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220 results about "Skin" patented technology

In computing, a skin (also known as visual styles in Windows XP) is a custom graphical appearance preset package achieved by the use of a graphical user interface (GUI) that can be applied to specific computer software, operating system, and websites to suit the purpose, topic, or tastes of different users. As such, a skin can completely change the look and feel and navigation interface of a piece of application software or operating system.

Artificial intelligence-based systems and methods for providing personalized skin product recommendations

Artificial intelligence-based systems and methods are described for providing personalized skin product recommendations. Natural language data of a user is received using a conversation engine, such as a generative pretrained transformer AI model. The natural language data is input into a synthetic image generation model for generating a digital twin image depicting skin condition(s). A product recommendation model inputs the digital twin image and / or phenotype and / or demographic classifications of the user, and outputs a skin care product recommendation for the user. An image simulation model inputs the product recommendation, the digital twin image and phenotype and / or demographic classifications of the user to output a simulated image of the user having one or more graphical enhancements. The simulated image may be displayed to the user on display screen along with natural language data describing the simulated image as depicted skin as predicted to appear following treatment with the skin care product.
Owner:PROCTER & GAMBLE CO

Volume video figure rendering method, system and device based on double-layer Gaussian splashing, chip and medium

PendingCN119135950ACompetitive rendering qualityGuaranteed time consistencyDigital video signal modificationSelective content distributionPoint cloudSkin
The invention discloses a volume video figure rendering method, system and equipment based on double-layer Gaussian splashing, a chip and a medium. The method comprises the following steps: S1, acquiring human body pictures with actions from a plurality of visual angles; s2, capturing global motion by using joint Gauss, capturing appearance details by using skin Gauss, and establishing mapping between the skin Gauss and the joint Gauss; s3, performing double-Gaussian optimization by using a coarse-to-fine optimization strategy, and ensuring time consistency; and S4, respectively providing a residual quantization compression method, a picture coding and decoding compression method and a persistent codebook compression method for different Gaussian attributes. According to the invention, through multi-view RGB video input, a double-layer Gaussian splashing and coarse-to-fine optimization strategy is used, so that the rendering quality with extremely high competitiveness is achieved; different Gaussian point cloud attributes are compressed through residual quantization compression, picture coding and decoding compression and a persistent codebook, and the method is superior to the prior art in the aspects of rendering quality, efficiency and storage efficiency.
Owner:上海赜深数字科技有限公司

Knowledge graph and large model fused feasibility research report automatic generation method

The invention discloses an automatic feasibility research report generation method fusing a knowledge graph and a large model, and relates to the technical field of leather inlaying, and the method comprises the following steps: extracting and cleaning information from multi-source heterogeneous data, and carrying out standardization processing on terminologies; constructing a knowledge graph, and converting the knowledge into embedded vectors which can be processed by a computer; according to user information, related sub-graph information is accurately retrieved from the knowledge graph, and cue words containing professional knowledge are dynamically combined; the large model generates a first draft according to cue words, a system automatically checks, and when conflicts are found, the model is required to be regenerated; and integrating the content which is verified to be correct with related standard terms, automatically adding a data reference source, and generating a document which is standard in format and clear in risk point. According to the method, real-time and automatic professional knowledge conformity checking and self-correction can be carried out on technical parameters and logic assertions output by the model in the generation process.
Owner:SICHUAN JINPENG WUYA INTELLIGENT INFORMATION TECHNOLOGY CO LTD

Three-dimensional digital human skeleton generation and binding method and device, storage medium and equipment

The invention relates to a three-dimensional digital human skeleton generation and binding method, device and equipment, and a storage medium, and relates to the technical field of computer graphics and artificial intelligence, and the method comprises the steps: obtaining a three-dimensional digital human grid model; identifying a main body part and an auxiliary part; generating a skeleton of the digital human based on a skeleton generation neural network; binding the skeleton main body part to a corresponding grid vertex to obtain a smooth skin weight; binding the skeleton auxiliary part to a corresponding grid vertex and calculating a smooth skin weight; wherein grids of the main body part are shrunk inwards, a skin area is initialized according to the Euclidean distance, a skeleton influence area is finely adjusted by using a curve tool, and a smooth skin weight of the main body part is obtained by a rigid skeleton smooth skin decomposition algorithm; and the smooth skin weight of the auxiliary part is automatically calculated by adopting a nearest distance method and an Euclidean distance. The problems that in the prior art, the efficiency of manually creating and binding bones is low, and the binding precision of an existing automatic method is not high are solved.
Owner:DONGHUA UNIV

Figure scene generation system based on AI interaction

The invention discloses a figure scene generation system based on AI interaction. The figure scene generation system comprises a user interaction design module, a figure image shooting module, a figure image analysis and processing module, a figure image processing module, an image integration and correction module, an image generation module and a management database. The figure image shooting module is used for acquiring a user image and a microstructure of a skin surface by using a high-definition camera, the microstructure comprises a skin glossiness reference value, a wrinkle level reference value, pore characteristics and pigmentation, and the user image contains a hair coverage rate; according to the method, an algorithm is used for calculating pore features, color conversion is carried out on a microstructure to obtain pigmentation, a user age evaluation correlation coefficient is obtained through calculation of skin glossiness, a wrinkle level, the pore features, the pigmentation and a hair coverage rate, and a more accurate age evaluation result is provided by improving an age prediction method. The features of skin texture, pigmentation and the like can be quantified more accurately, so that the accuracy of age assessment is improved.
Owner:BEIJING HECHUANG HONOR TECHNOLOGY CO LTD

Personalized avatar systems and methods

ActiveUS20250114699A1Video gamesPersonalizationSkin
Methods and systems for personalizing an avatar for a user for use in a game includes extracting features of the avatar associated with the user. Receiving inputs from the user for customizing at least a feature of the game that is identified as customizable. Constraints of the game are determined and used during updating of a skin of the avatar, wherein the skin of the avatar is updated by adjusting the feature to include the attribute customized using the inputs of the user. The updated skin used to generate an updated avatar that is stored in a user profile of the user and used to represent the user in the game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Theme skin changing method and system for automatically compiling LESS design variables into CSS design variables

The invention provides a theme skin changing method and system for automatically compiling an LESS design variable into a CSS design variable, and the method comprises the steps: 1, configuring a directory structure of an LESS file, and setting a variable recognition rule; 2, analyzing the content of the LESS file into an abstract syntax tree; 3, traversing the abstract syntax tree, and marking nodes meeting a variable recognition rule as design variable nodes; 4, calculating a final value of an LESS design variable represented by the design variable node, establishing a mapping relation table, and modifying the content of the design variable node to obtain a modified abstract syntax tree; 5, adding a global CSS variable statement to the modified abstract syntax tree to obtain the abstract syntax tree added with the global statement; and 6, converting the abstract syntax tree added with the global declaration into a CSS code, and outputting the CSS code. The method supports dynamic theme switching, can be seamlessly integrated into an existing Web development process, and can realize rapid and stable theme skin changing without modifying an existing LESS code.
Owner:SHANGHAI BAOSIGHT SOFTWARE CO LTD

Virtual human automatic binding method and device, storage medium and electronic equipment

PendingCN119850832A3D modellingComputer animationHuman body
The invention relates to a virtual human automatic binding method and device, a storage medium and electronic equipment, and relates to the technical field of computer animation, and the method comprises the steps: obtaining a target geometric shape of a three-dimensional human body model of a target virtual human; according to the target geometrical morphology, determining an adaptive skeleton structure corresponding to the target virtual human; based on the trained target machine learning model, determining at least one target skin weight corresponding to each model vertex in the three-dimensional human body model; determining at least one key part based on a target human body action of human body model distortion of a historical virtual human of the target role type and at least one corresponding target vertex; target skin weights of model vertexes in key parts of the three-dimensional human body model are verified, corresponding verified skin weights are obtained, and binding of the model vertexes and target bones is carried out based on the verified skin weights and the remaining skin weights. The method and the device have the effect of improving the authenticity of the action of the bound virtual human.
Owner:YAOMO

Personalized beauty experience using large language model

A computer system transmits user input and contextual information to a large language model (LLM) and requests the LLM to confirm the user input relates to one or more beauty topics. Based on the confirmation, the system requests the LLM to provide a response to be presented to a user via a user interface (UI), which relates to the beauty topic(s) and is based on the user input and contextual information. The confirmation may include requesting the LLM to provide one or more classifications of the user input. The UI may include elements such as a skin analysis request element, a product information element, or a content selection element. For example, the skin analysis request element may be activated to obtain a digital model of a face of the user, and a product or care routine recommendation can be generated based on the digital model.
Owner:LOREAL SA

Skin rendering method and device, computer equipment and storage medium

The invention provides a skin rendering method and device, computer equipment and a storage medium, and belongs to the technical field of computers. The method comprises the steps of performing rendering based on rendering data of skin in a virtual scene to obtain initial skin; determining diffuse reflection light information and specular reflection light information of the initial skin based on light information in the virtual scene and the initial skin; generating a first map based on the diffuse reflection light information and a color map; generating a second map based on the specular reflection light information and the color map; and updating the initial skin based on the first map and the second map. According to the technical scheme, the data size of the chartlet in the rendering process is reduced, so that the memory overhead in the rendering process is reduced, the method can be suitable for rendering of the mobile terminal equipment, the rendering performance of the mobile terminal equipment is guaranteed, and compared with a scheme of rendering through a fixed terminal with a larger memory, the effect after rendering through the mobile terminal equipment is better.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Three-dimensional Gaussian sputtering-based animatable character reconstruction method, medium and equipment

The invention discloses a three-dimensional Gaussian sputtering-based animatable character reconstruction method, medium and equipment, and the method comprises the following specific steps: randomly initializing a group of three-dimensional gauss in a standard space, generating a skin weight based on a skin weight field of a voxel grid, mapping the three-dimensional gauss from the standard space to an observation space, and carrying out the reconstruction of the three-dimensional gauss in the observation space; calculating a reconstruction loss based on the rendered image and the target image, and optimizing the reconstruction loss through back propagation to obtain an animatable character in a standard space; constructing a Gaussian mixture model based on a skeleton in the observation space, and estimating a skin weight and identifying and correcting abnormal gauss according to the Gaussian mixture model; and mapping the corrected three-dimensional Gaussian back to the standard space as the three-dimensional Gaussian in the soft constraint optimization standard space. And a self-supervised cycle is established, continuous optimization is performed, and accurate role reconstruction is realized. According to the method, three-dimensional Gaussian is adopted as basic representation, and the animatable three-dimensional character can be generated according to the monocular video without depending on a template.
Owner:ZHEJIANG UNIV

Electronic device for providing avatar based on user face and operating method thereof

An electronic device for providing an avatar is provided. The electronic device includes memory storing one or more computer programs, and one or more processors communicatively coupled to the memory, wherein the one or more computer programs include computer-executable instructions that, when executed by the one or more processors individually or collectively, cause the electronic device to obtain a plurality of raw textures by matching a three-dimensional (3D) shape related to a user face to a two-dimensional (2D) plane, perform tone-matching for smoothing each of skin tones of the plurality of raw textures based on an average of the skin tones of the plurality of raw textures, obtain a plurality of texture segments by splitting at least one of a plurality of tone-matched raw textures for each feature area in a face, obtain a combined texture by combining a plurality of texture segments selected by a user input from among the obtained plurality of texture segments, and obtain an avatar representing the user face in a 3D shape based on the combined texture.
Owner:SAMSUNG ELECTRONICS CO LTD

Providing training through presentation of visual elements to address maladaptive behavior of users with skin pathologies

To provide systems and methods for providing training via visual elements for presentation to address maladaptive behavior of users.SOLUTION: In a system 100, a session management service arranged in one or more server groups identifies a session defining a plurality of tasks for a user to be performed using at least one hand of the user holding a display to address a propensity for behavior associated with a condition of the user. The service provides a first indication to perform a first task using the at least one hand. The service provides, subsequent to the first task, a second indication to perform a second task using the at least one hand. The service provides, subsequent to the second task, a third indication to perform a third task using the at least one hand. The user is administered with an effective amount of a medication at least partially concurrently with the performance of the tasks.SELECTED DRAWING: Figure 1
Owner:CLICK THERAPEUTICS INC

Virtual character model generation method and device, storage medium and electronic equipment

The invention relates to a virtual character model generation method and device, a storage medium and electronic equipment, and relates to the technical field of computers.The method comprises the steps that target image generation parameters needed for generating a two-dimensional original picture of a virtual character are determined, and the two-dimensional original picture of the virtual character is generated based on the target image generation parameters; constructing an original three-dimensional model corresponding to the virtual character according to the two-dimensional original picture, and extracting a model wiring grid and a model map in the original three-dimensional model; adding a skin pore texture map for the original three-dimensional model according to the model wiring grid and the model map; and generating a target model map according to the skin pore texture map and a basic model map corresponding to the two-dimensional original picture, and rendering the original three-dimensional model based on the target model map to obtain a target three-dimensional model of the virtual character. According to the invention, the generation efficiency of the three-dimensional head model is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

System, method, and apparatus for downloading content directly into a wearable device

A set of headphones has an audio system, a control system with a graphical user interface (GUI) and a digital content management system including a database of digital content, a user authentication system, a processor, and a memory storing executable instructions. The processor is configured to validate a user, download and store digital content upon user authentication, and decrypt and decode the digital content for output via the audio system to an authenticated user. A set of headphones enable one or more users to engage with story content with one or more biometric sensors to capture physiological and emotional responses, such as heart rate, skin conductivity, and / or motion, which are analyzed in real time by one or more of the processors. This adaptive system dynamically modifies the narrative path and content delivery based on the user's responses, creating personalized and immersive storytelling experiences.
Owner:ONANOFF LTD

System for avatar cloning in video games and entertainment applications

ActiveUS12528017B1Video gamesSkinEngineering
A system and method for video games or other interactive entertainment that permits a user to temporarily use or rent a copy of a high-level character, avatar, or other virtual asset of a source user, permitting casual video game players such as a divorced parent to temporarily use a well-developed account without investing the time and money required to level up or advance such an account, whereby the assets may include avatars, skins, items, weapons, or other materials.
Owner:ZEBUHR CHAD

Collision detection method, system and device in clothes simulation, medium and product

The invention discloses a collision detection method, system and device in clothes simulation, a medium and a product, and relates to the field of computer vision and graphic processing, for the first time, a deep learning network is used for collision detection in clothes simulation, and a skin weight field prediction network based on MLP and an implicit geometric representation deep learning network are trained, so that the collision detection efficiency is improved. Therefore, accurate collision detection in clothes simulation is carried out by using an MLP-based skin weight field prediction network and an implicit geometric representation deep learning network, and a discrete sdf or occupancy field formed by space voxels is generated for a bounding box where a human body is located. By means of the mode that fine collision detection is conducted through space hash, the calculation expenditure is large, and the calculation expenditure can be remarkably reduced while collision detection and removal between the cloth and the human body can be accurately achieved.
Owner:NANJING UNIV

Skin microstructure texture filtering for runtime facial animations

A method of skin microstructure texture filtering for facial animation includes obtaining a plurality of one-dimensional (1D) filtered tiles corresponding to a plurality of filter axis angles and a plurality of filter parameters applied to a neutral tile, and at runtime, for each pixel representing a region of human skin, determining a principal direction of deformation, a principal filter parameter corresponding to the principal direction of deformation, and a secondary filter parameter corresponding to a secondary direction of deformation orthogonal to the principal direction of deformation, and selecting a first 1D filtered tile among the plurality of 1D filtered tiles, the first 1D filter tile corresponding to the secondary direction of deformation and the secondary filter parameter, and generating a respective two-dimensional (2D) filtered tile by convolving the first 1D filtered tile with a second 1D filter kernel corresponding to the principal direction of deformation and the principal filter parameter.
Owner:ELECTRONIC ARTS INC

Method and device for alternately cooling and heating application surface, in particular skin of user

A method (40) of alternately heating and cooling an application surface, in particular the skin of a user, by means of an alternately heating and cooling device comprising a first end piece and a second end piece. According to the method, a hot temperature of between 35 DEG C and 48 DEG C is applied to the application surface by means of the first end piece for a period of time of between 2 min and 6 min, the application device is pivoted up to a quarter of a turn for a period of time of less than or equal to 5 seconds, and a cold temperature of between 0 DEG C and 15 DEG C is applied to the application surface by means of the second end piece for a period of time of between 2 min and 6 min.
Owner:LOREAL SA

Therapeutic instrument operation graphical user interface for electronic devices

1. Name of the design product: Graphic user interface for operating a therapeutic instrument for electronic devices. 2. Use of the design product: For an electronic device. 3. Design key points of the design product: Lies in the graphic user interface. 4. Picture or photo that best shows the design key points: The front view of Design 2. 5. Other views are conventional designs, and other views are omitted. 6. Design 2 is designated as the basic design. 7. Use of the graphic user interface: This interface is used to control parameters such as the start and stop of the therapeutic instrument, treatment levels, treatment time, etc. The front view of Design 1 is the initial interface. The first interface change state diagram of Design 1 is the interface presented after clicking the start button in the middle of the bottom of the front view of Design 1. This interface is the treatment preparation interface. The second interface change state diagram of Design 1 is the interface presented when the therapeutic instrument device detects that the treatment head touches the skin in the first interface change state diagram of Design 1. The interaction of Design 2 and Design 3 is the same as that of Design 1.
Owner:SHENZHEN PENINSULA MEDICAL CO LTD

A landscape bridge skin parameterization generation method based on computer design plug-in

The application discloses a landscape bridge skin parameterization generation method based on computer design plug-ins, relates to the technical field of landscape bridge design, and popularizes the concept of skin from the field of civil buildings to bridge buildings according to the demand of landscape bridge design; the skin design idea and core algorithm suitable for the landscape bridge in different design spaces are obtained from three dimensions of observer vision, design space and design demand; the functions needed in the landscape bridge skin parameterization design are written into an operator by using a Visual Studio platform and a C# language; the skin parameterization auxiliary operator in the scheme stage is written according to the scheme, the plane skin parameterization generation logic is combined, the skin parameterization generation core logic is adjusted and optimized, and the space curved surface skin parameterization generation is carried out; the parameterization generation method can quickly realize the parameterization simulation generation of the bridge skin and has good operability and economy.
Owner:SOUTHEAST UNIV

Virtual environment-based interaction method, apparatus, device, medium and program product

The application discloses an interaction method and device based on a virtual environment, equipment, a medium and a program product, and belongs to the field of virtual environments. The method is applied to a first client for controlling a first virtual object, and the method comprises the following steps: displaying the first virtual object and an environmental virtual object in a virtual environment, wherein the environmental virtual object is a scene element possessed by the virtual environment; and in response to an interactive operation of the first virtual object on the environmental virtual object, controlling the environmental virtual object to display a target form, wherein the target form corresponds to a target skin worn by the first virtual object. The above method provides a new interactive mode between the environmental virtual object and the first virtual object.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Graphical user interface for health management of electronic devices

1. Name of the product of this design: Graphical user interface for health management of electronic devices. 2. Purpose of the product of this design: An electronic device. 3. Key points of the design of this design: The content of the graphical user interface. 4. The picture or photo that best illustrates the key points of the design: The main view. 5. Purpose of the graphical user interface: Used to provide health management for users. 6. Human-computer interaction mode of the graphical user interface: The main view is the main page, which displays the user's basic information, human body model, etc. The human body model is surrounded by icons of multiple health items such as "brain" and "skin". When a certain health item of the user is abnormal, the number of abnormal indicators will be displayed in the upper right corner of the icon of the corresponding health item; there are icons of "health detection", "health awakening" and "health report" below the main view. Click "health detection" to enter the interface change state diagram 1. The interface change state diagram 1 displays a pop-up window for health monitoring. Click "quick detection" in the pop-up window in the interface change state diagram 1 to enter the interface change state diagram 2; click "health awakening" in the main view to enter the interface change state diagram 3. The interface change state diagram 3 displays a video list. Click the video cover in the video list to enter the interface change state diagram 4. Click the abnormal health item icon in the main view to enter the interface change state diagram 4. 7. Other situations that need to be explained. Change state description: The main view reference diagram and interface change state reference diagrams 1~5 are reference diagrams for the main view and interface change state diagrams 1~5 respectively. 8. Other situations that require explanation: Other explanations: XXX in each view represents replaceable text, and the painted gray blocks represent replaceable pictures or videos.
Owner:BOE TECHNOLOGY GROUP CO LTD

Objective evaluation method for user experience emotion fused with multi-modal physiological signals

The invention discloses a multi-modal physiological signal fused user experience emotion objective evaluation method, and relates to the technical field of human-computer interaction and user experience evaluation, and the method comprises the following steps: S1, constructing a VR emotion induction experiment environment, synchronously collecting an electroencephalogram signal, an electrocardiosignal and a skin electric signal based on an interaction task of a user and a product, and carrying out the interaction of the user and the product; and recording subjective evaluation data synchronized with the interaction event. According to the method, a complete standardized experiment system is formed by constructing a VR emotion inducing environment and synchronously collecting multi-modal physiological signals and combining standardized target emotion type definition, multi-dimensional task profile extraction and standardized signal collection parameter setting; therefore, the standardization and repeatability of the whole process from experimental design to data acquisition are ensured, the problems of large individual difference, inconsistent experimental conditions and difficulty in result reproduction in the traditional subjective evaluation method are effectively solved, and a solid foundation is laid for obtaining high-quality comparable physiological data.
Owner:CHINA NAT INST OF STANDARDIZATION +1

Skin Detector (V2)

ActiveCN309367412SSkinDermatomal
1. Name of the Design Product: Skin Detector (V2). 2. Use of the Design Product: The design product is used to detect skin information and is equipped with a mirror and a screen for users to view. 3. Design Key Points of the Design Product: Lies in the shape. 4. Picture or Photo that Best Illustrates the Design Key Points: Perspective View 1.
Owner:ZHIYAN FUTURE (SHENZHEN) INFORMATION TECH CO LTD

Personalized beauty experience using a large language model

PERSONALIZED BEAUTY EXPERIENCE USING A LARGE LANGUAGE MODEL A computer system transmits user input and contextual information to a large language model (LLM) and requests the LLM to confirm that the user input relates to one or more beauty themes. Based on the confirmation, the system requests the LLM to provide a response to be presented to the user via a user interface (UI). This response relates to the beauty theme(s) and is based on the user input and contextual information. The confirmation may include a request to the LLM to produce one or more classifications of the user input. The UI may include elements such as a skin analysis request element, a product information element, or a content selection element.For example, the skin analysis request element can be activated to obtain a digital model of the user's face, and a product or skincare routine recommendation can be generated based on the digital model. Figure for the abbreviation: none.
Owner:LOREAL SA

Game character equipment recommendation method based on AI and storage medium

The invention discloses a game character equipment recommendation method based on AI, and the method comprises the steps: obtaining client data, and carrying out the leveling and classification labeling of the client data; the client data comprises game scene information and skin and equipment information of roles and characters; utilizing an AI model to generate index values of the skin and the equipment in the current game scene according to the client data and the classification label information; recommending the skin and the equipment according to the index values of the skin and the equipment; according to the method, the client information including the game scene information and the skin and equipment information is acquired, the client information is leveled and classified, the pre-trained AI model is utilized to output the index values of the skin and the equipment in the current game scene according to the classification label information, and the equipment is recommended according to the index values. The adaptive equipment and skin recommendation for the player according to different game scenes is realized, and the convenience of selecting the skin equipment of the player is improved.
Owner:FUJIAN TQ DIGITAL

Skin file configuration method, page display method and related equipment

The embodiment of the invention discloses a skin file configuration method, a page display method and related equipment. The method comprises the steps of displaying a skin configuration page, wherein the skin configuration page comprises a material template uploading control and a rule selection control; obtaining a material template uploaded by a user through the material template uploading control, wherein the material template comprises a plurality of skin materials; a material display rule selected by the user through the rule selection control is obtained, the material display rule comprises multiple display attributes, and each display attribute has the corresponding skin material; and generating a skin file including each skin material based on the corresponding display attribute, so that a client displays each skin material in the skin file in a corresponding display area to form a target page.
Owner:TENCENT MUSIC ENTERTAINMENT TECH (SHENZHEN) CO LTD

Graphical User Interface with Clock Theme Selection for Electronic Devices

1. Name of the Design Product: Graphical User Interface with Clock Theme Selection for Electronic Devices. 2. Use of the Design Product: For an electronic device. 3. Design Key Points of the Design Product: Lie in the content of the graphical user interface. 4. Picture or Photograph Most Indicating the Design Key Points: The front view of Design 1. 5. The claimed design includes color. 6. The rear view, left view, right view, top view, and bottom view of this design are conventional designs, and the rear view, left view, right view, top view, and bottom view are omitted. 7. Design 1 is designated as the basic design. 8. Use of the Graphical User Interface: The graphical user interface of the product is used for the user to select different clock theme skins. 9. Human - Machine Interaction Method of the Graphical User Interface: The front view of Design 1 shows the clock home page. The reference diagram of the interface change state in Figure 1 is the reference diagram of the front view. The user clicks the small icon in the upper - left corner of the front view of Design 1 to enter the interface change state diagram 1 of Design 1; by swiping up the interface change state diagram 1 of Design 1, for example, swiping from the lower - edge of the screen of the interface change state diagram 1 of Design 1 to the upper - edge, different clock theme selections of the interface change state diagram 2 of Design 1 can be entered; by swiping up the interface change state diagram 2 of Design 1, the interface change state diagram 3 of Design 1 can be entered; by swiping up the interface change state diagram 3 of Design 1, the interface change state diagram 4 of Design 1 can be entered; then by swiping up the interface change state diagram 4 of Design 1, the interface change state diagram 5 of Design 1 can be entered; by swiping up the interface change state diagram 5 of Design 1, the interface change state diagram 6 of Design 1 can be entered; by swiping up the interface change state diagram 6 of Design 1, the interface change state diagram 7 of Design 1 can be entered; by swiping up the interface change state diagram 7 of Design 1, the interface change state diagram 8 of Design 1 can be entered. The human - machine interaction method of Design 2 is the same as that of Design 1 and will not be elaborated here.
Owner:GUANGDONG XIAOTIANCAI TECH CO LTD

Object rendering method and device, electronic equipment, computer readable storage medium and computer program product

The invention provides an object rendering method and device, electronic equipment, a computer readable storage medium and a computer program product. Application to the technical field of computer graphics. The method comprises the following steps: acquiring a three-dimensional model of a virtual object to be rendered; performing surface reduction processing on the three-dimensional model to obtain a surface reduction model; determining vertex data of the virtual object to be rendered based on the subtraction model, the vertex data including vertex positions and skin weights of a plurality of vertexes; differential fitting processing is carried out on the vertex position and the skin parameters to obtain vertex data after fitting; and based on the fitted vertex data, performing rendering processing on the to-be-rendered virtual object to obtain a rendered virtual object. According to the method and the device, the rendered virtual object obtained after the surface reduction processing can still achieve the original rendering effect before the surface reduction processing in the visual effect.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD