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17 results about "Graphic system" patented technology

A keyboard protocol adaptation system and method for embedded graphics

This invention provides a keyboard protocol adaptive system and method for embedded graphics, belonging to the field of embedded graphics display and control. It includes an application layer, a graphics system layer, a plug-in layer, a driver layer, and a hardware layer. The hardware layer is connected to the driver layer for unidirectional information transmission; the driver layer is connected to the plug-in layer for unidirectional information transmission; the plug-in layer is connected to the graphics system layer for bidirectional information transmission; and the graphics system layer is connected to the application layer for unidirectional information transmission. The driver layer includes independently configured USB 1.0 / 2.0 keyboard device driver modules and PS2 keyboard device driver modules. The plug-in layer includes a keyboard multi-protocol adaptive processing module, and the graphics system layer includes a keyboard event processing module. This invention also provides a method for operating the above system. This invention achieves adaptive support for USB 1.0, USB 2.0, and PS2 protocol type keyboard devices in a domestically produced embedded graphics system.
Owner:709TH RESEARCH INSTITUTE CHINA STATE SHIPBUILDING CORP LTD

Dedicated ray memory for ray tracing in graphics systems

A ray tracing unit implemented in a graphics rendering system includes processing logic configured to perform ray tracing operations on rays, a dedicated ray memory coupled to the processing logic and configured to store ray data for rays to be processed by the processing logic, an interface to a memory system, and control logic configured to manage allocation of ray data to either the dedicated ray memory or the memory system. Core ray data for rays to be processed by the processing logic is stored in the dedicated ray memory, and at least some non-core ray data for the rays is stored in the memory system. This allows core ray data for many rays to be stored in the dedicated ray memory without the size of the dedicated ray memory becoming too wasteful when the ray tracing unit is not in use.
Owner:IMAGINATION TECH LTD

Graphics system

A graphics system is provided. The graphics system includes a frame buffer, a timing controller, and a processing unit. The processing unit generating an output video frame based on a raw video frame. The output video frame includes the main window and a picture-in-picture window overlaid on the main window, and the picture-in-picture window is generated by zooming in a target region of the main window. The timing controller is configured to generates a first vertical synchronization signals to control the input timing for the processing unit to write the raw video frame into the frame buffer, and generate a second vertical synchronization signal to control an output timing for the processing unit to read the raw video frame from the frame buffer and generating the output video frame, such that specific timing conditions are met.
Owner:MEDIATEK INC

Tile Based Computer Graphics

A method and system for generating and shading a computer graphics image in a tile based computer graphics system is provided. Geometry data is supplied and a plurality of primitives are derived from the geometry data. One or more modified primitives are then derived from at least one of the plurality of primitives. For each of a plurality of tiles, an object list is derived including data identifying the primitive from which each modified primitive located at least partially within that tile is derived. Alternatively, the object list may include data identifying each modified primitive located at least partially within that tile. Each tile is then shaded for display using its respective object list.
Owner:IMAGINATION TECH LTD

Screen rendering updating method and system, electronic equipment and storage medium

The invention provides a screen rendering updating method and system, electronic equipment and a storage medium, and the method comprises the steps: requesting a client to update a rendering cache if the rendering cache needs to be updated according to a display demand; if the cache does not need to be updated, the client is required to postpone to update the rendering cache; receiving a rendering cache submitted by the client, and updating a rendering area record; when it is queried that screen display needs to be updated, judging whether rendering caches of the rendering area are all acquired or not; if yes, rendering a new screen image according to all rendering caches submitted by the client; and displaying the rendered new screen image. According to the method, the server side receives and processes the rendering caches submitted by all the client sides in a centralized mode, only one-time screen rendering and one-time display updating operation are executed in a single display period, in this way, unnecessary repeated rendering and display updating actions can be effectively reduced, and the overall performance of a graphic system is improved from the core process level.
Owner:WUHAN LINGJIU MICROELECTRONICS CO LTD

A method and apparatus for texture mapping hardware acceleration

In order to further improve the quality of texture mapping and solve the problem of large dynamic random memory bandwidth consumption and data efficiency bottleneck, the application provides a method and device for texture mapping hardware acceleration, which improves the method of output pixel texture mapping to texture pixel points, replaces the bilinear interpolation with bicubic interpolation, and designs a static memory as a multi-path group associative cache, which can set different cache layers according to different application scenarios to reduce the consumption of memory resources, and effectively reduce the redundant bandwidth. The application can flexibly configure the texture cache hierarchy size according to the required texture mapping scene, realize the hardware acceleration of texture mapping through bicubic interpolation, and is suitable for various types of three-dimensional graphics systems.
Owner:EEASY TECH CO LTD

Trailer characteristics identification using portable device and overlay graphics

PendingUS20260195913A1GraphicsGraphic system
Systems and methods of the present disclosure provide solutions of performing trailer dimensions estimation. In an application, a method of performing trailer dimensions estimation is performed by a mobile terminal and includes receiving an image via a camera. The method includes displaying the received image on a screen of the mobile terminal. The method includes generating an outline of the vehicle and an outline of the trailer in the image. The method includes resizing the vehicle outline and the trailer outline to overlay the vehicle and trailer in the image. The method includes using the resized outlines to determine the dimensions of the vehicle and the trailer. The method includes using the dimensions of the vehicle and trailer to identify the vehicle and trailer in the image. The method includes storing the dimensions of the vehicle and trailer in a database according to the identification of the vehicle and trailer.
Owner:TOYOTA MOTOR ENG & MFG NORTH AMERICA INC +1

Real-time dynamic monitoring and interaction system of electric power automation terminal equipment

The invention provides a real-time dynamic monitoring and interaction system of electric power automation terminal equipment. The real-time dynamic monitoring and interaction system comprises a main control module, a real-time data display module, a graphic display module, a log recording module, a voice broadcast module and a remote updating module, wherein the main control module adopts an AMP architecture with a multi-core heterogeneous processing capability; the graphic display module is compatible with an Android graphic system and a QT frame at the same time, unified scheduling of dual-system graphic interfaces is achieved through a hardware abstraction layer, in the Linux system environment, a QT interface of a local graph is constructed based on the QT frame, and data processed by the main control module is drawn into a dynamic oscillogram, a state table and a parameter setting interface in real time through hardware acceleration; and the Linux system uploads the processed data to the Android graphic system for secondary rendering. According to the invention, the functions of real-time state monitoring, data display, troubleshooting, remote application program and system updating, efficient graphic interaction and the like of the power automation terminal equipment can be realized.
Owner:ZHUHAI FEISEN POWER TECH CO LTD

Graphical system to reduce cognitive costs of outstanding subportfolio discovery

A system and method are described that dynamically alter hierarchical data structures displayed on a user interface. The system accesses data associated with a plurality of assets, each having a value and binary attributes, and constructs a directed graph comprising vertices and edges based on those attributes. An active core of the graph is determined by analyzing vertex values and selecting a subset of vertices and edges in accordance with user input. The display is updated to reflect the active core, and edge filters and edge score evaluations (ESEs) are applied to refine the selected edges for inclusion. The transitive edge removal policy (TERP) ensures that undesired transitive edges are removed from the structure. The display dynamically updates over time to reflect changes in the underlying data, enabling users to interact with and modify the graph structure based on new insights and changing conditions.
Owner:49 499 972 ALEXANDRE LUIZ JUNQUEIRA HADURA ALBANO

Global neural rendering method and system based on controllable neural light transport sparse inference

This invention discloses a global neural rendering method and system based on controllable neural optical transmission sparse inference, which can be deployed in real-time graphics systems that support neural rendering inference, such as game engines, interactive visualization systems, or hybrid rendering frameworks. During frame-by-frame rendering, the method combines the geometric attribute information of the current frame, historical intermediate features, and historical rendering frames as output results. It sequentially performs adaptive hierarchical feature querying, geometrically constrained intermediate feature super-resolution reconstruction, temporal error-driven sparse decoding, and temporal synthesis based on fused intermediate features to output a complete current rendering frame image and saves relevant historical states for use in the next frame. By jointly modeling spatial detail complexity and temporal reuse risks, computational resources are concentrated on regions with a greater impact on the quality and temporal stability of the current frame, achieving continuous adjustment of quality and overhead under a limited real-time budget.
Owner:ZHEJIANG UNIV

Switchable hybrid graphics

Systems, devices, and methods can provide a technique that forms a determination of whether to connect a discrete graphics processor or an integrated graphics processor to a connected display device based on information from the connected display device that corresponds to whether the connected display device is to be driven by an integrated graphics processor or a discrete graphics processor.
Owner:INTEL CORP

Dynamic voltage and frequency scaling for discrete graphics systems

In one embodiment, a system on a chip integrated circuit (SoC) is provided that includes graphics processing resources including one or more graphics processing cores a memory subsystem including a memory controller, a physical interface, and a memory device and circuitry to dynamically adjust a voltage and frequency of the memory subsystem based on a workload executed by the graphics processing resources.
Owner:INTEL CORP

Tessellation of surface data segments in tile-based rendering of computer graphics

Method for removing hidden tessellated primitives in a tile-based graphics system, comprising: Dividing a rendering space into a plurality of tiles; Reading a surface data segment (10); Tessellating the surface data segment (10) to derive a plurality of tessellated primitives (300); Analyzing at least a part of the segment that includes at least some of the tessellated primitives to determine data that represent a bounding depth value determined over at least one tile (310); Use, for each tile containing segment (10), the data representing the bounding depth value to determine whether the segment is hidden in the tile (320); and Rendering at least part of the segment if it is determined that the segment is not hidden in at least one tile (370).
Owner:IMAGINATION TECH LTD

Konva-based power system main wiring diagram reading method and system

This invention discloses a method and system for reading main wiring diagrams of a power system based on Konva. The method includes: collecting information from substations, forming and storing main wiring diagram files; searching for the corresponding main wiring diagram file based on the substation name; and parsing the content of the main wiring diagram file to obtain a drawn graphic. The system includes: a file integration module for collecting information from substations, forming and storing main wiring diagram files; a reading module for searching for the corresponding main wiring diagram file based on the substation name; and a graphic drawing module for parsing the content of the main wiring diagram file to obtain a drawn graphic. This invention enables the sharing of main wiring diagram readings, improving operation and maintenance efficiency.
Owner:上海许继电气有限公司 +1

A screen space adaptive binning rendering method

This invention discloses a screen-space adaptive block rendering method, relating to the fields of computer graphics and 3D model rendering. The steps include: during viewpoint switching, acquiring the available video memory constraints of the current graphics system in real time, and generating a fragment density matrix based on the rasterized 3D scene of the current viewpoint; uniformly dividing the fragment density matrix into micro-mesh grids, and downsampling to generate a micro-block matrix; adaptively dividing the micro-block matrix into rows and columns based on the available video memory constraints to generate several macroblocks; mapping all macroblocks to screen coordinates to generate the final block rendering scheme, and driving the rendering pipeline to execute block rendering. This invention's method can adaptively divide and render the screen area in blocks based on available video memory constraints and scene data distribution, overcoming the memory overflow or inefficiency problems that may result from uniform mesh division, and possessing viewpoint-driven dynamic adaptability.
Owner:NANJING NORMAL UNIVERSITY