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33 results about "Graphic system" patented technology

Reduced precision models for generative graphics

Systems and methods are for reduced precision models for generative graphics are provided. In one example, information is received that is indicative of saliency of one or more portions of an image that is to be generated. The image is then generated by, for each portion of the one or more portions of the image: (i) based on the information indicative of saliency, selecting a generative model from among multiple pre-trained generative models (e.g., diffusion models) quantized at different precision levels (e.g., using various weights of between 32-bits and 1-bit, inclusive); and (ii) applying the selected generative model to pixels associated with the portion.
Owner:INTEL CORP

Generating user interface displaying augmented reality graphics

An augmented reality (AR) graphics system is provided. The AR graphics system may coordinate the display of augmented reality graphics created by a plurality of users located in an environment. The AR graphics system may determine an alignment object located in the environment, the alignment object being designated as a common origin of a real-world coordinate system for determining where to display the AR graphics within the environment. Further, a priority scheme is implemented to resolve conflicts between overlapping inputs provided by different users in order to generate a single version of the AR graph.
Owner:SNAP INC

Graphics system operation failure dectection

A display system for detecting a failure of a display includes a graphics generator configured to generate a checker pattern for an invisible area of the display that is invisible to a human user, wherein the checker pattern generated by the graphics generator alternates between a first pattern and a second pattern. Display output hardware is configured to generate and output display data for being rendered by the display based on the checker pattern generated by the graphics generator. A display output checker configured to determine whether the display data includes the checker pattern alternating between the first pattern and the second pattern, and wherein the display output checker is configured to reboot the display system in response to the checker pattern not alternating between the first pattern and the second pattern.
Owner:DENSO INTERNATIONAL AMERICA INC +1

A keyboard protocol adaptation system and method for embedded graphics

This invention provides a keyboard protocol adaptive system and method for embedded graphics, belonging to the field of embedded graphics display and control. It includes an application layer, a graphics system layer, a plug-in layer, a driver layer, and a hardware layer. The hardware layer is connected to the driver layer for unidirectional information transmission; the driver layer is connected to the plug-in layer for unidirectional information transmission; the plug-in layer is connected to the graphics system layer for bidirectional information transmission; and the graphics system layer is connected to the application layer for unidirectional information transmission. The driver layer includes independently configured USB 1.0 / 2.0 keyboard device driver modules and PS2 keyboard device driver modules. The plug-in layer includes a keyboard multi-protocol adaptive processing module, and the graphics system layer includes a keyboard event processing module. This invention also provides a method for operating the above system. This invention achieves adaptive support for USB 1.0, USB 2.0, and PS2 protocol type keyboard devices in a domestically produced embedded graphics system.
Owner:709TH RESEARCH INSTITUTE CHINA STATE SHIPBUILDING CORP LTD

Dedicated ray memory for ray tracing in graphics systems

A ray tracing unit implemented in a graphics rendering system includes processing logic configured to perform ray tracing operations on rays, a dedicated ray memory coupled to the processing logic and configured to store ray data for rays to be processed by the processing logic, an interface to a memory system, and control logic configured to manage allocation of ray data to either the dedicated ray memory or the memory system. Core ray data for rays to be processed by the processing logic is stored in the dedicated ray memory, and at least some non-core ray data for the rays is stored in the memory system. This allows core ray data for many rays to be stored in the dedicated ray memory without the size of the dedicated ray memory becoming too wasteful when the ray tracing unit is not in use.
Owner:IMAGINATION TECH LTD

Tile based computer graphics

A method and system for generating and shading a computer graphics image in a tile based computer graphics system is provided. Geometry data is supplied and a plurality of primitives are derived from the geometry data. One or more modified primitives are then derived from at least one of the plurality of primitives. For each of a plurality of tiles, an object list is derived including data identifying the primitive from which each modified primitive located at least partially within that tile is derived. Alternatively, the object list may include data identifying each modified primitive located at least partially within that tile. Each tile is then shaded for display using its respective object list.
Owner:IMAGINATION TECH LTD

System for verifying component of vehicle, method and computer program for operating such system

The invention relates to a system (1) for verifying components of a vehicle. The invention also relates to a method for operating such a system (1) and to a computer program having instructions. The system (1) comprises a motion platform (3), a mixed reality display device (5) and a graphics system (7). The motion platform (3) has at least three degrees of freedom for dynamic motion simulation of a cockpit (4) of the vehicle in which the component (2) to be verified is mounted. The mixed reality display device (5) is configured to display an augmented environment for a user (6) located in the cockpit (4). The graphics system (7) is configured to compute an enhanced environment, the enhanced environment being computed in such a way that the user (6) can truly perceive their hands and the component (2) to be verified at least in the virtual environment.
Owner:VOLKSWAGEN AG

Graphics system

A graphics system is provided. The graphics system includes a frame buffer, a timing controller, and a processing unit. The processing unit generating an output video frame based on a raw video frame. The output video frame includes the main window and a picture-in-picture window overlaid on the main window, and the picture-in-picture window is generated by zooming in a target region of the main window. The timing controller is configured to generates a first vertical synchronization signals to control the input timing for the processing unit to write the raw video frame into the frame buffer, and generate a second vertical synchronization signal to control an output timing for the processing unit to read the raw video frame from the frame buffer and generating the output video frame, such that specific timing conditions are met.
Owner:MEDIATEK INC

Reducing redundant rendering in a graphics system

Rendering uses a graphics processing unit which implements a tile-based graphics pipeline where a rendering space is sub-divided into tiles. Primitives are received that were processed by a geometry processing stage of the pipeline and these are grouped into one or more primitive blocks. Primitive block data is stored characterising the content of the one or more primitive blocks. For each tile, the primitives present in the tile are determined, the primitive blocks in which the included primitives are included are also determined, and for at least one selected tile it is determined whether the output of a previous render for the selected tile(s) can be used as an output for the render by determining 1104 whether the number of primitive blocks which contain primitives in that tile exceeds a predefined limit. If the predefined limit is not exceeded, the primitive block data is compared 1110 for the current and previous render. If the threshold is not exceeded, the current render of the tile is performed without comparing the current render to the previous render.
Owner:IMAGINATION TECH LTD

Hybrid rendering method based on space coding

PendingCN120655800A3D-image rendering3D modellingVoxelLinear coding
The embodiment of the invention relates to the technical field of three-dimensional graphic rendering, and discloses a mixed rendering method based on voxel coding. According to the method, for a three-dimensional scene in which multiple rendering strategies coexist, voxel-level division is carried out through the scene, space coding of nodes is calculated based on finite element grids, and ordered arrangement and linear coding of the nodes in the three-dimensional space are achieved. And by using the codes, constructing a code-driven scene block scheduling mechanism, and binding corresponding rendering strategies (such as neural rendering, point cloud rendering and traditional graphic rendering) to different coding areas. In the rendering stage, a proper rendering mode can be selected according to observation positions, equipment capabilities or application requirements, and unified management and mixed scheduling of multiple rendering modes are realized by means of a unified spatial coding index. The method is suitable for meta-universe construction, digital twinborn visualization and scene organization in a complex three-dimensional graphic system, and the scheduling efficiency and space consistency in a large-scale environment are improved.
Owner:SHANGHAI GRAPHIC DIGITAL INFORMATION CO LTD +1

Tile Based Computer Graphics

A method and system for generating and shading a computer graphics image in a tile based computer graphics system is provided. Geometry data is supplied and a plurality of primitives are derived from the geometry data. One or more modified primitives are then derived from at least one of the plurality of primitives. For each of a plurality of tiles, an object list is derived including data identifying the primitive from which each modified primitive located at least partially within that tile is derived. Alternatively, the object list may include data identifying each modified primitive located at least partially within that tile. Each tile is then shaded for display using its respective object list.
Owner:IMAGINATION TECH LTD

Screen rendering updating method and system, electronic equipment and storage medium

The invention provides a screen rendering updating method and system, electronic equipment and a storage medium, and the method comprises the steps: requesting a client to update a rendering cache if the rendering cache needs to be updated according to a display demand; if the cache does not need to be updated, the client is required to postpone to update the rendering cache; receiving a rendering cache submitted by the client, and updating a rendering area record; when it is queried that screen display needs to be updated, judging whether rendering caches of the rendering area are all acquired or not; if yes, rendering a new screen image according to all rendering caches submitted by the client; and displaying the rendered new screen image. According to the method, the server side receives and processes the rendering caches submitted by all the client sides in a centralized mode, only one-time screen rendering and one-time display updating operation are executed in a single display period, in this way, unnecessary repeated rendering and display updating actions can be effectively reduced, and the overall performance of a graphic system is improved from the core process level.
Owner:WUHAN LINGJIU MICROELECTRONICS CO LTD

A method and apparatus for texture mapping hardware acceleration

In order to further improve the quality of texture mapping and solve the problem of large dynamic random memory bandwidth consumption and data efficiency bottleneck, the application provides a method and device for texture mapping hardware acceleration, which improves the method of output pixel texture mapping to texture pixel points, replaces the bilinear interpolation with bicubic interpolation, and designs a static memory as a multi-path group associative cache, which can set different cache layers according to different application scenarios to reduce the consumption of memory resources, and effectively reduce the redundant bandwidth. The application can flexibly configure the texture cache hierarchy size according to the required texture mapping scene, realize the hardware acceleration of texture mapping through bicubic interpolation, and is suitable for various types of three-dimensional graphics systems.
Owner:EEASY TECH CO LTD

Trailer characteristics identification using portable device and overlay graphics

PendingUS20260195913A1GraphicsGraphic system
Systems and methods of the present disclosure provide solutions of performing trailer dimensions estimation. In an application, a method of performing trailer dimensions estimation is performed by a mobile terminal and includes receiving an image via a camera. The method includes displaying the received image on a screen of the mobile terminal. The method includes generating an outline of the vehicle and an outline of the trailer in the image. The method includes resizing the vehicle outline and the trailer outline to overlay the vehicle and trailer in the image. The method includes using the resized outlines to determine the dimensions of the vehicle and the trailer. The method includes using the dimensions of the vehicle and trailer to identify the vehicle and trailer in the image. The method includes storing the dimensions of the vehicle and trailer in a database according to the identification of the vehicle and trailer.
Owner:TOYOTA MOTOR ENG & MFG NORTH AMERICA INC +1

Method and device for improving performance of computer graphic system

The invention relates to the technical field of computers, and provides a method and a device for improving the performance of a computer graphic system. According to the method, for an additive operation task, a multiplication operation task, a square operation task, a square root operation task, a reciprocal operation task, a reciprocal square root operation task and the like, floating-point number representation of elements to be operated in a linear space is determined, the floating-point format of the elements to be operated is converted into a logarithmic space, logarithmic representation is obtained, and then the elements to be operated are calculated. Performing logarithmic operation on the corresponding logarithmic representation to complete a corresponding operation task, and then converting logarithmic output of a logarithmic space into a linear space to obtain target output; according to the method, an operation task originally carried out in a linear space is converted to be carried out in a logarithmic space, the execution steps of operation in the computer graphic system are simplified, the hardware implementation cost of calculation is reduced, and the problems that in the prior art, the performance of the computer graphic system is limited by the arithmetic operation speed, and practicability is low are solved.
Owner:BEIJING FENGHUA CHUANGZHI TECHNOLOGY CO LTD

Real-time dynamic monitoring and interaction system of electric power automation terminal equipment

The invention provides a real-time dynamic monitoring and interaction system of electric power automation terminal equipment. The real-time dynamic monitoring and interaction system comprises a main control module, a real-time data display module, a graphic display module, a log recording module, a voice broadcast module and a remote updating module, wherein the main control module adopts an AMP architecture with a multi-core heterogeneous processing capability; the graphic display module is compatible with an Android graphic system and a QT frame at the same time, unified scheduling of dual-system graphic interfaces is achieved through a hardware abstraction layer, in the Linux system environment, a QT interface of a local graph is constructed based on the QT frame, and data processed by the main control module is drawn into a dynamic oscillogram, a state table and a parameter setting interface in real time through hardware acceleration; and the Linux system uploads the processed data to the Android graphic system for secondary rendering. According to the invention, the functions of real-time state monitoring, data display, troubleshooting, remote application program and system updating, efficient graphic interaction and the like of the power automation terminal equipment can be realized.
Owner:ZHUHAI FEISEN POWER TECH CO LTD

Mobile communication terminal game service processing method

The invention discloses a mobile communication terminal game service processing method, which relates to the technical field of mobile terminal application and man-machine interaction, and comprises the following steps of: acquiring the current working frequency of a central processing unit and the current working frequency of a graphics processing unit, and correspondingly matching two groups of frequency data by taking a unified timestamp as a benchmark, and constructing a synchronous sampling frequency data pair for reflecting the running state of the processor at the current moment. By constructing a high-precision frequency sampling data pair, combining sliding window analysis, exception elimination and deviation evaluation, dynamically quantifying the operation difference between a central processing unit and a graphics processing unit, and adaptively adjusting the task batch and the submission rhythm based on a mismatch index, the scheduling rhythm synchronization between processors is realized, and the scheduling efficiency is improved. Therefore, jamming of a rendering thread and abnormity of a graphic system are effectively prevented, and the stability, robustness and user experience of the mobile terminal in a high-load game scene are remarkably improved.
Owner:CHONGQING ORBIT TECHNOLOGY CO LTD

Reducing Redundant Rendering in a Graphics System

A method and system for performing a render using a graphics processing unit that implements a tile-based graphics pipeline where a rendering space is sub-divided into tiles. For a selected tile of a plurality of tiles, a representation of per-tile vertex shader data identifying vertex shader programs used to generate processed primitives located within the selected tile is stored, and it is determined whether the output of a previous render for the selected tile can be used as an output for the render, by comparing the per-tile vertex shader data of the selected tile of the render with that of the previous render.
Owner:IMAGINATION TECH LTD

Graphical system to reduce cognitive costs of outstanding subportfolio discovery

A system and method are described that dynamically alter hierarchical data structures displayed on a user interface. The system accesses data associated with a plurality of assets, each having a value and binary attributes, and constructs a directed graph comprising vertices and edges based on those attributes. An active core of the graph is determined by analyzing vertex values and selecting a subset of vertices and edges in accordance with user input. The display is updated to reflect the active core, and edge filters and edge score evaluations (ESEs) are applied to refine the selected edges for inclusion. The transitive edge removal policy (TERP) ensures that undesired transitive edges are removed from the structure. The display dynamically updates over time to reflect changes in the underlying data, enabling users to interact with and modify the graph structure based on new insights and changing conditions.
Owner:49 499 972 ALEXANDRE LUIZ JUNQUEIRA HADURA ALBANO

Tessellation Method Using Displacement Factors

PendingUS20250356587A12D-image generationImage generationAlgorithmGraphic system
A tessellation method uses both vertex tessellation factors and displacement factors defined for each vertex of a patch, which may be a quad, a triangle or an isoline. The method is implemented in a computer graphics system and involves calculating a vertex tessellation factor for each corner vertex in one or more input patches. Tessellation is then performed on the plurality of input patches using the vertex tessellation factors. The tessellation operation involves adding one or more new vertices and calculating a displacement factor for each newly added vertex. A world space parameter for each vertex is subsequently determined by calculating a target world space parameter for each vertex and then modifying the target world space parameter for a vertex using the displacement factor for that vertex.
Owner:IMAGINATION TECH LTD

Global neural rendering method and system based on controllable neural light transport sparse inference

This invention discloses a global neural rendering method and system based on controllable neural optical transmission sparse inference, which can be deployed in real-time graphics systems that support neural rendering inference, such as game engines, interactive visualization systems, or hybrid rendering frameworks. During frame-by-frame rendering, the method combines the geometric attribute information of the current frame, historical intermediate features, and historical rendering frames as output results. It sequentially performs adaptive hierarchical feature querying, geometrically constrained intermediate feature super-resolution reconstruction, temporal error-driven sparse decoding, and temporal synthesis based on fused intermediate features to output a complete current rendering frame image and saves relevant historical states for use in the next frame. By jointly modeling spatial detail complexity and temporal reuse risks, computational resources are concentrated on regions with a greater impact on the quality and temporal stability of the current frame, achieving continuous adjustment of quality and overhead under a limited real-time budget.
Owner:ZHEJIANG UNIV

An embedded system under the support of copy and cascade nesting epoll simulation method

ActiveCN120066701BProgram initiation/switchingMultiplexingGraphic system
The application discloses an embedded system supporting copy and cascade nesting of an epoll simulation method, which is compatible with the standard interface of an epoll resource device creation, control and event waiting in a user state by using a native multi-channel I / O multiplexing interface select function of an embedded system, and the interface character device driver interface of the epoll device creation, opening, control and closing is designed in a kernel state, all file descriptors and corresponding epoll events of a user state epoll instance are saved to the kernel state through a control interface, so that the copied epoll copies can be cascaded to other epoll instances to perform listening. The application realizes the interface compatible with Linux epoll of the embedded system, effectively supports and satisfies the IO multiplexing ability requirement of the Wayland graphics system on the network domain socket, the signalfd signal file, the timerfd timer file and the evdevfd input device file classification management and cascade listening, and can promote the embedded system software ecology and the expansion of embedded device application scenarios.
Owner:JIANGSU AUTOMATION RESEARCH INSTITUTE

Switchable hybrid graphics

Systems, devices, and methods can provide a technique that forms a determination of whether to connect a discrete graphics processor or an integrated graphics processor to a connected display device based on information from the connected display device that corresponds to whether the connected display device is to be driven by an integrated graphics processor or a discrete graphics processor.
Owner:INTEL CORP

Multi-level display control list in a tile-based 3D computer graphics system

ActiveDE602009065616T23D-image renderingGraphic system3D computer graphics
Owner:IMAGINATION TECH LTD

Dynamic voltage and frequency scaling for discrete graphics systems

In one embodiment, a system on a chip integrated circuit (SoC) is provided that includes graphics processing resources including one or more graphics processing cores a memory subsystem including a memory controller, a physical interface, and a memory device and circuitry to dynamically adjust a voltage and frequency of the memory subsystem based on a workload executed by the graphics processing resources.
Owner:INTEL CORP

Reduced precision model for generative graphics

Systems and methods are provided for a reduced precision model for generative graphics. In one example, information indicative of significance of one or more portions of an image to be generated is received. Then, for each of the one or more portions of the image, the image is generated by (i) based on the information indicative of saliency, from a plurality of pre-trained generative models (e.g., non-trained generative models) quantized at different levels of precision (e.g., using various weights between 32 bits and 1 bits, including 32 bits and 1 bits). A generative model is selected from among diffusion models; and (ii) applying the selected generative model to pixels associated with the portion.
Owner:INTEL CORP

Tessellation of surface data segments in tile-based rendering of computer graphics

Method for removing hidden tessellated primitives in a tile-based graphics system, comprising: Dividing a rendering space into a plurality of tiles; Reading a surface data segment (10); Tessellating the surface data segment (10) to derive a plurality of tessellated primitives (300); Analyzing at least a part of the segment that includes at least some of the tessellated primitives to determine data that represent a bounding depth value determined over at least one tile (310); Use, for each tile containing segment (10), the data representing the bounding depth value to determine whether the segment is hidden in the tile (320); and Rendering at least part of the segment if it is determined that the segment is not hidden in at least one tile (370).
Owner:IMAGINATION TECH LTD

Konva-based power system main wiring diagram reading method and system

This invention discloses a method and system for reading main wiring diagrams of a power system based on Konva. The method includes: collecting information from substations, forming and storing main wiring diagram files; searching for the corresponding main wiring diagram file based on the substation name; and parsing the content of the main wiring diagram file to obtain a drawn graphic. The system includes: a file integration module for collecting information from substations, forming and storing main wiring diagram files; a reading module for searching for the corresponding main wiring diagram file based on the substation name; and a graphic drawing module for parsing the content of the main wiring diagram file to obtain a drawn graphic. This invention enables the sharing of main wiring diagram readings, improving operation and maintenance efficiency.
Owner:上海许继电气有限公司 +1

Single-step graphical rendering of two-dimensional content for three-dimensional space

A method for single-step graphical rendering of two-dimensional (2D) content for three-dimensional (3D) display by a graphics system that includes augmented reality headsets and display devices is described. The method includes identifying 2D content of a first segment of a plurality of segments of an image frame for single-step rendering based on an overlap of the 2D content of the first segment with a primitive shape; receiving vector data for the 2D content of the first segment of the plurality of segments of the image frame; and rendering the 2D content of the first segment directly in 3D using the vector data for the 2D content. The single-step graphical rendering technique forgoes generation of a flat texture image corresponding to the 2D content that would otherwise be generated and forgoes resampling of the flat texture image for generation of corresponding 3D content.
Owner:META PLATFORMS TECHNOLOGIES LLC

Random Accessible Lossless Parameter Data Compression for Tile Based 3D Computer Graphics Systems

PendingUS20250308127A1Image codingDigital video signal modificationData packGraphic system
Data in a processing system is compressed, the data comprising a plurality of values having a same multiple-byte format. Bytes with corresponding byte significance are grouped together to form a plurality of byte blocks, and a byte block of the plurality of byte blocks is compressed using a compression algorithm comprising storing at least one byte from the byte block as a byte origin, and storing at least one remaining byte in the byte block as a difference value from the byte origin.
Owner:IMAGINATION TECH LTD