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115 results about "Virtual game" patented technology

Abnormal data processing method and system for virtual game

The invention discloses an abnormal data processing method and system for a virtual game, and relates to the technical field of big data processing. Receiving an interaction data frame sequence uploaded by the terminal equipment, and analyzing to obtain an input equipment sampling point set and a displacement coordinate vector; performing feature extraction on the sampling point set of the input equipment to obtain a high-dimensional feature vector; mapping the high-dimensional feature vector to a preset behavior feature space, calculating a multi-dimensional statistical distance of the high-dimensional feature vector in the behavior feature space, and generating a first abnormal confidence coefficient; calling space mapping data corresponding to the virtual scene; performing discretization ray stepping detection in the space mapping data based on the displacement coordinate vector to generate a second abnormal confidence coefficient; performing fusion calculation on the first abnormal confidence coefficient and the second abnormal confidence coefficient based on a dynamic weighting algorithm to obtain a comprehensive abnormal score; and judging abnormal data through the comprehensive abnormal score, and executing a state rollback operation for the virtual object.
Owner:GUANGZHOU MIA INFORMATION TECHNOLOGY CO LTD

Intelligent decision-making method and intelligent decision-making system based on static game and reinforcement learning

The invention discloses an intelligent decision-making method based on static game and reinforcement learning. The method comprises the following steps: S1, constructing a static game model: designing a formalized revenue function; s2, solving static Nash equilibrium: carrying out multi-round strategy simulation by adopting a virtual chess playing algorithm, and approaching a Nash equilibrium strategy combination; s3, introducing reinforcement learning: dynamically optimizing the strategy by adopting a near-end strategy optimization algorithm; s4, dynamically correcting the revenue function according to environment feedback; and S5, re-calculating an equilibrium solution of the updated revenue function, and feeding back the equilibrium solution to the PPO training process to form a'modeling-solving-learning-feedback-re-modeling 'closed-loop optimization architecture. The invention further discloses an intelligent decision-making system applied to the whole production and management chain of the tobacco enterprise. The intelligent decision-making method based on deep fusion of static game and reinforcement learning provided by the invention overcomes the technical problems of insufficient strategy modeling, unstable training, insufficient balance, weak adaptability and the like of the existing intelligent decision-making technology in a multi-party confrontation and dynamic evolution environment.
Owner:CHINA NAT TOBACCO CO SHAANXI BRANCH

Transferring sessions between virtual reality devices

A system includes a communication interface, a processing circuit, and a memory coupled to the processing circuit. The memory includes machine readable instructions that, when executed by the processing circuit, cause the processing circuit to determine a trigger event corresponding a virtual gaming session that is provided to a user via a first mobile computing device. Based on the trigger event, the processing circuit is further caused to send, to the user via the first mobile computing device, virtual gaming session data that includes session transfer data for transferring the virtual gaming session from the first mobile computing device to a second mobile computing device. The processing circuit is further caused to transfer the virtual gaming session to the second mobile computing device without ending the virtual gaming session.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Interactive Augmented Reality Experiences Using Location Tracking

This invention discloses an interactive augmented reality experience utilizing an eye-wearing device comprising a positioning detection system and a display system. The eye-wearing device registers a first marker positioning of a user-controlled virtual game block and a second marker of an interactive virtual game block. The eye-wearing device monitors its positioning (e.g., location and orientation) and updates the positioning of the user-controlled virtual game block accordingly. The eye-wearing device also monitors the positioning of the user-controlled virtual game block relative to the interactive virtual game block for the purpose of generating a score. Augmented reality examples include a "sphere-like balance" augmented reality experience and a "sphere-like balance" augmented reality experience.
Owner:SNAP INC

Virtual object control method and device, terminal and storage medium

The embodiment of the invention discloses a virtual object control method and device, a terminal and a storage medium, and belongs to the technical field of computers. The method comprises the following steps: displaying a master control virtual object in a first orientation in a virtual scene; in response to a first trigger operation on the perspective skill control, displaying a perspective area selection control; in response to an area selection operation on the perspective area selection control, controlling the master control virtual object to change from the first orientation to a second orientation, the second orientation being the direction of the perspective area indicated by the area selection operation; and controlling the master control virtual object to release a perspective skill in the perspective area in the virtual scene, wherein the enemy virtual object in an invisible state in the perspective area has a perspective display effect. By adopting the scheme provided by the embodiment of the invention, the perspective skill release flexibility can be improved, and the display form of the virtual object in the virtual game is enriched.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Processing method and device of virtual equipment, equipment and storage medium

The application discloses a kind of virtual equipment processing method, device, equipment and storage medium, belong to man-machine interaction technical field.The method comprises: in response to the selection operation for virtual equipment, the virtual equipment is determined as the reward equipment participating in first virtual game;Control virtual character participates in the first virtual game, and obtains attribute strengthening props in the first virtual game;In the case where the first virtual game ends, virtual strengthening equipment is obtained, and the virtual strengthening equipment is obtained based on the attribute strengthening props to the attribute value in at least one attribute type of the reward equipment is executed to strengthen.The application is implemented by the selection operation for virtual equipment to determine the reward equipment expected to be obtained by man-machine interaction operation before participating in the first virtual game;Desired reward equipment is determined before participating in the first virtual game, which can increase the virtual competition enthusiasm of providing strengthening for reward equipment in participating in the first virtual game.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Virtual-real interaction immersive single intelligent riding-instead-of-walk cabin based on real road conditions

The invention discloses a virtual-real interaction immersive single-person intelligent riding-instead-of-walk cabin based on real road conditions, and belongs to the field of intelligent short-distance riding-instead-of-walk tools. Comprising a single closed cabin, double swingable front wheels, a liftable rear auxiliary guide wheel, double control rockers, a transparent front cover capable of switching VR / AR display, a somatosensory seat, a road condition acquisition module, an automatic driving system, an intelligent scene temperature control system and a cloud platform sharing module. According to the method, real driving and road surface data of the vehicle are collected in real time, a matched VR / AR virtual game scene is dynamically generated, virtual-real fusion interaction is achieved, and meanwhile the whole body feeling is achieved in cooperation with front wheel swinging, rear wheel lifting, seat vibration and scene cold and warm air; the vehicle supports three modes of manual driving, automatic driving and virtual-real interaction, and has the functions of riding instead of walk, entertainment, simulation training and sharing. The system has the advantages of being energy-saving, natural, high in immersion, safe, comfortable, high in intelligent degree and the like, and is suitable for city commuting, family travel and intelligent shared travel.
Owner:曾会珍

A method and related apparatus for transferring a virtual prop

The application discloses a virtual prop transfer method and related device, and displays a prop transfer control corresponding to a virtual object in a virtual game in which the virtual object participates; in response to the prop transfer control being triggered, a specified virtual prop acquired by the virtual object in the virtual game is transferred to a virtual prop set outside the virtual game, and the virtual object continues to participate in the virtual game. The application realizes that the virtual prop can be transferred to outside the game in the middle of the game, and the game experience of the player and the virtual prop remaining outside the game are considered. Moreover, the game system can make the game resources provided for the virtual game be more fully utilized, and idle and waste of the game resources are avoided as much as possible.
Owner:SHENZHEN TENCENT TIANYOU TECH CO LTD

Virtual game battle preparation method, device and equipment, medium and program product

The invention discloses a battle preparation method, device and equipment for a virtual game, a medium and a program product, and relates to the technical field of computers. The method comprises the following steps: displaying a battle preparation area and a battle area of the chess game; displaying the attribute configuration area; receiving a configuration operation on the first fettering attribute in the attribute configuration area; and displaying the automatic battle preparation process of the virtual game based on the configuration operation. An attribute configuration interface is provided in a chess game, and a user can configure fettering attributes of virtual chess pieces participating in a virtual game in the attribute configuration interface, so that automatic battle preparation is performed according to the fettering attributes configured by the user; the method comprises at least one standby process of automatically placing the virtual chess pieces to the standby area and automatically putting the virtual chess pieces into the battle area, so that the duration of determining the formation of the putting chess pieces capable of successfully activating the fettering effect by a user is shortened, the condition that the fettering effect is failed to activate due to misoperation of the user is avoided, and the man-machine interaction efficiency is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Method and system for optimizing game resources of a virtual game

This invention discloses a method and system for optimizing game resources in a virtual game. The invention relates to the technical field of virtual games. It loads the current load of the virtual game based on a target resource demand sequence and constructs the resource distribution of the virtual game. Then, it performs topological clustering based on the content to be loaded in the virtual game, generating a resource topology map containing multiple game resource clusters, thus improving the accuracy of the resource topology map. The node dependencies in the resource topology map are marked, and flexible scheduling is performed based on the resource content allocated to each resource cluster, thereby outputting a multi-level flexible scheduling strategy. The high-speed video memory area and low-speed memory area of ​​the virtual game are optimized along this flexible scheduling strategy. Resource optimization events of the virtual game are determined based on the smooth constraints of the virtual game. Furthermore, resource anomaly signals of the virtual game are used to determine optimization configuration measures for the high-speed video memory area and low-speed memory area in terms of resource dimensions, improving the accuracy of the optimization configuration measures.
Owner:AHA ENTERTAIN (SHANGHAI) CO LTD

Methods and systems for virtual gaming asset allocation

Embodiments of the present disclosure are directed to facilitating access to assets in a virtual and / or real-life gaming environment. For example, allocating assets in a Virtual Reality (VR) environment can comprise providing, to a VR user device, a representation of a virtual casino including a virtual asset, receiving, from the VR user device, a request to utilize the virtual asset, and performing a validation process on the request to utilize the virtual asset. In response to successful completion of the validation process, an electronic record associated with the virtual asset can be updated to indicate allocation of the virtual asset to a user of the VR user device. For example, allocating the virtual asset to the user of the VR user device can comprise allowing an avatar for the user to sit at a virtual gaming machine in the virtual casino.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Interactive augmented reality experience using positional tracking

Interactive augmented reality experiences are disclosed that utilize an eyewear device that includes a position detection system and a display system. The eyewear device registers a first marker position of a user-controlled virtual game piece and a second marker of an interactive virtual game piece. The eyewear device monitors its position (e.g., location and orientation) and updates the position of the user-controlled virtual game piece accordingly. The eyewear device also monitors the position of the user-controlled virtual game piece relative to the interactive virtual game piece for score generation. Augmented reality examples include a "spheroid balancing" augmented reality experience and a "spheroid balancing" augmented reality experience.
Owner:SNAP INC

An Autonomous Control Method for Unmanned Aerial Vehicle Swarms Based on VGG16 and Virtual Game Theory

This invention provides an autonomous control method for a drone swarm based on VGG16 and virtual game theory. The drones utilize a pre-trained attitude recognition model to identify the historical movement information of their opponents and calculate the opponent's strategy tendency at the previous moment based on this information. Then, the drones select a candidate action from a set of potential actions, calculating the opponent's strategy tendency and probability of choosing that action according to the game theory formula. A reward function is designed, and the drones select their own action based on the obtained opponent's strategy probability using the optimal response decision rule, observing the changes in the opponent's actions until the entire drone swarm reaches a stable state. This enables the analysis and game theory of multiple surrounding drones. When encountering signal interference, this invention allows some drone units to malfunction while the drone itself can adjust its movement attitude, maintaining relative stability for the entire swarm.
Owner:XIDIAN UNIV

Game data processing method and device, storage medium and electronic equipment

The present disclosure belongs to the technical field of virtual games, and relates to a game data processing method and device, a computer storage medium and an electronic device. The method comprises the following steps: determining a target match player corresponding to a game match, and analyzing a key game time period of the target match player in the game match; obtaining game operation data generated by the target match player in the key game time period, and determining target commentary audio corresponding to the key game time period in a live commentary video corresponding to the game match; and if target player operation data of a current player for the target game is obtained, playing the target commentary audio. In the present disclosure, the target commentary audio corresponds to the key game time period of the target match player, and when the current player generates target player operation data matching the game operation data, playing the target commentary audio can enable the game player to obtain the same match experience as the target match player.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Lung cancer patient home exercise rehabilitation training system and method based on severe games

The invention discloses a lung cancer patient home exercise rehabilitation training system based on a severe game, and the system comprises a patient terminal device which is used for operating a severe game application and collecting exercise behavior data and physiological signals; the medical care terminal management interface is used for medical care personnel to log in and check patient information and training execution conditions; and the server / cloud platform comprises an exercise prescription engine module which is used for generating an individualized exercise prescription based on the baseline evaluation data of the patient. Through a virtual game scene and a hierarchical breakthrough and reward mechanism, the originally boring respiratory training, resistance training and walking training are integrated into a severe game with the sense of sexuality and goals, the participation interest and the sense of achievement of a patient are stimulated, and the possibility of long-term persistence is remarkably improved.
Owner:陈道明

Augmented reality experiences with object manipulation

PendingUS20260186582A1Computer graphics (images)Eyewear
Augmented reality experiences with an eyewear device including a position detection system and a display system are provided. The eyewear device detects at least one of a hand gesture or movement of the user in the physical environment, and associates the hand gesture with a setting for a virtual object held within the memory of the eyewear device. The eyewear device may then change an attribute of the virtual object based on the detected hand gesture or movement. The eyewear device then provides an output corresponding to one or more attributes of the virtual object. The virtual object may be, for example, a music player or a virtual game piece.
Owner:SNAP INC

Method and apparatus for controlling human-computer interaction interface, device, and medium

Methods and apparatuses for controlling a human-computer interaction interface are provided. A setting operation of a virtual prop container is received before a virtual game session is started. Configuration information of the virtual prop container is generated according to the received setting operation. The virtual game session is then started. The virtual prop container is displayed in a virtual environment of the virtual game session. In response to a prop acquisition operation performed by a virtual object on the virtual prop container, a virtual prop is granted to the virtual object according to the configuration information.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Animation interaction method and device in game, storage medium and electronic equipment

This disclosure relates to an animation interaction method, apparatus, storage medium, and electronic device in a game. The method includes: determining a virtual game character and multiple game components in the game, wherein the multiple game components are target objects of the same type controlled by the virtual game character in a virtual game scene; configuring a target component skeleton for the multiple game components, wherein each of the multiple game components has different construction parameters, and the target component skeleton is a component skeleton that adapts to the construction parameters of all game components; and generating a first interactive animation between the virtual game character and the multiple game components based on the target component skeleton. This disclosure solves the technical problem that due to the inconsistent structure of the same type of game components in a game scene, requiring each game component to have its own component skeleton, the final interactive animation suffers from significant resource consumption.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Waveform parameter intelligent decision-making method based on virtual game Nash equilibrium solution

The invention provides a waveform parameter intelligent decision-making method based on virtual game Nash equilibrium solution. According to the technical scheme, the method comprises the four stages of processes of virtual game bilateral agent framework construction, Markov decision process modeling, Nash equilibrium solution algorithm design and network training optimization. The method comprises the following steps: establishing a double-agent system with a competitive relationship, defining a joint observation space and a strategy space, designing a state space, an action space and a return function, realizing dynamic description of environment interaction, adopting an NFSP network architecture and a mixed reward function, ensuring that a strategy is converged to Nash equilibrium, and implementing network training and optimization in combination with a four-stage training process. And the convergence speed and adaptability of the algorithm are improved. According to the method, reinforcement learning is innovatively used for waveform parameter solving, intelligent optimization of waveform parameters in a complex environment is realized by constructing a virtual game framework and a Nash equilibrium solving algorithm, and the robustness and efficiency of decision making are improved.
Owner:SHANGHAI RADIO EQUIP RES INST

Information processing method and device, readable storage medium and electronic device

The application discloses an information processing method and device, a readable storage medium and an electronic device. The method comprises the following steps: obtaining a target animation frame of a virtual game character, wherein the target animation frame is used to represent a target position of a target part of the virtual game character contacting a terrain in a game scene; obtaining target color data corresponding to the target animation frame in a planar image of the game scene; determining a target terrain to which the target position belongs based on the target color data; and rendering and displaying a target decal corresponding to the target part of the virtual game character on the target terrain. The application solves the technical problem of large limitation of generating corresponding decals for parts of a virtual game character.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method, device and equipment for using virtual props and storage medium

This application discloses a method, apparatus, device, and storage medium for using virtual props, belonging to the field of human-computer interaction technology. The method is executed by a computer device and includes: displaying a first virtual object located in a virtual environment, the first virtual object being equipped with virtual props; obtaining a trigger operation for the virtual props, a second virtual object existing within the effective range of the virtual props; responding to the trigger operation, controlling the virtual attack capabilities of the second virtual object to be disabled; and displaying the second virtual object performing a first entertainment action. By performing the first entertainment action, the richness of virtual activities in the virtual environment is enhanced, while limiting the virtual attack capabilities of the second virtual object gives the first virtual object a virtual competitive advantage, increasing the intensity of competition between virtual objects in the virtual environment, reducing the match time of a single virtual game, and improving the resource utilization efficiency of the server.
Owner:SHENZHEN TENCENT NETWORK INFORMATION TECH CO LTD

Board-game playing method and apparatus, and computer device and storage medium

PCT designated stageWO2026036937A1Video gamesVirtual gameComputer engineering
A board-game playing method and apparatus, and a computer device and a storage medium, which belong to the technical field of computers. The method comprises: displaying a match interface of a turn-based board game, wherein the match interface displays a plurality of virtual game pieces and first battle information (201); in response to the start of a virtual match, displaying the engagement of the plurality of virtual game pieces in battle according to battle relationships (202); and when the virtual match ends, displaying victory prompt information in the match interface, wherein the victory prompt information indicates a winning side among the plurality of virtual game pieces (203). The present application realizes a new match mode, enabling virtual game pieces corresponding to a plurality of participating sides to engage in battle in the same screen, thereby enriching battle modes between the participating sides and enhancing the interaction effect, and does not require players to execute complex operations to deploy the game pieces, thereby improving the human-machine interaction efficiency.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Electronic table game with sub-games and adjustable game speed

The invention relates to a system and method for real game and video stream switching. Various embodiments may receive a game value selection to initiate a first game value in a first execution instance of a card game event. The graphical user interface may provide a virtual game area and a plurality of sub-game icons associated with a card game event. A decision cycle time may be set for the duration of the game event. The decision cycle time defines a time window for making game decisions during execution instances of the card game event. In some examples, a second decision cycle time may be set to define a time window for playing the game between execution instances of the card game event.
Owner:INTERBLOCK DOO

Methods, devices, electronic equipment, and readable storage media for editing virtual scenes

This disclosure provides a method, apparatus, electronic device, and readable storage medium for editing virtual scenes. In game mode, a virtual game scene is displayed in a graphical user interface. In response to a marking operation targeting a scene position and / or scene area within the virtual game scene, a target marker position and / or target marker area is marked. In response to switching to scene editing mode, a scene editing interface is displayed in the graphical user interface, and markers corresponding to the target marker position and / or target marker area are displayed in the scene editing interface. In scene editing mode, in response to moving a scene component to be placed to the location of the marker, the scene component is placed at the target marker position and / or the target marker area in the virtual game scene, resulting in an edited virtual game scene. This reduces the frequency of switching between game mode and scene editing mode, thereby improving the efficiency of virtual game scene editing.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Tactile overlay for touch screen virtual game controller coupled to external display

An electronic device, method, and computer program product combine the mobility and flexibility of presenting a virtual gamepad on a touch display with tactile feedback associated with physical gamepad controllers. The electronic device connects to an external display. A controller of the electronic device executes a game application to present, via the external display, a game screen. The controller detects a first display cover configured to overlay a touch display of the electronic device and having raised contour(s). The controller identifies a virtual gamepad configuration having virtual control(s) associated with the game application. The controller presents the virtual gamepad configuration on the touch display. The raised contour of the display cover is positioned to provide tactile feedback to guide interaction with the virtual control(s). Identification and / or orientation of the virtual gamepad configuration is based at least in part on detecting the display cover.
Owner:MOTOROLA MOBILITY LLC

A game information display method, device and computer readable storage medium

The present disclosure provides a game information display method, device and computer readable storage medium, and relates to the technical field of virtual games. The game information display method comprises the following steps: displaying a first interface of a first battle scene of a target game through a graphical user interface; in response to an interface switching operation, controlling the first battle scene to switch to background running, and displaying a second interface of the target game on the graphical user interface; in response to the target game currently meeting a preset condition, displaying a target panel on the graphical user interface, and the target panel containing information of the first battle scene currently running in the background.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD