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88 results about "Role playing game" patented technology

A role-playing game (sometimes spelled roleplaying game; abbreviated RPG) is a game in which players assume the roles of characters in a fictional setting.Players take responsibility for acting out these roles within a narrative, either through literal acting, or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail ...

Systems and methods for a role-playing game having a customizable avatar and differentiated instant messaging environment

Systems and methods for an on-line, interactive game having a customizable avatar and differentiated IM environment is provided. The on-line, interactive gaming environment includes a character module configured to allow a participant to create an avatar, an instant messaging communication module configured to allow the participant to communicate with the game environment and with other participants and a gaming module configured to provide a game environment allowing participants to obtain virtual resources with the avatars through simulated experiences and to trade the obtained virtual resources with the other participants selected from the predefined list.
Owner:BANDALONG INC

System and a method for a reality role playing game genre

InactiveUS20080096665A1Strengthens player ' attachmentStrengthens players' deep attachmentVideo gamesSpecial data processing applicationsRole playing game
A system for a Reality Role Playing Game (RRPG) including at east one of in-game experiences, out-of-game experiences and real world content scenarios that are related to at least one of REAL people and REAL in-life actions, feelings and contacts, wherein the distinction between in-game and out-of-game experiences are blurred.
Owner:COHEN ARIEL

System and method for providing an interactive social networking and role playing game within a virtual community

Described is a system and method for receiving personal profile data from a plurality of participants, wherein each participant is a member of a virtual community. Generating a participant profile for each of the participants as a function of the personal profile data corresponding to each participant, rating each participant as a function of an activity level within the virtual community and providing additional features to participants achieving a pre-determined rating.
Owner:REVENANT GLOBAL

Massive role-playing games or other multiplayer games system and method using cellular phone or device

A massive multiplayer role-playing game platform utilizing mobile devices such as cellular phones is disclosed. The invention links massive amounts of players, each holding at least one mobile device, via a cellular or wireless network. The system provides the user with the game data in a client-server method or in a streaming / buffering mode of operation. Most of the game data is stored on the game servers, and only the minimal amount of data is temporarily stored on the device's memory. The user may play in a single mode or group mode and several groups can join together to make a larger group. A game may be downloaded onto the mobile devices which may be linked to a base station. The base station in turn is connected to the network, which links it to the game server.
Owner:INNOVATION SYST

System and method for controlling access to a massively multiplayer on-line role-playing game

A method for controlling access to a massively multi-player, online role-playing game begins by presenting a web page to a first user. The web page receives a parameter for controlling access of a second user to a massively multi-player, online role-playing game. The received parameter is transmitted to a database server, which stores the received parameter in a database record associated with the second user. A game server receives at connection request from the second user and controls access of the second user to the massively multi-player, online role-playing game using the stored parameter.
Owner:TURBINE INC

System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

Apparatus and methods provide a player of a massively multiplayer online role playing game (MMORPG) to participate in at least one aspect of the MMORPG while using a wireless device. The wireless device executes a mobile MMORPG client, which interfaces with the game server(s) of the MMORPG via a mobile MMORPG server. A location based gaming mode for use with the wireless device is disclosed.
Owner:QUALCOMM INC

Image generating system and information storage medium capable of changing viewpoint or line-of sight direction of virtual camera for enabling player to see two objects without interposition

An image generating system and information storage medium which can generate an image preferable for the game play while causing a virtual camera to follow a displayed object. While the virtual camera follows a player's game character, the viewpoint and line-of-sight direction of the virtual camera are changed so that the player's game character and ball can be displayed without hiding each other even if the distance D between the player's game character and the ball is changed. Depending on the distance D, the viewpoint, twist angle and pan angle of the virtual camera are changed. If the distance D is smaller than a given value Dth, the ball is displayed so that it can be seen through an open space of the player's game character. The change of the line-of-sight direction is limited to a given range. The player's game character and ball are always projected onto a screen below and above the gazing point, respectively. The first and second displayed objects represent first and second characters in a fighting game or a character and item in a role-playing game, respectively.
Owner:BANDAI NAMCO ENTERTAINMENT INC

Rendering and encoding adaptation to address computation and network

A method for graphics rendering adaptation by a server that includes a graphics rendering engine that generates graphic video data and provides the video data via a communication resource to a client. The method includes monitoring one or both of communication and computation constraint conditions associated with the graphics rendering engine and the communication resource. At least one rendering parameter used by the graphics rendering engine is set based upon a level of communication constraint or computation constraint. Monitoring and setting are repeated to adapt rendering based upon changes in one or both of communication and computation constraints. In preferred embodiments, encoding adaptation also responds to bit rate constraints and rendering is optimized based upon a given bit rate. Rendering parameters and their effect on communication and computation costs have been determined and optimized. A preferred application is for a gaming processor miming on a cloud based or data center server that services mobile clients over a wireless network for graphics intensive applications, such as massively multi-player online role playing games, or augmented reality.
Owner:RGT UNIV OF CALIFORNIA

System and method for creating, editing, and sharing video content relating to video game events

Systems and methods are provided for at least partially automating generation of video clips chronicling a character's interaction with a video game. The same may combine automatic video clip generation with automatic or user-generated and / or user-edited or created narrative. Multiple video clips may be combined into a video reel prior to or subsequent to uploading the same to a file-sharing site. The video game may be a massive multiplayer online role-playing game.
Owner:SONY COMPUTER ENTERTAINMENT INC

Method for dynamic content generation in a role-playing game

The invention provides a role-playing game environment wherein the nature of various NPCs within the game may be varied over time within the game. The goals of various NPCs within the game may be dynamically and automatically changed within the game. At certain in-game time periods, the game server may dynamically assign one or more new goals for some or all of the NPCs based on the current status of each NPC. When a player later interacts with a given NPC assist (or impede) that NPC in reaching its currently assigned goal, the method may dynamically determine a steps that the player's avatar may perform to assist (or impede) the goal. Thus, players cannot predict what will happen when they move through the game and reach a location at which they can interact with a given NPC, making the game-playing experience ever fresh and challenging.
Owner:RAMPART STUDIOS

Role-playing game with interactive cards and game devices, namely in the form of linear and rotary slide rules, novel use of dice, tactical combat, word-based magic, and dynamic attrition

Provided herein is a role-playing game with physical game devices, cards, and dice as well as rules for their use. Gamers assume the roles of imaginary characters in a fictitious storyline and use game devices, cards and dice to facilitate conflict resolution in the domains of physical combat, magical forces, and technological abilities. Game devices are interactive slide rules that force strategic resource allocation and exhibit dynamic attrition. Cards representing skill with certain devices may be inserted into ports of those name devices to modify their performance. Cards representing maaic words combine together according to the desian on the card perimeter and rules of grammar, allowing characters to compose many magic effects from a relatively smaller set of magic words. Gamma components are customizable and may be obtained from retail outlets. Internet download sites, trading with other enthusiasts, and winning components at tournaments.
Owner:NIEDNER MATTHEW FREDERICK +2

Game type learning system and method

The invention relates to game type learning system and method. The game type learning system comprises a game engine, a script explanation module, a databank and a user control module; wherein the user control module acquires an instruction and data from a user; the databank is used for storing data needed by a game, wherein the data comprises game data and learning materials; the game engine is used for generating a game character according to the data input by the user, responding to the instruction of the user control module according to preset sequence of the game, and invoking corresponding game data or the learning materials in the databank; and the script explanation module is used for implementing the data in the databank to complete a game task or a learning task corresponding to the game character. By adopting the combination of a role-play game and the learning tasks and invoking the learning tasks during playing the game, the invention enables students to participate in the game through playing game characters, so that the students can learn knowledge in the form of a game.
Owner:新诺亚舟科技(深圳)有限公司

Game engine

The invention relates to a game engine which comprises a network communication module, a user interface module, a level editing module, a trade editing module, a mission editing module, an interaction editing module and a climate editing module, wherein the network communication module is used for providing network communication in a C / S (Client / Server) mode; the bottom layer of the network communication module is completely packaged; the network communication module supports cloud computing and provides a script interface custom extension function; the user interface module is used for editing a user interface; the level editing module is used for editing level attributes which comprise map scenes, roles, special effects, event trigger and artificial intelligence; the trade editing module is used for editing trade modes between users and a system or between users in a game; the mission editing module is used for editing missions in the game; the interaction editing module is used for editing chat and communication functions in the game; and the climate editing module is used for editing climate variation in the game. Compared with the prior art, the game engine disclosed by the invention provides rich editors for a developer to use, provides a great number of script interfaces for leading in customized game elements and is suitable for development of a large-scale multiplayer online role play game.
Owner:上海墨游信息科技有限公司

Method, device and system for realizing dynamic blocking in three-dimensional role playing game

The invention discloses a method, a device and a system for realizing dynamic blocking in a three-dimensional role playing game. The method comprises the following steps of: setting areas required to be dynamically blocked in a projected two-dimensional game scene in advance, establishing a mapping relationship table between each set dynamically blocked area identifier and a corresponding blocking type, storing the mapping relationship table in a file, distributing the file to a server and a client, storing the mapping relationship table by the client, and establishing a mapping relationship between a three-dimensional game scene and the two-dimensional game scene; when the next found dynamically blocked area comprises a game event, acquiring a dynamically blocked area identifier corresponding to the game event; updating the established mapping relationship table according to blocking type information which carries the dynamically blocked area identifier and is returned from the server; and determining a game path according to the updated mapping relationship table, and acquiring a game operation strategy corresponding to the blocking type of the dynamically blocked area identifier for operation according to the determined game path. By the method, the device and the system, the user cost can be lowered, and the synchronization efficiency can be improved.
Owner:TENCENT TECH (SHENZHEN) CO LTD

Creating dynamic game activities for games

A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client.
Owner:IBM CORP

System and Methods for Role-Playing Gaming

Methods and a gaming system of using a Massive Multiplayer Online Role-Playing Game based on Real Time Strategy (RTS) that incorporates a multi-level marketing element for recruiting and retaining players including a subscription based social network that rewards its users by paying them a percentage of subscription fees derived from users they directly and indirectly invite or recruit to join.
Owner:ALLER JARED +1

Engine for large-scale multiplayer online role playing 3D game

The invention discloses an engine for a large-scale multiplayer online role playing 3D game. The engine overcomes the defects in developing the large-scale multiplayer online role playing game with an existing game engine. The engine for the large-scale multiplayer online role playing 3D game is characterized in that the engine is specialized for large-scale multiplayer online role playing games and achieves a system architecture which is composed of seven modules, namely a core system, resource management, a rendering system, a physical system, a voice system, a game application, and game tools. The engine for the large-scale multiplayer online role playing 3D game saves game development cost, improves game development efficiency and independently designs and packages all the design modules of a system at the same time, and is good in expansibility and easy to maintain.
Owner:绵阳市武道数码科技有限公司

Cross-server grouping method in massively multiplayer online role-playing game (MMORPG)

The invention discloses a cross-server grouping method in a massively multiplayer online role-playing game (MMORPG). By setting up a global server capable of being communicated with each user's server in a network, users can obtain cross-server grouping, robustness of a grouping system is improved, users' experience is improved, and playability of the game is improved.
Owner:BEIJING PIXEL SOFTWARE TECH

System and method for managing virtual worlds mapped to real locations in a mobile-enabled massively multiplayer online role playing game (mmorpg)

Apparatus and methods provide a player of a massively multiplayer online role playing game (MMORPG) to participate in at least one aspect of the MMORPG while using a wireless device. The wireless device executes a mobile MMORPG client, which interfaces with the game server(s) of the MMORPG via a mobile MMORPG server. A location based gaming mode for use with the wireless device is disclosed.
Owner:QUALCOMM INC

System and method for controlling access to a massively multiplayer on-line role-playing game

A method for controlling access to a massively multi-player, online role-playing game begins by presenting a web page to a first user. The web page receives a parameter for controlling access of a second user to a massively multi-player, online role-playing game. The received parameter is transmitted to a database server, which stores the received parameter in a database record associated with the second user. A game server receives a connection request from the second user and controls access of the second user to the massively multi-player, online role-playing game using the stored parameter.
Owner:TURBINE INC

Techniques for creating dynamic game activities for games

A technique for dynamically generating game activities for a game (e.g., a role-playing game) includes loading game information about the game into a data processing system (e.g., a question answering system). Context data (e.g., a question) is received from a client (e.g., a player of the game, a user of the game, another system, or a game engine). In response to receiving the context data, a game activity is dynamically generated based on the context data and the game information. The game activity is then initiated in the game and presented to the client.
Owner:IBM CORP

Automatic detection of deviant players in massively multiplayer online role playing games (MMOGS)

Gold farming refers to the illicit practice of gathering and selling virtual goods in online games for real money. Although around one million gold farmers engage in gold farming related activities, to date a systematic study of identifying gold farmers has not been done. Here data is used from the Massively Multiplayer Online Role Playing Game (MMOG) EverQuest II to identify gold farmers. This is posed as a binary classification problem and a set of features is identified for classification purposes. Given the cost associated with investigating gold farmers, criteria are also given for evaluating gold farming detection techniques, and suggestions provided for future testing and evaluation techniques.
Owner:UNIV OF SOUTHERN CALIFORNIA +2
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