1. Name of the product in this design: BalanceMaster, a
graphical user interface for electronic devices that provides training schemes. 2. The purpose of this design is for program operation. 3. The key design feature of this product is its
graphical user interface. 4. The image or photograph that best illustrates the design points: Change
state diagram 1. 5. If the design points are not involved, omit the rear view; if the design points are not involved, omit the left view; if the design points are not involved, omit the right view; if the design points are not involved, omit the top view; if the design points are not involved, omit the bottom view. 6. The purpose of the
graphical user interface is to facilitate program operation and the use of training programs provided by therapists to patients. 7. Human-Computer Interaction Methods of the
Graphical User Interface: Main View: The displayed graphical
user interface is the login interface; Change
State Diagram 1: The displayed graphical
user interface is the main interface after successfully
logging in by inputting the device account and
password in the main view; Change
State Diagram 2: The displayed graphical
user interface is the interface for entering plan information after clicking the "Create Plan" button in Change
State Diagram 1; Change State Diagram 3: The displayed graphical user interface is the interface for generating an empty plan bar after clicking the "Save Plan" button in Change State Diagram 2; Change State Diagram 4: The displayed graphical user interface is the interface for all addable training tasks after clicking the "Add Training" button in the plan bar in Change State Diagram 3; Change State Diagram 5: The displayed graphical user interface is the interface for generating a plan bar with training tasks after clicking the cards to add training tasks in Change State Diagram 4 and then clicking the "Confirm" button; Change State Diagram 6: The displayed graphical user interface is the interface for preparing the training task after clicking the "Start" button behind the plan bar in Change State Diagram 5; Change State Diagram 7: The displayed graphical user interface is the interface for real-
time data of the evaluation after clicking the "Start Evaluation" button in Change State Diagram 6; Change State Diagram 8: The displayed graphical user interface is the interface for entering the plan task after clicking the "Start Evaluation" button in Change State Diagram 7. After clicking the End Training button, the evaluation report content interface will be displayed; Change State Figure 9: The graphical user interface displayed is the same as that in Change State Figure 8. After clicking the
Record Playback button, the process playback interface of the evaluation will be displayed.