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1556 results about "Mesh model" patented technology

Mesh modeling is the most common type of modeling in all of Blender-dom. If you did the Quickie Model tutorial, then you've already participated in mesh modeling. A mesh is simply a collection of vertices that define a three dimensional object.

Intelligent modeling, transformation and manipulation system

The present invention relates to a method of intelligent 2D and 3D object and scene modeling, transformation and manipulation and more particularly this invention relates to the field of computer modeling, virtual reality, animation and 3D Web streaming. The method uses attributed hypergraph representations (AHR) for modeling, transforming and manipulating objects. From one or more 2D views of a 3D object or scene, range information is first computed and then a triangular mesh model is constructed. The data structure is designed to handle the transformations on the representation corresponding to movements and deformations of the object. In an attributed hypergraph, the attributes associated with the hyperedges and the vertices facilitates modeling of various shapes with geometrical, physical or behavior features. As a hierarchical and generic representation, AHR enables pattern matching, recognition, synthesis and manipulation to be carried out at different resolution levels on different subsets depending on the context. Symbolic computation on knowledge represented in the format of attributed hypergraphs becomes straightforward. Given the features of a 3D object or scene, the procedure of constructing the AHR corresponds to the concept of functor in category theory, which maps one category to another one. The transformations of AHR are in the form of a set of operations defined on attributed hypergraphs, which stand for the motions and deformations of the object. This representation is applied to various modeling and manipulation tasks on 3D objects. The process of motion analysis of a 3D object is the task of extracting a sequence of AH operators from the AHR of the object. A 3D scene can be modeled by AHR and then altered / augmented with other 3D models, by which an augmented reality can be built. Given the AHR's of two different 3D shapes, 3D morphing may be accomplished by matching the two AHR's and then mapping the difference to a sequence of AH operators. Model based animation of an object can be accomplished by applying a set of AH operators to its AHR. The AHR method forms a data compression system for efficient web streaming over the Internet.
Owner:PATTERN DISCOVERY SOFTWARE SYST

System and method of three-dimensional image capture and modeling

System and method for constructing a 3D model of an object based on a series of silhouette and texture map images. In the exemplary embodiment an object is placed on a rotating turntable and a camera, which is stationary, captures images of the object as it rotates on the turntable. In one pass, the system captures a number of photographic images that will be processed into image silhouettes. In a second pass, the system gathers texture data. After a calibration procedure (used to determine the camera's focal length and the turntable's axis of rotation), a silhouette processing module determines a set of two-dimensional polygon shapes (silhouette contour polygons) that describe the contours of the object. The system uses the silhouette contour polygons to create a 3D polygonal mesh model of the object. The system determines the shape of the 3D model analytically-by finding the areas of intersection between the edges of the model faces and the edges of the silhouette contour polygons. The system creates an initial, (rough) model of the 3D object from one of the silhouette contour polygons, then executes an overlaying procedure to process each of the remaining silhouette contour polygons. In the overlaying process, the system processes the silhouette contour polygons collected from each silhouette image, projecting each face of the (rough) 3D model onto the image plane of the silhouette contour polygons. The overlaying of each face of the (rough) 3D model onto the 2D plane of the silhouette contour polygons enables the present invention to determine those areas that are extraneous and should be removed from the (rough) 3D model. As the system processes the silhouette contour polygons in each image it removes the extraneous spaces from the initial object model and creates new faces to patch “holes.” The polygonal mesh model, once completed, can be transformed into a triangulated mesh model. In a subsequent step, the system uses a deterministic procedure to map texture from the texture images onto the triangles of the 3D mesh model, locating that area in the various texture map images that is “best” for each mesh triangle.
Owner:SIZMEK TECH

Unmanned aerial vehicle aerial photography sequence image-based slope three-dimension reconstruction method

InactiveCN105184863AReduce in quantityReduce texture discontinuities3D modellingVisual technologyStructure from motion
The invention relates to an unmanned aerial vehicle aerial photography sequence image-based slope three-dimension reconstruction method. The method includes the following steps that: feature region matching and feature point pair extraction are performed on un-calibrated unmanned aerial vehicle multi-view aerial photography sequence images through adopting a feature matching-based algorithm; the geometric structure of a slope and the motion parameters of a camera are calculated through adopting bundle adjustment structure from motion and based on disorder matching feature points, and therefore, a sparse slope three-dimensional point cloud model can be obtained; the sparse slope three-dimensional point cloud model is processed through adopting a patch-based multi-view stereo vision algorithm, so that the sparse slope three-dimensional point cloud model can be diffused to a dense slope three-dimensional point cloud model; and the surface mesh of the slope is reconstructed through adopting Poisson reconstruction algorithm, and the texture information of the surface of the slop is mapped onto a mesh model, and therefore, a vivid three-dimensional slope model with high resolution can be constructed. The unmanned aerial vehicle aerial photography sequence image-based slope three-dimension reconstruction method of the invention has the advantages of low cost, flexibility, portability, high imaging resolution, short operating period, suitability for survey of high-risk areas and the like. With the method adopted, the application of low-altitude photogrammetry and computer vision technology to the geological engineering disaster prevention and reduction field can be greatly prompted.
Owner:TONGJI UNIV

Direct3D 11-based 3D graphics rendering engine

The invention discloses a Direct3D 11-based 3D graphics rendering engine, which comprises a master control module and a plurality of functional sub modules, wherein the functional sub modules comprise a matrix module, a view point module, a head-up display module, a multi-character set word module, a 3D primitive base class module, a poster board module, a mesh model module, a smoke and rain and snow particle system module, a halo special effect calculation module, and a soft shadow calculation module. According to the default rendering process for each frame, the soft shadow module is firstly called, and with the illumination direction as the view point, the depth information of each primitive in the rendering scene is calculated; then, with the sight line of eyes of an observer as the angle, each primitive in the scene is rendered to the surface, an original scene view is obtained, highlight information is obtained at the same time, and the actual lighting effects of each pixel point is obtained according to the depth information and the illumination calculation result; and finally, in combination with the first sum depth information and the highlight information, highlight aura special effect post-processing on the illumination is carried out on the original scene view, and the final single-frame rendering graph is obtained.
Owner:钱进 +3

Implementation method of skinned skeletal animation

ActiveCN104021584AOvercoming seam problemsRealistic effectAnimationJoint problemMathematical Calculus
The invention discloses an implementation method of skinned skeletal animation. The implementation method comprises the following steps: A, constructing a skeleton model and a skinned mesh model which constitute a role model; B, determining a skeleton which influences the mesh vertexes on the skinned mesh model, and determining the influence weight according to a geometrical relationship and a physical relationship between the skeleton and the vertexes; C, carrying out calculus of interpolation between each two adjacent key frames according to a key frame sequence of skeleton movement, which is stored in a role model file, and determining new position and new orientation of each skeleton at certain moment; and D, calculating new position and new orientation of each vertex under a world coordinate system according to skeleton index and corresponding influence weight which influence each vertex and are stored in each vertex on the skinned mesh model, and thus achieving skinned skeleton animation. According to the implementation method disclosed by the invention, the joint problem in skeletal animation is solved, the effect is real and vivid, and is more flexible compared with that of vertex animation, and little memory space is occupied while a favorable animation effect is finished; the skinned skeletal animation can be constructed more easily and rapidly.
Owner:WUXI FANTIAN INFORMATION TECH

Finite element preprocessing method for reconstructing three-dimensional entity model

A finite element pre processing method for reconstructing a three-dimensional entity model comprises the steps that first, a material object is scanned so that point cloud data can be acquired; second, the point cloud data are imported to 3-matic software, and the position of the model is adjusted; third, the point cloud data are de-noised and sampled; fourth, three-dimensional reconstructing of the point cloud data is performed through a computer, wherein the point cloud data are packaged so that a surface mesh model can be generated; fifth, thin wall characteristic analysis is performed on the model so that a basic model structure can be known; sixth, three-dimensional repair is performed on model meshes, so that the edges of the model are matched with the defect contour of the material object; seventh, the model is redesigned as required, and thus the structure of the model can be more reasonable and meet the design requirement; eighth, the meshes of the redesigned model are partitioned again; ninth, a volume mesh is generated, material attributes are added, and the new model is saved in the format through which finite elements can be directly analyzed; tenth, finite elements are analyzed. Through the method, the scanned data processing time is shortened and FEA/CFD pre processing time are shortened, and optimal design of the model can be conveniently performed.
Owner:BEIHANG UNIV

Three-dimensional model reconstruction method of tree point cloud data based on partition and automatic growth

The invention relates to a three-dimensional model reconstruction method of tree point cloud data based on partition and automatic growth, comprising the following steps: preprocessing; estimating the main curvature of point cloud; partitioning data according to the main curvature; calculating a framework of a principal branch of branches by the partitioned point cloud belonging to a branch part;leading from the framework of the principal branch of the branches to generate twigs of the branches by the partitioned point cloud belonging to a leaf part; and generating a branch mesh model and adding a leaf model at the ends of the twigs of the branches. In the method, the three-dimensional reconstruction model which is faithful to original entities can be obtained by means of the scanning data of a laser scanner; the reconstruction model of the tree point cloud data can be obtained based on data partition and growth of the twigs of the branches, thus the method has simple algorithm and accurate calculation result; and the calculation result has important application value in the fields such as virtual reality, computer games, natural scene simulation, urban landscape design, film production, three-dimensional reconstruction of trees, agriculture and forestry measurement and the like.
Owner:INST OF AUTOMATION CHINESE ACAD OF SCI

System for fully automatically reconstructing foot-type three-dimensional surface from a plurality of images captured by a plurality of cameras simultaneously

The name of the invention is 'system for fully automatically reconstructing foot-type three-dimensional surface from a plurality of images captured by a plurality of cameras simultaneously'. The invention relates to a system for fully automatically reconstructing foot-type three-dimensional surface from a plurality of images, comprising the following main steps of: firstly carrying out statistical analysis on a shoe-tree sample set so as to obtain the statistical deformation model; arranging the imaging environment; obtaining the calibrated template and the image of the human foot by a plurality of cameras; deforming statistical model, and fitting the foot type image so as to obtain the initially estimated model and generate the sparse grid model; and iterating to finely divide the grid model, wherein the image characteristic points from each image are divided in each turn of iteration, the plane characteristic point is matched with the space point, and the grid model is subdivided by using the spatial characteristic point; and finally obtaining the foot type model consistent with the target object. In the invention, a mark point is unnecessary to be set on the foot, and a high-precision laser measurement device is unnecessary; the camera and the computer are only used, and the shutter imaging time and the calculation processing time are only required. The system has fast speed, and can be widely applied to the condition for the three-dimensional reconstruction of the biological skin with relatively low precision request.
Owner:WENZHOU UNIVERSITY +1
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