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382 results about "Virtual game" patented technology

Machine based narration for a scene of a video game

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Interaction method and system between game virtual character and scene

The invention discloses an interaction method and system between a game virtual character and a scene, and relates to the technical field of virtual interaction, in a virtual game, the corresponding scene is determined based on the spatial position of the game virtual character and the task node of the game virtual character; according to the scene, the current task content of the game virtual character and the game map, interaction between the game virtual character and the scene is triggered, the accuracy of interaction between the game virtual character and the scene is ensured, and the interaction effect of the game virtual character in each scene is protected. In the interaction between the game virtual character and the scene, determining a real-time experience event according to the energy feature of the game virtual character, the object feature in the scene and the experience module of the head-mounted display; the interaction action of the game virtual character is determined based on the real-time experience event, the corresponding scene and the reaction action of the user, the reaction action of the user is synchronized, and the accuracy of the interaction action of the game virtual character is ensured.
Owner:BEIJING CHUANDU HAPPY TECHNOLOGY CO LTD

Systems and methods of processing player interactions in a multiplayer virtual game space

A computer system is provided that enables players to play an online multiplayer game. When collisions are detected in the game, energy objects are created. These objects may be acquired by players during the game to increase a special ability meter. Activation of the special ability meter allows players to be provided with one or more benefits during the multiplayer video game. In some examples, the benefit may include moving a player object to a second track within the multiplayer racing game.
Owner:NINTENDO CO LTD

Virtual item recommendation method and device, storage medium and electronic equipment

The invention discloses a virtual item recommendation method and device, a storage medium and electronic equipment. The method comprises the steps that first historical consumption information and second historical consumption data of a user account are acquired, the first historical consumption information is used for representing consumption behaviors triggered by the user account in a virtual game, and the second historical consumption information is used for representing the consumption behaviors triggered by the user account in a recent time interval; the consumption behavior is triggered for any one of the at least two virtual props of the virtual game; according to the first historical consumption information, obtaining a price interval preference of the user account in the virtual game; according to the second historical consumption information, obtaining a virtual prop preference of the user account in the virtual game; and obtaining a target virtual item pushed to the user account in combination with the price interval preference and the virtual item preference. The method can be applied to the technical fields of artificial intelligence, big data and the like. The technical problem that the recommendation accuracy of the virtual item is low is solved.
Owner:SHENZHEN TENCENT COMP SYST CO LTD

Abnormal data processing method and system for virtual game

The invention discloses an abnormal data processing method and system for a virtual game, and relates to the technical field of big data processing. Receiving an interaction data frame sequence uploaded by the terminal equipment, and analyzing to obtain an input equipment sampling point set and a displacement coordinate vector; performing feature extraction on the sampling point set of the input equipment to obtain a high-dimensional feature vector; mapping the high-dimensional feature vector to a preset behavior feature space, calculating a multi-dimensional statistical distance of the high-dimensional feature vector in the behavior feature space, and generating a first abnormal confidence coefficient; calling space mapping data corresponding to the virtual scene; performing discretization ray stepping detection in the space mapping data based on the displacement coordinate vector to generate a second abnormal confidence coefficient; performing fusion calculation on the first abnormal confidence coefficient and the second abnormal confidence coefficient based on a dynamic weighting algorithm to obtain a comprehensive abnormal score; and judging abnormal data through the comprehensive abnormal score, and executing a state rollback operation for the virtual object.
Owner:GUANGZHOU MIA INFORMATION TECHNOLOGY CO LTD

Virtual framework system of game behavior control module

The invention relates to the technical field of virtual games, and discloses a virtual framework system of a game behavior control module, which comprises a data acquisition unit, an analysis processing unit and an instruction generation unit, and is characterized in that player operation and game environment data are acquired through an input equipment sensor, interference is removed through preprocessing, and reliable parameter analysis variables are acquired; in-depth player behavior mode analysis is carried out from multiple dimensions of operation frequency and coherence, and it can be accurately judged that players belong to aggressive, conservative or intermediate behavior modes. In game state evaluation, by means of indexes such as calculation distance and interaction frequency, the interaction state of a player and an interactive object can be accurately judged; on the basis, a game control instruction is generated, different instructions are adapted according to the player behavior mode and the game state, and the game experience is improved; the instruction is packaged in a preset format and is output through a TCP / IP protocol, so that stable and accurate transmission is ensured, and normal operation and experience coherence of a game system are ensured.
Owner:BEIJING UNION UNIVERSITY

Gaming machine

To provide a gaming machine that improves management of the display of the number of gaming media according to a gaming state.SOLUTION: In a gaming machine of the present invention, a first normal state, a second normal state and a specific gaming state are provided as gaming states, and a degree of advantage related to an auxiliary game can be controlled to be higher in the first gaming state than in the second gaming state. The gaming machine is capable of generating a gaming machine information notification command including information indicating the gaming state and transmitting the command to virtual gaming media number control means. When a situation in which a response command from the virtual gaming media number control means cannot be received occurs consecutively a predetermined number of times, a standby process can be executed. Further, when it is determined that a power interruption has occurred, after storing, in a usable area within a memory of main control means, a checksum and a back flag to be referenced upon recovery from the power interruption, the standby process can be executed.SELECTED DRAWING: Figure 40
Owner:KYORAKU IND CO LTD

Game picture display method and device, storage medium and electronic equipment

The invention discloses a game picture display method and device, a storage medium and electronic equipment. The method comprises the steps that a virtual game interface is displayed on a client interface, a first picture is displayed in the virtual game interface, the virtual game interface is a display interface of a virtual game, and the first picture is a game picture of the virtual game; in response to a window display request triggered for the virtual game interface, a game floating window is displayed on the client interface, a second picture is displayed in the game floating window, the display area of the game floating window is smaller than the display area of the virtual game interface, and the second picture is composed of the first picture and key information of the virtual game. The key information is used for prompting the game process of the virtual game. The technical problem that effectiveness and timeliness cannot be considered in display of the game picture is solved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game machine

To provide a game machine that improves management of game media number display according to the game state.SOLUTION: A game machine of the present invention has three game states: a first normal state, a second normal state, and a specific game state. Control can be performed so that the degrees of advantage for auxiliary games differ between the first and second game states. A game machine information notification command containing information indicating the game state can be generated and transmitted to virtual game media number control means. Standby processing can be executed when a situation in which a response command from the virtual game media number control means cannot be received occurs a predetermined number of consecutive times. When it is determined that a power interruption has occurred, after storing a checksum in a used area of the memory of main control means and a back flag to be referenced when recovering from the power interruption, the standby processing can be executed. A power-on operation accompanied by a RAM clear clears the backup information in the main control means, but does not clear the virtual game media number which can be played.SELECTED DRAWING: Figure 40
Owner:KYORAKU IND CO LTD

Game machine

To provide a game machine improved in management of displaying a game medium number according to a game state.SOLUTION: A game machine includes, as game states, a first normal state, a second normal state, and an auxiliary game advantageous state having a higher advantageous degree related to an auxiliary game. When a virtual game medium number displayed on a game medium number display device is equal to or less than a first predetermined number, a notification mode of notification means can be changed into a first mode, and when the virtual game medium number is equal to or more than a second predetermined number, the notification mode can be changed into a second mode. When a complete error occurs in which a maximum acquisition game medium number exceeds a predetermined upper limit, resulting in a game impossible state, the game medium number display device does not display an error code and maintains displaying the virtual game medium number.SELECTED DRAWING: Figure 73
Owner:KYORAKU IND CO LTD

Game control system for converting physical efforts into a virtual gaming environment

Embodiments of the present invention provide a game control system for converting physical efforts into a virtual gaming environment. The game control system comprises a pair of gaming pedals equipped with a plurality of motion sensors and a plurality of force sensors. The motion sensors and the force sensors detect the physical efforts of a user. A printed circuit board is provided within the pedals and includes a processing unit programmed to synchronize and analyze the data from the motion sensors and the force sensors, translating the physical efforts of the user into game input commands. A communication module facilitates wireless connectivity between the gaming pedals and an external communication device running a gaming software.
Owner:CYCLEVERSE INC

Game machine

To provide a game machine capable of enhancing game interest compared with the conventional art.SOLUTION: A game machine of the present invention comprises first display means for displaying a number of acquired virtual game media and second display means different from the first display means. Game control means has a first time and a second time longer than the first time as times from determination of entry of a game ball to transmission of predetermined information to frame control means. The second display means is composed of a plurality of light emission groups, is disposed on a left side of a center of the gaming machine, and a time required for sequentially performing light emission control of the plurality of light emission groups is a third time, the third time being longer than the first time and shorter than the second time. When one game ball enters variable winning means, the number of the virtual game media in the first display means is updated and displayed in a fourth time, and the number of the virtual game media in the second display means is updated and displayed in a fifth time shorter than the fourth time.SELECTED DRAWING: Figure 87
Owner:KYORAKU IND CO LTD

Multimodal sensor fusion for building virtual gamepad for in-car games

A vehicle gaming system for a vehicle includes one or more computing devices configured to obtain body gesture data indicative of one or more recognized poses of a user of a video game; obtain speech data indicative of one or more recognized words spoken by the user in a passenger cabin of the vehicle; generate a multimodal gaming input by combining the body gesture data and the speech data; identify one or more game commands for the video game being played from a game command datastore based on the multimodal gaming input; and transmit the one or more game commands to a remote gaming server to obtain gaming codes associated with the one or more game commands to cause the video game to perform an action associated with the one or more game commands.
Owner:CERENCE OPERATING CO

Game interface display method and apparatus, computer device, and storage medium

A game interface display method and apparatus, a computer device, and a storage medium, relating to the technical field of computers. The method comprises: displaying a game interface of a turn-based chess-like game, a virtual gameboard and a virtual game player being displayed in the game interface, and a first virtual game piece of the virtual game player being displayed on the virtual gameboard (1601); in response to a drag operation on the first virtual game piece, displaying in the game interface the first virtual game player dragging the first virtual game piece by means of a target prop (1602); and, in response to the drag operation ending, displaying that the first virtual game piece is placed at a first position, the first position being the position at which the drag operation ended (1603). According to the present application, the sense of participation of a virtual game player in the process of adjusting the layout of game pieces is enhanced, so that a player can adjust the positions of virtual game pieces on the virtual gameboard by means of acting as the virtual game player, the effect of interaction between the virtual game player and the player is improved, the sense of immersion of the player is improved, and the player experience is further improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Dynamic rendering method and system of virtual scene based on virtual game

The invention discloses a dynamic rendering method and system for a virtual scene based on a virtual game, and relates to the technical field of virtual scene methods, and the method comprises the steps: constructing a corresponding replacement picture according to the region position of each picture optimization region and an image region corresponding to a corresponding environment feature; and the primary virtual scene is dynamically rendered based on each replacement picture, the current picture of the virtual game and the role form corresponding to the user, so that the rendering accuracy of the primary virtual scene is improved. Therefore, a plurality of key scene elements of the next scene are determined according to the analysis of the scene switching signal of the virtual game, and a plurality of alternative virtual scenes corresponding to the next scene are determined according to the plurality of key scene elements and the final virtual scene; and the final switching scene is determined based on the plurality of alternative virtual scenes, the task items corresponding to the next scene and the scene hobby characteristics of the user, so that the accuracy of the final switching scene is improved.
Owner:HAITASHIDAI

Large-space virtual game method and system based on VR glasses

The invention provides a large-space virtual game method and system based on VR glasses, and the method comprises the steps: obtaining a real-time position and a real-time visual image of a player in a moving process in an entity space, and the real-time position and the real-time visual image are provided by the VR glasses worn by the player; mapping the real-time position to a virtual game map to determine a virtual position of the player in the virtual game map, and triggering a corresponding game plot according to the virtual position; controlling a specified special effect equipment module in the entity space to start according to the virtual position, and simulating an environment special effect corresponding to the game plot by utilizing the special effect equipment module; and identifying a specified marker existing in the real-time visual image, determining a visual direction of the player in the virtual game map according to the specified marker, matching a corresponding virtual game picture in the game plot according to the visual direction, and returning the virtual game picture to the VR glasses for playing. According to the method, the VR positioning precision can be improved, the collision risk of players in the game process is reduced, and the immersion feeling is greatly enhanced.
Owner:GUANGZHOU LONGCHENG ELECTRONIC CO LTD

System and method of landmark triggred mobile AR advertising in taxi rides

A computer implemented system and method 200 of displaying interactive augmented reality advertisements in a taxi ride comprises accessing 202 a rider's real-time location and planned route through the taxi application API and identifying 203 landmarks along the planned route, using a landmark database, to establish 204 trigger zones around the identified landmarks using geofencing techniques. Customised 205 advertisement content is displayed based on the rider's personal profile, travel history and ride preferences, when the rider enters a trigger zone. The advertisement is displayed in augmented reality based on landmark information. The advertisement may include but not limited to virtual characters or product simulations. The method may further comprise monitoring 209 rider interaction metrics such as viewing the advertisement, clicking on user menus, or participating in virtual games and may further comprise awarding reward points based on the complexity and efforts of the rider interaction with the AR advertisement content.
Owner:ELMON JACOB +1

Red and blue game confrontation-oriented constrained collaborative multi-agent reinforcement learning method

The invention relates to a red-blue game confrontation-oriented constrained collaborative multi-agent reinforcement learning method, which comprises the following steps of: constructing a virtual game scene and a scenario confrontation blue target, and decomposing a game confrontation task into a target collaborative allocation problem and a maneuvering strategy generation problem; respectively establishing a Markov game process of a target collaborative allocation problem and a Markov game process of a maneuvering strategy generation problem; establishing a constraint collaborative multi-agent reinforcement learning model used for solving a Markov game process of a target collaborative allocation problem, and inputting game situation information to obtain a target allocation scheme; and establishing a constraint collaborative experience-first multi-agent reinforcement learning model of a Markov game process for solving a maneuvering strategy generation problem, and inputting game situation information and maneuvering state information to obtain an optimal path of an attack target. The method can improve the utilization rate of the training sample, reduce the training time, improve the sample efficiency, and enhance the environment learning ability of the intelligent agent.
Owner:CHINESE PEOPLES LIBERATION ARMY UNIT 96901

Game scene processing method and device, equipment and storage medium

The invention provides a game scene processing method and device, equipment and a storage medium, and relates to the field of games. The method comprises the steps that according to current time in a game, a first illumination type corresponding to a first time period where the current time is located is determined from a preset day and night change configuration table; the day and night change configuration table comprises a corresponding relationship between a plurality of time periods and illumination types, and different time periods correspond to different illumination types; and rendering and displaying the game scene under the first illumination type on the graphical user interface. Compared with the prior art, the problem that a player cannot truly simulate and restore light changes in the real world on a graphical user interface aiming at a virtual game scene due to weak perception of the light changes in the game process is solved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Adjustment of perceived map location

A method is provided for adjusting a perceived map location of a first player in a video game. The method includes determining whether the perceived map location of a virtual game asset of a first player of the game starting from a first location on a map of a virtual environment is to be displayed as starting from a second location on the map, the first location is symmetrical from the second location about a reference point on the map. The method includes, based on a determination that the perceived map location is to be displayed as starting from the second location, adjusting a location of the virtual game asset on the map to an adjusted location for display on a device displayed map according to the second location. The method further includes displaying the virtual game asset of the first player at the adjusted location on the device displayed map.
Owner:TENCENT AMERICA LLC

Providing shared game features between a real world gaming environment and a shared virtual gaming evironment

A system includes a processor circuit and a memory coupled to the processor circuit. The memory includes machine-readable instructions that, when executed by the processor circuit, cause the processor circuit to select a physical Electronic Gaming Machine (EGM) of a plurality of physical EGMs, the physical EGM comprising a first game feature. The instructions further cause the processor circuit to determine whether a player associated with the physical EGM meets an eligibility threshold for a second game feature of a virtual EGM of a plurality of virtual EGMs. The instructions further cause the processor circuit to, in response to a determination that the player meets the eligibility threshold, enable play of the second game feature at the virtual EGM for the player.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game machine

To provide a game machine that improves management of the display of the number of game media according to the game state.SOLUTION: A game machine of the present invention has a first normal state, a second normal state, and a specific game state, as game states. It is possible to control so that the transition to the specific game state after a symbol is stopped and displayed is more likely in the second game state than in the first game state. When a complete error occurs in which the maximum number of game media obtained exceeds a predetermined upper limit and the game becomes unplayable, no error code is displayed on a game media number display. When a different predetermined error occurs, an error code can be displayed. Even when a complete error occurs, transmission to a card unit of a transition signal for one or more virtual game media numbers can be performed according to the operation mode when a counting button is operated. It is possible to transmit to the card unit as common data in which game state information cannot be distinguished between the first game state and the second game state.SELECTED DRAWING: Figure 63
Owner:KYORAKU IND CO LTD

Intelligent decision-making method and intelligent decision-making system based on static game and reinforcement learning

The invention discloses an intelligent decision-making method based on static game and reinforcement learning. The method comprises the following steps: S1, constructing a static game model: designing a formalized revenue function; s2, solving static Nash equilibrium: carrying out multi-round strategy simulation by adopting a virtual chess playing algorithm, and approaching a Nash equilibrium strategy combination; s3, introducing reinforcement learning: dynamically optimizing the strategy by adopting a near-end strategy optimization algorithm; s4, dynamically correcting the revenue function according to environment feedback; and S5, re-calculating an equilibrium solution of the updated revenue function, and feeding back the equilibrium solution to the PPO training process to form a'modeling-solving-learning-feedback-re-modeling 'closed-loop optimization architecture. The invention further discloses an intelligent decision-making system applied to the whole production and management chain of the tobacco enterprise. The intelligent decision-making method based on deep fusion of static game and reinforcement learning provided by the invention overcomes the technical problems of insufficient strategy modeling, unstable training, insufficient balance, weak adaptability and the like of the existing intelligent decision-making technology in a multi-party confrontation and dynamic evolution environment.
Owner:CHINA NAT TOBACCO CO SHAANXI BRANCH

VR game equipment display control method and system based on real-time images

According to the VR game equipment display control method and system based on the real-time image, the shooting state of the shooting unit on the external environment is adjusted based on the wearing posture of the VR game equipment, the shot external environment image is rendered into the virtual environment image, and the virtual environment image and the external environment have the high compatibility matching degree; based on the real-time game scene attribute information, processing the virtual environment image into a virtual game scene image, determining a key image area and a non-key image area contained in the virtual game scene image, and performing image content identification on the virtual game scene image; and the projection state of the scene image is adjusted in a targeted manner based on the optimal game image watching area of the wearer, so that the key image area and the optimal game image watching area meet the preset relative position condition, and the image display verisimilitude of the VR game equipment and the watching immersion of the wearer are improved.
Owner:XUANCAI INTERACTIVE NETWORK SCI & TECH

Transferring sessions between virtual reality devices

A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to determine a trigger event corresponding a virtual gaming session that is provided to a user via a first mobile computing device. Based on the trigger event, the processing circuit is further caused to send, to the user via the first mobile computing device, virtual gaming session data that includes session transfer data for transferring the virtual gaming session from the first mobile computing device to a second mobile computing device. The processing circuit is further caused to transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Interactive Augmented Reality Experiences Using Location Tracking

This invention discloses an interactive augmented reality experience utilizing an eye-wearing device comprising a positioning detection system and a display system. The eye-wearing device registers a first marker positioning of a user-controlled virtual game block and a second marker of an interactive virtual game block. The eye-wearing device monitors its positioning (e.g., location and orientation) and updates the positioning of the user-controlled virtual game block accordingly. The eye-wearing device also monitors the positioning of the user-controlled virtual game block relative to the interactive virtual game block for the purpose of generating a score. Augmented reality examples include a "sphere-like balance" augmented reality experience and a "sphere-like balance" augmented reality experience.
Owner:SNAP INC

Methods and systems for virtual gaming asset allocation

Embodiments of the present disclosure are directed to facilitating access to assets in a virtual and / or real-life gaming environment. For example, allocating assets in a Virtual Reality (VR) environment can comprise providing, to a VR user device, a representation of a virtual casino including a virtual asset, receiving, from the VR user device, a request to utilize the virtual asset, and performing a validation process on the request to utilize the virtual asset. In response to successful completion of the validation process, an electronic record associated with the virtual asset can be updated to indicate allocation of the virtual asset to a user of the VR user device. For example, allocating the virtual asset to the user of the VR user device can comprise allowing an avatar for the user to sit at a virtual gaming machine in the virtual casino.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Virtual game economy interoperability

A method of transferring assets and resources between virtual game economies that where machine learning logic manages the resource exchange rates and the resources with the virtual game economies to provide a stable relationship between the virtual economies. A blockchain is used to track the transactions into, out of, and between the virtual economies.
Owner:BROWN DELROY

Virtual object control method and device, storage medium and electronic equipment

The invention discloses a virtual object control method and device, a storage medium and electronic equipment. The method comprises the steps that a combat area of a virtual game which runs at present is displayed, and the virtual game is a turn game; under the condition that a first round of a virtual game is entered, a first scene identifier is displayed, and the first scene identifier is used for representing a first scene where the first round is located; and when the game system of the virtual game is set to execute the target operation on at least part of virtual objects controlled by the player account in the combat area when the scene where the first round is located is the first scene, executing the target operation on at least part of virtual objects in the combat area in the first round. The technical problem that the control form of the virtual object is relatively single is solved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game machine

To provide a gaming machine capable of enhancing game interest compared with the conventional arts.SOLUTION: A game machine of the present invention comprises first display means for displaying a number of acquired virtual game media and second display means different from the first display means. Game control means has a first time and a second time longer than the first time as times from determination of entry of a game ball to transmission of predetermined information to frame control means. The second display means is composed of a plurality of light emission groups including a first light emission group and a second light emission group, and is controlled so that the respective light emission groups sequentially emit light. A time from start of light emission control of the first light emission group to end of light emission control of the second light emission group is a third time, the third time being longer than the first time and shorter than the second time. When one game ball enters variable winning means, the first display means adds and updates display of the virtual game media in a fourth time, and the second display means adds and updates display of the virtual game media in a fifth time shorter than the fourth time.SELECTED DRAWING: Figure 87
Owner:KYORAKU IND CO LTD