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32 results about "Sensory cue" patented technology

A sensory cue is a statistic or signal that can be extracted from the sensory input by a perceiver, that indicates the state of some property of the world that the perceiver is interested in perceiving.

Three dimensional spatial user interface

A method and system of providing a three dimensional spatial user interface (SUI) to a user of a computing device. The SUI may be manipulated in three dimensions and contains a plurality of portals. A portal may contain a sensory cue that provides a reminder as to the content of the portal. Upon selection of a portal, an application program associated with the cue in the portal is invoked. Portals may also contain further instances of the SUI of the present invention, thus providing hierarchical depth. In the preferred embodiment, the SUI is implemented as a sphere and may be viewed from an external or internal perspective.
Owner:VIZIBLE CORP

Microcurrent device with a sensory cue

The present invention is directed to an apparatus that includes a microcurrent delivery device portion and at least one independent sensory cue delivery means. The independent sensory cue delivery means can provide an independent sensory cue selected from the group consisting of vibration, heat, cool, skin irritation, tingling, fragrance or auditory.
Owner:JOHNSON & JOHNSON CONSUMER COPANIES

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation

ActiveUS20150317910A1Effective accelerated learningEffective cognitive therapyPhysical therapies and activitiesElectrophonic musical instrumentsTouch PerceptionVisual Stimulations
An accelerated learning and rehabilitation system for teaching the performance of a musical instrument, a remotely operated system, a sport, a weapon, and for brain rehabilitation and other uses includes generating sensory cues including auditory, haptic and visual sensory cues capable of being perceived by a user. The generated sensory cues are applied to the user and are dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The sensory cues are effective for stimulating a various processing center of a brain of the user so that user learns how to position his body member corresponding to the position of the performer of the event. The sensory cues can include visual sensory cues effective for stimulating the visual processing center of the brain of the user. The visual sensory cues are synchronized with the other applied sensory cues so that the position of the body member of the performer is virtually visually indicated in synchronization with the other sensory cues so that the visual processing center is stimulated with a visual sensory cue in synchronization with the stimulation of other processing centers corresponding to the other sensory cues for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES

Personal cuing for spatially associated information

A method and system provides sensory cues to a user via a portable computing device as they wander a physical space, alerting the user as to the presence of spatially associated information linked to a location that is within a proximity region defined around that user's then current physical location. The size and / or shape of the proximity region can be defined in accordance with the speed and / or direction of motion of the user.
Owner:OUTLAND RES

Wrapper component for personal care articles having a sensory cue for opening

The present invention provides a personal care product including a wrapper having at least one free edge, an absorbent personal care article and a sensory cue providing indicia as to the location of the free edge. In one embodiment, the wrapper is a wrapper component and has a first panel, a back panel and a second panel, where the first panel is connected to the back panel and the second panel is connected to the back panel at an opposite end from where the first panel is connected to the back panel. The second panel having a free edge positioned adjacent the first panel, wherein the second panel has a first set of sensory attributes which terminate at the free edge of the second panel and the first panel has a second set of sensory attributes which are adjacent the free edge of the second panel. In the present invention, at least one attribute from the first set of sensory attributes or at least one attribute from the second set of attributes is different from attributes from the other set. The different attribute provides a contrast between the second panel and the first panel, and this contrast provides a sensory cue providing clear indicia as to the location of the free edge of the second panel. Also provided is a method of using the personal care product and wrapper. The sensory cue can also be used to direct a user as to how to open the wrapper.
Owner:KIMBERLY-CLARK WORLDWIDE INC

Equipment, System and Method for Improving Exercise Efficiency In A Cardio-Fitness Machine

Equipment and processes to guide users in the experience of rhythmic exercise. Playback of an audio signal, such as a musical phrase, that has known rhythmic structure (e.g., beat pattern) is accompanied, by non-audio sensory cues such as a light signal or tactical signal (vibration) to mark rhythmic events in the audio playback (such as the beginning and end of playback and / or audio pulses (beats). In addition, equipment is provided to guide a user in performing a GDM (goal directed movement) sequence that is selected to be performed in synch with the rhythm of the audio signal. The user's motion is detected and compared to desired GDM in the selected sequence and also compared to the rhythm of the audio signal. Sensory cues are provided to guide the user in performing the GDM sequence rhythmically. The system may be implemented in cardio fitness equipment including treadmill, AMT and elliptical type exercise equipment.
Owner:SMITH KELLY ANN

Packaged tampon and applicator assembly

InactiveUS7422105B2Slow but effective stopEasy to findDiagnosticsSurgical needlesEngineeringTampon
An easy open package for personal care products which has sensory cues as to the location of the opening of a wrapper component. In addition, the present invention provides a wrapper component which has a gradient seal which allows the user to effectively open the wrapper without unnecessarily tearing the wrapper.
Owner:KIMBERLY-CLARK WORLDWIDE INC

Packaged tampon and applicator assembly

The present invention provides an easy open package for personal care products which has sensory cues as to the location of the opening of a wrapper component. In addition, the present invention provides a wrapper component which has a gradient seal which allows the user to effectively open the wrapper without unnecessarily tearing the wrapper.
Owner:KIMBERLY-CLARK WORLDWIDE INC

System and A Method for Analyzing Non-verbal Cues and Rating a Digital Content

A system and a method for capturing and analyzing the non-verbal and behavioral cues of the users in a network is provided. The sensors present in the client device capture the user behavioral and sensory cues and analysis is performed to derive analytics for the particular event it corresponds to.
Owner:BIST ANURAG

Sensory Cue For Pump Dispenser For Use With Substrates

InactiveUS20080273915A1Assisting understandingLiquid surface applicatorsLarge containersGraphicsEngineering
A vertical pump-up dispenser contains sensory cues on the actuator top which conveys consumer information, such “as what the product is” or “how to use the product” or “what brand the product is” or what fragrance the product is“. The sensory cue may be one or more colors, shapes, graphics, text, alpha-numeric characters, and / or patterns. The sensory cue may include both a visual cue and a tactile cue.
Owner:THE CLOROX CO

Equipment, system and method for improving exercise efficiency in a cardio-fitness machine

A system, equipment and process to guide a user in the experience of rhythmic exercise. Playback of an audio file / signal, such as a musical phrase, that has known rhythmic structure (e.g., beat pattern) is accompanied, by non-audio sensory cues such as a light signal or tactical signal (vibration) to mark rhythmic events in the audio playback (such as the beginning and end of playback and / or audio pulses (beats). In addition, equipment is provided to guide the user in performing a GDM (goal directed movement) sequence that is selected to be performed in synch with the rhythm of the audio signal. The user's motion is detected and compared to desired GDM in the selected sequence and also compared to the rhythm of the audio signal. Sensory cues are provided to guide the user in performing the GDM sequence rhythmically. The system may be implemented in cardio fitness equipment including treadmill, AMT, stationary exercise bike and elliptical type exercise equipment.
Owner:SMITH KELLY ANN

Accelerated learning, entertainment and cognitive therapy using augmented reality comprising combined haptic, auditory, and visual stimulation

An accelerated learning and rehabilitation system for teaching the performance of a musical instrument, a remotely operated system, a sport, a weapon, and for brain rehabilitation and other uses includes generating sensory cues including auditory, haptic and visual sensory cues capable of being perceived by a user. The generated sensory cues are applied to the user and are dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The sensory cues are effective for stimulating a various processing center of a brain of the user so that user learns how to position his body member corresponding to the position of the performer of the event. The sensory cues can include visual sensory cues effective for stimulating the visual processing center of the brain of the user. The visual sensory cues are synchronized with the other applied sensory cues so that the position of the body member of the performer is virtually visually indicated in synchronization with the other sensory cues so that the visual processing center is stimulated with a visual sensory cue in synchronization with the stimulation of other processing centers corresponding to the other sensory cues for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation

InactiveUS20170358235A1Effective accelerated learningEffective cognitive therapyCosmonautic condition simulationsMedical devicesTouch PerceptionDisplay device
A plurality of first sensory cues are generated capable of being perceived by a user. Each first sensory cue of the plurality of first sensory cues is dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The plurality of first sensory cues being effective for stimulating a first processing center of a brain of the user. A plurality of visual sensory cues are generated capable of being displayed to the user on a video display device. The visual sensory cues providing a virtual visual indication to the user of the position of the at least one body member. The visual sensory cues being effective for stimulating the visual processing center of the brain of the user. The visual sensory cues being synchronized with the first sensory cues so that the position of the at least one body member is virtually visually indicated in synchronization with the first sensory cue and so that the visual processing center is stimulated with a visual sensory cue in synchronization with a first sensory cue stimulating the first processing center. The synchronized stimulation of the first processing center and the visual processing center is effective for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES

Method and apparatus for improving NFC connection through device positioning

Aspects disclosed herein relate to improving near field communication (NFC) device positioning for performing an NFC action based on one or more sensory cues. In one example, a NFC device may be equipped to detect that a device is attempting to perform a NFC action to communicate with a remote NFC device and may provide a first sensory cue to indicate a first location on a first surface of the device corresponding to an antenna location on a second surface of the device in response to the determination that the device is attempting to perform the NFC action. The NFC device may be further operable to determine a type of NFC action the device is attempting to perform and provide a second sensory cue indicating a second location on the first surface of the device based on one or more factors associated with the determined type of NFC action.
Owner:QUALCOMM INC

Parkinson's disease patient gait freezing symptom rehabilitation training method and system thereof

The invention relates to a Parkinson's disease patient gait freezing symptom rehabilitation training system. The rehabilitation training system comprises an information acquisition module, which is used for acquiring electroencephalogram information and motion state information of a patient and sending the electroencephalogram information and the motion state information to the control module; thecontrol module is used for analyzing the electroencephalogram information and the motion state information and judging whether the patient is in a gait frozen state or not; if the patient is in the gait frozen state, visual prompt information and / or auditory prompt information can be generated, and the visual prompt information and / or auditory prompt information can be sent to a sensory prompt module; and the sensory prompt module is used for outputting visual prompt information and / or auditory prompt information. According to the invention, the patient is reminded through the visual prompt information and / or the auditory prompt information, the gait freezing state of the patient is relieved, due to non-continuous prompting of the prompting information, prompting is conducted only when the patient is in the gait freezing state, the sensitivity of the patient to the prompting information can be kept, the situation that the patient fails due to sensory fatigue of the patient to continuous prompting information is avoided, and the prompting failure probability is reduced.
Owner:CIXI INST OF BIOMEDICAL ENG NINGBO INST OF MATERIALS TECH & ENG CHINESE ACAD OF SCI +1

Method for adding sensory conditioning cues in a pharmacotherapeutic regimen

InactiveUS20110311622A1Avoids disclosure difficultyMinimizing dose related side effectBiocideNervous disorderRegimenMedicine
A method for administering pharmaceutical agents to a subject is provided. The method includes the steps of: a) providing a course of treatment for a subject, which course includes periodically administering an amount of medicine to the subject, which amount of medicine includes a dose of at least one active pharmacological agent (APA) and an amount of at least one non-active pharmacological agent (NPA), which NPA provides at least one non-visual sensory cue; and b) varying the dosage amount of the APA within the periodically administered amount of medicine, while the amount of the NPA contained within each periodically administered amount of medicine is provided at a level that maintains the sensory cue at a substantially constant level.
Owner:LEVINE JOSHUA D +1

Sweetspot Trainer

A lightweight sweetspot trainer includes a sleeve that is slipped over the barrel end of any bat. The sleeve covers the barrel over the primary contact area of the bat. The sleeve holds a force sensor placed inside it such that, when slid over the bat, the force sensor is coincident with the sweetspot of the bat. When a ball comes in contact with the sweetspot, the force sensor directly beneath it is triggered such that instantaneous feedback is given to the athlete thereby making him / her aware of accurate sweetspot contact. Moreover, an array of cylindrical contact / force sensors can be positioned such that the user gets feedback that would depend on how far from the sweetspot the user strikes / contacts the ball. The user may be notified by audio, visual, or sensory cues.
Owner:APRIL MICHAEL E +1

Wrapper component for personal care articles having a sensory cue for opening

The present invention provides a personal care product comprising a wrapper having at least one free edge, an absorbent personal care article, and a sensory cue providing an indication of the location of the free edge. In one embodiment, the package is a package component and has a first panel, a back panel and a second panel, wherein the first panel and the back panel are joined, and the second panel is connected to the back panel at the position where the second panel is connected to the back panel. The side opposite to where the one-side region connects to the back-side region. a second face region having a free edge adjacent to the first face region, wherein the second face region has a first set of sensory properties terminating at the free edge of the second face region, and the first face region has a second set of sensory properties , which is adjacent to the free edge of the second region. In the present invention, at least one attribute of the first set of sensory attributes or at least one attribute of the second set of attributes is different from the other set of attributes. The different properties provide a contrast between the second face region and the first face region, and this contrast provides a sensory cue that provides a clear indication as to the location of the free edge of the second face region. The invention also provides methods of using the personal care products and packaging. The sensory prompt can also be used to guide the user how to open the package.
Owner:KIMBERLY-CLARK WORLDWIDE INC

System and methods for cuing visual attention

A system and methods for cuing visual attention using one or more sensory cues. Sensory cues, such as visual and touch cues, are used to determine an area neglected by a user and presented on a screen display to cue the user to direct his / her attention to that neglected area. Sensory cues are independent of the program content—medical image, airplane pilot simulation, security x-ray pictures—conveyed on the screen display.
Owner:UNIV OF MASSACHUSETTS

Accelerated Learning, Entertainment and Cognitive Therapy Using Augmented Reality Comprising Combined Haptic, Auditory, and Visual Stimulation

A plurality of first sensory cues are generated capable of being perceived by a user. Each first sensory cue of the plurality of first sensory cues is dependent on a position of at least one body member of a performer relative to a performance element of a performance object with which an event is performed. The plurality of first sensory cues being effective for stimulating a first processing center of a brain of the user. A plurality of visual sensory cues are generated capable of being displayed to the user on a video display device. The visual sensory cues providing a virtual visual indication to the user of the position of the at least one body member. The visual sensory cues being effective for stimulating the visual processing center of the brain of the user. The visual sensory cues being synchronized with the first sensory cues so that the position of the at least one body member is virtually visually indicated in synchronization with the first sensory cue and so that the visual processing center is stimulated with a visual sensory cue in synchronization with a first sensory cue stimulating the first processing center. The synchronized stimulation of the first processing center and the visual processing center is effective for teaching the user to perform a version of the event.
Owner:DANIELS JOHN JAMES
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