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642results about "Computerized toys" patented technology

Apparatus and methods for providing interactive entertainment

InactiveUS20080014835A1Increase learning and entertainment opportunityImprove creativityComputerized toysVideo gamesReady to useSpecial effects
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and / or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and / or complete one or more special effects, adventures and / or quests. During or following the interactive entertainment phase, the participant may use accumulated points and / or powers to redeem prizes and / or compete against other participants, such as in a duel.
Owner:MQ GAMING

Children's toy with wireless tag/transponder

InactiveUS7066781B2Quickly and easily identified non-invasivelyEasy to storeDollsIndoor gamesSkill setsComputer science
A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and / or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input / output programming, simulated intelligence and / or interactive gaming possibilities.
Owner:MQ GAMING

Multi-layered interactive play experience

InactiveUS20060154726A1Easy to learnIncrease entertainment opportunityComputerized toysVideo gamesSpecial effectsMultimedia
Embodiments of the invention provide a unique interactive game that includes multiple dynamic layers in which a participant may complete a variety of challenges and / or tasks. For example, the participant may obtain a toy “wand” from a retail phase that is usable in an interactive entertainment phase. The interactive entertainment phase may include multiple interrelated layers such that progress in one or more layers may affect the participant's experience in one or more other layers. The participant may also receive training on how to use the wand and / or complete one or more special effects, adventures and / or quests. During or following the interactive entertainment phase, the participant may use accumulated points and / or powers to redeem prizes and / or compete against other participants, such as in a duel.
Owner:MQ GAMING

Computer communications using acoustic signals

A method of communicating with an electronic device. The method includes providing an electronic device having an audible sound receiving and generating sub-system including a microphone, transmitting from a source at least one acoustic signal encoded with information, receiving said at least one acoustic signal by said microphone and determining a spatial position, distance or movement of the microphone relative to the source, responsive to the received at least one signal.
Owner:SONIXIO INC

Interactive virtual character doll

The interactive doll simulates the character of a live person or, in other embodiments a fantasy figure or animal, in essence, simulating a living being that possesses respective human or animal qualities: displaying specific needs, tenderness, intelligence and / or understanding. The doll contains a clock or other timekeeping device and thereby knows of the time of day. It automatically enters a sleep mode at a preset sleep time during which the playtoy remains quiet, and wakens at a preset hour of the day, issuing a verbal statement to let the player know it is time to again play. By issuing a sequence of verbal requests from time to time to the player to take action of various kinds on or with the doll, determines the player's compliance or noncompliance with each such request and issues a verbal message appropriate to such compliance or non-compliance. Some of the verbal requests made are of a kind that occur at a particular time of day in the life of the character being synthesized, such as a request for a food or beverage at breakfast time, lunch time or supper time. And, from time to time at its own initiative, the playtoy may issue verbal messages of affection to the player. That doll is accompanied by external objects that simulate a variety of foods, a beverage, medicine and the like, which the doll is to be applied by the player to the doll pursuant to specific verbal requests from the doll and the doll is able to identify those objects for enhanced interactive play with the player.
Owner:PLAYMATES TOYS

Video game with concurrent processing of game-related physical objects

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
Owner:ACTIVISION PUBLISHING

Communication device and communication method network system and robot apparatus

A gateway object (48) for transmitting and receiving data to and from an object of a robot apparatus (1) is allocated to a radio LAN PC card (41) of the robot apparatus (1), and a gateway object (52) for transmitting and receiving data to and from an object on a personal computer (32) is allocated to a network adapter (31) of a remote system (30). When the radio LAN PC card (41) and the network adapter (31) are connected with each other by radio or wired connection, inter-object communication is carried out between the gateway object (48) of the radio LAN PC card (41) and the gateway object (52) of the network adapter (31), thereby carrying out inter-object communication between the object of the robot apparatus (1) and the object of the personal computer (32). Thus, preparation of a program is facilitated.
Owner:SONY CORP

Card for interaction with a computer

A smart card comprising: a memory for storing information; at least one transmitting or receiving antenna; and a low frequency circuit, for handling information associated with said antenna and said memory, which information is modulated at a modulation frequency of between 5 kHz and 100 kHz. Preferably the antenna is an acoustic antenna.
Owner:SONIXIO INC

Toy systems and position systems

A toy system comprises a surface (1) provided with position encoding information; and a toy (2, 20) arranged to be movable across the surface (1), said toy (2, 20) comprising at least one sensor (4) for reading said position encoding information, and processing means (3) arranged to process the position encoding information read by the sensor (4) and to determine the position of the toy (2, 20) on said surface (1) on the basis of said position encoding information.
Owner:LIBERATION CONSULTING

Children's toy with wireless tag/transponder

A playmate toy or similar children's toy is provided having associated wireless, batteryless ID tag that can be read from and / or written to using a radio-frequency communication protocol. The tag is mounted internally within a cavity of the toy and thereby provides wireless communication of stored information without requiring removal and reinsertion of the tag. In this manner, a stuffed animal or other toy can be quickly and easily identified non-invasively, without damaging the toy. Additional information (e.g., unique personality traits, special powers, skill levels, etc.) can also be stored on the ID tag, thus providing further personality enhancement, input / output programming, simulated intelligence and / or interactive gaming possibilities.
Owner:MQ GAMING

Toy construction system

A toy construction system comprising a plurality of construction elements including one or more function construction elements for performing corresponding functions and including control connection means for communicating with one or more other construction elements; a data processing system providing a programming environment for generating one or more logic commands for controlling the one or more function elements; and an interface construction element comprising first connection means for providing a data-flow connection with the data processing system and for receiving said logic command from the data processing system, a processing unit adapted to convert said logic command into a control signal for controlling a function of said at least one function construction element, and second connection means for providing a control connection with the at least one function construction element via the control connection means of the function construction element, and for outputting the control signal.
Owner:LEGO AS

Autonomous mobile robot system

The possibilities of collision of a mobile robot with objects can be reduced significantly in actual robot movements. In an aspect of the present invention, there is provided an autonomous mobile robot system including a mobile robot and a computing system. The mobile robot includes: a sensing section for measuring surrounding conditions of the mobile robot; a position-posture estimating section for estimating position-posture data from sensing data obtained by the sensing section and an environmental map; and a robot moving section for controlling movements of the mobile robot according to movement control data determined from the position-posture data thus estimated and movement route data.
Owner:HITACHI LTD

Remote generation and distribution of command programs for programmable devices

A system for controlling a motion device. A motion control system comprises a motion control device, and a first user is associated with the motion control system. An output system is arranged to generate motion signals that may be perceived by the first user. A motion server system comprises a plurality of motion scripts associated with messages to be transmitted to the first user and a motion program web page. A processing system comprises a browser program compatible with the motion program web page. A communications system transfers data between the various systems. A second user controls the server system to form a motion message corresponding to a desired motion signal based on the at least one motion script stored by the server system. The motion control system causes the output system to generate the desired motion signal based on the motion message.
Owner:AUTOMATION MIDDLEWARE SOLUTIONS

Method to use acoustic signals for computer communications

InactiveUS20100030838A1Range of can easilyReduced perceived and actual health dangerDollsComputerized toysSonificationComputer science
A method of communicating with an electronic device, comprising:providing a computer having an audible sound receiving and generating sub-system including a microphone;transmitting from a source at least one ultrasonic acoustic signal, encoded with information to the computer; andreceiving said at least one signal by said microphone, to be detected by said computer. Preferably, the ultrasonic frequency used is below 50 kHz.
Owner:DIALWARE

Toy and companion avatar on portable electronic device

A toy and software application accessory extends the distinguishing play experience of a particular toy to a digital play experience on personal digital assistant, personal navigation device, or other electronic device like an iPod or iphone with an accelerometer, speaker, and a touch-sensitive display screen. The software application accessory creates a digital play experience or video game on the electronic device that presents avatars, dialog, and backgrounds that convincingly accessorize the physical toy. Wireless connectivity to a PC and the Internet allows the toy or the electronic device to download updates, modifications, and enhancements to its basic program. New personalities can be downloaded that change the toy play experience, and extend the play life of the toy by introducing new and creative play experiences. A personality accessory kit includes the new personalities, clothes, props, and other matching accessories.
Owner:BOREI CORP

Humanoid game-playing robot, method and system for using said robot

The invention relates to a player humanoid robot, a method and computer programs associated therewith. The prior art does not disclose any humanoid robot able to move on its lower limbs, to perform gestures, to communicate visual and / or audible signs, to receive same and interpret them so as to deduce therefrom appropriate behaviors for participating in a game in time as compere, questioner, questioned, investigator or mobile stake for the game. The hardware architectures, internal software and software for programming the robot of the invention make it possible to carry out these functions and to create new game experiences in which the boundaries between virtual world and real world are shifted once again.
Owner:SOFTBANK ROBOTICS EURO

Programmable toy with communication means

A programmable toy with a receiver for receiving instructions for programming of the toy, and elements for executing received instructions. The toy has a transmitter for transmission of instructions to a second toy.
Owner:LEGO AS

Animated toy utilizing artificial intelligence and facial image recognition

An articulated and animated toy capable of recognizing human users and selected inanimate objects and interacting therewith which includes a computer-based device having stored thereon encoded first human or human-like facial images, a video camera and video digitizer for acquiring data representative of a second human or human-like facial image, and software resident within said computer-based device for facial recognition, which includes Principal Component Analysis, Neural Networks, or another equivalent algorithm for comparing said first human or human-like facial images with said second human or human-like facial image and producing an output signal therefrom for use in identifying said human users. The apparatus can further include software for recognizing speech, generating speech and controlling animation of the articulated toy. In addition, said computer-based device is capable of learning and storing information pertaining to each of said human users such as name, age, sex, favorite color, etc., and to interact with each of said human users on an individual basis, providing entertainment tailored specifically to each of said human users.
Owner:INTELLIGENT VERIFICATION SYST

Doll Companion Integrating Child Self-Directed Execution of Applications with Cell Phone Communication, Education, Entertainment, Alert and Monitoring Systems

ActiveUS20120295510A1Easily expandableEasily modifiableNear-field transmissionDollsSmall Island Developing StatesApp store
The presented cell phone-enabled doll companion allows a child novel ways to self-select and self-execute applications while requiring no intervention or supervision from the parent. Further, it provides learning, entertainment and safety by integrating cell phone communication, education, entertainment, alert and monitoring systems. While providing a convenient means of communication between the child and parent, the system allows surveillance of a child's real-time environment, GPS monitoring and SIDS / health monitoring. The functionality and the physical elements of the system are programmable through installation of applications downloadable from an application store. Various options for parental access to a configuration interface to modify settings and download applications are provided, including via a cell phone, a website, customer service call center and / or the doll companion touch screen.
Owner:LEARNING SQUARED INC

Remote-control flying copter and method

A hovering remote-control flying craft having a molded frame assembly includes a plurality of arms extending from a center body with an electric motor and corresponding propeller on each arm. In various embodiments, the motor and propeller are mounted downward-facing at a distal portion of each arm with a motor cover over the motor. The center body can be formed of a two-piece molded structure that sandwiches a circuit board to provide structural support for the frame. The circuit board can include a plurality of tabs that facilitate mounting of wire connectors, and can also provide antennas and emitters for both IR and RF communications. In some embodiments, a removable safety ring protects the propellers from lateral contact.
Owner:QFO LABS

System and method for playsets using tracked objects and corresponding virtual worlds

There is provided a system and method for playsets using tracked objects and corresponding virtual worlds. There is provided an object for use with a physical environment and connectable to a virtual world corresponding to the physical environment, the object including a processor and a plurality of sensors including a position sensor. The processor is configured to establish a first connection with the virtual world, wherein the virtual world contains a virtual object corresponding to the object, determine a position of the object using the position sensor, and send the position of the object using the first connection. There is also provided a physical environment having similar capabilities as the object.
Owner:DISNEY ENTERPRISES INC

Card for interaction with a computer

A smart card comprising:a memory for storing information;at least one transmitting or receiving antenna; anda low frequency circuit, for handling information associated with said antenna and said memory, which information is modulated at a modulation frequency of between 5 kHz and 100 kHz. Preferably the antenna is an acoustic antenna.
Owner:SONIXIO INC

Robot control system, robot, program, and information storage medium

InactiveUS20110118870A1Positive reactionIndirect communicationSelf-moving toy figuresComputerized toysControl systemRobot control system
A robot control system includes a user information acquisition section (12) that acquires user information that is obtained based on sensor information from at least one of a behavior sensor that measures a behavior of a user, a condition sensor that measures a condition of the user, and an environment sensor that measures an environment of the user, a presentation information determination section (14) that determines presentation information that is presented to the user by the robot based on the acquired user information, and a robot control section (30) that controls the robot to present the presentation information to the user. The user information acquisition section (12) acquires second user information that is the user information about a second user, and the presentation information determination section (14) determines the presentation information presented to a first user based on the acquired second user information. The robot control section (30) causes the robot to present the presentation information determined based on the second user information to the first user.
Owner:OLYMPUS CORP

Child-care robot and a method of controlling the robot

A child-care robot for use in a nursery school associates child behavior patterns with corresponding robot action patterns, and acquires a child behavior pattern when a child behaves in a specified pattern. The robot selects one of the robot action patterns, which is associated with the acquired child behavior pattern, and performs the selected robot action pattern. Additionally, the robot associates child identifiers with parent identifiers, and receives an inquiry message from a remote terminal indicating a parent identifier. The robot detects one of the child identifiers, which is associated with the parent identifier of the inquiry message, acquires an image or a voice of a child identified by the detected child identifier, and transmits the acquired image or voice to the remote terminal. The robot further moves in search of a child, measures the temperature of the child, and associates the temperature with time of day at which it was measured.
Owner:NEC CORP

Variable computing engine for interactive media based upon user biometrics

A system and method for implementing interactive media content is provided. Interactive media content is received for communication to a user through at least wireless earpieces. User biometrics are measured utilizing the wireless earpieces. A user condition associated with the user biometrics is determined. Branching patterns of the interactive media content are modified in response to the user condition. The interactive content may be a game or story.
Owner:BRAGI
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