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8478results about "Ball sports" patented technology

System and method for tracking and assessing movement skills in multidimensional space

Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and / or responds to stimuli to create realistic movement challenges for the player.
Owner:IMPULSE TECH

Sports electronic training system, and applications thereof

A sports electronic training system, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. Feedback provided to a user typically includes, for example, training information such as whether the user is satisfying specific workout and / or training criteria. In an embodiment, the functionality of the sports electronic training system is enhanced by enabling the portable electronic processing device to interact with other devices and applications, for example, using the Internet.
Owner:ADIDAS

System and method for tracking and assessing movement skills in multidimensional space

Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and / or responds to stimuli to create realistic movement challenges for the player.
Owner:IMPULSE TECH

System and method for tracking and assessing movement skills in multidimensional space

Accurate simulation of sport to quantify and train performance constructs by employing sensing electronics for determining, in essentially real time, the player's three dimensional positional changes in three or more degrees of freedom (three dimensions); and computer controlled sport specific cuing that evokes or prompts sport specific responses from the player that are measured to provide meaningful indicia of performance. The sport specific cuing is characterized as a virtual opponent that is responsive to, and interactive with, the player in real time. The virtual opponent continually delivers and / or responds to stimuli to create realistic movement challenges for the player.
Owner:IMPULSE TECH

Method and system for athletic motion analysis and instruction

A system and method for analyzing and improving the performance of an athletic motion such as a golf swing requires: instrumenting a user with inertial sensors and video cameras and monitoring a golf swing or such other athletic motion of interest; drawing upon and contributing to a vast library of performance data for analysis of the test results; the analysis including scoring pre-defined parameters relating to component parts of the motion and combining the parameter scores to yield a single, kinetic index score for the motion; providing a real-time, information rich, graphic display of the results in multiple, synchronized formats including video, color coded and stepped frame animations from motion data, and data / time graphs; and based on the results prescribing a user-specific training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Owner:PG TECH LLC

Sports electronic training system with electronic gaming features, and applications thereof

ActiveUS20090048070A1Function increaseAssess a fitness level for an individualPhysical therapies and activitiesPosition fixationEngineeringGame based
A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
Owner:ADIDAS

Method and system for athletic motion analysis and instruction

A system and method for analyzing and improving the performance of an athletic motion such as a golf swing requires: instrumenting a user with inertial sensors and video cameras and monitoring a golf swing or such other athletic motion of interest; drawing upon and contributing to a vast library of performance data for analysis of the test results; the analysis including scoring pre-defined parameters relating to component parts of the motion and combining the parameter scores to yield a single, kinetic index score for the motion; providing a real-time, information rich, graphic display of the results in multiple, synchronized formats including video, color coded and stepped frame animations from motion data, and data / time graphs; and based on the results prescribing a user-specific training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Owner:PG TECH LLC

Computerized smart gaming tournament system for the internet

A tournament system that encompasses and integrates wirelessly connected actual sports equipment with a computer and the internet to allow players geographically remote from one another to play an actual competitive sport. The system allows the communication of direct images and verbal interactions between geographically remote players during every aspect of play as if playing the same game together at the exact same time from their respective geographic locations. An individual player may opt to play solo or against the computer to improve techniques. Each local system of sports implements is coupled with signal processing and radio frequency transmitter circuitry to wirelessly communicate game performance information to a receiver and computer. The computer displays player information and visually displays and controls a sports competition in real-time between two or more players via the internet having similar equipment and remotely located from each other. The tournament system pairs remote players and designates a remote player within the group as a server and the others clients. If a player is disconnected during competition, information regarding that player's IP address and game status is supplied to the group's designated server and a connection is either reestablished or that player is replaced with another player from a queue of awaiting players. The system employs specially developed computer software to process player performance data, control game play, communicate game information between players, generate and control visual simulations and display player performance information.
Owner:MURDOCK WILBERT Q +1

Method for representing real-time motion

A system 100 for tracking the movement of multiple objects within a predefined area using a continuation of overhead X-Y tracking cameras 24 with attached frequency selective filter 24f. Also employed are perspective Z filming cameras sets 30. Objects to be tracked, such as player 17, have been marked to include some form of frequency selective reflective material such as an ink. Typical markers include patches 7r and 7l, sticker 9 and tape 4a as well as additional body joint markers 17af through 17l. System 100 radiates selected energy 23a throughout the predefined area of tracking that is specifically chosen to reflect off said reflective materials used to mark for instance player 17. The reflected energy is then received by tracking cameras 24 while all other ambient light is blocked by filter 24f. Local Computer System 60 continuously captures images from said tracking cameras 24 which include only the minimum information created by said reflected energy. System 60 efficiently locates said markings on said multiple objects and uses this location information to determine for each marking its angle of rotation, angle of azimuth and distance from a designated origin 17o local to player 17. Local origin 17o is then expressed as a three-dimensional coordinate with respect to the origin of the playing venue 2a. The continuous stream of tracked three-dimensional coordinates, defining the body joints on players such as 17, is then transmitted to a remote computer where it can be used to drive a graphic re-animation of the object movement. Along with this re-animation, additional performance measurements may be derived from the continuous stream and automatically made available in real-time.
Owner:MAXX HLDG

Instrumented sports apparatus and feedback method

An instrumented sports apparatus includes a closely spaced array of discrete sensor elements coupled to a contact surface thereof for converting a contact force between the contact surface and an object into a plurality of discrete output signals. The signals are processed and information based thereon generated, which is representative of one or more parameters of interest. In an exemplary embodiment, as instrumented golf club displays information such as club head speed, club head angle, and club head elevation upon impact with a golf ball, permitting the golfer to adjust his swing on the next stroke. Since the instrumentation and display are entirely self-contained in the club, a golfer is not constrained in the use of the club and may enjoy the benefits thereof during play on a golf course.
Owner:MARSH DONALD JAMES +1

Sports Electronic Training System With Electronic Gaming Features, And Applications Thereof

A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
Owner:ADIDAS

Method and system for athletic motion analysis and instruction

A system and method for analyzing and improving the performance of a body motion of an animal or human subject requires instrumenting a subject with inertial sensors, monitoring a body motion of interest, converting sensor data into motion data and animation, comparing the motion data with existing data for motion related performance parameters, providing a real-time, information rich, animation and data display of the results in color coded displays; and based on the results prescribing a training regime with exercises selected from a library of standardized exercises using standardized tools and training aids.
Owner:PG TECH LLC

Tracking and Interactive Simulation of Real Sports Equipment

A real-ball interactive sports entertainment and training system combines real-time motion sensing of real world sports equipment to create simulated interactions with amateur or professional sports figures on-screen, optionally including in-game advertising. The interactive sports entertainment and training experience extends to the internet, where users can view their statistics and highlights and compare notes and simulated sports stories with other users, or “cyberjocks.” The system implements methods that include embedding a plurality of three-axis motion sensors within a single piece of user sports equipment, wherein each of the plurality of sensors provides a continuous stream of relative motion data for each axis; disposing the plurality of three-axis motion sensors so that none of the axes are aligned; connecting the disposed motion sensors to a processor, and powering the sensors and the processor so that the processor receives the relative motion data; converting the relative motion data into a six or more axis representation of the motion of the single piece of sports equipment; and communicating the six or more axis representation to a multimedia facility.
Owner:CYBERSPORTS

Movement measuring device, electronic game machine including movement measuring device, and method of playing game machine

A movement measuring device determines the speed of the body's specific movement on the basis of the maximum value of the acceleration sensed by an acceleration sensing unit attached to the body, when the body has made a specific movement. For example, when the player wears the device on his arm and makes a punching motion, the punching speed is found from the maximum acceleration resulting from the punching action. Furthermore, a game device obtains data indicating the magnitude of a specific movement of the body, on the basis of the acceleration sensed by an acceleration sensing unit, and then decides the outcome of the game on the basis of the strength and weakness of the punch. This enables the user to easily play a fighting sport game involving the player's actual punching motions anywhere.
Owner:CASIO COMPUTER CO LTD

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Systems, apparatuses, and methods estimate the distance between a player and a ball by transmitting a chirp (sweep signal) to a radio tag located on the ball. During the chirp, the frequency of the transmitted signal is changed in a predetermined fashion. The radio tag doubles the transmitted frequency and returns the processed signal to a transceiver typically located on the player. The currently transmitted frequency is then compared with the received frequency to obtain a difference frequency from which an apparatus may estimate the distance. The apparatus may simultaneously receive the processed signal from the radio tag while transmitting the sweep signal.
Owner:NIKE INC

Power management of a system for measuring the acceleration of a body part

The present invention provides an apparatus and method for determining the magnitude of linear and rotational acceleration of an impact to a body part. The apparatus can be used with protective sports equipment, such as a sports helmet, wherein the apparatus includes a battery, a number of accelerometers positioned proximate to the outer surface of the head, and an electronic device with a processor and a transmitter to transmit data received from the accelerometers. To maximize the battery life and minimize power consumption by the electronic device, the apparatus includes a power management system with a sensor assembly. The sensor assembly sends a first signal to the electronic device to initiate operation when the sensor assembly detects the presence of an object within the helmet, and a second signal to the electronic device to cease operation when the sensor assembly detects the absence of the object. The sensor assembly may be a proximity sensor, more specifically an inductive, capacitive, or ultrasonic sensor.
Owner:RIDDELL

Athletic performance monitoring systems and methods in a team sports environment

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Owner:NIKE INC

System and method for tracking one or more rounds of golf

Systems and methods for tracking rounds of golf include a tracking system to track a golfer's position on a golf course and a golf stroke information providing system for providing information about a golf stroke taken by the golfer. The systems and methods also may include a coordinating system to coordinate the information about the golf stroke with the information about the golfer's tracked position on the golf course. The systems and methods also may include a recording system to record and store information about a golf stroke taken and the information about the golfer's tracked position on the golf course. The recorded and saved data may be displayed and / or otherwise analyzed and processed.
Owner:KARSTEN MFG CORP

Sports Training And Testing Methods, Appartaus And System

A sports training and testing apparatus for at least one athlete (50), said apparatus including a control unit (11) adapted to implement a predetermined protocol; a plurality of remote units (12) for providing a series of stimuli for said at least one athlete in accordance with the protocol; at least one sensor (14) for providing to said control unit feedback information associated with said at least one athlete's response to the stimuli; and a communications network (10) providing communications between the control unit and the plurality of remote units including said at least one sensor (14).
Owner:FUSION SPORT INT

Game operating device

A game operating device (controller) includes a longitudinal housing, and a holding portion held by hand to be wrapped by its palm it is formed in the housing. A direction switch is provided on an upper surface at a position where it can be operated by thumb of the hand holding the holding portion, and a start switch and a select switch are provided backward thereof. An X button 46 and a Y button are further arranged in line on the upper surface of the housing. An imaging information arithmetic unit is provided at a front end of the housing in a longitudinal direction in such a manner that an imaging device thereof is exposed from a front-end surface. A concave portion is formed on a lower surface at a position corresponding to the direction switch. The concave portion includes a valley and two inclined surfaces. An A button capable of being operated by index finger of the hand holding the holding portion is provided on the backward inclined surface. By processing an image signal obtained by imaging an infrared ray from LED modules by the imaging device, it is possible to obtain an operation signal varying according to a position and / or attitude of the controller.
Owner:NINTENDO CO LTD

Athletic Performance Monitoring Systems and Methods in a Team Sports Environment

Systems and methods for sensing and monitoring various athletic performance metrics, e.g., during the course of a game, a practice, a training session, training drills, and the like, are described. These systems and methods can provide useful metrics for players and coaches relating to athletic performances in various sports, including various team sports.
Owner:NIKE INC

System and method for gathering and analyzing objective motion data

The systems and methods described herein attempt to provide data capture and analysis in a non-intrusive fashion. The captured data can be analyzed for qualitative conclusions regarding an object's actions. For example, a system for analyzing activity of an athlete to permit qualitative assessments of that activity comprises a first processor to receive activity-related data from sensors on the athlete. A first database stores the activity-related data. A second database contains pre-identified motion rules. A second processor compares the received activity-related data to the pre-identified motion rules, wherein the second processor identifies a pre-identified motion from the pre-identified motion rules that corresponds to the received activity-related data. A memory stores the identified pre-selected motion.
Owner:HOME BOX OFFICE INC

Floor cleaner with dusting

A battery-powered, upright vacuum sweeper comprises a base assembly and a handle pivotably attached thereto. The base assembly comprises a vacuum fan assembly fluidly communicating with an inlet for vacuuming dust and the debris particles from a surface into a removable reservoir. A rotating roller brush attached to the base assembly sweeps the particles into the inlet. A dust pad assembly comprises a disposable dust cloth extending over a portion of the base assembly in contact with the surface to be cleaned for removing dust particles which are not removed by vacuuming.
Owner:BISSELL INC

Footwear Having Sensor System

An article of footwear includes an upper member and a sole structure, with a sensor system connected to the sole structure. The sensor system includes a plurality of sensors that are configured for detecting forces exerted by a user's foot on the sensor. The sensor system also includes a port that is configured to receive a module to place the module in communication with the sensors. The port includes a housing with a chamber configured to receive the module and an interface engaged with the housing and having at least one electrical contact exposed to the chamber. Additional retaining structure and interface structure may be included.
Owner:NIKE INC

Personal care products and methods

In one embodiment, an oral-care system is provided. The oral-care system includes an electric toothbrush having a motor, a power source in electrical communication with the motor, and a bristle holder operatively connected to the motor. A display is in data communication with the electric toothbrush.
Owner:THE GILLETTE CO

Systems and methods for measuring and/or analyzing swing information

In a first aspect, a system for monitoring a swing is provided that includes (1) a swing measurement device adapted to couple to a swinging object and to output a signal indicative of a characteristic of the swinging object; (2) a wireless transmitter coupled to the swing measurement device and adapted to wirelessly transmit the signal output by the swing measurement device; and (3) a wireless device adapted to receive the wirelessly transmitted signal and to provide information regarding the swinging object based on the received signal. The wireless device is a cellular telephone or personal digital assistant (PDA). Numerous other aspects are provided.
Owner:DUGAN PATENTS LLC
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