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1145 results about "Game based" patented technology

Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.

Gaming device and method having a first interactive game which determines a function of a second wagering game

A gaming device including a first player interactive game requiring one or more player inputs which result in an outcome. The outcome does not result in an award provided to the player. In one embodiment, the gaming device determines a paytable employed in the wagering game based on an outcome of the interactive game. In another embodiment, the gaming device includes a plurality of different wagering games. The gaming device determines which wagering game to provide to the player based, at least in part, on the outcome of the interactive game. Other suitable functions can be employed in the wagering game based on the outcome of the interactive game in accordance with the present invention. In any embodiment, the gaming device provides an outcome to the player for the wagering game which can result in an award.
Owner:IGT

Method and apparatus for monitoring or controlling a gaming machine based on gaming machine location

A method and apparatus for tracking and determining a location of a gaming machine or other item within a casino or hotel is disclosed. In one embodiment the method and apparatus utilizes a transmitter or emitter to provide a tracking signal that may be tracked by one or more receivers or detectors. It is contemplated that the transmitter or emitter connect to a gaming machine. As the gaming machine is relocated within the casino its location is monitored. The one or more receivers may communicate with a host computer or other data processing system to generate location data regarding the gaming machine in relation to other aspects of the casino. Based on the location information generated by the location monitoring and tracking system, other aspects of machine operation may be controlled and additional features dependant on the machine location information may be enabled.
Owner:IGT

Sports electronic training system with electronic gaming features, and applications thereof

ActiveUS20090048070A1Function increaseAssess a fitness level for an individualPhysical therapies and activitiesPosition fixationEngineeringGame based
A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
Owner:ADIDAS

Wireless gaming network

The invention provides a prize redemption system for use with one or more game apparatuses. A game is provided on a game apparatus for a player to play in exchange for monetary input, and prize credits are credited to the player based on the game outcome. A prize selection menu is then displayed by the game apparatus, the menu including one or more prizes, where the player may select a prize that has a prize cost within the player's prize credit amount. The player is dispensed a specific prize ticket that is redeemable for the selected prize. The game apparatus can also provide specific prizes and tournament games played for a tournament prize contributed to by multiple players. An operator can adjust prizes and payout percentages of the system to achieve a desired profitability for game apparatuses. Prize input is entered into a prize table describing multiple available prizes and also describing payout information that indicates a desired amount of payout that the operator wishes to provide back to players of the game apparatus in terms of the value of the prizes. Prize information, such as prize costs and specific prize win ratios, is automatically determined by the system for each of the prizes in view of the desired profitability of the game apparatus.Additionally, the invention provides method and article of manufacture for implementing a user profile-driven gaming and prize redeeming system. The user profile-driven gaming and prize redemption system allows for the tailoring of a user's experience of playing a computer implemented game on a network gaming system by first receiving an identifier selected from a group of identifiers including a user identifier relating to the user (i.e., player) of the network gaming system, a game identifier relating to a particular game played by the user of the network gaming system, and a site identifier relating to the location (i.e. web site) from which the game is being played. The network gaming system then alters the computer-implemented game played by the user in a manner based upon the selected identifier. The foregoing technique may also be applied to a prize redemption system.
Owner:BALLY GAMING INC

Wide area progressive jackpot system and methods

A progressive jackpot system for allowing access to multiple wide area progressive jackpots at a gaming machine is described. The gaming machine connected to the progressive systems can be switched between two or more different progressive games where each progressive game provides the chance to win a different wide area progressive jackpot. The gaming machine may be operable to dynamically connect to and communicate with one or more different progressive systems. Switches can be triggered based upon a player input at the gaming machine or based upon a command received from a remote gaming device.
Owner:IGT

Multi-person parimutuel betting games based on sporting events

A parimutuel betting game based on events unfolding during a live sporting event, a principal objective being to acquire the largest number of betting tokens by the end of the sporting event. An administrator conducts a plurality of betting events based on events occurring during the sporting event. One or more betting lines are opened in each betting event. Players are allowed to bet tokens on an open betting line until it is closed by the administrator. Once a line is closed, a new line opens within the betting event. When a termination event occurs in the sporting event for a given betting event, the betting event is terminated and all lines are paid off in parimutuel style. Payoffs are preferably made in hierarchical manner, such that players placing riskier bets in a betting line receive a higher parimutuel style payoff. The game may be played over the Internet.
Owner:SIMON BURTON +1

Electronic game and method for playing a game based upon removal and replacing symbols in the game matrix

Payout methods in a mechanical, an electro-mechanical and / or computer-based slot machine-like games-of-chance enable a series of awards based upon: appearance of predetermined symbol combinations in the symbol matrix; issuance of awards for the predetermined combination of symbols; removal of the winning symbol combinations from the symbol matrix; replacement of removed symbols with other symbols; issuance of awards for predetermined combination of symbols in the symbol matrix; and recurring cycles of award, removal and replacement until no winning symbol combinations appear in the symbol matrix.
Owner:IGT

Sports Electronic Training System With Electronic Gaming Features, And Applications Thereof

A sports electronic training system with electronic gaming features, and applications thereof, are disclosed. In an embodiment, the system comprises at least one monitor and a portable electronic processing device for receiving data from the at least one monitor and providing feedback to an individual based on the received data. The monitor can be a motion monitor that measures an individual's performance such as, for example, speed, pace and distance for a runner. Other monitors might include a heart rate monitor, a temperature monitor, an altimeter, et cetera. In an embodiment, an input is provided to an electronic game based on data obtained from the at least one monitor that effects, for example, an avatar, a digitally created character, an action within the game, or a game score of the electronic game.
Owner:ADIDAS

Game system, controller device and game method

An example game system includes a home-console type game device and a terminal device. The terminal device includes a touch panel and an inertia sensor, and wirelessly transmits to the game device operation data including touch panel data and inertia sensor data. The game device receives the operation data from the terminal device, and performs game processes based on the operation data. Moreover, the game device generates first game images and second game images based on the game processes. The first game images are compressed, and the compressed image data is wirelessly transmitted to the terminal device. The second game image is output to, and displayed on, an external display device which is separate from the terminal device. The terminal device receives the compressed image data from the game device, expands the received compressed image data, and displays the first game images on a display section.
Owner:NINTENDO CO LTD

Game apparatus for mixed reality space, image processing method thereof, and program storage medium

A game apparatus allows a virtual object to act in a mixed reality space as if it had its own will. A player can play a game with the virtual object. Rules for controlling the action patterns of the virtual object on the basis of the objective of the game, and the relative positional relationship between the virtual object and the real object is pre-stored. The next action pattern of the virtual object is determined based on an operator command, the stored rule(s), a simulation progress status, and geometric information of a real object(s).
Owner:CANON KK

Systems, methods, and devices for providing instances of a secondary game

A gaming machine is configured to selectively provide instances of a primary game and instances of a secondary game. Instances of the secondary game may be provided based at least on outcomes of primary games. The gaming machine may provide instances of the secondary game based at least on a number of secondary game credits. The number of secondary game credits may be associated with a player of the gaming machine. The number of secondary game credits may be awarded to a player of the gaming machine based at least on an outcome of the primary game and / or an outcome of the secondary game. The gaming machine may provide instances of the secondary game based at least on a number of available secondary game credits. The number of available secondary game credits may be based at least on a number of secondary game credits and / or a number of other credits.
Owner:LNW GAMING INC

Data anonymization based on guessing anonymity

Privacy is defined in the context of a guessing game based on the so-called guessing inequality. The privacy of a sanitized record, i.e., guessing anonymity, is defined by the number of guesses an attacker needs to correctly guess an original record used to generate a sanitized record. Using this definition, optimization problems are formulated that optimize a second anonymization parameter (privacy or data distortion) given constraints on a first anonymization parameter (data distortion or privacy, respectively). Optimization is performed across a spectrum of possible values for at least one noise parameter within a noise model. Noise is then generated based on the noise parameter value(s) and applied to the data, which may comprise real and / or categorical data. Prior to anonymization, the data may have identifiers suppressed, whereas outlier data values in the noise perturbed data may be likewise modified to further ensure privacy.
Owner:ACCENTURE GLOBAL SERVICES LTD

Wagering game with alterable-math feature

A method for playing a wagering game includes receiving wager inputs from a player for a wagering game. A randomly-selected outcome is selected from a plurality of outcomes in response to receiving the wager inputs. The selecting of the randomly-selected outcome is determined in accordance with a gaming math feature. A data set representing a game-play characteristic is stored before discontinuing game-play in a gaming session. In response to the player continuing the wagering game in a subsequent gaming session, the data set is accessed. The gaming math feature for the wagering game in the subsequent gaming session is altered based on the game-play characteristic.
Owner:LNW GAMING INC

Casino games based on financial market activity

The present invention is directed to a method for conducting a game by a gambling operator or casino in which a plurality of players bet. A set of rules are established for the game, wherein the rules define at least one winner based on at least one financial market data value that fluctuates based on market activity in a financial market that is distinct from the game. Updates to the financial market data value are received electronically from a third-party data source. A forum is electronically coupled to the third-party data source, where the players play the game and bet against a house, in accordance with the established set of rules and the at least one financial market data value. The forum is electronically coupled to one or more third-party market makers who establish odds for the game and provide liquidity for bets of all players. The one or more third-party market makers payout winning bets to one or more winning players based on the established odds, and retain losing bets of one or more losing players.
Owner:DELTA RANGERS

Casino game based on financial market activity

The present invention is directed to a method used by a casino for conducting a casino game in which a plurality of players bet against each other. A set of rules is established for the game. The rules define a winner based on at least one financial market data value that fluctuates based on market activity in a financial market that is distinct from the game. Updates to the financial market data value are electronically received from a third-party data source. A forum that is electronically coupled to the third-party data source is provided where the players play the game against each other in accordance with the established set of rules and the at least one financial market data value. The casino collects a fee for conducting the game.
Owner:DELTA RANGERS

Control and configuration of gaming machines based on gaming machine location

A method and apparatus for tracking and determining a location of a gaming machine or other item within a casino or hotel is disclosed. In one embodiment the method and apparatus utilizes a transmitter or emitter to provide a tracking signal that may be tracked by one or more receivers or detectors. It is contemplated that the transmitter or emitter connect to a gaming machine. As the gaming machine is relocated within the casino its location is monitored. The one or more receivers may communicate with a host computer or other data processing system to generate location data regarding the gaming machine in relation to other aspects of the casino. Based on the location information generated by the location monitoring and tracking system, other aspects of machine operation may be controlled and additional features dependant on the machine location information may be enabled.
Owner:IGT

Multi-sensory emoticons in a communication system

Methods and systems for providing dynamic emoticons during chat sessions across game consoles are disclosed. A dynamic emoticon may include haptic, visual, and / or auditory components. Each component may have an associated intensity level, e.g., based on a pressure with which a user of the game console presses a controller button or actuates a control input. The emoticon's auditory component may include or identify a sound effects filter or a known audio file; the emoticon's visual component may include or identify a visual effects filter or a known video or graphic file; the emoticon's haptic component may cause vibration of or force feedback on the controller. Emoticons may be sent from one voice chat participant's game console to another voice chat participant's game console across a network such as the Internet.
Owner:MICROSOFT TECH LICENSING LLC

Video game characters having evolving traits

A server-based video game system maintains a number of video game characters having computer-simulated genetic (“digenetic”) structures that prescribe a number of physical and cognitive performance traits and characteristics for the video game characters. The system allows end users to establish remote online access to the game characters (via, e.g., the Internet). The results of competitions and training activities are based upon the game characters' digenetics, the conditions of the game environment, and the game characters' current levels of physical and cognitive development. The game characters' performance capabilities and cognition are updated continuously in response to the results of competitions and training activities. Competition and training results can be processed by the game servers and transmitted to the end user presentation devices for graphics rendering. In this manner, the video game system need not be burdened by network latency and other delays. The game system also supports game character breeding; game character evolution based upon the digenetics; and game character buying, trading, selling, and collecting.
Owner:DIGENETICS

Casino games based on financial market activity

The present invention is directed to a method for conducting a game in which a plurality of players bet. A set of rules is established for the game. The rules define a winner based on at least one financial market data value that fluctuates based on market activity in a financial market that is distinct from the game. Updates to the financial market data value are electronically received from a third-party data source. A forum that is electronically coupled to the third-party data source is provided where the players play the game in accordance with the established set of rules and the at least one financial market data value. A gambling operator or casino collects a fee for conducting the game.
Owner:DELTA RANGERS

System and method for intelligent casino configuration

Certain embodiments provide a system and method for adaptable control and configuration of a gaming environment. Certain embodiments provide a gaming environment configuration system including a plurality of gaming terminals capable of executing games for play by one or more players and a configuration manager configured to receive information regarding available games and the plurality of gaming terminals. The configuration manager generates one or more configurations for the plurality of gaming terminals. The configuration manager may be configured to pause reconfiguration of a gaming terminal based on gaming terminal status. In an embodiment, the system also includes a certificate manager for authenticating access to a game for play on a gaming terminal. Additionally, the system may include a game database server including a plurality of games for play at one or more of the plurality of gaming terminals.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

System and method for mobile loyalty program

InactiveUS20060259361A1Decrease customer churnIncrease customer spendDiscounts/incentivesFinanceProgram planningLoyalty program
The present invention provides a Mobile Loyalty and Community Service (MLCS) for decreasing customer churn and increasing customer spend. In an embodiment, the MLCS provides an event driven platform based around sticky accounts. The MLCS issues tokens, currencies, loyalty points and other value assets to customers based on definable user activities (e.g., purchases, forwarding promotional messages to friends, etc.), and stores these assets into customer accounts. Each of these accounts is made sticky by associating it with the mobile carrier and the customer's phone number. The MLCS provides prize catalogs where customers can redeem points in their accounts for valuable prizes (e.g., free voice minutes, ringtones, etc.). The MLCS also provides downloadable games, e.g., pay-per-play games. To motive customers to play these games, and thus increase customer spend, the MLCS issues points to customer based on in-game events (e.g., game score, level reached within a game, etc.).
Owner:ZAD MOBILE

Multi-player bingo game with secondary wager for instant win game

The invention is directed to methods and gaming units for conducting a multi-player wagering game and an associated instant win game having a finite pool of outcomes, with an outcome for the occurrence of the multi-player wagering game being determined, and an outcome for the instant win game being selected from the finite pool of outcomes. The multi-player wagering game may be a multi-player Bingo game wherein each player has a unique game array of game indicia for the occurrence of the multi-player wagering game and individual game indicia are sequentially selected from a range of available game indicia. Players may win an award for the instant win game if the outcome selected from the finite pool is a winning outcome. The players may optionally participate in the instant win game based on input information and wager amounts. In alternative embodiments, the instant win game may be configured to provide a progressive jackpot if one of the available progressive jackpot-winning outcomes is selected from the finite pool. Graphics corresponding to the instant win game may be displayed to the players independently or in conjunction with displays of the outcome of the multi-player wagering game.
Owner:IGT

Ubiquitous personalized learning evaluation network using 2D barcodes

A ubiquitous personalized learning evaluation network with 2D barcodes consists of a data server with User Data Management module and 2D Barcodes Management module, mobile communication devices with 2D barcode scanners, user ID recognition module and task reader, and 2D barcodes whose destination URL s are quizzes or games based on the users skill levels. Once the user scanned the 2D barcodes, and finished the task, the results will be uploaded to the data server to re-evaluate the user's skill level and assign the next proper task.
Owner:JIANG JIANFENG

Gaming machine

The gaming machine comprises: backup means (96) capable of storing information concerning with a game substantially at the same time as the gaming machine is powered off; backup restoration means (97) for restoring the gaming machine in a state that the game control means (91) is able to conduct control concerning with games based on the information stored in the backup means (96) when the gaming machine is powered on again; the liquid crystal display device (31) which notifies based on operation of the backup restoration means (97); and backup restoration notifying control means (98) for controlling the liquid crystal display device (31) based on the information concerning with games.
Owner:UNIVERSAL ENTERTAINMENT CORP
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