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69103 results about "Client-side" patented technology

Client-side refers to operations that are performed by the client in a client–server relationship in a computer network.

Internet profiling

A system, method, and various software products provide for consistent identification of web users across multiple web sites, servers and domains, monitoring and capture of data describing the users' web activities, categorization of the web activity data, aggregation of the data into time dependent models describing interest of users and groups over time. Categorization is made with respect to a category tree which may be standardized or customized for each web site. User groups may be defined based on membership rules for category interest information and demographics. Individual user profiles are then created for users automatically based on satisfaction of the user group membership rules. As new data is collected on a user over time, the category interest information extracted from the user's web activity is updated to form a current model of the user's interests relative to the various categories. This information is also used to automatically update group membership and user profile information. Identification of users across multiple sites is provided by a global service that recognizes each user and provides a globally unique identifier to a requesting web server, which can use the identifier to accumulate activity data for the user. Client side user identification is provided to track user activity data on web servers that do not communicate with the global service and do not process activity for category information. User profiles may be shared among web sites that form alliances. User activity data may be aggregated along various dimensions including users/user groups, categorization, and time to provide robust models of interest at any desired time scale.
Owner:FUJITSU LTD

Slim terminal gaming system

A computer gaming system and method of operation thereof are provided that both drastically reduce the cost of gaming stations and allow contemporaneous access to multiple game programs from a single gaming station. The computer gaming system of the present invention allows for transparent modifications and upgrades to the gaming programs by executing gaming programs on a server/host computer connected to a plurality of client/terminal computers via communication pathways. Each client/terminal computer comprises a client/terminal program that allows input and output streams of the gaming program executed on the server/host computer to be separated and redirected to the client/terminal computers. Since the gaming programs are executed entirely on the server/host computer, with only wagering input and display output operations being executed on the client/terminal computers, the cost of the hardware and software required for each client/terminal computer is greatly reduced. A patron of a client/terminal computer can access any of the gaming programs executed on the server/host computer. Modifications and upgrades of the gaming programs only need to be performed on the server/host computer. By using a stereo head-mounted display together with a joystick input device and wireless communication pathways, the present invention allows a patron to participate in a mobile gaming environment.
Owner:NEW MILLENIUM GAMING

Real-time receipt, decompression and play of compressed streaming video/hypervideo; with thumbnail display of past scenes and with replay, hyperlinking and/or recording permissively intiated retrospectively

Streaming compressed digital hypervideo received upon a digital communications network is decoded (decompressed) and played in a client-computer-based "video on web VCR" software system. Scene changes, if not previously marked upstream, are automatically detected, and typically twenty-one past scenes are displayed as thumbnail images. Hyperlinks within the main video scene, and/or any thumbnail image, show as hotspots, with text annotations typically appearing upon a cursor "mouse over". All hyperlinks-as are provided and inserted by, inter alia, the upstream network service provider (the "ISP")-may be, and preferably are, full-custom dynamically-resolved to each subscriber/user/viewer ("SUV") upon volitional "click throughs" by the SUV, including retrospectively on past hypervideo scenes as appear within the thumbnail images. Hyperlinking permits (i) retrieving information and commercials, including streaming video/hypervideo, from any of local storage, a network (or Internet) service provider ("ISP"), a network content provider, and/or an advertiser network site, (ii) entering a contest of skill or a lottery of chance, (iii) gambling, (iv) buying (and less often, selling), (v) responding to a survey, and expressing an opinion, and/or (vi) sounding an alert.
Owner:TATA AMERICA INT

Content distribution system for operation over an internetwork including content peering arrangements

In a network interconnecting a plurality of content providers and a plurality of clients, for providing content to a client, each of the plurality of content providers is coupled to at least one content distribution network of a plurality of content distribution networks, wherein the client is coupled to at least one of the plurality of content distribution networks and a request for the content is sent from the client to a redirector node that receives requests, wherein a redirector at the redirector node provides an address for a server available to serve the requested content. When the client's content distribution network is a primary content distribution network for the content provider providing the requested content, redirecting the client to a server within the client's content distribution network. When the client's content distribution network is not a primary content distribution network for the content provider but the client's content distribution network has a content peering relationship with a primary content distribution network for the content provider, redirecting the client to a server within the client's content distribution network. When the client's content distribution network is not a primary content distribution network for the content provider and the client's content distribution network does not have a content peering relationship with a primary content distribution network for the content provider, redirecting the client to a server outside the client's content distribution network. The redirecting can be done using a domain name service (DNS) server that responds to requests for domain name resolution that include metadata encoding for the content being requested and / or attributes of the resolution request other than a domain name or explicit client / redirector communication to perform the redirection.
Owner:GOOGLE LLC
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