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271 results about "Game based" patented technology

Game based learning (GBL) is a type of game play that has defined learning outcomes. Generally, game based learning is designed to balance subject matter with gameplay and the ability of the player to retain and apply said subject matter to the real world.

Restricting video game help sessions

The disclosed concepts relate to managing help sessions in video games. A system or method receives control inputs from a helper during a help session in a video game. The system or method obtains a game state of the video game and determines whether to provide the control inputs to the video game based on the game state. In at least one instance, the system or method at least temporarily prevents the video game from receiving a particular control input.
Owner:MICROSOFT TECHNOLOGY LICENSING LLC

Arrangement and a method for managing an electronic lottery game for a user of a user device

An arrangement and a method, e.g. a computer-implemented method, for managing an electronic lottery game for a user of a user device, the game comprising consecutive rounds of different minigames. The method comprises starting the game with a first minigame, collecting data during the gameplay of the first minigame relating to achievement of the user, storing the collected achievement data of the user, and when the first minigame ends, determining prize of the first minigame based at least in part on the achievement data of the user. The method further comprises repeating starting a next minigame, collecting achievement data during the gameplay of the played minigame relating to achievement of the user, storing the collected achievement data of the user, and determining prize of the played minigame based at least in part on the achievement data of the user until a predefined criteria for ending the game is fulfilled, and sending information relating to the prize of the game to the user device based at least in part on the prizes of the minigames of the game after the predefined criteria for ending the game is fulfilled.
Owner:FENNICA GAMING OY

An arrangement and a method for recommending gambling games in a gambling game session for a user of a user device

An arrangement and a method, e.g. a computer-implemented method, for recommending gambling games in a gambling game session for a user of a user device, the game session comprising consecutive rounds of different gambling games. The method comprises collecting data during gameplay of a game relating to the user playing the game, and after the game has ended, presenting a proposed selection of games from a list of available games, wherein the proposed selection of games is prepared at least in part based on collected data relating to the user. The method further comprises receiving user selection of the next game from a list of proposed selection of games, starting the selected next game based on the received user selection, and repeating the steps of collecting data during gameplay of the selected game relating to the user playing the game, preparing proposed selection of games after the selected game has ended and receiving user selection for the next selected game and starting the next selected game based on the user selection until the game session is ended.
Owner:FENNICA GAMING OY

Game management system, game management method

The goal is to ensure that the game doesn't drag on, while also maintaining a high level of player satisfaction at the end of the game. [Solution] The system includes an acquisition unit that acquires vital data of a player playing a game, obtained from vital sensor measurements; an emotion estimation unit that estimates the player's emotions based on the acquired vital data; and a determination unit that determines the timing to end the game based on the estimated emotions and emotions defined as game termination conditions.
Owner:JAPAN RADIO CO LTD

Gaming device with persistence cycling

A gaming system includes a processor and a memory storing a plurality of stage game rule sets. Each rule set of the stage game rule sets corresponding with a stage of a game. The processor is programmed to cause display of columns each including symbol positions based on a first game configuration for a first instance of a first stage of the game and determine a first game outcome for the first instance based on the first game configuration and a first rule set. The processor is further programmed to change the first game configuration to a second game configuration based on a first trigger symbol occurring in the first game outcome and determine a second game outcome for a first game instance of a second stage of the game based on the second game configuration and a second rule set associated with the second stage.
Owner:ARISTOCRAT TECHNOLOGIES INC

Offering evaluations based on reel heights

Provided is an electronic gaming machine (EGM). The EGM includes a processor circuit and a memory device which stores a plurality of instructions, which when executed by the processor circuit, cause the processor circuit to perform operations. Such operations include causing a display, by a display device of the EGM and a play of a game, of a first multiple symbols at a first multiple symbol display positions associated with multiple of reels. Ones of the multiple reels include multiple reel heights. Operations include determining a progressive game property of a progressive game based on the multiple reel heights.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Production system

We will disclose new technologies that can give players and others in amusement establishments a sense of exclusivity. [Solution] The presentation system comprises N notification control devices for N notification devices installed at specific locations separated from the game machines, corresponding to each of the N game machines installed in the game arcade, and M information communication devices connected to the N game machines and inputting game information indicating the game status of the N game machines. Each of the M information communication devices inputs game information indicating the game status of L of the N game machines. Based on the game information, when the information communication device determines that the game status of a specific game machine among the N game machines is in a specific state, it transmits a first notification instruction by wireless communication to a first notification control device corresponding to the specific game machine among the N notification control devices. When the first notification control device receives the first notification instruction from the information communication device, it causes the corresponding first notification device to perform a first notification operation.
Owner:SUNTAC CO LTD

Game material comment analysis method, system and equipment based on AI and medium

The invention discloses an AI-based game material comment analysis method, system and device and a medium, and the method specifically comprises the steps: carrying out the multi-dimensional sentiment analysis of current material comment data based on a special game sentiment dictionary, and outputting a sentiment tendency analysis result; constructing a player clustering model according to the emotional tendency analysis result and the game behavior data, and establishing a social behavior and comment association model according to the emotional tendency analysis result and the social behavior data; extracting positive and negative feedback information for different player groups according to the player clustering model and the association model; and calculating an optimization priority of each material dimension according to the positive and negative feedback information and a preset player value evaluation model, associating the negative feedback information of the high-value player group with abnormal points in the game behavior data, and generating a material iteration suggestion. According to the method, accurate game material comment analysis is realized, customized iteration suggestions are generated, and the game material optimization efficiency and quality are improved.
Owner:广州三七极耀网络科技有限公司

Gaming machine

To provide a gaming machine that contributes to enhancing the enjoyment of the game through the performance. 【Solution means】The game control microcomputer 101 can execute a big win game based on the result of the big win determination. The performance control microcomputer 121 can stop and display the left performance symbol EZ1 and the right performance symbol EZ3 at the reach target in the special figure variation performance, and can execute a reach symbol action notice accompanied by the actions of the left performance symbol EZ1 and the right performance symbol EZ3 when the reach target is displayed. In the reach symbol action notice, the left performance symbol EZ1 and the right performance symbol EZ3 constituting the reach target may be enlarged.
Owner:SANSEI R&D KK

Multi-virtual power plant low-carbon retail pricing method based on non-cooperative game

The invention discloses a multi-virtual power plant low-carbon retail pricing method based on a non-cooperative game, and belongs to the technical field of power system optimization and energy market transaction, and the method comprises the following steps: building a control model of a single virtual power plant; 2, correcting a dynamic carbon emission factor; 3, deducing the optimal retail electricity price of the plurality of virtual power plants; according to the invention, a multi-virtual power plant non-cooperative game pricing model based on dynamic carbon emission factor-economic benefit double chains is established, a value chain of low-carbon excitation and economic benefit is broken through, an accurate low-carbon benefit acquisition mode is created for the virtual power plant, the virtual power plant is promoted to preferentially dispatch renewable energy sources, and the economic benefit of the virtual power plant is improved. And the low-carbon operation level and the market competitiveness of the regional power system are effectively improved.
Owner:NORTH CHINA ELECTRIC POWER UNIV +1

System and method for intelligently identifying on-hook state of mobile game based on visual language model

The invention relates to the technical field of computer vision and artificial intelligence, provides a visual language model-based mobile game on-hook state intelligent identification system and method, and aims to solve the technical problems of poor generalization ability, high false alarm rate, insufficient adaptability and the like of an existing mobile game on-hook monitoring method. The system guides a VLM (Visual Language Model) to accurately distinguish key abnormal events and conventional game processes in the on-hook process of the mobile game by combining a refined cue word engineering strategy and a dual verification mechanism through a closed-loop process of capturing, analyzing, verifying and notifying. The core lies in that on-hook state intelligent monitoring with low false alarm rate, high robustness and strong generalization ability is realized through collaborative operation of structured rule loading, initial VLM analysis, decision branch judgment, dual verification and structured output, and the method does not need to depend on fixed rules of specific games, is quickly adapted to different mobile games, can efficiently and stably run for a long time, and has a wide application prospect. And the interference of invalid notification on the user is avoided.
Owner:GUANGDONG TIANYUN TECH CO LTD

Information processing system and recommendation apparatus

A non-limiting example information processing system comprises a game apparatus, a game history server, a recommendation server and a user terminal respectively connected communicably with each other via a network. If a user executes a game on the game apparatus, game execution information is generated and registered in the game history server. The game history server transmits a game history of a data format to the recommendation server. The recommendation server generates recommendation information of music content based on the game history and transmits the recommendation information to the user terminal. The user terminal displays music content that is recommended based on the recommendation information.
Owner:NINTENDO CO LTD

Gaming machine and method including a value transfer bonus

Disclosed are a gaming machine and method for conducting a bonus game. During the bonus game, a triggering event initiates a secondary game, such as one comprising a rotational mechanism, presented separately from a main symbol array. An aspect of the disclosed technology is the selection of a plurality of outcomes from the secondary game based on a positional dependence between selected segments of the rotational mechanism. In some embodiments, this comprises a dual-outcome selection where two distinct outcomes are determined simultaneously and applied to modify symbols within the symbol array. The rotational mechanism may be a bonus wheel or a horizontally-scrolling reel.
Owner:LNW GAMING INC

Method and system for structuring and deploying an electronic skill-based activity

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.
Owner:VETNOS LLC

System

An object of a system according to an embodiment is to provide support for efficiently clearing a game that has not been cleared by a player.SOLUTION: A system according to an embodiment includes a game information acquisition unit, a strategy analysis unit, an advice providing unit, an assist operation unit, and an auto play unit. The game information acquisition unit acquires information on a game that the player wishes to clear. The strategy analysis section analyzes a strategy method based on the game information acquired by the game information acquisition section. The advice providing unit provides advice based on the strategy method analyzed by the strategy analysis unit. The assist operation unit assists an operation of a player. The auto-play unit automatically plays a game.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Gaming machine

To enhance the enjoyment of the game. [Solution] In a gaming machine equipped with execution control means capable of executing a specific performance that suggests the result of the game based on a start memory when a start memory is generated as a right to execute a game, the forms of the specific performance include a first form and a second form, each having a different expectation that the game result will be a special result, and the execution control of the specific performance by the second form differs for newly generated start memories depending on whether the specific performance by the first form is being executed or not, and the execution control of the specific performance by the second form differs for newly generated start memories depending on whether the specific performance by the second form is being executed or not.
Owner:NEWGIN KK

System

An object of the system according to the embodiment is to reproduce a specific game situation and provide an effective practice program.SOLUTION: A system according to an embodiment includes a game situation reproducer, a practice program generator, and a feedback provider. The game state reproducing section reproduces the specific game state based on the past game AI or simulation. The practice program generation unit generates an appropriate practice program based on the game situation reproduced by the game situation reproduction unit. The feedback providing unit analyzes an execution result of the practice program generated by the practice program generating unit and provides feedback to the user.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

A game image positioning method, device and computer readable storage medium

The application discloses a game image positioning method and device and a computer readable storage medium, wherein the method comprises the following steps: obtaining an interface screenshot of a game interface; when it is identified that a reference image is vertically centered in the interface screenshot, a first screenshot is obtained by taking a horizontal center axis of the reference image as a reference; when it is identified that the reference image is horizontally centered in the interface screenshot, a second screenshot is obtained by taking a vertical center axis of the reference image as a reference; and if the matching degree of the first screenshot or the second screenshot with a template is higher than a preset value, it is determined that there is a game image meeting the preset scene condition in the first screenshot or the second screenshot. A humanized game image positioning scheme is realized, a game auxiliary function positioning operation based on game image recognition is simplified, the expansion application range of the game auxiliary function is improved, and the game auxiliary experience of a user is enhanced.
Owner:NUBIA TECHNOLOGY CO LTD

Game device, method for controlling a game device, game system, and storage medium

Provided is a program stored on a computer-readable storage medium, the program characterized by causing a processor of a game device to function as: a game control unit that executes a game and generates video information indicating a video of the game; and an acquisition unit that acquires message information output from a terminal device that displays a distribution video based on the video information, and that includes a message related to at least one of the distribution video and the game, wherein the game control unit incorporates the message included in the message information into the video of the game based on progress state information indicating a progress state of the game.
Owner:KONAMI DIGITAL ENTERTAINMENT CO LTD

Electronic gaming device with multiple dynamically configurable features dependent on game states

A gaming device for dynamically configuring a composite feature game based on a first feature game and a second feature game. When the composite feature game is triggered, a game controller determines respective current states of a first feature game and a second feature game. The current state of the first feature game comprises a first unenhanced state that has a first unenhanced play characteristic and a first enhanced state that has a first enhanced play characteristic. The current state of the second feature game comprises a second unenhanced state that has a second unenhanced play characteristic and a second enhanced state that has a second unenhanced play characteristic. The game controller dynamically incorporates one of the first enhanced play characteristic and one of the second unenhanced play characteristic and the second unenhanced play characteristic into a composite play characteristic.
Owner:ARISTOCRAT TECH AUSTRALIA PTY LTD

System

An object of a system according to an embodiment is to quickly generate and modify a design of an environment or a stage in a game.SOLUTION: A system includes a reception unit, a generation unit, a confirmation unit, and a provision unit. The reception unit receives design requirements from a creator. The generation unit generates a design of an environment or a stage in the game on the basis of the requirements received by the reception unit. The confirmation unit confirms and corrects the design generated by the generation unit. The provision unit incorporates the design confirmed by the confirmation unit into the game.SELECTED DRAWING: Figure 1
Owner:SOFTBANK GROUP CORP

Method and system for dynamic balance of mobile games based on behavior analysis and performance adaptation

This application provides a method and system for dynamic balancing of mobile games based on behavior analysis and performance adaptation. The method includes: real-time collection of target player's operation flow data and game performance data, obtaining the target player's historical operation data; processing the operation flow data, game performance data, and historical operation data in conjunction with device performance thresholds to obtain effective operation density; determining whether cheating behavior exists based on the effective operation density and taking corresponding action; obtaining device operating data and adjusting image quality parameters accordingly; matching a corresponding dynamic difficulty coefficient based on historical operation data and device operating data; and optimizing the matching pool weight allocation logic, thereby achieving dynamic balancing of mobile games based on behavior analysis and performance adaptation.
Owner:SHENZHEN CHAOWAN PLANET INTERNET TECHNOLOGY CO LTD

AI-based game intelligent question-answering method and device, electronic equipment and product

This invention discloses an AI-based intelligent question-answering method, device, electronic device, and product for games, relating to the field of intelligent question-answering technology. The AI-based intelligent question-answering method for games includes: identifying entity objects in game consultation text through part-of-speech tagging; performing similarity matching between the game consultation text and various question templates in a pre-built question template library to obtain a target question template with the highest matching degree; constructing a graph database query statement based on the question type corresponding to the target question template and the entity objects in the game consultation text; querying data from a pre-built graph database based on game knowledge using the graph database query statement; and generating a response text for the game consultation text based on the query results. The AI-based intelligent question-answering method, device, electronic device, and product disclosed in this invention ensure that the generated response content corresponds to the user's intended question, improving the accuracy of intelligent question-answering for games.
Owner:CHENGDU SPACE-TIME VISION DIGITAL TECHNOLOGY CO LTD

Data processing method based on game live broadcast and related device

ActiveCN116474379BGame elementGame based
The application provides a data processing method based on game live broadcast and related equipment. The method comprises the following steps: providing a first game picture of a target game to a live broadcast end; the first game picture displays a target virtual character; the target virtual character participates in a target battle event; in response to receiving a first interaction instruction sent by the live broadcast end, determining first element data of a first game element configured by the target virtual character according to the first interaction instruction, and sending the first element data to the live broadcast end; in response to receiving a second interaction instruction sent by the live broadcast end, determining second element data of a second game element corresponding to the first game element according to the second interaction instruction, replacing the first element data with the second element data, determining battle data generated by the target virtual character after replacement in executing the target battle event, generating an effect video stream, and sending the effect video stream to the live broadcast end.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

Information processing device, information processing method, and information processing program

This invention provides an information processing device, an information processing method, and an information processing program that can enhance motivation during learning. [Solution] This information processing device comprises: a first progress unit that determines a first progress level of the game based on the number of correct answers to questions given to a first user; a second progress unit that determines a second progress level of the game based on the number of correct answers to questions given to a second user different from the first user; and a calculation unit that calculates the first user's contribution to the game's progress based on the first and second progress levels, and outputs the calculated contribution.
Owner:TOKYO SHOSEKI

A method for analyzing the situation of orbital games based on sparse grid polynomials

PendingCN122088285AAchieve standardized packagingAchieve precise communicationMathematical modelsDesign optimisation/simulationSparse gridGame based
This paper presents a sparse grid polynomial-based orbital game situation analysis method, belonging to the field of aerospace orbital adversarial and intelligent decision analysis technology. Addressing the problems of lack of systematic representation of multi-source uncertainties, low computational efficiency of traditional quantification methods, and difficulty in achieving multi-objective equilibrium optimization in existing high-orbit multi-to-multi dynamic adversarial scenarios, this paper constructs a POMDP multi-to-multi dynamic game model incorporating uncertainties in high-orbit dynamics and control execution, strategy behavior, and communication delay. A surrogate model is established using sparse grid sampling and polynomial chaotic expansion, and global sensitivity analysis is performed. Based on this, a multi-objective optimization model is constructed, and the Pareto optimal policy set is solved. This achieves game strategy generation that balances performance, robustness, and economy, and is applicable to spacecraft strategy optimization and space situation analysis in high-orbit multi-to-multi dynamic adversarial missions.
Owner:HARBIN INST OF TECH