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334 results about "Training program" patented technology

Method for dynamically adjusting an interactive application such as a videogame based on continuing assessments of user capability

A method of balancing a user's input to an interactive computer program with the program's output is obtained by continually measuring the difference between the user's input and the program's output and adjusting one or more parameters of the program's output so that the difference from the user's performance is progressively reduced. The adjustment may be obtained dynamically through negative feedback dampening of the measured difference (delta) between user input and program output, and/or by selection of predetermined apposite values for program output corresponding to the measurement of user input. The adjustment results in dynamic generation and/or selection of premodeled segments of interactive output in closer balance with user input. The adjustment method can be applied to video games, educational games, productivity programs, training programs, biofeedback programs, entertainment programs, and other interactive programs. In video games, the adjustment method results in balancing user performance with game difficulty for a more engaging game experience. It can also enable embedded advertising to be triggered when the user is in an optimum state of engagement. The adjustment method may be performed by projecting future trends of user performance, selecting predetermined or dynamically determined levels of value, modifying user control of input devices, or even modifying the program's challenges to user capability over time.
Owner:CONKWRIGHT GEORGE COLBY

Intelligent running machine

The invention relates to the field of exercise equipment, in particular to an intelligent running machine. The intelligent running machine comprises a running machine body, a tablet personal computer which is arranged on the running machine body, a flexible array pressure sensor which is arranged on the running machine body, a control module which is arranged on the tablet personal computer, a data acquisition module and a motor drive module. An internet function is integrated in the control module of the running machine, and each running machine uploads a relationship model and a training program which are established according to individual characteristics through network to a server for storage so as to realize identity authentication. Multiple kinds of training modes and virtual scenes are integrated in the control module; the training program which meets an exerciser is customized in a personalized way; foot pressure distribution information of the exerciser, which is detected bythe flexible array pressure sensor, and the real-time heart rate which is sent by a heart rate monitoring module are received in real time; running speed, gradient and the like can be adjusted automatically; safety of the exerciser can be guaranteed; and training modes can be enriched and training efficiency can be improved.
Owner:HEFEI INSTITUTES OF PHYSICAL SCIENCE - CHINESE ACAD OF SCI

Deep learning-based vulnerability detection method and system

The invention discloses a deep learning-based vulnerability detection method and system. The method comprises an offline vulnerability classifier training part and an online vulnerability detection part. The offline vulnerability classifier training part comprises the following steps of: calling candidate code sections for a training program extraction library/API function; adding type label for the candidate code sections; converting the candidate code sections into vectors; inputting the vectors into a neural network model to carry out training; and finally outputting a vulnerability classifier. The online vulnerability detection part comprises the following steps of: calling candidate code sections for a target program extraction library/API function; converting the candidate code sections into vectors; classifying the candidate code sections by adoption of the trained vulnerability classifier; and finally outputting the code sections which contain online vulnerabilities in the classification result. According to the method and system, vulnerability features aiming at library/API function calling can be automatically generated, and the operation does not depend on expert knowledges and is not restricted to vulnerability types, so that the false report rate and missing report rate of vulnerability detection in target programs can be remarkably reduced and vulnerability positions can be given.
Owner:HUAZHONG UNIV OF SCI & TECH

Fitness instruction training system and method based on Kinect

InactiveCN108853946AQuickly develop standardized fitness effectsRealize active controlGymnastic exercisingLarge screenHearing perception
The invention relates to the technical field of exercise fitness equipment, in particular to an interactive fitness system and method based on virtual scenes. The system comprises fitness equipment, aKinect sensor, a large-screen displayer, a computer host, a loudspeaker and a fitness management system. Fitness users can select different instruments to be combined with the virtual scenes, and byintroducing action evaluation and correction and feedback of multiple aspects of vision, hearing and tactile sense, fitness actions are corrected and standardized in time, so that the effect of quickly developing standard fitness is achieved. The fitness actions of the users are evaluated in real time, action trigger thresholds or program types are self-adaptively changed according to completion effects so as to adjust the training difficulty coefficient, and meanwhile, the training difficulty can be adjusted by adjusting the training frequency and training time and selecting different instruments. When the system detects that the users complete a certain fitness action completely correctly, the number of training is automatically increased by one until the users start a next training program after the users complete training in a targeted number set by the training program, and then the training rhythm is actively controlled.
Owner:YANSHAN UNIV

Mine virtual reality training system based on immersion type input and output equipment

The invention discloses a mine virtual reality training system based on immersion type input and output equipment. With the system, a trainee can be completely immersed in the virtual scene, and carries out man-machine interaction with the virtual training scene through natural methods including gestures, walking and running, and the like, so as to complete the preset training program. The system is composed of output equipment such as a head-wearing display, an omnidirectional running machine, output equipment such as a motion capturing device, a computer, and matched training software, wherein the head-wearing display can provide complete vision immersion experiences, and the omnidirectional running machine and the motion capturing device map the movements of the trainee in the reality on a virtual object in the virtual scene, and operate the system through the natural interaction method. Compared with the traditional training method, the training system provided by the invention enables the trainee to be immersed in the virtual mine environment close to the reality at any place, and obtain the training experiences the same as those obtained in the scene, and finally, the effect comparable with the on-site training effect is obtained.
Owner:CHINA UNIV OF MINING & TECH (BEIJING)

Method for measuring physical fitness and creating athletic training regimens for particular sports

Disclosed is a method for creating a fitness training program based on performing neuromuscular and muscular performance tests on an individual, analyzing the results of the neuromuscular and muscular performance tests, and creating the fitness training program based on the analysis of the neuromuscular and muscular performance test results. The equipment used to perform the neuromuscular and muscular performance tests may be equipment designed for rehabilitation physical therapy used for recovery from injuries and surgical procedures that permits general neuromuscular and muscular performance testing and testing of the difference in muscle performance between a right side and a left side of the body of the individual. The individual is tested to create a fitness training program to increase neuromuscular and muscular performance, not for purposes of injury and/or surgery rehabilitation. The individual tested may be a healthy individual. The method is particularly well suited for an athlete that desires to increase performance in a particular sport. The test equipment should objectively, quantitatively, and accurately measure the general neuromuscular and muscular performance and the difference in muscle performance between the right side and left side of the body. Neuromuscular and muscular performance tests may include a variety of exercise movements with each movement tested for isometric, coordination, proprioceptive, endurance capacity, and strength capacity response. The fitness training regimen is created for the individual based on the analysis of the neuromuscular and muscular performance test results.
Owner:YOUNGER J KEVIN
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