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853 results about "Surround sound" patented technology

Surround sound is a technique for enriching the fidelity and depth of sound reproduction by using multiple audio channels from speakers that surround the listener (surround channels). Its first application was in movie theaters. Prior to surround sound, theater sound systems commonly had three "screen channels" of sound, from loudspeakers located in front of the audience at the left, center, and right. Surround sound adds one or more channels from loudspeakers behind the listener, able to create the sensation of sound coming from any horizontal direction 360° around the listener. Surround sound formats vary in reproduction and recording methods along with the number and positioning of additional channels. The most common surround sound specification, the ITU's 5.1 standard, calls for 6 speakers: Center (C) in front of the listener, Left (L) and Right (R) at angles of 60° on either side of the center, and Left Surround (LS) and Right Surround (RS) at angles of 100–120°, plus a subwoofer whose position is not critical.

Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system

InactiveUS7002591B1Efficient implementationIncrease in texture mapping hardware complexityCathode-ray tube indicators3D-image renderingPattern recognitionProcessing
A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The graphics pipeline renders and prepares images for display at least in part in response to polygon vertex attribute data and texel color data stored as a texture images in an associated memory. An efficient texturing pipeline arrangement achieves a relatively low chip-footprint by utilizing a single texture coordinate / data processing unit that interleaves the processing of logical direct and indirect texture coordinate data and a texture lookup data feedback path for “recirculating” indirect texture lookup data retrieved from a single texture retrieval unit back to the texture coordinate / data processing unit. Versatile indirect texture referencing is achieved by using the same texture coordinate / data processing unit to transform the recirculated texture lookup data into offsets that may be added to the texture coordinates of a direct texture lookup. A generalized indirect texture API function is provided that supports defining at least four indirect texture referencing operations and allows for selectively associating one of at least eight different texture images with each indirect texture defined. Retrieved indirect texture lookup data is processed as multi-bit binary data triplets of three, four, five, or eight bits. The data triplets are multiplied by a 3×2 texture coordinate offset matrix before being optionally combined with regular non-indirect coordinate data or coordinate data from a previous cycle / stage of processing. Values of the offset matrix elements are variable and may be dynamically defined for each cycle / stage using selected constants. Two additional variable matrix configurations are also defined containing element values obtained from current direct texture coordinates. Circuitry for optionally biasing and scaling retrieved texture data is also provided.
Owner:NINTENDO CO LTD

Multichannel sound reproduction method and device

The present invention relates to a method for selecting auditory signal components for reproduction by means of one or more supplementary sound reproducing transducers, such as loudspeakers, placed between a pair of primary sound reproducing transducers, such as left and right loudspeakers in a stereophonic loudspeaker setup or adjacent loudspeakers in a surround sound loudspeaker setup, the method comprising the steps of (i) specifying azimuth angle range within which one of said supplementary sound reproducing transducers is located or is to be located and a listening direction; (Ii) based on said azimuth angle range and said listening direction, determining left and right interaural level difference limits and left and right interaural time difference limits, respectively; (iii) providing a pair of input signals for said pair of primary sound reproducing transducers; (iv) pre-processing each of said input signals, thereby providing a pair of pre-processed input signals; (v) determining interaural level difference and interaural time difference as a function of frequency between said pre-processed signals; and (vi) providing those signal components of said input signals that have interauial level differences and interaural time differences in the interval between said left and right interaural level difference limits, and left and right interaural time difference limits, respectively, to the corresponding supplementary sound reproducing transducer. The invention also relates to a device for carrying out the above method and systems of such devices.
Owner:HARMAN BECKER AUTOMOTIVE SYST MFG KFT

Universal four-channel surround sound speaker system for multimedia computer audio sub-systems

A universal four-channel multimedia computer speaker system is connectable to audio sub-system control circuits (e.g., “sound cards”) of both the four-channel type and the conventional two-channel (stereo) type. With the audio sub-system control circuit being of a four-channel type, the universal four-channel audio system functions as a conventional multimedia computer four-channel surround sound audio system. With a four audio channel multimedia computer work and the audio sub-system control circuit being of a conventional two-channel (stereo) type, the universal four-channel audio system is configured to provide one pair of wide-band speakers (e.g., the front) with distinct audio playback according to respective right-front and left-front audio channels in a four or two audio channel multimedia computer work such as a game, music, etc. The universal four-channel audio system is configured to provide at the rear speakers distinct audio playback that are generated from the right-front and left-front audio channels in the four or two audio channel multimedia computer work. With respect to the rear speakers, the universal four-channel audio system includes a proxy audio signal component that provides respective right and left rear proxy audio signals to proximate the typical sound of actual right and left rear audio signals carried on a four audio channel multimedia computer work or simulated surround signals generated from conventional two channel multimedia work.
Owner:LOGITECH EURO SA

Method and apparatus for anti-aliasing in a graphics system

A graphics system including a custom graphics and audio processor produces exciting 2D and 3D graphics and surround sound. The system includes a graphics and audio processor including a 3D graphics pipeline and an audio digital signal processor. The system achieves highly efficient full-scene anti-aliasing by implementing a programmable-location super-sampling arrangement and using a selectable-weight vertical-pixel support area blending filter. For a 2×2 pixel group (quad), the locations of three samples within each super-sampled pixel are individually selectable. A twelve-bit multi-sample coverage mask is used to determine which of twelve samples within a pixel quad are enabled based on the portions of each pixel occupied by a primitive fragment and any pre-computed z-buffering. Each super-sampled pixel is filtered during a copy-out operation from a local memory to an external frame buffer using a pixel blending filter arrangement that combines seven samples from three vertically arranged pixels. Three samples are taken from the current pixel, two samples are taken from a pixel immediately above the current pixel and two samples are taken from a pixel immediately below the current pixel. A weighted average is then computed based on the enabled samples to determine the final color for the pixel. The weight coefficients used in the blending filter are also individually programmable. De-flickering of thin one-pixel tall horizontal lines for interlaced video displays is also accomplished by using the pixel blending filter to blend color samples from pixels in alternate scan lines.
Owner:NINTENDO CO LTD

Multi-channel audio surround sound from front located loudspeakers

A surround sound reproduction system uses a series of filters and a system of main and sub-speakers to produce phantom rear surround sound channels or a phantom surround sound effect from a loudspeaker system or pair of loudspeaker systems located in front of the listener. The sound system includes left and right surround input signals, and left and right front input signals. Left and right sub-speakers, and left and right main speakers are located in front of a listening location. Spacing between respective main and sub-speakers is approximately equal to ear spacing for an average person. The input to the left sub-speaker comprises the right surround signal subtracted from the left surround signal each signal having previously passed through a front-to-back filter and a series of high and low pass filters. The input into the left main speaker comprises the left front signal added to the left surround signal after the left surround signal has passed through a front-to-back filter. The input into the right sub-speaker comprises the left surround signal subtracted from the right surround signal each signal having previously passed through a front-to-back filter and a series of high and low pass filters. The input into the right main speaker comprises the right front signal added to the right surround signal after the right surround signal has passed through a front-to-back filter.
Owner:POLK AUDIO LLC

Headphone dynamic virtual replaying method based on 5.1 channel surround sound and implementation device thereof

ActiveCN104284291AReal-time renderingRealize dynamic virtual replayPseudo-stereo systemsHead movementsElectrical battery
The invention discloses a headphone dynamic virtual replaying method based on 5.1 channel surround sound and an implementation device of the method. According to the method, the horizontal rotation angle of the head of a listener is detected in real time through a head trace tracking module; according to the parameters, all virtual loudspeakers of a 5.1 channel are simulated dynamically in real time; afterwards, conversion is performed, so that a binaural sound signal is obtained, and real-time rendering in the horizontal direction is achieved. The applied head trace tracking module is composed of a magnetic sensor, an acceleration sensor, a single-chip microcomputer and the like. With no need for a signal transmitting device, the horizontal rotation angle of the listener is calculated according to physical information change which is caused by head movement and obtained through the magnetic sensor and the acceleration sensor. The head trace tracking module can be directly installed on a headphone and powered by a battery or a USB interface. The binaural sound signal is replayed through the headphone after being subject to headphone-auditory meatus transmission characteristic equilibrium processing, and therefore a 5.1 channel surround sound effect similar to replaying of a loudspeaker can be achieved.
Owner:SOUTH CHINA UNIV OF TECH
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