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463 results about "Game engine" patented technology

Game engines are tools available for game designers to code and plan out a game quickly and easily without building one from the ground up. Whether they are 2D or 3D based, they offer tools to aid in asset creation and placement. Engines. Note: The following list is not exhaustive.

Computer gaming system

The present invention comprises an intelligent gaming system that includes a game engine, simulation engine, and, in certain embodiments, a static evaluator. Embodiments of the invention include an intelligent, poker playing slot machine that allows a user to play poker for money against one or more intelligent, simulated opponents. In one embodiment, the invention generates card playing strategies by analyzing the expected return to players of a game. In one embodiment, a multi-dimensional model is used to represent possible strategies that may be used by each player participating in a card game. Each axis (dimension) of the model represents a distribution of a player's possible hands. Points along a player's distribution axis divide each axis into a number of segments. Each segment has associated with it an action sequence to be undertaken by the player with hands that fall within the segment. The dividing points delineate dividing points between different action sequences. The model is divided into separate portions each corresponding to an outcome determined by the action sequences and hand strengths for each player applicable to the portion. An expected return expression is generated by multiplying the outcome for each portion by the size of the portion, and adding together the resulting products. The location of the dividing points that result in the maximum expected return is determined by taking partial derivatives of the expected return function with respect to each variable, and setting them equal to zero. The result is a set of simultaneous equations that are solved to obtain values for each dividing point. The values for the optimized dividing points define optimized card playing strategies.
Owner:GAMECRAFT

Cerebral palsy child rehabilitation training method based on Kinect sensor

InactiveCN104524742AAccurate detection of coordinated actions in real timeImprove coordinationDiagnostic recording/measuringSensorsCerebral paralysisMuscular force
The invention discloses a cerebral palsy child rehabilitation training method based on a Kinect sensor. The method comprises the following steps: S1, acquiring skeleton point data of a child; S2, carrying out limb movement training and judging the tilting angle and uplifting angle of skeleton points of the child, wherein after the child conducts a movement, the movement of the child is captured, and the tilting angle and uplifting angle of the joint points of the head, the upper limbs and the lower limbs are judged; S3, carrying out robust interactive processing on the movement of the child; S4, connecting a game engine and sending child skeleton data obtained after robust interactive processing in the step S3 to the game engine; S5, feeding back the movement of the child in a voice mode to remind the child of non-standard movements and encourage the child to conduct standard movements; S6, estimating the progress of rehabilitation training of the child. According to the method, the movement behavior characteristics of the child in training are acquired based on microsoft Kinect, so that the cardiovascular endurance, muscular endurance, muscular force, balance and flexibility of the child are comprehensively developed.
Owner:HOHAI UNIV CHANGZHOU

Game engine

The invention relates to a game engine which comprises a network communication module, a user interface module, a level editing module, a trade editing module, a mission editing module, an interaction editing module and a climate editing module, wherein the network communication module is used for providing network communication in a C/S (Client/Server) mode; the bottom layer of the network communication module is completely packaged; the network communication module supports cloud computing and provides a script interface custom extension function; the user interface module is used for editing a user interface; the level editing module is used for editing level attributes which comprise map scenes, roles, special effects, event trigger and artificial intelligence; the trade editing module is used for editing trade modes between users and a system or between users in a game; the mission editing module is used for editing missions in the game; the interaction editing module is used for editing chat and communication functions in the game; and the climate editing module is used for editing climate variation in the game. Compared with the prior art, the game engine disclosed by the invention provides rich editors for a developer to use, provides a great number of script interfaces for leading in customized game elements and is suitable for development of a large-scale multiplayer online role play game.
Owner:上海墨游信息科技有限公司
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