Patents
Literature
Patsnap Eureka AI that helps you search prior art, draft patents, and assess FTO risks, powered by patent and scientific literature data.

1825results about "Board games" patented technology

Deploying a plurality of planar layers for lottery tickets

A system and method for providing instant games in both physical scratch-off and virtual forms wherein at least a portion of the winning value of the instant game is determined by a plurality of planar layers with the concordance of the planar layers determining value enhancements. The distribution and composition of the concordance of the plurality of planar layers is configured to ensure compliance with a predetermined prize outcome prize fund.
Owner:GTECH CORP

Folding connect four

The present invention discloses a folding Four In A Row, including a game board, where chess piece channels opened in bottoms and tops are formed in the game board; and a storage trough located right below the chess piece channels, where a chess piece tray capable of being folded is rotationally connected in the storage trough; in a case that the chess piece tray rotates in a folded state, the chess piece tray is located in the storage trough; a sealing member for sealing the bottoms of the chess piece channels is movably mounted between the chess piece tray and the chess piece channels; in a case that the sealing member releases sealing to the chess piece channels, the chess piece channels are connected to the storage trough; and supporting legs are detachably connected to a bottom of the game board, and a suspension member is arranged on the game board.
Owner:ZHUANG PENGHANG

Apparatus and method for a board game

PendingUS20250099843A1Board games
A game apparatus including a plurality of first and second player game pieces, each having a first portion that is a chess piece, such that the plurality of first and second player game pieces include all the pieces for a first and second player, respectively for a game of chess. Each of the plurality of first and second player game pieces has a second portion fixed to a corresponding first portion. Each second portion has a recess so that a cube can be inserted into the recess so the cube cannot be seen from a front of the second portion. The game apparatus may further include a base; a grid; and a first and / or second plurality of insert pieces. The grid and the base form a chessboard pattern of a plurality of grid spaces. Each of the insert pieces fits within a space of the plurality of grid spaces.
Owner:XPLAYCE LLC

Apparatus and method for identifying identity and position of chess-like game piece by means of weight

PendingUS20250065216A1Board gamesAlgorithmSimulation
An apparatus and a method for identifying the identity and position of a chess-like game piece by means of weight are provided. By means of a solution buoyancy module, a photoelectric sensing component, and a weight sensing chip circuit in the apparatus, the weight of the piece is calculated based on buoyant force, and the identity of the piece and the real-time position thereof on a board are determined based on the calculated weight.
Owner:WENG YAN

Puzzle table

The present disclosure provides a puzzle table. The puzzle table includes at least two board units and at least one connecting assembly configured to connect two adjacent board units. Each connecting assembly comprises an inserting assembly and a receiving assembly. The inserting assembly is mounted on one of the two adjacent board units, while the receiving assembly is mounted on the other board unit. When the inserting assembly and the receiving assembly are inserted into each other, the two adjacent board units are spliced with each other, and upper faces of the two adjacent board units are substantially flush with each other. The inserting assembly and the receiving assembly are capable of being inserted into each other, such that the at least two puzzle plates can be spliced with each other in parallel to form an assembled body.
Owner:ZHANG MENG

Game table reading system

A game table reading system comprises: a game table having a plurality of read areas including a plurality of betting areas; a plurality of read antennas installed corresponding to each of the plurality of read areas for reading RFID tags embedded in game tokens; a read-restricted antenna that restricts reading by the read antennas so that the read antennas do not read the RFID tags of the game tokens other than the read area corresponding to the read antennas; a read control device that acquires the information stored in the RFID tag; a read restriction control device that controls the read restriction antenna; a database that stores information on RFID tags; and a management control device that updates the database based on the relationship between the information on the RFID tag read by the read antenna and the read area where the RFID tag was read.
Owner:ANGEL GRP CO LTD

Strategic space racing board game

The invention is a board game in which players are in control of 2 supercharged “Astro Racers” that are ready for blast-off in a mad dash around the Solar System. Players collect power-ups while trying to avoid hazardous meteors, aliens and worm holes that can teleport them around a playing board. The first player to get both of their Astro Racers back to Earth wins the game.
Owner:BERTHOLD DAVID

Game model construction method and device, storage medium and electronic equipment

The invention relates to a method and a device for constructing a game model, a storage medium and electronic equipment. The method comprises the following steps: acquiring target game information for an incomplete information target game from an expert system; preprocessing the target game information to obtain a game data set; segmenting the game data into a plurality of game data subsets according to a segmentation strategy, and obtaining a generative pre-training first network model based on the maximum game data subset; retraining the two generative pre-training first network models with different hyper-parameters based on the second large game data subset, and obtaining a generative pre-training second network model from the two retrained generative pre-training first network models; and retraining the two generative pre-training second network models with different hyper-parameters in sequence based on other game data subsets according to the proportion from large to small, and obtaining a game model from the two finally trained generative pre-training network models. And the model precision can be improved.
Owner:JIOTAO INTELLIGENT (BEIJING) TECHNOLOGY CO LTD

Systems and methods for rendering a virtual content object in an augmented reality environment

Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and / or user visualizations of virtual content objects may be shared with other users (local and / or remote), enabling multiple users to potentially build, modify, and / or interact with a virtual content object simultaneously and / or cooperatively.
Owner:AR2 PROJECT LLC

Imaging video frames on documents

Security-enhanced documents and methods of forming security-enhanced documents having indicia under a Scratch-Off Coating (SOC), and more particularly including digitally imaging video frames onto the display area and / or back of the documents. In certain embodiments, portions of digitally imaged video frames are also utilized as game play variable indicia.
Owner:GTECH CORP

Smart chess-like game piece positioning and recognition system

A chess-like piece positioning and recognition system, including: an MCU, an RFID module, multi-channel analog switches, an electromagnet and communication signal switch unit, an electromagnetic drive unit, antennas, silicon steel blocks, and pieces. The MCU is used for communication with the RFID module, selecting channels of the multi-channel analog switches, and electromagnet and communication signal switch selection. The RFID module is used for reading information from the pieces. The multi-channel analog switches are used for group gating and intra-group channel gating of the RF channels. The electromagnet and communication signal switch unit is used for switching between the electromagnetic drive unit and the RF channels. The electromagnetic drive unit is used for driving an electromagnet. The antenna is used for sending and receiving signals from the pieces and also serves as the coil for the electromagnet. The silicon steel block is used as the core of the electromagnet, which generates a magnetic attraction to the pieces after being magnetized.
Owner:WENG YAN

Method and system for structuring and deploying an electronic skill-based activity

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.
Owner:VETNOS LLC

Wireless programmable digital chess clock

A wireless programmable digital chess clock having to a housing, a display mounted in the housing and operatively arranged to display time associated with a first player's clock and operatively arranged to display time associated with a second player's clock, a first switch mounted in the housing and operatively arranged to stop the first player's clock and start the second player's clock when activated; a second switch mounted in the housing and operatively arranged to stop the second player's clock and start the first player's clock when activated, a microcontroller operatively arranged to set and control the first and second players' clocks, and, a near field communication module, in communication with microcontroller, and operatively arranged to receive signals from an external transmitting device, where the signals are used to set the time on the first and second players' clocks.
Owner:ZMARTFUN ELECTRONICS INC

Scalable modular game system

Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
Owner:ADVENTURE TOGETHER LLC

Intelligent agent game method and device, computer equipment and readable storage medium

The embodiment of the invention provides an agent game playing method and device, computer equipment and a readable storage medium. Comprising the following steps: in response to a game triggering operation for a target game environment, determining a calling sequence of game agent agents in the current target game environment; acquiring a current game state of the target game environment, and generating game action calling information of the corresponding game agent according to the game state; determining a resource agent end associated with each game agent agent, sending the game action calling information to the corresponding game agent agent through the resource agent end, and obtaining game action information returned by the game agent agent; the game action information received by the resource agent side is fed back to the target game environment through the connection interface, and game match information is formed according to the multiple pieces of game action information in the target game environment; and performing intelligent agent game playing in the target game playing environment based on the game playing information. Therefore, the stability and the reliability of the system during intelligent agent game playing can be improved.
Owner:PENG CHENG LAB

Modular fabric-unit for the construction of game boards

The present invention provides a modular “fabric-unit” with preferred embodiments for the construction of a multitude of different self-supporting game boards of different types, sizes and shapes, wherein the fabric-unit comprises an array of 3-dimensional square “fabric-cells” for game tiles or 3D game pieces and game board accessories, mounting slots in the form of cross-connectors for attaching game board accessories and a background graphic layer, a plurality of hermaphroditic edge connectors on all sides of the fabric-unit, whereby the hermaphroditic edge connectors make a strong connection with hermaphroditic edge connectors of an adjacent inverted fabric-unit of the same construction, and the fabric-unit comprising small profile crossbars and walls and preferably high optical transparency material to increase visibility of a background graphic layer, and matching edge-panels for providing a cosmetic perimeter to the game board and for attaching a background graphic layer.
Owner:HALGREN ROSS CHARLES

Communications integrity of stitched video draw game systems

A method is disclosed for pseudorandomly generating a streamed video presentation of a draw game from a plurality of previously recorded video fragments where players viewing the streamed video presentation can wager on its outcome. At the conclusion of wagering, a random number generator determines the outcome of the drawing. The method enables the automated generation of a lifelike video draw game with wagering by pseudorandomly generating a scene of the streamed video presentation where player wagering is enabled. After the scene with wagering enabled is completed, another scene is pseudorandomly generated with wagering disabled. At the start of the streaming of the scene with wagering disabled, the connection statuses of all players are verified, with only players with active connections having their wager honored / processed.
Owner:INSPIRED GAMING UK

Gobang man-machine playing equipment based on machine vision

The invention discloses a gobang man-machine playing device based on machine vision, comprising: a chessboard assembly comprising a chessboard and a camera located above the top surface of the chessboard, the camera collecting chess game images on the chessboard; the chess supply assembly comprises a chess supply box used for containing chess pieces and a chess supply device rotating disc arranged below the bottom of the chess supply box, and the chess pieces in the chess supply box are moved out through rotation of the chess supply device rotating disc; the execution assembly comprises a vacuum suction cup, an X-axis mechanism, a Z-axis mechanism and a Y-axis mechanism, the vacuum suction cup is used for grabbing and releasing chess pieces, the vacuum suction cup is installed on the Z-axis mechanism, movement of the vacuum suction cup on the Z axis is achieved through the Z-axis mechanism, the Z-axis mechanism is installed on the X-axis mechanism, movement of the Z-axis mechanism on the X axis is achieved through the X-axis mechanism, and the Y-axis mechanism is installed on the X-axis mechanism. The chessboard is installed on the Y-axis mechanism, and movement of the chessboard on the Y axis is achieved through the Y-axis mechanism; and the functional requirement of man-machine chess playing is met.
Owner:SOUTHWEST FORESTRY UNIVERSITY

Separable assembly

A separable assembly includes a cellulose member having a side surface and an end face forming an edge with the side surface. The cellulose member defines an elongated sliding track that extends from an end opening at the end face and has a T-shaped transverse cross-section. The cellulose member defines a side opening along the sliding track at the side surface of the cellulose member. The sliding track further defines a detent recess spaced from the end surface and extending into the cellulose member. The separable assembly includes a rigid plastic member having an edge configured to be received within the end opening of the cellulose member and slid along the sliding track with the plastic member extending through the side opening. The plastic member includes a detent protrusion configured to engage the detent recess.
Owner:LOVEVERY INC

Dice throwing board game

Game board apparatuses for a dice throwing game and methods of playing the dice throwing game are provided. In embodiments, a game board apparatus for a dice throwing game includes a board having a playing surface including one or more scoring areas where dice are projected and roll to land for points. A score piece path is positioned on the playing surface, the score piece path including a plurality of score piece positions. A score piece is removably engageable with the score piece positions. In some instances, the score piece is positioned to block dice throws by an opponent player.
Owner:BAINBRIDGE NOLAN

Board Game with Levitating Magnetic Game Pieces in a Race

The game consists of a planar game board (10), a series of vertically extended pegs (18) along a track, and magnetic game pieces (20) that freely slide down pegs (18). Each player selects a plurality of game pieces (20) of one color to differentiate from other players' game pieces (20). The object of the game is to be the first player to move all of his game pieces (20) from start (14) to finish (16). Players, in turn, roll dice, a chance device, and move game pieces (20) as indicated. Players' magnetic game pieces (20) interact in exciting and unexpected ways. A game piece (20) landing on a peg (18) above another game piece (20) will either attract and capture, or repel and levitate, depending on their relative magnetic orientations, another element of chance. When a game piece lands on particular pegs (18) or tiles (12), the player draws a random card, another element of chance, which directs surprise moves such as forward, backward or flipping.
Owner:HANKAMER LARRY R

Multi-modal interactive chess teaching method and system based on large model

The invention relates to the technical field of artificial intelligence, and provides a multimodal interactive chess teaching method and system based on a language large model, and the method comprises the steps: obtaining a chess game image, recognizing a chess game, combining the chess level of a chess player, generating a chess game description through a large language model, and controlling a voice interaction mechanism to feed back the chess game description; based on the chess game, the teaching difficulty and the chess player style, analyzing to obtain a recommended walking method of the chess learner, and controlling the chessboard lighting interaction mechanism and / or the voice interaction mechanism to feed back the recommended walking method so as to complete chess piece falling of the chess learner; judging whether chess playing is finished or not, and if not, returning to analyze the chess playing position of the robot; and if the chess piece falling position is finished, giving a winner, updating the chess player style and the chess art level of the chess player according to the chess piece falling position of each step of chess, the chess game after the chess piece falling, the emotional state of the chess player and the winner, and adjusting the teaching difficulty of the chess player by utilizing a large language model. And each chess learner can improve the chess art under the condition of being suitable for the rhythm of himself / herself.
Owner:SHANDONG UNIV

Multifunctional combined magnetic chess box

The invention provides a multifunctional combined magnetic chess box, and belongs to the technical field of chess boxes. Comprising a chess box, a frame is fixedly connected into the chess box, and a containing space on the inner side of the frame is used for arranging chess game scenes or placing chess piece boxes; the locking mechanism is arranged in the chess box and comprises a pressing plate conical part and an elastic piece, the conical part is fixed to one side of the pressing plate, the elastic piece is used for providing reset elastic force for the pressing plate, and when the chess box is buckled, the conical part is pressed and drives the pressing plate to overcome the elastic force of the elastic piece to move so as to press and fix the chess piece box in the containing space; the chessboard is arranged on the chess box, and a magnetic piece is embedded in the chessboard. By means of the locking mechanism, when the chess box is buckled, the chess box in the chess box can be automatically pressed, shaking and abrasion of the chess box are effectively prevented, meanwhile, by means of magnetic attraction matching of a socket and an insertion column and the design of an inner concave part and a clamping part, accidental opening of the chess box can be avoided, and the mounting firmness of the second chessboard is guaranteed.
Owner:PUJIANG KUERQI STATIONERY PROD CO LTD

Puzzle table

PendingUS20250083032A1Board gamesCard tables
The present disclosure provides a puzzle table. The puzzle table includes at least two puzzle plates and at least one connecting assembly. Each of the at least one connecting assembly is configured to connect two adjacent puzzle plates of the at least two puzzle plates. The each of the at least one connecting assembly includes a first connecting element and a second connecting element. The first connecting element is mounted on one of the at least two puzzle plates, and the second connecting element is mounted on an adjacent other of the at least two puzzle plates. The first connecting element and the second connecting element are capable of being inserted into each other, such that the at least two puzzle plates can be spliced with each other in parallel to form an integrated body.
Owner:ZHANG MENG

Strategic summer quest board game

The invention is a board game and associated method for playing a board game. The board game includes a playing board, a token holder configured to hold a plurality of tokens, a picnic blanket, playing pieces, a set of cards, dice, a spinner, and a pegboard that holds pegs. Specifically, players move around the playing board and interact with the spinner, picnic blanket, and pegboard to spell words and perform activities in an effort to win the game.
Owner:BERTHOLD DAVID