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96 results about "Skin" patented technology

In computing, a skin (also known as visual styles in Windows XP) is a custom graphical appearance preset package achieved by the use of a graphical user interface (GUI) that can be applied to specific computer software, operating system, and websites to suit the purpose, topic, or tastes of different users. As such, a skin can completely change the look and feel and navigation interface of a piece of application software or operating system.

Knowledge graph and large model fused feasibility research report automatic generation method

PendingCN121301812AText processingInference methodsFeasibility studySkin
The invention discloses an automatic feasibility research report generation method fusing a knowledge graph and a large model, and relates to the technical field of leather inlaying, and the method comprises the following steps: extracting and cleaning information from multi-source heterogeneous data, and carrying out standardization processing on terminologies; constructing a knowledge graph, and converting the knowledge into embedded vectors which can be processed by a computer; according to user information, related sub-graph information is accurately retrieved from the knowledge graph, and cue words containing professional knowledge are dynamically combined; the large model generates a first draft according to cue words, a system automatically checks, and when conflicts are found, the model is required to be regenerated; and integrating the content which is verified to be correct with related standard terms, automatically adding a data reference source, and generating a document which is standard in format and clear in risk point. According to the method, real-time and automatic professional knowledge conformity checking and self-correction can be carried out on technical parameters and logic assertions output by the model in the generation process.
Owner:SICHUAN JINPENG WUYA INTELLIGENT INFORMATION TECHNOLOGY CO LTD

System for avatar cloning in video games and entertainment applications

ActiveUS12528017B1Video gamesSkinEngineering
A system and method for video games or other interactive entertainment that permits a user to temporarily use or rent a copy of a high-level character, avatar, or other virtual asset of a source user, permitting casual video game players such as a divorced parent to temporarily use a well-developed account without investing the time and money required to level up or advance such an account, whereby the assets may include avatars, skins, items, weapons, or other materials.
Owner:ZEBUHR CHAD

A landscape bridge skin parameterization generation method based on computer design plug-in

The application discloses a landscape bridge skin parameterization generation method based on computer design plug-ins, relates to the technical field of landscape bridge design, and popularizes the concept of skin from the field of civil buildings to bridge buildings according to the demand of landscape bridge design; the skin design idea and core algorithm suitable for the landscape bridge in different design spaces are obtained from three dimensions of observer vision, design space and design demand; the functions needed in the landscape bridge skin parameterization design are written into an operator by using a Visual Studio platform and a C# language; the skin parameterization auxiliary operator in the scheme stage is written according to the scheme, the plane skin parameterization generation logic is combined, the skin parameterization generation core logic is adjusted and optimized, and the space curved surface skin parameterization generation is carried out; the parameterization generation method can quickly realize the parameterization simulation generation of the bridge skin and has good operability and economy.
Owner:SOUTHEAST UNIV

Virtual environment-based interaction method, apparatus, device, medium and program product

The application discloses an interaction method and device based on a virtual environment, equipment, a medium and a program product, and belongs to the field of virtual environments. The method is applied to a first client for controlling a first virtual object, and the method comprises the following steps: displaying the first virtual object and an environmental virtual object in a virtual environment, wherein the environmental virtual object is a scene element possessed by the virtual environment; and in response to an interactive operation of the first virtual object on the environmental virtual object, controlling the environmental virtual object to display a target form, wherein the target form corresponds to a target skin worn by the first virtual object. The above method provides a new interactive mode between the environmental virtual object and the first virtual object.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Objective evaluation method for user experience emotion fused with multi-modal physiological signals

The invention discloses a multi-modal physiological signal fused user experience emotion objective evaluation method, and relates to the technical field of human-computer interaction and user experience evaluation, and the method comprises the following steps: S1, constructing a VR emotion induction experiment environment, synchronously collecting an electroencephalogram signal, an electrocardiosignal and a skin electric signal based on an interaction task of a user and a product, and carrying out the interaction of the user and the product; and recording subjective evaluation data synchronized with the interaction event. According to the method, a complete standardized experiment system is formed by constructing a VR emotion inducing environment and synchronously collecting multi-modal physiological signals and combining standardized target emotion type definition, multi-dimensional task profile extraction and standardized signal collection parameter setting; therefore, the standardization and repeatability of the whole process from experimental design to data acquisition are ensured, the problems of large individual difference, inconsistent experimental conditions and difficulty in result reproduction in the traditional subjective evaluation method are effectively solved, and a solid foundation is laid for obtaining high-quality comparable physiological data.
Owner:CHINA NAT INST OF STANDARDIZATION +1

Personalized beauty experience using a large language model

PERSONALIZED BEAUTY EXPERIENCE USING A LARGE LANGUAGE MODEL A computer system transmits user input and contextual information to a large language model (LLM) and requests the LLM to confirm that the user input relates to one or more beauty themes. Based on the confirmation, the system requests the LLM to provide a response to be presented to the user via a user interface (UI). This response relates to the beauty theme(s) and is based on the user input and contextual information. The confirmation may include a request to the LLM to produce one or more classifications of the user input. The UI may include elements such as a skin analysis request element, a product information element, or a content selection element.For example, the skin analysis request element can be activated to obtain a digital model of the user's face, and a product or skincare routine recommendation can be generated based on the digital model. Figure for the abbreviation: none.
Owner:LOREAL SA

Object rendering method and device, electronic equipment, computer readable storage medium and computer program product

The invention provides an object rendering method and device, electronic equipment, a computer readable storage medium and a computer program product. Application to the technical field of computer graphics. The method comprises the following steps: acquiring a three-dimensional model of a virtual object to be rendered; performing surface reduction processing on the three-dimensional model to obtain a surface reduction model; determining vertex data of the virtual object to be rendered based on the subtraction model, the vertex data including vertex positions and skin weights of a plurality of vertexes; differential fitting processing is carried out on the vertex position and the skin parameters to obtain vertex data after fitting; and based on the fitted vertex data, performing rendering processing on the to-be-rendered virtual object to obtain a rendered virtual object. According to the method and the device, the rendered virtual object obtained after the surface reduction processing can still achieve the original rendering effect before the surface reduction processing in the visual effect.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Support (universal rotation skinning)

ActiveCN309884884SSkinTesting Methods
1. The name of the design product: support (universal rotation skin). 2. The use of the design product: mobile phone support. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: perspective view 1.
Owner:杜敏

Artificial intelligence-based systems and methods for providing personalized skin product recommendations

Artificial intelligence-based systems and methods are described for providing personalized skin product recommendations. Natural language data of a user is received using a conversation engine, such as a generative pretrained transformer AI model. The natural language data is input into a synthetic image generation model for generating a digital twin image depicting skin condition(s). A product recommendation model inputs the digital twin image and / or phenotype and / or demographic classifications of the user, and outputs a skin care product recommendation for the user. An image simulation model inputs the product recommendation, the digital twin image and phenotype and / or demographic classifications of the user to output a simulated image of the user having one or more graphical enhancements. The simulated image may be displayed to the user on display screen along with natural language data describing the simulated image as depicted skin as predicted to appear following treatment with the skin care product.
Owner:PROCTER & GAMBLE CO

System and method for semantically-driven immersive telepresence

A semantic-driven immersive telepresence system for bandwidth-efficient transmission of three-dimensional human representations. The system extracts compact semantic details from captured image data instead of transmitting complete raw 3D content. Color semantics are derived by estimating scene lighting characteristics using a lightweight model, combined with pre-captured base skin and clothing color. Motion semantics are extracted via keypoint detection of body joints, facial features, and hand positions. A regression-based method using keypoint-anchored vertices (KAVs) maps sparse keypoints to parametric human model parameters in real-time. The system transmits compressed semantic information over networks and reconstructs human representations at receiving devices. A multi-stage neural rendering pipeline with patch-based processing generates photo-realistic visual output. The approach significantly reduces bandwidth requirements compared to traditional bit-by-bit transmission of point clouds or meshes while maintaining low latency, real-time performance, and high visual quality suitable for interactive telepresence applications.
Owner:GEORGE MASON UNIVERSITY

System for avatar cloning in video games and entertainment applications

PCT designated stageWO2026024626A1Video gamesSkinEngineering
A system and method for video games or other interactive entertainment that permits a user to temporarily use or rent a copy of a high-level character, avatar, or other virtual asset of a source user, permitting casual video game players such as a divorced parent to temporarily use a well-developed account without investing the time and money required to level up or advance such an account, whereby the assets may include avatars, skins, items, weapons, or other materials.
Owner:ZEBUHR CHAD

VR psychological intervention method integrating emotion release and awakening

The invention discloses a VR psychological intervention method fusing emotion release and wake-up, and relates to the technical field of VR psychological intervention, comprising the following steps: after a user enters a virtual reality psychological intervention environment, a system synchronously collects physiological signals, voice intonation and facial micro-expression information of the user to obtain multi-modal data; the physiological signals comprise galvanic skin response, heart rate and heart rate variability; based on the multi-modal data, the emotional states of the user are classified, emotional state labels are generated, and the emotional state labels comprise three types of high-negative emotions, low-negative emotions and positive emotions; when the emotional state label indicates that the user is in a high-negative emotional state, an emotional release stage is triggered, the user captures a dark energy ball appearing in a virtual space through gesture interaction and executes a throwing-out action, and the energy ball moves along with a gesture track of the user and explodes and dissipates after the release action of the user is completed.
Owner:SHI RAN YU (BEIJING) TECH CULTURE CO LTD

Program skin customization method, device and equipment and readable storage medium

The invention provides a program skin customization method, device and equipment and a readable storage medium, and the method comprises the steps: obtaining an instance identifier corresponding to a drawing event in response to an interception operation of the drawing event; if the instance identifier is a non-empty character string, modifying the appearance attribute of the target control meeting the skin customization condition based on the instance identifier; and completing drawing and rendering of the target control according to the modified appearance attribute based on a preset event distribution method. Through the implementation of the scheme of the invention, based on the application of the identifier and the interception operation of the drawing event, the appearance attribute of the control is modified on the premise of not modifying the existing business code, the skin customization logic and the business logic in the processing process are completely separated, and the modification of the skin configuration does not influence the stability of the business function; the non-invasive skin customization is realized, and the system maintenance risk is reduced.
Owner:SHENZHEN YINGFEIYUAN TECH CO LTD

Switching button for displaying aircraft type data information graphical user interface of electronic device

1. Name of the product in this design: Switch button for a graphical user interface for displaying aircraft model data information in electronic devices. 2. Purpose of this design: The overall purpose is an electronic device; the partial purpose is to display data information of different aircraft models and change the skin style of the graphical user interface by switching buttons. 3. The key design feature of this product is its graphical user interface. 4. The picture or photo that best illustrates the key design points: Design 1 front view. 5. Design 1 is designated as the basic design. 6. Purpose of the graphical user interface: The interface is used to display data information of the aircraft model. Users can switch between different aircraft models or change the skin style of the graphical user interface by clicking / touching the switch button located in the lower right corner of the graphical user interface. 7. Human-computer interaction method of graphical user interface: The toggle button includes two vertically arranged floating controls. The first control on the upper side displays the aircraft model of the current interface, and the second control on the lower side displays the skin style of the current interface. When the user clicks the first control in the main view of Design 1, the interface will change from the current interface to the interface change state diagram of Design 1. At this time, the graphical user interface will display the data information of the aircraft model corresponding to the first control. When the user clicks the second control in the main view of Design 2, the graphical user interface will change to the interface change state diagram of Design 2. At this time, the skin style of the graphical user interface corresponds to the skin style displayed on the second control. 8. Other situations requiring explanation: The design of the part covered by the brown semi-transparent layer in the figure is not part of the design content claimed in this design application.
Owner:COMMERCIAL AIRCRAFT CORP OF CHINA LTD +1

Notebook (Punk skin)

ActiveCN309984646SSkinSurgery
1. The name of the design product: notebook (punk skin). 2. The use of the design product: for notebook. 3. The design points of the design product: in the combination of shape and pattern. 4. The picture or photo that best shows the design points: design 1 perspective view 1. 5. Design 1 is designated as the basic design.
Owner:刘卫卫

Electronic scale weight display graphical user interface for electronic devices (KS251)

1. The name of the design product: electronic scale weight display graphical user interface (KS251) for electronic equipment. 2. The use of the design product: graphical interface for electronic scale weight display. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: design 1 front view. 5. The design product is a flat product, and other views are omitted. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: graphical interface for electronic scale weight display. 8. The human-computer interaction mode of the graphical user interface: the middle value changes according to the weight size, the circular outer ring displays the weight according to the weight size; the first key is a switch, clicking the switch once turns on the machine, clicking it again turns off the machine; the second key is a unit switch, clicking once displays the kilogram unit, clicking again displays the jin unit; the third key is a weight zero reset, clicking it resets the weight; the fourth key is a skin removal, clicking it removes the weight.
Owner:ZHONGSHAN WHITE BIRD ELECTRONICS LTD

Cartoon game 3D digital human personalized generation and interaction system

The invention discloses an animation game 3D digital human personalized generation and interaction system, which relates to three-dimensional game modeling and comprises a user data acquisition module, a parameter decoupling generation engine, a real-time animation driving module and a multi-mode interaction feedback module. According to the personalized generation and interaction system provided by the invention, the personalized degree and the interaction experience of a digital human of a cartoon game are remarkably improved through a highly integrated technical module, user characteristics are accurately captured by utilizing a user data acquisition module, independent control and self-adaptive recombination of bones, skin and actions are realized in combination with a parameter decoupling generation engine, and the interaction experience of the digital human of the cartoon game is improved. High customization of the digital human is ensured, the real-time animation driving module enables the actions of the digital human to be more natural and smoother and micro expression control to be accurate and fine through fusion of a physical engine and voice emotion recognition, and the multi-modal interaction feedback module achieves cross-platform seamless interaction and enhances immersion by analyzing user gestures and environment data.
Owner:CHENGDU LINGDONG MEIHUI TECHNOLOGY CO LTD

Thematic skin switching method, apparatus, device, medium, and product

This application discloses a theme skin switching method, apparatus, device, medium, and product. The method includes: receiving a theme skin switching instruction; obtaining a target skin package matching the theme skin switching instruction using the priority of cached data in a preset caching mechanism; and switching the theme skin of the target interface to the target theme skin based on the target skin package. This application obtains the target skin package matching the theme skin switching instruction by using the priority of cached data in a preset caching mechanism, which can flexibly obtain personalized theme skins for users and improve user experience. Furthermore, this application reduces the complexity of multi-terminal development, eliminates the need to restart or refresh the page, completely eliminates visual flickering and lag, and improves the efficiency of theme skin switching.
Owner:安徽爱学教育科技有限公司

Foot file (C1)

ActiveCN309871499SSkinState diagram
1. The name of the design product: foot file (C1). 2. The use of the design product: foot file for removing hard skin and thick callus. 3. The design points of the design product: in shape. 4. The picture or photo that best shows the design points: perspective view. 5. Other changes in the state of the case: refer to Fig. 1 and Fig. 2 are the state diagram of the nail file main machine stored in the base.
Owner:吴伟湖

Processing method and device of virtual equipment, storage medium and electronic equipment

The present disclosure provides a virtual equipment processing method and device, a storage medium and an electronic device, and relates to the technical field of games. The method comprises: obtaining a skeleton structure corresponding to a source object model and a skeleton structure corresponding to a target object model, the source object model wearing a source equipment model, the source object model and the target object model having the same topology and different sizes; based on the skeleton structure corresponding to the source object model and the skeleton structure corresponding to the target object model, establishing a skeleton mapping relationship between the source object model and the target object model; based on the skeleton mapping relationship, assigning skin information of the source equipment model to a target equipment model adapted to the size of the target object model, so that the target object model wears the target equipment model, and the target equipment model has the same style as the source equipment model. The present disclosure improves the skinning efficiency of the virtual equipment model through skeleton mapping, and realizes adaptive wearing of the virtual equipment.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Unified autoregressive three-dimensional model automatic skeleton binding method and device

PendingCN122176131AImplement end-to-end joint modelingImplement joint modelingCharacter and pattern recognitionBiological modelsPoint cloudAlgorithm
The application relates to the technical field of intelligent generation, in particular to a unified autoregressive three-dimensional model automatic skeleton binding method and device, wherein the method comprises the following steps: converting an input three-dimensional model into point cloud data; performing sampling and normalization processing on the point cloud data to extract local and global geometric features of the three-dimensional model, and determining feature embedding of the point cloud data according to the local and global geometric features; based on the feature embedding and a preset autoregressive model, generating a skeleton tree token sequence and a discrete skin token sequence, to generate a skeleton tree and skin weights, and fusing the skeleton tree and the skin weights to obtain an automatic three-dimensional grid binding result suitable for an animation driving condition. Therefore, the problem that animation effect presentation is affected due to the fact that related technologies cannot uniformly model the skeleton and the skin weights and cannot process sparse skin weights in a more stable manner is solved.
Owner:TSINGHUA UNIVERSITY

Image resource real-time synchronous rendering method and system based on micro-front-end master-slave architecture

The invention provides an image resource real-time synchronous rendering method and system based on a micro-front-end master-slave architecture, and the method comprises the steps: obtaining and initializing the global state of a webpage, dynamically binding a webpage theme color variable to a root element, obtaining the theme color variable from the root element, and translating the theme color variable into a CSS style for webpage recognition; and in response to receiving the theme skin switching command, triggering a global event and performing event notification, and performing real-time synchronous rendering on the image resources based on a preset dynamic rendering strategy, the dynamic rendering strategy comprising forcibly destroying the image resource container and forcibly reconstructing the image resource container to re-update the image resources. Through an event driving mechanism of a master-slave architecture, the image resource loading and rendering process is optimized, the problem that image resources between a micro-front-end master application and multiple sub-applications cannot be synchronously rendered in real time is solved, delay is reduced, rendering efficiency is improved, visual consistency of multi-instance rendering is guaranteed, and user experience is improved.
Owner:UNICLOUD TECH CO LTD

Fabric parameter library management graphical user interface for electronic devices

1. The name of the design product: fabric parameter library management graphical user interface of electronic equipment. 2. The use of the design product: an electronic device. 3. The design points of the design product: in the graphical user interface. 4. The picture or photo that best indicates the design points: front view. 5. The electronic equipment is a conventional design, and other views are omitted. 6. The use of the graphical user interface: the product interface is an interactive interface for fabric parameter library management; it is used for a user to select a fabric and match different parameters according to different machine types; in the front view interface, after clicking the upper "fabric parameter library" label to switch, the interface change state diagram 1 is displayed; in the interface change state diagram 1, after clicking the upper right fur skin leather card, the interface change state diagram 2 is displayed, a plurality of machine types can be selected on the upper part of the interface, specific parameter data is in the middle part, the parameter can be modified, and after the parameter is determined, it can be issued to the equipment; the content picture is in the gray area of the interface.
Owner:JACK SEWING MASCH CO LTD

Dynamic head generation for animation

PendingCN122459847AAnimationSkin
According to one aspect of the disclosure, a computer-implemented method of dynamic head generation is provided. The method can include computing a linear blend skinning (LBS) binding system associated with a virtual avatar head based on a set of mesh deformations for a plurality of poses of the virtual avatar head. The LBS binding system can include a set of skin joints and a set of joint weights. Each joint weight of the set of joint weights can be assigned to a vertex of a mesh of the virtual avatar head in a neutral pose. The method can include computing an adjusted head control cage of the virtual avatar head based on a correspondence between the mesh of the virtual avatar head in the neutral pose and a template head control cage using a landmark point prediction model or a regression model. The method can include animating the virtual avatar head based on the LBS binding system and the adjusted head control cage.
Owner:ROBLOX CORP

Dynamic skin changing method and device, user equipment, server and storage medium

The invention relates to the technical field of application program interface rendering, and discloses a dynamic skin changing method and device, user equipment, a server and a storage medium, and the method comprises the steps: configuring a priority and effective time for an incremental skin resource packet through the server, and issuing an effective resource packet to a user terminal; and the terminal receives the resource packet and stores the resource packet locally, determines a target UI component of which the skin needs to be changed, searches a target resource packet containing the required resource according to the priority and the effective time of the resource packet, and loads and applies the target resource packet to the target UI component to realize dynamic skin change. According to the method, the data volume consumed by the server and the user terminal for transmitting the resource packet can be obviously reduced, the data transmission overhead is saved, and the network load is reduced. The user terminal can be prevented from carrying out meaningless resource loading on the UI component of which the skin does not need to be replaced currently, so that the processing efficiency is improved, the target resource packet is rapidly positioned, redundant traversal is reduced, the searching efficiency is improved, and rapid and accurate skin replacement is facilitated.
Owner:CHONGQING CHANGAN AUTOMOBILE CO LTD

Personalized avatar system and method

Methods and systems for personalizing a virtualized avatar for use in a game for a user include extracting features of the virtualized avatar associated with the user. Input is received from the user for customizing at least features of the game identified as customizable. Constraints of the game are determined and used during updating of the skin of the virtualized avatar, wherein the skin of the virtualized avatar is updated by adjusting the feature including the attribute customized using the input of the user. The updated skin is used to generate an updated virtualized avatar that is stored in a user profile of the user and is used to represent the user in the game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic apparatus and method of controlling the same

To provide an electronic apparatus and a method of controlling the same.SOLUTION: The method includes: receiving sensor data related to a concentration of an analyte from an analyte monitoring device at least partially implantable beneath a skin of a user; displaying a UI element for receiving calibration information from the user, where the concentration of the analyte is acquired based on the sensor data and the calibration information; and deactivating the UI element when an error related to the sensor data is detected.SELECTED DRAWING: Figure 2
Owner:I SENS INC

Double-stage automatic skin-covering method based on voxelization rough prediction and residual refinement

The invention relates to the technical field of three-dimensional character animation, in particular to a two-stage automatic skin method based on voxelization rough prediction and residual refinement, which comprises the following steps of: firstly voxelizing a three-dimensional character grid model into a regular tensor, inputting a neural network to extract spatial features, and outputting a rough prediction skin weight; then taking the weight as prior information, inputting the weight into a residual neural network in combination with the geometrical characteristics of the vertex, and learning and outputting a skin weight residual; and finally fusing the rough prediction weight and the residual error to obtain a target skin weight. According to the method, efficient global spatial reasoning is achieved through voxelization, local details are finely described through residual learning, the problem that precision and efficiency of a traditional method are difficult to consider at the same time is effectively solved, the accuracy and robustness of automatic skin are remarkably improved, and the method is suitable for quick role binding in the fields of games, animations and the like.
Owner:SHANGHAI LE ELEMENT WORLD TECH CO LTD

Computer graphics production control system and method

A computer graphics production control system is configured to generate scenes (including three-dimensional, deformable characters (“3DD characters”)) that can be manipulated to produce still images and / or animated videos. Such control systems may utilize 3DD characters that are controlled by a series of control points that are positioned and / or moved under the control of the artist. Body characteristics of 3DD characters are modeled as a series of inter-related points (e.g., skin triangles) that can be manipulated under the control of the model and the reference points (e.g., bones) of the body.
Owner:WOMBAT STUDIO INC