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671 results about "Skill level" patented technology

Process for removing element of chance from games of skill

A system for determining the skill of a player eliminates the element of chance by comparing players who have the same initial position. In the case of cards, the initial position is the hand dealt to the player and in tile games, it is the initial distribution and arrangement of tiles. A player with a less than advantageous initial position may win a game over an opponent having a better initial position. It cannot conclusively be said whether this win is due to the good play of the winner or the bad play of the loser. However, it can clearly be said that the winning player has a higher skill level than the losing player.
Owner:SAMBERG CHARLES

System and method for reducing driving skill atrophy

A system for preventing driving skill atrophy comprises a trainer module that determines the driver's current skill level, disables certain automated features based on the determined skill level, and forces the driver to use and hone her driving skills. The system collects data to determine through on-board vehicle sensors how a driver is driving the vehicle. The system then compares the driver's current driving skills with the driver's historical driving skills or the general population's driving skills. Based on the comparison, the system determines whether the driver's skill level is stagnant, improving or deteriorating. If the skill level is improving, for example, the system disables certain automated driving features to give driver more control of the vehicle.
Owner:HONDA MOTOR CO LTD

Children's toy with wireless tag/transponder

InactiveUS7066781B2Quickly and easily identified non-invasivelyEasy to storeDollsIndoor gamesSkill setsComputer science
A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and / or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input / output programming, simulated intelligence and / or interactive gaming possibilities.
Owner:MQ GAMING

Apparatus and method for foreign language study

The apparatus for foreign language study includes: a voice recognition device configured to recognize a speech entered by a user and convert the speech into a speech text; a speech intent recognition device configured to extract a user speech intent for the speech text using skill level information of the user and dialogue context information; and a feedback processing device configured to extract a different expression depending on the user speech intent and a speech situation of the user. According to the present invention, the intent of a learner's speech may be determined even though the learner's skill is low, and customized expressions for various situations may be provided to the learner.
Owner:POSTECH ACAD IND FOUND

System and method for network interactive game match-up and server selection

A computer-based system and method of interactive game challenge and acceptance for finding an appropriate game server for one or more individuals to play on given skill level, latency and numerous other factors; setting up the game server with the proper parameters; connecting those individuals to that server; logging the details of the match; updating those details to a database and updating or creating statistics related to those individuals for display and ranking purposes to be used for later match-ups.
Owner:PROFESSIONAL INTERACTIVE ENTERTAINMENT

Virtual world avatar control, interactivity and communication interactive messaging

Methods and systems for rendering an interactive virtual environment for communication is provided. The interactive virtual environment is depicted from images to be displayed on a display and the interactive virtual environment is generated by a computer program that is executed on at least one computer of a computer network system. The interactive virtual environment includes one or more virtual user avatars controlled by real-world users. The method further includes controlling a virtual user avatar to move about a virtual space and generating an interface for composing a message to be displayed as a virtual message within the virtual space. The virtual message is posted to an interactive space within the virtual space. The method further includes associating permissions to the virtual message, such that the permissions define which of the one more virtual user avatars are able to view the virtual message that is posted to the interactive space. The virtual message is one of a plurality of virtual message posted to the interactive space, and the permissions prevent viewing of the virtual message by virtual user avatars that do not have permission to view the virtual message. The permissions may be based on one of buddy lists, game familiarity relative to other real-world users, skill level of other real-world users, and combinations thereof. In some embodiments, the avatars can be computer controlled bots, thus not requiring a real-world user to dictate control.
Owner:SONY INTERACTIVE ENTERTAINMENT AMERICA LLC +1

Virtual and Augmented Reality Cockpit and Operational Control Systems

Architecture for a multimodal, multiplatform switching, unmanned vehicle (UV) swarm system which can execute missions in diverse environments. The architecture includes onboard and ground processors to handle and integrate multiple sensor inputs generating a unique UV pilot experience for a remote drone pilot (RDP) via a virtual augmented reality cockpit (VARC). The RDP is monitored by an operational control system and an experienced control pilot. A ground processor handles real-time localization, forwarding of commands, generation and delivery of augmented content to users, along with safety features and overrides. The UVs onboard processors and autopilot execute the commands and provide a redundant source of safety features and override in the case of loss of signal. The UVs perform customizable missions, with adjustable rules for differing skill levels. RDPs experience real-time virtual piloting of the UV with augmented interactive and actionable visual and audio content delivered to them via VARC systems.
Owner:RECREATIONAL DRONE EVENT SYST

Method for online game matchmaking using play style information

A method and system for accumulating data to match and matching a user, based upon a play style and / or personal attribute, in an online gaming environment is described. One aspect of the invention provides a matchmaking system that matches players based upon a play style of the players. The system matches players who are looking for games with players who prefer similar play styles. Similarly the system can match players based upon a personal attribute of the player. The system can be built into existing general skill level and technical capabilities based matchmaking systems to provide more user desired matchmaking parameters, allowing a user to choose based upon play style, personal attribute, general skill level, and / or technical capabilities.
Owner:MICROSOFT TECH LICENSING LLC

Simultaneous usage of agent and service parameters

A system and method for routing a contact to an agent based on a combination of agent parameters and service parameters includes receiving a first contact and determining attributes of the contact. A multi-dimensional agent-service matrix is generated wherein each cell includes at least an agent / service value corresponding to at least a combination of agent and service parameters. The agent parameters may include agent skill level, agent idle time, and order of agents receiving a contact. The service parameters may include wait time of contact in queue, service level goal, number of contacts in queue, and service affinity. A first available agent is identified from the agent-service matrix having a maximum agent / service value and the contact is routed to that agent. Every available agent in the agent-service matrix is available to handle the contact.
Owner:CIM

Location Sensitive Healthcare Task Management System

A Workflow Management System is integrated with a Healthcare Information System and uses location tracking of patients, providers and resources in addition to relevant patient data in managing tasks of clinicians associated with care of a patient. A personnel and device location sensitive system for managing healthcare worker tasks includes a tracking processor. The tracking processor monitors healthcare worker, patient and equipment location, to provide device and personnel location data by detection of wirelessly communicating tag devices attached to healthcare workers, patients and equipment. A display processor uses the location data for initiating generation of data representing at least one display image associating a work task, comprising providing a treatment related service to a patient, for performance by a healthcare worker, with a current location of a patient and equipment to be used in providing the treatment related service. A workflow engine uses the location data for updating a task list of a healthcare worker to indicate tasks ranked in response to a plurality of different factors including one or more of, (a) task urgency, (b) location of particular equipment used in a particular task and (c) worker skill level.
Owner:SIEMENS MEDICAL SOLUTIONS USA INC

Grouping and displaying multiple tasks within an event object of an electronic calendar

A system for the display and editing of scheduled tasks and timeslots represented in the form of user interface elements embedded in the calendar regions of the graphical user interface of electronic calendaring systems. It provides structures and methods for editing schedule data in the form of individual tasks and timeslots, sub-groups of tasks and timeslots, and related collections of scheduled tasks and timeslots. It provides for the automated generation of scheduled tasks and timeslots information using a template structure, thereby reducing the amount of decisions and key strokes required for the user to generate and load into their personal calendars a predefined program of recurring tasks and timeslots. Methods are employed to minimize routine program maintenance requirements. In particular, a structure is provided which allows scheduled tasks information to be defined in such a way that particular tasks may be added or removed from a user's schedule either after predefined intervals of time, or, dynamically in response to changes in a predefined metric such as might be used to measure a user's skill level or efficiency.
Owner:CARY JAMES C

Multiple player real-time on-line sports competition system

A system for providing on-line sport competition in real-time. A server computer executes game playing software which is connected via a network to a plurality of player client computers. Hardware accessories at the player's locating permit the entry of real-time playing data such as driving conditions in a race game, which are used by the game playing software executed on the server. The game playing software determines at predetermined intervals the relative performance of players playing a game, based on competition skill, which forms the basis for determining winners, and participants in future competitions. The performance information is sent to the client computers of players engaged in the game. The overall rank of each player is calculated after each competition to group players having similar skill levels and serves as entry criteria in future competitions.
Owner:THAYER DIXON

Method and system for dynamically leveling game play in electronic gaming environments

Methods and systems for automatically determining game content based upon dynamically adjusted individual skill levels are provided. Example embodiments provide an Electronic Gaming Engine (“EGE”), which includes a Dynamic Challenge Level Adjuster for supporting multi-player, individualized skill-based games. In one embodiment, the EGE comprises game flow logic; game content models, for example, question and answer (“Q&A”) challenge models; a Dynamic Challenge Level Adjuster; one or more scoring modules; challenge data; participant data; and an input / output interface. These components cooperate to determine and assign skill level indexes on an individual basis and to automatically present game content appropriate to each individual player's skill level.
Owner:DUGAC REMOTE SYST +1

Enterprise contact server with enhanced routing features

The present invention is an Enterprise Contact Server that enables customers to submit call-back requests to agents located at any one of a plurality of call centers via the Internet, or virtually any other communications technology available. A call-back to the customer can be placed via any communications technology available. In its preferred embodiment, the Enterprise Contact Server first selects from skill level tables and agent status tables a qualified agent to whom a call-back request can be routed. The Enterprise Contact Server then enables the call-back request to be submitted by a customer directly from an HTML page on a Web site, and have that same HTML page be presented to the selected qualified agent located at one of the plurality of call-back contact centers. The agent can then place a telephone call to the number provided by the customer who submitted the call-back request, and at the same time, establish a TCP / IP communications session with the customer. This TCP / IP session can proceed between the agent's Web browser and the customer's Web browser, and the visible actions performed by the agent are transferred to the customer and displayed on the customer's browser. The TCP / IP session proceeds simultaneous with the telephone call between the agent and the customer.
Owner:VERIZON PATENT & LICENSING INC

ShotwatchTM

A swing monitoring system in the form of a wrist mounted unit which includes multi-function instrumentation with extremely high degrees of precision that monitors a plurality of critical components of the swing of a golf club, tennis racquet, baseball bat hockey stick or the like. In particular, motion sensors that discriminate finite changes in the timing and speed of the swing are disposed in a housing mounted on a wrist bank analogous to a common wrist watch or timepiece. In addition, sensors are disposed in the wrist strap for detecting changes in grip pressure during the act of swinging any of the above mentioned equipment. The detected parameters are displayed on a LCD which is part of the instrumentation. Desired parameters can be saved in memory and the components of subsequent swing are compared to those saved, and if they are different, an audible alarm or signal is activated. The exactness of the subsequent trail swings relative to those saved in memory is a function of the handicap or other self designated indicator of skill level of the user.
Owner:CALDWELL THEODORE WEISSENBURGER

Children's toy with wireless tag/transponder

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and / or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input / output programming, simulated intelligence and / or interactive gaming possibilities.
Owner:MQ GAMING

Personalized wireless video game system

A video game system is described which includes a wireless game controller which stores information about the user of the controller. The controller includes a memory for storing the information. The information is communicated through wireless transmissions to a processor which can operate a video game. The personalized information can include, for example, the user's name, skill level, preferred characters, handicaps, limitations, and / or historical game scores. The game controllers can include a wireless receiver for receiving communications from the processor to update information stored in the controller. Several different communication operations and protocols are described, including storing a user identification code in the controller with corresponding detailed information stored in the processor, or storing detailed information in the hand held controller and down loading the information to the processor.
Owner:CG TECH DEV

Game machine and network system for setting up game environment thereof

A game player who faces a game machine is captured by a camera, and the game player is individually identified based on the image. Personal information of the identified game player (information regarding a skill level of the player, information regarding the progress status of the game, information regarding the number of acquired tokens, and information regarding the growth status in raising games) is read out from data storage. Based on the personal information which has been read out, a game environment in accordance with the personal information of the game player is automatically set up. During the game the game status is monitored, and based on the monitoring information, personal information of the game player is automatically generated and stored in the data storage.
Owner:KONAMI GAMING

GUI customizing method, system and program

A processor executes different types of programs in the memory. Namely, the processor customizes the user's GUI by utilizing a processing unit to judge the user's skill level based on the quality of task results and task time, a processing unit to extract the GUI usage status based on the GUI operating history of the user, a category sorter unit to sort the users into the multiple categories according to the task content and skill level of the user, a processing unit to perform clustering the user group based on the usage status for each sorted category, and a processing unit to customize the GUI based on the usage status in each cluster grouped by a clustering method, and sorts the user for GUI customizing into one of clusters and customizes the user's GUI by applying the GUI customizing method set for that corresponding cluster.
Owner:HITACHI LTD

Collaborative Language Translation System

A collaborative language translation system, computer readable storage medium, and method is disclosed that allocates as between automated and manual language translation services, wherein a manual language translator creates a unique database including manual translator languages capability, accuracy skill level, scope of translation project desired, and translation turnaround time. Also a client creates a unique information set that includes original language, desired language, scope of translated material, client desired translation formats, client desired translation timing, and client desired translation accuracy. Also included in the system is an automated language translation database and instructions for allocating a flow of the unique information set as between the unique database and the automated language translation database based upon the client unique information set and instructions to perform the selected language translation for the client.
Owner:SARR AMADOU +2

System and method for packaging software

A method and system for packaging software using a graphical user interface (GUI) to simplify the creation and modification of System V and Red Hat Package Manager (RPM) software packages. The software packaging system provides a fully interactive graphical interface portable across many platforms including Linux, Unix System V, Solaris, and AIX. RPM is a popular and powerful packaging system that installs and removes system software, enforces dependencies, and is freely available on a number of different platforms. The software packaging system of the present invention simplifies and speeds the creation of deployable RPM software packages, a complex and time consuming task if created using the RPM command line method. The GUI provides for the collection of information required for RPM software package creation, modification, and feature manipulation reducing the skill level and time that needed to perform these functions using the RPM command line.
Owner:NEXONE

Method for online game matchmaking using play style information

A method and system for accumulating data to match and matching a user, based upon a play style and / or personal attribute, in an online gaming environment is described. One aspect of the invention provides a matchmaking system that matches players based upon a play style of the players. The system matches players who are looking for games with players who prefer similar play styles. Similarly the system can match players based upon a personal attribute of the player. The system can be built into existing general skill level and technical capabilities based matchmaking systems to provide more user desired matchmaking parameters, allowing a user to choose based upon play style, personal attribute, general skill level, and / or technical capabilities.
Owner:MICROSOFT TECH LICENSING LLC

System, method and computer program product for determining a tennis player rating

Systems, methods and computer program products for determining a player rating for at least one tennis player enhances the tennis playing experience of by matching tennis players of comparable tennis skills. The methodology comprises assigning numerical player ratings generally corresponding to each player's individual tennis skill level. A competitive threshold is established, corresponding to a minimum number of games that a player must win in a match between players having the same player rating. A player is considered to be competitive within a rating level, regardless of whether the player wins or loses matches, provided the player wins at least the minimum number of games that corresponds to the established competitive threshold. Adjustments are made to a player's rating only if / when the player has a sustained record of “non-competitive” matches with similarly rated players.
Owner:HOWELL DAVID

Vehicle stability enhancement control adaptation to driving skill based on multiple types of maneuvers

A system and method that classify driver driving skill based on multiple types of maneuvers. An original features generation processor receives signals identifying driving characteristics of the driver of the vehicle and outputs original features from the signals. A features extraction processor extracts certain features from the original features and outputs transformed features. A features selection processor selects certain ones of the transformed features and outputs final features and a classifier classifies the final features to determine the skill level of the vehicle driver.
Owner:GM GLOBAL TECH OPERATIONS LLC

Apparatus, method and computer program for controlling music score display to meet user's musical skill

Based on music performance data, music score display data are composed for displaying a music score representing the music performance. A user inputs his / her musical skill to the apparatus. Referring to a musical skill level versus music score item correspondence table, music score items to be exhibited in the music score are determined to meet the musical skill as inputted by the user, and are included in the composed music score display data. Thus, a music score containing assisting as well as necessary detailed musical signs and indications which meet the user's musical skill will be displayed in addition to the main musical notation of the note progression.
Owner:YAMAHA CORP

Precise fit golf club fitting system and golf shaft selection methods and apparatus

The invention related to methods and a system fro precisely fitting a golfer to a selected stiffness of golf shaft and to a selected flex choice of golf shaft. Heretofore and presently, a long felt need exists for methods and means to precisely fitting a golfer to a particular golf shaft whose values of stiffness and flex choice are applicable to a player of a specific skill level in the game of golf. Present day club fitting systems and methods are very expensive, complex and do not provide methods and means for precisely fitting a golfer to the most important part of a golf club, the golf shaft and its stiffness and flex point or kick point values, to allow a player to possess accuracy and consistency in his or her golf swing / shot performance. The present inventive methods and the system invention disclosed herein satisfy this long felt need and provide accurate selection of a golf shaft for a player by providing the particular methods and analysis set forth hereinafter.
Owner:SMITH EARL F
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