The embodiment of the invention relates to the technical field of three-dimensional graphic rendering, and discloses a mixed rendering method based on
voxel coding. According to the method, for a three-dimensional scene in which multiple rendering strategies coexist,
voxel-level division is carried out through the scene, space coding of nodes is calculated based on finite element grids, and ordered arrangement and
linear coding of the nodes in the three-dimensional space are achieved. And by using the codes, constructing a code-driven scene block scheduling mechanism, and binding corresponding rendering strategies (such as neural rendering,
point cloud rendering and traditional graphic rendering) to different coding areas. In the rendering stage, a proper rendering mode can be selected according to observation positions, equipment capabilities or application requirements, and unified management and mixed scheduling of multiple rendering
modes are realized by means of a unified spatial coding index. The method is suitable for meta-
universe construction, digital twinborn
visualization and scene organization in a complex three-dimensional
graphic system, and the scheduling efficiency and space consistency in a large-scale environment are improved.