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89results about How to "Fully comprehended" patented technology

Video game with concurrent processing of game-related physical objects

A video game includes a peripheral device that senses the presence and identity of toys near or on the peripheral. Each of the toys includes an identification device such as an RFID tag. Each of the toys is also associated with a corresponding game character or object. A toy stores information about the status of the corresponding character or object in the game, for example, a character name, a score, and an owner of the toy may be stored in a character toy. The information about the toy is updated during game play. The toys may be sensed, read, and written concurrently.
Owner:ACTIVISION PUBLISHING

Conditional access to areas in a video game

A video game includes conditional access to areas of the game. An area may be unlocked when particular game characters are at an entrance to the area. An area may be unlocked for a particular character, for all characters, or for categories of characters. Categories of characters may include characters of a particular type, characters of a particular skill level, characters controlled by a particular game player, and characters previously played in the video game.
Owner:REICHE PAUL

Deinterleaver and dual-viterbi decoder architecture

Pairs of parallel Viterbi decoders use windowed block data for decoding data at rates above 320 Mbps. Memory banks of the deinterleavers feeding the decoders operate such that some are receiving data while others are sending data to the decoders. Parallel input streams to every pair of decoders overlap for several traceback lengths of the decoder causing data input to a first decoder at the end of an input stream to be the same as the data input to a second decoder of the same pair at the beginning of an input stream. Then, the first decoder is able to post-synchronize its path metric with the second decoder and the second decoder is able to pre-synchronize its path metric with the first. Either, the deinterleaver data length is an integer multiple of the traceback length or the data input to only the first block of the first interleaver is padded.
Owner:REALTEK SEMICON CORP +1

Portable, adjustable protective case for electronic devices and methods of use thereof

A case for an electronic device, for example a tablet computer. The case includes a body for holding the electronic device, a frontal opening for accessing a screen of the electronic device, a flap for covering the opening in a first position and for engaging a support member coupled to a back of the body in a second position.
Owner:ZOOGUE

Navigation system for finding optimum route using traffic incidents information

A navigation system for finding an optimum route to the destination using traffic incidents information provides a novel approach to enable a user easily and quickly to select which incidents should be avoided. The user can easily identify the important traffic incidents because the system can display only the traffic incidents on the calculated route as well as all the traffic incidents in the converged area. The user can select the incident to receive more detailed information including a live image of the traffic incident and specify one or more incidents to be avoided on the route to the destination. The system calculates a new optimum route to avoid the specified traffic incidents. The traffic incidents are illustrated on the navigation system by two or more different icons representing predefined types of traffic incidents
Owner:ALPINE ELECTRONICS INC

Interactive video game with toys having interchangeable parts

A video game includes a peripheral device that senses the presence and identity of physical toys and / or toy parts near or on the peripheral device. Each of the toy parts and toys includes an identification device such as an RFID tag. Each of the toys parts may be combined to form a toy assembly which may be associated with a corresponding game character or object. The toy parts included in a toy assembly may store information about the status of the corresponding character or object in the game, for example, a name of characters configured using the toy part, a score, a number of times the toy part has been used, and / or a video game level achieved during video game play by a video game character associated with the toy part. The information about the toy part and configured toy assembly may be updated during game play.
Owner:ACTIVISION PUBLISHING

Video game with representative physical object related content

A video game includes a reader that senses the identity of various game objects. Each game object includes an identification device such as an RFID tag. The game objects may be in a form of characters or items, for example structures or articles. Each of the game objects is associated with a animate game character or an inanimate item, for example a structure or article manipulable by an animate game character, in the video game. Game play proceeds depending on what game object is placed on the reader.
Owner:ACTIVISION PUBLISHING

System and method for animating virtual characters

System and methods for defining and applying animations to virtual characters with interchangeable body parts that may be combined to form composite virtual characters are disclosed. According to aspects of the invention, a software program running on a gaming platform comprises a plurality of virtual characters, each comprising a plurality of interchangeable body parts. An animation clip may be defined for an interchangeable body part of a first virtual character. The animation clip may be defined for the first virtual character's interchangeable body party using a virtual skeleton that has the bones of the interchangeable body part and the bones of one or more generic body parts. The defined animation clip may control one or more of the bones of the interchangeable body part and one or more of the bones of the one or more generic body parts.
Owner:ACTIVISION PUBLISHING

Music game software and input device utilizing a video player

A video game includes an audio-video stream combined with game graphics and game sounds. The game graphics are overlaid on the video stream and updated in synchronization with the stream. Update of the game graphics and sounds depends on inputs received from a game player. The game player may provide input using a game controller coupled to the video game by an adapter. The video game may play on a Blu-ray player.
Owner:ACTIVISION PUBLISHING

Drawer slide and electronically actuated locking mechanism

An electrically actuated locking mechanism may include a microprocessor for control of the locking mechanism, and the locking mechanism may be used to lock a drawer slide in a closed position. The microprocessor may be in a housing of the locking mechanism, and the microprocessor may command a motor to operate in a first direction to drive lock components to a locked status and command the motor to operate in a second direction to drive the lock components to an unlocked state.
Owner:STANDARD PURISHIJIYAN

Compact camera-mountable video encoder, studio rack-mountable video encoder, configuration device, and broadcasting network utilizing the same

A turn-key solution is provided for the live Internet audio / video broadcasting and the transferring of previously recorded material. A system shares audio / video data over a network by utilizing a compact, camera-mountable video / audio encoder and a connection module mounted to a video camera. The video / audio encoder includes a connection interface for receiving the audio / video data, a digital signal processor for encoding the audio / video data, and a network interface for coupling the video / audio encoder to a network, such as the Internet. The connection module mounts the video / audio encoder to the video camera and provides an electronic interface to the camera to transfer the audio / video data from the camera to the video / audio encoder through the connection interface. A remote controller including a user interface enables the addition of metadata to the audio / video file over a personal area network connection.
Owner:WALTERS CHAD ERIC

System and method for playing video games on touchscreen-based devices

The present invention relates to systems and methods for controlling a weapons-related video game on a touchscreen-based device. Aspects of the invention simplify the act of aiming at a target on a touchscreen-based device by: presenting a virtual environment from a first viewpoint and a user interface to a player, the user interface comprising at least one graphical user input element, the virtual environment including a plurality of targets, at least some of which has assigned priorities; assigning a priority to at least one of the targets; determining a highest-priority target out of the at least one of the targets that have been assigned a priority; receiving an indication that the at least one graphical user input element has been selected by a user; and, in response, determining a second viewpoint for viewing the virtual environment that is different from the first viewpoint for viewing the virtual environment, relative to the highest-priority target.
Owner:ACTIVISION PUBLISHING

Automatic diagnosing method for autonomic nervous system and device thereof

An automatic diagnosing method for the autonomic nervous system and a device thereof are described. The device comprises a sensor, a computing device and an output device. An electrode of the sensor is adhered to the skin surface of a subject to detect and output the heart beat signal of the subject. The computing device collects the heart beat signal from the electrodes through the signal collection leads. The computing device further amplifies, filters, digitizes and transforms the heart beat signals into a plurality of heart rate variability parameters. Further, calculations, validation and analysis are performed on these parameters. After selecting a corresponding diagnosis description statement from a lookup table in a database, an examination report, which incorporates the diagnosis description statement and the heart rate variability parameters is output.
Owner:GENE TECH +1

Strum processing for music video game on handheld device

A handheld video game system provides a music video game including a guitar simulation. Operation of the handheld video game system is designed to simulate, to a certain extent, the playing of a real guitar. The handheld video game system typically includes a touch sensitive screen, whereby certain actuation and stroke motions made along the surface of the touch sensitive screen are processed by the handheld video game system as simulated guitar strums. Sets of criteria are implemented by the handheld video game system to determine whether a particular stroke motion is processed and registered as a valid strum.
Owner:ACTIVISION PUBLISHING

Video game and peripheral for same

A video game controller with a position sensor and a proximity sensor provides user input signals for use in determining game states. The video game controller can have a board or deck-like surface similar to that of a skateboard, and the proximity sensor can be used to determine if a user is in contact with or near the board. A video game associated with the video game controller can provide a skateboard or other game in which a skateboard and skateboarding character are responsive to a game player's manipulation of the video game controller.
Owner:ACTIVISION PUBLISHING

Overlap-and-add with DC-offset correction

A method and system for estimating DC offset and removing the excess DC offset from samples used by an overlap-and-add operation at the receiver of OFDM symbols in UWB communication. The DC offset for each sample within the overlap-and-add interval may be estimated using a sliding window, of the size required for an FFT, operation over past samples. The DC offset may be estimated for a sample within the overlap-and-add interval and updated for the succeeding samples. A size of the overlap-and-add interval may be fixed or may be allowed to vary according to switching characteristics of an analog RF stage preceding the overlap-and-add operation.
Owner:REALTEK SEMICON CORP +1

Double render processing for handheld video game device

Methods and systems for alternating rendering of information of a common display for a video game are provided by identifying certain data relating to a scene as belonging to a first layer and identifying other certain data relating to a scene as belonging to a second layer. Rendered information of each layer are captured in memory, and rendered information for each layer are used for two successive video frames.
Owner:ACTIVISION PUBLISHING

Rotatable housing assembly

A rotatable housing assembly for use in mounting slides to equipment racks has components for different mounting options on different sides of the housing, and a retractable pin for use in positioning the housing. In some embodiments the housing is rotatably mounted to a bracket attached to a slide member, for example approximate a front of the side, and the retractable pin extends into a semicircular slot of the bracket for use in indexing position of the housing. The housing may include a button for use in retracting the retractable pin, and the assembly may provide for toolless mounting of the slide, and do so in a variety of rack configurations.
Owner:STANDARD PURISHIJIYAN

Drawer slide and locking mechanism

A drawer slide with lock mechanism has an elongated outer slide member extendably coupled to an inner slide member. A latch arm or pin is fixed to the inner slide member for latching by a lock mechanism fixed to the outer slide member. The lock mechanism uses a latch receiver that rotates with respect to the lock mechanism and is in a travel path of the latch arm. A lever arm rotates with respect to the lock mechanism and is positionable to block rotation of the latch receiver in a locked position to retain the latch arm. A motor drives a cam to position the lever arm to free the latch receiver from the locked position.
Owner:STANDARD PURISHIJIYAN

Frame synchronization

Frame synchronization methods and systems suited for packet communications systems, and particularly time frequency hopping packet communication systems, are disclosed. Frame synchronization is performed by performing a first correlation on information of received symbols and performing a second correlation on results of the first correlation. In systems with repeating synchronization information modulated by a cover sequence, the results of the second correlation may be used to determine symbol numbering of symbols in a packet.
Owner:REALTEK SEMICON CORP +1

Switched power stage and a method for controlling the latter

The disclosure relates to a method of generating an output voltage from a high input voltage and a command signal, the method comprising: providing an inductor having a first terminal and a second terminal linked to a low voltage by a capacitor, the second inductor terminal supplying the output voltage to a load, the low voltage being lower than the high input voltage; and connecting the first inductor terminal either to the high input voltage or to the inductor second terminal, as a function of the command signal.
Owner:CHAOYANG SEMICON (SHANGHAI) CO LTD

Video game forward compatibility including software patching

Methods for updating video game software or handheld game devices, and systems for performing the methods. In some embodiments a first handheld game device with a later version of a game update software of a second handheld game device with an earlier version of the game.
Owner:ACTIVISION PUBLISHING

Friction driven x-ray source

A high energy radiation generator utilizes sliding friction in a low pressure environment to generate high energy radiation, for example x-rays. The sliding friction may be generated by sweeping one material against a second material, for example rotating a surface of a rotor against a membrane, in the presence of an electron target, which may be one of the first material or the second material, or a different material.
Owner:TRIBO LABS

Video game system and toy with RF antenna

A toy for a video game may include an RFID tag, with an inductive antenna for receiving and transmitting signals. The inductive antenna may have a ferromagnetic core. Inductance of the inductive antenna may be selected such that tuning of the antenna is determined by the inductance of the antenna and input capacitance of an RFID semiconductor circuit of the RFID tag, with in some embodiments no tuning capacitors utilized. In some embodiments the input capacitance of the RFID semiconductor circuit is parasitic capacitance of the RFID semiconductor circuit.
Owner:ACTIVISION PUBLISHING

Clock and data recovery for burst-mode serial signals

A clock and data recovery device recovers data from a sequential stream of data that includes bursts of data separated by gaps. Each burst of data arrives with its own phase and with its own deviation from a nominal frequency. The bursts of data begin with a preamble that is utilized to determine the timing of the burst. The clock and data recovery device determines the timing of a burst of data using signals from one or more demultiplexers or samplers. At the start of each burst of data, sampled input signals are analyzed by an edge detector to determine a sample phase for the burst. A selector utilizes the sample phase determined by the edge detector to choose which of the sampled input signals to use to produce output data signals from the clock and data recovery device.
Owner:MICROSEMI STORAGE SOLUTIONS

Realtime color vision deficiency correction

Real-time modification of pixel colors for displays, such as video game displays, may be performed to account for color vision deficiency. The modifications can be performed using operations utilizing constant matrices, with operations performed in the LMS color space. For example, a pixel may be transformed from an RGB color space to the LMS color space, a difference between a simulated color-vision deficient response and the pixel may be determined, and the difference may be distributed in the pixel such that the response is effectively taken from defective cones and distributed to functioning cones, with the resulting pixel transformed back to the RGB color space for display.
Owner:ACTIVISION PUBLISHING

System and method using high performance preamble cover sequences for multi-band OFDM two-band hopping modes

Methods and systems for packet preamble sequences are provided. The preamble sequences are produce by multiplying preestablished base sequences by cover sequences. The cover sequences are chosen for high-performance in multi-band OFDM systems with modes that include two-band hopping.
Owner:REALTEK SEMICON CORP +1
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