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62 results about "Game type" patented technology

Numerical value conversion method, system and device based on LLM large model and medium

The invention discloses a numerical value conversion method, system and device based on an LLM large model and a medium, and the method specifically comprises the steps: carrying out the multi-modal feature preprocessing of the inputted online game novel content, and generating structural data containing a semantic tag and an entity association relationship; extracting role attributes, equipment description and entity features in a plot event from the structured data through a field adaptive analysis module of the self-developed LLM large model, and generating an initial numerical value mapping set; on the basis of the initial numerical value mapping set and in combination with an occupational balance template, probability modeling is carried out on a role growth track, and a first numerical value mapping set is output; on the basis of the first numerical mapping set, candidate numerical combinations are generated through Monte Carlo tree search, the balance loss of each combination is calculated through a differentiable combat formula, and a numerical framework conforming to game type constraints is generated. According to the method, the game numerical value design efficiency is remarkably improved, the numerical value balance is effectively guaranteed, and the requirement for manual intervention is reduced.
Owner:ANHUI SANQI JIYU NETWORK TECH CO LTD

Automatic driving long-short time decision data labeling method and device based on conflict area, electronic equipment and storage medium

The invention discloses an automatic driving long-short time decision data labeling method and device based on a conflict area, electronic equipment and a storage medium, and the method comprises the steps: in response to own vehicle track data and other vehicle track data, dividing a decision scene to obtain a game type label, and calculating the conflict area information of an own vehicle and other vehicles; marking long and short time decision information according to the game type label and the conflict area information of the own vehicle and the other vehicle; and obtaining a group of decision label data according to the game type label, the conflict area information of the own vehicle and the other vehicle, and the long and short time decision information. According to the decision data labeling method provided by the invention, a richer game scene is provided, so that the labeling data not only labels corresponding decision behaviors, but also labels time margins and space margins of specific robbing and giving.
Owner:MUSHROOM CHELIAN INFORMATION TECH CO LTD

Gaming systems, devices, and methods for customized competitive gaming

A method includes receiving first customized rules for a first game of a game type to be played by a first player on a first gaming device, and receiving second customized rules for a second game of the game type to be played by a second player on a second gaming device. The method includes establishing, for the first and second games, a competitive gaming session between the first gaming device and the second gaming device. The method includes determining possible payouts for the gaming session based on the first and second customized rules. The method includes applying the first customized rules to play the first game on the first gaming device to generate first customized game play information, and applying the second customized rules to play the second game on the second gaming device to generate second customized game play information.
Owner:INTERNATIONAL GAME TECHNOLOGY INC

Auto haptics

A machine learning (ML) model is used to automatically generate haptics signals to actuate a haptics generator in a computer game controller. The haptics signal is generated based on audio from the game input to the ML model. Current controller operation and other parameters also may be input to the M model to modify the haptics signal. Category importance and frequency may be applied to the loss function of the ML model to further refine haptics generation. Post-filtering may be used to reduce false positives. Game genre may be used to reduce the number of candidate haptics signals for generation.
Owner:SONY INTERACTIVE ENTERTAINMENT LLC

Game scene generation method and device, electronic equipment and storage medium

The invention provides a game scene generation method and device, electronic equipment and a storage medium, and the method comprises the steps: obtaining game parameters which are used for representing game types and / or playing method demands; converting the game parameters into a scene layout rule, wherein the scene layout rule comprises object placement constraints and functional region division requirements; laying out game assets in the original scene structure according to the scene layout rule, and setting a functional area in the original scene structure; and adjusting the layout of the game assets in the original scene structure based on an optimization algorithm to obtain a target game scene. Through the method provided by the embodiment of the invention, the system can intelligently adjust the scene layout and automatically optimize the layout of game assets according to specific game types and playing method requirements, so that the change and possibility of game scenes are enriched, and the game development efficiency is improved.
Owner:NETEASE (HANGZHOU) NETWORK CO LTD

Game illegal behavior detection and identification method and system based on AI

The invention relates to an AI-based game illegal behavior detection and identification method and system, and relates to the technical field of game security, and the method comprises the following steps: collecting a game type and a game account; determining a demand acquisition type according to the game type; implementing acquisition according to the demand acquisition type to obtain actual acquisition data; historical game data are called in combination with the game account; inputting the historical game data into a preset adaptive AI model cluster for training, and generating an account violation detection model cluster; generating a suspected violation probability in combination with the actually acquired data and the account violation detection model cluster; and generating violation processing information by referring to a falling condition between the suspected violation probability and a preset violation processing probability interval, and outputting the violation processing information. The method and the device have the effect of timely and accurately detecting the game violation behavior.
Owner:SHANGHAI XUANJI NETWORK TECH CO LTD +1

Cloud game interactive interface intelligent adaptation and personalized capacity improving method

The invention discloses a cloud game interactive interface intelligent adaptation and personalized accommodation method, which adopts a client and server collaborative architecture to realize full-process intelligentization: the client automatically acquires parameters such as screen resolution, operation type and the like of terminal equipment, and provides double entrances of intelligent recommendation customization and manual precise customization; intelligent recommendation is based on terminal parameters, game types and user portraits to match optimal templates and high-frequency components, manual customization supports template selection, component dragging and size / color / trigger logic adjustment, and meanwhile, a user previews the effect through a multi-terminal simulator and a game scene simulator; the client side customizes data, encrypts and transmits the data to the server, and the server associates user ID storage information and generates an interface dynamic updating strategy. According to the method, 'one-time customization, multi-terminal multiplexing and scenarized automatic updating 'are realized, the multi-terminal adaptability and personalized experience are improved, the cross-device use cost of a user is reduced, and the adaptability of an interface and a game process is enhanced.
Owner:BESTTONE HOLDING

Card combat method, system and equipment based on music rhythm and medium

The invention discloses a card combat method, system and device based on music rhythm and a medium, and the method specifically comprises the steps: detecting the attribute distribution and skill type of a player card group in real time, and obtaining the characteristic data of the card group; generating structured rhythm data based on the card group characteristic data; dynamically generating an attack mode of the Boss virtual object according to the structured rhythm data; acquiring operation precision data of a player for performing a treading operation to trigger a card skill through the user interface, and dynamically converting the rhythm value into an energy value and a sense value according to a preset proportion through a resource conversion engine based on the operation precision data; and according to the operation precision data and the card release opportunity of the player, calculating a cooperation score, and when the cooperation score reaches a preset score threshold, activating the hidden Combo. According to the method, the music rhythm and the card combat are deeply fused, the traditional game type limit is broken, brand new game experience with rhythm sensation and strategy is brought to players, and game interestingness and challenge are improved.
Owner:广州三七极耀网络科技有限公司

Game type rehabilitation platform for children

The invention relates to the technical field of rehabilitation systems, in particular to a game type rehabilitation platform for children, which comprises a user registration and login module for a user to perform account registration and login operation; the rehabilitation evaluation module is used for comprehensively testing rehabilitation conditions of children, including data comparison before and after rehabilitation, and providing user data and reference standards for the training module; the rehabilitation training module is used for establishing a virtual environment and providing rehabilitation training for children in combination with virtual equipment; and the data visualization module is used for displaying the training data and the evaluation result in the forms of charts and reports. According to the whole technical scheme, through a personalized rehabilitation scheme, the beneficial effects of improving user motivation and participation degree, real-time feedback and guidance, data-driven rehabilitation monitoring and optimization, user feedback and technical improvement and the like are achieved, the rehabilitation effect and experience of children can be improved, and more comprehensive and personalized rehabilitation services are provided.
Owner:THE WEST CHINA SECOND UNIV HOSPITAL OF SICHUAN

Game picture enhancement method and device, electronic equipment and medium

PendingCN122441092AEngineeringGame based
The present disclosure relates to a game picture enhancement method and device, electronic equipment and medium, and belongs to the technical field of intelligent cockpit. The method comprises the following steps: determining the game type of a game to which a game picture belongs based on the game picture required to be displayed by a vehicle machine; obtaining in-vehicle environment information of a cockpit in which the vehicle machine is located; and performing picture quality enhancement on the game picture based on the game type and the in-vehicle environment information. By coordinating the game type with the actual in-vehicle environment information in the cockpit, different visual requirements of the game picture can be met when facing different game types, immersive fusion of the game world and the cockpit space is realized, and the display quality of the game picture is improved. Further, the game and the cockpit environment can be intelligently matched, the visual comfort of the game picture can be ensured without manual adjustment by the user, and the experience of the user is improved.
Owner:XIAOMI EV TECH CO LTD

Gaming management sysytem and related devices and methods

A game management system may comprise a game management device including one or more processors and a non-transitory computer-readable medium storing instructions thereon that, when executed by the one or more processors, cause the one or more processors to detect a plurality of different peripheral devices connected to the game management device, select a game-type from a plurality of game-types, determine a game-state of the selected game-type, receive data from one or more peripheral devices of the plurality of different peripheral devices, and update the game-state responsive to the data received from the one or more peripheral devices.
Owner:LNW GAMING INC

Game type abacus learning tool

The utility model discloses a game type abacus learning tool, which belongs to the technical field of learning tools and comprises an abacus frame, a partition plate is fixed at a position close to the upper end in the abacus frame, a plurality of groups of blocking rods are mounted in the abacus frame in an array manner, abacus beads are sleeved on the blocking rods, and two groups of rotating components are symmetrically mounted on two sides of the upper end of the abacus frame. By arranging the rotating assembly and the symbol assembly, in the using process, the rotating disc in the rotating assembly can be rotated to stop from rotating, then calculation is conducted according to the numerical value at the upper end of the corresponding paster pointed by the pointer, and meanwhile the rotating shaft in the symbol assembly is rotated to stop the rotation of the rotating disc. And the corresponding equation is changed by changing the operational symbols, the student calculates the numerical value of the equation by shifting the abacus beads, and the mode is similar to a lucky game turntable, so that the enthusiasm of the student can be effectively aroused, the interestingness in the learning process can be improved, and the use effect of the device is ensured.
Owner:胡财香

Programs and Information Processing Systems

PendingJP2026109685AInformation processingPERQ
To improve the appeal of the service. [Solution] The program functions as a control means that controls a computer to enable the play of multiple types of games with different gameplay characteristics within a single game software, the control means changes which of the multiple types of games are playable on a daily basis, and the multiple types of games include a first game that utilizes location information indicating the real-world location of the user playing the game.
Owner:COLOPL

system

We provide the system. [Solution] A method for analyzing game concepts received from users using natural language processing to identify game genres, Based on the analysis results, a means of selecting game templates and related assets from the database and proposing them to the user, A means of automatically generating game logic using assets selected by the user and building a game, A means of running the built game in a test environment, receiving feedback from users, and making corrections, A system that includes means for releasing the final completed game to external platforms.
Owner:SOFTBANK GROUP CORP

A GPU resource dynamic allocation method and device, electronic equipment and medium

The application provides a GPU resource dynamic allocation method and device, electronic equipment and medium. The method collects real-time running data of multiple cloud games of a target tenant in a cloud game platform and inputs the data into a pre-trained load prediction model to determine a total GPU resource demand prediction amount of the multiple cloud games in a future target time window and a GPU resource demand prediction value of each cloud game. The total resource amount of a GPU resource pool is adjusted based on the total GPU resource demand prediction amount. Based on the GPU resource demand prediction value of each cloud game, a preset frame rate and a preset delay target value, a target GPU resource adjustment amount of the cloud game is determined, and a game type-resource demand portrait is determined to determine a target GPU instance of the cloud game. Thus, the GPU cluster resource utilization is improved while ensuring user experience.
Owner:BEIJING DAYU ZHIXIN TECH CO LTD

Three-kingdom Chinese chess board capable of being spliced and assembled

The utility model relates to the technical field of chess chessboards, in particular to a three-kingdom chess chessboard capable of being spliced and assembled, which comprises a box body, a chessboard body arranged at the upper end of the box body, a first chessboard arranged at the upper end of the chessboard body, a second chessboard arranged at the lower end of the chessboard body, a clamping groove arranged on the outer side of the chessboard body and a chess piece box arranged on the inner side of the box body. A groove is formed in the lower end of the box body, a rotary knob is arranged on the inner side of the groove, a transmission bin is arranged in the box body, a first bevel gear is arranged on the inner side of the transmission bin, a second bevel gear is arranged on the outer side of the first bevel gear, a movable groove is formed in the outer side of the box body, a lead screw is arranged on the inner side of the movable groove, and a sliding block is arranged on the outer side of the lead screw. A clamping block is arranged on the side of the upper end of the box body; the chessboard I and the chessboard II are arranged, game types can be conveniently selected, different chess pieces are stored in the chess piece box, then the chess piece box is put back into the box body, the box body is covered with the chessboard body, and the chessboards are fixed through the clamping blocks, so that the chess pieces are effectively prevented from being mixed.
Owner:刘思仪

Spin request workflow for a hosted gaming environment

The innovations herein concern workflow improvements for a hosted gaming environment to provide improved flexibility, scalability, and data security. In particular, a hosted gaming platform may be used to provide backend data services, such as the determination of spin results for slot-based games, to a number of different players and / or game types, while maintaining a consistent and seamless user experience. According to some embodiments, a hosted gaming platform may receive a first spin request from a current round of a first gameplay session executing at a frontend gaming client and then execute the first spin request to produce one or more spin results. The hosted gaming platform may then return the one or more spin results to the frontend gaming client, wherein the one or more spin results arrive at the frontend gaming client during a first reel spin duration of the first gameplay session at the frontend gaming client.
Owner:ARISTOCRAT TECHNOLOGIES INC

Game system, computer program used therefor, and control method

To provide a game system that can enhance the originality of objects.SOLUTION: A game console GM provides a card game type in which a character card 8B corresponding to a character is imparted to a user via a printer PR. The game console GM then acquires information on the top two most frequently occurring colors and patterns of the user's clothing on the basis of a captured image PI captured by a camera CA that includes the user. The game console applies the combination elements identified by the color and pattern of the user's clothing to the color-related parameters pre-configured and changeable for a base object BC, thereby determining a color and pattern similar to those of the user's clothing, so that an original character OC is generated by combining the combination elements and the base object BC.SELECTED DRAWING: Figure 4
Owner:KONAMI AMUSEMENT CO LTD

A method, system, and storage medium for handling table splitting in online games.

This invention provides a method, system, and storage medium for online game table assignment. The method includes: acquiring online player information and dividing it into in-game player information and idle player information; storing the in-game player information in a game area of ​​a database, wherein the database includes a game area and an idle area, the idle area including several level sub-areas, each level sub-area including a matching unit and a non-matching unit; storing the idle player information in the preparation unit or non-preparation unit of the corresponding level sub-area; upon receiving a game request, acquiring the game type; if the game type is no-matching table assignment, generating a fixed table assignment instruction to construct a game table for the player corresponding to the game request; if the game type is matched table assignment, matching the corresponding matching player information from the idle area, and constructing a game table based on the matching player information and the requesting player information. This application can reduce operating costs while ensuring the efficiency of online game table assignment.
Owner:HANGZHOU KAIRONG NETWORK TECHNOLOGY CO LTD

A multi-strategy negotiation type intelligent customer service method for a complaint scene

The application discloses a multi-strategy negotiation intelligent customer service method for a complaint scene, which comprises the following steps: complaint receiving and multi-dimensional feature fusion analysis, four-dimensional features of emotion, appeal, historical interaction and current dialogue are fused by adopting a cross attention mechanism; user game type identification, four game types of cooperation type, competition type, compromise type and avoidance type are identified by a gating recurrent unit; negotiation strategy selection and initialization; multi-round negotiation interaction and state tracking, three game signals of attitude change, appeal adjustment and emotion fluctuation are detected; gradual concession and dynamic strategy adjustment, concession control based on emotion sensitivity and strategy switching driven by game signals; dynamic compensation scheme generation and agreement reaching, the optimal scheme is searched in a multi-dimensional compensation space based on a Nash bargaining solution. The application changes complaint processing from passive response to active negotiation, and effectively improves complaint processing efficiency and user satisfaction.
Owner:SHENZHEN QICHUANG FOREIGN TRADE CO LTD

Multi-agent closed site testing method and system based on cloud platform cooperative control

The invention discloses a multi-agent closed site test method based on cloud platform cooperative control, and the method comprises the steps: building a cloud cooperative test system, building a multi-agent vehicle model and a behavior model, and carrying out the game interaction between an agent and a tested vehicle in a confrontation mode; the cloud control platform realizes real-time coordination and long-term self-optimization of a multi-agent behavior mode through a distributed scheduling and feedback learning mechanism; in the test, the real-time confrontation game and collaborative optimization adopt a master-slave game model and MINLP joint optimization framework, the priority is allocated through dynamic prediction of the time when multiple agents arrive at an interaction area, and a distributed collaborative optimization strategy of a rolling time domain is adopted, so that coordinated control and conflict avoidance of multiple workshops are realized. According to the method, the problems of insufficient dynamic interaction and limited scene coverage in a multi-agent closed site test are solved, and continuous generation of a resistance scene and adaptive optimization of agent behaviors are realized through cloud cooperative control.
Owner:AUTOMOBILE DESIGN & RES INST CO LTD +1

Simplified running vehicle physical model adjusting method and device

The invention discloses a simplified running vehicle physical model adjusting method and device, is suitable for scenes such as games and simulation training, and runs on terminal equipment. The method aims at solving the problems that an existing model is complex in calculation and poor in adaptability, or simplified logic is fixed, and authenticity and performance are difficult to balance. The method comprises the following steps: determining an environment scene, a game type and a terminal equipment performance constraint; adjusting an air resistance coefficient and steering sensitivity according to game types, and adjusting an adhesion coefficient and a rolling resistance coefficient according to environment scenes; acquiring player input and converting the player input into a quantized value; calculating traction force, braking force and three kinds of resistance, and combining performance constraint to determine resultant force; correcting the parameters and the resultant force through slip response logic; and the vehicle motion state is updated and output to the rendering or interaction feedback module. The method can dynamically adapt to different scenes and terminals, reduce calculation overhead, reserve basic physical logic, avoid slipping and out-of-control, and effectively balance physical authenticity, user experience and operation efficiency.
Owner:SHANGHAI SHULI INTELLIGENT TECH CO LTD

Double-layer adaptive training recommendation system and method based on standardized expression increment and dynamic baseline

PendingCN121971861AClear initialization pathGuaranteed experienceVideo gamesSimulationState switching
The invention discloses a double-layer adaptive training recommendation system and method based on standardized expression increment and a dynamic baseline, and relates to the technical field of artificial intelligence technology, education technology and acknowledgement science, the system has a double-state switching mechanism, provides a clear initialization path for a new user, and ensures the user experience from 0 to N; a standard performance score SPS is introduced into the baseline storage module, and the defect that cross-game types are incomparable is overcome through mean value and variance calibration; the game fatigue GFS model can prevent children from being tired due to repetition; the method comprises the steps of determining an initialization state or a dynamic self-adaptive state by detecting the total number of games of a user; a training load is set, a training course package is generated by using an SPS sequence and NPD data of recent k games, calculating SPSlevel and SPStrend and determining the training load N, finally, difficulty regulation and control in the games are achieved based on DGB, instant excitation of skipping is provided, fatigue switching can be conducted, and training enthusiasm is guaranteed.
Owner:SHENZHEN KUKAI BRAIN MACHINE INTELLIGENT TECHNOLOGY CO LTD

Sensitive word automatic detection method and system

The invention discloses an automatic sensitive word detection method and system, and the method comprises the steps: dynamically generating a regular expression through a behavior pattern of a user and a sensitive word library, and screening an initial sensitive word according to the regular expression; whether the initial sensitive words need to be intercepted or not is judged by combining the game type and the user behavior graph, and the sensitive words are further judged through the game type, so that misjudgment of the sensitive words can be avoided. In this way, the sensitive character detection system based on the regular expression, game type analysis and user behavior analysis can accurately detect sensitive information in a complex game scene in real time.
Owner:FUJIAN TQ DIGITAL

An interactive method and related apparatus

The embodiment of the application discloses an interactive method and related device, a player can obtain an anchor identity by controlling a player object in a game and determine live broadcast content, and live broadcast is performed on other player objects in a game scene, thereby providing a new live broadcast type interactive mode led by a player and interacting between players, so that the interactive mode in the game is not limited by the game type, more interactive modes in reality can be integrated into the game scene, the richness of the game play is further enriched, and the interactive experience of the player in the game is improved. Meanwhile, since the player only needs to control the player object to experience live broadcast as an anchor, compared with the live broadcast mode in reality, the threshold is low, and the acceptance of the player is high.
Owner:TENCENT TECHNOLOGY (SHENZHEN) CO LTD

Spacecraft pursuit game solving method, device and equipment under weak gravity system

The embodiment of the invention provides a spacecraft pursuit game solving method, device and equipment under a weak gravity system, and the method comprises the steps: obtaining a kinetic equation of a spacecraft under a gravity-free system, and constructing a Hamiltonian function based on a costate variable corresponding to a reference game type and the kinetic equation; on the basis of Hamiltonian functions corresponding to the tracking spacecraft and the escape spacecraft under the zero-gravity system, optimal control strategies corresponding to the tracking spacecraft and the escape spacecraft are determined through the minimum value principle, and an analytical calculation formula of a co-state variable at the initial moment is obtained; obtaining a kinetic equation and a target game type of the spacecraft under the weak gravity system, matching a corresponding co-state variable analysis calculation formula based on the target game type, and determining an initial value of a co-state variable; based on the weak gravitational kinetic equation and the initial value of the co-state variable, the equilibrium solution of the pursuit game corresponding to the target game type is solved through the minimum value principle, and the solving difficulty of the equilibrium solution of the game is reduced.
Owner:BEIJING AEROSPACE CONTROL CENT

Concurrent display and interaction between game types on an electronic gaming device

A method may include determining a first base game outcome of a first instance of a base game; controlling a display system to present the first base game outcome in a first window of one or more display devices of the display system; and in response determining whether a first feature game trigger condition of a feature game exist. Then in response to this determining, controlling the display system to present a first feature game in a second window of the one or more display devices concurrently with presenting the base game in the first window of the one or more display devices; determining a second base game outcome of a second instance of the base game; determining a first feature game outcome of a first instance of the feature game; controlling the display system to present the second base game outcome in the first window; and controlling the display system to present the first feature game outcome in the second window.
Owner:ARISTOCRAT TECHNOLOGIES INC

Spatial audio signal generation method and headphone

The invention provides a spatial audio signal generation method and a headset. The method comprises the following steps: acquiring an audio signal in a game type and a multi-dimensional posture signal of a user; converting the audio signal into a spectrum feature, and mapping the multi-dimensional attitude signal into a corresponding multi-dimensional feature vector; embedding the multi-dimensional feature vectors into the spectrum features to obtain a fusion feature matrix; and performing feature rendering on the fused feature matrix through a sound field rendering model to generate a spatial audio signal. According to the method, the audio signal in the game type and the multi-dimensional posture signal of the user are obtained, the multi-dimensional feature vector mapped by the multi-dimensional posture signal is embedded into the spectrum feature of the audio signal, so that the audio signal and the multi-dimensional posture signal are fused, feature rendering is performed on the fused feature matrix, and the user experience is improved. The delay of sound field switching can be reduced when the head of the user moves, the precision of the orientation is improved, and then the rapidly changing audio requirements in the game type are matched.
Owner:GEER TECH CO LTD