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65 results about "Educational game" patented technology

Children's toys (rotary printing press)

1. Name of the design product: children's toy (cylinder printing machine) 2. Use of the design product: This children's toy is mainly used to provide children with interesting and educational game experience. Through simulating the operation of a real cylinder printing machine, children can experience the printing process. 3. Design points of the design product: in shape. 4. Picture or photo that best indicates the design points: perspective view.
Owner:BEIJING INSTITUTE OF GRAPHIC COMMUNICATION +1

An interactive educational system and method for deep space exploration based on astronomy popularization board games

This invention belongs to the field of board game technology and discloses an interactive educational system for deep space exploration board games based on astronomical science popularization. It uses elements such as galaxies, stars, planets, and asteroid belts as game map elements to construct a grand cosmic space scene. By breaking down astronomical knowledge into multiple independent modules and integrating them into the game process, it achieves flexible combination and progressive education between modules. The game enhances its popular science and educational value through a combination of cards and text instructions, while introducing a random mechanism that simulates astronomical phenomena to add challenge and fun. Players can gradually unveil the mysteries of astronomical phenomena by collecting puzzle pieces and embark on deep space exploration with the help of astronomical themed characters and props. Based on a modular design, this invention conveys complex astronomical knowledge to the public in an intuitive and engaging way through diverse interactive methods, enhancing the fun and practicality of astronomical science popularization education.
Owner:NAVAL UNIV OF ENG PLA

Desktop intelligence development, education and game all-in-one machine

The utility model relates to a desktop intelligence development, education and game all-in-one machine which comprises a machine body, the machine body comprises a rear cover, a plurality of leg installation grooves are formed in the bottom of the rear cover, leg telescopic mechanisms are arranged in the leg installation grooves, each leg telescopic mechanism comprises a spring telescopic button and a leg pipe, and the spring telescopic button is connected with the leg pipe. The leg tubes are telescopically mounted in the leg mounting grooves, button mounting holes are formed in the wall surfaces of the leg tubes, spring telescopic buttons are arranged in the leg tubes, and the spring telescopic buttons are exposed out of the leg tubes through the button mounting holes; when the leg tubes are arranged in the leg mounting grooves, the spring telescopic buttons abut against the inner walls of the leg mounting grooves; when the leg tubes extend out of the leg mounting grooves, the spring telescopic buttons abut against the openings of the leg mounting grooves. The overall height of the all-in-one machine can be adjusted through the leg telescopic mechanism, the viewing angle can be adjusted, and better use experience is provided for users.
Owner:SHENZHEN LIANHANG DIGITAL TECHNOLOGY CO LTD

Card games, tile-laying card games, learning games, games [including educational games]

UndeterminedDE4020252018990008SEducational gamePlaying card
Owner:ZILLES & KLEFF GBR (VERTRETUNGSBERECHTIGTE GESELLSCHAFTER PHILIP ZILLES 26121 OLDENBURG MORITZ KLEFF 26125 OLDENBURG)

System

A system is provided.SOLUTION: A system comprising: means for obtaining information about a user's learning style and interests; means for transmitting the information to a server; means for receiving the information and analyzing the user's learning style and interests; means for generating a educational video game based on the analyzing result; means for transmitting the educational video game to a device; means for displaying the educational video game for the user to play; and means for optimizing a next educational video game based on the playing information.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Gamification optimization method and device for online learning, equipment and storage medium

The invention discloses a gamification optimization method and device for online learning, equipment and a storage medium, and relates to the technical field of online learning, and the method comprises the steps: extracting learner dynamic features and learner static features from learner multi-modal learning state data collected in real time; performing time information processing on the learner dynamic characteristics and the learner static characteristics by using a time converter, and inputting the processed information to a fusion network model to determine a learning state characteristic vector of the learner dynamically changing along with time; processing the text information and the image information of the educational game through a language image pre-training model, a text encoder and an image encoder to obtain an educational game feature vector; and calculating the cosine similarity between the learning state feature vector and the educational game feature vector, and selecting an educational game based on the cosine similarity to optimize online learning. The state of the learner is analyzed, learning state features are determined, the educational games are individually selected according to the educational game information, and the teaching strategy is dynamically adjusted.
Owner:HUBEI UNIV

System and method for teaching curriculum as an educational game

An educational game (and learning management system and methods pertaining to the same) can be configured for the effective teaching of advanced educational curriculum, such as STEM subjects for high school and above. The educational game is configured to integrate social context, real scientific principles and strategic tradeoffs within game mechanisms. This covert teaching and testing environment promotes exploration, individualized discovery, repeat engagement, and systems thinking and planning skills. The educational game can be dynamically and procedurally generated.
Owner:PLASMA GAMES LLC

Game board (traditional festival)

1. Name of the product in this design: Game Board (Traditional Festival). 2. Purpose of this design: This design is intended for educational games related to traditional festivals. 3. The key design features of this product are the combination of shape and pattern. 4. The image or photograph that best illustrates the design's key features: the front view. 5. This design is a thin product, so the left view is omitted; this design is a thin product, so the right view is omitted; this design is a thin product, so the top view is omitted; this design is a thin product, so the bottom view is omitted; this design is a thin product, so the perspective view is omitted.
Owner:BEIJING CHAOYANG DISTRICT EXPERIMENTAL PRIMARY SCHOOL

Card games, tile-laying card games, learning games, games [including educational games]

UndeterminedDE4020252018990005SEducational gamePlaying card
Owner:ZILLES & KLEFF GBR (VERTRETUNGSBERECHTIGTE GESELLSCHAFTER PHILIP ZILLES 26121 OLDENBURG MORITZ KLEFF 26125 OLDENBURG)

Ground interactive education all-in-one machine

The utility model relates to a ground interactive education all-in-one machine, which comprises a case, a projector, a display screen, a host and a detection device, the host is arranged in the inner cavity of the case, and the host is electrically connected with the projector, the display screen and the detection device; the display screen is arranged on the upper end face of the case and is used for displaying operation pictures of educational games performed in the host; the projector is arranged in the case, and a projection lens in the projector faces the front of the case and is obliquely arranged downwards, so that a display picture on the display screen is projected to the ground in front of the case; the detection device is arranged at the lower end of the case, the detection end of the detection device faces the front of the case, and the detection device is used for monitoring game touch actions made by students on the ground projection picture and feeding back the game touch actions to the host so that a game can run. According to the ground interactive education all-in-one machine, education sports games are combined with electronic interaction, so that not only can an education and learning effect be achieved for students, but also physical exercises can be achieved, and the sports enthusiasm of the students is improved.
Owner:HANGZHOU BAONUO INTELLIGENT TECH CO LTD

System

An object of a system according to an embodiment is to provide an environment in which an infant can play safely and to reduce the risk of household accidents.SOLUTION: A system according to an embodiment includes a motion sensing unit, a educational video game providing unit, and a music light performance unit. The motion sensing unit senses a motion of the child. The educational video game providing unit provides an educational game based on the motion sensed by the motion sensing unit. The music light producing unit produces pleasant music and light based on the motion sensed by the motion sensing unit.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Card games, tile-laying card games, learning games, games [including educational games]

UndeterminedDE4020252018990006SEducational gamePlaying card
Owner:ZILLES & KLEFF GBR (VERTRETUNGSBERECHTIGTE GESELLSCHAFTER PHILIP ZILLES 26121 OLDENBURG MORITZ KLEFF 26125 OLDENBURG)

Card games, tile-laying card games, learning games, games [including educational games]

UndeterminedDE4020252018990010SEducational gamePlaying card
Owner:ZILLES & KLEFF GBR (VERTRETUNGSBERECHTIGTE GESELLSCHAFTER PHILIP ZILLES 26121 OLDENBURG MORITZ KLEFF 26125 OLDENBURG)