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105 results about "Game type" patented technology

Numerical value conversion method, system and device based on LLM large model and medium

The invention discloses a numerical value conversion method, system and device based on an LLM large model and a medium, and the method specifically comprises the steps: carrying out the multi-modal feature preprocessing of the inputted online game novel content, and generating structural data containing a semantic tag and an entity association relationship; extracting role attributes, equipment description and entity features in a plot event from the structured data through a field adaptive analysis module of the self-developed LLM large model, and generating an initial numerical value mapping set; on the basis of the initial numerical value mapping set and in combination with an occupational balance template, probability modeling is carried out on a role growth track, and a first numerical value mapping set is output; on the basis of the first numerical mapping set, candidate numerical combinations are generated through Monte Carlo tree search, the balance loss of each combination is calculated through a differentiable combat formula, and a numerical framework conforming to game type constraints is generated. According to the method, the game numerical value design efficiency is remarkably improved, the numerical value balance is effectively guaranteed, and the requirement for manual intervention is reduced.
Owner:ANHUI SANQI JIYU NETWORK TECH CO LTD

Touch configuration method of gamepad with touch screen

The invention discloses a touch configuration method of a gamepad with a touch screen, which relates to the technical field of gamepads, and comprises the following steps: introducing independent configuration software, and allowing a user to customize gamepad parameters; the game information is acquired in real time by establishing bidirectional communication with a game host, and the key function and the display content of the gamepad are dynamically adjusted according to a preset mapping relation; continuously recording and analyzing operation data of the user to obtain operation preferences and habits of the user; acquiring spatial position and motion state information of the handle in real time, judging a current holding mode of a user according to a preset rule, and dynamically adjusting key layout and functions of the handle; the pressing force and gesture change of the user are detected in real time, the operation habit of the user is analyzed, and the sensitivity and feedback force of the key are automatically optimized; different key icons and text descriptions are dynamically presented by controlling the display states of the pixel points on the screen; and according to the game type and the user habit, the key function and layout of the gamepad are dynamically configured.
Owner:KAIZHILONGYU TECH (SHENZHEN) CO LTD

Automatic driving long-short time decision data labeling method and device based on conflict area, electronic equipment and storage medium

The invention discloses an automatic driving long-short time decision data labeling method and device based on a conflict area, electronic equipment and a storage medium, and the method comprises the steps: in response to own vehicle track data and other vehicle track data, dividing a decision scene to obtain a game type label, and calculating the conflict area information of an own vehicle and other vehicles; marking long and short time decision information according to the game type label and the conflict area information of the own vehicle and the other vehicle; and obtaining a group of decision label data according to the game type label, the conflict area information of the own vehicle and the other vehicle, and the long and short time decision information. According to the decision data labeling method provided by the invention, a richer game scene is provided, so that the labeling data not only labels corresponding decision behaviors, but also labels time margins and space margins of specific robbing and giving.
Owner:MUSHROOM CHELIAN INFORMATION TECH CO LTD

Interactive Game Room Control Systems and Methods

The interactive game room systems described herein incorporates various components such as player data, game data, control data, and a network of servers to support interactive game room facility management. Player data may include names, team affiliations, historical gameplay, and preferences, while game data is generated from sensors within the room, tracking player actions and game states. Control data can regulate technician access to various features, depending on authorization levels and game types. These systems can be interconnected via servers, enabling seamless communication between game logic, status screens, control apps, and site operations. Machine learning can be used to analyze player data and control interactions, optimizing game configurations and technician controls. Additionally, machine learning can improve team onboarding such as assignments, waiver processing, and gameplay by leveraging historical data to offer personalized experiences. Together, this can create a robust, flexible environment for managing interactive games, allowing for efficient gameplay.
Owner:PATTERSON ALEXANDER B

Master-slave integrated handle pairing method and system

The invention discloses a master-slave integrated handle pairing method, which relates to the technical field of handle equipment communication, and comprises the following steps: according to unique identification information of a left handle and a right handle, automatically searching and identifying corresponding handle equipment through a Bluetooth low-power-consumption protocol, and establishing pairing connection; a wireless channel is dynamically adjusted according to the communication quality of a left handle and a right handle by adopting a self-adaptive frequency hopping technology; a time synchronization mechanism is established between the left handle and the right handle, and timestamps and calibration clocks are periodically exchanged; obtaining the electric quantity information of the handle, and dynamically adjusting the working mode and parameters of the handle according to the electric quantity state and the game scene; according to different game types and operation requirements, a plurality of sets of optimized communication protocols and parameters are preset, and a communication scheme is automatically matched by intelligently identifying game scenes and user operations; user habits are analyzed through machine learning, and handle parameters are adjusted in a self-adaptive mode; the problems of tedious pairing, unstable communication, delayed operation, short endurance and the like in the use process of the gamepad are solved.
Owner:KAIZHILONGYU TECH (SHENZHEN) CO LTD

Gaming systems, devices, and methods for customized competitive gaming

A method includes receiving first customized rules for a first game of a game type to be played by a first player on a first gaming device, and receiving second customized rules for a second game of the game type to be played by a second player on a second gaming device. The method includes establishing, for the first and second games, a competitive gaming session between the first gaming device and the second gaming device. The method includes determining possible payouts for the gaming session based on the first and second customized rules. The method includes applying the first customized rules to play the first game on the first gaming device to generate first customized game play information, and applying the second customized rules to play the second game on the second gaming device to generate second customized game play information.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Auto haptics

A machine learning (ML) model is used to automatically generate haptics signals to actuate a haptics generator in a computer game controller. The haptics signal is generated based on audio from the game input to the ML model. Current controller operation and other parameters also may be input to the M model to modify the haptics signal. Category importance and frequency may be applied to the loss function of the ML model to further refine haptics generation. Post-filtering may be used to reduce false positives. Game genre may be used to reduce the number of candidate haptics signals for generation.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game scene generation method and device, electronic equipment and storage medium

The invention provides a game scene generation method and device, electronic equipment and a storage medium, and the method comprises the steps: obtaining game parameters which are used for representing game types and / or playing method demands; converting the game parameters into a scene layout rule, wherein the scene layout rule comprises object placement constraints and functional region division requirements; laying out game assets in the original scene structure according to the scene layout rule, and setting a functional area in the original scene structure; and adjusting the layout of the game assets in the original scene structure based on an optimization algorithm to obtain a target game scene. Through the method provided by the embodiment of the invention, the system can intelligently adjust the scene layout and automatically optimize the layout of game assets according to specific game types and playing method requirements, so that the change and possibility of game scenes are enriched, and the game development efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Esports spectator onboarding

The present disclosure generally relates to providing virtual education and education to a user. More specifically, the present system relates to educating and onboarding spectators of electronic sports (eSports) events. The onboarding activities are used to further engage the spectators with the eSports event in general, as well as the game played during the eSports event. In other aspects, the eSports onboarding activity may be modified based on the type of game being played, the user's experience with the specific game or game genre, and other user preferences.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Electronic device and control method thereof

Disclosed is an electronic device. The electronic device comprises: memory in which image quality information and sound information corresponding to each of a plurality of game types are stored; and one or more processors which identify metadata corresponding to each of at least one game selected on the basis of a user command for selecting the at least one game, identify user preference information corresponding to each of the plurality of game types on the basis of the identified metadata, identify image quality information and sound information corresponding to a user on the basis of the identified user preference information and information stored in the memory, and provide content on the basis of the identified image quality information and the identified sound information.
Owner:SAMSUNG ELECTRONICS CO LTD

Game illegal behavior detection and identification method and system based on AI

The invention relates to an AI-based game illegal behavior detection and identification method and system, and relates to the technical field of game security, and the method comprises the following steps: collecting a game type and a game account; determining a demand acquisition type according to the game type; implementing acquisition according to the demand acquisition type to obtain actual acquisition data; historical game data are called in combination with the game account; inputting the historical game data into a preset adaptive AI model cluster for training, and generating an account violation detection model cluster; generating a suspected violation probability in combination with the actually acquired data and the account violation detection model cluster; and generating violation processing information by referring to a falling condition between the suspected violation probability and a preset violation processing probability interval, and outputting the violation processing information. The method and the device have the effect of timely and accurately detecting the game violation behavior.
Owner:SHANGHAI XUANJI NETWORK TECH CO LTD +1

Game machine

To provide a game machine capable of enhancing soundness of a game.SOLUTION: A game machine includes: change means capable of changing a winning probability; calculation means for calculating game history information; and display means including a first display area and a second display area composed of a plurality of display elements. The display means includes: means for displaying information regarding a type of game history information on a first display area by a display element, and for displaying numerical information of game history information in a second display area by a display element when displaying game history information; and means for displaying a display mode that is a display mode not displayed when displaying information regarding a type of game history information, and uses only a display element used when displaying information regarding a type of game history information in the first display area when changing a winning probability, and for displaying numerical information regarding setting of a winning probability in the second display area by a display element.SELECTED DRAWING: Figure 35
Owner:SANYO BUSSAN KK

Cloud game interactive interface intelligent adaptation and personalized capacity improving method

The invention discloses a cloud game interactive interface intelligent adaptation and personalized accommodation method, which adopts a client and server collaborative architecture to realize full-process intelligentization: the client automatically acquires parameters such as screen resolution, operation type and the like of terminal equipment, and provides double entrances of intelligent recommendation customization and manual precise customization; intelligent recommendation is based on terminal parameters, game types and user portraits to match optimal templates and high-frequency components, manual customization supports template selection, component dragging and size / color / trigger logic adjustment, and meanwhile, a user previews the effect through a multi-terminal simulator and a game scene simulator; the client side customizes data, encrypts and transmits the data to the server, and the server associates user ID storage information and generates an interface dynamic updating strategy. According to the method, 'one-time customization, multi-terminal multiplexing and scenarized automatic updating 'are realized, the multi-terminal adaptability and personalized experience are improved, the cross-device use cost of a user is reduced, and the adaptability of an interface and a game process is enhanced.
Owner:BESTTONE HOLDING

A method, apparatus, device, and storage medium for generating a scenario game

The present application discloses a method, device, equipment and medium for generating a plot game. The method includes: obtaining game parameters input by a user, and generating a game plot and game characters based on a first game generation model; reading game texts stored in advance with the same game type parameters and game difficulty parameters, and generating game tasks and game events based on a second game generation model; identifying the text writing logic of the game text based on the logic identifiers in the game text, and integrating the game plot, game characters, game tasks and game events based on the writing logic to generate an initial game plot; obtaining plot adjustment data input by the user for the initial game plot, and adjusting the initial game plot based on the plot adjustment data and the text writing logic to obtain a final game plot. Through this technical solution, the purpose of automatically generating and adjusting game texts based on user input can be achieved, and the personalization and generation efficiency of the game plot are improved.
Owner:广州三七极耀网络科技有限公司

Card combat method, system and equipment based on music rhythm and medium

The invention discloses a card combat method, system and device based on music rhythm and a medium, and the method specifically comprises the steps: detecting the attribute distribution and skill type of a player card group in real time, and obtaining the characteristic data of the card group; generating structured rhythm data based on the card group characteristic data; dynamically generating an attack mode of the Boss virtual object according to the structured rhythm data; acquiring operation precision data of a player for performing a treading operation to trigger a card skill through the user interface, and dynamically converting the rhythm value into an energy value and a sense value according to a preset proportion through a resource conversion engine based on the operation precision data; and according to the operation precision data and the card release opportunity of the player, calculating a cooperation score, and when the cooperation score reaches a preset score threshold, activating the hidden Combo. According to the method, the music rhythm and the card combat are deeply fused, the traditional game type limit is broken, brand new game experience with rhythm sensation and strategy is brought to players, and game interestingness and challenge are improved.
Owner:广州三七极耀网络科技有限公司

Game type rehabilitation platform for children

The invention relates to the technical field of rehabilitation systems, in particular to a game type rehabilitation platform for children, which comprises a user registration and login module for a user to perform account registration and login operation; the rehabilitation evaluation module is used for comprehensively testing rehabilitation conditions of children, including data comparison before and after rehabilitation, and providing user data and reference standards for the training module; the rehabilitation training module is used for establishing a virtual environment and providing rehabilitation training for children in combination with virtual equipment; and the data visualization module is used for displaying the training data and the evaluation result in the forms of charts and reports. According to the whole technical scheme, through a personalized rehabilitation scheme, the beneficial effects of improving user motivation and participation degree, real-time feedback and guidance, data-driven rehabilitation monitoring and optimization, user feedback and technical improvement and the like are achieved, the rehabilitation effect and experience of children can be improved, and more comprehensive and personalized rehabilitation services are provided.
Owner:THE WEST CHINA SECOND UNIV HOSPITAL OF SICHUAN

Game picture enhancement method and device, electronic equipment and medium

PendingCN122441092AEngineeringGame based
The present disclosure relates to a game picture enhancement method and device, electronic equipment and medium, and belongs to the technical field of intelligent cockpit. The method comprises the following steps: determining the game type of a game to which a game picture belongs based on the game picture required to be displayed by a vehicle machine; obtaining in-vehicle environment information of a cockpit in which the vehicle machine is located; and performing picture quality enhancement on the game picture based on the game type and the in-vehicle environment information. By coordinating the game type with the actual in-vehicle environment information in the cockpit, different visual requirements of the game picture can be met when facing different game types, immersive fusion of the game world and the cockpit space is realized, and the display quality of the game picture is improved. Further, the game and the cockpit environment can be intelligently matched, the visual comfort of the game picture can be ensured without manual adjustment by the user, and the experience of the user is improved.
Owner:XIAOMI EV TECH CO LTD

Gaming management sysytem and related devices and methods

A game management system may comprise a game management device including one or more processors and a non-transitory computer-readable medium storing instructions thereon that, when executed by the one or more processors, cause the one or more processors to detect a plurality of different peripheral devices connected to the game management device, select a game-type from a plurality of game-types, determine a game-state of the selected game-type, receive data from one or more peripheral devices of the plurality of different peripheral devices, and update the game-state responsive to the data received from the one or more peripheral devices.
Owner:LNW GAMING INC

Game interface interaction control method and system, equipment and medium

The invention provides an interaction control method and system for a game interface, equipment and a medium. The interaction control method comprises the following steps: determining a display area of a game role; determining a target display area according to the display area of the game role; synchronously displaying the display area of the game role and the target display area; wherein the target display area is used for displaying contents except the game. According to the interaction control method and system for the game interface, the equipment and the medium, the problem of learning interruption or poor game experience caused by unreasonable interface layout in a traditional game type education product is effectively solved through synchronous distinguishing display of multiple contents, tight combination of a learning progress and a game progress is promoted, and the learning experience is improved. The user participation degree is improved, meanwhile, the learning immediate feedback effect is enhanced, the learning enthusiasm of the user is stimulated, and it is ensured that the user normally conducts learning activities while keeping good game experience.
Owner:JIANGXI RICHEN EDUCATION TECH CO LTD

Game type abacus learning tool

The utility model discloses a game type abacus learning tool, which belongs to the technical field of learning tools and comprises an abacus frame, a partition plate is fixed at a position close to the upper end in the abacus frame, a plurality of groups of blocking rods are mounted in the abacus frame in an array manner, abacus beads are sleeved on the blocking rods, and two groups of rotating components are symmetrically mounted on two sides of the upper end of the abacus frame. By arranging the rotating assembly and the symbol assembly, in the using process, the rotating disc in the rotating assembly can be rotated to stop from rotating, then calculation is conducted according to the numerical value at the upper end of the corresponding paster pointed by the pointer, and meanwhile the rotating shaft in the symbol assembly is rotated to stop the rotation of the rotating disc. And the corresponding equation is changed by changing the operational symbols, the student calculates the numerical value of the equation by shifting the abacus beads, and the mode is similar to a lucky game turntable, so that the enthusiasm of the student can be effectively aroused, the interestingness in the learning process can be improved, and the use effect of the device is ensured.
Owner:胡财香

Programs and Information Processing Systems

PendingJP2026109685AInformation processingPERQ
To improve the appeal of the service. [Solution] The program functions as a control means that controls a computer to enable the play of multiple types of games with different gameplay characteristics within a single game software, the control means changes which of the multiple types of games are playable on a daily basis, and the multiple types of games include a first game that utilizes location information indicating the real-world location of the user playing the game.
Owner:COLOPL

Game game simulation method and device, equipment and medium

The invention provides a game game simulation method, which comprises the following steps of: acquiring preset general interaction normal form data which comprises interaction control logic in a simulation environment of various game types; obtaining a preset uniform interface set, wherein the uniform interface set comprises interface functions used for interacting with simulation environments of multiple game types; generating a simulation environment adapter corresponding to the target game environment based on the unified interface set matching; creating a game environment instance corresponding to the target game environment through a simulation environment adapter, and creating at least one agent object; and controlling at least one agent object to perform game interaction through the game environment instance according to the general interaction normal form data, so that the game simulation system can integrate various simulation environments, thereby effectively improving the generalization ability and flexibility of the game simulation system.
Owner:PENG CHENG LAB

Interactive game room control systems and methods

PCT designated stage expiredWO2025081132A1Video gamesMachine learningPersonalizationData control
The interactive game room systems described herein incorporates various components such as player data, game data, control data, and a network of servers to support interactive game room facility management. Player data may include names, team affiliations, historical gameplay, and preferences, while game data is generated from sensors within the room, tracking player actions and game states. Control data can regulate technician access to various features, depending on authorization levels and game types. These systems can be interconnected via servers, enabling seamless communication between game logic, status screens, control apps, and site operations. Machine learning can be used to analyze player data and control interactions, optimizing game configurations and technician controls. Additionally, machine learning can improve team on-boarding such as assignments, waiver processing, and gameplay by leveraging historical data to offer personalized experiences. Together, this can create a robust, flexible environment for managing interactive games, allowing for efficient gameplay.
Owner:BEAT BOMB INC

system

We provide the system. [Solution] A method for analyzing game concepts received from users using natural language processing to identify game genres, Based on the analysis results, a means of selecting game templates and related assets from the database and proposing them to the user, A means of automatically generating game logic using assets selected by the user and building a game, A means of running the built game in a test environment, receiving feedback from users, and making corrections, A system that includes means for releasing the final completed game to external platforms.
Owner:SOFTBANK GROUP CORP

A GPU resource dynamic allocation method and device, electronic equipment and medium

The application provides a GPU resource dynamic allocation method and device, electronic equipment and medium. The method collects real-time running data of multiple cloud games of a target tenant in a cloud game platform and inputs the data into a pre-trained load prediction model to determine a total GPU resource demand prediction amount of the multiple cloud games in a future target time window and a GPU resource demand prediction value of each cloud game. The total resource amount of a GPU resource pool is adjusted based on the total GPU resource demand prediction amount. Based on the GPU resource demand prediction value of each cloud game, a preset frame rate and a preset delay target value, a target GPU resource adjustment amount of the cloud game is determined, and a game type-resource demand portrait is determined to determine a target GPU instance of the cloud game. Thus, the GPU cluster resource utilization is improved while ensuring user experience.
Owner:BEIJING DAYU ZHIXIN TECH CO LTD