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806 results about "Game based" patented technology

Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.

Power distribution system optimization method considering space-time game under vehicle-station-network interaction

The invention relates to a power distribution system optimization method considering a space-time game under vehicle-station-network interaction, and the method employs a double-layer optimization framework integrating the space-time game and dynamic electricity price, an upper decision maker is a power distribution system operator, and the power distribution system operation cost is minimized and the renewable energy consumption rate is maximized. Generating a dynamic electricity price signal in a time-sharing and partition manner; the lower-layer main body comprises an electric vehicle user and a charging station operator, and the electric vehicle user optimizes a charging time period and a charging station and forms charging demand distribution through a non-cooperative game based on a dynamic electricity price signal and a charging service charge by taking the maximum self-charging decision utility as a target; and a charging station operator optimizes and adjusts a charging service fee decision by taking charging demand distribution as input and taking revenue maximization as a target. Compared with the prior art, the method can collaboratively optimize the economic operation of the power grid and the consumption of renewable energy sources, promotes the efficient flow and balanced distribution of resources among regions, and provides decision support for the dispatching of the power distribution network.
Owner:STATE GRID SHANGHAI MUNICIPAL ELECTRIC POWER CO

Live broadcast data processing method and device, and storage medium

The embodiment of the invention provides a live broadcast data processing method and device and a storage medium, and the live broadcast data processing method comprises the steps: determining multi-modal live broadcast data of a target game, carrying out the data analysis of the multi-modal live broadcast data, and obtaining the initial features of a plurality of modals, the multi-modal live broadcast data comprises target game data, a game live broadcast video and live broadcast interaction data associated with the game live broadcast video; performing feature analysis on the initial features of the multiple modes to obtain target features of the multiple modes; performing fragment detection on the target features of the multiple modes by using a fragment detection model to obtain target video fragment parameters; generating a target live video clip corresponding to the target game based on the target video clip parameter and the game live video; the problems that the efficiency of a manual screening mode is low, and the requirements of actual popularization and publicity cannot be met are solved.
Owner:TUYOO GAMES +2

Game machine

To realize efficient control processing.SOLUTION: A game machine includes: a game control board on which a game control microprocessor that executes game control is implemented; and a performance control board on which a performance control microprocessor that executes performance control on the basis of a command from the game control board is implemented. The game control microprocessor has at least: a CPU; a ROM in which a program executed by the CPU and information referenced by the program are stored; and a RAM capable of storing information updated by the program. The CPU is capable of executing: setting value calculation processing that calculates a setting value for checking whether or not contents stored in a first specific storage area of the RAM are correct; and check value transmission processing that transmits, following data transmission to a transmission destination, a check value for checking, at the transmission destination, whether or not the data transmitted to the transmission destination is correct.SELECTED DRAWING: Figure 150
Owner:SANSEI R&D KK

AR game camera system based on combination of real scene and 3D game elements

The invention discloses an AR (Augmented Reality) game camera system based on combination of live-action and 3D (Three-Dimensional) game elements, which comprises a live-action acquisition module for acquiring RGB (Red, Green, Blue) images and depth information, and processing the RGB images to form a real-time video stream; the semantic segmentation module is used for carrying out semantic segmentation on the real-time video stream, identifying an interactive surface and establishing a dynamic interactive region topology database; the virtual element generation module is used for constructing a 3D model library based on a game engine and dynamically matching the 3D model library with the live-action collection information through an adapter interface to generate virtual elements; the virtual-real fusion engine adopts a multi-layer rendering pipeline technology to realize seamless fusion of virtual elements and a real environment; the interactive response module is used for realizing interactive response between the player and the virtual object; and the adaptive calibration module is used for adjusting parameters of the SLAM algorithm according to the semantic segmentation result. According to the method, accurate fusion and natural interaction of the virtual elements in a complex real scene are realized, more immersive user experience is provided, and high precision and stability can be kept in different environments.
Owner:SHANGHAI JIUYUNGUANG DIGITAL TECHNOLOGY CO LTD

Interactive perception automatic driving method based on bimodule game and deep inverse reinforcement learning

The invention provides an interactive perception automatic driving method based on dual-mode game and deep inverse reinforcement learning, and belongs to the field of automatic driving. A Stackelberg game and a Bayesian Stackelberg game are adopted to comprehensively judge whether V2V is available or not, a leader declares a lane changing intention and a follower responds to a decision-making means of the leader according to a driving style of the follower, and then a human-like track is planned through deep inverse reinforcement learning, so that the use aims of better fitting the reality and improving safety and efficiency are achieved. The decision is divided into two modes of a Stackelberg game and a Bayesian Stackelberg game based on the integrity of the information; if all related vehicles provide interaction intentions through the V2V, a Stackelberg game is adopted; if part of the vehicle intentions are not transparent, opponent behaviors need to be speculated through a sensor and a probability model, and the Bayesian Stackelberg game is triggered.
Owner:SHANDONG UNIV OF SCI & TECH

Digital twinborn command and decision feedback system for war game deduction based on multi-agent game confrontation

PendingCN121210555ADatabase updatingDatabase management systemsModelSimPerceptual decision
The invention relates to the technical field of intelligent decision making, in particular to a digital twin command and decision feedback system for war game deduction based on multi-agent game confrontation. Comprising a digital twin modeling unit; a multi-agent game confrontation unit; a command instruction generation unit; a decision feedback evaluation unit; and a data interaction unit. According to the design of the invention, the precision of the model is adaptively adjusted through the digital twinborn modeling unit according to the criticality of the deduction scene, and the digital twinborn model can adapt to different criticality deduction requirements of a strategic layer, a tactical layer, a key confrontation scene and the like in combination with multi-scale division and cross-scale parameter coupling transmission; realizing cross-level dynamic association between the physical entity and the digital model; a real-time perception-decision closed-loop mechanism constructed based on a multi-agent game confrontation unit enables the agents to realize collaborative confrontation based on a real-time state autonomous evolution strategy of a digital twinborn scene, and solves the problem that the agent decision is disjointed from a physical scene state.
Owner:GUANGZHOU AEBELL ELECTRICAL TECH

Universal progress tracking and reward redemption mechanisms in gaming platforms

A system includes a gaming platform hosting a plurality of games, each having the same or different game mechanic. The gaming platform displays a universal progress metric at a user interface (UI) of the plurality of games, which tracks cumulative progress across all games. The universal progress metric is updated / synchronized in real-time with progress made by the player in any of the games according to the corresponding game mechanics. A rewards distribution module calculates and distributes rewards based on universal progress metric, such as at least one of in-game prizes / bonuses, off-game / meta-game prizes / rewards, and / or real-world prizes. Players are allocated soft currency based on the universal progress metric, which are redeemed for the rewards, thereby allowing the players to redeem / obtain rewards in any of the games based on progress made in the same or different games in the gaming platform.
Owner:BETTY GAMING INC

Game level generation method and device

ActiveCN119633392AThe basic difficulty setting is in line with expectationsAdapt to actual gaming capabilitiesVideo gamesGame playerGame based
The invention provides a game level generation method and device. The method comprises the steps that difficulty correction is conducted on a first game level based on preset level difficulty, and a second game level meeting the preset level difficulty is obtained; acquiring historical game data of the game player in response to a generation instruction of the game player for the game level, and performing difficulty correction on the second game level based on the historical game data to obtain a third game level matched with the historical game data; and in response to the game player playing a game based on the third game level, obtaining feedback information of the game player for the third game level, and based on the feedback information, performing difficulty correction on a part of game levels which are not played by the game player in the third game level to obtain a dynamic game level. According to the game level control method and device, the level difficulty of the game level can be accurately controlled.
Owner:BEIJING QIMIAO KINGDOM TECHNOLOGY CO LTD

Machine based narration for a scene of a video game

A method for generating broadcasts including receiving game state data and user data of players participating in a gaming session of a video game. A spectator zone-of-interest in the gaming session is identified having a scene of a virtual gaming world that is viewable from camera perspectives in the virtual gaming world. Statistics and facts are generated for the gaming session based on the game state data and the user data using a first AI model trained to isolate game state data and user data that are of interest by spectators. Narration is generated for the scene using a second AI model configured to select statistics and facts from the statistics and facts generated using the first AI model, the selected statistics and facts having a highest potential spectator interest as determined by the second AI model configured to generate the narration using the selected statistics and facts.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game task dynamic adjustment method and device, electronic equipment and storage medium

The embodiment of the invention provides a game task dynamic adjustment method and device, electronic equipment and a storage medium, and relates to the technical field of game development. The method comprises the following steps: acquiring game behavior data and historical task performance data of a current player; generating a target game task meeting the task preference of the current player based on the game behavior data and a preset task structure template library; and based on the game behavior data and the historical task performance data, in combination with a pre-training task difficulty prediction model, difficulty parameter adjustment is performed on a target game task, so that the difficulty of the target game task is matched with the current player, and personalized generation of task contents and dynamic adjustment of the difficulty are realized. The individuation degree of the task is effectively improved, the task difficulty is accurately matched with the player ability, and negative experience caused by too simple or difficult tasks is avoided.
Owner:BEIJING PIXEL SOFTWARE TECH

Comprehensive energy system microgrid group optimization method, system and related equipment

The invention discloses an integrated energy system micro-grid group optimization method and system and related equipment. The method comprises the following steps: collecting observation data of an operator agent and a micro-grid agent; on the basis of the collected observation data of the operator intelligent agent and each micro-grid intelligent agent, alternately training an action network and an evaluation network of a double-layer intelligent agent, and repeatedly iterating to obtain a stably converged operator intelligent agent and a plurality of micro-grid intelligent agents; on the basis of the one-master multi-slave double-layer game model, a micro-grid group autonomous collaborative optimization model considering the multi-agent game is constructed; based on the state space, the action space, the environment and the reward function and the micro-grid group autonomous collaborative optimization model considering the multi-agent game, a micro-grid group autonomous collaborative optimization model based on deep reinforcement learning under the multi-agent environment is constructed; and solving the micro-grid group autonomous collaborative optimization model based on multi-agent deep reinforcement learning to obtain a micro-grid group optimization scheme. The method is beneficial to protecting the privacy of each micro-grid.
Owner:CHINA ELECTRIC POWER RESEARCH INSTITUTE CO LTD +3

Restricting video game help sessions

The disclosed concepts relate to managing help sessions in video games. A system or method receives control inputs from a helper during a help session in a video game. The system or method obtains a game state of the video game and determines whether to provide the control inputs to the video game based on the game state. In at least one instance, the system or method at least temporarily prevents the video game from receiving a particular control input.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

User sentiment detection to identify user impairment during game play providing for automatic generation or modification of in-game effects

A method including executing game logic of a video game to generate a plurality of video frames for a game play of the video game by a player, wherein game state data is generated during the executing the game logic. The method including determining a current context in the game play of the video game based on the game state data. The method including determining a user sentiment of the player towards the current context in the game play of the video game. The method including determining that the user sentiment of the player is inconsistent with an expected user sentiment for the current context. The method including generating an in-game effect for the current context. The method including presenting the in-game effect simultaneous with one or more video frames associated with the current context in the game play of the video game.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game device and program

To provide a new technique for enhancing interest.SOLUTION: The game apparatus includes an acquirer configured to acquire character string information relating to acquisition of a game element, a specifier configured to specify the game element from the character string information, a display controller configured to display one or more pieces of character string information acquired by the acquirer on a display in a selectable state, and a controller configured to control, based on selection of any one of the one or more pieces of character string information, the game element specified from the selected character string information to be in an acquisition state in the game.SELECTED DRAWING: Figure 8
Owner:BANDAI CO LTD

Interaction method and system between game virtual character and scene

The invention discloses an interaction method and system between a game virtual character and a scene, and relates to the technical field of virtual interaction, in a virtual game, the corresponding scene is determined based on the spatial position of the game virtual character and the task node of the game virtual character; according to the scene, the current task content of the game virtual character and the game map, interaction between the game virtual character and the scene is triggered, the accuracy of interaction between the game virtual character and the scene is ensured, and the interaction effect of the game virtual character in each scene is protected. In the interaction between the game virtual character and the scene, determining a real-time experience event according to the energy feature of the game virtual character, the object feature in the scene and the experience module of the head-mounted display; the interaction action of the game virtual character is determined based on the real-time experience event, the corresponding scene and the reaction action of the user, the reaction action of the user is synchronized, and the accuracy of the interaction action of the game virtual character is ensured.
Owner:BEIJING CHUANDU HAPPY TECHNOLOGY CO LTD

Systems and methods of controlling virtual characters based on color within a game space

An information processing system includes a controller which receives an operation input of a user and an information processing unit which performs an information process based on the operation input received by the controller. The information processing unit includes a game progress unit which controls an own character in the virtual space based on the operation input of the user to draw the virtual space with the corresponding color of the own character and a battle determination unit which performs a battle determination based on a drawing state of a corresponding color of an enemy character, which is different from the corresponding color of the own character, to a virtual space and a drawing state of the corresponding color of the own character to the virtual space.
Owner:NINTENDO CO LTD

Storage medium, information processing system, and game processing method

An example of an information processing system, in a race game, causes a player object to run in a first running state if there is a first operation input at a time of landing of the player object on a track path and if there is a predetermined turn operation input at a predetermined timing at or before the time of landing. The player object runs in a second running state different from the first running state if there is the first operation input at the time of landing of the player object on the track path and if there is not the turn operation input at the predetermined timing. The player object temporarily runs in a third running state that is advantageous in the race game based on a parameter that increases in accordance with continuation of the second running state.
Owner:NINTENDO CO LTD

Incomplete information game intelligent processing method and system based on secure multi-party computing, terminal and storage medium

The invention discloses an incomplete information game intelligent processing method and system based on secure multi-party computing, a terminal and a storage medium, and relates to the technical field of data processing, and the method comprises the steps: obtaining a game participant set, an initial game state, a historical action set, a terminal historical set, and a preset game strategy based on a secure near-end strategy optimization algorithm, an action set, an information set and a revenue function corresponding to each participant are obtained; according to the participant set, the initial game state, the historical action set, the terminal historical set, the game strategy, and the action set, the information set and the revenue function corresponding to each participant, carrying out modeling based on a modeling framework of an extended game tree, and constructing a security extended game model; and according to a preset optimization target and leaf nodes in the security extension type game model, determining a game result between the participants and outputting the game result. Therefore, the data security can be improved, and the security of the game process can be improved.
Owner:HARBIN INSTITUTE OF TECHNOLOGY (SHENZHEN) (INSTITUTE OF SCIENCE AND TECHNOLOGY INNOVATION HARBIN INSTITUTE OF TECHNOLOGY SHENZHEN)

Instant light color rendering system for game scene

The invention belongs to the technical field of game rendering, and discloses an instant light color rendering system for a game scene, which comprises the following steps: collecting scene illumination information based on a game engine, and generating initial illumination data; carrying out heterogeneous light source data fusion processing to generate integrated illumination data; performing multi-dimensional illumination attribute clustering analysis and feature extraction to generate illumination feature data; performing scene region division processing, and constructing region illumination feature data; performing regional material-illumination interaction feature analysis to obtain interaction feature data; performing illumination propagation characteristic analysis to generate propagation characteristic data; designing a region rendering priority prediction engine; transmitting the feature data in real time to perform rendering demand intelligent analysis; performing global instant light color rendering adaptive decision analysis to form a rendering decision; adjusting the initial illumination data according to the decision, and executing instant light color rendering of the game scene; and the visual expressive force and the rendering performance of the game are greatly improved.
Owner:QINGDAO BLUEFIR INTERACTIVE ENTERTAINMENT TECH CO LTD

Immersive sports event watching method and system for visually impaired people

The invention relates to the field of immersive competition watching, in particular to an immersive sports competition watching method and system for visually impaired people. The method comprises the following steps: acquiring a real-time competition video of a court monitoring device, and determining real-time movement information of a ball and player state information in a competition process according to the real-time competition video; determining vibration information of the magnetic adsorption cursor according to the real-time motion information; determining response information of wearing the ring according to the state information of the player; the wearing ring is controlled according to the response information, and the magnetic adsorption cursor is controlled according to the vibration information. According to the method and the device, the immersive game watching experience is provided for visually impaired people by acquiring the game video and the motion information in real time. Through vibration feedback of the magnetic adsorption cursor and response control of wearing the ring, the game dynamic state and the player state are perceived in real time, the sense of participation and interactivity are enhanced, and the game watching pleasure and the information acquisition accuracy are improved.
Owner:HANGZHOU XIAOXI INTELLIGENT TECH CO LTD

Game display picture dynamic switching method and system based on user feedback

The invention discloses a dynamic switching method and system for game display pictures based on user feedback, and relates to the technical field of game display pictures. A plurality of sub-switching items are formed according to division of switching information; and the dynamic switching mechanism is determined according to the plurality of sub-switching items, the game content displayed by the game display interface and the virtual scene of the game, so that the accuracy of the dynamic switching mechanism is ensured. At the moment, under the dynamic switching mechanism, a final virtual scene is determined based on a plurality of virtual scenes of the game, preference characteristics of the user for the game and gesture signals of the user; according to the final virtual scene, the game content displayed by the game display interface and the virtual form of the user, the switched game display interface is determined so that the switched game display interface can be output, and dynamic switching of the game display interface under the feedback information of the user is achieved.
Owner:BEIJING CHUANDU HAPPY TECHNOLOGY CO LTD

Game related tool modular use method and related device

The embodiment of the invention provides a game related tool modular use method and a related device, and relates to the technical field of computers. The method comprises the steps that target permission of a user is obtained, the target permission is used for indicating a target editing tool dynamic library which has permission to be loaded in an editing tool dynamic library of a function module of a target game and available functions in the target editing tool dynamic library, and the target editing tool dynamic library comprises editing logic and interface logic; loading target editing tool dynamic libraries according to the target permission, and initializing each target editing tool dynamic library according to the target permission; and performing game editing on the target game according to the received game editing operation. In this way, the function is independently opened for the user according to the authority, and therefore the situation that the effect is incorrect due to the fact that some data are mistakenly touched due to the fact that authority control is not carried out is avoided.
Owner:BEIJING PIXEL SOFTWARE TECH

Multi-player voice game performance optimization method and device based on dynamic resource management

The invention provides a multi-player voice game performance optimization method and device based on dynamic resource management. The method comprises the following steps: acquiring a core source code of a game voice tool and pre-compiling the core source code to generate a byte code file; analyzing a target scene demand and pre-loading a related resource file; performing real-time acquisition and analysis on memory occupation and CPU load to obtain performance state data of the current system; based on the performance state data, when it is detected that memory occupation and / or CPU load exceed a preset threshold value, a pre-compiling mode and a resource loading strategy are automatically adjusted; when it is detected that the multi-person voice function is started, resources and byte codes needed by voice processing are placed in a high-priority queue, and cooperative scheduling is carried out on memory occupation and / or CPU loads. According to the method, the loading delay can be reduced, the frame rate can be improved, the communication delay can be reduced, and real-time voice processing and high-load requirements of games can be dynamically considered.
Owner:QINGFENG (BEIJING) TECH CO LTD

Method and system for structuring and deploying an electronic skill-based activity

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.
Owner:VETNOS LLC

Systems and method for metamorphic reel game features

A gaming system includes a main display configured to display a wagering game comprising a plurality of virtual spinnable reels having a plurality of adjacent game symbol positions. A game controller is communicatively coupled to the display, and a computer-readable storage medium. The game controller is configured to initiate a first round of play of a base game causing a simulated spinning of the spinnable reels, change the base game to a metamorphic reel game based on a triggering condition of a special symbol landing on a stopped reel. At least one morphed reel is created from at least two of the spinnable reels. At least one reel is replaced with the morphed reel in the metamorphic reel game. A game outcome is determined based on paytable and a reduced number of reels that includes the morphed reel. Credit is awarded to the player based on the game outcome.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

Multi-virtual power plant hybrid game optimization method and system considering wind and light uncertainty

The invention relates to the technical field of multi-virtual power plant optimization scheduling, and discloses a multi-virtual power plant mixed game optimization method and system considering wind and light uncertainty, and the method comprises the steps: building a joint model combining a master-slave game with a cooperative game based on the game relation of a power grid operator and a virtual power plant alliance; aiming at the output uncertainty of the wind and light generator set, through a data-driven two-stage distributed robust optimization method, a typical wind and light generator set output scene is selected, a discrete scene distribution value is calculated, the probability distribution of the wind and light generator set output scene is calculated in combination with historical data and a confidence coefficient formula, and a wind and light uncertainty probability model is constructed; based on the joint model and the wind-solar uncertainty probability model, the total cost and carbon emission of the virtual power plant alliance are reduced through collaborative optimization scheduling. According to the invention, the responsiveness to the carbon trading market is enhanced, and powerful support is provided for promoting low-carbon transformation and realizing the purposes of energy conservation and emission reduction.
Owner:SOUTHWEST ELECTRIC POWER DESIGN INST OF CHINA POWER ENG CONSULTING GROUP CORP

Systems and methods for generative game world population and player customization

PendingUS20250128171A1Video gamesGame playerEngineering
System, process and device configurations are provided for generative game world population and player customization. A method can include detecting player data for at least one player of an electronic game including in-game player interactions with elements of the electronic game and determining at least one element for populating a game area of the electronic game based on the player data. Generative game world population may include selection or generation of a template for populating a game area. Generative population may use in-game player interactions for one or more of setting a display style for the at least one element, generating an adaptive storyline for the electronic game, inserting the new storyline into the electronic game, and generating audio output and music output for the electronic game. Processes may include generating a new game area for the electronic game using a game world generation model trained on in-game player interactions.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Real-time scoring device, method, and application programming interface

A computer-implemented method and scoring apparatus are disclosed and the method include program code executing on one or more processors receiving a command to initiate scoring of a game and identifying that users are engaged in the game based on obtaining vocal identifiers from each user of the users. The program code continuously determines a score for the game based on obtaining vocal commands from user and displays the score on a visual interface.
Owner:MELTON KATHERINE M

Wheel section selection

Gaming systems and methods that provide a wheel section selection feature including a displayed wheel including a plurality of displayed gaming system selectable sections for a play of a secondary game. In various embodiments, one or more shared sections of the wheel and / or a wheel section indicator associated with the wheel are enhanced for the play of the secondary game based on a wager level in a play of the primary game.
Owner:INTERNATIONAL GAME TECHNOLOGY INC