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5336results about "Stereophonic systems" patented technology

Intelligent (self-learning) subsystem in access networks

An intelligent (self-learning) sensor-aware and / or context-aware subsystem comprising (i) a System-on-a-Chip (SoC), (ii) a radio transceiver, (iii) a microphone, (iv) a voice processing module, (v) a (bio-inspired) neuromorphic event camera or a hyperspectral camera, (vi) a first set of computer implemental instructions in artificial neural networks (ANN) (which may include a transformer model / diffusion model or Poisson flow generative model++ (PFGM++)), (vii) a second set of computer implementable instructions to analyze and interpret contextual data and (viii) an autonomous artificial intelligence (AI) agent is disclosed.
Owner:MAZED MOHAMMAD A

User interface for multi-user communication session

The present disclosure generally relates to user interfaces for multi-user communication sessions. In some examples, a device initiates a live stream in a communication session. In some examples, a device transitions between streaming live audio and live video. In some examples, a device enables synchronizing media playback during a live stream. In some examples, a device displays synchronized media playback and plays a reaction from a first participant of the communication session.
Owner:APPLE INC

Beamforming using image data

A device capable of using image data for purposes of determining a location of a user and audio beam selection to isolate audio in the direction of the user. The beamforming / beam-steering may occur after determining the user's location in order to conserve computing resources that would otherwise have been spent determining beams for non-desired directions. The beamformed audio may be used for speech processing, a communication session involving the device, or other purposes.
Owner:AMAZON TECH INC

Audio processing device and method, augmented reality device, equipment and storage medium

The invention provides an audio processing device and method, an augmented reality device, equipment and a storage medium, and belongs to the technical field of virtual reality display and sensing. The audio processing device comprises a positioning device which is configured to track and position a user in a real space in real time, determine positioning information of the user and send the positioning information to a processor; the processor is configured to determine target positioning information of the user based on pre-established spatial information and the real-time positioning information of the user; determining association relationship information between the user and a virtual sound source in a virtual space based on pre-established space information and real-time target positioning information of the user; obtaining human body parameters of the user, and determining an audio filtering result matched with the user based on the association relationship information, the human body parameters and the audio frequency of the virtual sound source; and reconstructing the audio to be played based on the audio configured for the virtual sound source in advance and the audio filtering result.
Owner:BOE TECHNOLOGY GROUP CO LTD +1

ComSense™: A Wi-Fi-Based RADAR and Audio Beamforming System

A system and method of targeting spatialized audio to ears of a listener, comprising sensing characteristics of an environment comprising at least one human by receiving radio frequency signals with a radio receiver; using the sensed characteristics in at least one automated processor to analyze at least one human dynamic physiological pattern of each human and estimate a body pose and head position within the environment of each human based on the sensed characteristics and the at least one human dynamic physiological pattern; and using an estimated position of the ears of each human in conjunction with a head-related transfer function in a spatial audio system to generate spatialized audio.
Owner:SATLOFF JAMES

Fully customizable ear worn devices and associated development platform

Disclosed herein is an audio system that can be customized by the user (including the developer) and that may allow the user to control more than just the sound levels and may allow the user to select more than one of a few pre-determined settings. Disclosed herein is a development platform that allows manufacturers (including the developers) to test various different parameters, settings, algorithms, functions, processes, accessories, and the like. The development platform allows the manufacturer to simulate the performances from possible options for the audio system, and then load the selected option from the development platform to the audio system. Additionally, the development platform that enables the end user to have the same level of control and ability to access, upload, and control plugins on the end user's device(s).
Owner:SONICAL SOUND SOLUTIONS

Methods of presenting dynamic soundscapes for virtual environments

Some examples are directed to systems and methods for presenting spatial audio at a plurality of locations based upon movement of a user viewpoint. Some examples are directed to systems and methods for presenting spatial audio with a level of detail based upon a distance between a location corresponding to spatial audio and a user viewpoint. Some examples are directed to systems and methods for changing a level of audio of an audio component associated with a virtual environment in response to a request to change a level of immersion of the virtual environment.
Owner:APPLE INC

Method, apparatus, and device of audio processing combining WiFi and bluetooth low energy BLE technologies, and storage medium

A method of audio processing combining WiFi and BLE technologies includes: obtaining target audio data including multi-channel information; establishing connections among audio devices corresponding to multiple rooms through WiFi and BLE Auracast™ protocols; dynamically configuring distribution paths according to intelligent distance detection results, and obtaining a configured audio distribution network; adjusting, using a synchronization algorithm in the BLE Auracast™ protocol, a timing sequence of the target audio data, and obtaining synchronized audio data; and transmitting, according to the configured audio distribution network, the synchronized audio data via WiFi or the BLE Auracast™ protocol to each audio device for playback.
Owner:LINKPLAY TECHNOLOGY INC

Audio processing method and device, electronic equipment and storage medium

The embodiment of the invention provides an audio processing method and device, electronic equipment and a storage medium. The method comprises the following steps: determining a target pulse response of a first audio signal, wherein the target pulse response is a stereo pulse response used for simulating sound reflection and attenuation effects of the first audio signal in an acoustic space; performing convolution processing on the first audio signal and the target pulse response to obtain a second audio signal; and performing audio mixing on the first audio signal and the second audio signal to output a third audio signal. According to the scheme provided by the invention, the stereo pulse response data capable of simulating the reflection and attenuation effects of the sound in the space can be synchronously determined when reverberation is carried out on the audio signal, and reverberation is carried out on the audio signal by using the stereo pulse response data, so that the sound is heard to be generated in different space environments; the reverberation effect of the audio signal is more vivid, the sense of space and the sense of layering of the sound are increased, and the sound is fuller and stereoscopic.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Immersive audio-video follow-up adjustment method and system

The invention is applicable to the field of intelligent audio adjustment, and provides an immersive audio-video follow-up adjustment method and system, and the method comprises the steps: constructing a multi-dimensional perception system, and collecting multi-source information in real time; carrying out fusion processing on the collected multi-source information based on a deep neural network model, mining a dynamic mapping relation between a user state and the video content through space-time correlation analysis, and identifying a user interaction intention and an emotional tone and a space scene attribute of the video content; according to a fusion processing result, calling a dynamic parameter adjustment engine, and generating an audio parameter adjustment scheme in real time; a user experience feedback closed loop is constructed, a visual attention area of a user is collected through eye movement tracking equipment, and personalized adjustment preference parameters are generated; according to the method and the device, the audio effect is accurately matched with the user state and the audio and video content, the naturalness and the adaptability of immersive experience are remarkably improved, universality and individual differences are considered, and the audio experience which is more suitable for scenes and needs of the user is brought to the user.
Owner:SHENZHEN ZIDOO TECH CO LTD

Audio System with Personal Zones

Various implementations include audio systems and approaches for creating personal audio zones. Certain implementations include a system having: a first set of near-field (NF) speakers; a set of sensors for detecting a position of a first user; and a controller coupled with the first set of NF speakers and the set of sensors and configured to adjust an audio output at the set of NF speakers, wherein the controller is configured to maintain spatialization of the audio output to the first user based on detecting at least one of a position change or an orientation change of the first user, and wherein the controller is configured to control the spatialized audio output to the first user with the first set of NF speakers with consideration of isolation to a second listening location.
Owner:BOSE CORP

Boundary distance system and method

An audio system is provided that includes a loudspeaker, at least one microphone, and at least one controller. The loudspeaker transmits an audio signal into a listening environment defined by at least one wall in a room. The at least one microphone is positioned on the loudspeaker and is configured to capture a reverberated audio signal including a plurality of reverberations and a plurality of peaks. The reverberated audio signal is indicative of the audio signal being reflected from the at least one wall. The at least one controller is programmed to apply a confidence score to the plurality of peaks to obtain a maximum score which is indicative of a maximum peak of the audio signal that is reflected from the at least one wall and determine a distance between the loudspeaker and the wall based at least on the maximum score.
Owner:HARMAN INT IND INC

Vehicle equipped with sound control device

The present invention provides a vehicle comprising a sound control device. A sound control device, according to one embodiment of the present invention, comprises: a sound object extraction module that extracts at least one audio object from an audio signal received from at least one of an outdoor microphone provided outside a vehicle and an indoor microphone provided inside the vehicle; and a sound object renderer that performs rendering with an audio function by using the audio object signal extracted by the sound object extraction module.
Owner:LG ELECTRONICS INC

Cabin multi-tone area management method, related device and communication system

The invention provides a cockpit multi-tone area management method, a related device and a communication system. The cabin system may angry the plurality of screens into a plurality of ride zones according to a profile. Each riding area can be associated with a sound area. The cabin system can dynamically create and delete the sound area according to the access and removal of the sounding device. The cabin system can perform unified management on audio focus, volume, audio routing and media session in a sound area. The application corresponding to one driving area can apply for the audio focus in the sound area associated with the driving area, and the sound production equipment in the sound area is used for playing the audio. Audio playing in different sound areas can be independent and does not affect each other. Therefore, different users in the vehicle can use different sound areas to listen to the audio conveniently, and the audio listening experience of the users in the vehicle is improved.
Owner:HUAWEI TECH CO LTD

Adaptive computerized music teaching system and method

Aspects of embodiments pertain to a method for determining an Input / Output (I / O) device configuration for a music teaching system. The method may comprise receiving a plurality of I / O device configurations of a music teaching system; receiving, for a given I / O device of the music teaching system, an initial I / O device configuration; and determining an updated I / O device configuration for the given I / O Device, based on the initial I / O device configuration of the given I / O Device and at least one of the plurality of received I / O device configurations. The determining is performed such that the updated I / O device configuration has improved device performance compared to the initial I / O device configuration.
Owner:SIMPLY LTD

Adaptive sound effect management method and system with scene analysis module

The invention discloses a self-adaptive sound effect management method and system with a scene analysis module, and relates to the field of self-adaptive sound effect management, and the method comprises the following steps: S1, collecting environmental acoustic characteristics and user behavior data in real time through the scene analysis module; s2, dynamically extracting user hearing preference parameters and scene classification labels; s3, constructing a virtual audition sweet zone matched with the physical space; and S4, dynamically adjusting the phase delay and the energy distribution proportion of each frequency band, and generating an optimal loudness equalization curve meeting the multi-scene constraint. According to the method, adaptive matching of sound field characteristics is realized in a complex dynamic scene through a multi-level perception-optimization closed-loop architecture, acoustic feature extraction and physical space modeling are deeply fused, the technical boundary of traditional pure signal processing is broken through, and the problem of multi-target conflict is solved based on cross-modal collaborative learning and a global optimization algorithm.
Owner:GUANGZHOU DAZZLE VIEW INTELLIGENT TECH CO LTD

Adaptive scene sound effect adjusting method and device and storage medium

The invention relates to the technical field of audio processing, in particular to a self-adaptive scene sound effect adjusting method and device and a storage medium, and the method comprises the steps: collecting a mixed audio stream and an original playing audio, and extracting an acoustic fingerprint vector through a pre-trained convolutional neural network; performing acoustic feature deconstruction on the acoustic fingerprint vector to obtain a plurality of acoustic feature components, performing scene recognition judgment according to a preset scene judgment rule based on the plurality of acoustic feature components, and determining an audio playing scene; constructing a time-frequency mask according to the audio playing scene, generating a noise reduction gain matrix based on the time-frequency mask, and performing scene sound field enhancement on the audio playing scene to obtain a sound field optimization matrix; and performing noise reduction and sound effect adjustment on the original playing audio according to the noise reduction gain matrix and the sound field optimization matrix, and outputting the optimized playing audio. According to the invention, sound effect adjustment can be dynamically adapted according to different scenes, and the noise reduction accuracy and the multi-scene sound quality adaptability are improved.
Owner:CHENGDU XIAOCHANG TECH CO LTD

Loudspeaker system and hearing correction system and method

PendingUS20250317697A1MicrophonesElectrical transducersHearing acuityHearing test
A loudspeaker system and method can measure a specific user's hearing and implement compensatory or corrective processing to address the user's hearing deficiencies. The user's hearing acuity may be determined by (i) headphone techniques in which frequency-based hearing thresholds are determined; (ii) a loudspeaker system set up as intended for use in an acoustic space to emit tonal stimuli; or (iii) inducing, acquiring, and interpreting otoacoustic emissions. Once the hearing profile is determined, appropriate signal processing parameters can be used to generate a corrected audio output signal adjustment. The administered hearing test results can include a plurality of hearing loudness threshold levels at respective test frequencies. The hearing correction system's corrected audio output can be generated from corrected loudness values at selected correction frequency sub-bands.
Owner:SOUND UNITED LLC

Display device operating in landscape mode or portrait mode, and method for controlling same

A display device is disclosed. The display device includes a display which can operate in landscape mode and in portrait mode, a stand for supporting the display, a connection assembly for connecting the display and the stand, a speaker on the back of the display, and a wave guide provided on the back of the display. The wave guide includes a first wave guide on the rear surface of the display and a a second wave guide on the rear surface of the display. When the display is in the landscape mode, the first wave guide is configured to output a sound of the speaker therethrough and when the display is in the portrait mode, the second waveguide is configured to output the sound of the speaker therethrough.
Owner:SAMSUNG ELECTRONICS CO LTD

Sound box sound effect intelligent adjustment method and system based on data analysis, and storage medium

The invention relates to the technical field of audio signal processing, and discloses a sound box and sound effect intelligent adjusting method and system based on data analysis and a storage medium, and the sound box and sound effect intelligent adjusting method based on data analysis comprises the steps: constructing a user feature modeling engine, and extracting user auditory characteristic data; constructing an environment characteristic analysis engine, and collecting environment acoustic characteristic data; constructing a content feature extraction engine, and analyzing audio content semantic data; constructing a three-dimensional fusion optimizer, inputting the three feature vectors into an auditory scene fusion model, calculating an auditory experience score through tensor fusion operation, and solving an optimal sound effect parameter by applying a multi-objective optimization algorithm; constructing a parameter generation controller, and converting the optimal sound effect parameter into a specific audio processing parameter; according to the invention, the problem of mutual interference caused by traditional separated processing is solved, and the accuracy of sound effect adjustment and the user satisfaction are improved.
Owner:SHENZHEN ZUNTE DIGITAL CO LTD

Audio processing method and device

An audio processing method implemented by an electronic device includes entering a multi-channel video recording mode, detecting a shooting operation of a user, simultaneously recording, after detecting the shooting operation, a first video image and a second video image using a first camera and a second camera, and recording audio of a plurality of sound channels, where the audio includes panoramic audio, first audio corresponding to the first video image, and second audio corresponding to the second video image. The electronic device further records the first audio based on a feature value such as a zoom magnification corresponding to the first display area.
Owner:HUAWEI TECH CO LTD

Systems, methods, and graphical user interfaces for using spatialized audio during communication sessions

A computer system outputs audio content via one or more audio output devices. If the audio content includes information that enables spatialization of the audio content, the system outputs the audio content in a simulated three-dimensional environment, including, if the audio content corresponds to a first category of content, causing the one or more audio output devices to simulate production of the audio content in a first virtual space, and if the audio content corresponds to a second category of content, causing the one or more audio output devices to simulate production of the audio content in a second virtual space that has different simulated acoustic properties than simulated acoustic properties of the first virtual space.
Owner:APPLE INC

Coordination of audio devices

An audio session management method for an audio environment having multiple audio devices may involve receiving, from a first device implementing a first application and by a device implementing an audio session manager, a first route initiation request to initiate a first route for a first audio session. The first route initiation request may indicate a first audio source and a first audio environment destination. The first audio environment destination may correspond with at least a first person in the audio environment, but in some instances will not indicate an audio device. The method may involve establishing a first route corresponding to the first route initiation request. Establishing the first route may involve determining a first location of at least the first person in the audio environment, determining at least one audio device for a first stage of the first audio session and initiating or scheduling the first audio session.
Owner:DOLBY LABORATORIES LICENSING CORP +1

Method and system for generating and interactively rendering object-based audio

Methods for generating object-based audio programs that are renderable in a personalizable manner and include a speaker channel bed that is renderable without selection of other program content (e.g., to provide a default full-range audio experience). Other embodiments include steps of delivering, decoding, and / or rendering such programs. Rendering of the content of the bed or selected mix of other content of the program can provide an immersive experience. The program can include a plurality of object channels (e.g., object channels indicative of user-selectable and user-configurable objects), a speaker channel bed, and other speaker channels. Another aspect is an audio processing unit (e.g., an encoder or decoder) configured to perform any of the embodiments of the method or that includes a buffer memory storing at least one frame (or other segment) of an object-based audio program (or bitstream thereof) generated according to any of the embodiments of the method.
Owner:DOLBY LABORATORIES LICENSING CORP +1

Sound-producing device

The present disclosure may provide a sound-producing device comprising a diaphragm and a housing. The housing may include a first sound guide hole and a second sound guide hole. The diaphragm may be disposed in the housing. A first acoustic cavity and a second acoustic cavity are located on both sides of the diaphragm. The first sound guide hole is acoustically coupled to the first acoustic cavity, and the second sound guide hole is acoustically coupled to the second acoustic cavity. The first sound guide hole includes a first hole part and a second hole part. The first hole part and the second hole part are connected, the first hole part is located at a first side wall of the housing, the second hole part is located at a second side wall of the housing, and the first side wall and the second side wall are two adjacent side walls of the housing.
Owner:SHENZHEN SHOKZ CO LTD

Spatial audio in virtual conference mingling

One example method includes presenting, by a client device, a view of a virtual conference hosted by a virtual conference provider, the virtual conference including a plurality of participants, the client device associated with a participant of the plurality of participants, the view including a plurality of groupings of participants within a virtual conference area, each grouping associated with a different meeting or sub-meeting of the virtual conference; assign a location within the virtual conference area to the participant; receiving, at the client device from the conference provider, one or more audio streams associated with one or more audio sources within the plurality of groupings, the one or more audio streams provided by one or more remote client devices; determining a first location within the virtual conference area of a first audio source of the one or more audio sources; generating a plurality of spatialized audio streams based on the first location of the first audio source, the location of the indicator, and a first audio stream associated with the first audio source; and outputting the spatialized audio streams.
Owner:ZOOM COMMUNICATIONS INC

Acoustic control method and acoustic control device

An acoustic control method according to an embodiment includes: acquiring sensor data from two or more sensors mounted on a moving body that moves in a three-dimensional space; acquiring a position of the moving body; specifying a sound source and a position of the sound source outside the moving body on a basis of output of acoustic event information acquisition processing using the sensor data as input; and displaying, on a display, a moving body icon corresponding to the moving body, in which the display further displays metadata of the sound source that has been specified in a visually identifiable manner reflecting a relative positional relationship between the position of the moving body and the position of the sound source that has been specified.
Owner:SONY GROUP CORP

Control method and device of vehicle-mounted external loudspeaker and vehicle-mounted external loudspeaker system

The invention provides a control method and device of a vehicle-mounted external loudspeaker and a vehicle-mounted external loudspeaker system. The control method comprises the following steps that in response to starting of a vehicle-mounted loudspeaker box mode, the relative position relation between a user and a vehicle is obtained at a preset time interval, and the vehicle is provided with a plurality of vehicle-mounted external loudspeakers making sounds outwards; determining a target loudspeaker and a corresponding sound channel from the plurality of vehicle-mounted external loudspeakers at least based on the relative position relationship; and controlling each target loudspeaker to play the audio data of the corresponding sound channel. The invention provides a mode of taking the vehicle as a large mobile sound box capable of providing a surround sound field, and the provided surround sound field can be adjusted according to the relative position relationship between the user and the vehicle, so that the hearing effect of the user when using the vehicle-mounted sound box is improved, the application scene of the vehicle is expanded, and the user experience is improved.
Owner:SHANGHAI PATEO ELECTRONIC EQUIPMENT MANUFACTURING CO LTD