The invention discloses a mobile communication terminal game service
processing method, which relates to the technical field of mobile terminal application and man-
machine interaction, and comprises the following steps of: acquiring the current working frequency of a
central processing unit and the current working frequency of a
graphics processing unit, and correspondingly matching two groups of
frequency data by taking a unified
timestamp as a benchmark, and constructing a synchronous sampling
frequency data pair for reflecting the running state of the processor at the current moment. By constructing a high-precision frequency sampling data pair, combining sliding window analysis, exception
elimination and deviation evaluation, dynamically quantifying the operation difference between a
central processing unit and a
graphics processing unit, and adaptively adjusting the task batch and the submission
rhythm based on a mismatch index, the scheduling
rhythm synchronization between processors is realized, and the scheduling efficiency is improved. Therefore, jamming of a rendering thread and abnormity of a
graphic system are effectively prevented, and the stability, robustness and user experience of the mobile terminal in a high-load game scene are remarkably improved.