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1376results about "Training adaptation" patented technology

Infantry wearable information and weapon system

Wearable systems for providing situational awareness in battle or combat type conditions. More specially, modular, wearable, weapon integrated computer systems for gathering and transmitting data, wherein the systems include components tailorable for specific conditions or missions. Further provided are hardware and software for controlling such wearable systems and for communicating with remote system wearers.
Owner:EXPONENT

Control apparatus for use with a computer or video game system

A control device for controlling a display of a computer system for use with a video game includes a coordinate control unit for providing information related to a vertical and horizontal tilt of the control device, a mouse control unit for inputting conventional mouse input information, a game control unit for inputting game control information and a controller for processing the information provided by the coordinate control unit, mouse control unit and game control unit. The vertical and horizontal point of view of the user in the video game and / or the vertical and horizontal position of a cursor on the display is determined based on the information related to the vertical and horizontal tilt of the control device. The control device is preferably shaped like a firearm to enhance the realism of the video game, but may be shaped like a conventional game pad.
Owner:720 DEGREES

Augmented Reality Simulator

An augmented reality system in which video imagery of a physical environment is combined with video images output by a game engine by the use of a traveling matte which identifies portions of the visible physical environment by techniques such as Computer vision or chroma keying and replaces them with the video images output by the video game engine. The composited imagery of the physical environment and the video game imagery is supplied to a trainee through a headmounted display screen. Additionally, peripheral vision is preserved either by providing complete binocular display to the limits of peripheral vision, or by providing a visual path to the peripheral vision which is matched in luminance to higher resolution augmented reality images provided by the binocular displays. A software / hardware element comprised of a server control station and a controller onboard the trainee performs the modeling, scenario generation, communications, tracking, and metric generation.
Owner:LINEWEIGHT

Firearm laser training system and method facilitating firearm training with various targets and visual feedback of simulated projectile impact locations

A firearm laser training system of the present invention includes a target having a plurality of zones, a laser transmitter assembly for projecting a laser beam, a sensing device and a processor. The sensing device scans the target to produce target images to detect laser beam or simulated projectile impact locations. The processor receives impact location information from the sensing device and processes the received information to evaluate user performance and to display evaluation information and an image of the target including indicia corresponding to the detected impact locations.
Owner:EOTECH LLC

Firearm laser training system and method employing modified blank cartridges for simulating operation of a firearm

A firearm laser training system according to the present invention includes a laser transmitter assembly and a cartridge adapter assembly, while employing modified blank cartridges to simulate firearm operation. The modified blank cartridges each have a quantity of explosive substance sufficient only to cycle the firearm. The laser assembly is configured for attachment to a firearm barrel and front sight and emits a beam of laser light toward a training system target in response to actuation of the firearm trigger. The laser beam is generally in the form of a pulse having a duration sufficient for the system target to detect a beam impact location. The cartridge assembly is disposed within the firearm barrel to adapt the firearm for compatibility with the modified blank cartridges for simulating firearm operation.
Owner:EOTECH LLC

Electronic gaming unit with virtual object input device

An electronic gambling unit for allowing a user to play a video gambling game, may generally include a virtual object input device that allows the user to make a plurality of input selections and a display unit being capable of generating color images. The electronic gambling unit may further include a currency-accepting mechanism that is capable of allowing the user to deposit a medium of currency and a controller operatively coupled to the display unit and the input device.
Owner:IGT

Arrangement and method for generating information

A method for generating input information associated with a question to be provided to a simulation device on-board a platform. The question is elected among a plurality of questions. A simulation criterion corresponding to the simulation is determined. A simulation scenario is modified depending upon the question. The input information is generated depending upon the elected question and the simulation criterion.
Owner:SAAB AB

Sensing device for firearm laser training system and method of simulating firearm operation with various training scenarios

A firearm laser training system according to the present invention accommodates various types of targets for facilitating a variety of firearm training activities. The system employs an image sensing device to detect laser beam impacts on a target, where the laser beam is projected from an actual or simulated user firearm with a laser transmitter. The image sensing device compensates for image distortions and the sensing device viewing angle with respect to the intended target, and enables detection of laser beam impacts on various types of targets (e.g., paper targets, projected targets, videos, still or moving images, etc.) to provide firearm training with varying scenarios. The image sensing device provides impact location information to a computer system to graphically display the impact locations and provide information pertaining to user performance of the training activity.
Owner:L 3 COMM CORP

Device and method for an electronic tag game

A device combining a gun and target for facilitating a game of tag using infrared light communications and augmented reality with one or more players is provided. The device includes infrared transmitters and infrared receivers to facilitate omni-directional two-way communication between two or more devices and a shaped housing facilitating handling of the device by a user. The housing includes a grip portion with a finger-operable trigger and a barrel portion. A mobile electronic device is used as an accessory to provide single player and multiplayer augmented reality game play and a user-interface including a display and a touch screen for programming the device and controlling various game and device functions.
Owner:HASBRO INC

Firearm laser training system and method employing various targets to simulate training scenarios

A firearm laser training system according to the present invention includes a laser assembly, actuable target assemblies and a computer system. The laser assembly is attached to a user firearm to project a laser beam toward the target. The target assemblies raise and lower targets in accordance with control signals from the computer system. Targets are raised to indicate intended targets, and are lowered in response to the beam impacting the raised targets or upon expiration of an interval without a beam impact. A corresponding target assembly forwards information to the computer system for display via wired or wireless communications. In addition, the training system may employ stationary target assemblies and / or laser-detecting body gear worn by exercise participants. The target assemblies and body gear communicate impact information to the computer system via wireless communications and may be utilized to create various training scenarios for firearm training.
Owner:KENDIR O TANSEL

Video node for wireless mesh network

Provided are mesh video nodes for wireless mesh networks and methods thereof. A mesh video node includes a wireless interface unit, a multimedia processing unit, an input / output unit, and a control panel interface unit. The mesh video node is configured via a user interface with a communications channel selector and a node selector, where each channel is associated with a predetermined frequency channel, and each node is associated with an internet protocol address. A method of deployment is also provided via a user interface that visually represents link qualities between neighboring nodes.
Owner:AGILEMESH

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation

ActiveUS20150317910A1Effective accelerated learningEffective cognitive therapyPhysical therapies and activitiesElectrophonic musical instrumentsTouch PerceptionVisual Stimulations
An accelerated learning and rehabilitation system for teaching the performance of a musical instrument, a remotely operated system, a sport, a weapon, and for brain rehabilitation and other uses includes generating sensory cues including auditory, haptic and visual sensory cues capable of being perceived by a user. The generated sensory cues are applied to the user and are dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The sensory cues are effective for stimulating a various processing center of a brain of the user so that user learns how to position his body member corresponding to the position of the performer of the event. The sensory cues can include visual sensory cues effective for stimulating the visual processing center of the brain of the user. The visual sensory cues are synchronized with the other applied sensory cues so that the position of the body member of the performer is virtually visually indicated in synchronization with the other sensory cues so that the visual processing center is stimulated with a visual sensory cue in synchronization with the stimulation of other processing centers corresponding to the other sensory cues for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES

Electronic trigger pull gauge

A gauge for measuring the force required to discharge a firearm by pulling its trigger includes a housing and a rod including a trigger hook portion at a distal end thereof for engaging the trigger. A load cell is connected to the housing and to a proximal end of the rod such that the load cell generates an electrical signal in response to forces on the rod as the housing is pulled while the trigger hook portion is engaged with the trigger. The magnitude of the electrical signal is proportional to the forces on the rod. A microcontroller receives the electrical signal and calculates a force value based thereon. The microcontroller also continuously monitors the forces on the rod and identifies a trigger pull value of the firearm as being the maximum force on the rod until pulling on the housing is ceased once the trigger of firearm has released.
Owner:LYMAN PRODS CORP

Method and Apparatus for Operatively Controlling a Virtual Reality Scenario in Accordance With Physical Activity of a User

An interface, in the form of an isometric exercise system, according to the present invention includes an effector with at least one sensor, a platform and control circuitry including a processor. The platform accommodates a user in a standing position and includes the effector attached thereto. The sensor measures at least one force applied by a user lower body portion to the effector and causing a measurable strain on the effector. An additional effector with at least one sensor and a game controller or other input device may further be attached to the platform. The sensor measures at least one force applied by a user upper body portion to the additional effector and causing a measurable strain on that effector. The processor receives and processes data corresponding to applied force information for transference to the host computer system to update a virtual reality scenario.
Owner:IA LABS CA

Automated trainee monitoring and performance evaluation system

A method and system for performing automated training environment monitoring and evaluation. The training environment may include a mixed reality elements to enhance a training experience.
Owner:SRI INTERNATIONAL

Lazer tag advanced

Interactive methods and apparatus for infrared (IR) tag shooting games between participants are disclosed. The apparatus includes a housing configured as an infrared transmitting and receiving toy which has an interface display, switches, and an IR device disposed within the housing for transmitting and receiving first or second data between participants. An information processor is coupled to the interface and in communication with the IR device, with the first data including tag or hit information and the second data including special attack information. The information processor and IR transmitter are able to send first IR data indicative of one or more tags or shots being fired in response to user actuation of one or more inputs, and the information processor and IR transmitter are able to send second IR data indicative of a selected special attack in response to user actuation of one or more inputs. The information processor generates a hit or tag tally upon receiving first data from IR receiver, and generates an activity upon receiving second data including a video-game or puzzle style activity on the interface display. In a further embodiment, the information processor is responsive to hit or tag tally and results of special attacks as being capable of storing gameplay experience, and the information processor may alter gameplay capabilities based on stored gameplay experience. Information processing is responsive to the stored gameplay experience for determining a level that defines operation of an IR device associated with the one or more other participants.
Owner:SHOOT THE MOON PRODUCTS II LLC

Firearm accessory

An accessory device useful for any of training, compliance, safety, and accountability of individuals in the use of firearms. An embodiment comprises a circuit board and housing with a means for attaching the accessory to a firearm. The circuit board may comprise an inertial measurement unit (IMU), a GPS receiver, memory to store data, a means for transmitting data, and a microprocessor unit for controlling operations of the printed circuit board. The IMU may comprise a gyroscope, accelerometer, and magnetometer. The accessory can provide position and movement data of such accuracy as to disclose, after transmission and analysis, a firearm user's stability prior to and during discharge, how well the user managed recoil from the discharge, and how quickly the user returned to a starting position following discharge. A reviewer may also be able to discern movements such as those caused by a user's breathing or involuntary muscle contractions.
Owner:SCHMEHL STEWART JACOB +2

Multi-caliber ambidextrously controllable firearm

A multi-caliber ambidextrously controlled firearm that includes an adjustable ejection system to facilitate the ejection of spent cartridge casings from a firearm. The adjustable ejection system includes an ejection port defined by an aperture in the firearm and a deflector. The deflector is attached to the firearm to adjust the size of the ejection port and may be attached at one of at least two attachment positions of the firearm. The adjustable ejector system includes an ejector selectively attached to the firearm at one of at least two ejector attachment positions. The improved firearm also includes an ambidextrous magazine catch system for selectively retaining a magazine within a firearm. The magazine catch system includes a first button opposite a second button such that either button may be actuated by a user to release the magazine retained with the firearm.
Owner:RMDI

Network weapon system and method

Allows for the assignment of threat(s) to weapon(s) to allow operators to coordinate actions. Enables dynamic discovery and operation weapon(s), sensor(s) over a local or public network so available weapons can be selected by operators. Sensors may act as simulated weapons and may also reside in a video surveillance system (VSS). Sensors may be collocated or away from weapons which may differ in number. Sensors simulating weapons are transparently interchangeable with actual weapons. Simulated actors and events may be injected into system with operator gestures recorded for later analysis. Operator may control more than one weapon or sensor at a time. Operator user interface may be cloned onto another computer for real-time supervision or for later use. Integration of existing VSS with a network of remotely operated weapons or simulated weapons enables a passive video surveillance system upgrade to become a projector of lethal or non-lethal force.
Owner:TELEROBOTICS

Rebound attenuation device for automatic firearms

A blow-back operating automatic firearm has a sliding mass carried with its bolt carrier assembly to increase the dwell time of the bolt at the breech when the bolt is in battery position for firing. The sliding mass reduces the tendency of the bolt to bounce-off the head end of the seated cartridge, thereby reducing the risk that a misfiring will occur.
Owner:GENERAL DYNAMICS ORDNANCE & TACTICAL SYST CANADA VALLEYFIELD INC

System for intelligently controlling a team of vehicles

A system collaboratively and autonomously plans and controls a team of vehicles having subsystems within an environment. The system includes a mission management component, a communication component, a payload controller component, and an automatic target recognition component. The mission management component plans and executes a mission plan of the team and plans and executes tasks of the vehicles. The communication component plans communication and networking for the team. The communication component manages quality of service for the team. The communication component directs communication subsystems for the team and for the vehicles. The payload controller component directs and executes sensor subsystems for the team and for the vehicles. The automatic target recognition component processes and fuses information from the sensor subsystems and from the vehicles for use by the mission management component.
Owner:LOCKHEED MARTIN CORP

Apparatus for converting a pistol into a weapon simulator

An apparatus for non-permanent conversion of a semiautomatic pistol into a compressed gas powered weapon simulator. The apparatus replaces the pistol's barrel, recoil spring and magazine with no modification of the pistol, which allows retaining the operational functions of the pistol's remaining components. Compressed gas, from the simulation magazine unit, is used in the compressed gas valve means, in the barrel unit, to operate the slide mechanism, to compress the simulation recoil spring, and to emit a laser pulse beam on a target when activated by the firing mechanism; and battery power, from the simulation magazine unit, is used to count the number of shots, lock the slide after a predetermined number of shots and transmit information from the weapon simulator to a remote data system. The compressed simulation recoil spring returns the slide mechanism back to its original position, unless locked open by the apparatus.
Owner:DVORAK VOJTECH

Firearm trigger pull training system and methods

A firearm training system provides a firearm body having a trigger and a trigger pull sensor circuit. When the trigger is pulled, the trigger pull sensor circuit provides trigger pull data allowing monitoring of the actual two-dimensional trigger pull path taken by the trigger during the trigger pull. The trigger pull path is graft on a predetermined map together with boundary lines representing a predetermined difference threshold from ideal trigger pull data. The system provides a way to monitor trigger pull path to determine whether the trigger has been pulled laterally and / or the firearm body has moved with respect to a longitudinal axis of the firearm body during the trigger pull. By repeatedly monitoring trigger pulls using the system, a user can train to improve trigger pull technique.
Owner:TRIGGERMASTER LLC

Firearm Scope Method and Apparatus for Improving Firing Accuracy

A firearm scope and related method is disclosed, comprising: a movable aiming icon viewed juxtaposed with images of a target, automatically movable in relation to the images of the target based on at least one accuracy-affecting factor; whereby: the movable aiming icon can be used to aim the firearm at the target while accounting for the at least one accuracy-affecting factor. Additionally, a firearm scope and related method is disclosed, comprising: a viewing monitor for displaying in real time, target images captured by a digital imaging array for capturing photographic images of a target; and the viewing monitor situated in relation to the firearm scope, wherein the target images displayed thereon are viewable by a person firing the firearm when firing the firearm; whereby: the target images displayed on the viewing monitor can be used to aim the firearm at the target without parallax misalignment due to variation in positioning of an eye of the person firing the firearm.
Owner:GORDON TERRY J

Training firearm

InactiveUS6869285B1Breech mechanismsAiming meansRecoil effectEngineering
A training firearm that provides a realistic recoil effect. The firearm, preferably a pistol, may be an actual firearm retrofitted with a self-contained “blow back” assembly. Usually, the pistol will include a laser device that emits a laser beam readable by a target system. The laser replaces live rounds, and the blow back assembly causes return of the slide to cycle in a manner similar to that caused by live ammunition in an unmodified weapon. The blow back assembly is driven by a disposable cartridge of compressed gas self-contained in the handle of the pistol. A valve integrated with the firing pin releases a burst of gas when the firing pin is impacted by the hammer. The gas pushes back the slide and recocks the hammer for the next “round.” This system provides law enforcement and military personnel a realistic tool to develop recoil management and target re-acquisition skills.
Owner:DVORAK INSTR

Apparatus, method and computer program product for weapon flyout modeling and target damage assessment

A weapon flyout simulation method, system, and computer program product, includes modeling a target as a plurality of ellipsoidal zones corresponding to a plurality of zones on the target, and performing hit / miss assessment on the target by determining if said trajectory of the weapon interferes with at least one of said plurality of ellipsoids.
Owner:AIRPORTS AUTHORITY OF INDIA

Video Capture, Recording and Scoring in Firearms and Surveillance

A video camera and recording device integrated with a real or toy weapon to provide video recording of the assault and aiming process of the weapon holder in operational training, actual combat, hunting, sports and gaming scenarios. A video camera is boresighted with the weapon, and a video memory stores the recorded dynamic scenario, and a trigger sensor which continually senses and records the triggering actions imposed by the weapon holder. The trigger sensor is attached to the actual trigger of the weapon thus enabling normal operation of the weapon. The video camera, may be mounted internally within the bore of the weapon, such that the external form of the weapon is not altered, thus achieving closer operation to real life situations. The recorded trigger data is utilized upon playback of the recorded video, enabling quick review and scoring of the recorded aiming process for training and gaming.
Owner:ESHEL AVIV LTD
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