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78 results about "Educational game" patented technology

Interactive narrative educational game intelligent generation method, system, device, medium and program product

The invention belongs to the field of teaching application of information technology, and provides an interactive narrative education game intelligent generation method, system and device, a medium and a program product. The method comprises the following steps: (1) intelligent generation of interactive narration: constructing a lightweight intelligent generation model of interactive narration to generate game narration content, and constructing a multi-modal scene generation engine to generate corresponding multi-modal scene content based on the narration content; (2) user interaction feedback: a user responds to game content through voice or text, and narrative content is adjusted according to user feedback; and (3) personalized cognitive adaptation: dynamically adjusting the narrative content and the game difficulty by evaluating the element cognitive ability of the user. The dynamic narrative education game is generated through interaction with the user, the cognitive ability of the learner can be adapted, the personalized learning requirement of the learner can be met, and a new path is provided for constructing the interactive narrative education game.
Owner:HUAZHONG NORMAL UNIV

Children's toys (rotary printing press)

1. Name of the design product: children's toy (cylinder printing machine) 2. Use of the design product: This children's toy is mainly used to provide children with interesting and educational game experience. Through simulating the operation of a real cylinder printing machine, children can experience the printing process. 3. Design points of the design product: in shape. 4. Picture or photo that best indicates the design points: perspective view.
Owner:BEIJING INSTITUTE OF GRAPHIC COMMUNICATION +1

A children's interactive educational toy

The present invention relates to the technical field of educational toys, and specifically relates to a children's interactive educational toy, which includes a main body, a dust-proof mechanism, an inflation mechanism, a wiping mechanism, an educational game mechanism I, and an educational game mechanism II. There is a glass at the upper end of the educational toy through which the things placed inside can be observed. There is a drum skin at the lower end of the toy that can be struck to cultivate children's music sense. There are game areas around the toy. By pulling the first sliding rod downward, the shielding cloth is driven to move downward to shield the educational game area to prevent it from being contaminated with dust and water stains. During the downward movement of the first sliding rod, the inclined slider is driven to move outward to squeeze the first airbag, so that the air inside the first airbag will enter the second airbag through the connecting pipe. The second airbag is filled with air and expands. The second airbag combined with the rubber layer can play a role in anti-collision. During the downward movement of the shielding cloth, the cleaning block is driven to move downward and will wipe the glass.
Owner:深圳源集生科技有限公司

Multimodal interactive immersive music theory learning system and method

The invention discloses a multi-mode interactive immersive music theory learning system and method, and relates to the technical field of combination of intelligence games and digital education, and the method comprises the steps: constructing a six-row * six-column phonetic lattice interaction matrix, binding each phonetic lattice with musical notes in five sound orders and high-low octave variants thereof, and setting a mode as default configuration; the MIDI pitch bound with the current sound grid is played, the tone is selected from an instrumental tone library, and a vibration signal, vibration intensity and pitch are generated based on dynamically changing the display attribute, the display color mapping and the animation effect of the sound grid; and receiving a mode switching instruction of a user, and recalculating the note arrangement rule of the phonetic lattice interaction matrix according to a target mode. According to the method, the 6 * 6 sound grid interaction matrix is constructed, the five sound orders and the octave variants of the five sound orders are dynamically bound through the cyclic arrangement algorithm, the limitation of a traditional linear keyboard layout is broken through, two-dimensional spatialization musical scale visualization cognition is achieved, and the five sound order memory efficiency is improved.
Owner:ZHAOQING ZHUYIXIANG DIGITAL MUSIC TECHNOLOGY CO LTD

Educational gaming software

PCT designated stageWO2025170748A1Video gamesEducational gameEngineering
An educational game on a computing device is provided to a learner. Tasks are determined that are designed to advance educational skill of the learner. The educational skill may be in a field of science related to biological entities. A digital world display of a gaming realm associated with the educational game is provided to the computing device. The gaming realm may have an ecology inclusive of biological entities. A character controlled by the user is central to gameplay in the gaming realm. Changes, such as those made to the ecology of the gaming realm, occur responsive to the interaction between the character and the gaming realm. These changes and interactions may successfully or unsuccessfully complete the determined educational tasks. Confirmation of advancements in the educational skill level, via successful completion of the educational tasks, permit gameplay to advance beyond what was possible prior to confirmation of the educational advancement.
Owner:HABITHEQUE

An interactive educational system and method for deep space exploration based on astronomy popularization board games

This invention belongs to the field of board game technology and discloses an interactive educational system for deep space exploration board games based on astronomical science popularization. It uses elements such as galaxies, stars, planets, and asteroid belts as game map elements to construct a grand cosmic space scene. By breaking down astronomical knowledge into multiple independent modules and integrating them into the game process, it achieves flexible combination and progressive education between modules. The game enhances its popular science and educational value through a combination of cards and text instructions, while introducing a random mechanism that simulates astronomical phenomena to add challenge and fun. Players can gradually unveil the mysteries of astronomical phenomena by collecting puzzle pieces and embark on deep space exploration with the help of astronomical themed characters and props. Based on a modular design, this invention conveys complex astronomical knowledge to the public in an intuitive and engaging way through diverse interactive methods, enhancing the fun and practicality of astronomical science popularization education.
Owner:NAVAL UNIV OF ENG PLA

Desktop intelligence development, education and game all-in-one machine

The utility model relates to a desktop intelligence development, education and game all-in-one machine which comprises a machine body, the machine body comprises a rear cover, a plurality of leg installation grooves are formed in the bottom of the rear cover, leg telescopic mechanisms are arranged in the leg installation grooves, each leg telescopic mechanism comprises a spring telescopic button and a leg pipe, and the spring telescopic button is connected with the leg pipe. The leg tubes are telescopically mounted in the leg mounting grooves, button mounting holes are formed in the wall surfaces of the leg tubes, spring telescopic buttons are arranged in the leg tubes, and the spring telescopic buttons are exposed out of the leg tubes through the button mounting holes; when the leg tubes are arranged in the leg mounting grooves, the spring telescopic buttons abut against the inner walls of the leg mounting grooves; when the leg tubes extend out of the leg mounting grooves, the spring telescopic buttons abut against the openings of the leg mounting grooves. The overall height of the all-in-one machine can be adjusted through the leg telescopic mechanism, the viewing angle can be adjusted, and better use experience is provided for users.
Owner:SHENZHEN LIANHANG DIGITAL TECHNOLOGY CO LTD

Card games, tile-laying card games, learning games, games [including educational games]

UndeterminedDE4020252018990008SEducational gamePlaying card
Owner:ZILLES & KLEFF GBR (VERTRETUNGSBERECHTIGTE GESELLSCHAFTER PHILIP ZILLES 26121 OLDENBURG MORITZ KLEFF 26125 OLDENBURG)

Children science popularization game based on dynamic difficulty adjustment technology of brain-computer data and facial expression recognition

The invention relates to the technical field of children education games, in particular to a children science popularization game based on a dynamic difficulty adjustment technology of brain-computer data and facial expression recognition. The system comprises a data acquisition and processing module, a multi-modal data fusion and partition decision module and a dynamic difficulty adjustment mechanism. The emotion and cognitive states of children are monitored in real time by combining electroencephalogram signals and facial expression recognition, the game task difficulty is dynamically adjusted based on the recent development area theory, and a personalized learning path and an intervention strategy are ensured. The method can effectively solve the problems that the concentration degree of children is easy to transfer and an existing learning evaluation method is rough, provides accurate and instant learning feedback, and improves the learning interest and effect of children.
Owner:赵亲亲

Learning aid (hexagon with snap-fastener structure)

ActiveCN309399163SEducational gameAlgorithm
1. Name of the design product: Learning aids (hexagon with snap fastener structure). 2. Use of the design product: The design product is used for mathematics teaching, mathematics learning, mathematical thinking, mathematics popularization, educational games, etc. 3. Design key points of the design product: lies in the shape and structure of the product. 4. Picture or photo that best shows the design key points: three-dimensional view.
Owner:GUANGZHOU HAOJUN EDUCATION TECH CO LTD

System

A system is provided.SOLUTION: A system comprising: means for obtaining information about a user's learning style and interests; means for transmitting the information to a server; means for receiving the information and analyzing the user's learning style and interests; means for generating a educational video game based on the analyzing result; means for transmitting the educational video game to a device; means for displaying the educational video game for the user to play; and means for optimizing a next educational video game based on the playing information.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Educational game toy

The utility model provides an educational game toy, which relates to the technical field of toys, and comprises a transmitting part, the transmitting part comprises a first shell and a first end cover which can be buckled together, a first circuit board and a first power supply are arranged in the first shell, the first power supply is electrically connected with the first circuit board, and the first circuit board is electrically connected with the first end cover. At least one group of first buttons and first flashing lights are arranged on the side surface of the first circuit board, and the first buttons and the first flashing lights extend out of the side surface of the first shell, so that people can conveniently see the flashing times of the first flashing lights, and can conveniently press the first buttons according to the flashing times of the first flashing lights to realize intelligence development exercise; the first circuit board is provided with a second flashing light, and the second flashing light is electrically connected with the first circuit board, so that the first circuit board judges whether the second flashing light is turned on or turned off according to the pressing times of the first button and gives correct or wrong prompts to people, and through the arrangement, the memory of people is exercised, the brain of people can be better developed, and the memory is improved.
Owner:DONGGUAN FUYING ELECTRONIC TECH CO LTD

Gamification optimization method and device for online learning, equipment and storage medium

The invention discloses a gamification optimization method and device for online learning, equipment and a storage medium, and relates to the technical field of online learning, and the method comprises the steps: extracting learner dynamic features and learner static features from learner multi-modal learning state data collected in real time; performing time information processing on the learner dynamic characteristics and the learner static characteristics by using a time converter, and inputting the processed information to a fusion network model to determine a learning state characteristic vector of the learner dynamically changing along with time; processing the text information and the image information of the educational game through a language image pre-training model, a text encoder and an image encoder to obtain an educational game feature vector; and calculating the cosine similarity between the learning state feature vector and the educational game feature vector, and selecting an educational game based on the cosine similarity to optimize online learning. The state of the learner is analyzed, learning state features are determined, the educational games are individually selected according to the educational game information, and the teaching strategy is dynamically adjusted.
Owner:HUBEI UNIV

System

To provide a system.SOLUTION: A system provides an information sharing application service that enables interaction between a first user, and a second user or a virtual character, within a virtual environment. The system receives a text chat or voice chat input from the first user and presents the received input to the second user, thereby achieves interaction via text chat or voice chat, and also gives movement to the first user's avatar in response to the first user's operation to cause it to express at least one of a greeting and an emotion, inputs information about the first user to generative AI, and provides at least one of educational games, activities, and entertainment to the first user based on a response from the generative AI.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

System and method for teaching curriculum as an educational game

An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
Owner:PLASMA GAMES LLC

Game board (traditional festival)

1. Name of the product in this design: Game Board (Traditional Festival). 2. Purpose of this design: This design is intended for educational games related to traditional festivals. 3. The key design features of this product are the combination of shape and pattern. 4. The image or photograph that best illustrates the design's key features: the front view. 5. This design is a thin product, so the left view is omitted; this design is a thin product, so the right view is omitted; this design is a thin product, so the top view is omitted; this design is a thin product, so the bottom view is omitted; this design is a thin product, so the perspective view is omitted.
Owner:BEIJING CHAOYANG DISTRICT EXPERIMENTAL PRIMARY SCHOOL