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385results about How to "Improve gaming experience" patented technology

Virtual resource recommendation method and device, computer equipment and storage medium

The embodiment of the invention discloses a virtual resource recommendation method and device, computer equipment and a storage medium. According to the scheme, role promotion demand information sent by a game client for a target game scene is received, wherein the role promotion demand information is at least used for indicating a to-be-achieved game effect of a target game role in the target game scene; acquiring game information of the target game role in the target game scene; obtaining candidate virtual resources from a transaction platform based on the role promotion demand information and the game information; and recommending the game client based on the candidate virtual resources. Therefore, the virtual resources required for improving the game role can be accurately recommended to the game player, and the game player is helped to quickly select and purchase the virtual resources to pass through the game scene, so that the game experience of the player can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game map generation method and device, storage medium and computer equipment

The invention discloses a game map generation method and device, a storage medium and computer equipment. The method comprises the following steps: acquiring map configuration data, and generating an initial area based on the map configuration data; after the virtual character enters the starting area, in response to the virtual character completing a preset game event in the current area, generating a next area in a preset range of the current area, and generating a connection area connecting the next area and the current area to obtain a target map; wherein the direction of the next area relative to the current area is determined based on the map configuration data or the game event completed by the virtual character in the current area. According to the method, each level area in the game map can be dynamically generated in real time in the game process, the position and direction of each area in the random scene can be automatically generated according to the operation mode of a player or the configuration data in the game, the playing methods in the random scene are enriched, and the real random scene is realized.
Owner:BEIJING PERFECT WORLD SOFTWARE TECH DEV CO LTD

Virtual character variable gravity adjusting method and device and medium

PendingCN119280822AMeet gravity calling needsImprove gaming experienceVideo gamesSimulationClassical mechanics
The invention discloses a virtual character variable gravity adjustment method and device and a medium, and the method comprises the steps: obtaining a motion state of a virtual character in a virtual scene in response to a virtual character gravity state change instruction; according to the motion state, determining a control parameter of the functional component influenced by gravity; and adjusting a first role state related to the current gravity of the virtual role to a second role state related to the target gravity on a virtual scene terrain where the virtual role moves by using the functional component after the control parameter optimization. And when the user controls the virtual character to move in the virtual environment, determining a second character state (target movement speed and / or target character skill) according to the target gravity direction. And optimizing the functional component by using the target role state, and changing the motion gravity direction and / or skill gravity direction of the virtual role in the virtual scene by using the optimized functional component.
Owner:SUZHOU HUANTA NETWORK TECH CO LTD

Information processing method and device in game, electronic equipment and storage medium

The invention provides an information processing method and device in a game, electronic equipment and a storage medium, and the method comprises the steps that a first game scene and a first virtual character are displayed in a first graphical user interface, and the first virtual character is a player virtual character controlled by first terminal equipment; controlling the first virtual character to move in the first game scene in a first moving mode; in response to a first interaction instruction initiated for a behavior event of the first virtual character in the first game scene, providing an interaction label through a preset release channel to share the behavior event with a user under the preset release channel, the interaction label comprising an interaction entrance for entering a replica game scene, and a user interface for receiving the interaction entrance; a replica game scene is determined based on the behavioral event. Through the method and the device, interaction modes among players can be increased, game scenes are enriched, the game experience of the players is improved, and the utilization rate of service resources is increased.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method, device and equipment for displaying information in game and readable storage medium

The invention provides an information display method and device in a game, equipment and a readable storage medium, and the method comprises the steps: displaying a game strategy in a graphical user interface, the game strategy being used for describing a customs clearance method of a target game; generating a target game strategy based on the description content of the game strategy; and displaying a game scene picture corresponding to the target game match in the graphical user interface, and displaying a target game strategy in a game strategy window of the graphical user interface to guide a game player corresponding to the terminal equipment to play a game. The game strategy is extracted and generated according to the game strategy, and the game strategy is synchronously displayed in the game scene picture through the strategy window, so that the problem that a user needs to frequently switch between a game program and a strategy platform when the game strategy is too long is effectively avoided, a better strategy guiding effect can be provided for the user, and the user experience is improved. Therefore, the game experience of the user is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual character visual angle adjusting method and device and medium

The invention discloses a virtual character visual angle adjusting method and device and a medium. The method comprises the following steps: responding to a change instruction of a gravity state of a virtual character, wherein the gravity state at least comprises a current gravity direction and / or a target gravity direction of the virtual character; and rotating the current view angle of the virtual character to the target view angle according to the target gravity direction of the virtual character on the virtual scene terrain where the virtual character moves. After the gravity direction of the virtual character is determined to change, a basic view angle independent of a world coordinate system is established for the user, and a target view angle is calculated by using the basic view angle and the newly established coordinate system. Under the condition that basic parameters of a game engine do not need to be adjusted, the requirement for adjusting the visual angle of the virtual character can be met, and in addition, the adjusting mode has good consistency with the change of the gravity direction. Therefore, the user can obtain better game experience.
Owner:SUZHOU HUANTA NETWORK TECH CO LTD

Player negative behavior detection method and system, electronic equipment and storage medium

The invention relates to a player negative behavior detection method and system, electronic equipment and a storage medium, and the method comprises the steps: comprehensively collecting behavior data such as player operation times, chat content, combat data, position information and cooperation request response conditions in a single game; multi-dimensional detection data such as game behaviors, game performance and social behaviors are obtained by processing and analyzing data such as calculation of operation frequency scores and single behavior scores, construction of a position thermodynamic diagram, statistics of the number of negative words, calculation of cooperation request response times and the like, and the comprehensive operation frequency scores and single behavior scores of players are compared with expected scores. Comparing with scores of other players of the team to judge negative behaviors, and outputting prompt information. According to the scheme, the problems that an existing reporting system depends on active reporting of players, and the detection efficiency is low are effectively solved, negative behaviors can be detected more comprehensively and accurately, game fairness and a healthy environment are maintained, and the game experience of the players is improved.
Owner:HANGZHOU ELECTRONICS SOUL NETWORK TECH

Vehicle-mounted game control method, vehicle, user equipment and storage medium

The embodiment of the invention provides a control method of a vehicle-mounted game, a vehicle, user equipment and a storage medium, relates to the technical field of vehicle-mounted games, and is used for improving the safety of running the vehicle-mounted game by the vehicle. The control method of the vehicle-mounted game comprises the steps of receiving a starting instruction of a game mode of the vehicle, and responding to the starting instruction of the game mode. Acquiring state information of the vehicle, and controlling the vehicle to enter a game mode under the condition that the state information indicates that the vehicle is in a non-driving state.
Owner:ZTE CORP

Touch configuration method of gamepad with touch screen

The invention discloses a touch configuration method of a gamepad with a touch screen, which relates to the technical field of gamepads, and comprises the following steps: introducing independent configuration software, and allowing a user to customize gamepad parameters; the game information is acquired in real time by establishing bidirectional communication with a game host, and the key function and the display content of the gamepad are dynamically adjusted according to a preset mapping relation; continuously recording and analyzing operation data of the user to obtain operation preferences and habits of the user; acquiring spatial position and motion state information of the handle in real time, judging a current holding mode of a user according to a preset rule, and dynamically adjusting key layout and functions of the handle; the pressing force and gesture change of the user are detected in real time, the operation habit of the user is analyzed, and the sensitivity and feedback force of the key are automatically optimized; different key icons and text descriptions are dynamically presented by controlling the display states of the pixel points on the screen; and according to the game type and the user habit, the key function and layout of the gamepad are dynamically configured.
Owner:KAIZHILONGYU TECH (SHENZHEN) CO LTD

User space planning and recommending system and method based on analog simulation

The invention discloses a user space planning and recommendation system and method based on analog simulation, and relates to the technical field of route planning, and the recommendation method comprises the following steps: generating a corresponding three-dimensional model for the space information of a scenic spot; tracking the coordinate position of the authorized user to form a playing record; randomly selecting one playing record, extracting the generation time of the playing record, and identifying a plurality of congestion points of the scenic spot; when a target area is input every time, generating a route recommendation sequence of the certain authorized user based on the congestion point distribution condition and the route selection condition included in each playing route; the method comprises the following steps: acquiring an area where a certain authorized user is located in real time, acquiring position distribution conditions of other authorized users, judging whether to adjust a playing route of the certain authorized user or not, and if the playing route changes, performing route replacement reminding and pushing the adjusted route.
Owner:YANGZHOU ZIZAI ISLAND ECO-TOURISM INVESTMENT DEV CO LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment. The method comprises the steps that it is determined that a first object has a material obtaining permission, and a material obtaining control corresponding to the material obtaining permission is displayed on first terminal equipment; wherein the material obtaining permission comprises the step of obtaining the permission of game materials from a specified object in the game; and in response to a trigger instruction for the material acquisition control, determining a target object from the specified objects, and sending a material acquisition request to the target object to request the target object to provide game materials for the first object. In the mode, when the player has the material obtaining permission, the material obtaining request can be sent to other players in the game, so that the game materials can be obtained through the other players, a green player is helped to achieve the game target of obtaining the materials, and the game experience is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game scene editing method and device and electronic equipment

The invention provides a game scene editing method and device and electronic equipment, a graphical user interface for generating a content editor by a user is provided through terminal equipment, a game test scene is provided on the graphical user interface in response to a game trial playing instruction, and the game test scene is edited in response to a marking operation for the game test scene. Adding a target label to a target position of the game test scene, wherein the target label comprises editing guide information for the target position; and in response to the game editing instruction, providing a game editing scene in the graphical user interface, and displaying a target label at a target position in the game editing scene. According to the mode, by setting the label in the game test scene, the problems occurring in the game test scene can be marked, and the editing guide information can be set, so that a player can adjust the scene component in the game editing scene based on the label, the operation cost of game debugging and the problem memory cost of the player are reduced, and the user experience is improved. And the game editing and debugging efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Carrier processing method and device for virtual scene, electronic equipment, computer readable storage medium and computer program product

The invention provides a carrier processing method and device for a virtual scene, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the following steps: displaying a virtual carrier carrying a first virtual object in a virtual scene; in response to the fact that the first virtual object is located in a first area of the virtual scene, the virtual carrier is controlled to move in a first moving mode matched with the first area, and the type of the first area is any one of an air area, a ground area and a water surface area. According to the invention, multiple mobile modes can be provided for the exploration of the virtual scene, and the sea, land and air of the virtual scene are fully covered, so that the mobile efficiency and the operation flexibility are greatly improved.
Owner:SAROS NETWORK TECHNOLOGY (SHENZHEN) CO LTD

Game commentary information processing method and device, electronic equipment and storage medium

PendingCN119258527AImprove the immersive experienceImprove realismVideo gamesInformation processingGraphical user interface
The invention discloses a game explanation information processing method and device, electronic equipment and a storage medium, and the method comprises the steps: displaying a game scene of a game comprising a first camp role and a second camp role participating in a battle in a graphical user interface in response to a game game starting instruction; acquiring game battle data corresponding to the first camp role and / or the second camp role; target game elements matched with the game match are determined in a preset game knowledge graph; inputting the game battle data, the target game elements and the target association relationship of the target game elements in the game knowledge graph through a first language model to obtain at least one game description information; and inputting the at least one type of game description information into a second language model, and generating explanation information for describing the fight condition between the first camp role and the second camp role in real time. According to the method, the commentary information is dynamically generated according to the battle condition of the real-time game battle bureau, and the immersive experience of players in the game is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

AI accompanying service method and device applied to scenic spot tourism

The invention relates to the technical field of tourism information service, and discloses an AI accompanying service method and device applied to scenic spot tourism, and the method comprises the steps: obtaining scenic spot traffic information and user position information; calculating the commuting time of each road from the current starting point to the recommended scenic spot according to the scenic spot traffic information and the user position information; selecting the road with the shortest time as a recommended commuting route according to the commuting time; acquiring people number distribution information around the scenic spot, and calculating a people number distribution thermodynamic diagram according to the people number distribution information; according to the number of people distribution thermodynamic diagram, carrying out optimal playing route analysis to obtain a recommended playing route; and sending the people number distribution thermodynamic diagram, the recommended commuting route and the recommended playing route to a display device, and visually displaying to a user. The method can recommend the playing route according to the flow of people, and improves the use and playing experience of the user.
Owner:GUANGXI NANNING JIAKAI INTELLIGENT TECH CO LTD

Shadow rendering method and device and electronic equipment

The invention provides a shadow rendering method and device and electronic equipment. The shadow rendering method comprises the following steps: acquiring skeleton position information of feet of a target role model in a game scene; according to the skeleton position information, constructing a target distance field in a decal assembly below a foot of the target role model; according to the distance value corresponding to each position point in the target distance field, determining the gray value of each position point in the target distance field, and determining the distance field determined by the gray value as a shadow material; and projecting a shadow material to the ground in the game scene through the decal assembly so as to form a shadow of the target role model on the ground. According to the method, the distance field is constructed in the decal assembly through the obtained foot skeleton position information of the role model, so that the shadow is formed under the foot of the role model through the decal assembly, the method is low in shadow rendering consumption and suitable for a mobile terminal, the shadow rendered through the method is soft in transition, and the game experience feeling of players can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game processing method and device, equipment and storage medium

The embodiment of the invention relates to a game processing method and device, equipment and a storage medium. The method comprises the following steps: in response to a game starting operation of a target game, sending a cloud game starting request to a cloud game server so as to trigger the cloud game server to run the target game and generate a cloud game running result; displaying a cloud game operation result; downloading the resource packet of the target game to a local storage space, and loading the resource packet from the local storage space for off-screen rendering; if the first switching condition is detected, determining target game progress data of the target game, and continuing to perform off-screen rendering based on the target game progress data to generate a local game operation result; and displaying the local game operation result to locally operate the target game, and sending a cloud game ending request to the cloud game server to trigger the cloud game server to end the target game. Therefore, the speed of entering the game interface by the user is accelerated while the game effect is basically undifferentiated, and the waiting time of the user is shortened.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Control method and device in game and electronic equipment

The invention provides a control method and device in a game and electronic equipment, and the method comprises the steps: responding to an automatic mode triggering operation, and controlling a controlled virtual object to execute at least one game behavior in a plurality of preset game behaviors in a game scene according to a preset game behavior logic; the game behavior logic is used for limiting trigger conditions of a plurality of game behaviors; in response to the logic parameter setting operation, game behavior logic is updated based on logic parameters corresponding to the logic parameter setting operation; and controlling the controlled virtual object to execute at least one game behavior in the plurality of game behaviors according to the updated game behavior logic. In the mode, the player can change the behavior logic of the controlled virtual object in the automatic mode based on the demand, the adjustment demand of the player on the automatic combat process is met, the flexibility of the game is improved, and the game experience of the player is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game information processing method and device, medium and electronic equipment

The invention relates to the technical field of games, and provides a game information processing method and device, a computer readable storage medium and electronic equipment. The method comprises the steps that a graphical user interface is provided through a terminal, the graphical user interface comprises at least part of a game scene, and a game map corresponding to the game scene is displayed through the graphical user interface; responding to a first trigger operation for a target position in the game map, and determining to-be-marked target height information for the target position based on the first trigger operation; and generating a first mark of the target position in the game map, wherein the first mark comprises the target height information. According to the scheme, the height can be marked in the game map, and the game experience of a user is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Virtual object interaction method and device, electronic equipment, computer readable storage medium and computer program product

The invention provides a virtual object interaction method and device, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that a first virtual object and a second virtual object are displayed in a virtual scene, the second virtual object carries a virtual item, and in response to an operation instruction for the first virtual object, the first virtual object is controlled to obtain the virtual item by executing operation indicated by the operation instruction, the operation instruction comprises at least one of a first skill release instruction used for indicating to release the object shooting skill and an attack instruction used for indicating to attack. According to the method, rich interaction modes are provided, and the game experience of the user can be improved.
Owner:SAROS NETWORK TECHNOLOGY (SHENZHEN) CO LTD

Carrier processing method and device for virtual scene, electronic equipment, computer readable storage medium and computer program product

The invention provides a carrier processing method and device for a virtual scene, electronic equipment, a computer readable storage medium and a computer program product. The method comprises the steps that a virtual scene is displayed, and the virtual scene comprises a virtual carrier and a first brake control; and under the condition that the virtual carrier is in the running state, responding to a moving operation for the first brake control, controlling the virtual carrier to steer towards the direction indicated by the moving operation, and controlling the virtual carrier to decelerate. By means of the method and device, the operation efficiency of the virtual carrier in the virtual scene can be improved, and then the game experience of players is improved.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Message sending method, medium, electronic device and program product

The invention relates to a message sending method, a medium, electronic equipment and a program product, and relates to the technical field of computers, the method comprises the following steps: displaying a first virtual scene picture corresponding to a first virtual character, and responding to an original message sent by a second virtual character in a virtual scene; the target message determined according to the spatial positions of the first virtual character and the second virtual character in the virtual scene and the original message is displayed in the first virtual scene picture, the effect of message attenuation in a real scene can be simulated in the virtual scene, a game can be more real and immersive, and the game experience of a user is improved.
Owner:BEIJING ZITIAO NETWORK TECH CO LTD

Master-slave integrated handle pairing method and system

The invention discloses a master-slave integrated handle pairing method, which relates to the technical field of handle equipment communication, and comprises the following steps: according to unique identification information of a left handle and a right handle, automatically searching and identifying corresponding handle equipment through a Bluetooth low-power-consumption protocol, and establishing pairing connection; a wireless channel is dynamically adjusted according to the communication quality of a left handle and a right handle by adopting a self-adaptive frequency hopping technology; a time synchronization mechanism is established between the left handle and the right handle, and timestamps and calibration clocks are periodically exchanged; obtaining the electric quantity information of the handle, and dynamically adjusting the working mode and parameters of the handle according to the electric quantity state and the game scene; according to different game types and operation requirements, a plurality of sets of optimized communication protocols and parameters are preset, and a communication scheme is automatically matched by intelligently identifying game scenes and user operations; user habits are analyzed through machine learning, and handle parameters are adjusted in a self-adaptive mode; the problems of tedious pairing, unstable communication, delayed operation, short endurance and the like in the use process of the gamepad are solved.
Owner:KAIZHILONGYU TECH (SHENZHEN) CO LTD

Game interaction control method and device and electronic equipment

The invention provides a game interaction control method and device and electronic equipment, a virtual carrier is controlled to operate according to a first operation parameter, the first operation parameter does not meet a preset operation parameter, and the preset operation parameter is that when a second virtual character taking the virtual carrier executes a specified game behavior on the virtual carrier, the second virtual character does not execute the specified game behavior on the virtual carrier. The virtual carrier needs to meet the operation parameters; controlling to display the first control in the graphical user interface; and in response to a trigger operation for the first control, limiting the virtual carrier to operate and move in the game scene according to a second operation parameter meeting the preset operation parameter. In the mode, when it is detected that a virtual carrier runs at running parameters which do not meet preset running parameters and a second virtual carrier cannot execute specified game behaviors on the virtual carrier, a first control is displayed, and after the first control is triggered, the running parameters of the virtual carrier are limited to meet the preset running parameters. Therefore, the situation that control is unstable when a player manually controls the operation parameters of the virtual carrier is avoided.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Method and device for processing information in game and electronic equipment

The invention provides an information processing method and device in a game and electronic equipment, and the method comprises the steps: generating a target component in response to a task creation operation, the target component comprising at least one task entry; and in response to a sharing operation for the target component, sharing the target component to a specified system of the game so as to add a task entry corresponding to the target component into a task system of the game by triggering the target component in the specified system. In the mode, the player can create the task according to the demand and generate the target component containing the task item, so that the task creation efficiency is improved; meanwhile, the player can share the target component to a designated system of the game, so that the player can import the target component into a task system of the game in a one-key mode, the target component is used for task sharing and circulation in the mode, other players are helped to view, import and execute, and the game experience of the player is improved.
Owner:SHANGHAI NETEASE CUICAN NETWORK TECHNOLOGY CO LTD

Game information marking method and device, computer equipment and storage medium

The embodiment of the invention discloses a game information marking method and device, computer equipment and a storage medium. According to the scheme, the scene map corresponding to the target route game scene is displayed on the graphical user interface; in response to the drawing operation, determining a target route based on the drawing operation, and displaying the target route; based on the target route, a resource position point is marked on the scene map, and game resources exist at the resource position point; in response to a first marking event for the target route, route guidance information and / or information of the resource position point corresponding to the target route are / is displayed on the graphical user interface, and the route guidance information is used for indicating the orientation of the target route in the game scene. In this way, a convenient custom route planning operation mode is provided for players, and therefore the game experience of the players is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Calculation method for processing touch area of mobile item based on Unreal Engine

The invention provides a calculation method for processing a mobile item touch area based on UnreaIEngine, and relates to the technical field of intelligent interaction systems and self-adaptive computation.The calculation method comprises a touch area processing system, and when the calculation method for processing the mobile item touch area based on UnreaIEngine is achieved, processing, controlling and adjusting are conducted through the touch area processing system. The touch area processing system comprises a viewport information acquisition module, a UI information processing module, a touch area control module, an adaptive spatial perception optimization module, a spatial-temporal dynamic modeling module, a super-resolution touch area reconstruction module, a multichannel optimization coexistence module and a curved screen mistaken touch intelligent protection module. According to the mobile item touch area processing and calculating method based on Unreal Engine, the problems of accuracy and flexibility of viewport information acquisition and UI (User Interface) information processing are effectively solved.
Owner:SHANGHAI YINSHENG INFORMATION TECH CO LTD

Game information prompting method and device, computer equipment and storage medium

The embodiment of the invention discloses a game information prompting method and device, computer equipment and a storage medium. According to the scheme, the difficulty parameter corresponding to the clue prompt is acquired in response to the clue prompt event; for game clues in the current game scene, at least one kind of target control information matched with the difficulty parameter is determined, and the target control information is used for controlling the presentation effect of the game clues in the current game scene; and controlling the presentation of the game clues based on the target control information. Therefore, the presentation effect of the game clues is controlled through the difficulty parameters customized by the game players, and the requirements of different game players for different game difficulties are met, so that the game experience of the game players can be improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game scene management method and system

The invention discloses a game scene management method and system, and the method comprises the steps: 1, carrying out layered loading, and dividing a map into a plurality of small regions; dynamically loading and unloading the area according to the position of the player; 2, activating as required, wherein objects in the scene are kept in a non-activated state when not needed; 3, optimizing the data flow: optimizing the data flow, and ensuring that the loading and unloading sequence of the scene data is reasonable; 4, scene dependency management: managing the dependency relationship between scenes to ensure that the dependent resources are loaded or are loaded when one scene is loaded; 5, resource optimization: optimizing the model, the texture and the animation; step 6, asynchronous loading: loading resources by using an asynchronous or background thread; and 7, illumination and shadow management: using a combination of pre-calculated illumination and real-time illumination to limit the number of dynamic light sources, and arranging the positions of the light sources. According to the invention, the game scene can be better integrally managed.
Owner:CHENGDU QINGCHENG NETWORK TECHNOLOGY CO LTD