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321 results about "Particle system" patented technology

A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques - usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions.

Direct3D 11-based 3D graphics rendering engine

The invention discloses a Direct3D 11-based 3D graphics rendering engine, which comprises a master control module and a plurality of functional sub modules, wherein the functional sub modules comprise a matrix module, a view point module, a head-up display module, a multi-character set word module, a 3D primitive base class module, a poster board module, a mesh model module, a smoke and rain and snow particle system module, a halo special effect calculation module, and a soft shadow calculation module. According to the default rendering process for each frame, the soft shadow module is firstly called, and with the illumination direction as the view point, the depth information of each primitive in the rendering scene is calculated; then, with the sight line of eyes of an observer as the angle, each primitive in the scene is rendered to the surface, an original scene view is obtained, highlight information is obtained at the same time, and the actual lighting effects of each pixel point is obtained according to the depth information and the illumination calculation result; and finally, in combination with the first sum depth information and the highlight information, highlight aura special effect post-processing on the illumination is carried out on the original scene view, and the final single-frame rendering graph is obtained.
Owner:钱进 +3

Method of Biomolecule Immobilization On Polymers Using Click-Type Chemistry

The present invention provides a method for the covalent immobilization of biomolecules on polymers for delivery of the biomolecules, which has the advantage of being simple, highly efficient, environmentally friendly and free of side products relative to traditional immobilization techniques. The invention provides a modified micro/nanoparticle system, which uses a functionalized polymer formed into micro or nanoparticles to bind a molecule to the particles using uses facile chemistry, the Diels-Alder cycloaddition between a diene and a dienophile with the polymer being functionalized with one of them and the molecule with the other, or the Huisgen 1,3-dipolar cycloaddition between a terminal alkyne and an azide to bind the molecule to the particle. The molecules and/or other therapeutic agents may be encapsulated within the polymer particles for intravenous therapeutic delivery. The invention also provides a novel synthetic biodegradable polymer, a furan/alkyne-functionalized poly(trimethylene carbonate) (PTMC)-based polymer, whose composition can be designed to meet the defined physical and chemical property requirements. In one example, the particle system self-aggregates from functionalized PTMC-based copolymers containing poly(ethylene glycol) (PEG) segments. The composition of the copolymers can be designed to meet various particle system requirements, including size, thermodynamic stability, surface PEG density, drug encapsulation capacity and biomolecule immobilization capacity.
Owner:SHOICHET MOLLY S +2

Wind field visual display method based on three-dimensional virtual globe

The invention relates to a wind field visual display method based on a three-dimensional virtual globe. The wind field visual display method comprises the following steps of (1) automatic meteorological station data access, wherein automatic meteorological station data provided by the weather bureau serve as a data source of wind field data at a server side, and the automatic meteorological station data are imported at regular times in the data form meeting the NetCDF standard; (2) gridding of the wind field data, wherein the acquired automatic meteorological station data serve as discrete point data, and the server side conducts interpolation on the automatic meteorological station discrete point data according to a visual area covered with the wind field; (3) user interactive response, wherein a client side downloads the wind field grid data at specified time and in specified space from the server side according to user interactive operation; (4) wind filed visualization, wherein the client side drives a particle system according to the downloaded wind field grid data, and wind field visualization is achieved by controlling movement of the particles in three-dimensional space. The wind field visual display method based on the three-dimensional virtual globe is good in display effect, efficient to operate and high in instantaneity.
Owner:STATE GRID CORP OF CHINA +2

Improved flame-simulation acceleration algorithm based on particle system

ActiveCN102147928AOvercome the inability to render large scale surface burnsRealistic renderingAnimation3D-image renderingCombustionImproved algorithm
The invention relates to an improved flame-simulation acceleration algorithm based on a particle system, which comprises the following steps: (1) pretreating a generated track so as to record accelerated speeds, colors and life value attributes of particles; (2) generating particles with a particle emitter; (3) distributing a track to each particle; (4) obtaining more three attributes of the particle from the track and updating other attributes of the particle; carrying out the step (5) if the particle reaches an end frame of the track; rendering the particle; updating track information, and carrying out the step (6) if the track life is 0; and repeating the step (4) till the system exits; (5) regenerating the particles and distributing the tracks; and (6) recalculating the tracks and regenerating all particles on the tracks. Compared with a method of the traditional particle system and a track method, the improved flame-simulation acceleration algorithm has the advantages that the calculated amount of the traditional method is greatly reduced, so as to play a role in acceleration on one hand; on the other hand, the distortion problem of rendering in the track method can be solved, the rendering of large-scale surface combustion can be supported, and the improvement can be realized.

Bituminous mixture compaction simulation method based on discrete elements

The invention discloses a bituminous mixture compaction simulation method based on discrete elements. The method comprises the steps that a prescribed space region is generated through a 'wall' command in PFC<3D> software, and the space region is randomly filled with a particle system composed of coarse aggregates and bituminous mortar; partial bituminous mortar is randomly deleted; corresponding contact types are given to the interior of the coarse aggregates, the interior of the bituminous mortar and the space between the coarse aggregates and the bituminous mortar in a bituminous mixture; a 'clump', formed by gathering basic unit particles, in the PFC<3D> software is set to serve as a rolling wheel of a road roller, and the static pressure action on the bituminous mixture is achieved through rolling wheels of the road roller under the action of gravity; excitation force is given to the 'clump', the excitation force of a 'clump' system is coupled with the gravity, and vibrating compaction action is simulated; compaction of compaction road rolling wheels to the bituminous mixture is controlled through fish language programming. The method is easy and convenient to use, economical and effective and has certain significance to construction of a bituminous mixture pavement.
Owner:SOUTHEAST UNIV

Method for calculating particles on GPU by utilizing multi-body interaction model

The invention provides a method for calculating particles on a GPU by utilizing a multi-body interaction model, comprising the following steps: storing the attribute information of particles in a particle system and labeling information of an adjacent particle of each particle to a system memory on a computer loaded with the GPU; transmitting the attribute information and the labeling informationto a global memory of the GPU; opening up a storage array for the acting force applied by each particle to the adjacent particle thereof in the global memory; distributing an individual calculation threading in the GPU for each particle; taking down all stresses of the particles calculated in the threading according to the established multi-body interaction model between the particles; simultaneously storing the stress of each particle to the adjacent particle thereof; reading in the stress of the stored adjacent particle of each particle from the global memory; adding the stresses to the particles with corresponding labels to obtain completed acting force to the particles; and calculating potential energy of each particle on the GPU, outputting the results to the system memory, and carrying out statistics and calculation on the average potential energy of a single particle by CPU.
Owner:INST OF PROCESS ENG CHINESE ACAD OF SCI

Three-dimensional dynamic simulation method for water outlet process of submarine-launched missiles

The invention discloses a three-dimensional dynamic simulation method for a water outlet process of submarine-launched missiles, and relates to a three-dimensional dynamic simulation method. The method aims to solve the problems of complex testing equipment, high testing cost and weak repeatability in the ground simulation tests. The three-dimensional dynamic simulation method for the water outlet process of the submarine-launched missiles is realized based on CPU-GPU isomerous multithreading development environment, and comprises the following contents: (1) a human-computer interaction platform is built; (2) three-dimensional virtual modeling and displaying for the water outlet process of the submarine-launched missiles are implemented; (3) visualization modeling for the water outlet process of the submarine-launched missiles is implemented based on a particle system; (4) visualization modeling for drum vacuole of the submarine-launched missiles is implemented based on coloring language; (5) sea depth staffs are dynamically displayed; (6) multi-view interactive three-dimensional navigation for the water outlet process of the submarine-launched missiles is implemented; (7) key parameters for the water outlet process of the submarine-launched missiles are visualized. The three-dimensional dynamic simulation method has the advantages of safety, economy, controllability, no damage and recycling property, and can be applied in the technical field of computer simulation methods.
Owner:HARBIN INST OF TECH

Crown fire spread three-dimensional visualization method

ActiveCN103942839ASolving Interaction ProblemsSolve the problem of the interaction process between fire and treesSpecial data processing applications3D modellingTerrainEngineering
The invention relates to a crown fire spread three-dimensional visualization method. The crown fire spread three-dimensional visualization method comprises estimating the fireline intensity, the flame length and the spread speed of a crown fire through an FARSITE forest fire spread simulation engine; establishing a fire and smoke particle system through a particle system; establishing a tree three-dimensional model and planting the tree model on a three-dimensional terrain landscape to form a virtual forest environment; customizing vertex shaders and fragment shaders of apparatuses of the model through a programmable pipeline and adopting a texture and color mixture method and an Alpha transparent texture method; setting a simulated starting and ending time, time step and space resolution and estimating a crown fire behavior and a fire field boundary so as to dynamically simulate the dynamic change process of the crown fire in the horizontal direction and the vertical direction. According to the crown fire spread three-dimensional visualization method, the spread process of the crown fire is simulated in a true three-dimensional visual mode and the crown fire spread three-dimensional visualization method can be applied to auxiliary fire-fighting decision, science popularization education, animation, games and the like.
Owner:FUZHOU UNIV

Fast calculation and dynamic simulation method of aircraft tail flame infrared radiation

The present invention discloses a fast calculation and dynamic simulation method of aircraft tail flame infrared radiation. The method comprises a first step of building a standard model of an aircraft engine, and acquiring an internal flow field parameter of the aircraft engine; a second step of inputting the internal flow field parameter acquired in the first step into FLUENT software, and acquiring high temperature tail flame temperature field distribution data of the aircraft by using the FLUENT software; a third step of calculating to acquire a layer spectral transmittance and a layer spectral radiation brightness of high temperature tail flame by using a CG spectral method according to the high temperature tail flame temperature field distribution data obtained in the second step; and a forth step of assigning the layer spectral transmittance and the layer spectral radiation brightness of the high temperature tail flame acquired in the third step to an OSG particle system, and realizing high dynamic real-time simulation of the aircraft tail flame by using the OSG particle system. Through adoption of the method, problems in the prior art that simulation has high calculation difficulty, poor real-time performance and cannot be applied to dynamic simulation are solved.
Owner:西安天圆光电科技有限公司

Method for synchronous measurement of optical constant and particle size distribution of spherical particles based on multi-angle light scattering-transmission process

The invention discloses a method for synchronous measurement of the optical constant and particle size distribution of spherical particles based on a multi-angle light scattering-transmission process, relates to the technical field of participating medium radiation property measurement and is aimed at solving the problems of great error of experimental measurement value and relatively weak measurement signal in participating medium radiation parameter measurement based on inverse problem solving. The method comprises the following steps: irradiating the surface of a particle system sample by using continuous steady-state laser; arranging optical detectors on different scattering-angle positions; measuring the scattering optical signal intensity and hemispherical transmission signal of the steady-state laser of different angles; and obtaining the optical constant of the spherical particles and the particle size distribution of the particle system in combination with the signals and through the inverse problem solving technology. The method disclosed by the invention is suitable for synchronous measurement of the optical constant and particle size distribution of spherical particles based on a multi-angle light scattering-transmission process.
Owner:黑龙江省工研院资产经营管理有限公司
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