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39922results about "Video games" patented technology

Distributed electronic entertainment method and apparatus

A distributed electronic entertainment method and apparatus are described. In one embodiment, a central management resource is coupled to multiple out-of-home venues through a wide area network (WAN). The central management resource stores content and performs management, monitoring and entertainment content delivery functions. At each venue at least one entertainment unit is coupled to the WAN. Multiple entertainment units in a venue are coupled to each other through a local area network (LAN). In one embodiment, an entertainment unit includes a user interface that comprises at least one graphical user interface (GUI). The entertainment unit further comprises a local memory device that stores entertainment content comprising music, a peripheral interface, and a user input device. A plurality of peripheral devices are coupled to the at least one entertainment unit via the peripheral interface, wherein a user, through the user input device and the user interface, performs at least one activity from a group comprising, playing music, playing electronic games, viewing television content, and browsing the Internet.
Owner:AMI ENTERTAINMENT NETWORK

Wireless game player

A disclosed gaming machine provides methods and apparatus for operating a wireless game player that presents a game of chance executed on a gaming machine in communication with the wireless game player. In one embodiment, the wireless game player is a hand-held mobile device, electronically linked to a licensed gaming machine via a wireless connection. All random number generation (RNG) events, game outcomes, meter information, game related information, and all cash transactions are maintained in the licensed (controlled) gaming machine and not the wireless game player. The wireless game player may be used anywhere within the legal areas of the casino and it has the capability of identifying who is using it. For example, a biometric input device, such as a finger print reader may be used on the wireless game player to identify the player. Thus, the issue of under-age or excluded players is addressed.
Owner:IGT

Gaming bonus apparatus and method with player interaction

A gaming system provides a main game and a bonus feature with the bonus feature providing for user interaction. In one aspect, user interaction involves allowing a player to select at least some of a plurality of selectable items. When a selectable item is selected, a prize, multiplier or other item associated with the selectable item is revealed and a total bonus prize is based on the prizes, multipliers or other items associated with the selectable items selected by the player.
Owner:IGT

Automated tournament gaming system: apparatus and method

An apparatus and method for an automated tournament gaming system (10) comprising a central server computer (20) operatively coupled to, inter alia, a plurality of gaming machine G1, G2 . . . GN for automatically harnessing any of the gaming machines for automatically inciting and running a tournament where a group of players are participating for a period after which prizes are awarded to the winning tournament play participants. In addition, the system (10) includes a host site computer (200) operatively coupled to a plurality of the central servers (20) at a variety of remote gaming sites C1, C2 . . . CN for providing a multi-site progressive automated tournament gaming system (210). The multi-site system (210) is integrated into the system (10) to increase the winnings, progressive amounts and the total buy-ins.
Owner:CASINO DATA SYST

Method for diagnosis and treatment of psychological and emotional conditions using a microprocessor-based virtual reality simulator

InactiveUS6186145B1Low costTreatment reducedSurgerySensorsDisplay deviceComputer science
Methods and systems for monitoring, diagnosing and / or treating psychological conditions and / or disorders in patients with the aid of computer-based virtual reality simulations. Pursuant to one preferred embodiment, a computer program product is used to control a computer. The program product includes a computer-readable medium, and a controlling mechanism that directs the computer to generate an output signal for controlling a video display device. The video display device is equipped to display representations of three-dimensional images, and the output signal represents a virtual reality simulation directed to diagnosis and / or treatment of a psychological condition and / or disorder.
Owner:HEALTH HERO NETWORK

System and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs

A system and method for permitting three-dimensional navigation through a virtual reality environment using camera-based gesture inputs of a system user. The system comprises a computer-readable memory, a video camera for generating video signals indicative of the gestures of the system user and an interaction area surrounding the system user, and a video image display. The video image display is positioned in front of the system user. The system further comprises a microprocessor for processing the video signals, in accordance with a program stored in the computer-readable memory, to determine the three-dimensional positions of the body and principle body parts of the system user. The microprocessor constructs three-dimensional images of the system user and interaction area on the video image display based upon the three-dimensional positions of the body and principle body parts of the system user. The video image display shows three-dimensional graphical objects within the virtual reality environment, and movement by the system user permits apparent movement of the three-dimensional objects displayed on the video image display so that the system user appears to move throughout the virtual reality environment.
Owner:PHILIPS ELECTRONICS NORTH AMERICA

Man machine interfaces and applications

Affordable methods and apparatus are disclosed for inputting position, attitude (orientation) or other object characteristic data to computers for the purpose of Computer Aided Design, Painting, Medicine, Teaching, Gaming, Toys, Simulations, Aids to the disabled, and internet or other experiences. Preferred embodiments of the invention utilize electro-optical sensors, and particularly TV Cameras, providing optically inputted data from specialized datum's on objects and / or natural features of objects. Objects can be both static and in motion, from which individual datum positions and movements can be derived, also with respect to other objects both fixed and moving. Real-time photogrammetry is preferably used to determine relationships of portions of one or more datums with respect to a plurality of cameras or a single camera processed by a conventional PC.
Owner:PRYOR TIMOTHY R +1

Coexistent interaction between a virtual character and the real world

A game system, incorporating co-existent interaction between a virtual character 20 and a user 10 in the real world, comprising a virtual character 20 in a computer sub-system 12,14 including a computer device 12 and means 38,40,42 for inputting real-world actions of a user in the real world into said sub-system 12,14, whereby actions of a user in the real world, at a pre-chosen real world location 36, other than correlative movements, are recorded and inputted into the computer sub-system and influence the character 20 in the virtual world 16.
Owner:EARTHLINK

Smart electronic receipt system

A smart electronic receipt system that provides intelligent receipts, called Smart Receipts, that electronically document a transaction between two parties and maintains a persistent connection between the two parties following a successful online transaction. A Trusted Agent on the Buyer's client system creates an order record which is stored in a database on a Trusted Agent Server and starts the transaction process with the merchant. A Smart Receipt is delivered by a Smart Receipt Agent over a secure connection from the merchant to the Trusted Agent Server upon successful completion of a purchase and reflects the details of the transaction. It is stored in a secure database on the Trusted Agent Server and is made available to the Buyer (user) through a Trusted Agent located on his machine. The Trusted Agent Server compares the order record Limited Edition Digital Objects (LEDOs) stored in database with the Smart Receipt's LEDO to find the corresponding order record. The Smart Receipt provides the customer with detailed information about an online purchase in a standardized format. Hyperlinks embedded in the Smart Receipt enable the customer to access customer service and order status. The merchant may also embed addition-al services within the Smart Receipt, including special offers for future purchases. Offers provided in a Smart Receipt can be personalized to a user's preferences which are stored on the Trusted Agent Server. Each Smart Receipt is comprised of a chain of LEDOs with each LEDO object having a unique owner. A Smart Receipt is a dynamic entity and is continuously updated until the Buyer deletes it from the Trusted Agent Server.
Owner:THE BRODIA GROUP

Controlling and accessing content using motion processing on mobile devices

Various embodiments provide systems and methods capable of facilitating interaction with handheld electronics devices based on sensing rotational rate around at least three axes and linear acceleration along at least three axes. In one aspect, a handheld electronic device includes a subsystem providing display capability, a set of motion sensors sensing rotational rate around at least three axes and linear acceleration along at least three axes, and a subsystem which, based on motion data derived from at least one of the motion sensors, is capable of facilitating interaction with the device.
Owner:INVENSENSE

Interactive video display system

An interactive video display system. A display screen is for displaying a visual image for presentation to a user. A camera is for detecting an object in an interactive area located in front of the display screen, the camera operable to capture three-dimensional information about the object. A computer system is for directing the display screen to change the visual image in response to the object.
Owner:MICROSOFT TECH LICENSING LLC

Cooperative group gaming system: apparatus and method

InactiveUS6077162AIncrease player gratificationEnvironmental promotionBoard gamesCard gamesGame playerEngineering
A cooperative group gaming apparatus and method therefore including a plurality of gaming machines including means for individual play, means for communal play and communal payout means influenced by any gaming machine participating in cooperative group play, said plurality of gaming machines operatively coupled to at least one controller which, inter alia, communicates with at least one display means for displaying the effects of cooperative group play to game players.
Owner:CASINO DATA SYST

Interactive gaming machine and method with customized game screen presentation

A method and apparatus for an interactive video game to be displayed on a video display device. The gaming apparatus includes a game controller adapted to control the outcome of a game played on the gaming machine for display on the display device. A player interface is coupled to the gaming apparatus and is configured to input information data personally identifying a player operating the gaming machine. This personal identification data, such as a players name, birthdate, digitized facial pictures of player, etc., is then integrated into the game for integral display in the game outcome on the display device. Thus, player interaction is increased by customizing the game screen presentation to include their personal information.
Owner:IGT

Systems and methods for a role-playing game having a customizable avatar and differentiated instant messaging environment

Systems and methods for an on-line, interactive game having a customizable avatar and differentiated IM environment is provided. The on-line, interactive gaming environment includes a character module configured to allow a participant to create an avatar, an instant messaging communication module configured to allow the participant to communicate with the game environment and with other participants and a gaming module configured to provide a game environment allowing participants to obtain virtual resources with the avatars through simulated experiences and to trade the obtained virtual resources with the other participants selected from the predefined list.
Owner:BANDALONG INC

Gaming device and method having a first interactive game which determines a function of a second wagering game

A gaming device including a first player interactive game requiring one or more player inputs which result in an outcome. The outcome does not result in an award provided to the player. In one embodiment, the gaming device determines a paytable employed in the wagering game based on an outcome of the interactive game. In another embodiment, the gaming device includes a plurality of different wagering games. The gaming device determines which wagering game to provide to the player based, at least in part, on the outcome of the interactive game. Other suitable functions can be employed in the wagering game based on the outcome of the interactive game in accordance with the present invention. In any embodiment, the gaming device provides an outcome to the player for the wagering game which can result in an award.
Owner:IGT

EZ pay smart card and ticket system

A disclosed smart card includes a processor and memory configured to execute a number of gaming applications, such as a bonus game application, a progressive game application, a voucher application and a paytable application, and communicate with a master gaming controller on the gaming machine. Gaming instructions, generated during the execution of one or more of the gaming application on the smart card, may be used to affect game play on the gaming machine. The gaming instructions for various gaming services may be supplied to gaming machines operating in a “stand alone” mode or gaming machine connected to some type of dedicated network. In addition, the smart card may store game components including audio game components and video game components that may be downloaded into a gaming machine and incorporated into a game presentation on the gaming machine. The smart card may be utilized at many different venues including casinos, hotels, bars, restaurants and retail stores.
Owner:IGT

Method and apparatus for providing entertainment content on a gaming machine

A gaming machine with devices able to output entertainment content (e.g. movies, TV programming, audio programs and advertising) from entertainment content sources located within the gaming machine or outside of the gaming machine is described. A player utilizing the gaming machine may access, independently of game play, entertainment content on the gaming machine where access to the entertainment content is granted according to a predetermined fee. In addition, the player utilizing the gaming machine may receive personal messages on the gaming machine. For example, while utilizing the gaming machine, a player may receive, e-mail, stock quotes, news and advertising that is of particular interest to the player utilizing the gaming machine.
Owner:IGT

Methods and systems for interfacing with a third-party application

A system for interfacing with a third-party application is described. The system includes a third-party device, a server-based system configured to communicate with the third-party device, and a gaming device configured to communicate with the server-based system to display content of the product or service. The gaming device is configured to generate an outcome of a wager-based game independent of the content that is displayed.
Owner:IGT

Method and apparatus for registering a mobile device with a gaming machine

Disclosed are methods, apparatus, and systems, including computer program products, implementing techniques for securing a gaming machine for a player of the gaming machine using a mobile device such as a cell phone associated with the player. A player input requests securing of the gaming machine. Responsive to the player input, an access code and a security code are retrieved. The access code defines an access point of a communication system. The security code is specific to a game play session for the player at the gaming machine. The retrieved access code and security code are provided for the player. When the mobile device accesses the communications system and submits the security code, a secure signal is sent to the gaming machine, instructing the gaming machine to enter a remote game play state. The gaming machine can be released from the remote game play state responsive to a releasing event. In one implementation, a wireless interface enables communication between the mobile device and gaming machine according to a wireless protocol such as Bluetooth.
Owner:IGT

Mobile gaming devices for use in a gaming network having gaming and non-gaming zones

Novel gaming networks, devices, and systems for enabling game play on wireless, mobile gaming devices based on the location of the device are described. A mobile gaming device can be used for wagering game play when the device is physically present in an authorized game play zone in a gaming environment and is used by an authorized and verified user. A gaming environment is divided into zones wherein a zone either allows wagering game play on a device or does not. A zone has multiple transmitters that transmit security signals that are detectable by a mobile device at all times while the device is in the zone. An appropriate wireless communication standard can be used to transmit the security signal, such as near-field magnetic communication. The device has at least one user identification and authentication mechanism to ensure that only an authorized user is using the device.
Owner:IGT

Trigger operated electronic device

A device particularly for use with a computer comprises a housing for location at least partly between two fingers of a user's hand and an electronic circuit mounted on a board within the housing. The circuit includes a switch responsive to pressure selectively to open and close an electronic circuit, and conductive elements arranged on the board mounting the electronic circuit. A first control element is mounted with the housing and responsive to finger pressure such that pressure applied to the first control element causes the element to operate the switch. The first control element is movable with respect to a hinge such that finger action acts to cause the control element to swivel as a trigger about the hinge and thereby interact with the switch. The second control element includes a flexible material mounted such that pressure applied to the flexible material in different directions and positions acts to change the electrical relationship between the conductive elements on the board and thereby vary an output signal from the electronic circuit. The rear portion of the housing includes a receptacle for receiving removable battery means for powering the electronic circuit. There is an infra-red output signal transmitted to a receiver for operating the computer. The first control element is located substantially below the second control element, and the first control element being in a bottom face of the housing.
Owner:SMK LINK ELECTRONICS

Electronic game licensing apparatus and method

A use enabling method and mechanism to enable use of a disabled game resident on multiple platform gaming machines. When a gaming operator elects to enable a particular disabled game, an enabling device of generates an encrypted Request Code (27) having components identifying the specific gaming machine and the specific game to be enabled. This Request Code (27) is then communicated through a communication coupling (55) to a compatible, mating encoder device (28) operated by the licensing game vendor or game manufacture. In response, the encoder device (28) generates an encrypted Enabling Code (31) which enables use only for the selected game or games, and only in the gaming machine (21) upon which the corresponding Request Code originated. Upon inputting the corresponding Enabling Code (31) into the enabling device (32) incorporated on the particular gaming device, the selected disable game or games may be subsequently enabled for use.
Owner:IGT

Gaming machine

A gaming machine has a symbol display arrangement that displays a variation action of a variable plurality of symbols that are necessary for playing a game. A predictive display arrangement performs a predictive display that informs the player of the likelihood of the appearance of a specific symbol display state when the variation action is stopped. A determination whether or not the symbol variation action is to be stopped with the appearance thereon of the specific symbol display state is made by a controller that also determines which predictive display mode from among a plurality of predetermined predictive display modes is to be displayed. In one embodiment, the controller controls the predictive display arrangement so that the probability of the appearance of a specific symbol display state is changeable in conjunction with the change in the game with the passage of time. The player will expect the appearance of the predictive display having a high likelihood, and therefore the player's expectation of the appearance of the specific symbol display state can be sustained from the start of the variation display to the stopping thereof. The player's expectation for the "big hit" is enhanced by changing the predictive display in which the likelihood of the "big hit" is increased.
Owner:UNIVERSAL ENTERTAINMENT CORP

Use of online messaging to facilitate selection of participants in game play

A method and system facilitating selection of participants in multiplayer online electronic games. The method provides an efficient procedure for players to host and join new instances of multiplayer online electronic games, as well as providing a scheme that enables players to join multiplayer online electronic games that are already in progress. The method is implemented through a gaming utility that runs on each player's electronic device (e.g. PC) and interacts behind the scenes with an online messaging service. Player hosts are enabled to select players from a list of contacts provided by the online messaging service who they want to invite to join a chat session. A selected multiplayer online electronic game is selectively launched on all of the player's computers through a single command issued by the host. Additionally, the gaming utility provides players with a list of existing chat sessions being hosted by other players so as to enable the players to join multiplayer online electronic games that are already in progress. The system includes a plurality of electronic devices linked in communication across a communications network, such as a LAN or the Internet. Each electronic device is operatively coupled to a headset having a pair of headphones and a microphone. The headset is worn by a player, enabling the players to verbally communicate with others in a verbal chat session.
Owner:MICROSOFT TECH LICENSING LLC
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