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671 results about "Game board" patented technology

Vertically adjustable squares on a game board assembly

A plurality of vertically adjustable squares on a game board assembly having 1) a game board frame assembly provided with a bottom wall section and side wall sections defining an open cavity therebetween; and 2) a plurality of actuator square assemblies mounted within the open cavity of the support base assembly of the game board frame assembly. The bottom wall section has a plurality of actuator support openings therein to receive and support a respective one of the actuator square assemblies therein. Each actuator square assembly includes 1) a stationary block support assembly with a stationary tube member having a lower end anchored in the respective actuator support openings in the bottom wall section; 2) a movable support tube assembly mounted about the stationary tube member and being vertically movable thereof; and 3) a movable game square member secured to and supported on a respective one of the movable support tube assemblies. The movable support tube assembly has a movable tube member with an O-ring mounted therein and engageable against an outer surface of the stationary tube member to hold in a given vertically adjusted position. The movable game square member has an outer square shape and is mounted about the movable tube member for conjoint vertical movement therewith. Each movable game square member is provided with a top wall or game piece support surface operable to receive and support respective game pieces thereon. Each top wall can be moved vertically and independently to its own adjusted height between a lowermost or collapsed position to a maximum vertical position.
Owner:ORTEGA HERBERT A

Creative comparison card-game w/board-game variant

InactiveUS6328308B1Stake become raisedBoard gamesCard gamesPlaying cardComputer science
The invention involves an array of playing-cards playable by three or more persons, which delightfully spontaneous if unpredictable word, term, phrase, or picture comparison combinations, invites stimulating social-intercourse. Of the two essential sets of cards furnished with the basic OuickPik(TM)-game iteration, an exemplified first set of Apple-cards each bear different pictures or terms generally derived from: "people, events, nature, places, things, etc."; while a set of Orange-cards each may bear a picture or descriptive wording such as the terms-"bumpy, slow, magnificent". Thus, Apple-cards are randomly issued for comparison as to which best typifies the Orange-card over the others,-hence comparing-"apples and oranges"; and a "quick-pick" feature takes the slowest player briefly out of contention,-thereby compelling an exciting rapid-pace. An enhanced 2nd/iteration referred to as MindReader(TM)-game, employs interspersed surprise Mindreader-cards, whereby a player acting as Judge for a round of play selects several Apple-cards for a provisional Picker and Mindreader to compare to the inscription revealed upon a randomly turned-up Orange-card. If the Picker and Mindreader players of that round select the same Apple-card, they each collect bonus Orange-cards, Judge does not;-or instead, the Judge may "stump" those two players and collect the bonus Orange-cards for themself! A more elaborate 3rd/iteration, Jumbo-A&O(TM), includes a gameboard, and a die thrown to determine spatial advances of player pieces along a spiral pathway of special function-squares convergent toward a winner's-circle goal.
Owner:KIRBY MATTHEW A
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