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21543results about "Video games" patented technology

System and method for ai based dynamic user experience curation

A system and method for AI based user experience curation across multiple scenarios and finite time horizons of interest. The present invention integrates connectionist and symbolic AI techniques to generate coherent, relevant, and personalized content across various domains. The invention bridges the gap between connectionist AI and symbolic AI, enabling more adaptive, immersive, and engaging user experiences while prioritizing security and traceability and contextualization considerations behind recommendations or content generation. The platform furthers dynamic and tailored user interactions with digital systems across individual interactions, preferences, sequences and ongoing engagements across sessions by leveraging the power of analytics, deep learning, and AI to create truly intelligent, dynamic, and responsive user experiences enhanced with optimization and planning faculties.
Owner:QOMPLX INC

System and method for ai-driven multi-modal content generation and immersive interaction experiences

A system and method for creating complex, immersive, and interactive digital content is disclosed. The system integrates advanced artificial intelligence, multi-modal input processing, cloud-based shared environments, and immersive hardware to generate, optimize, and deliver rich interactive experiences. The platform supports content mashups, custom scenario generation, and adaptive AI behaviors, enabling the creation of unique and engaging digital environments across various media formats.
Owner:QOMPLX INC

Virtual Game Controller

PendingUS20250153045A1Video gamesJoystickVirtual game
A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input. However, this can be a very cumbersome and frustrating process for the user and has several limitations. The embodiments described herein can overcome this problem by providing a map that is automatically configured, without user configuration, to convert an input representing an actuation of the control surface into a touch screen input.
Owner:BACKBONE LABS INC

Universal mobile game controller

A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
Owner:BACKBONE LABS INC

Large language model interactions via intelligent prompt enrichment module and updated profile

Various embodiments of the technology described programmatically access a user query intended for a Large Language Model (LLM), analyze the user query, and determine prompt-enriching information that is combined with the user query to generate an enriched user query that is ultimately communicated to the LLM. In this manner, additional prompt-enriching information or context is added to the user query before being communicated to the LLM so that the additional prompt-enriching information, along with the user query, can be tokenized to better guide the LLM to a more accurate answer without modifying weights, parameters, or training of the LLM. Certain embodiments have the technical effect of improved accuracy relative to existing approaches by enriching user queries with prompt-enriching information to generate an enriched user query that is passed to the LLM. Based on the enriched user query, certain embodiments reduce the likelihood of hallucinations present in the LLM response.
Owner:RIOT GAMES INC

Custom TouchSync Editor for a Game Controller

A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input.
Owner:BACKBONE LABS INC

Generative Outputs Confirming to User's Own Gameplay to Assist User

Generative models are disclosed to generate audio and visual outputs to a user when the user struggles with a particular aspect of a video game. The generative outputs can demonstrate what success at that aspect of the game looks like, doing so using the same playstyle, ability, and tactics as the user themselves to provide relevant and feasible assistance to the user.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

High-precision motion capture real-time calibration method based on multi-sensor fusion

The invention provides a high-precision motion capture real-time calibration method based on multi-sensor fusion, and the method comprises the steps: obtaining motion data and environmental parameters collected by multiple sensors, the multiple sensors comprising an inertial measurement unit and an optical sensor; constructing a dynamic calibration model based on the action data and the environmental parameters, and performing real-time error compensation and fusion processing on the sensor data; and establishing a time-varying error dynamic model, and performing real-time compensation on zero offset drift, vibration noise and electromagnetic interference of the inertial measurement unit based on the environmental parameters. According to the invention, the IMU and the optical sensor are fused, respective advantages are exerted, and motion data are comprehensively collected. And meanwhile, the time-varying error dynamic model compensates errors generated by environmental interference in real time, so that real actions can be accurately restored through action capture.
Owner:SHIJIAZHUANG TIEDAO UNIV

Systems & Methods To Enhance The Event Experience With Augmented Reality

An event entertainment system, according to the present disclosure, includes one or more forms of augmented reality content, an accessory that may be attached to a piece of furniture and / or another location, and a matrix code that helps a user engage, access, interact, and / or play with the aforementioned augmented reality content. The event entertainment system may be used by entities, such as, but not limited to, venues, individuals, and businesses, that operate and / or host events that may involve people and users, such as, but not limited to, fans and participants of an event.
Owner:JILANI SARA

Vibrator, vibration unit equipped therewith, and controller

To provide a vibrator, a vibration unit including the same, and a controller, the vibrator being configured to suppress cracks generated when a thin-film vibrating element is attached to an attachment surface including a curved surface, while maintaining desired vibration characteristics.SOLUTION: A vibrator 10 is attached to an enclosure including a curved surface and applies a voltage to apply predetermined vibration, the vibrator including a flexible substrate 12, a vibration application area A1, and thin-film vibrating elements 11a, 11b, 11c. The vibration application area A1 is provided on the flexible substrate 12, which is touched by a finger of a user. The thin-film vibrating elements 11a, 11b, 11c are arranged in the vibration application area A1 of the flexible substrate 12 and apply vibration when electric power is supplied.SELECTED DRAWING: Figure 2
Owner:OMRON CORP

Universal mobile game controller

A universal mobile game controller is provided that can interoperate with multiple computing device operating systems (e.g., Android and iOS) in an automatic way through a common connector (e.g., USB-C). With these embodiments, instead of building a separate mobile game controller for each operating system, a single mobile game controller can be used for all operating systems. These embodiments can also enable communication with an application running within the computing device operating system. Other embodiments are provided.
Owner:BACKBONE LABS INC

Game scene optimization method and system based on dynamic rendering

The invention provides a game scene optimization method and system based on dynamic rendering, and belongs to the technical field of game development.The game scene optimization method comprises the steps that firstly, a real-time rendering state data set of a current game scene, rendering resource occupation information containing scene elements and picture frame rendering time consumption parameters are obtained; then, a pre-trained rendering demand analysis model is called for analysis, a rendering demand feature set of the scene elements is obtained, the rendering demand feature set comprises element visual importance features and rendering resource sensitivity features, and a scene element dynamic optimization strategy is generated based on the rendering demand feature set; the scene element dynamic optimization strategy comprises an element detail level adjustment rule and a rendering resource allocation priority parameter, executing a rendering parameter adjustment operation on a target scene element according to the scene element dynamic optimization strategy, generating adjusted scene rendering configuration data, and finally inputting the scene rendering configuration data into a game rendering pipeline for real-time rendering processing. And outputting the optimized game scene picture frame sequence. Therefore, the game picture quality and the operation performance can be improved.
Owner:CHENGDU FUQIAN TECH CO LTD +1

gamepad

The present disclosure provides a gamepad, comprising: a PCB circuit board, a transparent colloid, a key dial assembly and a transparent button; the PCB circuit board is provided with a button position and LED lamp beads arranged at the button position; the transparent colloid is arranged on the button position; the key dial assembly comprises a support member fixed on the PCB circuit board, a dial rotatably connected to the support member and a gear set meshingly connected to the dial; the dial is arranged on the transparent colloid; the dial is provided with several first transparent holes and second transparent holes adjacent to each of the first transparent holes; the first transparent holes and the second transparent holes correspond to the switching of the button position on the PCB circuit board when the dial is rotated with the axis of the support member.
Owner:SHENZHEN JIERUIHONG ELECTRONICS CO LTD

Artificial Intelligence Platform for Player Tracking, Researching, and Selection

A fantasy sports artificial intelligence platform, configured to use the techniques of artificial intelligence (AI) and large language model (LLM) in providing assistance to users in tracking, researching and choosing players to form their lineups of players (e.g., virtual teams of real-world players) in participation of a simulated game.
Owner:HEAVY INC

Game strategy retrieval method and device based on event-driven knowledge graph embedding

The invention provides a game strategy retrieval method and device based on event-driven knowledge graph embedding. The method comprises the following steps: performing structured analysis on strategy data, and updating entities and relationships; performing graph embedding calculation on entities and relationships in the knowledge graph to obtain vector representation among the entities, and constructing a searchable vector index; vectorizing a strategy query request of a user, and performing similarity retrieval on the strategy query request and the vector index to obtain a first candidate entity set similar to the query vector; performing relation reasoning by taking the first candidate entity set as a starting point in the knowledge graph to obtain a second candidate entity set in semantic association with the first candidate entity set, and combining the second candidate entity set with the first candidate entity set to form a target entity set; and performing correlation sorting on the target entity set to obtain a strategy result. According to the method, the strategy data can be automatically and structurally managed, and deep semantic retrieval is supported, so that the accuracy of game strategy content retrieval is improved, and the dynamic expansion capability is achieved.
Owner:QINGFENG (BEIJING) TECH CO LTD

Extendable controller

An extendable controller including a handle part; an elongate bridge retractably extendable with respect to the handle part; and a link member disposed therebetween. An end portion of the elongate bridge is in sliding engagement with the link member so as to be retractably extendable relative to the link member. The link member is movable relative to the handle part between a retracted position and an extended position. The extendable controller further including a movement control arrangement operatively connected between the link member and the handle part to restrain the link member from moving between the retracted position and the extended position when the link member is in the retracted position and in the extended position respectively, wherein the movement control arrangement includes an input interface operable to release the link member from being restrained such that the link member is movable between the retracted position and the extended position.
Owner:RAZER ASIA PACIFIC

Speech prosody prediction in video games

This specification describes a computer-implemented method of generating context-dependent speech audio in a video game. The method comprises obtaining contextual information relating to a state of the video game. The contextual information is inputted into a prosody prediction module. The prosody prediction module comprises a trained machine learning model which is configured to generate predicted prosodic features based on the contextual information. Input data comprising the predicted prosodic features and speech content data associated with the state of the video game is inputted into a speech audio generation module. An encoded representation of the speech content data dependent on the predicted prosodic features is generated using one or more encoders of the speech audio generation module. Context-dependent speech audio is generated, based on the encoded representation, using a decoder of the speech audio generation module.
Owner:ELECTRONIC ARTS INC

Systems and methods for synchronizing data structures in computer networks and distributed computing environments

Systems and methods for synchronizing data structures in computer networks and distributed computing environments are disclosed. A system can provide a network resource to a client device corresponding to a network profile, establish a network communication session with the client device, and transmit instructions for network application formatting during the network communication session. The system can receive a second request for a network exchange during the network communication session. The system can determine that a path for an object of the network communication session satisfies at least one intersection criterion, the at least one intersection criterion associated with at least one second transmission value. The system can update a second data structure of the network profile.
Owner:DK CROWN HOLDINGS INC

Dynamic game difficulty self-adaptive adjustment method and system based on user behavior feedback

The invention provides a dynamic game difficulty self-adaptive adjustment method and system based on user behavior feedback, and relates to the technical field of game design, the method comprises the following steps: carrying out dynamic weighting calculation based on a difficulty adaptation index, generating a dynamic difficulty correction coefficient in combination with user real-time physiological feedback data, and adjusting the dynamic game difficulty according to the dynamic difficulty correction coefficient; the dynamic difficulty correction coefficient comprises a scene complexity adjustment parameter and an interaction response threshold adjustment parameter; inputting the user feedback parameter set into an image feature weight distributor, dynamically adjusting weight distribution of image retrieval feature vectors according to user attention distribution data and operation delay parameters, and generating an optimized scene element retrieval strategy; and performing feature space mapping on the dynamic difficulty correction coefficient and the optimized scene element retrieval strategy, and generating a final game difficulty control instruction set through nonlinear superposition. Game design can be optimized, and game adaptability and flexibility are enhanced.
Owner:LIANYUNGANG FEIYANG NETWORK TECH CO LTD

Dynamically Changing Button Indicia for a Game Controller

A gaming device that includes a handheld controller having a handle and a depressible button on the handle configured to receive user input. The depressible button includes a first marking layer including a first indicia, a first light source configured to illuminate the first indicia in the first marking layer, a second marking layer stacked with the first marking layer and including a second indicia, and a second light source configured to illuminate the second indicia in the second marking layer.
Owner:BACKBONE LABS INC

Game strategy intelligent layout generation and dynamic optimization method and device and storage medium

The invention provides a game strategy intelligent layout generation and dynamic optimization method and device and a storage medium. The method comprises the following steps: when a layout trigger event is detected, generating a layout generation request; in response to the layout generation request, calling a knowledge graph engine to perform correlation calculation on the relational data, and screening from a preset layout template library based on a correlation result to obtain a plurality of initial layout candidate templates; inputting the initial layout candidate template into a low-code layout editing module, and generating a corresponding layout description file according to a mapping rule of the page component and the component parameter; inputting the layout description file as a current state into a reinforcement learning decision model, and outputting target layout configuration in combination with user portrait data; and sending the target layout configuration to a front-end rendering engine, and rendering the game strategy page according to the target layout configuration. According to the method, intelligent generation and real-time dynamic optimization of the game strategy page layout can be realized, and the personalized degree of the layout and the user interaction experience are improved.
Owner:QINGFENG (BEIJING) TECH CO LTD

Dynamic Mixed Reality Content In Virtual Reality

In one embodiment, a method includes capturing images of a first user wearing a VR display device in a real-world environment. The method includes receiving a VR rendering of a VR environment. The VR rendering is from the perspective of the mobile computing device with respect to the VR display device. The method includes generating a first MR rendering of the first user in the VR environment., The first MR rendering of the first user is based on a compositing of the images of the first user and the VR rendering. The method includes receiving an indication of a user interaction with one or more elements of the VR environment in the first MR rendering. The method includes generating, in real-time responsive to the indication of the user interaction with the one or more elements, a second MR rendering of the first user in the VR environment. The one or more elements are modified according to the interaction.
Owner:META PLATFORMS TECHNOLOGIES LLC

Mobile phone control handle assembly

A mobile phone control handle assembly is suitable for holding a mobile phone, and is connected to the mobile phone. The mobile phone control handle assembly includes a handle body, a control module, two handle auxiliary accessories, and at least two magnetic shielding members. The handle body is used to hold the mobile phone. The handle body includes buttons and joysticks. When at least one of the buttons and the joysticks is pressed, the control module transmits a corresponding control signal to the mobile phone. The two handle auxiliary accessories are respectively and detachably fixed on two gripping parts of the handle body through magnets. The two magnetic shielding members are used to shield magnetic fields of the magnets. The two handle auxiliary accessories are configured to enhance a gripping experience of a user when gripping the two gripping parts.
Owner:DEXIN CORP

Mixing device and mixing method

A mixing device is provided. The mixing device includes: an input unit, inputting sounds; multiple output units, outputting the sounds; a sound setting operator, setting a sound setting value that is a setting value relating to the sounds; a selection operator, selecting the output unit of a target for setting the sound setting value; a setting value acquisition means, acquiring the sound setting value set by the sound setting operator with respect to the output unit selected by the selection operator; and a mixing means, for each of the output units, mixing the sounds input at the input unit based on the sound setting value corresponding to the output unit and being the sound setting value acquired by the setting value acquisition means.
Owner:ROLAND CORP

AR game camera system based on combination of real scene and 3D game elements

The invention discloses an AR (Augmented Reality) game camera system based on combination of live-action and 3D (Three-Dimensional) game elements, which comprises a live-action acquisition module for acquiring RGB (Red, Green, Blue) images and depth information, and processing the RGB images to form a real-time video stream; the semantic segmentation module is used for carrying out semantic segmentation on the real-time video stream, identifying an interactive surface and establishing a dynamic interactive region topology database; the virtual element generation module is used for constructing a 3D model library based on a game engine and dynamically matching the 3D model library with the live-action collection information through an adapter interface to generate virtual elements; the virtual-real fusion engine adopts a multi-layer rendering pipeline technology to realize seamless fusion of virtual elements and a real environment; the interactive response module is used for realizing interactive response between the player and the virtual object; and the adaptive calibration module is used for adjusting parameters of the SLAM algorithm according to the semantic segmentation result. According to the method, accurate fusion and natural interaction of the virtual elements in a complex real scene are realized, more immersive user experience is provided, and high precision and stability can be kept in different environments.
Owner:SHANGHAI JIUYUNGUANG DIGITAL TECHNOLOGY CO LTD

Scene interactive limb active and passive rehabilitation training system based on virtual three-dimensional game

The invention discloses a scene interactive limb active and passive rehabilitation training system based on a virtual three-dimensional game in the field of rehabilitation medical treatment. The scene interactive limb active and passive rehabilitation training system comprises a virtual scene generation module, a multi-mode motion capture module, an active and passive cooperative control module, a real-time feedback and excitation module and a data statistics module. And the virtual scene generation module is used for constructing various three-dimensional game scenes, so that scene tasks are strongly associated with actions of upper limbs, lower limbs or upper and lower limbs, and scene difficulty is dynamically adjusted. Compared with the prior art, the interactive guidance of the immersive virtual three-dimensional game scene is adopted, the boring rehabilitation training is converted into interesting game experience, and the participation enthusiasm and compliance of the patient are greatly improved. Compared with traditional two-dimensional animation game training, the patient is more willing to actively participate in training, and the conflict emotion caused by boring training is reduced.
Owner:ZHIHE HEALTH TECH (ZHENGZHOU) CO LTD

Virtualized physical controller

Described herein are techniques for implementing a virtualized physical controller. The techniques may include receiving user input(s) on a touchscreen display of a user device, including a first touch from which can define a primary input region and one or more secondary touches offset from the first which can define or more secondary input regions arranged adjacent to the primary input region. The input regions are associated with respective input mechanisms or commands in the configuration data. While the configuration data is implemented, the touchscreen display can monitor for touches, detect touch input in the configured regions, and generate activation data for each input mechanism or command in response to touch. The positions and shapes of the input regions may be iteratively redefined as touch input is monitored on the touchscreen display.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Methods and system for atrial fibrillation ablation using balloon based catheters and utilizing medical images (CT or MRI in segments) based cardiac mapping and / or utilizing virtual reality (VR), and / or augmented reality (AR), and / or mixed reality (MR) for aiding in cardiac procedures

Methods and system for atrial fibrillation ablations and other cardiac procedures utilizes a cardiac mapping system for navigation and guidance, and includes an additional virtual reality (VR) system and an augmented reality (AR) or mixed reality (MR) system. The Cardiac mapping system utilizes medical images and patient's electrical signals. The virtual reality (VR) system is utilized pre-procedure for visualization and pre-procedure planning. The augmented reality (AR) or mixed reality (MR) system is utilized pre-procedure or intra-procedure. Methods and system are disclosed utilizing pre-built virtual device models which interact with 3D volume rendered structures from patient's CT or MRI of the region of interest (ROI) for the different type of cardiac procedure. With virtual reality (VR) the operator utilizes hand-held sensors. With augmented reality (AR) or mixed reality (MR) a combination of hand gestures and an X-box controller is used to manipulate virtual devices, anatomical structures in the Hologram.
Owner:BOVEJA BIRIDER