (TCP/IP) to link devices worldwide. It is a network of networks that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing.

Real-time receipt, decompression and play of compressed streaming video/hypervideo; with thumbnail display of past scenes and with replay, hyperlinking and/or recording permissively intiated retrospectively

Streaming compressed digital hypervideo received upon a digital communications network is decoded (decompressed) and played in a client-computer-based "video on web VCR" software system. Scene changes, if not previously marked upstream, are automatically detected, and typically twenty-one past scenes are displayed as thumbnail images. Hyperlinks within the main video scene, and/or any thumbnail image, show as hotspots, with text annotations typically appearing upon a cursor "mouse over". All hyperlinks-as are provided and inserted by, inter alia, the upstream network service provider (the "ISP")-may be, and preferably are, full-custom dynamically-resolved to each subscriber/user/viewer ("SUV") upon volitional "click throughs" by the SUV, including retrospectively on past hypervideo scenes as appear within the thumbnail images. Hyperlinking permits (i) retrieving information and commercials, including streaming video/hypervideo, from any of local storage, a network (or Internet) service provider ("ISP"), a network content provider, and/or an advertiser network site, (ii) entering a contest of skill or a lottery of chance, (iii) gambling, (iv) buying (and less often, selling), (v) responding to a survey, and expressing an opinion, and/or (vi) sounding an alert.

Method and system for pushing and pulling data using wideband and narrowband transport systems

The present invention has particular applications to the navigation of Internet web pages using two-way interactive communication devices, such as a mobile device, a mobile phone, a landline telephone, and an Internet capable remote controller. According to one aspect of the present invention, each of the two-way interactive communication devices is a node in a distributed network, thus the devices can access hypermedia or hierarchic layers of information stored in server devices on the network. When one or more pages of information are updated, rather than sending the entire updated information to users of the devices subscribing to the updated information through the network, the present invention sends a notification to a proxy server that forwards the notification to the users using a messaging system via a low cost narrowband channel. Upon receiving the notification, the users can fetch the updates, when needed, through a wideband channel. Hence systemic solutions are provided in the present invention to integrate wideband and narrowband channels so as to keep the users informed of any updates to their desired information and meanwhile provide efficient means to the users for retrieving the latest updates without incurring uncontrollable costs and increasing unnecessary network traffics.

Method, system and computer program product for producing and distributing enhanced media downstreams

A multimedia production and distribution system collects or assembles a media production (such as, a news program, television programming, or radio broadcast) from a variety of sources, including television stations and other media hosting facilities. The media production is categorized and indexed for retrieval and distribution across a wired or wireless network, such as the Internet, to any client, such as a personal computer, television, or personal digital assistant. A user can operate the client to display and interact with the media production, or select various options to customize the transmission or request a standard program. Alternatively, the user can establish a template to generate the media production automatically based on personal preferences. The media production is displayed on the client with various media enhancements to add value to the media production. Such enhancements include graphics, extended play segments, opinion research, and URLs. The enhancements also include advertisements, such as commercials, active banners, and sponsorship buttons. An advertisement reporting system monitors the sale and distribution of advertisements within the network. The advertisements are priced according to factors that measure the likelihood of an advertisement actually being presented or viewed by users most likely to purchase the advertised item or service. The advertisement reporting system also collects metrics to invoice and apportion income derived from the advertisements among the network participants, including a portal host and/or producer of the content.

Apparatus and method for delivering information to an individual based on location and/or time

A time/location information delivery system that provides focused advertising and/or other information to individuals based on the time and their location. A wireless identification device is carried by an individual and can be read from or written to when the individual passes by interrogators in a specific geographic location. The detectors read ID information embedded in the wireless identification device. A computer uses the ID and location information to select, from a list of information providers, those information providers which provide information content identifiable or correlated to a location and/or time, and is of interest to the individual. The information content can be forwarded to the individual by a variety of information channels. One channel uses conventional Internet email to deliver advertisements and other information to the individual's Internet mailbox. The email can be delivered to a conventional PC, a portable computer, a PDA, an intelligent telephone, pager or other suitable device. For ease of discussion, a pager and a PDA will be referred to collectively as a PDA. The wireless identification device can be an RFID tag embedded in a card, or even a wireless telephone. The RFID tag is read or written to by fixed interrogators and the location of the wireless telephone is detected by triangulating information from cell towers or by embedding the GPS receiver in the wireless telephone thereby providing the location information directly from the telephone. Of course, other nearly identical location determination means, such as quadrangulation could also be used. The location determination can be performed through similar means with other devices such as PDAs, laptops, pagers, etc.

System and method for automated placement or configuration of equipment for obtaining desired network performance objectives and for security, RF tags, and bandwidth provisioning

A method is presented for determining optimal or preferred configuration settings for wireless or wired network equipment in order to obtain a desirable level of network performance. A site-specific network model is used with adaptive processing to perform efficient design and on-going management of network performance. The invention iteratively determines overall network performance and cost, and further iterates equipment settings, locations and orientations. Real time control is between a site-specific Computer Aided Design (CAD) software application and the physical components of the network allows the invention to display, store, and iteratively adapt any network to constantly varying traffic and interference conditions. Alarms provide rapid adaptation of network parameters, and alerts and preprogrammed network shutdown actions may be taken autonomously. A wireless post-it note device and network allows massive data such as book contents or hard drive memory to be accessed within a room by a wide bandwidth reader device, and this can further be interconnected to the internet or Ethernet backbone in order to provide worldwide access and remote retrieval to wireless post-it devices.

System and method for use of distributed electronic wallets

Methods and systems whereby two electronic wallets communicate and exchange information. In one such system, a consumer's personal electronic wallet communicates with the exclusive or preferred wallet of a web merchant. In one such system, an internet consumer registers with a web merchant's exclusive or preferred electronic wallet (“merchant wallet”) and provides consumer information (e.g., credit card number, mailing address, and other information) to the merchant wallet, which is stored by the merchant wallet in a database on the merchant server. Such information may be automatically populated by the consumer's personal electronic wallet. The consumer maintains current consumer information in a consumer electronic wallet on the consumer's personal computer. When the consumer visits the merchant site again, and orders goods or services, the merchant's preferred wallet can be automatically updated by the consumer's electronic wallet if any of the data in the merchant's wallet has changed. For example, the consumer wallet examines the information in the merchant wallet to determine if the information in the merchant wallet conforms to the current information in the consumer wallet. If the information does not conform, the consumer wallet communicates the current consumer information to the merchant wallet.

Use of online messaging to facilitate selection of participants in game play

A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
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