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470 results about "Animation" patented technology

Monocular video dynamic human body reconstruction method and system based on three-dimensional gaussian splashing

This invention relates to the fields of computer vision and computer graphics, and provides a method and system for dynamic human body reconstruction from monocular video based on 3D Gaussian splashing. The method includes the following steps: data preprocessing; initialization of the normalized space 3D Gaussian; deformation of the normalized space 3D Gaussian to an intermediate pose space to obtain a non-rigidly deformable 3D Gaussian and pose-related features; transformation of the non-rigidly deformable 3D Gaussian to the observation space using linear blending skinning to obtain the observation space 3D Gaussian; decoding the viewpoint-related color based on Gaussian color features, pose-related features, and viewpoint direction; constructing a total loss function including a normal consistency regularization term to optimize the 3D Gaussian attributes and network parameters; and rendering the target human body image using a differentiable Gaussian splash rasterizer. This invention enables rapid and fully automatic reconstruction from monocular video to a high-fidelity, animable human body model, applicable to fields such as virtual reality and film production.
Owner:CHANGCHUN UNIV

Electronic device with cartoon image dynamic online customer service consultation user interface

ActiveCN310053445SEngineeringUser interface
1. The name of the design product: electronic device with cartoon image dynamic online customer service consultation user interface. 2. The use of the design product: an electronic device. 3. The design points of the design product: the content of the graphical user interface in the screen. 4. The picture or photo that best indicates the design points: design 1 front view. 5. The entity product is a common design, and other views are omitted. 6. Design 1 is designated as the basic design. 7. The use of the graphical user interface: the design product is used for enterprise website platform consultation. When users visit the website, they can conduct online consultation by clicking different buttons of online customer service on the page. 8. The human-computer interaction mode of the graphical user interface: design 1 front view, design 2 front view, design 3 front view, and design 4 front view are all initial interface diagrams; design 1 interface change state diagram is the interface change state diagram based on design 1 front view, automatically scrolling complete subtitles and automatically playing IP image animation, wherein the enterprise IP image circulates to welcome users by opening hands, and the left side circulates to display "xxxx company welcomes you!" subtitles from bottom to top; design 2 interface change state diagram is the interface change state diagram based on design 2 front view, moving the mouse to the blue telephone icon, wherein the consultation hotline is displayed, and the telephone information can be copied through the mouse; design 3 interface change state diagram is the interface change state diagram based on design 3 front view, moving the mouse to the blue email icon, wherein the email information is displayed; design 4 interface change state diagram is the interface change state diagram based on design 4 front view, moving the mouse to the blue communication icon, wherein the scan code information and text are displayed.
Owner:武汉智博创享科技股份有限公司

Computer three-dimensional character culling data generation and use method, device, medium and system

This invention discloses a method, device, medium, and system for generating and using 3D character culling data in computer graphics, belonging to the field of computer graphics. The method includes the following steps: pre-generating frame-level cluster bounding box data corresponding to sampled animation frames; submitting the frame-level cluster bounding box data to the graphics processing unit of the graphics card during initialization; updating the current animation frame using an animation state machine during runtime; during the culling operation, searching for the bounding box data of the cluster in the current animation frame based on the current animation frame and the cluster index, and culling it; if the current animation frame does not match the sampled animation frame, interpolating and calculating the bounding box data corresponding to the current animation frame based on the pre-generated frame-level cluster bounding box data of the animation frames before and after the current animation frame. This invention has advantages such as low overhead, good dynamics, and high culling performance.
Owner:CHENGDU SHENMA TONGCHI TECHNOLOGY CO LTD

Event-driven ar visualization assembly system and its construction and editing method

The application provides an event-driven AR visualization assembly system and a construction and editing method thereof, comprising the following steps: S1, constructing an assembly process knowledge graph based on a Neo4j graph database; S2, establishing an augmented reality assembly AR material model, extending and developing an augmented reality construction engine based on a C# language, and realizing a model conversion module; S3, defining augmented reality visualization assembly visual guidance content, extending and developing the augmented reality construction engine based on the C# language, and realizing a visualization node editor; S4, editing and associating node elements in a visualization node editing mode through the visualization node editor, defining AR visualization guidance elements, trigger events, demonstration animations and control logic; and S5, generating an augmented reality assembly guidance program. The application can improve the construction efficiency of the augmented reality auxiliary assembly program and reduce the construction period of the augmented reality guidance program.
Owner:SHANGHAI SPACE PRECISION MACHINERY RES INST

Method, device and equipment for generating sea wave effect and storage medium

The application provides a sea wave effect generation method, device and equipment and a storage medium. The method extracts a position curve of a sea wave edge in multiple frames of sea wave pictures; generates corresponding sea wave animation maps based on the extracted position curve; determines performance parameters when playing the sea wave animation based on the sea wave animation maps, and renders each pixel point on a beach model to obtain corresponding sea wave effects. The sea wave animation maps obtained actually only contain coordinate information of the sea wave edges of the multiple frames of pictures. Compared with existing maps, the maps greatly reduce the resource amount of devices occupied, thereby reducing performance overhead when subsequent application resources are called, and improving operation efficiency.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A process simulation method and related equipment for machining training

ActiveCN120257817BRealize organic connectionImprove learning efficiencyDesign optimisation/simulationManufacturing computing systemsWeb of knowledgeSimulation training
A simulation method and related equipment for machining process training are disclosed. The method includes: acquiring engineering data and process data of the target workpiece; extracting features from the engineering data and combining them with the process data to construct a case resource library; performing semantic association analysis between the pre-set knowledge resource library and the machining cases in the case resource library to generate a process knowledge network; constructing a virtual training environment based on the process knowledge network; collecting interaction data of learners in the virtual training environment and evaluating the interaction data to obtain evaluation results; and generating guidance animations based on the evaluation results and the process knowledge network. This application can improve the learning efficiency of simulation training.
Owner:烟台理工学院

Display device and laundry treating apparatus

PendingCN122304143AAnimationPattern matching
This application provides a display device and a garment processing apparatus. The display device includes a first display section and a second display section. The first display section is used to display parameter adjustment options; the second display section is formed on one side or in the middle of the first display section; wherein, based on the parameter adjustment options being adjusted, at least one of the first and second display sections displays a background animation or pattern matching the adjusted parameter adjustment options. The technical solution of this application can improve the convenience of user interaction and enhance the user experience.
Owner:WUXI LITTLE SWAN ELECTRIC CO LTD

State-space system for pseudorandom animation

ActiveUS12675930B2AlgorithmAnimation
Methods, devices, media, and other embodiments are described for a state-space system for pseudorandom animation. In one embodiment animation elements within a computer model are identified, and for each animation element motion patterns and speed harmonics are identified. A set of motion data values comprising a state-space description of the motion patterns and the speed harmonics are generated, and a probability assigned to each value of the set of motion data values for the state-space description. The probability can then be used to select and update a particular motion used in an animation generated from the computer model.
Owner:SNAP INC

Method and related device for evaluating in-vehicle infotainment fluency

This application discloses a method and related equipment for evaluating the smoothness of in-vehicle infotainment systems, relating to the field of vehicle testing technology. The method includes: acquiring a recorded video stream of the in-vehicle interaction process of a target vehicle; parsing and processing the recorded video stream to obtain temporal data of the visual features of the in-vehicle infotainment system during the interaction process; determining quantitative information on the smoothness of the target in-vehicle infotainment system based on the temporal data of the visual features; and generating a smoothness score characterizing the smoothness of the in-vehicle infotainment system based on touch response latency, animation frame dropping features, and stuttering features. This application, by parsing and extracting temporal data of the visual features from the recorded video stream of the in-vehicle interaction process, quantifying touch response latency, animation frame dropping features, and stuttering features, and generating a unified smoothness score, can achieve an objective, detailed, and comprehensive evaluation of the smoothness of the in-vehicle infotainment system.
Owner:VOYAH AUTOMOBILE TECH CO LTD

Subtitle processing methods and devices

This disclosure relates to a subtitle processing method and apparatus. The method includes: during the editing of a multimedia material segment, obtaining subtitle text corresponding to the audio and timestamp information of audio segments corresponding to each text element in the subtitle text through speech recognition; determining the material segment matching the text element in the multimedia material segment based on the timestamp information of the audio segment corresponding to each text element; and then synthesizing each text element with the matching material segment within the specified time to obtain a target multimedia material with a subtitle text appearing word by word in an animation effect. The solution of this disclosure can achieve a subtitle animation effect where the corresponding text subtitle appears when a certain word is spoken; furthermore, user input commands can automatically generate dynamic subtitles, simplifying user operation and improving user experience.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Virtual anchor synthesis method and apparatus, computer device, and readable storage medium

ActiveCN115984466BData packAnimation
The embodiment of the application provides a virtual anchor synthesis method, device, computer equipment and readable storage medium. The virtual anchor synthesis method comprises the following steps: a dummy action library is established in advance, a plurality of three-dimensional action data packets corresponding to a plurality of dummy action forms are stored in the dummy action library, an automatic speech packet is generated from a whole news script, one three-dimensional action data packet in the plurality of three-dimensional action data packets in the dummy action library is inserted into the news script in each sentence of the whole news script which needs to be inserted into the dummy action form, so that animation synthesis is performed according to the corresponding relationship between the first timestamp and the third timestamp of the speech packet and all three-dimensional action data packets corresponding to the dummy action form inserted into the whole news script, and a virtual anchor is generated. In the technical scheme of the application, the effect of automatically producing a virtual anchor can be achieved, the generation period is short, the daily, large-batch and long-period news broadcast requirements can be met, and the production cost is greatly reduced.
Owner:SHANGHAI MEDIA TECH

Scrolling interaction method, system, device and storage medium of application interface

ActiveCN122284891BAnimationSimulation
The application discloses a scrolling interaction method, system, device and storage medium of an application interface, and belongs to the technical field of mobile application development. The scrolling interaction method of the application interface comprises the following steps: creating an instance of an inertia deceleration controller, and inputting an initial scrolling speed into the inertia deceleration controller; calling a start animation method of the inertia deceleration controller, and inputting a frame callback function and a completion callback function into the inertia deceleration controller as parameters; judging whether an animation starting duration is less than a total animation duration; if yes, inputting the animation starting duration into a trajectory calculation module, determining a current position by using the trajectory calculation module, and uploading the current position to an application layer by calling the frame callback function; and if no, uploading a flag of completed animation and an end position to the application layer by calling the completion callback function. The application can make an interactive object in an application interface realize inertia scrolling when a system original scrolling component cannot be used.
Owner:FOUNDER SECURITIES CO LTD

Three-dimensional human body reconstruction method and system based on three-dimensional gaussian splashing

The application belongs to the field of three-dimensional vision and digitization, and relates to a three-dimensional human body reconstruction method and system based on three-dimensional Gaussian splashing. The method steps are as follows: based on a layered hash coding parameter field, the center position of each Gaussian primitive in the constructed three-dimensional Gaussian primitive set is corrected, and the color of the Gaussian primitive under the current observation angle is predicted; based on the human body posture parameters and shape parameters corresponding to the monocular video sequence, linear mixed skin transformation is performed on the corrected Gaussian primitive to map to the posture space; based on the Gaussian primitive parameters mapped to the posture space, three-dimensional Gaussian differentiable rendering is performed on the Gaussian primitive mapped to the posture space to obtain a rendering image consistent with the corresponding view angle of the monocular video; based on the constructed joint loss function, the Gaussian primitive parameters and the layered hash coding parameter field are optimized to obtain a three-dimensional human body model. The application can quickly reconstruct an animatable three-dimensional human body model with stable contours and clear textures from a monocular video.
Owner:CHINA UNIV OF PETROLEUM (EAST CHINA)

Control device, method and audio equipment for an animated sound grille

This disclosure provides a control device, method, and audio equipment for an animated sound grille. The control device controls the movement of N sound grilles to achieve the animation effect. The N sound grilles are grouped into M groups, each group comprising m sound grilles, where N≥4, M≥2, and m≥1. The control device includes: N motors, each sound grille controlled by one motor; M node controllers, each node controller controlling one of the M groups of sound grilles; and a main controller, communicating with the M node controllers via i buses, each bus connecting at least one node controller, where i≥2. The main controller is configured to: send action commands to designated node controllers of designated groups of sound grilles within the M groups of sound grilles using a time-division multiplexing strategy based on the start time of the M groups of sound grilles. The designated node controllers control the motors of the designated group of sound grilles according to the action parameters of the action commands.
Owner:LITTLE BIRD CO LTD

Artificial intelligence gaze interface sensor (ai GIS): personalized biometric dual-camera foveal gaze tracking system with device-adaptive architecture for precise human gaze localization on digital and projected view planes

PendingUS20260194973A1PersonalizationAlgorithm
An Artificial Intelligence Gaze Interface Sensor (AI GIS) system and method for precisely tracking human gaze on a digital or projected view plane without head-mounted hardware. A context camera detects a user's face and matches it against stored biometric profiles using AI facial recognition, automatically loading personalized eye geometry, inter-pupillary distance and gaze calibration data. A conditional activation controller initializes a second Peregrine Foveal Camera (PFC), modeled after the dual-fovea retina of the Falco peregrinus, only upon confirmed eye detection. An AI algorithm triggers visual effects, hidden content, animations, gaze-based engagements and semantically mapped audio on the digital or projected plane based on gaze coordinate outputs, from a dedicated computational pipeline, correlated to the digital or projected plane. This invention serves as the sensing layer for U.S. application Ser. No. 18 / 395,290.
Owner:THOMAS CEDRIC DANIEL

Method, device, and computer program product for image processing

The present disclosure relates to a method, a device, and a computer program product for image processing. The method includes acquiring a plurality of images and a first video, wherein the plurality of images indicate visual information of a source object from a plurality of perspectives, and the first video indicates animation of a target object. The method further includes generating a three-dimensional model for the source object based on the plurality of images, and generating a plurality of animation models for the target object based on the first video. The method further includes fusing the three-dimensional model for the source object and the plurality of animation models for the target object to generate a second video for the source object, wherein in the second video, the target object in the first video is replaced with the source object.
Owner:DELL PROD LP

Text- and Embedding-Based Consistency-Preserving Automated 2D Animation Generation System

PendingKR1020260112878AAdaptive learningEngineering
The present invention relates to a system that automatically generates 2D animations based on text and embeddings, maintaining visual and semantic consistency by combining model IDs and embeddings of characters, backgrounds, and motions. Information regarding scenes, characters, backgrounds, actions, and dialogue is extracted from input text content through natural language processing (NLP) and semantic analysis. By combining character embeddings and motion embeddings with model IDs, background images are synthesized to automatically generate animation scenes while maintaining consistency in the appearance and movement of the characters. Adaptive learning based on user feedback is performed to continuously improve the generation performance of the system, and post-production work is automated to maximize production efficiency. By enabling the efficient and consistent production of 2D animations in large-scale user environments, this system reduces production costs and time and supports non-experts in easily creating animations.
Owner:이진수 +1

Wireless network, systems and methods for configuration, operation and use of motorized, wheeled aned steerable passenger-carrying carts for entertainment purposes

A wireless network, systems and methods, wherein each passenger-carrying rideable vehicle deployed in the system includes: a modular construction consisting of a lightweight body driven by an electric-battery driven motor, and specially adapted for receiving a customizable ornamental body having the appearance and personality of a particular or an inanimate object; motorized and / or animated elements disposed beneath the animal character skin covering for enabling animal behaviors and / or expressions that promote a fun and entertaining ride experience; an audio-transducers mounted within the animal character body for playing music from smartphone applications and animated animal character body portions to provide a sense of realism and excitement as the electric entertainment vehicle is ridden through an amusement facility.
Owner:SCOOTERBUG INC

A virtual simulation experiment system based on multi-engine cooperation and a method thereof

This invention discloses a virtual simulation experiment method and system based on multi-engine collaboration. The method is as follows: S1, the front-end interaction layer receives the simulation experiment task and parses the experiment mode classification; selects the corresponding learning mode according to the learning requirements, and then transmits the task data to the engine layer; S2, in the engine layer, based on the preset equipment association engine module, obtains the equipment required for the experiment through the equipment library information; and determines whether it is compliant; if compliant, at least two simulation engine modules are dynamically matched and linked through the collaborative engine association mapping mechanism, and then the results are calculated by the multi-disciplinary computing engine module and output in a unified data format; S3, the information collector receives the calculation results and scores or renders the experimental results. This method uses unified modeling and engine-based encapsulation to realize intelligent reasoning and animation rendering of virtual experimental scenarios in multiple disciplines such as chemistry and physics, thereby achieving an open, interactive, and verifiable virtual simulation experiment experience.
Owner:NANJING HONGSONG INFORMATION TECH CO LTD

Page transition display device and method and related product

The invention provides a page transition display device and method and a related product. The device comprises a gesture recognition module, a page management module, a UI frame module, a linked list management module, a model transformation module and a rendering display module. Wherein the page management module monitors gesture operation executed by a user in real time through the gesture recognition module, when a page transition event is recognized, a GPU instruction is generated for the page transition event through the UI frame module, and a first linked list and a second linked list are created and managed through the linked list management module on the basis of the GPU instruction. According to the method, image rendering can be carried out while 2.5 D conversion is executed in a mode of running double linked lists through double threads, so that the idle waiting time of a GPU (Graphics Processing Unit) is shortened, and the smoothness of page transition animation is improved.
Owner:ZHUHAI JIELI TECH

Automated therapy compliance video with avatar explaining compliance data

Systems, apparatuses and methods provide technology for generating a video presentation, including determining a plurality of insights, each insight associated with a data presentation and, based on at least a portion of therapy compliance data for a patient, determining, for each insight, an insight location on a reporting dashboard and an avatar position for an avatar on the reporting dashboard, formulating a feedback message for each of the insights, and generating a video presentation based on the reporting dashboard, the video presentation including a display of the data presentations and a display of an animation sequence for the avatar, the animation sequence including, for each insight, a display of the avatar at the respective avatar position, the avatar pointing to the insight location for the insight, and a synchronized audio signal representing the feedback message for the insight.
Owner:KONINKLIJKE PHILIPS NV

Digital human head hair lighting data generation method and digital human head hair rendering method

PendingCN122368292AAnimationRadiology
The application provides a digital human head hair lighting data generation method and a digital human head hair rendering method, relates to the technical field of digital humans, and generates hair shape data capable of accurately controlling the shape of hair based on skeleton animation data through the calculation of a cloud server, and then directly generates hair lighting data in combination with environment data. The core of the method is that the inference ability of deep learning replaces traditional physical simulation and ray tracing calculation, successfully transfers the high complexity of the lighting calculation task to the cloud server, can realize high-fidelity real-time rendering of digital human hair in a dynamic motion and dynamic lighting environment without relying on high-performance terminal hardware, and solves the problems that the lighting map in the prior art cannot adapt to dynamic changes and the real-time ray tracing computing power is too high.
Owner:MOFA (SHANGHAI) INFORMATION TECH CO LTD +1

Secondary battery manufacturing system and method for manufacturing secondary battery

PendingKR1020260113813AElectrical batteryCell fabrication
According to exemplary embodiments, a secondary battery manufacturing system is provided. The system comprises the steps of: modeling sub-models; loading the sub-models into an animation program; and merging the sub-models to provide a model representing a secondary battery manufacturing facility.
Owner:LG ENERGY SOLUTION LTD

Shoulder protector (Anime and manga cosplay series)

ActiveCN310078365SAnimationShoulder Support
1. The name of the design product: shoulder protector (animation two-dimensional costume series). 2. The use of the design product: for providing shoulder support effect. 3. The design points of the design product: in shape. 4. The picture or photo that best indicates the design points: design 1 perspective view. 5. Design 1 is designated as the basic design.
Owner:倪引

A finger motion capture and cross identification method

PendingCN122331754AComplete dataData pack
The application relates to the field of motion capture and virtual simulation, and particularly relates to a finger motion capture and cross identification method, which adopts a six-axis and nine-axis sensor unit, is initialized and configured through a main control board and a communication bus, is subjected to gyro zero offset calibration, completes data conversion, attitude solution and other pretreatments, transmits binary floating point data packets containing an attitude array and a time stamp to a computer through a wireless connectionless protocol, carries out physical collision simulation and IK solution based on a unified constraint solver and a three-level weight constraint mechanism, and finally generates and feeds back a display bone animation. The application adopts the six-axis and nine-axis sensor unit, is subjected to gyro zero offset calibration, data pretreatment and UDP protocol transmission, combines an XPBD framework to build a three-level weight constraint mechanism to carry out collision simulation and IK solution, realizes low-cost and accurate identification of finger crossing, realizes data non-drifting and stable transmission, and outputs a smooth bone animation which is in line with physiological limits.
Owner:ZHIYUE (SHANGHAI) TECHNOLOGY DEVELOPMENT CO LTD