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507 results about "Virtual game" patented technology

Virtual Game Controller

PendingUS20250153045A1Video gamesJoystickVirtual game
A game controller can provide input to a video game played on a mobile computing device. Some games require a touch input on the touch screen of a mobile computing device, but a game controller may not have its own touch screen to receive and provide the required touch input. The game controller can be manually configured by a user of the game controller to convert an actuation of a control surface (e.g., a button, joystick, etc.) of the game controller to a touch screen input. However, this can be a very cumbersome and frustrating process for the user and has several limitations. The embodiments described herein can overcome this problem by providing a map that is automatically configured, without user configuration, to convert an input representing an actuation of the control surface into a touch screen input.
Owner:BACKBONE LABS INC

Game machine

To further enhance the amusement of a game.SOLUTION: A game machine 1 is a one-type-two-type-mixed machine, and is referred to as a management game machine in which a game ball as a virtual game medium is encapsulated and circulated within the game machine 1. The game machine 1 has a main control board 10, a frame control board 160, a performance control board 120, a first special drawing pattern display device 20, and a second special drawing pattern display device 21. The main control board 10 can transmit a game state and a situation of progress and stop of a game to the frame control board 160. Game state information indicating an advantageous state is provided. First game state information and second game state information are provided. Even if the game state becomes a normal state, when a reserve of a second special drawing pattern of first and second special drawing patterns is digested at an end of an auxiliary game advantageous state, at least the second game state information can be kept.SELECTED DRAWING: Figure 46
Owner:KYORAKU IND CO LTD

Game machine

To further enhance the amusement of a game.SOLUTION: A game machine 1 is a one-type-two-type-mixed machine, and is referred to as a management game machine in which a game ball as a virtual game medium is encapsulated and circulated within the game machine 1. The game machine 1 has a main control board 10, a frame control board 160, a performance control board 120, a first special drawing pattern display device 20, and a second special drawing pattern display device 21. The main control board 10 can transmit a game state and a situation of progress and stop of a game to the frame control board 160. First game state information indicating an auxiliary game advantageous state and second game state information are provided. Even if the game state becomes a normal state, when a predetermined condition is satisfied, at least the second game state information can be kept.SELECTED DRAWING: Figure 46
Owner:KYORAKU IND CO LTD

Virtual gameplay coach

A system and method for providing a customized gameplay coaching is disclosed. Historical game data from one or more users on a virtual platform is received by the system. The historical game data includes user activities associated with one or more media titles. A learning model of outcomes is generated for each user activity based on the historical game data. A customized recommendation associated with the user activity is generated based on the generated learning model. An outcome of the recommendation is tracked based on determining that the user executed the one or more steps based on the recommendation and the learning model is updated based on the outcome. The customized recommendation is updated based on the updated learning model.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Machine based narration for a scene of a video game

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Event management apparatus, computer program and system

An event management apparatus, which is communicably connected to a user terminal comprises a presentation control unit for presenting a plurality of first game media and a plurality of events using second game media, which correspond to the first game media to the user terminal; a deck creation control unit capable of creating a deck based on some of the first game media selected from the presented first game media; a registration control unit capable of registering user identification information of a user, the created deck, event identification information of one event selected from among multiple events, wherein the first media is virtual game media, and the second media is a real game media.
Owner:BANDAI CO LTD

Interaction method and system between game virtual character and scene

The invention discloses an interaction method and system between a game virtual character and a scene, and relates to the technical field of virtual interaction, in a virtual game, the corresponding scene is determined based on the spatial position of the game virtual character and the task node of the game virtual character; according to the scene, the current task content of the game virtual character and the game map, interaction between the game virtual character and the scene is triggered, the accuracy of interaction between the game virtual character and the scene is ensured, and the interaction effect of the game virtual character in each scene is protected. In the interaction between the game virtual character and the scene, determining a real-time experience event according to the energy feature of the game virtual character, the object feature in the scene and the experience module of the head-mounted display; the interaction action of the game virtual character is determined based on the real-time experience event, the corresponding scene and the reaction action of the user, the reaction action of the user is synchronized, and the accuracy of the interaction action of the game virtual character is ensured.
Owner:BEIJING CHUANDU HAPPY TECHNOLOGY CO LTD

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Shared celebrations in a shared virtual gaming environment

A processor circuit transmits display data corresponding to a shared virtual environment (SVE) to a plurality of player devices including user display data that causes a display device of each player device to render a portion of the SVE based on a virtual orientation of the player device and a virtual location of the player in the SVE. The processor circuit determines that a celebration trigger condition has been met for a first player of the plurality of players and selects a subset of players of the plurality of players based on the celebration trigger condition and a celebration viewing parameter value associated with each player of the subset of players. The processor circuit transmits celebration display data corresponding to the celebration to a subset of player devices associated with the subset of players to render celebration content associated with the celebration trigger condition.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Virtual item recommendation method and device, storage medium and electronic equipment

The invention discloses a virtual item recommendation method and device, a storage medium and electronic equipment. The method comprises the steps that first historical consumption information and second historical consumption data of a user account are acquired, the first historical consumption information is used for representing consumption behaviors triggered by the user account in a virtual game, and the second historical consumption information is used for representing the consumption behaviors triggered by the user account in a recent time interval; the consumption behavior is triggered for any one of the at least two virtual props of the virtual game; according to the first historical consumption information, obtaining a price interval preference of the user account in the virtual game; according to the second historical consumption information, obtaining a virtual prop preference of the user account in the virtual game; and obtaining a target virtual item pushed to the user account in combination with the price interval preference and the virtual item preference. The method can be applied to the technical fields of artificial intelligence, big data and the like. The technical problem that the recommendation accuracy of the virtual item is low is solved.
Owner:SHENZHEN TENCENT COMP SYST CO LTD

Abnormal data processing method and system for virtual game

The invention discloses an abnormal data processing method and system for a virtual game, and relates to the technical field of big data processing. Receiving an interaction data frame sequence uploaded by the terminal equipment, and analyzing to obtain an input equipment sampling point set and a displacement coordinate vector; performing feature extraction on the sampling point set of the input equipment to obtain a high-dimensional feature vector; mapping the high-dimensional feature vector to a preset behavior feature space, calculating a multi-dimensional statistical distance of the high-dimensional feature vector in the behavior feature space, and generating a first abnormal confidence coefficient; calling space mapping data corresponding to the virtual scene; performing discretization ray stepping detection in the space mapping data based on the displacement coordinate vector to generate a second abnormal confidence coefficient; performing fusion calculation on the first abnormal confidence coefficient and the second abnormal confidence coefficient based on a dynamic weighting algorithm to obtain a comprehensive abnormal score; and judging abnormal data through the comprehensive abnormal score, and executing a state rollback operation for the virtual object.
Owner:GUANGZHOU MIA INFORMATION TECHNOLOGY CO LTD

Game machine

To further enhance the amusement of a game.SOLUTION: A game machine 1 is a one-type-two-type-mixed machine, and is referred to as a management game machine in which a game ball as a virtual game medium is encapsulated and circulated within the game machine 1. The game machine 1 has a main control board 10, a frame control board 160, a performance control board 120, a first special drawing pattern display device 20, and a second special drawing pattern display device 21. The main control board 10 can transmit a game state and a situation of progress and stop of a game to the frame control board 160. First game state information indicating an auxiliary game advantageous state and second game state information are provided. Even if an end condition of the auxiliary game advantageous state is satisfied and a normal state is thus realized, when there is a possibility of returning to the auxiliary game advantageous state in a next variable display of a special drawing pattern, at least the second game state information can be kept.SELECTED DRAWING: Figure 46
Owner:KYORAKU IND CO LTD

Virtual game test method and system, electronic equipment and storage medium

The invention discloses a virtual game testing method and system, electronic equipment and a storage medium. The method comprises the steps that a to-be-tested game picture frame is acquired; identifying a virtual object in the to-be-tested game picture frame by using a preset model; analyzing the position information of the joint points of the virtual object to obtain attitude information of the virtual object; obtaining action information of the virtual object according to the attitude information; analyzing the action information of the virtual object to obtain an interaction behavior type of the virtual object; according to the interactive behavior type of the virtual object, generating a simulation operation instruction; controlling the virtual object to operate in a to-be-tested game picture frame based on a simulation operation instruction; and collecting operation data of the virtual object, and performing data analysis on the operation data of the virtual object to obtain a test result. According to the invention, the test efficiency and accuracy can be improved.
Owner:GUANGZHOU YINGFENG NETWORK TECH CO LTD

Virtual framework system of game behavior control module

The invention relates to the technical field of virtual games, and discloses a virtual framework system of a game behavior control module, which comprises a data acquisition unit, an analysis processing unit and an instruction generation unit, and is characterized in that player operation and game environment data are acquired through an input equipment sensor, interference is removed through preprocessing, and reliable parameter analysis variables are acquired; in-depth player behavior mode analysis is carried out from multiple dimensions of operation frequency and coherence, and it can be accurately judged that players belong to aggressive, conservative or intermediate behavior modes. In game state evaluation, by means of indexes such as calculation distance and interaction frequency, the interaction state of a player and an interactive object can be accurately judged; on the basis, a game control instruction is generated, different instructions are adapted according to the player behavior mode and the game state, and the game experience is improved; the instruction is packaged in a preset format and is output through a TCP / IP protocol, so that stable and accurate transmission is ensured, and normal operation and experience coherence of a game system are ensured.
Owner:BEIJING UNION UNIVERSITY

Gaming machine

To provide a gaming machine that improves management of the display of the number of gaming media according to a gaming state.SOLUTION: In a gaming machine of the present invention, a first normal state, a second normal state and a specific gaming state are provided as gaming states, and a degree of advantage related to an auxiliary game can be controlled to be higher in the first gaming state than in the second gaming state. The gaming machine is capable of generating a gaming machine information notification command including information indicating the gaming state and transmitting the command to virtual gaming media number control means. When a situation in which a response command from the virtual gaming media number control means cannot be received occurs consecutively a predetermined number of times, a standby process can be executed. Further, when it is determined that a power interruption has occurred, after storing, in a usable area within a memory of main control means, a checksum and a back flag to be referenced upon recovery from the power interruption, the standby process can be executed.SELECTED DRAWING: Figure 40
Owner:KYORAKU IND CO LTD

Game picture display method and device, storage medium and electronic equipment

The invention discloses a game picture display method and device, a storage medium and electronic equipment. The method comprises the steps that a virtual game interface is displayed on a client interface, a first picture is displayed in the virtual game interface, the virtual game interface is a display interface of a virtual game, and the first picture is a game picture of the virtual game; in response to a window display request triggered for the virtual game interface, a game floating window is displayed on the client interface, a second picture is displayed in the game floating window, the display area of the game floating window is smaller than the display area of the virtual game interface, and the second picture is composed of the first picture and key information of the virtual game. The key information is used for prompting the game process of the virtual game. The technical problem that effectiveness and timeliness cannot be considered in display of the game picture is solved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Resource allocation method and system for virtual game scene

The invention discloses a resource allocation method and system for a virtual game scene, and relates to the technical field of resource allocation and data processing. According to the method, the player behavior data and the resource configuration data are regularly collected and encrypted, so that the security and privacy of data processing are ensured, the association model between the resource configuration and the game indexes is established by utilizing the data and combining the preset revenue and fairness indexes, and the model can predict the influence of the resource configuration on the game indexes, so that the user experience is improved. According to the technical scheme, the putting strategy of the resources and props in the game is optimized through the data analysis and machine learning technology, so that the preset fairness and profit conditions are met, the rationality of resource allocation is improved, and the fairness of game experience is ensured.
Owner:GUANGZHOU YUWENG NETWORK TECHNOLOGY CO LTD

Game machine

To provide a game machine that improves management of game media number display according to the game state.SOLUTION: A game machine of the present invention has three game states: a first normal state, a second normal state, and a specific game state. Control can be performed so that the degrees of advantage for auxiliary games differ between the first and second game states. A game machine information notification command containing information indicating the game state can be generated and transmitted to virtual game media number control means. Standby processing can be executed when a situation in which a response command from the virtual game media number control means cannot be received occurs a predetermined number of consecutive times. When it is determined that a power interruption has occurred, after storing a checksum in a used area of the memory of main control means and a back flag to be referenced when recovering from the power interruption, the standby processing can be executed. A power-on operation accompanied by a RAM clear clears the backup information in the main control means, but does not clear the virtual game media number which can be played.SELECTED DRAWING: Figure 40
Owner:KYORAKU IND CO LTD

Game machine

To provide a game machine improved in management of displaying a game medium number according to a game state.SOLUTION: A game machine includes, as game states, a first normal state, a second normal state, and an auxiliary game advantageous state having a higher advantageous degree related to an auxiliary game. When a virtual game medium number displayed on a game medium number display device is equal to or less than a first predetermined number, a notification mode of notification means can be changed into a first mode, and when the virtual game medium number is equal to or more than a second predetermined number, the notification mode can be changed into a second mode. When a complete error occurs in which a maximum acquisition game medium number exceeds a predetermined upper limit, resulting in a game impossible state, the game medium number display device does not display an error code and maintains displaying the virtual game medium number.SELECTED DRAWING: Figure 73
Owner:KYORAKU IND CO LTD

Method and apparatus for displaying interface for virtual game, device, medium, and program product

PendingUS20250050211A1Video gamesProgress barAnimation
An method for displaying an interface includes: displaying a game interface corresponding to a turn-based virtual game, the turn-based virtual game comprising a plurality of rounds, each round comprising a plurality of stages, and the game interface comprising a stage progress bar; displaying, in an ith stage of a game round, a first update animation of the stage progress bar in a first update direction based on stage progress of the ith stage, i being a positive integer, and i being less than a quantity of stages of the game round; and displaying, in an (i+1)th stage of the game round based on an update result of the stage progress bar in the ith stage, a second update animation of the stage progress bar in a second update direction based on stage progress of the (i+1)th stage, the first update direction and the second update direction being two opposite directions.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game machine

To further enhance the amusement of a game.SOLUTION: A game machine 1 is a one-type-two-type-mixed machine, and is referred to as a management game machine in which a game ball as a virtual game medium is encapsulated and circulated within the game machine 1. The game machine 1 has a main control board 10, a frame control board 160, a performance control board 120, a first special drawing pattern display device 20, and a second special drawing pattern display device 21. The main control board 10 can transmit a game state and a situation of progress and stop of a game to the frame control board 160. First game state information indicating an auxiliary game advantageous state and second game state information are provided. Even if an end condition of the auxiliary game advantageous state is satisfied and a second special drawing pattern of first and second special drawing patterns is variably displayed in a normal state having a possibility of returning to the auxiliary game advantageous state, at least the second game state information can be kept.SELECTED DRAWING: Figure 46
Owner:KYORAKU IND CO LTD

Game control system for converting physical efforts into a virtual gaming environment

Embodiments of the present invention provide a game control system for converting physical efforts into a virtual gaming environment. The game control system comprises a pair of gaming pedals equipped with a plurality of motion sensors and a plurality of force sensors. The motion sensors and the force sensors detect the physical efforts of a user. A printed circuit board is provided within the pedals and includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands. A communication module facilitates wireless connectivity between the gaming pedals and an external communication device running a gaming software.
Owner:CYCLEVERSE INC

Game machine

To provide a game machine capable of enhancing game interest compared with the conventional art.SOLUTION: A game machine of the present invention comprises first display means for displaying a number of acquired virtual game media and second display means different from the first display means. Game control means has a first time and a second time longer than the first time as times from determination of entry of a game ball to transmission of predetermined information to frame control means. The second display means is composed of a plurality of light emission groups, is disposed on a left side of a center of the gaming machine, and a time required for sequentially performing light emission control of the plurality of light emission groups is a third time, the third time being longer than the first time and shorter than the second time. When one game ball enters variable winning means, the number of the virtual game media in the first display means is updated and displayed in a fourth time, and the number of the virtual game media in the second display means is updated and displayed in a fifth time shorter than the fourth time.SELECTED DRAWING: Figure 87
Owner:KYORAKU IND CO LTD

Multimodal sensor fusion for building virtual gamepad for in-car games

A vehicle gaming system for a vehicle includes one or more computing devices configured to obtain body gesture data indicative of one or more recognized poses of a user of a video game; obtain speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle; generate a multimodal gaming input by combining the body gesture data and the speech data; identify one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and transmit the one or more game commands to a remote gaming server to obtain gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.
Owner:CERENCE OPERATING CO

Game interface display method and apparatus, computer device, and storage medium

A game interface display method and apparatus, a computer device, and a storage medium, relating to the technical field of computers. The method comprises: displaying a game interface of a turn-based chess-like game, a virtual gameboard and a virtual game player being displayed in the game interface, and a first virtual game piece of the virtual game player being displayed on the virtual gameboard (1601); in response to a drag operation on the first virtual game piece, displaying in the game interface the first virtual game player dragging the first virtual game piece by means of a target prop (1602); and, in response to the drag operation ending, displaying that the first virtual game piece is placed at a first position, the first position being the position at which the drag operation ended (1603). According to the present application, the sense of participation of a virtual game player in the process of adjusting the layout of game pieces is enhanced, so that a player can adjust the positions of virtual game pieces on the virtual gameboard by means of acting as the virtual game player, the effect of interaction between the virtual game player and the player is improved, the sense of immersion of the player is improved, and the player experience is further improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

System and method for physical blocks and corresponding virtual game elements

Systems and methods are provided for video game elements that attract players with game elements that incorporate physical elements and virtual elements of a game environment. For example, a player may collect physical blocks associated with digital resources, such as organisms. By interacting with physical blocks in the real world, players may advance, combat, and / or trade their digital resources. Additionally and / or alternatively, the player may construct at least a portion of the virtual world based on the arrangement of the physical blocks in the real world. The players can then interact with the virtual world that they construct in the game environment.
Owner:MODERN GAMES INC

Dynamic rendering method and system of virtual scene based on virtual game

The invention discloses a dynamic rendering method and system for a virtual scene based on a virtual game, and relates to the technical field of virtual scene methods, and the method comprises the steps: constructing a corresponding replacement picture according to the region position of each picture optimization region and an image region corresponding to a corresponding environment feature; and the primary virtual scene is dynamically rendered based on each replacement picture, the current picture of the virtual game and the role form corresponding to the user, so that the rendering accuracy of the primary virtual scene is improved. Therefore, a plurality of key scene elements of the next scene are determined according to the analysis of the scene switching signal of the virtual game, and a plurality of alternative virtual scenes corresponding to the next scene are determined according to the plurality of key scene elements and the final virtual scene; and the final switching scene is determined based on the plurality of alternative virtual scenes, the task items corresponding to the next scene and the scene hobby characteristics of the user, so that the accuracy of the final switching scene is improved.
Owner:HAITASHIDAI

Large-space virtual game method and system based on VR glasses

The invention provides a large-space virtual game method and system based on VR glasses, and the method comprises the steps: obtaining a real-time position and a real-time visual image of a player in a moving process in an entity space, and the real-time position and the real-time visual image are provided by the VR glasses worn by the player; mapping the real-time position to a virtual game map to determine a virtual position of the player in the virtual game map, and triggering a corresponding game plot according to the virtual position; controlling a specified special effect equipment module in the entity space to start according to the virtual position, and simulating an environment special effect corresponding to the game plot by utilizing the special effect equipment module; and identifying a specified marker existing in the real-time visual image, determining a visual direction of the player in the virtual game map according to the specified marker, matching a corresponding virtual game picture in the game plot according to the visual direction, and returning the virtual game picture to the VR glasses for playing. According to the method, the VR positioning precision can be improved, the collision risk of players in the game process is reduced, and the immersion feeling is greatly enhanced.
Owner:GUANGZHOU LONGCHENG ELECTRONIC CO LTD