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32939results about "Video games" patented technology

Techniques and smart contracts for facilitating automatic retrieval of non-fungible tokens on a blockchain

Methods and systems are described for facilitating lending of NFTs through an NFT marketplace system. In some embodiments a token marketplace system receives a request from a lender to create an NFT loan listing, verifies the lender's ownership of the token, and creates the listing. When a potential borrower requests to borrow the NFT, the system initiates a series of verification steps. These include requesting permission for a retrieval smart contract to act on behalf of the borrower's account and confirming that these permissions have been granted by the lendee. Upon successful verification, the system initiates a blockchain transaction to transfer the NFT to the borrower's account. The foregoing allows NFT owners to lend their NFTs to lendees in a trustless ecosystem.
Owner:VERONA HLDG SEZC

System and method for ai based dynamic user experience curation

A system and method for AI based user experience curation across multiple scenarios and finite time horizons of interest. The present invention integrates connectionist and symbolic AI techniques to generate coherent, relevant, and personalized content across various domains. The invention bridges the gap between connectionist AI and symbolic AI, enabling more adaptive, immersive, and engaging user experiences while prioritizing security and traceability and contextualization considerations behind recommendations or content generation. The platform furthers dynamic and tailored user interactions with digital systems across individual interactions, preferences, sequences and ongoing engagements across sessions by leveraging the power of analytics, deep learning, and AI to create truly intelligent, dynamic, and responsive user experiences enhanced with optimization and planning faculties.
Owner:QOMPLX INC

System and method for ai-driven multi-modal content generation and immersive interaction experiences

A system and method for creating complex, immersive, and interactive digital content is disclosed. The system integrates advanced artificial intelligence, multi-modal input processing, cloud-based shared environments, and immersive hardware to generate, optimize, and deliver rich interactive experiences. The platform supports content mashups, custom scenario generation, and adaptive AI behaviors, enabling the creation of unique and engaging digital environments across various media formats.
Owner:QOMPLX INC

Joint twist generation for animation

The present disclosure provides embodiments for joint twist generation for animation. The system can utilize a neural network, also referred to as a deep neural network, which utilizes machine learning processes in order to create animation data that are more life-like and realistic. The system can obtain a set of axis vectors for a rig of a virtual character model; obtain a twist model for the rig; input the set of axis vectors to the twist model to obtain a set of twist vectors; and determine animation data based on the set of axis vectors and the set of twist vectors.
Owner:ELECTRONIC ARTS INC

Mobile Game Controller with Magnetic Connector and Power Handling / Management Methods for Use Therewith

The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet / magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island / bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect / play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
Owner:BACKBONE LABS INC

Generative narrative game experience with player feedback

Described are systems and methods for evolving computer-implemented narrative games based on player feedback, levering generative artificial intelligence (AI), such as Generative Pre-Trained Transformer (GPT) or other foundation models, to create new game content responsive to player input, measure player engagement metrics during gameplay, and / or modify the game based on the generated new content and / or player engagement.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Game platform management method and system based on artificial intelligence

The invention provides a game platform management method and system based on artificial intelligence. The method belongs to the technical field of game platform management, and comprises the following steps: acquiring multi-source data through multiple channels, constructing a user portrait based on the acquired multi-source data, training the user data through a deep learning model, and identifying user preferences, habits and potential demands; the server load, the game popularity and the user distribution are monitored in real time, the game peak period is pre-judged through time sequence analysis based on historical data, and resource allocation is dynamically adjusted according to a prediction result; through collection and analysis of multi-source data, an accurate user portrait is constructed, and in combination with deep learning and an emotion analysis model, preferences, emotion changes and potential demands of the user can be identified and understood, so that personalized game recommendation, customer service and content pushing are provided.
Owner:BEIJING MENGHUANTIANXIA TECH CO LTD

Platform-Customized Mobile Game Controller and Methods for Use Therewith

A game controller can provide input to a video game (e.g., to control an object or character in the video game) and, optionally, to interact with a graphical user interface (e.g., to select the video game and / or perform other functions). The game controller can be connected with a mobile computing device, such as a mobile phone, and the game can be played locally on the mobile computing device or remotely via the mobile computing device. In one embodiment discussed herein, a platform-customized mobile game controller is provided. In another embodiment discussed herein, a mobile game controller and method are provided for connecting to a wireless audio device.
Owner:BACKBONE LABS INC

Mobile Game Controller with a Magnetic Connector

PendingUS20250090947A1Video games
The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet / magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island / bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect / play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
Owner:BACKBONE LABS INC

Game controller for a mobile device with audio waveguide feature

A game controller for a mobile device, the game controller including a first handle, a bridge, and an acoustic waveguide. The first handle is configured to contact and support a mobile device and includes a user-accessible, first hardware interface on a main body portion of the first handle that is configured to accept touch inputs. The bridge extends from the main body portion of the first handle. The acoustic waveguide is at a juncture of the first handle and the bridge. The acoustic waveguide is configured to redirect sound emitted from the mobile device toward at least one of a front side of the game controller, a top side of the game controller, and a bottom side of the game controller.
Owner:BACKBONE LABS INC

Methods, systems, apparatuses, and devices for facilitating tailoring experiences of users

Disclosed herein is a method for facilitating tailoring experiences of users, in accordance with some embodiments. Accordingly, the method includes receiving, using a communication device, a data from a device. Further, the method includes analyzing, using a processing device, the data. Further, the method includes determining, using the processing device, a context associated with a user based on the analyzing of the data. Further, the method includes adjusting, using the processing device, at least one of a plurality of reality layers of an artificial environment based on the context. Further, the method includes provisioning, using the processing device, a content corresponding to at least one of the plurality of reality layers of the artificial environment based on the adjusting. Further, the method includes storing, using a storage device, the data and the context.
Owner:GUEYE MAMADOU MANDE

Fused multimodal framework for non-player character generation and configuration

Systems and techniques for generating and animating non-player characters (NPCs) within virtual digital environments are provided. Multimodal input data is received that comprises a plurality of input modalities for interaction with an NPC having a set of body features and a set of facial features. The multimodal input data is processed through one or more neural networks to generate animation sequences for both the body features and facial features of the NPC. Generating such animation sequences includes disentangling the multimodal input data to generate substantially disentangled latent representations, combining these representations with the multimodal input data, and using a large-language model (LLM) to generate speech data for the NPC. Further processing using reverse diffusion generates face vertex displacement data and joint trajectory data based on the combined representation and generated speech data. The face vertex displacement data, joint trajectory data, and speech data are used to produce an animated representation of the NPC, which is then provided to environment-specific adapters to animate the NPC within a virtual digital environment.
Owner:ADVANCED MICRO DEVICES INC

Game Controller for a Mobile Device with a Flat Flex Connector

A game controller for a mobile device, the game controller including a first handle, a second handle, a bridge, and a flat, flexible cable. The first handle is configured to contact and support a mobile device. The first handle includes a user-accessible, first hardware interface on a main body portion of the first handle that is configured to accept touch inputs. The second handle is configured to contact and support the mobile device. The second handle includes a user-accessible, second hardware interface on a main body portion of the second handle that is configured to accept touch inputs. The bridge couples the first handle to the second handle. The bridge is in sliding engagement with the first handle and the second handle. The flat, flexible cable is configured to conduct an electrical signal between the first handle and the second handle.
Owner:BACKBONE LABS INC

Mobile Game Controller and Method for Connecting to a Wireless Audio Device

A game controller can provide input to a video game (e.g., to control an object or character in the video game) and, optionally, to interact with a graphical user interface (e.g., to select the video game and / or perform other functions). The game controller can be connected with a mobile computing device, such as a mobile phone, and the game can be played locally on the mobile computing device or remotely via the mobile computing device. In one embodiment discussed herein, a platform-customized mobile game controller is provided. In another embodiment discussed herein, a mobile game controller and method are provided for connecting to a wireless audio device.
Owner:BACKBONE LABS INC

Virtual Game Controller

PendingUS20250153045A1Video gamesJoystickVirtual game
A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input. However, this can be a very cumbersome and frustrating process for the user and has several limitations. The embodiments described herein can overcome this problem by providing a map that is automatically configured, without user configuration, to convert an input representing an actuation of the control surface into a touch screen input.
Owner:BACKBONE LABS INC

Universal mobile game controller

A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
Owner:BACKBONE LABS INC

Large language model interactions via intelligent prompt enrichment module and updated profile

Various embodiments of the technology described programmatically access a user query intended for a Large Language Model (LLM), analyze the user query, and determine prompt-enriching information that is combined with the user query to generate an enriched user query that is ultimately communicated to the LLM. In this manner, additional prompt-enriching information or context is added to the user query before being communicated to the LLM so that the additional prompt-enriching information, along with the user query, can be tokenized to better guide the LLM to a more accurate answer without modifying weights, parameters, or training of the LLM. Certain embodiments have the technical effect of improved accuracy relative to existing approaches by enriching user queries with prompt-enriching information to generate an enriched user query that is passed to the LLM. Based on the enriched user query, certain embodiments reduce the likelihood of hallucinations present in the LLM response.
Owner:RIOT GAMES INC

Game Controller for a Mobile Device with Extended Bumper Button

A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
Owner:BACKBONE LABS INC

Handheld Controller with Contact Zone for Constraining Mobile Devices of Differing Sizes

PendingUS20250041712A1Video gamesSimulationHand held
A gaming system having a handheld controller, a bridge, and a contact zone. The bridge connects the first handle and the second handle of the handheld controller. The contact zone is on at least one of the handles and is configured to align and constrain a mobile device in a desired gameplay position that is between the handles. The contact zone has a cross-sectional profile that includes an arcuate section and a chamfered section. The arcuate section has a radius and a center of curvature that is between the first handle and the second handle. The chamfered section has two substantially flat segments meeting at an obtuse angle. At least one of the two substantially flat segments has a length that is not less than one-quarter of the radius of the arcuate section.
Owner:BACKBONE LABS INC

Game controller

A game controller is provided. The game controller includes a first handle body, a second handle body, a first support module, and a second support module. The first support module includes a first support groove, a first clamping member, and a second clamping member. The first clamping member and the second clamping member are disposed at two sides of the first support module. The second support module includes a second support groove, a third clamping member, and a fourth clamping member. The third clamping member and the fourth clamping member are disposed at two sides of the second support module. A mobile device is disposed between the first support module, the first clamping member and the second clamping member of the first support module, the second support module, and the third clamping member and the fourth clamping member of the second support module.
Owner:DEXIN CORP

Mobile Game Controller with Floating Magnetic Connector

PendingUS20250090946A1Video games
The following embodiment describe various example techniques for attaching a mobile computing device to a game controller. Some of those techniques use a magnetic connector in the game controller, and various example magnet / magnetic array configurations are described. In one embodiment, a float mechanism is provided to allow the magnetic connector in the game controller to move via a magnetic force to align with a corresponding magnetic connector in a mobile computing device. Various float mechanisms are described including those that float a magnetic connector island, float magnet(s) in the magnetic connector island, and float the entire island / bridge assembly. Additionally, various example bridge extension mechanisms are described, as well as example solutions for addressing pinch points. Example connect / play techniques are provided, as well as example power management and power handling techniques and example hardware configurations.
Owner:BACKBONE LABS INC

Custom TouchSync Editor for a Game Controller

A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input.
Owner:BACKBONE LABS INC

Role playing chat robot implementation method based on human background large language model

The invention discloses a role-playing chatting robot implementation method based on a human background big language model, and the method comprises the steps: collecting the text data of a large amount of literature works, extracting role dialogues, actions and abstracts through a big model, and extracting role setting information at the same time; extracting a double-person multi-round dialogue from the role dialogue, and matching with role setting to form a preliminary data set; converting the preliminary data set into a Json format, and constructing a structured multi-round dialogue data set; a LoRA method and a DPO method are adopted to carry out fine tuning on the large language model; building a chat robot based on the fine-tuned large language model, and integrating role information, background stories, historical dialogue abstracts and a small amount of example dialogues to form a dynamic cue word framework; an intelligent chat framework is constructed for a chat robot and comprises a time planning module, an active pushing module and a delayed chat module. By utilizing the method and the system, the dialogue quality, the role personalization, the role consistency, the interaction continuity and the user experience can be effectively improved.
Owner:ZHEJIANG UNIV

Game Controller with Magnetic Wireless Connector

A game controller for a mobile device having a first handle, a second handle, a bridge coupling the first handle to the second handle, and a magnetic connector. The first handle includes a user-accessible, first hardware interface configured to accept touch inputs. The second handle includes a user-accessible, second hardware interface configured to accept touch inputs. The magnetic connector is configured to magnetically retain a mobile device to the game controller.
Owner:BACKBONE LABS INC

Game controller for a mobile device with extended bumper button

A game controller for a mobile device that includes a first handle, a first bumper, and a first switch. The first handle is configured to contact and support a mobile device. The first bumper is coupled to the first handle. The first bumper is configured to accept touch inputs. The first bumper includes a pivot rod at a first end of the first bumper that is configured to engage a track slot of the first handle. The pivot rod is configured to rotate within the track slot and to translate within the track slot. The first bumper further includes a plunger at a first-span distance from the pivot rod. The first switch is within the first handle and is configured to be activated by touch inputs to the first bumper. The plunger of the first bumper is configured to contact and impart a force to the first switch.
Owner:BACKBONE LABS INC