System and method for animating virtual characters
a virtual character and animation technology, applied in the field of virtual characters, can solve the problems of laborious process, limited number unconvincing animations of composite virtual characters,
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[0038]FIG. 1 is a block diagram illustrating an example of a video game system in accordance with aspects of the present invention. Referring to FIG. 1, the video game system 100 includes game system 140 and a toy assembly comprised of a plurality of component toy parts 120a-n. The toy assembly may consist of toy parts associated with a single character, or the toy assembly may consist of toy parts from a plurality of characters (referred to as a “composite toy assembly”). The toy parts may be physically combined, coupled, connected or otherwise adjoined to create a toy assembly. In some embodiments, the toy parts may be coupled in an interlocked fashion to create a toy assembly, for example via a physical locking mechanism, electromagnetic or other locking mechanism. In various embodiments the toy parts 120a-n may be connected by a force, for example a physical or electromagnetic force, such as by way of interlocking physical components, frictional fittings, or magnetic couplings, ...
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