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502 results about "Game based" patented technology

Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.

Power distribution system optimization method considering space-time game under vehicle-station-network interaction

The invention relates to a power distribution system optimization method considering a space-time game under vehicle-station-network interaction, and the method employs a double-layer optimization framework integrating the space-time game and dynamic electricity price, an upper decision maker is a power distribution system operator, and the power distribution system operation cost is minimized and the renewable energy consumption rate is maximized. Generating a dynamic electricity price signal in a time-sharing and partition manner; the lower-layer main body comprises an electric vehicle user and a charging station operator, and the electric vehicle user optimizes a charging time period and a charging station and forms charging demand distribution through a non-cooperative game based on a dynamic electricity price signal and a charging service charge by taking the maximum self-charging decision utility as a target; and a charging station operator optimizes and adjusts a charging service fee decision by taking charging demand distribution as input and taking revenue maximization as a target. Compared with the prior art, the method can collaboratively optimize the economic operation of the power grid and the consumption of renewable energy sources, promotes the efficient flow and balanced distribution of resources among regions, and provides decision support for the dispatching of the power distribution network.
Owner:STATE GRID SHANGHAI MUNICIPAL ELECTRIC POWER CO

Digital twinborn command and decision feedback system for war game deduction based on multi-agent game confrontation

PendingCN121210555ADatabase updatingDatabase management systemsModelSimPerceptual decision
The invention relates to the technical field of intelligent decision making, in particular to a digital twin command and decision feedback system for war game deduction based on multi-agent game confrontation. Comprising a digital twin modeling unit; a multi-agent game confrontation unit; a command instruction generation unit; a decision feedback evaluation unit; and a data interaction unit. According to the design of the invention, the precision of the model is adaptively adjusted through the digital twinborn modeling unit according to the criticality of the deduction scene, and the digital twinborn model can adapt to different criticality deduction requirements of a strategic layer, a tactical layer, a key confrontation scene and the like in combination with multi-scale division and cross-scale parameter coupling transmission; realizing cross-level dynamic association between the physical entity and the digital model; a real-time perception-decision closed-loop mechanism constructed based on a multi-agent game confrontation unit enables the agents to realize collaborative confrontation based on a real-time state autonomous evolution strategy of a digital twinborn scene, and solves the problem that the agent decision is disjointed from a physical scene state.
Owner:GUANGZHOU AEBELL ELECTRICAL TECH

Machine based narration for a scene of a video game

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game task dynamic adjustment method and device, electronic equipment and storage medium

The embodiment of the invention provides a game task dynamic adjustment method and device, electronic equipment and a storage medium, and relates to the technical field of game development. The method comprises the following steps: acquiring game behavior data and historical task performance data of a current player; generating a target game task meeting the task preference of the current player based on the game behavior data and a preset task structure template library; and based on the game behavior data and the historical task performance data, in combination with a pre-training task difficulty prediction model, difficulty parameter adjustment is performed on a target game task, so that the difficulty of the target game task is matched with the current player, and personalized generation of task contents and dynamic adjustment of the difficulty are realized. The individuation degree of the task is effectively improved, the task difficulty is accurately matched with the player ability, and negative experience caused by too simple or difficult tasks is avoided.
Owner:BEIJING PIXEL SOFTWARE TECH

Restricting video game help sessions

The disclosed concepts relate to managing help sessions in video games. A system or method receives control inputs from a helper during a help session in a video game. The system or method obtains a game state of the video game and determines whether to provide the control inputs to the video game based on the game state. In at least one instance, the system or method at least temporarily prevents the video game from receiving a particular control input.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Game device and program

To provide a new technique for enhancing interest.SOLUTION: The game apparatus includes an acquirer configured to acquire character string information relating to acquisition of a game element, a specifier configured to specify the game element from the character string information, a display controller configured to display one or more pieces of character string information acquired by the acquirer on a display in a selectable state, and a controller configured to control, based on selection of any one of the one or more pieces of character string information, the game element specified from the selected character string information to be in an acquisition state in the game.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Incomplete information game intelligent processing method and system based on secure multi-party computing, terminal and storage medium

The invention discloses an incomplete information game intelligent processing method and system based on secure multi-party computing, a terminal and a storage medium, and relates to the technical field of data processing, and the method comprises the steps: obtaining a game participant set, an initial game state, a historical action set, a terminal historical set, and a preset game strategy based on a secure near-end strategy optimization algorithm, an action set, an information set and a revenue function corresponding to each participant are obtained; according to the participant set, the initial game state, the historical action set, the terminal historical set, the game strategy, and the action set, the information set and the revenue function corresponding to each participant, carrying out modeling based on a modeling framework of an extended game tree, and constructing a security extended game model; and according to a preset optimization target and leaf nodes in the security extension type game model, determining a game result between the participants and outputting the game result. Therefore, the data security can be improved, and the security of the game process can be improved.
Owner:HARBIN INSTITUTE OF TECHNOLOGY (SHENZHEN) (INSTITUTE OF SCIENCE AND TECHNOLOGY INNOVATION HARBIN INSTITUTE OF TECHNOLOGY SHENZHEN)

Systems and method for metamorphic reel game features

A gaming system includes a main display configured to display a wagering game comprising a plurality of virtual spinnable reels having a plurality of adjacent game symbol positions. A game controller is communicatively coupled to the display, and a computer-readable storage medium. The game controller is configured to initiate a first round of play of a base game causing a simulated spinning of the spinnable reels, change the base game to a metamorphic reel game based on a triggering condition of a special symbol landing on a stopped reel. At least one morphed reel is created from at least two of the spinnable reels. At least one reel is replaced with the morphed reel in the metamorphic reel game. A game outcome is determined based on paytable and a reduced number of reels that includes the morphed reel. Credit is awarded to the player based on the game outcome.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Micro-grid optimization operation strategy based on risk management and mixed game

A micro-grid optimization operation strategy based on risk management and mixed game comprises the following steps: establishing a multi-main-body system framework of a micro-grid containing a plurality of wind and light users, a shared energy storage network and a power distribution network, and analyzing a micro-grid benefit model based on a conditional value-at-risk theory to balance economic benefits and value-at-risk; on the basis of a master-slave game, a proper-alliance-oriented decision-making thought is fused, a master-slave alliance interaction model with the benefit maximization of an upper-layer micro-grid and a lower-layer user alliance as a target is constructed, and a multi-user electric energy sharing cooperative game model is established based on an asymmetric Nash bargaining theory; an improved differential evolution algorithm is adopted to solve the master-slave Litishan game interaction model, and the cooperative game benefit distribution problem is solved in a distributed mode through ADMM, so that the optimal solution of the multi-user electric energy sharing cooperative game model is obtained, namely, the optimal microgrid optimization operation strategy is obtained. According to the strategy, economic benefits of the microgrid and the user alliance are effectively considered, and fair distribution of cooperation benefits is realized on the premise of protecting user privacy.
Owner:CHINA THREE GORGES UNIV

Casino promotional award in response to a non-gaming purchase

An electronic gaming machine (“EGM”), configured to provide a wagering game, can include processing circuitry and memory coupled to the processing circuitry. The memory can have instructions stored therein that are executable by the processing circuitry to cause the EGM to perform operations. The operations can include receiving user input indicating an identifier of a non-gaming purchase. The operations can further include verifying the non-gaming purchase based on the identifier of the non-gaming purchase. The operations can further include, responsive to verifying the non-gaming purchase, providing a gaming award associated with the wagering game based on the non-gaming purchase.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Game role behavior control method and device, electronic equipment and storage medium

The embodiment of the invention provides a game role behavior control method and device, electronic equipment and a storage medium. The method comprises the following steps: acquiring a plurality of time sequence paths generated based on interaction points in a game scene, wherein the interaction points are scene components for game roles to interact; determining the strategy value and access feasibility of each interaction point on each time sequence path; based on the strategy value of the interaction point, determining the overall strategy value of each time sequence path; determining a target time sequence path and an interaction point access time sequence on the target time sequence path based on the overall strategy value of the time sequence path and the access feasibility of each interaction point; and controlling the game role to access the time sequence to execute the target behavior based on the target time sequence path and the interaction point on the path. Through overall strategy value evaluation of a time sequence path, the problem of short view or stiffness of an AI decision in the prior art is solved, so that an AI role can select an optimal path based on long-term benefits; meanwhile, through dynamic calculation of access feasibility, decision failure caused by infeasible paths is avoided, and the real-time adaptability and simulation degree of AI behaviors are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Rendering scene state driven long-time reference frame selection and updating method, device and equipment and storage medium

The invention provides a long-time reference frame selection and updating method, device and equipment based on rendering scene state driving and a storage medium. The implementation method comprises the following steps: acquiring rendering scene state information from a game rendering engine; inputting the rendering scene state information into a rendering scene information processing module; the rendering scene information processing module generates a long-time reference frame control command matched with the format of the video encoder; and the video encoder executes the long-time reference frame control command for encoding. Through a long-time reference frame selection mechanism based on semantic driving, an encoder can receive a long-time reference frame decision command made based on game engine scene state information in real time, long-time reference frame judgment based on semantics is achieved, long-time reference frame judgment of the encoder based on image pixels is avoided, and the accuracy of the long-time reference frame judgment is improved. And the long-time reference frame selection speed and accuracy are improved. When it is detected that the scene is unloaded by the game engine, the system can automatically clear the corresponding LTR reference frame set, and wrong reference to old frames is avoided.
Owner:VASTAI TECH (SHANGHAI) INC

Electronic gaming systems and methods including a side bet progressive

An electronic gaming system including a processor and a memory is described. The processor is configured to receive a first input amount for a play of an electronic game displayed in a first display area, receive a second input amount for a play of a side electronic game displayed in a second display area, select a first bingo card for the play of the electronic game, select a second bingo card for the play of the side electronic game, determine an outcome for the electronic game based upon a ball call and the first bingo card, determine an outcome for the side electronic game based upon the ball call and the second bingo card, and cause display of the outcome for the electronic game in the first display area and the outcome for the side electronic game in the second display area.
Owner:ARISTOCRAT TECHNOLOGIES INC

Electronic gaming systems and methods with mixing and matching multiple metamorphics and bonus game pick feature enhancements

An electronic gaming system includes a display device and a game controller in communication with the display device. The game controller includes a processor and a memory storing instructions that, when executed by the processor, cause the game controller to: determine that a bonus game including display of pick icons is triggered based on a game outcome; activate a metamorphic for the bonus game based on the game outcome, the activated metamorphic being associated with a pick feature enhancement for the bonus game; cause display of a visual indication of the activated metamorphic; initiate a play of the bonus game and apply the pick feature enhancement associated with the activated metamorphic thereto; receive a selection of one of the pick icons during the play of the bonus game; and cause display of an award associated with the selected pick icon and determined based on the applied pick feature enhancement.
Owner:ARISTOCRAT TECHNOLOGIES INC

Adaptive game-based risk assessments

A game-based security and risk management training methodology and system are described. The system outputs a game-based security learning program to a client device, the game-based security learning program comprising a first set of one or more adaptive learning modules. The system monitors one or more indications of user input of a user of the client device within at least one of the first set of one or more adaptive learning modules of the game-based security learning program. The system develops a personalized game-based security learning program for the user based on the one or more indications of user input of the user, the personalized game-based security learning program comprising a second set of one or more adaptive learning modules different than the first set of one or more adaptive learning modules. The system outputs the personalized game-based security learning program to the client device.
Owner:CYBERCADE INC

Arrangement and a method for managing an electronic lottery game for a user of a user device

An arrangement and a method, e.g. a computer-implemented method, for managing an electronic lottery game for a user of a user device, the game comprising consecutive rounds of different minigames. The method comprises starting the game with a first minigame, collecting data during the gameplay of the first minigame relating to achievement of the user, storing the collected achievement data of the user, and when the first minigame ends, determining prize of the first minigame based at least in part on the achievement data of the user. The method further comprises repeating starting a next minigame, collecting achievement data during the gameplay of the played minigame relating to achievement of the user, storing the collected achievement data of the user, and determining prize of the played minigame based at least in part on the achievement data of the user until a predefined criteria for ending the game is fulfilled, and sending information relating to the prize of the game to the user device based at least in part on the prizes of the minigames of the game after the predefined criteria for ending the game is fulfilled.
Owner:FENNICA GAMING OY

Audio processing method and device, storage medium, equipment and program product

The invention discloses an audio processing method and device, a storage medium, equipment and a program product. The method comprises the following steps: determining a target civilization type corresponding to a current game; determining audio control information based on a preset audio component corresponding to the target civilization type; and performing audio playing control on the current game based on the audio control information. According to the embodiment of the invention, the target civilization type corresponding to the current game is determined, and the audio control is carried out based on the preset audio component corresponding to the target civilization type, so that the audio playing can be dynamically matched with the target civilization type presented in the game; uniformity and immersion of the game sound effect in the aspects of atmosphere expression, playing method guidance, civilized feature rendering and the like are achieved, personalized sound effect rendering is achieved, and the immersion of players and the expression effect of the game atmosphere are improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Self-adaptive design method and system for puzzle solving game based on ecological balance

PendingCN121016202AVideo gamesNeural learning methodsBiological interactionSimulation
The invention discloses a puzzle solution game adaptive design method and system based on ecological balance, and the method specifically comprises the steps: receiving ecological scene data selected by a player, carrying out the evaluation processing of the capability level of the player through combining with a player capability evaluation model, and generating an evaluation result; dynamically generating hierarchical ecological problems according to an evaluation result, and synchronously activating Agent behavior tree loaders of corresponding hierarchies to form an Agent modeling system; simulating a biological interaction network through an Agent modeling system, inputting real-time operation data of the biological interaction network into an LSTM double-time-sequence prediction engine for prediction processing, and generating an ecological evolution graph; and generating a dynamic visual interface according to the ecological evolution map, and triggering a difficulty regulator when detecting that the ecological imbalance index exceeds a difficulty threshold value of the current player. Complex characteristics of an ecological system are effectively simulated, more challenging and interesting puzzle solving game experience is provided for players, and meanwhile understanding and protection awareness of the players to the ecological system can be improved.
Owner:广州三七极耀网络科技有限公司

Providing games based on determined player game configuration preferences

Gaming systems and methods configured to provide games based on obtained player game configuration preferences obtain determined player game configuration preference data, and select, suggest, and / or provide games for play by a player based on such player game configuration preference data for that player.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

An arrangement and a method for recommending gambling games in a gambling game session for a user of a user device

An arrangement and a method, e.g. a computer-implemented method, for recommending gambling games in a gambling game session for a user of a user device, the game session comprising consecutive rounds of different gambling games. The method comprises collecting data during gameplay of a game relating to the user playing the game, and after the game has ended, presenting a proposed selection of games from a list of available games, wherein the proposed selection of games is prepared at least in part based on collected data relating to the user. The method further comprises receiving user selection of the next game from a list of proposed selection of games, starting the selected next game based on the received user selection, and repeating the steps of collecting data during gameplay of the selected game relating to the user playing the game, preparing proposed selection of games after the selected game has ended and receiving user selection for the next selected game and starting the next selected game based on the user selection until the game session is ended.
Owner:FENNICA GAMING OY

Model training method and device, computer equipment, computer readable storage medium and computer program product

The invention provides a model training method and device, computer equipment, a computer readable storage medium and a computer program product. The embodiment of the invention can be applied to various scenes such as games, artificial intelligence, smart traffic and aided driving, and the method comprises the following steps: in a game match, obtaining state data of a first agent and a to-be-trained first prediction model corresponding to the first agent; predicting the state data by using a to-be-trained first prediction model to obtain an action instruction set containing a path-finding mode; controlling the first intelligent agent to execute a corresponding action based on the action instruction set to obtain an execution result; parameters of a to-be-trained first prediction model are adjusted on the basis of reward information of multiple execution results obtained in the game match, a trained first prediction model is obtained, and the reward information is determined on the basis of the multiple execution results, the main reward coefficient and the auxiliary reward coefficient. According to the invention, the efficiency and accuracy of model training can be improved.
Owner:TENCENT DIGITAL TIANJIN

Script editing method, script editing device, electronic equipment and storage medium

The invention discloses a script editing method, a script editing device, electronic equipment and a storage medium, and is applied to the technical field of game development. The script editing method comprises the steps that a node editing interface is displayed, the node editing interface comprises node controls, and the node controls comprise at least one of a state node control, an action node control and a condition node control; in response to an editing operation on the node controls, adjusting attribute information of the node controls and a connection relationship between the node controls to generate a game mode flow chart; and generating a script based on the game mode flow chart. Visual editing of the game mode can be achieved, the development threshold is lowered, and the development efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Modular hardware and software platform for a gaming system

In one aspect, a device management platform is provided. The device management platform includes at least one gaming device coupled to a host system and a plurality of modular devices in wireless communication with the host system and forming a wireless mesh network therebetween. At least one of the plurality of modular devices is coupled to the gaming device and configured to determine, based on information retrieved via the wireless network, a location of the gaming device, and generate a profile based on a device configuration of the gaming device and the location of the gaming device, where the profile defines a role of the gaming device.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game management system, game management method

The goal is to ensure that the game doesn't drag on, while also maintaining a high level of player satisfaction at the end of the game. [Solution] The system includes an acquisition unit that acquires vital data of a player playing a game, obtained from vital sensor measurements; an emotion estimation unit that estimates the player's emotions based on the acquired vital data; and a determination unit that determines the timing to end the game based on the estimated emotions and emotions defined as game termination conditions.
Owner:JAPAN RADIO CO LTD

Game machine

To provide a game machine including main control-frame control means which improves the amusement of a game.SOLUTION: In a game machine according to the invention, main control means can produce event information on the basis of a generation of an event related to a winning of a game ball and a stop of a drawing pattern, and can produce event information during a predetermined period. The event information based on a winning of the game ball includes start winning information based on a winning into a start port, big winning port winning information based on a winning into a big winning port, and general winning port winning information based on a winning into a general winning port, may include prize ball number information, and can be sent to frame control means every predetermined period. The frame control means can perform a count process based on information related to the winning of the game ball, can display a resultant count value, and can output, to an external unit, information that enables an execution of counting of the number of times of the drawing pattern, every specific period longer than the predetermined period.SELECTED DRAWING: Figure 67
Owner:KYORAKU IND CO LTD

Gaming device with persistence cycling

A gaming system includes a processor and a memory storing a plurality of stage game rule sets. Each rule set of the stage game rule sets corresponding with a stage of a game. The processor is programmed to cause display of columns each including symbol positions based on a first game configuration for a first instance of a first stage of the game and determine a first game outcome for the first instance based on the first game configuration and a first rule set. The processor is further programmed to change the first game configuration to a second game configuration based on a first trigger symbol occurring in the first game outcome and determine a second game outcome for a first game instance of a second stage of the game based on the second game configuration and a second rule set associated with the second stage.
Owner:ARISTOCRAT TECHNOLOGIES INC

Specialized slot machine for conducting a wagering fantasy sports tournament

A gaming system for conducting a game includes: a gaming processing module to transform the data processor and network interface into a gaming system configured to implement a client version of a game using a virtual deck of cards, wherein each of the plurality of virtual cards comprise identifying information and real-life statistics related to a notable person's actions in real-life events; present the virtual card deck to a plurality of players with a visual aid indicative of whether the plurality of players are playing a game based on events from the past or events from the future, the visual aid including a placement or movement of the virtual card deck in a direction indicative of a game based on events from the past or events from the future; and deal, by use of the data processor, cards from the virtual card deck to the plurality of players.
Owner:GIVANT PHILIP PAUL