Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

254 results about "Special effects" patented technology

Special effects (often abbreviated as SFX, SPFX, F/X or simply FX) are illusions or visual tricks used in the theatre, film, television, video game and simulator industries to simulate the imagined events in a story or virtual world.. Special effects are traditionally divided into the categories of mechanical effects and optical effects.With the emergence of digital film-making a distinction ...

Video decoding and unreal engine rendering method based on GPU full-link zero copy

The invention relates to the technical field of image processing, and further relates to a video decoding and unreal engine rendering method based on GPU full-link zero copy, which comprises the following steps of: 1, performing hardware decoding on an input video code stream on a GPU, and constructing a motion vector description buffer region for storing compressed domain motion vector information according to a macro block sequence; step 2, reading the motion vector description buffer area on the GPU through a calculation shader, and generating dynamic special effect control buffer areas in one-to-one correspondence with the macro blocks; and step 3, in a post-processing material of the unreal engine rendering module, taking the shared video texture resource as an input texture, and outputting a video picture. On the premise of not depending on a host processor and not excessively occupying video memory bandwidth, unified management of pixel data and motion data is achieved, delay is remarkably reduced, and special effect stability and direction consistency are improved.
Owner:XIAN IMMERSIVE WONDER FILM TECHNOLOGY CO LTD +1

Multi-agent collaborative short-play digital production system

The invention discloses a multi-agent collaborative short play digital production system, which belongs to the technical field of artificial intelligence, and comprises a data and state management module driven by a digital thread, which uniformly manages and synchronizes data, states and decisions of all production links through a throughout digital thread; the full-process intelligent production module takes an intelligent control center as a core, decomposes and dispatches a complex task to five professional intelligent agents for cooperative execution, and covers a complete production link from script generation, visual preview, video shooting and special effects to intelligent editing and final sound and picture synthesis; the man-machine collaborative evaluation and feedback closed-loop module provides an interactive interface for human experts to supervise, guide and correct key production nodes and records artificial decisions as feedback to form a closed loop of a continuous optimization system; according to the multi-agent collaborative short play digital production system provided by the invention, the digital thread penetrates through multi-agent collaboration, so that data tracing and state synchronization of the whole process of short play production can be realized, challenges such as narrative continuity, cross-modal consistency and physical authenticity are effectively solved, and the quality of generated content and the production efficiency are remarkably improved.
Owner:COMMUNICATION UNIVERSITY OF CHINA

Video processor, method, apparatus, storage medium, and program product

The embodiment of the invention provides a video processor, a video processing method, video processing equipment, a storage medium and a program product. In the scheme, after the display layer receives the special effect style configuration, the algorithm engine layer calls the matched physical mathematical model according to the target special effect style and the basic video, outputs the high-fidelity special effect description file, and improves the special effect parameter accuracy; the rendering adaptation layer dynamically selects an optimal rendering engine according to the resources of all the rendering engines, and the time consumption of single-example rendering is shortened; two-layer hierarchical decoupling is adopted, so that description file generation and rendering execution are parallel, batch description files can be shared by multiple preview positions after being prepared at one time, rendering resources are only input when real preview requirements are met, and idling is avoided; the display layer, the algorithm engine layer, the rendering adaptation layer and the rendering layer are sequentially relayed to form a compact link of quasi-generation-fast rendering-playback, so that waiting and repeated export links of a user in a subsequent video editing stage are remarkably reduced, and the video editing efficiency is integrally improved.
Owner:BEIJING 58 INFORMATION TTECH CO LTD

Video data generation method, information display method, device and program product

The invention provides a video data generation method and device, an information display method and device and a program product. The video data generation method comprises the steps of obtaining original description information of a to-be-processed dish; according to the original description information, generating a video effect text description matched with the to-be-processed dish and a dish category label corresponding to the to-be-processed dish; and based on the original description information, the video effect text description and the category label, generating a display video frame of the to-be-processed dish by using a preset video generation model. According to the method, the dish display video frame is automatically generated, the visual attraction of the video frame is enhanced through the special effect, and the vividness, the generation efficiency and the quality of the dish display video frame are improved.
Owner:BEIJING AUTONAVI YUNMAP TECH CO LTD

Film and television later special effect intelligent rendering system and rendering resource distribution method

The invention discloses a film and television later special effect intelligent rendering system and a rendering resource allocation method, the system adopts a four-layer architecture design, and comprises a data management layer, a copyright tracking layer, an intelligent rendering layer and a resource scheduling layer. The data management layer establishes a traceable training database, three-level copyright classification management is performed on training data, and each data sample is equipped with a unique digital identity identifier generated by an SHA-256 Hash algorithm. And the copyright tracking layer constructs a non-tampering copyright chain recording system by using a block chain technology. The intelligent rendering layer integrates a deep learning model based on a Transform architecture and a multi-mode copyright recognition engine, and adopts a layered rendering architecture to process data sources of different copyright risk levels. And the resource scheduling layer carries out dynamic resource allocation by adopting a Q-learning algorithm based on reinforcement learning. According to the method, the problem of copyright ownership of an intelligent rendering technology is solved, legal risks are remarkably reduced on the premise of ensuring the rendering quality, and a standardized copyright management system is established for the later-stage movie and television industry.
Owner:山东水利职业学院

Internet-based 3D visual modeling method

The invention particularly relates to a 3D visual modeling method based on the Internet, and relates to the technical field of distributed rendering, and the method comprises the steps: task analysis and intelligent splitting; dynamic resource evaluation and selection; distributing and scheduling dynamic tasks; and performing task execution and process monitoring. According to the method, the three-dimensional complexity evaluation model is constructed, geometry, material texture and illumination special effect complexity are quantified into calculated amount weight values, a unified scientific standard is provided for task splitting, and traditional fuzzy judgment depending on subjective experience is avoided; and a splitting mode is dynamically selected in combination with scene complexity variance: uniform splitting is carried out when the complexity difference is small, the tile size is adjusted according to local complexity when the difference is large, and long-tail tasks are eliminated from the source.
Owner:SUZHOU REAL DYNASTY CONSTR & DECORATION ENG CO LTD

Guide path display method and device of virtual scene, computer equipment and medium

The invention discloses a guide path display method and device for a virtual scene, computer equipment and a medium, and the method comprises the steps: collecting the current behavior data of a user through a VR equipment sensor, and analyzing the intention of the user according to the current behavior data; according to the user intention and the virtual scene information, a current path is dynamically generated in a path planning mode; and generating a special effect guide path based on the current path, and generating semantic path guide information by adopting a multi-modal semantic fusion mode. According to the invention, visual guidance for user navigation is realized, and the path display intuition and immersion experience are improved.
Owner:XIANGJIANG LAB

Special effects processing methods, devices, electronic equipment, storage media, and program products

PendingCN122093623ASolve the limitations of interaction methodsImprove the experience of using special effectsElectronic editing digitised analogue information signalsCarrier indicating arrangementsSoftware engineeringSpecial effects
This disclosure provides a special effects processing method, apparatus, electronic device, storage medium, and program product. The method includes: receiving a special effects addition operation for a target special effects file through a first interface, displaying a video editing item corresponding to the target special effects file, generating a first special effects video corresponding to the target special effects file, and displaying video preview information of the first special effects video; wherein the target special effects file includes a first video file; receiving a video editing operation for the first special effects video through the video editing item, determining a second video file based on the video editing operation, generating a second special effects video corresponding to the target special effects file based on the second video file, and displaying video preview information of the second special effects video. The technical solution of this disclosure enables the customization and editing of video files within special effects files through simple interface interaction to generate new special effects videos.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD +1

Gaming machine

To provide a game machine which enables players to enjoy performances with higher expectations.SOLUTION: A game machine can execute a first specific performance in which first and second performances can appear, and a second specific performance in which third and fourth performances can appear, the appearance of the second and fourth performances is more advantageous to a player than the appearance of the first and third performances, and in the first specific performance, after a first special performance, can execute any of a plurality of kinds of performances including a first performance P (pattern) for executing the first performance in a 1T (timing) and a second performance P for executing the second performance in the same 2T. In the case of the second specific performance, any of a plurality of types including a third performance P for executing the third performance in the 4T after the second special performance and a fourth performance P for executing the fourth performance in the same 3T can be executed, a variation performance for continuously varying a specific image or repeating a predetermined operation can be executed, the variation performance can be executed between the first 2T and the second 4T in the second performance P, and the variation performance is not executed between the third region and the fourth region in the third performance P.SELECTED DRAWING: Figure 121
Owner:FUJI SHOJI CO LTD

Shooting method and device

The invention discloses a shooting method and device. The shooting method comprises the steps that in response to first input, N times of shooting are carried out, N image data sets are obtained, each image data set comprises a first static image and a first video associated with the first static image, and N is a positive integer larger than 1; and in response to the second input, performing synthesis processing on the first video in the N image data sets to generate a second video, performing synthesis processing on the first static image in the N image data sets to generate a second static image, the second video comprising a content image layer and a dynamic special effect image layer superposed with the content image layer, the content image layer comprises N first videos arranged in a grid layout, the dynamic special effect image layer comprises dynamic elements in a grid special effect template, and the second static image comprises N first static images arranged in a grid layout; and associating the second video with the second static image to generate a dynamic photo of the grid layout.
Owner:VIVO MOBILE COMM CO LTD

Role combat interaction method and device, equipment and medium

The invention relates to a role combat interaction method and device, equipment and a medium. The method comprises the following steps: in response to a combat interaction event occurring in a current game scene, when a first attack behavior of an enemy role for a player role triggers a first attack special effect, monitoring a role avoidance event triggered by the player role; responding to a role evading event, applying a first evading effect to the player role, and synchronously updating an evading scene special effect corresponding to the first evading effect; acquiring a corresponding return stroke time window in the duration of the first attack behavior, and asynchronously monitoring a role return stroke event triggered by the player role in the return stroke time window; and responding to the role return stroke event, applying a first return stroke effect to the enemy role, and synchronously updating the return stroke scene special effect corresponding to the first return stroke effect. According to the method, combat mechanism decoupling and efficient resource management are realized, and meanwhile, the diversity of player operation and real-time synchronization of visual feedback are ensured.
Owner:GUANGZHOU KULUO SHUJIE TECH CO LTD

GPU-based full-link zero-copy video decoding and unreal engine rendering method

The present application relates to the technical field of image processing, and more particularly to a video decoding and Unreal Engine rendering method based on GPU full-link zero-copy, which comprises the following steps: step one, hardware decoding of an input video code stream on a GPU, and construction of a motion vector description buffer for storing compressed domain motion vector information in macroblock order; step two, reading of the motion vector description buffer by a calculation shader on the GPU to generate a dynamic special effect control buffer corresponding to each macroblock; and step three, in the post-processing material of the Unreal Engine rendering module, taking a shared video texture resource as an input texture and outputting a video picture. The present application realizes unified management of pixel data and motion data without relying on a host processor and without excessively occupying video memory bandwidth, significantly reduces delay, and improves special effect stability and direction consistency.
Owner:XIAN IMMERSIVE WONDER FILM TECHNOLOGY CO LTD +1

Text video conversion method and device based on multi-level virtual scene

The invention relates to the technical field of text conversion, in particular to a video text conversion method and device based on a multi-layer virtual scene, and the method comprises the following steps: S1, constructing the multi-layer virtual scene; s2, adopting an open creation platform, and storing a preset database in a distributed manner; wherein the database comprises a music database, a prop database, an interaction database, a special effect database, an action database and a role database. By using a plurality of navigation routes provided by the virtual scene device, a text creator can obtain a plurality of different creation inspirations, each navigation route is composed of different elements, and differences of the elements can inspire the creator to generate different creation ideas. The navigation routes not only increase the interestingness of creation, but also provide a trial and error function, so that creators can be helped to quickly find the optimal solution, thereby breaking through the creation bottleneck and realizing the creation possibility.
Owner:昭通视吧网络科技工作室

Special effect patch control method and device, equipment, storage medium and program product

The invention discloses a special effect surface patch control method and device, equipment, a storage medium and a program product, and relates to the technical field of computers, and the method comprises the steps: obtaining a first distance between a target special effect surface patch and a virtual camera, a first view field angle corresponding to the virtual camera, and a reference height corresponding to the target special effect surface patch; in response to the change of the first view field angle, acquiring a changed second view field angle; based on the second view field angle and the reference height, determining a second distance between the target special effect patch and the virtual camera at the second view field angle; and controlling the movement of the target special effect patch based on the offset between the second distance and the first distance. By implementing the technical scheme of the invention, the position of the target special effect patch can be automatically adjusted when the visual field angle of the virtual camera changes so as to maintain the effect of filling the screen, the picture presentation effect is improved, and the manual adjustment workload is reduced.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Gaming machine

PendingJP2026116068AComputer hardwareSimulation
To provide a gaming machine that can effectively execute special effects in conjunction with the progress of the game. [Solution] The system comprises a frame light-emitting device 272, 273 and a decorative pattern display device 479 as display devices capable of displaying information related to the game, sound devices 281, 282 capable of outputting sounds related to the game, a wireless communication device 285 that enables outputting sounds related to the game through a wireless terminal connected via wireless communication, an input operation device 260 that can be operated by the player, a main control board 920 that performs control related to the game, and a sub-control board 940 that can control the operation of the performance means, including the display devices, sound devices 281, 282 and wireless communication device 285, based on control commands transmitted from the main control board 920, and the system is configured to perform control using the wireless communication device 285 based on a predetermined input operation and to set up a connection state that enables outputting sounds related to the game through an external device.
Owner:SANYO BUSSAN KK

An editing method and device of a virtual scene, a computer device and a storage medium

Embodiments of the present application disclose a virtual scene editing method and device, computer equipment and a storage medium. The present application displays a game editing scene through a graphical user interface, and the game editing scene is configured to generate a corresponding game running scene in a game running stage. In response to a scene editing instruction, a scene environment editing page corresponding to a target virtual object is displayed. In response to a scene editing operation on the scene environment editing page, environment special effect information corresponding to the target virtual object is determined. In response to a game running instruction, a game running scene corresponding to the game editing scene is generated. According to the position of the target virtual object and the environment special effect information, the environment special effect is rendered in the game running scene. In this way, by setting the display range of the environment special effect corresponding to the virtual object, the display area of the environment special effect can be controlled according to the position of the virtual object in the virtual scene, which is convenient to operate, thereby improving the editing efficiency of the virtual scene.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Multi-role live streaming method, apparatus and electronic device

The present disclosure provides a multi-role live broadcast method and device and electronic equipment, obtaining target audio and corresponding target script, performing speech recognition processing on the target audio to generate target text corresponding to the target audio, the target text including multiple subtexts and time stamps corresponding to the multiple subtexts respectively; based on the target text and the target script, generating a role timeline, the role timeline including multiple role information and dialogue time ranges corresponding to the multiple role information respectively; creating multiple virtual accounts for simulating dialogue behaviors of virtual roles corresponding to the role information included in the role timeline according to the role information corresponding to the role timeline; playing the target audio during the live broadcast process, and controlling the virtual roles corresponding to the multiple virtual accounts to perform visual special effect display according to the role timeline during the playing of the target audio. This way converts the target audio live broadcast into a multi-role interactive form of live broadcast, improving user experience and live broadcast interactivity.
Owner:HANGZHOU NETEASE CLOUD MUSIC TECH CO LTD

Special effect generation method and device in virtual scene, electronic equipment and readable storage medium

The invention discloses a special effect generation method and device in a virtual scene, electronic equipment and a readable storage medium, and the method comprises the steps: carrying out the distortion processing of a ground fracture contour map, and obtaining a distorted ground fracture contour map; performing form adjustment on the crack map to obtain a crack form map; detecting the edge of a fragment area in the first fragment map to generate a first fragment structure map; superposing the twisted ground crack contour map and the first fragment structure map to obtain a first ground crack physical map; generating a second ground crack physical map according to difference information of the first ground crack physical map and the crack form map; and rendering the second ground crack physical chartlet in a virtual scene to obtain a ground crack special effect. When the method is used for generating the ground crack physical map, the efficiency is high, and the ground crack effect is controllable.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Image processing method and device, electronic equipment and storage medium

Embodiments of the present disclosure provide an image processing method and device, electronic equipment and storage medium, the method comprising: when it is detected that a current to-be-processed video frame includes a display object, obtaining a region image of a first region; rendering the region image into a second region corresponding to the display object to obtain a special effect video frame corresponding to the current to-be-processed video frame, and displaying; based on the special effect video frame, determining a target special effect video. Embodiments of the present disclosure solve the problem that the special effect content in the prior art is relatively single and the content is poor, thereby causing poor user experience, and achieve rich special effect content and strong association with users, thereby improving the effect of user experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Immersive deduction system and method based on 3D projection fusion

PendingCN121810992Aavoid featuresAvoid the problem of disjointed actors’ movements3D-image renderingComputer graphics (images)Computer vision
The invention belongs to the technical field of 3D projection, and particularly relates to an immersive deduction system and method based on 3D projection fusion, and the system comprises a sensing module which is used for collecting the rapid motion data and height parameters of an actor, a motion pre-judgment module which is used for judging the motion parameters of the actor, and a control module which is used for controlling the motion pre-judgment module and the motion pre-judgment module. The motion pre-judgment module is in communication connection with the sensing module and comprises a motion association sub-model and a motion time sequence prediction sub-module, and the motion association sub-model establishes a mapping relation among the body height of the actor, the motion amplitude and the track span. And data is provided for follow-up action pre-judgment and special effect adaptation, and the problem that the projection special effect is disjointed with the action of the actor due to action acquisition omission or insufficient data precision is avoided.
Owner:LANTIAN YUNZHAN CULTURE TECHNOLOGY (JIANGSU) CO LTD

A resource occupation prediction method in a video special effect processing process

The application relates to the technical fields of multimedia image processing, GPU computing power scheduling and soft power-on resource optimization, and discloses a resource occupation prediction method in a video special effect processing process, which is executed by a terminal built-in processor and comprises the following steps: collecting a video special effect frame time interval, a GPU rendering pipeline thread occupation ratio and a video memory fragment distribution ratio; performing dimensionless normalization processing on the video special effect frame time interval to obtain a special effect frame time normalization factor; counting a special effect superposition level; and calculating a special effect time coupling factor, a pipeline blocking loss factor and a total resource occupation prediction value and outputting the total resource occupation prediction value. The application solves the problem of large prediction deviation in the prior art, realizes accurate prediction through a core innovation point, guarantees reasonable allocation of video special effect rendering resources, and improves rendering stability.
Owner:SHANGHAI NENGXIA TECHNOLOGY CO LTD

Control interaction updating method and device, equipment and medium

The invention relates to a control interaction updating method and device, equipment and a medium. The method comprises the steps of determining a first visual state of a role skill control in response to a first accumulation event that a first energy resource is accumulated to a first threshold value; when it is detected that the buffered energy resource accumulates to a buffer threshold based on the specific skill sequence, activating the application permission of the energy skill of the player character; filling a second energy resource based on a skill release operation of a player character release energy skill, and determining a second visual state of the character skill control when the second energy resource accumulates to a second threshold value; and updating visual special effect data of the role skill control in real time according to the first visual state and the second visual state so as to render a visual special effect style of the role skill control according to the visual special effect data. According to the method and the device, a player can intuitively obtain multi-level skill preparation information from composite visual feedback of a single control, so that the interface cognition burden of the player is reduced, and the continuity and response efficiency of human-computer interaction are improved.
Owner:GUANGZHOU KULUO SHUJIE TECH CO LTD

Method, device and equipment for editing virtual resources of a meta-universe live room and medium

The application relates to the field of network live broadcast, and provides a virtual resource editing method and device of a meta universe live broadcast room, an electronic device and a computer readable storage medium; the method comprises the following steps: initializing a configuration file according to a resource file of a 3D model uploaded by a user; creating a model instance of the 3D model on an editor and editing the attributes of the 3D model on the configuration file; associating the 3D model with a personalized script selected by the user and debugging according to the personalized script; finally, saving the resource file of the 3D model, the configuration file and the associated personalized script as a 3D model file and uploading the 3D model file to an editor server for loading and use. According to the technical scheme, an editor with 3D animation special effects can be provided for an editor, the editor is applied to a 3D animation editing scene, the 3D effect of virtual resource played by a client is improved, the interactivity between the virtual resource played by the client and the user is enhanced, and the viewing retention rate and viewing time of the user are improved.
Owner:GUANGZHOU FANGGUI INFORMATION TECHNOLOGY CO LTD

Magnetic special effect interaction control method and device in game, medium and product

The invention relates to the field of computers, and discloses a magnetic special effect interaction control method and device in a game, a medium and a product. The method comprises the steps that when a target game entity executes a preset behavior, the target game entity is triggered to enter a magnetic activation state; wherein the target game entity has a pre-configured magnetic force attribute, and presents visual performance corresponding to the magnetic force attribute in the magnetic force activated state; in response to a magnetic interaction instruction sent by a player character for a target game entity in a magnetic activation state, applying a preset in-game control effect according to the magnetic attribute of the player character and the magnetic attribute of the target game entity; and after the control effect is completed, controlling the target game entity to exit the magnetic activation state, and removing the visual performance. The technical problem of insufficient interaction flexibility and predictability in related technologies can be at least solved.
Owner:SHANGHAI MIHOYO TIANMING TECH CO LTD

Video data processing method and device, equipment and medium

The embodiment of the invention provides a video data processing method and device, equipment and a medium. The method comprises the following steps: acquiring initial noise data, source video data and an object mask sequence of a candidate object in the source video data; performing visual coding processing on the source video data to obtain video potential features, and obtaining a first denoising prediction result of a first time step; constructing denoising condition data of a second time step according to the first denoising prediction result, the potential video features and the object mask sequence; performing self-attention processing on the de-noising condition data to obtain a first self-attention feature of a second time step, obtaining a cross attention feature of the first time step, and generating a second de-noising prediction result of the second time step according to the first self-attention feature and the cross attention feature; and generating repaired video data corresponding to the source video data according to the second denoising prediction result. By implementing the embodiment of the invention, the removal effect of the video object and the visual special effect can be improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Gaming machine

PendingJP2026116071AComputer hardwareSimulation
To provide a gaming machine that can effectively execute special effects in conjunction with the progress of the game. [Solution] The system comprises a frame light-emitting device 272, 273 and a decorative pattern display device 479 as display devices capable of displaying information related to the game, sound devices 281, 282 capable of outputting sounds related to the game, a wireless communication device 285 that enables outputting sounds related to the game through a wireless terminal connected via wireless communication, an input operation device 260 that can be operated by the player, a main control board 920 that performs control related to the game, and a sub-control board 940 that can control the operation of the performance means, including the display devices, sound devices 281, 282 and wireless communication device 285, based on control commands transmitted from the main control board 920, and the system is configured to perform control using the wireless communication device 285 based on a predetermined input operation and to set up a connection state that enables outputting sounds related to the game through an external device.
Owner:SANYO BUSSAN KK

Video generation method, electronic equipment and storage medium

The invention provides a video generation method, electronic equipment and a storage medium. The method comprises the following steps: integrating a scene file and a special effect file through third three-dimensional software to obtain a three-dimensional main scene with a special effect; creating a virtual three-dimensional environment corresponding to the experience cabin; setting a virtual camera corresponding to each display area in the virtual three-dimensional environment, and taking the virtual three-dimensional environment with the virtual cameras as a multi-view camera; creating a motion track and a rotation posture of the multi-view camera; and in the three-dimensional main scene, controlling the multi-view camera to move based on the movement track and the rotation attitude, and performing synchronous shooting through each virtual camera in the movement process to obtain a video file for synchronous playing of the M display screens. Therefore, the problem that the picture is not matched with the spatial position of the virtual three-dimensional environment easily during the production of the video played by the multiple display screens of the experience cabin can be improved, and the user experience can be improved.
Owner:CHANGZHOU CHINA DINOSAUR LAND CO LTD +1