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1311results about "Board games" patented technology

Apparatus and method for a board game

PendingUS20250099843A1Board games
A game apparatus including a plurality of first and second player game pieces, each having a first portion that is a chess piece, such that the plurality of first and second player game pieces include all the pieces for a first and second player, respectively for a game of chess. Each of the plurality of first and second player game pieces has a second portion fixed to a corresponding first portion. Each second portion has a recess so that a cube can be inserted into the recess so the cube cannot be seen from a front of the second portion. The game apparatus may further include a base; a grid; and a first and / or second plurality of insert pieces. The grid and the base form a chessboard pattern of a plurality of grid spaces. Each of the insert pieces fits within a space of the plurality of grid spaces.
Owner:XPLAYCE LLC

Puzzle table

The present disclosure provides a puzzle table. The puzzle table includes at least two board units and at least one connecting assembly configured to connect two adjacent board units. Each connecting assembly comprises an inserting assembly and a receiving assembly. The inserting assembly is mounted on one of the two adjacent board units, while the receiving assembly is mounted on the other board unit. When the inserting assembly and the receiving assembly are inserted into each other, the two adjacent board units are spliced with each other, and upper faces of the two adjacent board units are substantially flush with each other. The inserting assembly and the receiving assembly are capable of being inserted into each other, such that the at least two puzzle plates can be spliced with each other in parallel to form an assembled body.
Owner:ZHANG MENG

Systems and methods for rendering a virtual content object in an augmented reality environment

Systems and methods for rendering of a virtual content object in an augmented reality environment based on a physical marker are discussed herein. Virtual content objects may be rendered by a display device in an augmented reality environment based on the field of view seen through the display device and a position of a marker (and one or more linkage points associated with the marker) in the real world. When rendered in the augmented reality environment, the virtual content objects may be visualized from any angle, from the exterior or interior of the object, and manipulated in response to user input. Virtual content objects and / or user visualizations of virtual content objects may be shared with other users (local and / or remote), enabling multiple users to potentially build, modify, and / or interact with a virtual content object simultaneously and / or cooperatively.
Owner:AR2 PROJECT LLC

Smart chess-like game piece positioning and recognition system

A chess-like piece positioning and recognition system, including: an MCU, an RFID module, multi-channel analog switches, an electromagnet and communication signal switch unit, an electromagnetic drive unit, antennas, silicon steel blocks, and pieces. The MCU is used for communication with the RFID module, selecting channels of the multi-channel analog switches, and electromagnet and communication signal switch selection. The RFID module is used for reading information from the pieces. The multi-channel analog switches are used for group gating and intra-group channel gating of the RF channels. The electromagnet and communication signal switch unit is used for switching between the electromagnetic drive unit and the RF channels. The electromagnetic drive unit is used for driving an electromagnet. The antenna is used for sending and receiving signals from the pieces and also serves as the coil for the electromagnet. The silicon steel block is used as the core of the electromagnet, which generates a magnetic attraction to the pieces after being magnetized.
Owner:WENG YAN

Method and system for structuring and deploying an electronic skill-based activity

Embodiments of the present disclosure enable system(s) and method(s) for creating and deploying an electronic skill-based activity, including implementing a matchup tool to determine a projected performance score for participants in real-world events based at least in part on historical performance data of each participant. The matchup tool creates suggested matchups for inclusion in a skill-based game by selecting, for each suggested matchup, at least two components, formed from one or more participants, expected to produce substantially similar scores in the skill-based game based on the projected performance score of each participant. The matchup tool renders for display to a game operator the suggested matchups to enable the game operator to interactively select suggested matchups for inclusion within the skill-based game. The matchup tool transmits the selected matchup to presentation devices of users to enable the users to interactively select components as predicted winning components of the skill-based game.
Owner:VETNOS LLC

Scalable modular game system

Provided is a game system that includes game pieces, each having a perimeter that includes multiple edges, such that each edge of any individual one of the game pieces meshes with each edge of any other individual one of the game pieces, with all of the edges, across all of the game pieces, being identical to each other. Also, each of the edges is contoured such that when a first edge of a first piece is meshed with a second edge of a second piece, movement between the first piece and the second piece is limited, but the first piece and the second piece are not interlocked with each other so that they can be simply slid apart from each other.
Owner:ADVENTURE TOGETHER LLC

Modular fabric-unit for the construction of game boards

The present invention provides a modular “fabric-unit” with preferred embodiments for the construction of a multitude of different self-supporting game boards of different types, sizes and shapes, wherein the fabric-unit comprises an array of 3-dimensional square “fabric-cells” for game tiles or 3D game pieces and game board accessories, mounting slots in the form of cross-connectors for attaching game board accessories and a background graphic layer, a plurality of hermaphroditic edge connectors on all sides of the fabric-unit, whereby the hermaphroditic edge connectors make a strong connection with hermaphroditic edge connectors of an adjacent inverted fabric-unit of the same construction, and the fabric-unit comprising small profile crossbars and walls and preferably high optical transparency material to increase visibility of a background graphic layer, and matching edge-panels for providing a cosmetic perimeter to the game board and for attaching a background graphic layer.
Owner:HALGREN ROSS CHARLES

Communications integrity of stitched video draw game systems

A method is disclosed for pseudorandomly generating a streamed video presentation of a draw game from a plurality of previously recorded video fragments where players viewing the streamed video presentation can wager on its outcome. At the conclusion of wagering, a random number generator determines the outcome of the drawing. The method enables the automated generation of a lifelike video draw game with wagering by pseudorandomly generating a scene of the streamed video presentation where player wagering is enabled. After the scene with wagering enabled is completed, another scene is pseudorandomly generated with wagering disabled. At the start of the streaming of the scene with wagering disabled, the connection statuses of all players are verified, with only players with active connections having their wager honored / processed.
Owner:INSPIRED GAMING UK

Separable assembly

A separable assembly includes a cellulose member having a side surface and an end face forming an edge with the side surface. The cellulose member defines an elongated sliding track that extends from an end opening at the end face and has a T-shaped transverse cross-section. The cellulose member defines a side opening along the sliding track at the side surface of the cellulose member. The sliding track further defines a detent recess spaced from the end surface and extending into the cellulose member. The separable assembly includes a rigid plastic member having an edge configured to be received within the end opening of the cellulose member and slid along the sliding track with the plastic member extending through the side opening. The plastic member includes a detent protrusion configured to engage the detent recess.
Owner:LOVEVERY INC

Dice throwing board game

Game board apparatuses for a dice throwing game and methods of playing the dice throwing game are provided. In embodiments, a game board apparatus for a dice throwing game includes a board having a playing surface including one or more scoring areas where dice are projected and roll to land for points. A score piece path is positioned on the playing surface, the score piece path including a plurality of score piece positions. A score piece is removably engageable with the score piece positions. In some instances, the score piece is positioned to block dice throws by an opponent player.
Owner:BAINBRIDGE NOLAN

Board Game with Levitating Magnetic Game Pieces in a Race

The game consists of a planar game board (10), a series of vertically extended pegs (18) along a track, and magnetic game pieces (20) that freely slide down pegs (18). Each player selects a plurality of game pieces (20) of one color to differentiate from other players' game pieces (20). The object of the game is to be the first player to move all of his game pieces (20) from start (14) to finish (16). Players, in turn, roll dice, a chance device, and move game pieces (20) as indicated. Players' magnetic game pieces (20) interact in exciting and unexpected ways. A game piece (20) landing on a peg (18) above another game piece (20) will either attract and capture, or repel and levitate, depending on their relative magnetic orientations, another element of chance. When a game piece lands on particular pegs (18) or tiles (12), the player draws a random card, another element of chance, which directs surprise moves such as forward, backward or flipping.
Owner:HANKAMER LARRY R

Multi-modal interactive chess teaching method and system based on large model

The invention relates to the technical field of artificial intelligence, and provides a multimodal interactive chess teaching method and system based on a language large model, and the method comprises the steps: obtaining a chess game image, recognizing a chess game, combining the chess level of a chess player, generating a chess game description through a large language model, and controlling a voice interaction mechanism to feed back the chess game description; based on the chess game, the teaching difficulty and the chess player style, analyzing to obtain a recommended walking method of the chess learner, and controlling the chessboard lighting interaction mechanism and / or the voice interaction mechanism to feed back the recommended walking method so as to complete chess piece falling of the chess learner; judging whether chess playing is finished or not, and if not, returning to analyze the chess playing position of the robot; and if the chess piece falling position is finished, giving a winner, updating the chess player style and the chess art level of the chess player according to the chess piece falling position of each step of chess, the chess game after the chess piece falling, the emotional state of the chess player and the winner, and adjusting the teaching difficulty of the chess player by utilizing a large language model. And each chess learner can improve the chess art under the condition of being suitable for the rhythm of himself / herself.
Owner:SHANDONG UNIV

Multifunctional combined magnetic chess box

The invention provides a multifunctional combined magnetic chess box, and belongs to the technical field of chess boxes. Comprising a chess box, a frame is fixedly connected into the chess box, and a containing space on the inner side of the frame is used for arranging chess game scenes or placing chess piece boxes; the locking mechanism is arranged in the chess box and comprises a pressing plate conical part and an elastic piece, the conical part is fixed to one side of the pressing plate, the elastic piece is used for providing reset elastic force for the pressing plate, and when the chess box is buckled, the conical part is pressed and drives the pressing plate to overcome the elastic force of the elastic piece to move so as to press and fix the chess piece box in the containing space; the chessboard is arranged on the chess box, and a magnetic piece is embedded in the chessboard. By means of the locking mechanism, when the chess box is buckled, the chess box in the chess box can be automatically pressed, shaking and abrasion of the chess box are effectively prevented, meanwhile, by means of magnetic attraction matching of a socket and an insertion column and the design of an inner concave part and a clamping part, accidental opening of the chess box can be avoided, and the mounting firmness of the second chessboard is guaranteed.
Owner:PUJIANG KUERQI STATIONERY PROD CO LTD

Strategic summer quest board game

The invention is a board game and associated method for playing a board game. The board game includes a playing board, a token holder configured to hold a plurality of tokens, a picnic blanket, playing pieces, a set of cards, dice, a spinner, and a pegboard that holds pegs. Specifically, players move around the playing board and interact with the spinner, picnic blanket, and pegboard to spell words and perform activities in an effort to win the game.
Owner:BERTHOLD DAVID

A method and device for generating and extracting steganographic information, equipment and storage medium

The present invention discloses a method and apparatus for generating and extracting steganographic information, a device, and a storage medium, and belongs to the field of information hiding technology. The method constructs a reinforcement learning Gobang game model, optimizes the selection of moves by introducing a spatial attraction matrix, calculates the attraction value of each blank position, and performs weighted adjustment on the probability of candidate actions, so that the distribution of moves conforms to the aggregation characteristics of professional players. After dynamic encoding, the secret information is embedded in the chess record through hierarchical position mapping, with a maximum capacity of 495 bits for a single game. The receiver digitizes the chess record through color space analysis and an improved circle detection algorithm, and finally decodes and restores the information. The present invention has high concealment, large capacity, and strong anti-detection performance. The generated chess record has a high degree of naturalness and is suitable for secure communication needs.
Owner:WUXI UNIV

Magnetically differentiated and located board game pieces

A device and method for differentiating and locating game pieces on a sensorized game board via magnets of distinct strength. A central processing unit coordinates with a sensorized physical structure of an amusement device to participate and / or govern gameplay. The device within the amusement device can be used with a graphic board operating as a board game. Playable and movable objects are tracked through sensors enabling progressive storage of positions assumed by the same objects resulting from voluntary user interactions. In an illustrative scenario, multiple identification units are positioned in the amusement device where game pieces are used. The sensorized board senses the presence of a game piece as the game is played. The identification unit produces an output signal read by the computer that identifies the location and type of game piece. The computer uses the location and identity of the game pieces to monitor or participate in gameplay.
Owner:HASBRO INC

Deep space exploration board game interactive education system and method based on astronomical science popularization

The invention belongs to the technical field of board games, and discloses a deep space exploration board game interactive education system based on astronomical science popularization, which adopts a galaxy, a fixed star, a planet, an asteroid belt and the like as elements of a game map to construct a macro cosmic space scene. Astronomical knowledge is decomposed into a plurality of independent modules, and the independent modules are fused into a game process, so that flexible combination and progressive education among the modules are realized. According to the game, through the combination of cards and text specifications, the science universality and education are enhanced, meanwhile, a random mechanism for simulating astronomical phenomena is introduced, and challenging and interestingness are increased for the game. A player can gradually uncover the veil of the astronomical phenomenon through the tidy puzzle and carry out deep space exploration by means of astronomical theme roles and props. According to the invention, on the basis of modular design, complicated astronomical knowledge is transmitted to the public in a visual and attractive manner through diversified interaction modes, so that the interestingness and practicability of astronomical science popularization education are improved.
Owner:NAVAL UNIV OF ENG PLA

Board Game and Method for Teaching Generational Wealth and African Nova Scotian Community Development

A board game designed to educate players about African Nova Scotian history while teaching essential concepts related to building generational wealth and community development and a method of play are disclosed. The game features a board comprising a plurality of blocks, each representing African Nova Scotian communities with associated property prices. Players take turns moving characters around the board, purchasing properties, collecting rent, and engaging in financial transactions managed by a banker. Special blocks on the board provide cultural and historical context, enhancing the educational experience. The method of playing includes financial transactions managed by a banker and strategic gameplay where players can double rent for owning all properties within a county. The game concludes when one player owns all properties on the board.
Owner:MUNROE LEAH

Interactive basketball board game system with modular court and multiple game modes

An interactive basketball board game system having a substantially planar surface serving as a game court with removable perimeter borders that define a playing area. The system includes basketball hoops and backboards secured to end borders, and miniature basketballs. The court surface features magnetic-receptive material enabling interchangeable court illustrations. The system incorporates authentic basketball simulation mechanics requiring balls to bounce once before shooting attempts, foul calling systems, and alternating possession rules. The compact, portable design allows for easy assembly, disassembly, and storage while providing comprehensive basketball gameplay experiences suitable for various skill levels and player counts.
Owner:TRIPLE THREAT BOARD LLC

System and method for digitally simulated ticket scratching

An electronic user device is configured to obtain from an application server image data associated with a ticket having a scratching area, display a digital simulation of the scratching area of the ticket on a user interface; receive user-provided scratching input at an input module, and digitally simulate the scratching area of the ticket being scratched on the user interface in accordance with the user-provided scratching input.
Owner:PAYRANGE INC

Game token

PendingEP4613143A2Image analysisBoard games
Since a game token (chip) on a game table has a complicated design, it is difficult for an image analysis technology to judge whether a dealer correctly redeems chips corresponding to betted chips at the time of redemption and there has been a problem that mistake prevention is not sufficient. A table game management system according to the present invention includes: a camera (4) that images a game token (100) placed on a game table (1); and a management control device (9) that grasps a type (10 points, 20 points, 100 points, 1,000 points, or the like) of the game token (100) placed on the game table (1) based on a color of a side face of the game token (100) imaged by the camera (4).
Owner:ANGEL PLAYING CARDS CO LTD

Management system

To provide a novel system for detecting fraud in a game in a game parlor or a mistake and fraud when betting chips and settling an amount.SOLUTION: A fraud detection system which detects fraud in a game of performing collection and redemption of chips in accordance with a win or lose result includes: a camera 2 which captures an image of chips 9 contained in a chip tray 17 of a dealer 5; an image analyzing apparatus 12 which analyses the image captured by the camera 2 to detect an amount of the chips 9 contained in the chip tray 17; a card distribution device 13 which determines a win or lose result of a game; and a control device 14 which compares the win or lose result of the game with an amount of the chips 9 contained in the chip tray 17 before and after collection and redemption of the chips to detect fraud.SELECTED DRAWING: Figure 1
Owner:ANGEL GRP CO LTD

EZLOTTO Transparent Digital Raffle System Based on Fixed-Value Ticket Aggregation

A system and method for conducting transparent digital raffles using a fixed-value ticket aggregation model. The system employs a mathematical balance principle ensuring the total value of sold tickets equals the declared market value of the raffled product. Key components include: a value balance mechanism maintaining the equation (Ticket Price×Total Tickets=Product Value); a probability adjustment system enabling different ticket pricing configurations while preserving value equivalence; an over-sale prevention mechanism; an automatic refund system for incomplete raffles; and a verifiable random selection process that triggers only after all tickets are sold. The system incorporates security measures including encrypted data storage, transaction verification, and cryptographic proof of randomness for draws, creating a legally-compliant alternative to traditional raffle systems.
Owner:ALSALIH ALTAHENI AMMAR

3D Maze

To provide a transparent three-dimensional maze that can be made without using a mold. [Solution] The three-dimensional maze is made up of squares including U-shaped and L-shaped sections that are created by cutting and bending a transparent plate with vertical and horizontal lines or shallow grooves that form the sides of the grid squares, and includes a box 7 with three sides.
Owner:田中 佐知子

Reconfigurable board game system

A reconfigurable boardgame system herein comprises a reconfigurable boardgame board (e.g., four panel tri-fold) with a plurality of “page-retaining corner members” in corners of board panels, allowing interchanging customized boardgame pages. In one embodiment, only those corners of each panel that are exteriorly located on the board have corresponding corner members (leaving the center unobstructed). In another embodiment, the boardgame board is contained within a reconfigurable boardgame kit, which may comprise reusable (e.g., generic and shared) game pieces (dice, timers, pawns, etc.) for use by many games. In still another embodiment, the boardgame kit comprises blank and / or templated items to be filled in, such as boardgame panels, cards, customized dice, game pawn blanks, rules templates, etc. Envelopes may store the game panel pages, rules, and custom pieces of each individual boardgame, to be stored in the kit and used with the reconfigurable boardgame board and the generic reusable game pieces.
Owner:BEHMKE SKYLAR D +1