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222 results about "Virtual game" patented technology

Machine based narration for a scene of a video game

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Virtual item recommendation method and device, storage medium and electronic equipment

The invention discloses a virtual item recommendation method and device, a storage medium and electronic equipment. The method comprises the steps that first historical consumption information and second historical consumption data of a user account are acquired, the first historical consumption information is used for representing consumption behaviors triggered by the user account in a virtual game, and the second historical consumption information is used for representing the consumption behaviors triggered by the user account in a recent time interval; the consumption behavior is triggered for any one of the at least two virtual props of the virtual game; according to the first historical consumption information, obtaining a price interval preference of the user account in the virtual game; according to the second historical consumption information, obtaining a virtual prop preference of the user account in the virtual game; and obtaining a target virtual item pushed to the user account in combination with the price interval preference and the virtual item preference. The method can be applied to the technical fields of artificial intelligence, big data and the like. The technical problem that the recommendation accuracy of the virtual item is low is solved.
Owner:SHENZHEN TENCENT COMP SYST CO LTD

Abnormal data processing method and system for virtual game

The invention discloses an abnormal data processing method and system for a virtual game, and relates to the technical field of big data processing. Receiving an interaction data frame sequence uploaded by the terminal equipment, and analyzing to obtain an input equipment sampling point set and a displacement coordinate vector; performing feature extraction on the sampling point set of the input equipment to obtain a high-dimensional feature vector; mapping the high-dimensional feature vector to a preset behavior feature space, calculating a multi-dimensional statistical distance of the high-dimensional feature vector in the behavior feature space, and generating a first abnormal confidence coefficient; calling space mapping data corresponding to the virtual scene; performing discretization ray stepping detection in the space mapping data based on the displacement coordinate vector to generate a second abnormal confidence coefficient; performing fusion calculation on the first abnormal confidence coefficient and the second abnormal confidence coefficient based on a dynamic weighting algorithm to obtain a comprehensive abnormal score; and judging abnormal data through the comprehensive abnormal score, and executing a state rollback operation for the virtual object.
Owner:GUANGZHOU MIA INFORMATION TECHNOLOGY CO LTD

Gaming machine

To provide a gaming machine that improves management of the display of the number of gaming media according to a gaming state.SOLUTION: In a gaming machine of the present invention, a first normal state, a second normal state and a specific gaming state are provided as gaming states, and a degree of advantage related to an auxiliary game can be controlled to be higher in the first gaming state than in the second gaming state. The gaming machine is capable of generating a gaming machine information notification command including information indicating the gaming state and transmitting the command to virtual gaming media number control means. When a situation in which a response command from the virtual gaming media number control means cannot be received occurs consecutively a predetermined number of times, a standby process can be executed. Further, when it is determined that a power interruption has occurred, after storing, in a usable area within a memory of main control means, a checksum and a back flag to be referenced upon recovery from the power interruption, the standby process can be executed.SELECTED DRAWING: Figure 40
Owner:KYORAKU IND CO LTD

Game machine

To provide a game machine that improves management of game media number display according to the game state.SOLUTION: A game machine of the present invention has three game states: a first normal state, a second normal state, and a specific game state. Control can be performed so that the degrees of advantage for auxiliary games differ between the first and second game states. A game machine information notification command containing information indicating the game state can be generated and transmitted to virtual game media number control means. Standby processing can be executed when a situation in which a response command from the virtual game media number control means cannot be received occurs a predetermined number of consecutive times. When it is determined that a power interruption has occurred, after storing a checksum in a used area of the memory of main control means and a back flag to be referenced when recovering from the power interruption, the standby processing can be executed. A power-on operation accompanied by a RAM clear clears the backup information in the main control means, but does not clear the virtual game media number which can be played.SELECTED DRAWING: Figure 40
Owner:KYORAKU IND CO LTD

Game control system for converting physical efforts into a virtual gaming environment

Embodiments of the present invention provide a game control system for converting physical efforts into a virtual gaming environment. The game control system comprises a pair of gaming pedals equipped with a plurality of motion sensors and a plurality of force sensors. The motion sensors and the force sensors detect the physical efforts of a user. A printed circuit board is provided within the pedals and includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands. A communication module facilitates wireless connectivity between the gaming pedals and an external communication device running a gaming software.
Owner:CYCLEVERSE INC

Game machine

To provide a game machine capable of enhancing game interest compared with the conventional art.SOLUTION: A game machine of the present invention comprises first display means for displaying a number of acquired virtual game media and second display means different from the first display means. Game control means has a first time and a second time longer than the first time as times from determination of entry of a game ball to transmission of predetermined information to frame control means. The second display means is composed of a plurality of light emission groups, is disposed on a left side of a center of the gaming machine, and a time required for sequentially performing light emission control of the plurality of light emission groups is a third time, the third time being longer than the first time and shorter than the second time. When one game ball enters variable winning means, the number of the virtual game media in the first display means is updated and displayed in a fourth time, and the number of the virtual game media in the second display means is updated and displayed in a fifth time shorter than the fourth time.SELECTED DRAWING: Figure 87
Owner:KYORAKU IND CO LTD

Multimodal sensor fusion for building virtual gamepad for in-car games

A vehicle gaming system for a vehicle includes one or more computing devices configured to obtain body gesture data indicative of one or more recognized poses of a user of a video game; obtain speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle; generate a multimodal gaming input by combining the body gesture data and the speech data; identify one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and transmit the one or more game commands to a remote gaming server to obtain gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.
Owner:CERENCE OPERATING CO

Dynamic rendering method and system of virtual scene based on virtual game

The invention discloses a dynamic rendering method and system for a virtual scene based on a virtual game, and relates to the technical field of virtual scene methods, and the method comprises the steps: constructing a corresponding replacement picture according to the region position of each picture optimization region and an image region corresponding to a corresponding environment feature; and the primary virtual scene is dynamically rendered based on each replacement picture, the current picture of the virtual game and the role form corresponding to the user, so that the rendering accuracy of the primary virtual scene is improved. Therefore, a plurality of key scene elements of the next scene are determined according to the analysis of the scene switching signal of the virtual game, and a plurality of alternative virtual scenes corresponding to the next scene are determined according to the plurality of key scene elements and the final virtual scene; and the final switching scene is determined based on the plurality of alternative virtual scenes, the task items corresponding to the next scene and the scene hobby characteristics of the user, so that the accuracy of the final switching scene is improved.
Owner:HAITASHIDAI

Providing shared game features between a real world gaming environment and a shared virtual gaming evironment

A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to select a physical Electronic Gaming Machine (EGM) of a plurality of physical EGMs, the physical EGM comprising a first game feature. The instructions further cause the processor circuit to determine whether a player associated with the physical EGM meets an eligibility threshold for a second game feature of a virtual EGM of a plurality of virtual EGMs. The instructions further cause the processor circuit to, in response to a determination that the player meets the eligibility threshold, enable play of the second game feature at the virtual EGM for the player.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Intelligent decision-making method and intelligent decision-making system based on static game and reinforcement learning

The invention discloses an intelligent decision-making method based on static game and reinforcement learning. The method comprises the following steps: S1, constructing a static game model: designing a formalized revenue function; s2, solving static Nash equilibrium: carrying out multi-round strategy simulation by adopting a virtual chess playing algorithm, and approaching a Nash equilibrium strategy combination; s3, introducing reinforcement learning: dynamically optimizing the strategy by adopting a near-end strategy optimization algorithm; s4, dynamically correcting the revenue function according to environment feedback; and S5, re-calculating an equilibrium solution of the updated revenue function, and feeding back the equilibrium solution to the PPO training process to form a'modeling-solving-learning-feedback-re-modeling 'closed-loop optimization architecture. The invention further discloses an intelligent decision-making system applied to the whole production and management chain of the tobacco enterprise. The intelligent decision-making method based on deep fusion of static game and reinforcement learning provided by the invention overcomes the technical problems of insufficient strategy modeling, unstable training, insufficient balance, weak adaptability and the like of the existing intelligent decision-making technology in a multi-party confrontation and dynamic evolution environment.
Owner:CHINA NAT TOBACCO CO SHAANXI BRANCH

Transferring sessions between virtual reality devices

A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to determine a trigger event corresponding a virtual gaming session that is provided to a user via a first mobile computing device. Based on the trigger event, the processing circuit is further caused to send, to the user via the first mobile computing device, virtual gaming session data that includes session transfer data for transferring the virtual gaming session from the first mobile computing device to a second mobile computing device. The processing circuit is further caused to transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Interactive Augmented Reality Experiences Using Location Tracking

This invention discloses an interactive augmented reality experience utilizing an eye-wearing device comprising a positioning detection system and a display system. The eye-wearing device registers a first marker positioning of a user-controlled virtual game block and a second marker of an interactive virtual game block. The eye-wearing device monitors its positioning (e.g., location and orientation) and updates the positioning of the user-controlled virtual game block accordingly. The eye-wearing device also monitors the positioning of the user-controlled virtual game block relative to the interactive virtual game block for the purpose of generating a score. Augmented reality examples include a "sphere-like balance" augmented reality experience and a "sphere-like balance" augmented reality experience.
Owner:SNAP INC

Methods and systems for virtual gaming asset allocation

Embodiments of the present disclosure are directed to facilitating access to assets in a virtual and / or real-life gaming environment. For example, allocating assets in a Virtual Reality (VR) environment can comprise providing, to a VR user device, a representation of a virtual casino including a virtual asset, receiving, from the VR user device, a request to utilize the virtual asset, and performing a validation process on the request to utilize the virtual asset. In response to successful completion of the validation process, an electronic record associated with the virtual asset can be updated to indicate allocation of the virtual asset to a user of the VR user device. For example, allocating the virtual asset to the user of the VR user device can comprise allowing an avatar for the user to sit at a virtual gaming machine in the virtual casino.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Virtual game economy interoperability

A method of transferring assets and resources between virtual game economies that where machine learning logic manages the resource exchange rates and the resources with the virtual game economies to provide a stable relationship between the virtual economies. A blockchain is used to track the transactions into, out of, and between the virtual economies.
Owner:BROWN DELROY

Game machine

To provide a gaming machine capable of enhancing game interest compared with the conventional arts.SOLUTION: A game machine of the present invention comprises first display means for displaying a number of acquired virtual game media and second display means different from the first display means. Game control means has a first time and a second time longer than the first time as times from determination of entry of a game ball to transmission of predetermined information to frame control means. The second display means is composed of a plurality of light emission groups including a first light emission group and a second light emission group, and is controlled so that the respective light emission groups sequentially emit light. A time from start of light emission control of the first light emission group to end of light emission control of the second light emission group is a third time, the third time being longer than the first time and shorter than the second time. When one game ball enters variable winning means, the first display means adds and updates display of the virtual game media in a fourth time, and the second display means adds and updates display of the virtual game media in a fifth time shorter than the fourth time.SELECTED DRAWING: Figure 87
Owner:KYORAKU IND CO LTD

Virtual object control method and device, terminal and storage medium

The embodiment of the invention discloses a virtual object control method and device, a terminal and a storage medium, and belongs to the technical field of computers. The method comprises the following steps: displaying a master control virtual object in a first orientation in a virtual scene; in response to a first trigger operation on the perspective skill control, displaying a perspective area selection control; in response to an area selection operation on the perspective area selection control, controlling the master control virtual object to change from the first orientation to a second orientation, the second orientation being the direction of the perspective area indicated by the area selection operation; and controlling the master control virtual object to release a perspective skill in the perspective area in the virtual scene, wherein the enemy virtual object in an invisible state in the perspective area has a perspective display effect. By adopting the scheme provided by the embodiment of the invention, the perspective skill release flexibility can be improved, and the display form of the virtual object in the virtual game is enriched.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Interface interaction method and device, electronic equipment and computer readable storage medium

The application discloses an interface interaction method and device, electronic equipment and a computer readable storage medium. Embodiments of the application display at least part of a game scene through a graphical user interface of the electronic equipment, the game scene including at least one virtual game character, a target virtual object corresponding to the virtual game character, and a motion area corresponding to the target virtual object. In response to a control operation on the virtual game character, the virtual game character performs a target action on the motion area. Based on the change of the motion area caused by the target action, the target virtual object moves in the motion area. Embodiments of the application can enrich the human-computer interaction mode, improve the human-computer interaction efficiency, the utilization rate of hardware processing resources of the electronic equipment, and the retention rate of players on the game platform.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual game interface display method and apparatus, computer equipment, and computer program

A method, device, equipment, and medium for displaying a virtual game interface, which relates to the field of animation generation, includes a step (200) of displaying a game interface corresponding to a round-based virtual game, a step (201) of displaying a first update animation of a stage progress bar in a first update direction based on the stage progress of the i-th stage in the game round, and a step (202) of displaying a second update animation of the stage progress bar in a second update direction based on the stage progress of the i+1-th stage in addition to the update result of the stage progress bar in the i-th stage in the game round.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game audio processing method and device, storage medium and electronic device

The application discloses a game audio processing method and device, a storage medium and an electronic device. The method comprises the following steps: identifying a target event triggered by a virtual game character in a game scene, wherein the target event is used to represent a game progress of the virtual game character in the game scene; performing feature extraction on the target event to obtain a scene feature corresponding to the target event; selecting at least one target sub-fragment from a preset audio set based on the scene feature, wherein the preset audio set is used to store a plurality of audio sub-fragments obtained by splitting an original audio resource; and recombining the at least one target sub-fragment by using at least one audio parameter to obtain a target audio, wherein the audio parameter is used to set an audio attribute of the at least one target sub-fragment; and playing the target audio in a process of advancing the target event. The application solves the technical problems of long development time and high production cost of game music in related technologies.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Processing method and device of virtual equipment, equipment and storage medium

The application discloses a kind of virtual equipment processing method, device, equipment and storage medium, belong to man-machine interaction technical field.The method comprises: in response to the selection operation for virtual equipment, the virtual equipment is determined as the reward equipment participating in first virtual game;Control virtual character participates in the first virtual game, and obtains attribute strengthening props in the first virtual game;In the case where the first virtual game ends, virtual strengthening equipment is obtained, and the virtual strengthening equipment is obtained based on the attribute strengthening props to the attribute value in at least one attribute type of the reward equipment is executed to strengthen.The application is implemented by the selection operation for virtual equipment to determine the reward equipment expected to be obtained by man-machine interaction operation before participating in the first virtual game;Desired reward equipment is determined before participating in the first virtual game, which can increase the virtual competition enthusiasm of providing strengthening for reward equipment in participating in the first virtual game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game machine

To provide a game machine capable of enhancing game interest compared with the conventional arts.SOLUTION: In a game machine of the present invention, game control means has a first number and a second number greater than the first number as numbers of times first periodic processing is executed from determination of entry of a game ball to transmission of predetermined information to frame control means. Second display means is disposed on a left side of a center of the gaming machine, and a number of times second periodic processing is executed for sequentially performing light emission control of a plurality of light emission groups is a third number, the third number being greater than the first number and smaller than the second number. When one game ball enters variable winning means, a number of virtual game media in first display means is updated and displayed from a current value in a first time, and a number of virtual game media in second display means is updated and displayed from a current value in a second time shorter than the first time.SELECTED DRAWING: Figure 87
Owner:KYORAKU IND CO LTD

Virtual-real interaction immersive single intelligent riding-instead-of-walk cabin based on real road conditions

The invention discloses a virtual-real interaction immersive single-person intelligent riding-instead-of-walk cabin based on real road conditions, and belongs to the field of intelligent short-distance riding-instead-of-walk tools. Comprising a single closed cabin, double swingable front wheels, a liftable rear auxiliary guide wheel, double control rockers, a transparent front cover capable of switching VR / AR display, a somatosensory seat, a road condition acquisition module, an automatic driving system, an intelligent scene temperature control system and a cloud platform sharing module. According to the method, real driving and road surface data of the vehicle are collected in real time, a matched VR / AR virtual game scene is dynamically generated, virtual-real fusion interaction is achieved, and meanwhile the whole body feeling is achieved in cooperation with front wheel swinging, rear wheel lifting, seat vibration and scene cold and warm air; the vehicle supports three modes of manual driving, automatic driving and virtual-real interaction, and has the functions of riding instead of walk, entertainment, simulation training and sharing. The system has the advantages of being energy-saving, natural, high in immersion, safe, comfortable, high in intelligent degree and the like, and is suitable for city commuting, family travel and intelligent shared travel.
Owner:曾会珍

A method and related apparatus for transferring a virtual prop

The application discloses a virtual prop transfer method and related device, and displays a prop transfer control corresponding to a virtual object in a virtual game in which the virtual object participates; in response to the prop transfer control being triggered, a specified virtual prop acquired by the virtual object in the virtual game is transferred to a virtual prop set outside the virtual game, and the virtual object continues to participate in the virtual game. The application realizes that the virtual prop can be transferred to outside the game in the middle of the game, and the game experience of the player and the virtual prop remaining outside the game are considered. Moreover, the game system can make the game resources provided for the virtual game be more fully utilized, and idle and waste of the game resources are avoided as much as possible.
Owner:SHENZHEN TENCENT TIANYOU TECH CO LTD

Virtual game battle preparation method, device and equipment, medium and program product

The invention discloses a battle preparation method, device and equipment for a virtual game, a medium and a program product, and relates to the technical field of computers. The method comprises the following steps: displaying a battle preparation area and a battle area of the chess game; displaying the attribute configuration area; receiving a configuration operation on the first fettering attribute in the attribute configuration area; and displaying the automatic battle preparation process of the virtual game based on the configuration operation. An attribute configuration interface is provided in a chess game, and a user can configure fettering attributes of virtual chess pieces participating in a virtual game in the attribute configuration interface, so that automatic battle preparation is performed according to the fettering attributes configured by the user; the method comprises at least one standby process of automatically placing the virtual chess pieces to the standby area and automatically putting the virtual chess pieces into the battle area, so that the duration of determining the formation of the putting chess pieces capable of successfully activating the fettering effect by a user is shortened, the condition that the fettering effect is failed to activate due to misoperation of the user is avoided, and the man-machine interaction efficiency is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Storage medium, game system and game control method

A non-limiting example game system comprises a main body apparatus, and the main body apparatus executes a virtual game and a game screen is displayed on a display device. A player character, a first fellow character and a background object are displayed in the game screen. The player character and the first fellow character are moved individually by respective operations of two analog sticks by a player. If the player character and second fellow character are combined with each other, the second fellow character is moved along with the player character by an operation of the analog stick by the player.
Owner:NINTENDO CO LTD

Method and system for optimizing game resources of a virtual game

This invention discloses a method and system for optimizing game resources in a virtual game. The invention relates to the technical field of virtual games. It loads the current load of the virtual game based on a target resource demand sequence and constructs the resource distribution of the virtual game. Then, it performs topological clustering based on the content to be loaded in the virtual game, generating a resource topology map containing multiple game resource clusters, thus improving the accuracy of the resource topology map. The node dependencies in the resource topology map are marked, and flexible scheduling is performed based on the resource content allocated to each resource cluster, thereby outputting a multi-level flexible scheduling strategy. The high-speed video memory area and low-speed memory area of ​​the virtual game are optimized along this flexible scheduling strategy. Resource optimization events of the virtual game are determined based on the smooth constraints of the virtual game. Furthermore, resource anomaly signals of the virtual game are used to determine optimization configuration measures for the high-speed video memory area and low-speed memory area in terms of resource dimensions, improving the accuracy of the optimization configuration measures.
Owner:AHA ENTERTAIN (SHANGHAI) CO LTD