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437results about "Board games" patented technology

Smart chess-like game piece positioning and recognition system

A chess-like piece positioning and recognition system, including: an MCU, an RFID module, multi-channel analog switches, an electromagnet and communication signal switch unit, an electromagnetic drive unit, antennas, silicon steel blocks, and pieces. The MCU is used for communication with the RFID module, selecting channels of the multi-channel analog switches, and electromagnet and communication signal switch selection. The RFID module is used for reading information from the pieces. The multi-channel analog switches are used for group gating and intra-group channel gating of the RF channels. The electromagnet and communication signal switch unit is used for switching between the electromagnetic drive unit and the RF channels. The electromagnetic drive unit is used for driving an electromagnet. The antenna is used for sending and receiving signals from the pieces and also serves as the coil for the electromagnet. The silicon steel block is used as the core of the electromagnet, which generates a magnetic attraction to the pieces after being magnetized.
Owner:WENG YAN

Scalable modular game system

Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
Owner:ADVENTURE TOGETHER LLC

Multifunctional combined magnetic chess box

The invention provides a multifunctional combined magnetic chess box, and belongs to the technical field of chess boxes. Comprising a chess box, a frame is fixedly connected into the chess box, and a containing space on the inner side of the frame is used for arranging chess game scenes or placing chess piece boxes; the locking mechanism is arranged in the chess box and comprises a pressing plate conical part and an elastic piece, the conical part is fixed to one side of the pressing plate, the elastic piece is used for providing reset elastic force for the pressing plate, and when the chess box is buckled, the conical part is pressed and drives the pressing plate to overcome the elastic force of the elastic piece to move so as to press and fix the chess piece box in the containing space; the chessboard is arranged on the chess box, and a magnetic piece is embedded in the chessboard. By means of the locking mechanism, when the chess box is buckled, the chess box in the chess box can be automatically pressed, shaking and abrasion of the chess box are effectively prevented, meanwhile, by means of magnetic attraction matching of a socket and an insertion column and the design of an inner concave part and a clamping part, accidental opening of the chess box can be avoided, and the mounting firmness of the second chessboard is guaranteed.
Owner:PUJIANG KUERQI STATIONERY PROD CO LTD

Interactive basketball board game system with modular court and multiple game modes

An interactive basketball board game system having a substantially planar surface serving as a game court with removable perimeter borders that define a playing area. The system includes basketball hoops and backboards secured to end borders, and miniature basketballs. The court surface features magnetic-receptive material enabling interchangeable court illustrations. The system incorporates authentic basketball simulation mechanics requiring balls to bounce once before shooting attempts, foul calling systems, and alternating possession rules. The compact, portable design allows for easy assembly, disassembly, and storage while providing comprehensive basketball gameplay experiences suitable for various skill levels and player counts.
Owner:TRIPLE THREAT BOARD LLC

3D Maze

To provide a transparent three-dimensional maze that can be made without using a mold. [Solution] The three-dimensional maze is made up of squares including U-shaped and L-shaped sections that are created by cutting and bending a transparent plate with vertical and horizontal lines or shallow grooves that form the sides of the grid squares, and includes a box 7 with three sides.
Owner:田中 佐知子

Reconfigurable board game system

A reconfigurable boardgame system herein comprises a reconfigurable boardgame board (e.g., four panel tri-fold) with a plurality of “page-retaining corner members” in corners of board panels, allowing interchanging customized boardgame pages. In one embodiment, only those corners of each panel that are exteriorly located on the board have corresponding corner members (leaving the center unobstructed). In another embodiment, the boardgame board is contained within a reconfigurable boardgame kit, which may comprise reusable (e.g., generic and shared) game pieces (dice, timers, pawns, etc.) for use by many games. In still another embodiment, the boardgame kit comprises blank and / or templated items to be filled in, such as boardgame panels, cards, customized dice, game pawn blanks, rules templates, etc. Envelopes may store the game panel pages, rules, and custom pieces of each individual boardgame, to be stored in the kit and used with the reconfigurable boardgame board and the generic reusable game pieces.
Owner:BEHMKE SKYLAR D +1

MOVABLE PUZZLE BOARD

ActiveDE602024004645T2Board games
Owner:CHE XIAOLING DANGYANG CITY +1

Memory device for pool game

PendingUS20260137993A1Board gamesAquatic toysInterior spaceComputer graphics (images)
Provided is a memory device. The memory device may be used in a pool or in any body of water, such as that in a bathtub or in lakes, oceans, and the like. The memory device may be used as a game. The memory device may be used as a memory game where colors of an item are matched to a color sequence provided in the game. The memory device may include a hub. The hub may include first top end that includes a user interface. The user interface may include a transparent button that, upon activation by a user, provides a visual color sequence. The hub may further include a second bottom end that attaches to the top end by a series of arms. The bottom end may provide floatation of the hub on water. The bottom end and arms may extend the top end away from and distanced from the water. The hub may include a hollow or open central interior space. The memory device may further include a plurality of rings. The rings may include a central opening and a body having a color that matches the optional colors in the visual color sequence provided by the hub. The rings may sink in the water. Use of the memory device may include retrieving the plurality of rings in the visual color sequence provided by the hub.
Owner:HARTDESIGN

Early planning weekly plate toy

PendingCN121368771ABoard gamesPerpetual calendersManagement toolTime management
A time management tool (100) for children, comprising: a plate (102) having a height, a width and a front surface (119); one or more pivotable rigid flaps (104) hingedly secured to the front surface (119), each flap (104) being marked in association with a different day of a week; one or more repositionable active indicia (108), the one or more repositionable active indicia (108) configured to be positioned on the magnetic surface (105) of the one or more flaps (104); and a hinge mechanism (118) pivotably securing the one or more flaps (104) to the front surface (119) about a pivot axis (176). The hinge mechanism (118) includes a pair of deflectable tabs (136) in contact with the ribs (128) of the one or more flaps (104). The rib (128) is configured to ride on the pair of deflectable tabs (136) and deflect the pair of deflectable tabs (136) when the one or more flaps (104) are pivoted about the pivot axis (176).
Owner:LOVEVERY INC

Umbrella ware systems

The umbrella ware system allows for various system devices to be connected to and rotated manually around the pole while resting on the table surface. The system design allows for the installation and removal of system gaming boards, food service trays, and container holders without having to remove the pole. The devices can be rotated 360 degrees around the pole, counterclockwise or clockwise. The system features two (2) halves: one with a female connector design and one with a male connector design. The connectors may utilize permanent magnets to attract and hold the two halves together. The magnets are embedded in the male halves of the rectangular-shaped insertion pins as well as in the female halves of the rectangular-shaped receptacle cavities.
Owner:HEWETT MICHAEL

Gaming machine, game providing method, and program

To provide a game which has a new taste to attract the interest of a player and gives new stimulation and excitement.SOLUTION: The control unit executes an action of causing a symbol to appear in an empty cell, holds the predetermined symbol displayed in the cell after the execution of the action, executes the above-described action again with a cell in which the predetermined symbol is not displayed as an empty cell, and generates a new predetermined symbol based on the total amount of the benefit amount of the winning line when all the cells constituting the winning line are filled with the predetermined symbols after the execution of the action, A new prescribed symbol is held in one of the cells constituting the winning line, the remaining cells constituting the winning line are turned to empty cells, an action is repeated until a condition is satisfied, and then the total amount of the displayed privilege amount is imparted to the player.SELECTED DRAWING: Figure 21
Owner:KONAMI GAMING INC

Lodge game device

A teaching game device is disclosed which comprises a foldable playing board, with twenty five distinct officer pieces marked with initials and symbols for identification. The game does not have an intended player number but may come with one if necessary. Players move around the board using the officer pieces as well as additional components such as life tokens, a miniature hourglass, and playing cards offering various gameplays like skip, reverse, three-word clue, and Ritual Monitor help. Through the game, players must navigate three different levels of gameplay where each level has opportunities for the player to use cards or lose life tokens for incorrect responses. The goal of the game is to retain the last life token.
Owner:DARROW JAY

Adaptive checker game piece with gripping leaf

An adaptive checker piece for facilitating gripping and manipulation of the checker piece comprising a round main body and a gripping leaf extending therefrom. The gripping leaf forms a segment of a cone spanning an angular range α, and the gripping leaf is angled outwardly relative to a central axis of the main body at an angle β. A round upper platform projects concentrically from the main body but with a smaller diameter whereby an upper raceway is formed. The gripping leaf projects from the main body from a position laterally outward of the upper raceway. A lower toroid projects concentrically from a lower portion of the main body and is sized to receive an upper platform of a second adaptive checker piece in an interference fit. Multiple checker pieces can be stacked to make king pieces and for storage despite the presence of the gripping leaf.
Owner:RUSSO SR MICHAEL F

Sword of myth board game

PendingUS20260048320A1Board gamesControl characterEngineering
A method for playing a board game and a computer-implemented version of the game are disclosed. The game features a dynamic quest environment represented on a game board or virtual map, where players control characters with evolving moral attributes. Players navigate the map, engage in encounters, recruit companions, and make moral decisions that influence gameplay options, alliances, and victory conditions. The game includes lore and action cards, status cards reflecting moral alignment, and conflict resolution influenced by character attributes and follower abilities. The computer-implemented method facilitates multiplayer interactions, automated conflict resolution, dynamic narrative progression, and real-time updates of character status and resources. Player decisions trigger branching storylines, shifting alliances, and resource changes, with moral status affecting eligibility for specific objectives and victory conditions.
Owner:ROBBINS ROBERT S

Fraud detection system at game parlor

A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes a camera which captures an image of chips contained in a chip tray of a dealer, an image analyzing apparatus which analyses the image captured by the camera to detect an amount of the chips contained in the chip tray, a card distribution device which determines a win or lose result of a game, and a control device which compares the win or lose result of the game and the amount of the chips contained in the chip tray before and after collection and redemption of the chips to detect fraud.
Owner:ANGEL PLAYING CARDS CO LTD

Game device

PendingEP4684850A1Board games
A game device rich in strategic qualities is provided. The game device comprises a plurality of pieces, and a toy body, where in the toy body, provided are a game board with a plurality of passages for the pieces to pass through, arranged lined up in a prescribed direction, a plurality of striking devices which individually launch the pieces loaded into a piece loading section at the bottom end of the passage toward the passage, and movable stoppers disposed below rooms provided at prescribed intervals along the passages, that allow the pieces to pass through from the striking device side and that block passing through and retain the pieces from the side opposite to the striking device side, wherein provided are a plurality of piece input ports that are provided corresponding to the plurality of passages, and in which the pieces are input individually from outside in the piece loading section of the passage.
Owner:TOMY CO LTD

Intelligent chess and card with magnetic ring chess pieces

The invention discloses an intelligent chess and card with magnetic ring chess pieces, and the intelligent chess and card is Chinese chess or international chess and is also suitable for other chess and card types, such as military chess. Multi-system coding is carried out on polarity combinations of magnetic ring positions of the magnetic ring chess pieces, a unique ID is given to each magnetic ring chess piece, each position of the chessboard is correspondingly provided with a magnetic induction chip, the unique ID is recognized, and recognition of the magnetic ring chess pieces is completed; and meanwhile, the magnetic induction chip at each position of the chessboard is coded through a natural sequence or is written with an address code, so that the position of the magnetic ring chess piece on the chessboard is identified. According to the invention, information is transmitted through stable magnetic pole signal combination, and the anti-interference capability is high. The soft magnets are arranged at the chess piece placing positions of the chessboard to enable the magnetic ring chess pieces to return, the problem that the chess piece placing positions are not accurate is effectively solved, and the chess playing hand feeling and the viewing comfort are improved. Identity information of the chess pieces is transmitted in a positioning mode, and operations such as eating, undoing, replaying and the like in the chess playing process are effectively handled.
Owner:SIDIKO (GUANGZHOU) ELECTRONICS CO LTD

Virtual game battle preparation method, device and equipment, medium and program product

The invention discloses a battle preparation method, device and equipment for a virtual game, a medium and a program product, and relates to the technical field of computers. The method comprises the following steps: displaying a battle preparation area and a battle area of the chess game; displaying the attribute configuration area; receiving a configuration operation on the first fettering attribute in the attribute configuration area; and displaying the automatic battle preparation process of the virtual game based on the configuration operation. An attribute configuration interface is provided in a chess game, and a user can configure fettering attributes of virtual chess pieces participating in a virtual game in the attribute configuration interface, so that automatic battle preparation is performed according to the fettering attributes configured by the user; the method comprises at least one standby process of automatically placing the virtual chess pieces to the standby area and automatically putting the virtual chess pieces into the battle area, so that the duration of determining the formation of the putting chess pieces capable of successfully activating the fettering effect by a user is shortened, the condition that the fettering effect is failed to activate due to misoperation of the user is avoided, and the man-machine interaction efficiency is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Game System

Provided is a game system capable of determining which of a plurality of stacks of gaming chips that have been placed in the same betting area by a plurality of players are the stacks of each player. This game system is provided with a game table (2) having a betting area (6) in which a plurality of types of betting targets are laid out, a camera (10) for generating a captured image by capturing an image of the game table (2), and an information processing device (12) for identifying, on the basis of the captured image, and on the basis of the positions of stacks (80) of gaming chips (8) within the captured image, the betting target (7) in which each stack (80) has been bet, wherein, if a plurality of stacks (80) of gaming chips (8) have been bet in the same betting area (6), the information processing device (12) determines, on the basis of the captured image (11), which of the stacks (80) are stacks (80) of a main player (3m), and which of the stacks (80) are stacks (80) of a back bet player (3b).
Owner:ANGEL GRP CO LTD

Game equipment

ActiveJP2026066623ABoard games
This game utilizes the faces of convex polyhedra, particularly regular polyhedra, to create a unique game. It provides a novel game tool where different faces are displayed by fitting display pieces into pockets on a display board. [Solution] Each of the N faces of a convex polyhedron displays either a different element of a game or a scene from a story. These faces together constitute one game or one story. N display pieces with the same face display form one set, and the different faces (N pieces) of the convex polyhedron are arranged and displayed on a single display board. The display board is box-shaped and has N open pockets on the top surface. Each set pocket has a different face display. The openings correspond to the face shapes, and the display pieces are inserted to set the display faces horizontally. For a regular hexahedron display piece, square openings and pockets are arranged on the display board corresponding to the square faces. The exposed top surface of the display piece becomes a number table for a number guessing game. The game can be enjoyed using multiple different number tables.
Owner:MONTOMI CO LTD

Locking member and box thereof

The present disclosure provides a locking member and a box thereof, the locking member is easily configured to insert a first base into a second base through a first protrusion and a second protrusion thereof, and use a fastener to simultaneously receive and lock the first base and the second base in a locking space of the fastener for obtaining a lock thereof. When the fastener is subjected to a force to rotate away from the second base, the second base detaches from the first base for achieving an unlock thereof. When the first base and the second base are respectively installed near two end surfaces of the box that need to be locked, after the box is opened, the first and second protrusions are configured to be as support feet for the box, thereby ensuring flatness of splicing surfaces of the box after the box being folded. The locking member of the present disclosure is simple and easy to be operated, and the box is beautiful and saving costs.
Owner:A&A INTELLIGENT (SHENZHEN) CO LTD