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68results about How to "Improve gaming experience" patented technology

Interaction control method, device and electronic equipment in game

The application provides an interactive control method and device in a game and electronic equipment, in response to a sight opening instruction for a virtual weapon, a second game scene picture determined based on preset magnification parameters of a sight assembled on the virtual weapon is displayed on a graphical user interface, and a volume key is configured to control adjustment of the magnification parameters corresponding to the sight; in response to an adjustment operation of the volume key, the preset magnification parameters corresponding to the sight are adjusted to target magnification parameters, and a third game scene picture determined based on the target magnification parameters is displayed on the graphical user interface. In this way, after the sight is opened, the magnification parameters of the sight can be adjusted by triggering the volume key, so that the operation of adjusting the magnification parameters of the sight is simplified, and the magnification parameter adjustment efficiency is improved. Meanwhile, this method can also avoid misoperation of other controls in the graphical user interface during the sight opening interactive operation, which helps to improve the game experience and game winning rate of players.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Passing control method, device, equipment and storage medium

This application provides a passing control method, apparatus, device, and storage medium. The method includes: responding to a passing command for a virtual sphere in a game scene; obtaining the passing direction corresponding to the passing command; determining a passing virtual object from multiple cooperating virtual objects in the team of the controlled virtual object based on the passing direction; determining a passing point based on the obtained movement direction of the passing virtual object; and controlling the virtual sphere to move towards the passing point so that the passing virtual object receives the ball at the passing point. This application considers various passing scenarios, and can determine the passing virtual object and passing point based on the passing command, controlling the virtual sphere to move towards the passing point so that the passing virtual object receives the ball at the passing point, thus enhancing the realism of the passing virtual object and passing point and improving the gaming experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Methods, devices and electronic equipment for displaying indicators and signs

This invention provides a method, apparatus, and electronic device for displaying and controlling indicators. The method includes: identifying a target player from a pool of virtual players; wherein the target player is a virtual player with ball control; determining the game faction to which the target player belongs; the game factions include friendly and enemy factions; responding to the target player's movement, controlling a virtual ball to follow the target player's movement within a virtual playing field; based on the virtual ball's state, controlling the display of a ball indicator on the virtual ball, and controlling the ball indicator to follow the virtual ball's movement; wherein the ball state is associated with the target player's faction and / or the virtual ball's position. This method allows for intuitive access to ball-related information, reducing the understanding cost and visual difficulty for players to obtain game status through indicator information, improving the player's gaming experience, and facilitating timely game decisions.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Interaction method, device and equipment based on card game robot and medium

PendingCN122582596AEnsure intelligenceEnsure competitive level
This application discloses an interaction method, device, equipment, and medium for a card-based game robot, relating to the field of computer technology. The game robot is a virtual game character controlled by an artificial intelligence algorithm. The method includes: training a supervised learning model using PyTorch by parsing real game logs to obtain a target supervised learning model; training a reinforcement learning model, including a card-playing model and an action decision model, based on a distributed model-free control architecture and logs in a simulated environment to obtain a target reinforcement learning model; in a target game, determining whether it belongs to a preset extreme game based on the current game state information and the hand prediction rules in the current game robot; and determining the current game strategy based on the judgment result, the target supervised learning model, the target reinforcement learning model, and the strategy fusion rules in the current game robot, in order to interact with the player character in the game. This application can improve the anthropomorphism and rationality of the game robot's game.
Owner:ZHEJIANG CHANGTANG NETWORK CO LTD

Headphone with a wheat stalk structure

This disclosure provides a gaming headset with a microphone rod structure. The aforementioned gaming headset with a microphone rod structure includes two earcups and a microphone rod assembly. Each earcup has a mounting cavity, within which a sound-generating unit and a vibration component are mounted. The sound-generating unit outputs audio, and the vibration component provides vibration feedback. The microphone rod assembly is mounted on one of the earcups and is used for sound pickup. The microphone rod assembly includes a winding disc and a gooseneck microphone rod. The winding disc is disposed within the mounting cavity and rotatably connected to the earcup. The winding end of the gooseneck microphone rod is disposed within the mounting cavity and wound around the outer periphery of the winding disc. The earcup also has a lead-out hole communicating with the mounting cavity, through which the pickup end of the gooseneck microphone rod extends to the outside of the earcup. The aforementioned gaming headset with a microphone rod structure can effectively improve the user's gaming experience.
Owner:SHENZHEN HORN AUDIO

Method and device for processing game props and electronic terminal

ActiveCN116785696BAffect control operationsReduce control difficulty
The application provides a game prop processing method and device and an electronic terminal, and relates to the technical field of games, which alleviates the technical problem of low control operation efficiency of a player on a revived character. The method comprises the following steps: in response to the first virtual character being in the state of being revived in the game scene, displaying at least one pre-specified revival prop corresponding to the first virtual character in the graphical user interface, wherein the revival prop refers to a game prop that can be equipped by the first virtual character after being revived; in response to a selection operation on the revival prop, determining that the selected operation corresponds to a target revival prop; and in response to a revival event of the first virtual character in the game scene, controlling the first virtual character to carry the target revival prop and revive in the game scene.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Skill control method and apparatus, electronic device, and computer program product

The present disclosure relates to a skill control method and device, electronic equipment and computer program product, and belongs to the technical field of games. The method comprises: when a game character is in a skill release state of a target skill, in response to a targeting instruction, controlling to adjust the release direction of the target skill; determining a target game object from the game scene according to the release direction; and controlling to display the internal structure of the target game object in perspective and / or the game scene blocked by the target game object in perspective. The present disclosure can assist users in accurately releasing a line-of-sight-out skill when facing a complex scene space by displaying the three-dimensional perspective structure of the target game object, thereby improving the operation efficiency of the user.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Information processing method, apparatus and electronic device

The application provides an information processing method, device and electronic equipment, in response to the game being in a specified game state, a virtual ball is displayed at a specified position in a game scene; in response to a position selection operation on the game scene, a target position is determined; in response to a specified touch operation based on the target position, a movement parameter of the virtual ball is determined; in response to a release operation of the specified touch operation, the virtual ball is triggered by a target virtual character, the movement of the virtual ball is controlled based on the movement parameter, and the virtual ball is moved to the target position. In this way, the player can select the landing position of the virtual ball in the game scene through the position selection operation and the specified touch operation, and control the virtual ball to move to the landing position selected by the player. This quick and clear operation method improves the controllability of the virtual ball and the success rate of the attack, thereby improving the game experience of the player.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A method, device, and computer-readable storage medium for improving frame rate in game scenes.

ActiveCN116440496BImprove gaming experienceEfficient Game Scene Frame Rate Improvement SolutionVideo games3D-image renderingValue setComputer graphics (images)
This invention discloses a method, device, and computer-readable storage medium for improving frame rate in game scenes. The method includes: identifying whether each element color value in the first element color data value set of the main scene model in the main buffer of the current frame is identical to an element color value in the second element color data value set of the simplified model in the secondary buffer; in the next frame, placing each element with the same element color value in the secondary buffer and waiting directly for image rendering; performing coordinate transformation, perspective transformation, and cropping operations on each element with different element color values, placing it in the main buffer, and waiting for image rendering. This achieves an efficient game scene frame rate improvement scheme, reduces computational load, saves processing resources, and enhances the user's gaming experience.
Owner:NUBIA TECHNOLOGY CO LTD

Game scene control method and device and storage medium

The invention relates to a game scene control method and device and a storage medium. The method comprises the steps that a skill identifier of a virtual skill of a first object in a game scene is displayed on a game interface; in response to the fact that the skill identifier is triggered, setting the first object to be in a first state of releasing the virtual skill; on the basis that the first object is in the first state, a specific inactive object in the game scene is converted into a set number of subordinate moving objects of the first object; wherein the specific inactive object is selected based on the radiation characteristics of the virtual skill, and the set number is related to the attribute of the specific inactive object. The visual effect of the game picture can be improved.
Owner:YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD

Game skill interaction method and device, storage medium and electronic device

This disclosure provides a game skill interaction method, a game skill interaction device, a computer storage medium, and an electronic device, relating to the field of game technology. The method includes: providing a first virtual character in a current game scene area displayed in a graphical user interface, the first virtual character being controlled by a terminal device; responding to a first touch operation on a skill trigger control in the graphical user interface, displaying a first target scene area of ​​the game scene in the graphical user interface, and generating a virtual clone of the first virtual character in the first target scene area; controlling the virtual clone to pick up skill items in the first target scene area, and using the skill items picked up by the virtual clone as triggerable skill items for the first virtual character. This disclosure can improve the interactivity between a player-controlled game character and other game characters regarding game skills.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

A gift game machine

ActiveCN224399921USolving the mixSolve the problem causing stuckApparatus for meter-controlled dispensingSoftware engineeringArtificial intelligence
The utility model relates to game machine technical field discloses a kind of gift game machines, comprising: base, draw component and gift component, and shooting coin passage, gift storage slot are set on base;Draw component includes: first driver, carousel and multiple medals, carousel is rotatably arranged on the top of base, the power output end of first driver is connected with carousel, multiple medals are arranged on carousel, and launch port is located on the outer circumferential side of multiple medals;Gift component includes: support, multiple gift storage cylinder and multiple gift conveying components, support is installed on base, and it is located above carousel, gift conveying component is one-to-one corresponding with medal, gift storage cylinder, gift conveying component are respectively arranged on the bottom and top of support, and through hole is set on support, and gift conveying component can convey gift into gift storage slot;The present application stores gift by compartment, avoids mixed placement to appear jam, and medal and gift bin are correspondingly set, enhance the target feeling and experience of player.
Owner:GUANGZHOU YUANYI AMUSEMENT EQUIP CO LTD

Map viewing method and device in game, medium, equipment and program product

PendingCN122006243Areduce the ratioSimplify the amount of operationVideo gamesComputer graphics (images)Engineering
The invention discloses a map viewing method in a game, a map viewing device in the game, a computer readable storage medium, electronic equipment and a computer program product. And in response to a first trigger instruction for displaying a target virtual object in the small map, reducing the map scale of the small map, and displaying the position of the target virtual object in the small map after the map scale is reduced, so that a player can play the target virtual object in the small map without opening a game map interface. The position of the target virtual object can be checked in the small map by triggering the instruction, the operation amount of watching the position of the target virtual object by a player is simplified to a certain extent, meanwhile, the situation that the game experience is split due to operation interruption caused by opening a game map interface can be avoided, and the user experience is improved. Therefore, players can focus on game operation, and game experience is improved.
Owner:GUANGZHOU BOGUAN TELECOMM TECH LTD

A racing simulation toy

ActiveCN224613171UImprove gaming experience
This utility model discloses a racing simulation toy, relating to the field of children's toys. It includes a main body with a racetrack curtain inside. The main body has a display opening that aligns with the racetrack curtain, and a cover plate that aligns with the display opening. A first drive shaft and a second drive shaft are disposed within the main body and aligned with the racetrack curtain, respectively located at opposite ends within the racetrack curtain. The first and second drive shafts are rotatably connected to the main body. A model car pole is positioned above the racetrack curtain. This utility model uses a motor to drive a gear set and drive shafts to rotate the racetrack curtain. A speed control lever and start / stop mechanism control the motor, allowing the model car to "move forward." Simultaneously, guide lines and magnets are used to adjust the direction of the model car's front, thereby enhancing the play experience.
Owner:刘晓宇

Game adjustment method and device, terminal equipment and readable storage medium

The invention discloses a game adjustment method and device, terminal equipment and a readable storage medium, and belongs to the technical field of games. The game adjustment method comprises the steps that in response to a detected designated touch operation of a target object on a graphical user interface, a target touch area corresponding to the designated touch operation is determined; based on the position of the target touch area, target overlapping information of the target touch area and a specified display area is determined, the specified display area is a display area where a target game role in the at least one game role is located, and the target overlapping information is used for indicating the overlapping degree of the target touch area and the specified display area; determining a target overlapping level to which the target overlapping information belongs from a plurality of preset overlapping levels; on the basis of the target overlapping level, the corresponding picture adjusting operation is executed for the game picture and / or the corresponding adjusting operation is executed for the target touch area, so that the shielding of the target game role by the target object is reduced, the shielding of the target game role can be reduced, and the game experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A card dispenser for a card dispenser

The utility model discloses a deal box of dealing -in machine relates to dealing -in machine technical field, include: casing, card vertical limiting mechanism, card horizontal limiting mechanism, send card mechanism, inhale card mechanism and deal mechanism, and the casing has card storehouse, the card mouth, inhale card mouth and deal mouth, and the card storehouse is used for accommodating card, and the card mouth is located the rear side of card storehouse to put card into card storehouse, and inhale card mouth is located the front side of card storehouse to send out the card of card storehouse gradually, and deal mouth is correspondingly set with inhale card mouth to send out the card of inhale card mouth conveying, and the top of card vertical limiting mechanism is installed on the casing above card storehouse, and the bottom of card vertical limiting mechanism can move downward under the gravity effect to abut tightly the card put into card storehouse, and card horizontal limiting mechanism is installed on the casing above card mouth, and can move on the plane parallel with card mouth to open or close card mouth, simple structure, convenient to use, effectively guarantee the stability of card in the process of dealing.
Owner:BEIJING DAXIANG INTELLIGENT TECH CO LTD

A game steering wheel support structure

The utility model discloses a game steering wheel support structure relates to game vehicle technical field, including connecting pipe and installation pipe, the connecting pipe is hinged between installation pipe and is connected, and the steering wheel assembly is detachably connected to the connecting pipe far from the installation pipe end, the installation pipe is fixed with flange plate far from the connecting pipe end, be equipped with angle adjusting spare between the connecting pipe and installation pipe, angle adjusting spare includes the arc gear rack of one end fixed in the connecting pipe side, and the arc gear rack far from the connecting pipe end stretches into the installation pipe inside along the installation pipe side surface, this structure is convenient to dismount, and the steering wheel installation stability is high, and the angle of steering wheel assembly can be adjusted freely, so as to provide better game experience.
Owner:DONG GUAN SHI QI YOU ZHI NENG KE JI YOU XIAN GONG SI

Battle information display method and device, electronic equipment and storage medium

The invention relates to a battle information display method and device, electronic equipment and a storage medium, and belongs to the technical field of computer programs.The method comprises the steps that in response to viewing operation of a user on the battle condition of a target geographic area, battle points in the target geographic area and battle information of the battle points are displayed; wherein the battle points are obtained by clustering the battle points of the battle participating in the battle objects; under the condition that the fight information of the first fight point and the fight information of the second fight point have associated characteristics, showing that the first fight point and the second fight point belong to a target fight event; wherein the battle point comprises the first battle point and the second battle point.
Owner:YIDIAN LINGXI INFORMATION TECHNOLOGY (GUANGZHOU) CO LTD

Position marking method and device in virtual scene and electronic device

This application provides a method, apparatus, and electronic device for location marking in a virtual scene. In response to a first input operation targeting a target scene object in the virtual scene, a first marking range is determined based on the target scene object; a first range identifier and a selection identifier corresponding to the first marking range are displayed in a graphical user interface; in response to a location selection confirmation command, a target mark position is determined from the first marking range based on the current display position of the selection identifier within the first range identifier, and marking information indicating the target mark position is generated in the virtual scene. In this method, when a player encounters a scene area obscured by a scene object, they can continue to mark the location of the obscured area through operations on the game scene displayed in the graphical user interface, without interrupting the player's character control, thus maintaining operational continuity and improving the player's gaming experience.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

A ball and disc and a game machine

The utility model discloses a ball disc and game machine for game equipment technical field. The ball disc is provided with a ball inlet groove and a ball falling groove. The ball inlet groove extends along its length direction. One end of the ball inlet groove penetrates the disc wall of the ball disc to form a ball inlet on the disc wall of the ball disc for the ball to enter. The other end of the ball inlet groove penetrates the groove wall of the ball falling groove. The inner bottom surface height of the ball inlet groove is greater than or equal to the inner bottom surface height of the ball falling groove. The ball falling groove is provided with a ball falling through hole for the ball to fall. The inner circumferential surface of the ball falling groove is an annular inclined surface around the ball falling through hole. The width of the ball inlet groove matches the outer diameter of the ball. The width and length of the ball falling groove are greater than the width of the ball inlet groove. The length direction axis of the ball inlet groove is different from the axis of the ball falling through hole. The ball that leaves the ball inlet groove rolls in the circumferential direction in the ball falling groove. After the ball falls into the ball falling groove, it cannot directly fall into the ball falling through hole and needs to roll in the circumferential direction on the annular inclined surface of the ball falling groove. The ball stays on the ball disc for a long time.
Owner:GUANGZHOU TENGSHUN INFOMATION TECH CO LTD

Canned gift game machine

ActiveCN224190526UDoes not affect gaming experiencewon't fall offApparatus for meter-controlled dispensingSimulationIndustrial engineering
The utility model relates to the technical field of game machines, in particular to a canned gift game machine which comprises a cabinet, a gift rack, a pushing-over mechanism, a righting mechanism, a gift bin, a sensor, a controller and a control mechanism. The gift rack is hinged in the cabinet and is used for fixedly connecting a gift sample, and the gift rack is kept in an upright state in the cabinet in an initial state; the push-over mechanism comprises a swing arm, a swing arm driving mechanism, a push rod arranged on the swing arm, and a push rod driving mechanism capable of driving the push rod to do telescopic motion so as to push over the gift rack right opposite to the push rod; an outlet of the gift bin is provided with a goods outlet mechanism and is communicated with a goods taking opening in the cabinet; after the gift rack falls down, the sensor can be triggered, then the righting mechanism is controlled by the controller to righting the gift rack to be in an upright state, and the delivery mechanism is controlled to take gifts out of the gift bin to the gift taking opening. According to the canned gift game machine provided by the utility model, after a player obtains gifts, the gifts on the gift rack are not vacant, so that the game experience is not influenced, and the operation is convenient.
Owner:GUANGZHOU JIUYOU ANIMATION TECH CO LTD

Travel route generation method and device, head-mounted virtual reality device, and medium

ActiveCN117482520BImprove gaming experience
The application provides a travel route generation method and device, a head-mounted virtual reality device and a medium, and relates to the technical field of virtual reality. The method is applied to a head-mounted virtual reality device provided with a graphical interaction interface. A preset virtual scene is displayed in the graphical interaction interface. The method comprises the following steps: obtaining a first hand action; if the first hand action comprises a first preset hand action, determining a travel position point in the preset virtual scene according to the first hand action; and if the first hand action changes into a preset ending action, generating a game travel route according to a preset starting point and the travel position point in the preset virtual scene, so as to control a target virtual object to travel from the preset starting point to the travel position point along the game travel route in the preset virtual scene. The application can set a travel position point for the target virtual object in advance, thereby improving the game experience of a user.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

A notification method of an online message, related devices, equipment and storage medium

ActiveCN116549971Bsimple processEasy to view in real timeIn vehicleInteraction interface
The application discloses an online message notification method, and application scenarios at least include various terminals, such as mobile phones, computers, vehicle-mounted terminals and the like. The application comprises: displaying a game interaction interface of a game application, the game application supporting a target team to play a game, the target team comprising a first game character controlled by a first terminal and a second game character controlled by a second terminal; if the second game character is in a non-game state, displaying an online notification control for the second game character on the game interaction interface; in response to a touch operation on the online notification control, sending an online prompt message to the second terminal, and the second terminal displays the online prompt message through an instant messaging application. The application also provides a device, equipment and storage medium. On the one hand, the application is convenient for a user to view a game situation in real time, thereby improving a game experience. On the other hand, the application simplifies a process of notifying an online message, thereby reducing a recall cost and improving a recall efficiency.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

A cloud game audio traffic saving and sound quality improving method and device

This application provides a method and apparatus for saving audio traffic and improving sound quality in cloud gaming. The method includes: a client acquiring current game information and sending it to a server; the server determining the appropriate audio type and effect to be played based on the current control information, and generating first instruction information; the server concatenating the first instruction information and the current game information to form a control instruction, and sending it to the client; the client reading the current game information and the first instruction information from the control instruction, reading the corresponding audio type and effect based on the first instruction information, and adding the audio type and effect to the game playback based on the current game information. This application, by replacing audio transmission with control information transmission, greatly reduces the amount of data that needs to be transmitted, improves the timeliness of data transmission, enhances the gaming experience, and saves traffic.
Owner:WELLINK TECH CO LTD

Music playing method, device and electronic equipment in game

ActiveCN117582663BImprove gaming experiencemusical flow
The application discloses a music playing method and device in a game, electronic equipment and a computer readable storage medium. The method comprises the following steps: playing first music in a virtual game, and determining a beat interval of the first music; obtaining second music to be played in the virtual game; determining a playing time of the second music relative to the first music based on the beat interval according to the principle that the second music is played in sync with the first music; and playing the second music in the virtual game according to the playing time. The scheme provided by the application can make the music played in different games more smooth, thereby improving the game experience of users.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method, apparatus, storage medium and electronic device for adjusting virtual lens

ActiveCN116549966BReduce the difficulty of direction controlSolve technical problems that lead to poor game experienceVideo gamesInput/output processes for data processingTarget controlEngineering
The application discloses a method and device for adjusting a virtual lens, a storage medium and an electronic device. The method comprises the following steps: acquiring a first orientation of a virtual game character and a first orientation area of a virtual lens in a game scene; in response to the virtual game character changing from the first orientation to a second orientation, detecting whether the second orientation is beyond the first orientation area; in response to the second orientation being beyond the first orientation area, detecting whether a touch operation performed on a target control is received; and in response to the touch operation performed on the target control, adjusting the orientation of the virtual lens based on the second orientation. The application solves the technical problem of poor game experience of players caused by the difficulty of adjusting the orientation of the virtual lens in the related art.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Display control method, device and electronic equipment for virtual character

This invention provides a method, device, and electronic device for displaying and controlling virtual characters, relating to the technical field of games. The method includes: first, predicting the virtual character's actions based on its background information using a strategy model to obtain a target action; then, generating the virtual character's response text using a pre-trained generative pre-trained language model; and finally, controlling the virtual character to execute the target action and display the response text, thereby generating the virtual character's reaction. This method controls the virtual character by predicting actions and generating response text through a model, thus generating character reactions. This significantly reduces editing costs, improves the efficiency of character reaction generation, meets the needs of diverse real-world scenarios, and enhances the gaming experience.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual character full-body driving method and virtual reality device

This application relates to the field of virtual reality technology, providing a method for driving the entire body of a virtual character and a virtual reality device. By utilizing smart devices within the same local area network, the method captures the full-body movements of a target user. In this method, the 3D poses of local key points acquired by the controllers and head-mounted display are fused with the 3D poses of the same key points acquired by the smart device, improving the accuracy of local pose calculation. Based on the accurate 3D poses of each key point, the 3D poses of all human body key points acquired by the smart device are updated, further improving the accuracy of global pose calculation. This allows for high-precision driving of the entire body of a virtual character without wearing a motion tracker. Furthermore, due to the low cost and wide availability of smart devices, this method can meet the needs of most users.
Owner:HISENSE VISUAL TECH CO LTD

A game machine simulating skipping

ActiveCN224370549UNo entanglementno dangerJumping apparatus
The utility model discloses a kind of game machines of simulated skipping, including game machine main body and the game machine base of being set in the front side of game machine main body, and the jumping detection component for detecting human jumping action is equipped on game machine base, and the display component for showing simulated skipping swing is equipped on the front side of game machine main body, and the control component for controlling display component work and receiving jumping detection component detection signal is equipped in game machine main body, simulated skipping swing is shown by display component, without holding entity rope, without big activity space, also there is no rope winding and the problem of causing danger, also can intelligently adjust exercise intensity and rhythm, can satisfy the demand of different age layer user.
Owner:ZHONGSHAN QIQILE ANIMATION TECH CO LTD